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Walkinthevoid

Invisible Knight

PostPosted: Tue Aug 16, 2011 4:29 am


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In a place without space, in a dimension removed from time, there was the man and the woman.
The man and the woman watched the universe begin, watched it grow, and watched others of its kind begin and grow themselves.
The man and the woman looked on in interest as the great building blocks of the cosmos began to create stars, and the planets that surrounded them. They watched as life began on these planets, starting out as the smallest bacterium, and slowly becoming more and more complex organisms.
The man and the woman became bored of endless watching and began to play with the primordial powers, creating great creatures from their vast imaginations. Large, reptilian creatures roamed one small planet, eating each other and the earth around them.
On another planet, they created beautiful, whale – like creatures that swam the skies, with delicate, lacy flippers not unlike a dragonflies wings.
They created dragons and giants, even dolphins.
But one day, millions of years later, on a small planet long since abandoned, an organism evolved into something fantastic.
The man and the woman loved the organism so, and watched it grow avidly. They soon fashioned themselves bodies after this organism, created children of their own – these, the organism began to call ‘gods’. The man, woman and their children created more organisms together, different kinds and in lots of different universes.

But soon the man and woman grew bored again, and retired to their home, leaving their children to their own devices. The children began to squabble, fighting first amongst themselves, then in the universes themselves. So many beautiful creatures were destroyed, so many universes consumed in the children’s lust for power.
But eventually even the children grew tired, and retired to their own pocket dimensions to create universes of their own.

And still the man and the woman watched.

Life went on without the man and woman, and it got tiresome. Soon, the man and woman decided that they would cease to exist, but that they would have one last fling.
They would gather up organisms from different dimensions (Two from each, one male and one female (or the equivalents)), and put them through a series of tests. Why? Because.
It’s not like the organisms have any choice in the matter.

This is the profiles thread.



ICOOCProfiles
PostPosted: Tue Aug 16, 2011 5:18 am


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xxxxName: The Man and The Woman

xxxx Age: Eternal

xxxx Gender: Genderless, but for the sake of simplicity, let’s just say male and female

xxxx Species: They appear to be somewhat elven, but they don’t really have a species.

xxxx Planet: Not Applicable

xxxx Description: The man and woman are very alike, but different at the same time. They are eternal, yet youthful and strangely beautiful at the same time. You can see the vastness of space and the age of the stars reflected in their eyes, yet their smiles are as warm as the sun. They are what they wish themselves to be, and at the moment they wish themselves to be a man, and a woman.

xxxx Personality: Enigmatic, at best. Nobody knows quite who The Man and The Woman are, but they seem to be benevolent mostly. They are also cruel, cunning, kind, deceptive, charitable, tricksy and false, and they love to be entertained.

xxxx History: They say that The Man and The Woman watched time begin. Nobody knows how they began, and nobody knows where they end. But they seem to have had fingers in just about everypie in the universes.

xxxx Powers: Infinite.

xxxx Power Weakness: Infinite.

xxxx Power Strenghts: Infinite.

Walkinthevoid

Invisible Knight


Walkinthevoid

Invisible Knight

PostPosted: Thu Aug 18, 2011 3:58 am


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Name: Renine

Age: 20

Gender: Female

Species: Venn Dee, s opposed to the Ven-Doe, which is a neighbouring continent inhabited by the distasteful Do people. Can you believe, they communicate through music? How sinful.

Planet: Do-De

Description: Ren is a short girl, with a skinny build and a boyish frame. She has no defining physical marks, but like all on her planet she has ear – length brown hair, brown eyes and creamy skin. Her eyes are slightly large and doe-like. Ren is slightly slow, having a learning disability.

Personality: Ren is a dreamer as a rule, with an unusually short attention span. If something doesn’t interest her, she is liable to stare out of windows, thinking on the meaning of life, and the endless natures of the leader.
Ren is an introvert, and prefers to keep to herself in most situations. She is shy and doesn’t talk much, preferring to contribute to conversations and ideas in her own head. This can get frustrating at times (for both others and herself) as even in conflicts Ren prefers to retreat than confront; even in danger she is more likely to admit defeat and agree rather than confront.
Ren prefers to think the best of people, believing that everyone has some good in them. Even though it may be hard at times, she believes that everyone must have a reason for being bad – maybe they had a hard life, or they have some sort of mental illness. She believes that nobody would hurt her without reason, and prefers to forgive rather than hold a grudge
Emotions to Ren like all Venn are not something to flaunt. Emotions are flawed, something to be repressed and dealt with in private rather than aired as dirty laundry. Expressions are in this category – displaying ones thoughts and feelings so blatantly in the company of others is akin to a human running around with a gun yelling ‘ME ANGRY! GRR’ and shooting things. Instead, the Venn use their hands to express thoughts and feelings; It is the civilised way.
Music, also, to the people of Venn is taboo. Music is about emotions, and blatantly flaunting ones feelings in such a manner is just about prostitution. It is a dirty thing, something to be abhorred rather than celebrated.

History: Ren was born as an only child, in a typical Venn household. Her parents never gained permission to have another child; their own having a learning disability, the leaders decided that another child like Ren would be detrimental to society. Ren was thus seen as a burden, and according to the Venn way was brought up to pay her debt to her parents, who have had to carry the burden of having such a child. Thus Ren was named, the letter R denoting her place in society. (Letters A - H are 1st class. I - Q are 2nd class, R - Z are 3rd class)

Ren went to school, studying to be a societal cleaner. In the human world this position would be close to being a Janitor, but in the Venn society, such a profession is seen as noble to a person like Ren. A Societal cleaner keeps the city sanitary, contributing to the health and wellbeing of all Venn.
Ren had always struggled with the concepts of Venn society; genetics determining station, racial purity, internalisation, and thus had struggled all her life with her own ideals to become the perfect ‘R’ class citizen. If she was lucky, she might have been able to advance a letter. Recently she had finally – after months of trying – been placed on the list to be partnered. Her life was finally falling into place.
But then she was taken.
And everything went topsy-turvy.

