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Zavits W

Omnipresent Waffles

23,890 Points
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PostPosted: Mon Aug 15, 2011 4:19 pm


Quote:
RP Details
Gaian: Karasu_Tenma
Character Name: Shinken Uchiha
Age: 16
Height: 6'1
Weight: 180
Appearance: User Image
Clan: Uchiha
Affinity: Fire
Village: Sunagakure (Hidden in Sand)
Rank: Kage
History: As a baby Shinken was found abandoned in a small town not to far from the village hidden in the sand. He was placed in the nearest orphanage which happened to be the sand village. He grew up wondering what had happened to his parents. It wasn't easy growing up in the orphanage. The other kids were cruel to each other, and he often got into fights with the other students. Thankfully at the age of 8 he was taken in by a family that was having difficulty conceiving a child. The family was kind and treated him well, but the rest of the village looked down on them, and him by proxy. Their only child had trained as a ninja and become involved with a group of bandits who later tried to take the city by force. He was killed, but many people in the village lost loved ones and blamed his parents for his actions. Eventually Shinken had enough of the discrimination and decided he was going to do something about it. His family weren't bad people, their only mistake was letting their son become a ninja in the first place. He figured that the best way he could help them was to become the Ninja their son should have been. So he enrolled in the Academy despite their protests.

He passed the Academy with flying colours and was paired up with another ninja. Together they could accomplish almost anything, and they quickly grew in strength. It wasn't until they were assigned their first team leader that the problems started. The Chunin pushed his teammate too hard, and Shinken stepped in to defend him. The battle left the Chunin scarred, and badly burned. Her clan did not take lightly to this and took to hunting down both Shinken and his teammate. To add to his troubles they were suspended from active duty. They were saved only by the intervention of the head of the clan. Eventually they were put back in the line of duty and were assigned a new Chunin to be team leader. Shinken and his teammate got along much better with this captain, and they took down an entire gang network. It wasn't until their first B rank mission that the team started to fall apart.

Shortly after they got back Shinken's teammate left the village without telling anyone. He was pursued by an Anbu, and managed to escape. Shinken was informed of this, and led to believe that Michio, his teammate had been a traitor to the sand all along. Feeling that he had been deceived from the very start Shinken went after Michio alone, and without permission. For going after the deserter Shinken was labelled a rogue ninja. He eventually caught up with his friend, and killed him for his supposed betrayal. In so doing he unlocked the Mangekyou Sharingan.

After that he infiltrated the leaf village and became one of their shinobi. He travelled to the Chunin exams as a leaf ninja under a false name, and graduated to the rank of Chunin. A few months after that he returned to the village hidden in the sand, and challenged the Kazekage. He won the fight and took the title of Kage by force.


Quote:
Missions Completed:

D:5

C:5

B: 2

A: 0

S: 0
 
PostPosted: Mon Aug 15, 2011 4:21 pm


Quote:
Player Level: 55
104,752 / 108,528 EXP


Stats

Resolve

---Chakra: 15000
---Stamina: 16000
---Focusing: 45
---Toughness: 120

Taijutsu:

---Strength: 5
---Agility: 290

Ninjutsu:

---Seal Strength: 115
---Seal Speed: 310

Genjutsu:

---Intelligence: 505
---Will Power: 280


Quote:
Clan Level: 6
14625/17550 EXP


-Affinity for Fire:
... (+[PL(5)] to all Accuracy and Potency Checks for Fire Affinity Jutsu)

-Sharingan:
... (+[PL(3)] to all Dodge Checks.
Pay [(PL)(10) to Activate and on each Payment Phase.)


-Sharingan:
... (+[PL(3)] to all Dodge Checks, Genjutsu Resistance Checks.
Pay [(PL)(20) to Activate and on each Payment Phase.)


-Sharingan:
... (+[PL(3)] to all Dodge Checks, Genjutsu Resistance Checks and Accuracy Checks.
Pay [(PL)(30) to Activate and on each Payment Phase.
While active the user can copy and use any Jutsu (Can not copy Jutsu from other Bloodlines or Combined Affinity they don't know) that is equal to or lower than [PLx3].)


