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Posted: Sun Aug 28, 2011 4:02 pm
Quote: RP DetailsGaian: Kakone Character Name: Arina Orasakai Age: 14 Height: 5'3 Weight: 110 lbs Appearance: Clan: Orasakai / Yomi Affinity: Water Village: Vilalge Hidden in the Mist Rank: Genin History: Arina has lived a primarily normal life. Arina had aspired to be a ninja from a very young age, despite neither of her parents being affiliated with shinobi work. Her parents were seemingly very proud of her when she decided to enter the academy. She was an exceptional student, though it did not come naturally. She has studied very diligently to hone her mind and body. Arina has a very kind, easy-going personality. Although easygoing, she can be known to be very blunt when she doesn’t like someone. She is not afraid to show her disdain for others. She can sometimes come off cocky and has a quick mouth, but there is never any merit in her joking. If she picks on you, she probably just really enjoys your company and doesn’t want you to get a big head. She enjoys to laugh and smile. The young lady has shown very little interest in boys, despite her age. She is very dense if a boy hits on her and is very rarely aware. She loves to play in the water, though water being her affinity in ninjutsu is just a coincidence. She may be young, but Arina also enjoys cooking.
Quote: Missions Completed:
D: The Runaway Cat (1/3) C:
B: The Lost Alloy A:
S:
Quote: Notes Christmas Event Companion (Pending Completion) Christmas Event Dual Bloodline (Selected: Yomi)
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Posted: Mon Sep 26, 2011 2:30 pm
Quote: Player Level: 45 71,301 / 73,508 EXP
Stats
Resolve ---Chakra: 14,000 ---Stamina: 10,000 ---Focusing: 60 ---Toughness: 100
Taijutsu: ---Strength: 70 ---Agility: 210
Ninjutsu: ---Seal Strength: 240 ---Seal Speed: 155
Genjutsu: ---Intelligence: 375 ---Will Power: 235
Quote: Orasakai Clan Level: 2 3000 / 6000 EXP
Quote: Chakra Organ - Stage 2 ---Description: A thin, disk like organ that develops under the skin. It's exact location varies from subject to subject but tends to be found between the shoulder blades. Extra arteries and veins form from this organ and attach to the brain, heart, lungs and stomach. This organ functions as a site of chakra absorption and storage, pulling small amounts of chakra from the rest of the body it stores it within itself. ---Effect: All members of the Orasakai Clan have an additional resource to be added to their Resolve Stats; Chakra Organ.
The Chakra Organ starts out with [PLx100] to determine how much Chakra is required to keep the organ healthy. Depleting under that initial value has significant consequences, however unlike your normal Chakra bank, the Chakra Organ has no maximum.
Whenever you would gain Chakra that would go over your normal maximum, send the remaining Chakra to the Chakra Organ.
Members of the Orasakai Clan can not Chakra Focus, instead they naturally regain Chakra during their payment phase equal to the corresponding stage of this Perk.
Stage 2: [PL+Focusing Stat]x10
The user may pay for their techniques with the Chakra Organ instead of their own Chakra pool. If the technique is Taijutsu pay for the cost as if it was Ninjutsu from the Chakra Organ. When taking Damage split the value 3 ways amongst Chakra, Stamina and Chakra Organ.
When the Chakra Organ becomes to low it incurs the following penalties:
When Chakra Organ is between [Player Levelx99 - x50] - The Cost of all Jutsu is increased by x2 after normal calculation. When Chakra Organ is between [Player Levelx49 - x20] - The Cost of all Jutsu is increased by x3 after normal calculation. - When taking Internal Damage increase the base damage by x2 When Chakra Organ is between [Player Levelx19 - x0] - The Cost of all Jutsu is increased by x5 after normal calculation. - When taking Damage increase the base damage by x3
---Type: Innate ---Notes: Every member of the clan starts with this perk at Stage 1. Penalties do not stack.