Powers: Ren, like all Venn, has minor powers of telekinesis. It is only able to be used over short distances, and with light objects that can be lifted easily by hand. The Venn can increase this power the same way that humans can increase their ability to lift things – by lifting steadily heavier things regularly. In order to undertake this sort of training you have to be above M class – that is, eligible to become a peace keeper. Ren has not undertaken this training.

Power Weakness: Weight – restricted, and limited to what Ren can see. There is also a limit to how many things she can carry with this power – each thing requires a certain amount of concentration.

Power Strengths: It is useful in an everyday setting; reaching high objects, collecting things, etc.


Other: The Venn - Dee are a insular race, prone to distrusting outsiders - that is, their racial cousins the Venn - Doe.
Contact between the races has been all-but stamped out by the Ven - Dee government - there used to be a small ammount of tourism to the 'Doe continent, where the 'Dee viiewed their barbarous cousins with a sort of horrified fascination, but recently the government has stepped up campaigns in order to keep citizens within the 'Dee continent - and away from interracial mixing.

Despite all of this, trade does happen between the 'Dee and the 'Doe, and the dual societies do match each other in some aspects due to the 'civilizing' the 'Dee attempted long ago during the missionary era.
PostPosted: Mon Aug 22, 2011 3:21 pm


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Name: Tia Amaria

Age: 262

Gender: Female

Species: Frezou

Planet: Emargina

Description: Short statured as all Frezou are, Tia is slightly taller than a halfling with the build of an elf. She has waist length white-blonde hair, more white than blond, that is tucked into the red robe most Frezou wear. She has silver thread-like tattoos that cross her skin, only visible in the direct sunlight or moonlight. Her sky blue eyes darken to burgundy when she turns angry, and Her features are not childlike. Rather, she looks like a well proportioned woman, however small she may be.

Personality: Tia Amaria is a quiet, observant being. This does not mean that she is not friendly. She is a well learned person that is good to talk to. Wisdom and philosophy often find their way into her speaking. More often than not, she will not speak unless spoken to, unless she thinks she can help a situation, or she has gathered enough information to feel comfortable enough to speak freely. She dislikes conflict, but can hold her own verbally and physically.

History: Tia Amaria was an only child, leaving her small village at the outskirts of the forest of Emargina at an early age to train in the capital of Mirahcanthis. She quickly rose through the ranks of the guard station there, earning herself a spot in the Queen's personal guard. She became close with the Queen, but left abruptly. To some, it seemed for no apparent reason, but to her, she had fallen in love with one of the high lords of the Court, and refused to let it interfere with her work. So, she disappeared, journeying back tot her village, only to find it destroyed. From there, she faded away into the Scarlet shadow of the forest, living alone.

Powers: As all Frezou, Tia has increased agility and speed, as well as the ability to conceal herself and objects/others via invisibility.

Power Weakness: In high noon, or bright places, a faint near translucent shape can give away a Frezou's position. They also have a faint discomfort of cold.

Power Strenghts: In twilight, dawn, and midnight, a Frezou's invisibility is absolute.

Other:

The_Scarlet_Lark


Ase of Spade76

PostPosted: Mon Aug 22, 2011 3:56 pm


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Name: Syldarum

Age: 58 (young by Azourian standards.)

Gender: There is no Azourian sex difference except for personality type. It would be female by human standards.

Species: Azourians are gooey, cell-like creatures with simple organs. They constantly live in robotic suits customized to there personal preferences. A humanoid body type was chosen because it was very versatile and adaptable.

Planet: Azuriolion has varying climates, mountains, deserts, jungles, highlands, savannas, and plains, yet the majority of the planet is ocean.

Description: Azourians are gooey cell-like creatures with simple organs. They reproduce like cells. When they get too big they make another set of organs and separate. Even though sex is not a factor, there personalities differ dramatically to the point of giving the assumption of sexes. Azourians also choose partners as one would choose a mate. They usually make these connections for life.
Personality: Syldarum is a fan of color but it is also a fan of fire arms, the big ones too. So its suit followed suit. It's armor is large and load-bearing. Weapon mounts are on the shoulders arms and arms. She is creative on and off the battle field.

History: Long before the Azourians raised to the stars, they created mechanical suits to be able to adapt to the various environments. It soon became a right of passage to make your suit at a young age. Every suit soon became as colorful as the people's personalities. They also adapted for the jobs and hobbies the people enjoyed.

Powers: The suit is made to be tough and durable. It can take plenty of punishment. The basic suit can survive and trive in most environments.

Power Weakness: As costumizable the suits are, they are build for a specific purpose. You don't always have time to prepare for every encounter. You can not possibly prepare for everything.

Power Strenghts: It’s really cold, so if you get hit with some, you feel a little cold. Unless it’s melted.

Other: We have plasma and kinetic weapons, so….you kind screwed in a firefight X3
PostPosted: Tue Aug 23, 2011 11:46 am


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Name: Iclas [Ick-lass] Delilahis [Del-lie-ah-is]

Age: 1203

Gender: Neither, and yet female

Species: Relectis [Re-lack-tis]. Relectis are a very strange race. They are creatures that only exist as long as they believe they exist and a single doubt will cause them to disappear. Relectis have no set form and no set powers, but they normally go with humans and elemental magic. They reproduce by a suiciding pair, who spilt into three new Relectis. These newborns are born with their parents knowledge.

Planet: Fleularams [Flu-lar-am]. Fleularams is a cold, lifeless planet. The sky is pure grey and no other lifeforms exist besides Relectis. The rocks on Fleularams are always black.