Mangekyou Sharingan:
While this is active pay [PLx50] in Chakra during your Payment Phases. If you can not this ability will deactivate.
Gain an extra Accuracy, Dodge and Genjutsu Resistance Buff equal to [PLx6]. Also, while active the user can copy any Jutsu that is equal to or lower than [PLx4] so long as it's not of a different bloodline or combined affinity. The user may learn any jutsu copied so long as they have an open normal slot.

However every turn this perk is active the user suffers a -20 Debuff to Accuracy and Dodge. This continuously stacks and is a permanent debuff that does not go away when the perk is deactivated and can not be removed by anything but the 'Eternal Mangekyou Sharingan'.





Quote:
Affinity Level: 6
14280/20400 EXP


Quote:
Elemental Bonus: Fire Accuracy

---Requirements: Affinity: Fire
---Effect:
Gain an extra Accuracy Buff to all Fire Affinity Jutsu equal to +250//+Level(5)
---Type: Innate
---Notes: May be taken 3 times. All bonuses stack.


Quote:
Elemental Bonus: Fire Defense

---Requirements: Affinity: Fire
---Effect:
Increase your Elemental Defense Bonus with Fire Affinity from +5% to+9% and -5% to -1%
---Type: Innate
---Notes: May be taken 3 times.

 

Zavits W

Omnipresent Waffles

23,890 Points
  • Chocolate Champion: Sundae! 50
  • Treasure Hunter 100
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Zavits W

Omnipresent Waffles

23,890 Points
  • Chocolate Champion: Sundae! 50
  • Treasure Hunter 100
  • Hero 100
PostPosted: Mon Aug 15, 2011 4:22 pm


Quote:
Character Perks


Quote:
Buff - Stealth

---Requirements: None
---Effect: For every 1pt you spend you may increase one of the following Stealth Checks by +3: Disguise, Illusion, Sneak or Transformation.
---Type: Effect
---Notes: None


Quote:
Chakra Regeneration (4)

---Requirements: None.
---Effect:
Regain Chakra equal to Level(50) during your Payment Phase.

Should you reach 0 Chakra, you can not regenerate.
---Type: Innate
---Notes: You may take this perk up to 5 times.


Quote:
Disperse

---Requirements: None
---Effect:
When you successfully Counter against a Ninjutsu jutsu by 25% or more, take half of the total damage of the attack and split it evenly between your chakra and stamina as a heal.
---Type: Innate
---Notes: None.


Quote:
Mastery of Senses

---Requirements: None
---Effect:
When using a Sight range Genjutsu increase the Accuracy and Potency by your Level*2
---Type: Innate
---Notes: Counts as an Extra Buff slot.


Quote:
Mind Control

---Requirements: None
---Effect: Cost 20 Pts.
While this debuff is on a target you may choose to control them during your turn, taking actions with their stats as if they were you. Should you make them attack themselves they get a reflexive check against it. They also get a chance to contest the check during their turn and whenever they must defend, should they fail they can not respond.

Check:
WillPower(x4) + Resistance Buffs vs User's WillPower(x2) + Potency Buffs
---Type: Effect
---Notes: Genjutsu Only


Quote:
Reality Check

---Requirements: None
---Effect:
Mental Damage does not get split between Chakra and Stamina but instead goes straight to Stamina after damage reduction.
---Type: Innate
---Notes: None.


Quote:
Summon

---Requirements: None
---Effect:
Effect (Base Cost):
The base cost for a summon is 20pts. This brings a summon into existence with an equal amount of stats as you. You may swap these stats around however as long as they are within the same group stat (so you may say, swap strength for agility or willpower for Intelligence, etc).
A summon does not have Chakra or Chakra Focusing. They have Stamina Equal to the level of this Jutsu however and disappear when that Stamina reaches 0 or you run out of Chakra.

While Summoned you may take one turn for your summon and one turn for yourself as if controlling two characters.

For Example: Once you've payed the base cost for your summon if you had, say, 20 Seal Speed and 15 Seal Strength, you could if you wished make the summon have 20 Seal Strength and 15 Seal Speed.