-------Stage 2 -[b]Chakra Organ:[/b] ... [size=9](This player can not Chakra Focus. Regain [(PL+Focusing Stat)x10] Chakra every Payment Phase.)[/size] -------
Existing Effect 1 -[b]Chakra Organ:[/b] [i]PC: When Chakra Organ is between [Player Levelx99 - x50] [/i] ... [size=9](- The Cost of all Jutsu is increased by x2 after normal calculation.)[/size] Existing Effect 2 -[b]Chakra Organ:[/b] [i]PC: When Chakra Organ is between [Player Levelx49 - x20][/i] ... [size=9](- The Cost of all Jutsu is increased by x3 after normal calculation. - When taking Internal Damage increase the base damage by x2)[/size] Existing Effect 3 -[b]Chakra Organ:[/b] [i]PC: When Chakra Organ is between [Player Levelx19 - x0][/i] ... [size=9](- The Cost of all Jutsu is increased by x5 after normal calculation. - When taking Damage increase the base damage by x3)[/size]
Quote: Yomi Clan Level: 3 6000 / 9000 EXP
Quote: Soul Energy - Stage 1 ---Description: The Yomi Clan, since their creation, have learned and perfected the art of tapping into the power of their souls. As a soul leads multiple lives, upon reincarnation, it still remembers the energy and strength of the previous lives--this strength can be used like a battery for the Yomi, though it greatly drains their physical bodies to process the energy their soul creates. The more drained a soul becomes, the more drained their bodies become as well. ---Effect: All members of the Yomi Clan have an additional resource to be added to their Resolve Stats; Souls Energy.
Soul Energy is a resource available to all living creatures but only Yomi can access it. How much they can access is determined by what stage this perk is at. All members start at the 1st Stage.
Stage 1: 1 + 1(Per 5 Levels of the Character)
The user can pay for techniques with Souls instead of Chakra or Fatique. A technique's cost is Level/10 (round up). Expending all the souls/soul energy in your body will incur a penalties. When your Soul Energy hits the following marks incur the corresponding penalty.
Soul Energy/2 - Lose (Character Level)*5 to all Counter and Dodge Checks. Soul Energy/5 - Instead Loose (Character Level)*5 to all Checks 0 Soul Energy - Instead Loose (Character Level)*10 to all Checks and when taking damage no longer factor your Toughness or Will Power stat in the calculations.
---Type: Innate ---Notes: Every member of the clan starts with this perk at Stage 1.
Quote: Self Communion - Stage 1 ---Description: Yomi Clan members can commune with their own souls, allowing them to communicate with the previous lives that their individual soul has endured. During this process, the user enters a meditative state. During this time, the user's body experiences greatly increased recovery of the soul's energy, through borrowing the power of the user's dormant past lives. ---Effect: This action takes the user's full Attack Phase and they may not take any other action during it. When doing so replenish the user's Soul Energy by the Character's Level/10 (Round Down. Must at least be able to gain at least 1 Soul Energy in order to perform this action.)
This ability has advanced stages that increase the power of this action. Stage 2: Gain +200 Stamina per Soul Energy replenished during this action. Stage 3: Gain +500 Stamina per Soul Energy whenever Soul Energy is gained. Stage 4: Gain Soul Energy by the Character's Level/5 (Round Down.)
---Type: Ability ---Notes: You may not exceed the amount of Soul Energy you start with, with this action. At Stage 3 includes gaining Soul Energy from other effects.
Quote: Commune with Life - Stage 1 ---Description: Yomi Clan members have the unique ability to speak directly with any living creature's soul. After a short period of time, used to create a telepathic link between souls, the user is free to communicate to the other being. The thoughts of an animal are easily discerned, especially one who has been around humans for a lengthy period of time, wild animals speech is much more broken and difficult to understand. Non-sentient life forms, like trees, translate their thoughts into strong feelings and images in the user's mind, more than actual auditory thought. Communing with life also opens up the possibility to take soul energy from another being, or to replenish their soul with your own reserves. ---Effect: The user and all those around them can gain Soul Energy above their maximum through this effect. When doing so they gain +50 per Soul Energy to all checks. Three turns after going above your maximum you immediately loose Soul Energy equal to your [Player Level(1)].
The user can also see how much Soul Energy other people around them have. This is equal to: 1 + 1(Character Level)
This ability has advanced stages that increase the power of this perk. Stage 2: Gain the following Ability:
This action takes the user's full Attack Phase and they may not take any other action during it. When doing so the user must target another player using a check of [Player Level(5) + Strength(5) + Seal Strength(5) + Will Power(5)] that is contested by the targets check of [Player Level(5) + Toughness(7) + Will Power(7)]. If the target fails, the user absorbs [(User+Target Player Level)/10].
All Players suffer from the same debuffs and buffs as the Yomi Clan based upon the amount of Soul Energy they have.