Description: Iclas looks as she wants to. Like all members of her species, she thinks there fore she is. She believes she looks like a medium height, blond woman with purple coloured eyes. Her long blond hair goes down to her waist at some points and only makes it to her midback at others due to the strange way it was cut. She typically dresses as a classic witch with a short black dress, black hat and knee high black, high heeled boots. She normally carries a broom around with her. If one looks closely at her face, it's too smooth, as she refused to make herself appear to have any physical flaws.

Personality: Iclas has always loved the old stories of witches, a strange race said to come from another word, who could fly and use very strange magic. Because of this, she is very proud of that fact she looks like a witch. Iclas is a strange sadistic person. She looks to watch others struggle at things, while at the same time, can't stand to struggle at anything herself. She gives up very easily, and if you mention that to her, she will become very violent. she is inclined to become over emotional, especially when excited and when she feels all is useless, often begins crying. She is very vain and often considers those not of her race as less then her. Iclas is not very smart, book smart I mean. She can not do complex math, and is unable to read. She does not like to mention that though.

History: If you ask this girl about her past, she will look at you strangely. due to her long life, she doesn't remember it well. Iclas was born with two siblings. As a child, the girl often changed her form, unlike her siblings who choose very quickly and never changed. the girl wasn't very close to her siblings, and didn't feel anything when they allowed themselves to die for three more of their kind to be born. Iclas still hadn't chosen her final form by the time she turned five hundred, something almost unheard of. Due to this, her remaining family avoided her. The bitterness of this sparked her to choose the form she did. Since thern, her life has been rather uneventful, until she was chosen out of nowhere. Not like she cared though. She would do anything to starve off her boredom.

Powers: Iclas can fly with her broom, which is in fact part of her body. She had also 'create something out of nothing', making things appear. Also, she is very, very difficult to kill.

Power Weakness: Her creation ability is severely limited. If she tries to create something too complex or too many things, she will over load her mind. Also, as mentioned before, if she doubts her existence, she will disappear. When she forgets one of her objects, they dissappear.

Power Strenghts: Able to fly as fast as she thinks she can and make almost any weapon.

Other:

Hinabi Gysuki


Walkinthevoid

Invisible Knight

PostPosted: Tue Aug 23, 2011 11:51 pm


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Name: Small-Bird-on-the-Wing

Age: 4

Gender: Female, drone

Species: Fey

Planet: The Fey call it ‘Land-Under-The-Sky’, but everyone else calls it Marshworld

Description: Small-Bird-on-the-Wing is a slight fey, with strong legs and a good set of wings. She is small like all Fey, and wears next to nothing, as clothing on Marshworld is not needed (The climate is so hot). Fey live for around fifteen to twenty years; and as such mature much more quickly than other humanoids – reaching adulthood at the age of four.
Small-Bird-on-the-Wing’s hair is a dark green colour – for camouflage, the Fey’s hair colour is usually more natural – blues, greens and browns, with green being the most common colour.

Personality: Small-Bird-on-the-Wing, called Bird or Bird-On-The-Wing by her sisters, is a fiery, passionate individual with little respect for any order besides the one that she feels is ‘right’. She is quick to stand up for what she believes in, quick to fight, and quick to be beaten – she isn’t very strong, but that will never stop her.
She takes great pride in her appearance; her hair is always decorated with the bejewelled carcasses of dead baby dragonflies (Which the Fey use for jewellery – the dragonfly is sacred), her wings are always well oiled and supple, and her body is always painted in the soft green earth that her species uses for camouflage on the forest floor. On the whole, she is a pretty individual – but to other humanoids, she may smell a bit.
Bird has a great respect for every living thing. She hates it when a creature has to die – even those that attack her hive. She pleads for their safety, saying that “They are only doing what is natural for them, it is not their fault that they picked the wrong BoGo tree.” Mostly, the other Fey ignore her.

History: The Fey as a species are relatively strange. From the same world as the dragonfly whales that fly through the sky, the Fey live in hives in the giant BoGo trees that grow to be taller than a ten- story building, and as wide.
The world itself has a light atmosphere, many times lighter than earths, and as such it was easier for animals such as the sky – whale, and indeed the Fey, to evolve wings and begin to fly.
Marshworld, as others call it, is 70 per cent forest, with the rest being ocean. The majority of the Fey live on the supercontinent, whilst the others live in small, outlying islands in isolated communities.
The Fey are hardly the dominant species of the planet – the forest floor, usually wreathed in mist, is full of large predators that prey on small rodents and plant eaters that live in the undergrowth below, whilst the majority of the large, peaceful creatures rule the skies.
Insects on this world have grown to gigantic proportions, and as such have grown to require a diet of predominantly sky whale, with Fey on the side.
The Fey Hives reside within the BoGo trees, trees that produce giant nuts that destroy much of the forest when they fall once every three years.
The Fey are mostly female, with a singular, fertile queen and several female drones, all sterile. The Queen is the only female that is capable of childbirth, but some believe that some time in the past all Fey females were capable of such reproduction, as they retain their child birthing structure. The sterilization of the female drones may have something to do with the production of a certain pheromone by the Queen that renders all others sterile, except for other queens who possess a genetic trait that makes them immune.

Males in this society live a virtually mayfly existence after reaching maturity (At approximately one years of age), living for only a few weeks in high summer before fertilizing the queen and then dying, providing the forest floor below with nutrients.
One Queen may mate with several males, and will produce babies throughout the remaining year.
There are three classes of Fey drone; Soldier, Worker, and Gatherer. The soldiers, the strongest and most capable females in the hive, use spears tipped with poison harvested from a particular plant on the forest floor. They defend the hive against invading hives, predators, and overly curious sky whales.
The gatherers are those that go outside the hive, in the company of soldiers, to collect the food for the hive. The gatherers are the next most capable, the most fleet of foot and wing.
The workers live inside the hive, expanding it and hollowing out the BoGo tree, storing the food that the gatherers bring back, and caring for and educating their young sisters.
Small-Bird-on-the-Wing is a gatherer for her hive. She, like her sisters, is at the young age of four – barely in the prime of her life. She is the fastest gatherer in her tribe, and is proud to be so.