Effect (Enhanced Stats):
Enhanced Stats are just like Stat Buffs but they are always active and may not be turned off without turning off the Summon itself.
Every 1pt you spend grants +2 to any following Sub Stat (Such as Toughness, Strength, Agility, Seal Speed, Seal Strength, Will Power, Intelligence). A summon's stat may never be more then twice your own.
Once your done allotting what bonuses it gets you may move on.

Effect (Jutsu):
Every 10pts you spend your summon may have one of it's own Jutsu (though none may be summon). Each Jutsu is 10 Levels Lower than the summon Jutsu itself.
A summon may have no more than 5 Jutsu, however it may use any (non summon) Jutsu that you know.
Since a Summon has no Chakra activating it's Jutsu does make you, the summoner, have to pay for it's Jutsu.

Effect (Items):
Every 10pts you spend your summon may have one of it's own Items (though none may be an Ally Item). Each Item is 10 Levels lower than the summon Jutsu itself.
A summon may have no more than 3 Items.
---Type: Effect
---Notes:
Ninjutsu Only / Jutsu Only / Neutral Affinity - Treated as if No Corresponding Affinity
Summons may not take any actions the turn they're summoned.
Summon's Item Usages must be refilled like normal items.
If a summon is KO'd during battle it may not be resummoned.
Should a summon be unsummoned and resummoned in the same battle, they will retain the same status as when they left. (If they were debuffed they will still be debuffed, so long as the opponent is still sustaining it.)
Summons must at least be Touch Range.
You may only gain 1 extra turn via having 1 Ally Item, 2 Puppets, or 1 Summon. If you have any of the other effects (an Ally Item or 2 Puppets) active while you have a Summon active, you will need to choose "which" you want to use your second turn on.


Quote:
Blood Line Theft

---Requirements: None
---Effect:
The target selected must be already unconscious. The user selects a bloodline that the target has and attempts to extract its power for themselves.

Generate a number between 1 and their current Bloodline Limit Level. The result will determine how many Bloodline Limit Levels you'll gain in that specific bloodline.

This leaves the target in a state of dying.
---Type: Ability
---Notes: You may only attempt this on the same target once every 3 months.
 
PostPosted: Mon Aug 15, 2011 4:23 pm


Quote:
Items:
(28,720)Ryo


Quote:


Name:
---Level:
---Style:
---Accuracy:
---Range:
---Uses: x/x
---Effect:
---Description:

------------------------------------------------------------


Name: Smoke Bomb B
---Level: 30
---Style: Ninjutsu
---Accuracy: 0
---Range: Self
---Uses: 10/10
---Effect: Range - Self(+20pts), Inaccuracy(30)(+3pts), Buff Flee(240)(48pts), Uses(10)(5pts)
---Description: Creates a cloud of smoke when it detonates. It may look like small spheres wrapped in paper or like canisters. Smoke bombs are typically used to blind opponents and make them easier to attack. Alternatively, ninja can use smoke bombs on themselves so that opponents cannot see what they are doing. These bombs can contain different types of gaseous substances ranging from harmless ones used to simply create cover for a shinobi to advance or retreat, poison, and even sleeping gas.



------------------------------------------------------------


Name: Mysterious Red Orb
---Level: 4/?
---Style: Nin
---Accuracy: ??
---Range: Self
---Uses: 4/?
---Effect: Damage Buff +1,000
---Description: Mysterious Red Orb that does nothing when touched by its owner, but seems to lightly burn at the touch of any other.

As time has passed the orb seems to be getting heavier and heavier although showing no signs of getting physically bigger. Upon further inspection it becomes clear that the orb is swelling with chakra and when touched it's owner is able to siphon chakra directly from it.

------------------------------------------------------------


Name: Hidden Sand Ninja Headband
---Level: 10
---Accuracy: 10
---Range: Touch
---Uses: ∞
---Effect: Unique Buff (0pts), Protection-Physical (10pts)
+5% to any and all Counter Checks. +300 Protection against Physical Damage.
This buff stacks with normal related buffs as long as requirements are fulfilled.
---Description: This item is a steel-plated ninja headband awarded to the proud graduates from the Ninja Academy located in the Village Hidden in the Sand (Wind Country).