Stage 3: You can give a target Soul Energy equal to [(User+Target Character Level)/10]. Stage 4: You can absorb from or give to a target Soul Energy equal to [(User+Target Character Level)/5]. ---Type: Innate // Ability ---Notes: Each time you gain Soul Energy above your max it resets the timer before your penalty, however your penalty multiplier is increased by +1.
Quote: Affinity Level: 5 12,278 / 14,280 EXP
Quote: Affinity: Water ---Requirements: None ---Effect: Add Water as one of your Affinities. ---Type: Innate ---Notes: None.
Quote: Elemental Bonus: Water Accuracy - Stage 1 ---Requirements: Affinity: Water ---Effect: Gain an extra Accuracy Buff to all Water Affinity Jutsu equal to +50//+200//+Level(5) ---Type: Innate ---Notes: May be taken 3 times. All bonuses stack.
Quote: Elemental Bonus: Water Protection - Stage 2 ---Requirements: Affinity: Water ---Effect: When using a Protection Jutsu that has the Water Affinity gain increase the base value of the protection by +350//+850//+Level(35). Should you take damage from a corresponding Affinity modify the value of this perk: ...Earth Affinity - Cut the Bonus in Half. ...Fire Affinity - Double the Bonus. ...All Other Affinities - No Change. ---Type: Innate. ---Notes: May be taken 3 times. All Bonuses Stack.
Quote: Affinity: Earth ---Requirements: None ---Effect: Add Earth as one of your Affinities. ---Type: Innate ---Notes: None.
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Posted: Mon Sep 26, 2011 3:05 pm
Quote: First Aid Training ---Requirements: None ---Effect: Increases the Stat Modifier of Medicate Checks from (x2) to (x4). ---Type: Innate ---Notes: Only applies to medicate checks to remove debuffs or criticals from another player. Self removal of a debuff is still considered a resist check.
Quote: Heal - Stage 5 ---Requirements: First Aid Training ---Effect: Select 1 target that is not yourself and heal their Stamina equal to the formula associated to the level of this perk. Level 1: (Level+Intelligence)*1D4 Level 2: (Level+Intelligence)*2D6 Level 3: (Level+Intelligence)*3D8 Level 4: (Level+Intelligence)*4D12 Level 5: (Level+Intelligence)*5D20
---Type: Ability ---Notes: May be taken up to 5 times.
Quote: Group Healing ---Requirements: Heal ---Effect: When using the "Heal" or "Tenketsu Healing" Perk you may select up to (Level/10) Targets instead of just 1. ---Type: Innate ---Notes: None.
Quote: Buff - Medicate ---Requirements: None ---Effect: For every 1pt you spend you may increase all of your Medicate Checks by +3 or you may limit it to a specific Critical Type to gain +7. ---Type: Effect ---Notes: None
Quote: Medical Training ---Requirements: First Aid Training ---Effect: Add your Level*5 Medicate Checks. ---Type: Innate ---Notes: Counts as an Extra Buff Slot.
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Posted: Mon Sep 26, 2011 4:15 pm
Quote: (Companion)---Level: 100 ---Style: -- ---Type: ---Uses: --/-- ---Effect: You may make a level 100 companion of your own design, this is basically a free 100 levels to build an Ally item with. ---Description: Enter your own description and alter the effect text to fit whatever you decide to build.
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Quote: Name: Hidden Mist Ninja Headband ---Level: 10 ---Accuracy: 10 ---Range: Touch ---Uses: ∞ ---Effect: Unique Buff (0pts), Protection-Physical (10pts) +5% to any and all Stealth Checks. +300 Protection against Physical Damage. This buff stacks with normal Stealth buffs as long as requirements are fulfilled.---Description: This item is a steel-plated ninja headband awarded to the proud graduates from the Ninja Academy located in the Village Hidden in the Mist (Water Country).
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Quote: Idol of Aren---Level: 150 ---Style: Taijutsu ---Accuracy: 150 ---Range: Touch ---Uses: 100/100 ---Effect: Idol of Aren, Uses(100)(50pts) On your Payment Phase select a bonus to gain until your Next Payment Phase: 1) +[PL(7)] Chakra 2) -[PL(2)] Fatigue 3) +[PL(7)] Stamina 4) +[PL(3)] to Medicate Checks 5) +[PL(3)] to Resistance Checks ---Description: A small pendant depicting the image of Aren worn by all members of the Church of Aren. The Pendants owned by the Bishop however is blessed and provides the wearer restorative properties.