Powers: She can fly, because of her dragonfly wings.

Power Weakness: She finds it difficult to fly (And move) In places with a heavy atmosphere – she is designed for a world where whales can fly.

Power Strenghts: When she does fly, she can fly pretty darn fast.

Other: The language of the Fey is a baffling series of whistles and clicks. It is difficult to learn, and nigh impossible to understand.
PostPosted: Sat Aug 27, 2011 7:57 pm


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Name: Cartirueam

Age: 135 (middle aged by human standards)

Gender: There is no Azourian sex difference except for personality type. It would be considered male by human standards.

Species: Azourians are gooey, cell-like creatures with simple organs. They constantly live in robotic suits customized to there personal preferences. A humanoid body type was chosen because it was very versatile and adaptable.


Planet: Azuriolion has varying climates, mountains, deserts, jungles, highlands, savannas, and plains, yet the majority of the planet is ocean. Cartirueam was born a far of colony known as Macargus. Macargus was a jungle planet littered with large and dangerous beasts. The only way survive on this planet was to hunt.

Description: Azourians are gooey cell-like creatures with simple organs. They reproduce like cells. When they get too big they make another set of organs and separate. Even though sex is not a factor, there personalities differ dramatically to the point of giving the assumption of sexes. Azourians also choose partners as one would choose a mate. They usually make these connections for life.

Personality: Cartirueam, being born on Macargus, learned that hunting meant survival. Even though Macargus had a large variety of beasts, it soon grew tired of hunting them. It decided to hunt more difficult creatures. It enlisted with the Azourian Legion. It used it’s adaptable hunting tactics in combat. When it became a commander, it would lead it’s platoons behinds, destroying the enemy headquarters. It would then hunt the enemies outside of HQ. For this it is known as Grand Hunter Cartirueam. It continues hunting for its Republic.

History: Long before the Azourians raised to the stars, they created mechanical suits to be able to adapt to the various environments. It soon became a right of passage to make your suit at a young age. Every suit soon became as colorful as the people's personalities. They also adapted for the jobs and hobbies the people enjoyed.

Powers: The suit is made to be tough and durable. It can take plenty of punishment. The basic suit can survive and trive in most environments. This is doubly so for Cartirueam.

Power Weakness: As customizable the suits are, they are build for a specific purpose. You don't always have time to prepare for every encounter. You can not possibly prepare for everything.

Power Strenghts: Cartirueam uses a gravity manipulating hammer and chainsaw with Mazeium chain bits. With it’s other tools at his disposal, it is a very deadly predator.

Ase of Spade76


ohCole

Invisible Conversationalist

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PostPosted: Sat Aug 27, 2011 8:54 pm


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Name: Olixia and Tarin

Age: 485, (young adults by Dolian standers, like 25)

Gender: Neither, but both. Olixia having the personality of a female, while Tarin has the personality of a male.

Species: Dol

Planet: The planet Roterium is a small, basically desolate planet, filled with dangerous craters and toxic gas fumes. There are few creatures who can breath this air and thrive in this environment. Most Dol's reside in the swampy, musky areas, which are filled with these gases.

Description: Olixia and Tarin, like all other Dols, are twin conjoined mates. They are joined at Olixia's left shoulder to Tarin's right, and so on down to the legs. Their legs are joined into one, giving them three legs in all. They stand at about 5'7", and weigh almost 300 pounds together. Their ears vaguely resemble that of a fox or a wolf, and rest onto of their heads. Both of them have shortish, honey blonde hair, which falls over their eyes. Olixia's eyes are a dark, blood red color, while Tarin's are more of a hazelish brown. Like most Dols, their skin is rather dark, and velvety to the touch. Olixia has a long, striped, skinny tail, falling down near her/their ankle. Tarin, however, had a thick, solid, medium length tail that reaches to the back of his/their knee. They have a small hole at the base of their back, which is where offspring come out of and s usually covered by some garment.

Personality: Olixia is quite reserved, being more of a thinker than a talker. She prefers to observe the things around her before she speaks. However, she is also very perky, but inwardly. She is easily excited and amused by small, simple things, though she won't express her amazement.

Her mate, Tarin, is of course, her exact opposite. He is much more vocal and active than Olixia, enjoying interacting with other beings. It take a lot for something to keep his attention and focus, as he is not one to stay on one topic. Tarin is also very rash and impulsive. He is very impatient, unlike Olixia, who has no issues with waiting.

Together, they quarrel often. Mostly in regards to how things are done and interacting with others. When they were merged so many years ago, they hated each other. But they have grown fond of one another during the 485 years together. Both are very intelligent and sarcastic, sometimes even to the point of being rude. They can be very competitive when needed, not wanting to lose or be wrong in anyway. Both are very stubborn, not wanted to admit when they are wrong.

History: Dols have a very odd lifespan and living structure. When they are born they are immediately paired with another, usually looking very similar in appearance, to be merged at the age of 100. The merge happens instantaneously, the two being drawn together against their will until they meet together. Most Dol's are conjoined by the hands, by the arms, or by the legs, though other areas are heard of. A hole is left in the middle for when its time to reproduce, fertilization occurs where the two were merged and up to 25 tiny offspring ooze from the hole. Dol's raise their offspring for about two weeks before they are considered mature enough to venture out on their own.

Having lived for so long, both Olixia and Tavin barely remember their pasts. They assume they were born in the usual way and are unaware of their other siblings. When they were joined, both were wandering around the deep swamps of the planet. Afterwards, they both joined a small city of other recently conjoined Dol's and became Olarkics, which are basically common workers who build up the city. Eventually, after much time, they moved up socially to gain the title of Hailistics, where they used their combined talents to communicate with the other Dol's in regards to what they wanted and social issues.