------------------------------------------------------------


-Hellfire Pendant: (Uses: 50/ 50 )/Accuracy: 5
... (Level: 225 // Style: Ninjutsu // Range: Self //)
... ( +968 to all Fire Genjutsu Potency Checks)
---Description: This pendant and chain are forged of Atium, and inset with dragon's breath Opal. The pendant improves focus while also regulating the flow of fire nature chakra, resulting in greatly improved potency for many of Shinken's genjutsu.


------------------------------------------------------------


-:Cloak of Shadows (Uses: 50 / 50)/Accuracy: 5
... (Level: 225 // Style: Ninjutsu // Range: Self //)
... (+762 to Sneak)
---Description: This cloak is imbued with chakra in such a way that it allows the user to blend into any nearby cover or shadows, while also silencing their movements.


------------------------------------------------------------


-: Hellfire Arm-guards (Uses: 50 / 50)/Accuracy: 1
... (Level: 91 // Style: Nin // Range: Self //)
... (+7000 Fire Based Genjutsu Damage)
---Description: These Arm-guards are forged out of a material capable of storing fire based chakra. They allow the user to pool their chakra and withdraw it in larger amounts than they would normally be able to produce. This supercharges any illusions created using the gauntlets.


------------------------------------------------------------


-: Reinforced Flak Vest (Uses: 100 / 100)/Accuracy: 2
... (Level: 122 // Style: Taijutsu // Range: Self //)
... (8,320 Physical Protection)
---Description: This basic flak vest is reinforced with a layer of flexible Atium weave inside of the already protective outer material. This Atium weave serves to both make the vest more durable, but was produced in such a way that it depletes oncoming ninjutsu of it's strength by eating away at the chakra used to create it.


------------------------------------------------------------


- Tongshi Mask: (Uses: 50 / 50)/Accuracy: 5
... (Level: 225 // Style: Ninjutsu // Range: Self //)
... (+986 to fire based genjutsu accuracy)
---Description: This wicked looking mask contains a guardian spirit which will assist the user in battle. It's instincts and awareness seep into the user's own mind heightening their reflexes, as well as their predictive abilities.
 

Zavits W

Omnipresent Waffles

23,890 Points
  • Chocolate Champion: Sundae! 50
  • Treasure Hunter 100
  • Hero 100

Zavits W

Omnipresent Waffles

23,890 Points
  • Chocolate Champion: Sundae! 50
  • Treasure Hunter 100
  • Hero 100
PostPosted: Mon Aug 15, 2011 4:24 pm


Quote:
Jutsu Slots

Basic
Primary Demonic Preparation
Secondary Demonic Preparation
Nevermore: True Suffering
Hellish Stalker
Water Walking
Wall Walking

Normal
Y

Custom
Demonic Illusion: Nevermore
Burn It Down
Fiery Intent
Akuma's Haste
Demonic Illusion: Internal Immolation
Demonic Illusion: Black Murder
Akuma's Tenacity
The Sound of Silence
Hands like Shifting Smoke
Demonic Illusion: Hellfire

Upgrades
(15)
 
PostPosted: Mon Aug 15, 2011 4:27 pm


Quote:
Basic Jutsu


Quote:
Name: Demonic Illusion: Tossed into Hell's Maw
---Level: 0
---Effect: Combination Effect: Demonic Illusion: Tossed into Hell + Demonic Illusion: Hell Maw
---Description: Shinken rushes forward and places his hand onto the target's chest, placing them into a genjutsu in which a pit of magma opens behind the target. Shinken then pushes them into the not-so-comfortable bath.



Quote:
Name: Demonic Illusion: Chain Possession Technique
---Level: 0
---Effect: Combination Effect: Demonic Possession + Demonic Illusion: Binding Chains of Hell
---Description: Fiery chasms open around everyone within range and glowing hot chains shoot forth and wrap themselves around the targets, holding them in place as a large cloud of smoke materializes above them and separates before forcing itself into their mouths and nostrils, traveling down their airways and spreading throughout their entire body by replacing oxygen in their bloodstream.


