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Inteth


Cosmic Liege

37,540 Points
  • Alchemy Level 10 100
  • Luminary Melee Champion 200
  • Beta Gaian 0
PostPosted: Mon Sep 19, 2011 12:14 am


now that everything has been spoiled, i could see exactly what would work for the deck

Creatures: 20

Instigator Gang x3
Kruin Outlaw x4
Reckless Waif x4
Gatstaff Shepherd x2
Mayer of Avabruck x4
Birds of Paradise x3

Spells/Other: 18

Fling x3
EDIT* Rampant Growth/Caravan Vigil x2
Moonmist x4
Full Moon's Rise x4
Beast Within x2
Hunters Insight x3

Lands: 22

Forest x8
Mountain x5
Rootbound Crag x4
Kessig Wolf Run x2
Ghost Quarters x3

Garruk unfortunately didn't make the cut; 4 mana only to put a 2/2 into play then die next turn really wasn't worth it. Inferno Titan was recommended for a late game drop but I couldn't get him out early enough and I had other creatures to play. Removal is all in sideboard.
EDIT* so since cultivate is not in M12, rampant growth or caravan vigil will have to take my land search spot. im thinking vigil will be better because attacking creatures die and the cost is better
PostPosted: Wed Sep 21, 2011 3:54 pm


Neat! I can't wait to see these cards in the flesh...er, cardboard... sweatdrop

The Frankachu

Invisible Phantom

12,250 Points
  • Invisibility 100
  • Survivor 150
  • Ultimate Player 200

Liquidor

Original Player

10,150 Points
  • Tycoon 200
  • Wall Street 200
  • Money Never Sleeps 200
PostPosted: Thu Sep 22, 2011 7:15 am


Wasn't aware that Cultivate was reprinted in M12.
PostPosted: Thu Sep 22, 2011 9:45 am


hmm your right... never have been into core sets ^^"

well then..... i guess that leaves rampant growth or caravan vigil... whoo


Inteth


Cosmic Liege

37,540 Points
  • Alchemy Level 10 100
  • Luminary Melee Champion 200
  • Beta Gaian 0


Inteth


Cosmic Liege

37,540 Points
  • Alchemy Level 10 100
  • Luminary Melee Champion 200
  • Beta Gaian 0
PostPosted: Sun Sep 25, 2011 9:16 pm


When I opened a besieged pack at the prerelease, I popped the battlecry goblin and thought he'd be worth playing so 4-ofin him doesn't seem too bad
PostPosted: Sat Oct 08, 2011 2:21 am


nice build but i would actually go without the mana ramp

Kouga_Suigetsu



Inteth


Cosmic Liege

37,540 Points
  • Alchemy Level 10 100
  • Luminary Melee Champion 200
  • Beta Gaian 0
PostPosted: Sat Oct 08, 2011 9:17 am


Kouga_Suigetsu
nice build but i would actually go without the mana ramp

after a bit of playtesting, I took out the shepherds and land search for goblin wardrivers
PostPosted: Mon Oct 10, 2011 6:18 am


heres my build and its standard
4 reckless waif
4 Gatsaf shepherd
4 Kruin outlaw
4 Daybreak ranger
4 mayor of avabruck
1 instigator gang

2 garruk relentless
2 garruk primal hunter

4 incinerate
4 moonmist
2 red sun's zenith
4 brimstone volley

8 forest
8 mountains
3 rootbound crag
2 kessig wolf run

this deck is supposed to win at no later then turn five because as long as you have a kruin outlaw and the instigator gang flipped on the field you preety much have game
turn 1 reckless waif
turn 2 mayor of avabruck
turn 3 kruin outlaw
turn 4 instigator gang
turn 5 attack with everything and use a moonmist to transform everything and if you have kessig wolf run use its ability to give kruin outlaw trample

Kouga_Suigetsu

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