After so many years of living in what came to be known as Levartian, the two ventured off around the age of 350, to explore other parts of Roterium. This was not without constant bickering, which they were widely known for wherever they went.

Powers: They are telepaths, as most Dol's eventually become. Olixia has the power of Regeneration and Recreation, while Tarin has the power of Disintegration. Both have an advanced sense of touch.

Power Weakness: The two can only read each others thoughts and the thoughts of two other people of their choice, in which case they mix blood with them. Olixia can only recreate and regenerate what Tarin disintegrates. Tarin's disintegration occurs at a slowed pace if the material or object is thick. They have no sense of smell whatsoever, like all Dols.

Power Strengths: Their telepathy is very strong, so they're able to talk those who they are connected to in different areas, on different planets, even in different dimensions. Olixia can recreate and regenerate at a pretty fast pace for most material and objects. Tarin can disintegrate any and all substances to a certain extent.

Other: They have skill together as archers.
PostPosted: Sun Aug 28, 2011 7:35 pm


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Sidonus’ee Ariel Spaama
Race: Aradadites
Homeplanet: Naisvin
“ The Greatest Glory is to serve the Emperor in life and death”
xSweetcoco26
x☆☆☆☆☆

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Name: Sidonus’ee Ariel Spaama ( First Name , Family Name and Class Name. The “ ‘ee” signifies status and great military service)


Age: 85 ( adulthood)

Gender:Male

Species: Aradadites

Planet: Naisvin

Description:
Aradites are humanoid beings with a superior bone structure and mental capacity. They also have brightly colored almost glowing eyes (Yellows,reds,greens,blues) along with off color smooth skin. The only hair they have in their body is on their head. The increased skeletal structure makes them resilient warriors and the increased mental capacity gives them very good eyesight, Reflexes and the access to very advanced technologies. Araditian tech is considered the best in the known universe , using mostly plasma infusion weapons and laser weapons along with kenetic and energy barriers . This was proven further during the Aurora Wars between the Azourians and Aradites. This Conflict ended in with peace then diplomacy between the two races. The Aradites now trade freely with the Azourians, this why you see Azourians with a lot of Aradite technology.
Males are the main warriors in the race. They have increased muscle capacity due to the increased adrenaline glands and a special gland that allows for semi-rapid muscle and skin regrowth after injury

Personality: Males compete with others to gain honor and status. This is the main way to gain the interest of females and interest for promotion. Since all Aradites go through military training this is also the way to get positions of power when you leave the military.
Sidonus is a headstrong Orbital Shock Trooper. He is more of a Diplomat then a hardcore fighter but he loves the adrenaline rush he gets from battle hence why he volunteered for the most dangerous job in the Marine Corps. His dreams of becoming a senator far exceeds getting killed in battle which is why he has such a high survival spirit. This helped him in more ways then he could count.

History: Sidonus was born on Terra coming from a family of high status and military honors. His mother was a senator and his Father a Advisor to the imperial council. He has been around diplomacy all his life and loved it. His training went pretty much the norm , he graduated 10 in his class and was set to Charboix to fight the indigenous population. There was a problem dropping and Sidonus ended up injured on the jungle floor lying low before being found by a female Marine (Ysvera). She helped him get back to the FOB and they were treated together were they got to know each other and started seeing each other.Unknown to her he has plans to marry her as well.

Powers: None except for his implants that enhance his abilities, his powered armor which further enhances his abilities and the extra glands that males have.

Power Weakness: Muscles will not heal instantly.

Power Strenghts: Increased clotting speed, rapid muscle repair, increased reflexes and sight.

Sweetcoco26


Sweetcoco26

PostPosted: Sun Aug 28, 2011 7:38 pm


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Name: Ysvera’ee Ariel-Cassa Genoa ( First Name , Family Name and Class Name. The “ ‘ee” signifies status and great military service.)

Age: 78 ( adulthood)

Gender: Female

Species: Aradites

Planet: Naisvin

Description: Aradites are humanoid beings with a superior bone structure and mental capacity. They also have brightly colored almost glowing eyes (Yellows,reds,greens,blues) along with off color smooth skin. The only hair they have in their body is on their head. The increased skeletal structure makes them resilient warriors and the increased mental capacity gives them very good eyesight, Reflexes and the access to very advanced technologies. Araditian tech is considered the best in the known universe , using mostly plasma infusion weapons and laser weapons along with kenetic and energy barriers . This was proven further during the Aurora Wars between the Azourians and Aradites. This Conflict ended in with peace then diplomacy between the two races. The Aradites now trade freely with the Azourians, this why you see Azourians with a lot of Aradite technology.
Female Aradites have a very close connection with the elemental world around them to varying degrees. This allows them with enough training feel things the males wouldn’t making them excellent hunters and scouts. With Aradite technology the females in effect have a highly accurate radar.

Personality: Female Aradites personality changes with the seasons the severity of the change depends on the sensitivity of the Female.
Summer: Is a more aggressive season, thus making the female a more aggressive person both physicly and emotionally.
Winter: The Female is a more of a calm person, making there motherly sprit come out. Relationships flourish during this time.
Fall: The Female slips into a pseudo depression making her very snappy and almost bitchy
Spring: The female becomes energetic and feels renewed making a perfect time for training.

Ysvera is a skilled scout and expert recon operator. She earned her way to the top getting to the rank of hierarch a top military and social position. She is naturally ambitious and curious, always digging deeper into situations then she should getting her into trouble. Her expert scouting skills come from her hyper sensitivity to the elements this has also helped her work her way to the top even if she is a more ask questions then shoot person.