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Quote: Recipe - Holy Tonic of Aren---Level: 0 ---Recipe: TBD ---Description: The Recipe detailing what Ingredients required to brew a "Holy Tonic of Aren"
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Quote: Holy Tonic of Aren---Level: ??? ---Style: Potion ---Accuracy: ??? ---Range: Touch ---Uses: 10 ---Effect: Select a Target. Select an Effect: 1) Remove any Debuff without making a check. 2) Remove any Critical without making a check. 3) Heal the Target's Stamina for their [PL(200)]. The uses can not be replenished or increased. This item can not be upgraded. ---Description: A Powerful Tonic made specifically to combat the ailing health of the Holy Falah'd in the City of Aren.
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Quote: Name: Tinker Tech ---Level: 100 ---Style: Ninjutsu ---Accuracy: 0 ---Range: Self ---Uses: 20 ---Effect: Inaccuracy (100)(+10pts), Range – Self (+20), Buff – Accuracy // Limited: Ninjutsu (360) (120pts), Uses(20)(10pts) ---Description: A thin combination headpiece with a communications system, as well as a lens which intensifies vision and accuracy of the immediate environment.
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Quote: Name: Tactical Body Carapace ---Level: 60 ---Style: Ninjutsu ---Accuracy: 0 (+6pts) ---Range: Self (+20pts) ---Uses: 20 ---Effect: Inaccuracy 60(+6pts), Range – Self (+20), Protection - Physical (6,080)(76pts), Uses 20(10pts) ---Description: A lightweight and durable under armor which is nude and can easily be worn underneath one’s armor. The material is meant to hold heat or keep body temperature depending on the outside affecting temperatures.
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Quote: Name: Spike of Assassination ---Level: 73 ---Style: Ninjutsu ---Accuracy: 3 (+7pts) ---Range: Self (+20pts) ---Uses: 20 ---Effect: Inaccuracy (+7pts), Range – Self (+20pts), Buff – Dodge (450)(90pts), Uses 20(10pts) ---Description: Similar to cleat like bottoms which attach to the sole of the user’s bottoms allowing for easier transitional movement allowing the user to more easily avoid attacks and to change direction on a whim throwing the enemy movements off.
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Quote: Name: Dermal Bond Supplement ---Level: 182 ---Style: Ninjutsu ---Accuracy: 2 (+18pts) ---Range: Self (+20pts) ---Uses: 20 ---Effect: Inaccuracy (180)(+18pts), Range – Self (+20), Buff – Potency // Limited: Ninjutsu (600) (200pts), Uses(40)(20pts) ---Description: An arm band which binds tightly to the skin secreting a special mixture directly into the skin and bloodstream when you press a formal release behind under the shoulder blade.
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Posted: Tue Sep 27, 2011 8:04 pm
Quote: Jutsu Slots
Basic 0 / 50 Normal 0 / 37 Custom 0 / 25 ( 5 / 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 / 70 / 75 / 80 / 85 / 90 / 95 / 100 / 105 / 110 / 115 / 120 / 125 ) Upgrades 0 / 18 ( 5 / 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 / 55 / 60 / 65 / 70 / 75 / 80 / 85 / 90 )
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Posted: Sat Oct 01, 2011 2:45 pm
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Posted: Sat Oct 01, 2011 2:59 pm
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Posted: Sat Oct 01, 2011 3:01 pm
Quote: Name: Immersion Capacitor Barricade ---Level: 125 ---Style: Ninjutsu ---Affinity: Water ---Accuracy: 125 ---Range: Ranged ---Effect: Ranged(-10pts), Debuff – Potency // Limited Ninjutsu // Limited Water (-460)(115pts) ---Description: The user deviously uses their own water affinity to sabotage their own enemies' spell's potency. Reduce all of the target's potency Checks by -460. May be sustained.
Quote: Name: Leaden Bullets ---Level: 120 ---Style: Ninjustu ---Affinity: Earth ---Accuracy: 120 (+500) - 620 ---Range: Ranged ---Effect: Accuracy+ (500)(100pts),Ranged(-10pts), Damage // Impact (+1000)(10pts) ---Description: The user concentrates small amounts of earth into pebbles which will collide with the enemy with forceful impact causing substantial amounts of damage.
