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Posted: Sat Aug 27, 2011 9:00 am
 Basic Information
Name: Masurao, Zankuro Nickname(s): Zan, Zankuro, Sou-Taichou, Zan-Taichou Age: 873 Squad: One Seat: Captain Height: 5'8" Weight: 140 lbs Personality: Zan is a pretty relaxed, calm and collected woman. Sweet a button most of the time. Though while she is nice, Zankuro can be merciless--- in every aspect of the word, incorporating her warped sense of humor into her ruthlessness. Physical Appearance: Zankuro is dressed in whatever she finds comfortable, such as an altered tube top with some wild fur ruffled on the top. A red skirt with a high slit and animal skin sash around her waist, hakama pants accompanied by a purple leggings and your basic shinigami sandal. Lazy red eyes. Zankuro is covered from head to toe with battle scars as well as tattoo's. beaded jewelry and a decanter of Sake sitting on her hip. Lets not forget those raggedy fingerless gloves and bandages that serve no purpose but to make her look the part of a badass. Biography: Zankuro is from a large family nestled somewhere in the Seireitei, being born and raised to live modestly and whatever. As she came of age, Zan was ready to do something with her life. That something being attending the Shinigami Academy and working with the Gotei 13. Her family forbade it, but Zankuro being as free spirited as she was, went off and did as she wanted and thus was banished. Not really dwelling on the subject of not being able to see her family ever again, Zankuro continued doing her thing at the Shinigami Academy and successfully getting through it.
Soon enough she was installed in the first division, working with the mighty Yamamoto all the way up until his retirement, surprised when he chose her to take the reigns over the Gotei 13. Astounded and somewhat apprehensive to take the position, Zankuro came to the decision to go ahead and do as the old man wanted. Of course, it did take take this long to get this far. Having gone from being a measly twelfth seat to a full fledged captain in a matter of 700 years or so. Going from a nobody to ruling the thirteen court guard squads wasn't easy. Theme Song(s): N / A
Zanpakutou Information
Name: Akazaiku Spirit: Akazaiku Spirit Sealed Description: A long Tachi blade painted a blood red on it's sheath and dressed in bandages. The blade itself is engraved with writing. Sword Type: Tachi Release Phrase: "Jigoku Ageru, Akazaiku: Raise hell, Crimson Sin" Shikai: After summoning her Shikai one will notice that Zankuro's reiatsu will increase, but not too, too much. Unlike the red gloves that she wears these gloves are a bit more bulky and stretch to her upper forearms. When the Shikai is finished being form, you'll notice that a mixed color reiatsu will be emitting from them. Whenever strength is applied, her reiatsu increases. Which could lead to a devastating amount, and strike at a time. Zan focuses all of her reiatsu into her fists for efficient hand to hand, mid, and long range combat. She can also send blasts of spiritual pressure which makes all combat simple for her. her sense of smell, hearing, and reflex becomes ridiculously high. Shikai Attacks: Chakushu - When reiatsu is gathered in her fists, legs, feet, anything, she is able to compress and release them for any means of combat. Jishin : Quake - Zankuro is able to split the ground beneath her and create a rugged terrain, possibly making it more difficult for her opponent to move on while she uses this to her adept advantage. Bankai: Akazaiku's Bankai is massive in size and power. Being as big as it is, you'd think that it's be sluggish in movement. However it moves with Zankuro at her pace no matter how fast, or slow that may be. Bankai Attacks: Tsugunai : Atonement - The colossal gauntlet will launch an astounding red like reiatsu ( much like a cero in appearance ) in ones direction, emitting chaotic damage. It takes quite a while to charge. Akumaku : Devil's Grasp - As the name says, her opponent will be grabbed, clenched, squashed, and possibly thrown with this attack. Houshuu : Recompense - After taking substantial damage from her enemy, Zankuro is able to put Houshuu into effect. Houshuu is a cancellation technique. Unorthodox, yes, but helpful. This cancels out her opponents powers as well as her own, then creates a red dome around the two, where an epic display of raw ability without ones reliabilities is put to the test.
Spells and Other Information
Hadou: Knows all, but dislikes using spells. Bakudou: Knows all, but dislikes using spells. Other Spells(if applicable) N / A Skills: Extraordinary hand to hand combatant and martial artist. Shunpo can be executed excellently, but Zan doesn't use this often. Otherworldly physical strength. Her swordsmanship is so-so, since she doesn't really use her Tachi much. Using her fists usually gets the job done.
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