History: Ysvera was born on the planet Madrigal in the Elipson Erandius system. Madrigal is an outer colony planet but the military recruits heavily there. She was picked up at a young age for training like all Marine recruits and her family increased in status. Her family was moved to Terra where she began her training and attended the military academy where she learned how to properly hone her skills with the elements. Her instructors noticed her hyper sensitivity and bumped her to the top of class and speeding up her graduation process some say prematurely. After she graduated and received her implants she was posted on the far off planet of Charbroix where the Aradites were fighting the indigenous species for control of the planet, connected to the 4th Force Recon battalion she went out on patrol and was ambushed splintering her squad and sending her injured into the jungle. For hours she looked for the rest of her squad and could not find a soul and decided to try and get back to her FOB. On the way she found an injured marine. Ysvera helped the marine back to base where both of them were rushed to a Naval Hopital to be treated. They were billeted in the same room where they got to know each other and began seeing each other after the encounter.

Powers: To feel disturbances in the elements around them, like someone walking. They can even navigate using this ability. All Aradites have implants to enhance the skills they have on top of the powered armor they wear during combat.

Power Weakness: She feels everything which can lead to sensory overload and the inability to pinpoint what is actually moving. Also this is only accurate to 2400 meter

Power Strenghts: She has her own personal compass, radar and motion tracker.
PostPosted: Sun Aug 28, 2011 10:12 pm


Name: Ysvera’ee Ariel-Cassa Genoa ( First Name , Family Name and Class Name. The “ ‘ee” signifies status and great military service.)

Age: 78 ( adulthood)

Gender: Female

Species: Aradites

Planet: Naisvin

Description: Aradites are humanoid beings with a superior bone structure and mental capacity. They also have brightly colored almost glowing eyes (Yellows,reds,greens,blues) along with off color smooth skin. The only hair they have in their body is on their head. The increased skeletal structure makes them resilient warriors and the increased mental capacity gives them very good eyesight, Reflexes and the access to very advanced technologies. Araditian tech is considered the best in the known universe , using mostly plasma infusion weapons and laser weapons along with kenetic and energy barriers . This was proven further during the Aurora Wars between the Azourians and Aradites. This Conflict ended in with peace then diplomacy between the two races. The Aradites now trade freely with the Azourians, this why you see Azourians with a lot of Aradite technology.
Female Aradites have a very close connection with the elemental world around them to varying degrees. This allows them with enough training feel things the males wouldn’t making them excellent hunters and scouts. With Aradite technology the females in effect have a highly accurate radar.

Personality: Female Aradites personality changes with the seasons the severity of the change depends on the sensitivity of the Female.
Summer: Is a more aggressive season, thus making the female a more aggressive person both physicly and emotionally.
Winter: The Female is a more of a calm person, making there motherly sprit come out. Relationships flourish during this time.
Fall: The Female slips into a pseudo depression making her very snappy and almost bitchy
Spring: The female becomes energetic and feels renewed making a perfect time for training.

Ysvera is a skilled scout and expert recon operator. She earned her way to the top getting to the rank of hierarch a top military and social position. She is naturally ambitious and curious, always digging deeper into situations then she should getting her into trouble. Her expert scouting skills come from her hyper sensitivity to the elements this has also helped her work her way to the top even if she is a more ask questions then shoot person.

History: Ysvera was born on the planet Madrigal in the Elipson Erandius system. Madrigal is an outer colony planet but the military recruits heavily there. She was picked up at a young age for training like all Marine recruits and her family increased in status. Her family was moved to Terra where she began her training and attended the military academy where she learned how to properly hone her skills with the elements. Her instructors noticed her hyper sensitivity and bumped her to the top of class and speeding up her graduation process some say prematurely. After she graduated and received her implants she was posted on the far off planet of Charbroix where the Aradites were fighting the indigenous species for control of the planet, connected to the 4th Force Recon battalion she went out on patrol and was ambushed splintering her squad and sending her injured into the jungle. For hours she looked for the rest of her squad and could not find a soul and decided to try and get back to her FOB. On the way she found an injured marine. Ysvera helped the marine back to base where both of them were rushed to a Naval Hopital to be treated. They were billeted in the same room where they got to know each other and began seeing each other after the encounter.

Powers: To feel disturbances in the elements around them, like someone walking. They can even navigate using this ability. All Aradites have implants to enhance the skills they have on top of the powered armor they wear during combat.

Power Weakness: She feels everything which can lead to sensory overload and the inability to pinpoint what is actually moving. Also this is only accurate to 2400 meter

Power Strenghts: She has her own personal compass, radar and motion tracker.

Sweetcoco26


ShadowintheDeep

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PostPosted: Wed Sep 07, 2011 5:24 am


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Name: Perseus III (Ben)
Age: 13
Gender: Male for the sake of simplicity.
Species: Durnell
Planet: In a Cradle Nebula located between the stars Ganimeni and Syrolack
Description:
Perseus III is on fire. I mean really, he is actually on fire. Before you reach for a bucket of water though, I need to let you know that he is meant to be that way. The flame is the residual heat from the chemical reaction that keeps him alive, so if you do throw a bucket of water on him he would probably not only be smoking, but faint from coolness as well.
Apart from being covered in fire, he has a black outer shell that is molten but firm and slightly pliable. The epidermis, when seen clearly (i.e. when it is not wreathed in flame) is a patchy charcoal black, with vein-like white lines where the internal heat shines through.
Perseus III has no hair or clothes, stands taller than the average man at around two and a half metres (a slightly shorter than normal height for his race) and has six digits on each limb. He has a slim build, not muscular but wiry.
Perseus III has a normal sense of touch and smell, but has no eyes. He instead can sense the world around him through heat and sound sensitive hole-like organs that are on different parts of his body. This gives him a strange way of perceiving the word around him but allows him to have a greater awareness in a 360* radius for a few metres.