Quote: Name: Torrential Surge ---Level: 115 ---Style: Ninjutsu ---Affinity: Water ---Accuracy: 640 ---Range: Touch ---Effect: Accuracy+ (525)(105pts), (Range – Touch(0), Damage // Impact (+1000)(10pts) ---Description: Upon an enemy reaching her, Arina would release a torrential wave pushing back the enemy from immediate danger upon herself. While this may seem more like a defensive maneuver, the force of the wave causes an exponential amount of damage.
Quote: Name: Mastery of Perception ---Level: 110 ---Style: Ninjutsu ---Affinity: Neutral ---Accuracy: 0 ---Range: Self ---Effect: Inaccuracy (+11), Range – Self (+20), Buff – Accuracy // limited: Ninjutsu(+423)(141pts) ---Description: This spell increases accuracy by allowing the mind to calm and more quickly respond to the information that the user takes in visually through the eyes. Grants the target +423 to all accuracy checks. May be sustained.
Quote: Name: Focus of Command ---Level: 105 ---Style: Ninjutsu ---Affinity: Earth ---Accuracy: 5 ---Range: Self ---Effect: Inaccuracy (+10), Range – Self (+20), Buff – Potency // limited: Ninjutsu // limited: Earth(+540)(135pts) ---Description: The user imbues themselves with the most precious minerals of the earth directly through contact of the skin boosting their potency with earth affinity jutsu. Grants the target +405 to all potency checks. May be sustained.
Quote: Name: Eternal Terra Vault ---Level: 100 ---Style: Ninjutsu ---Affinity: Earth ---Accuracy: 100 +(300) - 400 ---Range: Touch ---Effect: Accuracy+ (300)(60pts), Snare (30pts), Damage (1000)(10pts) ---Description: When within a deadly distance, a wall of a thin mud-like texture will shoot up from the ground hardening around whatever target it lands upon immediately.
Quote: Name: Subliminal Aegis ---Level: 95 ---Style: Ninjutsu ---Affinity: Neutral ---Accuracy: 5 ---Range: Self ---Effect: Inaccuracy (+9), Range – Self (+20), Buff Resistance // Limited Mental Damage +620 (+124pts) ---Description: Realizing that Genjutsu poses a great risk to many shinobi, this jutsu creates a mental barricade providing additional resistances to lessen the risk of mental damage. Grants the target +620 to all resistance checks. May be sustained.
Quote: Name: Sweeping Tides ---Level: 90 ---Style: Ninjutsu ---Affinity: Water ---Accuracy: 0 ---Range: Self ---Effect: Inaccuracy (+9), Range – Self (+20), Buff Medicate +357(119+pts) ---Description: The user integrates running waters into their body which inherently maximizes the fluidity and motion of their movements allowing for better medical practices.
Quote: Name: Eye of the Storm ---Level: 85 ---Style: Ninjutsu ---Affinity: Water ---Accuracy: 5 ---Range: Ranged (-10) ---Effect: Inaccuracy (+11 ), Ranged (-10), Radius (3 people, -5 pts), Physical Protection +6320 (79pts) ---Description: Roaring water rushes in a circular motion around the intended targets much like a roaring river but defying the laws of gravity. A water protection spell which encompasses up to 3 people attempting to protect them from physical damage.
Quote: Name: Tranquil Glacial Waters ---Level: 80 ---Style: Ninjutsu ---Affinity: Water ---Accuracy: 0 ---Range: Self ---Effect: Inaccuracy (+8 ), Range – Self (+20), Buff: Medicate // Limited: Impact +756 (+108pts) ---Description: While using this jutsu, water encompasses the user's hands and assists in the healing process with its cooling and healing properties.
Quote: Name: Viscous Saturation ---Level: 50 ---Style: Ninjutsu ---Affinity: Water ---Accuracy: 0 ---Range: Self ---Effect: Inaccuracy (+5), Range – Self (+20), Physical Protection +6000(+75pts) ---Description: A layer of water which settles against the dermis of the user and when the appropriate seals are used will become a liquid like barrier against the skin providing fluid resistance to any incoming attacks.
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Posted: Sat Oct 01, 2011 5:31 pm
Quote: Reserved for "Christmas Event Companion"
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Posted: Sat Oct 01, 2011 5:58 pm
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Posted: Sat Oct 01, 2011 6:00 pm
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Posted: Sat Oct 01, 2011 6:14 pm
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Posted: Sat Oct 01, 2011 6:22 pm
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