Welcome to Gaia! ::

Epic Heroes

Back to Guilds

Create, fight, save the world. 

Tags: super, hero, roleplay, writing, battle 

Reply Arena
How Do I Make A Good Character?

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Epic Irony

Profitable Prophet

PostPosted: Sun Sep 18, 2011 12:12 pm


New to Roleplaying? Never satisfied with the characters you create, or simply just don't know how to make a good one? Read on, friend, and together we can build you an awesomely super-fun character!

There are a few very important things to remember while creating your character, and we'll cover all of those one at a time. You ready? Cool, let's do it.
PostPosted: Sun Sep 18, 2011 12:45 pm


Flaws

- No one wants to roleplay with a perfect character. Perfection is boring, and makes it REALLY frustrating to try and have anything go smoothly. Make sure you include realistic flaws that make your character sympathetic, like a real person.

- Flaws mean something is wrong with you. This can be anything from mental and physical disorders to personality quirks and rigid, unwavering beliefs that prevent easy and correct social interaction. This keeps things interesting, so you don't just breeze through the place. A good character will have just as many flaws as they do strong points, which balances them and keeps everything fair.

- Cliched flaws, or tons and tons of flaws, aren't usually that good. Orphaned at a young age? Join the club. Not very genre-savvy? Not surprising. Depressed, reclusive, loner badass who always gets his man? Just like the other twelve million. See what I'm saying? Flaws are good, but cliche flaws or stacking flaws (having all these and more) make your character a little overwhelming and makes this next little piece even harder to execute.

Epic Irony

Profitable Prophet


Epic Irony

Profitable Prophet

PostPosted: Sun Sep 18, 2011 1:12 pm


Development

- This part is all about fixing the last part. Overcoming flaws is the main driving point of character development, and makes the whole roleplay more fun for everyone. Interaction between characters is incredibly important for development to happen, so having your flaw be s/he doesn't interact with people... It doesn't work very well. Having them have a hard time interacting with others is fine, as long as they eventually work on and overcome that flaw to become a better character.

- Development works both ways, too. Just like your character can overcome flaws through positive interactions with others, negative interactions can make flaws worse, or even create entirely new flaws.

- Development is driven by experience. One doesn't suddenly wake up and decide to change- something must inspire the change first, usually in the form of an event or change. Make sure you remember this, and take care to make sure the change is proportionate to the event. If it's mostly insignificant, like a cashier gives him the wrong change, chances are he's not going to curse the heavens and become a supervillain who takes out his anger on other innocent cashiers. However, if everyone he's ever loved was tortured and killed in front of him, it's perfectly rational to assume he'd come out the other side a twisted individual.
PostPosted: Sun Sep 18, 2011 2:47 pm


Realism

- This is all about acting and reacting realistically. If your character is a badass biker with thirty tattoos and a bullhorn ring, unless you said he was secretly a big softy, chances are you're not going to have a collection of Teddy bears. Or carry with him a lovey-dovey happy-time care friend. So just keep in mind how your character would realistically act, and keep it consistent.

- This applies for reactions, too. Say, for example, someone insults your mother. If you're an evil sunofabitch who used his mother as a meatshield in a bank heist, chances are you won't be too bothered. But if you're a momma's boy, you're gonna kick their a**! So while interacting, remember your character's personalities.

- This also applies to non-human characters. If your character is mixed with an animal, chances are they will not only have physical traits of said animal, but other animal quirks and such as well. For example, someone who's part cat might react to unpleasant people or things by hissing, or by scratching at them or something. This isn't necessary, it's just something to think about.

Epic Irony

Profitable Prophet

Reply
Arena

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum
//
//

// //

Have an account? Login Now!

//
//