Personality: Perseus III is relatively new to this world. He is ever curious and quite headstrong, feeling like he knows everything, can do nothing wrong and achieve everything. On the contrary, he is actually pretty average, but with the recklessness and resilience of youth, has managed to live well enough for this long, quite an achievement for someone so foolish.
He is a very social person and is not afraid to voice his opinion. In fact, it’s a feat to get him to shut up about his opinions and thoughts. He is a bit of a free spirit, preferring to do whatever he wants to do but needing contact and support of others when going against the main crowd. He is by no means a black sheep though… nor a normal colour sheep; instead I would say he is more like an alpaca.
The group he is a part of, Perseus, is a politically neutral group of young Durnell. Other Durnell would call them rebels because of their blatant disregard for protocol and rituals. The Perseus group does not believe in the Durnell religion and has actually delegated names for their members as well as naming them by the number they replaced. This is fairly scandalous for the Durnell but Perseus’ unofficial leader, Jessy, is fairly certain that having an identity can be a good thing. Either way, rebellion is fun and it proves a point. What that point actually is, is quite debatable and a little unknown but they at least have a point.
Perseus III enjoys experimentation. He likes to explore new things, loves challenges and if he fails he is usually able to laugh about it. He is very offhanded about situations, enjoying praise and giving out as much encouragement as he gets. On the other hand, he is also a compulsive liar, spinning interesting tales of fiction and preaching them as fact, especially if it will get him out of trouble.

History:
The Durnell race began with the mixing of the correct elements together and a chemical reaction that breathed life into the first Durnell beings. When they were created, they left an imprint of genetic code on the molecules that built them. When a Durnell dies the material dissipates and eventually comes together again, using random genetic material to create a Durnell organism again. This process held the evolutionary power to develop the Durnell form to a humanoid being, almost purely for the convenience of thumbs and toes and the easily achieved safety of looking like an idiotically dangerous race. (This is called Batesian mimicry in case you wanted to know. This is where a generally harmless species takes on the appearance of a harmful species to scare off predators. This also explains why we have never seen aliens: they are mimicking us. Canny bastards.)
The Durnell do not breed, but rather spawn from clouds of specific and rare elements that are fused with the DNA instructions to build them. When under the right amount of heat and pressure the elements fuse, triggering a chain reaction that starts to consume surrounding matter. Systems build around this reaction: organs, skin, a brain and a ridged skeleton like structure and then bam! There is a Durnell, fully formed and slightly stunned. (You would be too if you were made out of an explosion.)
When a Durnell comes into being they consume the resources around them, fuelling their internal mechanisms so they can continue to function. Some Durnell are born amongst vast amounts of fuel matter, and so thrive for hundreds of years, whereas others barely wink into existence and then die, the compounds that made up their bodies disintegrating in a matter of minutes. A good example of this is when the previous Coringal XII was just about to tell his friend the joke that would have been the funniest joke in the universe. It was to be so funny that the very nature of life would be revealed and transformed simultaneously. But, before XII even got through the customary “Knock knock” question, he ran out of fuel and floated off into space in a jumbled fog of tiny particles. Because life is so sporadic for the Durnell, they do not mourn the loss of their fellows and so his friend merely shrugged at XII’s sudden disintegration and went back to clipping his toenails.
The Durnell society lives in small, tight- knit groups with an average of about 50 members. Each group has a name, and each person within that group has a number. The number does not show rank or power, but instead indicates who you replaced within the group. Individual names are disapproved of in the Durnell society because of the nature of their life span and so it is very rare to find a group with actual names for their individuals.
There are only three Durnells that have managed to live past the age of two hundred. This is a good thing, because it allows the Durnell to evolve to changes in their environment, making them an adaptable species and ensuring their survival for the future. The three that have lived for over 200 years are met with respect from the rest of the Durnell, because, even though they do not have a hierarchy of power, Durnell recognise the value of knowledge and wisdom that can be gained by age and experience.
Much of the Durnell society is in turmoil at the moment. The societal groups have disagreements and some who are more fanatical than others feel that the subjugation of other groups is the answer to their constant bickering. This strangely enough caused more conflict than before as some of the more aggressive and fanatical groups sought to conquer other Durnell. There are other groups that believe that mass unification is the best answer, with none having power over others but instead living as equals, and there are some who are happy to live out their existence as free Durnell, avoiding other groups and remaining chaotic neutral, doing what they please and supporting neither side in their war.
Durnells are socially dependant and have very little concept of personal space. This is usually a problem when they encounter other organisms seeing as they are on fire and most species will die if exposed to extreme heat, or at least get very irritated. As a consequence the Durnell usually do not have much knowledge or experience in the way of associating with other species.
Durnell generally live close together in their groups and never have cause or generally desire to be alone. Most feed off the excess simple elements and the heat of stars and so live close by, but some live in settlements on floating celestial bodies with regular orbital patterns.
They prefer to live with places with no or very little atmosphere because of effects that occur to their homeostasis. On earth-like planets, the Durnell’s internal light is slightly smothered weakening them to the extent where it becomes difficult to move, on others with different composition, the Durnells’ light can burn more vigorously, burning up more of their fuel and shortening their lifespan unless they can find a particle mass to absorb.

Powers: Perseus III is constantly on fire and is therefore liable to burn things. He cannot see colour but instead uses echolocation and heat sensitivity to see the world, hindering with long range detection but giving him the ability to sense things in a 360* radius clearly for a few metres.
When a Durnell loses too much fuel they have the ability to absorb specific matter to recharge them. The more they use this ability the harder it gets and they must be near matter that can be used as fuel (this can include organic matter).

Power Weakness: If a Durnell exists in an atmosphere that smothers his chemical reactions then he will get sick. The extent of their reactions depends on the kind of atmosphere they are in. If it is bad then it can mean death or severe weakening.
Again, they cannot see very far, which explains why they have no sense of personal space. A large enough sound disturbance would probably be able to mess with their vision a bit and confuse or daze them but they also have infra-red detection as an almost backup system.

Power Strenghts: The Durnell can control how flammable and how hot their flames are to an extent. They might make the flames higher by burning more energy but there are consequences.

Other: The Durnell pride themselves on the manipulation of metals into useless but extremely beautiful objects.

burning_eyes
PostPosted: Thu Sep 08, 2011 6:00 am


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Name: Nadezhka "Nadia" Izekamari

Age: 57 (appears 23)

Gender: Female

Species: Daichi

Planet: Apollamertis

Description: By day Nadezhka is an elegant woman free of blemishes, a symbol of purity. Her snow white hair reaches her waist but is usually bound up into a bun or similar hair style. Her eyes are a light grey by day.

At night, Nadia is morphed into a dark elf, black and violet tattoos cover her skin in runes, tribal patterns, and various other symbols. Her hair is shorter, reaching only the bottom of her shoulderblades at the longest part, the majority around her chin. Her eyes are a deep violet and she takes on a very elven appearance, even gaining height and strength, a lean grace overcoming her.

Personality: Nadezhka may appear different by night and day, but she remains relatively the same throughout. She has a slight promiscuous aura around her by night however. Her thoughts are often kept to herself, even as she enjoys conversing with others. She hates when people are intrusive though, and her anger is sharp. Other than that, she likes when men are charming, and women are kind. Nadezhka tends to be secretive about her past slightly, but is willing to share interests with others. The Daichi can often be a performer, and is not often shy.

History: Nadezhka lived in the capital of the Daicha culture, learning many arts and musics as a performer in the square. By night she was a fire breather and snake dancer, mystifying her audiences with performances with her natural moon energy, having been taught how to hone it into the physical world from an early age. By day she would paint publicly, sing, and carve crystals. She lived humbly in the nearby dancer's guild, earning her keep.

As far as she could remember, she had been raised by the dancer's guild. There, she learned how to balance her sun and moon energy and hone both of them. Moon always came more naturally to her, but sun was just as helpful, motivating her mind into inspiration. She had a great many friends in the guild, and the guild was her life.

Powers: The ability to hone sun and moon energies into existence. (Acting like a physical imagination), and the ability to control fire and water minimally.

Power Weakness: During the day, Nadezhka can only use sun energies and water, and at night she may only use moon energies and fire.

Power Strenghts: During dawn and twilight, Nadia has a brief window of access to all of her powers.

Other: A male Daicha would be a Daicho.

The_Scarlet_Lark


PaperSongs

PostPosted: Mon Oct 17, 2011 4:17 am


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Name: Barthelmes of the Venn (Bar-thell-mess)

Age: 27 (Still young)

Gender: Male.

Species: Venn

Planet: Ven-Doe

Description: Of an average height and build, Barthelmes would go completely un-noticed among his people were it not for his eyes. Almost all Venn are blessed with brown eyes. The people of Ven-Dee have brown hair, and the people of Ven-Doe have blond[e] hair. Having different coloured hair or eyes causes second glances and whispering. ‘That boys mother…’ ‘…well, they’re not his father’s eyes…’. Barthelmes has green eyes, but for all the trouble they’ve caused, he likes them. He’s also had genetic tests to prove that he is, in fact, his fathers son.

Personality: Barthelmes loves beautiful things. He’s a shy, quiet natured creature who loves to sing, but only in private. He doesn’t actively seek the company of others, but he won’t avoid it, either. He has no friends and is an altogether sensitive sort of soul. For instance, if he saw something die he would probably cry (depending on what died and what kind of death it had). If someone else was crying he might tear up, if they’re crying about something worth crying about. Petty arguments aren’t worth crying about. He’s generally an inwardly very happy person.

History:
The people of Ven-Doe ‘speak’ in song. They literally communicate in a language of song and music through instruments. The most common instrument on the planet is the harmonica. However, having been raised in the ‘highest class’, Barthelmes has learnt to play Violin and pan flute, as well as the harmonica. He has a distaste for the harmonica.

Barthelmes is an only child to two typical, middle class Ven-doe. Like the people of Ven-Dee, the first letter of their names denotes their social standing. A-H are 1st class. I - Q are 2nd class, R - Z are 3rd class. His nature was apparent even whilst he was in the womb – he moved very little, and as a baby he made almost no noise. His parents often wondered if he was alright, and he was taken to see the doctor a great deal in his early years, where he learnt to fear attention. He refused to ‘talk’ (sing) near these men that poked and prodded at him, and didn’t wish to express negative emotions in voice around his parents, so he didn’t ‘talk’ much at all as a child.

The children of the Ven – Doe are not named until they’ve turned five and proven their ranking to a social worker. Children of higher ranking must be put before a table of elders before their name is approved. The table of elders described Barthelmes’s singing as the voice of the god/s, reasoning that it would cause the angels to weep. They recommended a name beginning in ‘a’ for his ranking, even a name such as Aaron, to denote the extreme importance of this child. His parents decided on a far more modest name but it didn’t stop his fame from growing – it may have even boosted it.

Barthelmes avoids his fame, and thus he avoids all other people. He only sees his parents and his three managers in person every now and again.

Powers: Barthelmes’s power lies in his voice. Where the people of Ven-Dee have limited amounts of telekinesis the people of Ven-Doe have the ability to inflict their emotions upon whomever hears them when they sing. If they intend the song to be sad, the people who hear it will feel sad.

Power Weakness: People can block their ears and his voice wouldn’t affect them. His power only comes through when he focuses it. Without intent the song is merely a song and has no emotional impact on other people. Also, this ability does NOT mean Barthelmes can stop someones’ actions just by singing.

Power Strenghts: When he focuses, Barthelmes can make people completely forget what they were feeling before and replace that emotion with his own. Again, I’ll stress the point. This isn’t going to stop someone who’s midway through beating the cr*p out of a person, but if he should choose to replace their emotions with his own calm, they would be more calm about beating said person up.
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