Quote:
Name:Primary Demonic Preparation
---Level: 0
---Style: Genjutsu
---Affinity: Fire
---Accuracy: 0
---Range: Touch
---Effect: RP Effect (0pts)
---Description: Shinken activates Burn It down, and Akuma’s Tenacity in unison in preparation for battle.


Quote:
Name:Secondary Demonic Preparation
---Level: 0
---Style: Ninjutsu
---Affinity: Fire
---Accuracy: 0
---Range: Touch
---Effect: RP Effect (0pts)
---Description: Shinken activates Hands Like Shifting Smoke and Primary Demonic Preparation at the same time. This is his most intense form of preparation for battle.


Quote:
Name: Nevermore: True suffering
---Level: 0
---Style: Genjutsu
---Affinity: Fire
---Accuracy: 0
---Range: Touch
---Effect: RP Effect (0pts)
---Description: Shinken activates Burn It Down and Nevermore at the same time to inflict maximum damage while still preparing for the battle ahead.


Quote:
Name: Hellish Stalker
---Level: 0
---Style: Ninjutsu
---Affinity: Fire
---Accuracy: 0
---Range: Touch
---Effect: RP Effect (0pts)
---Description: Shinken activates Akuma’s Haste, and Sound of Silence almost simultaneously. This turns him into the perfect hunter, striking from the shadows.


Quote:
Name: Water Walking
---Level: 0
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 0
---Range: Touch
---Effect: RP Effect (0pts)
---Description: Shinken is able to walk across the surface of water


Quote:
Name: Wall walking
---Level: 0
---Style: Ninjutsu
---Affinity: Earth
---Accuracy: 0
---Range: Touch
---Effect: RP Effect (0pts)
---Description: Shinken is able to walk up solid surfaces defying gravity
 

Zavits W

Omnipresent Waffles

23,890 Points
  • Chocolate Champion: Sundae! 50
  • Treasure Hunter 100
  • Hero 100

Zavits W

Omnipresent Waffles

23,890 Points
  • Chocolate Champion: Sundae! 50
  • Treasure Hunter 100
  • Hero 100
PostPosted: Mon Aug 15, 2011 4:28 pm


Quote:
Normal Jutsu


Quote:
Name:
---Level:
---Style:
---Affinity:
---Accuracy:
---Range:
---Effect:
---Description:
 
PostPosted: Mon Aug 15, 2011 4:29 pm


Quote:
Custom Jutsu


Quote:
Name: Demonic Illusion Burning Blood
---Level: 155
---Style: Genjutsu
---Affinity: Fire
---Accuracy: 630
---Range: Sight
---Effect: Range Sight (20pts), Damage Mental + 4000 (40pts), Accuracy +475 (95pts)
---Description: Shinken either shouts at or locks eyes with his target. They then feel their blood begin to boil inside of their body and can smell and taste smoke as in the illusion their body burns from the inside out.


Quote:
Name: Demonic Posession
---Level: 150
---Style: Genjutsu
---Affinity: Fire
---Accuracy: 700
---Range: Sight
---Effect: Range: Sight (20 pts), Mind Control (20 pts), Accuracy +550 (110 pts)
---Description: Shinken infiltrates his opponent's mind by whistling and placing his opponent into a genjutsu. In this genjutsu, a large plume of smoke erupts from the ground beneath the opponent and they breath it in. The second they breath in the smoke, a force revokes the target's control of their body, giving Shinken complete control until the effect is broken or is otherwise deactivated.


Quote:
Name: Shinken's Seventh Sense
---Level: 145
---Style: Genjutsu
---Affinity: Fire
---Accuracy: 5
---Range: Self
---Effect: Range: Self (+20), Inaccuracy -140 (+14 pts), Buff: Fire Genjutsu Accuracy +716 (179 pts)
---Description: As a master of the mind, he has learned to activate another sense of the body to feel where a selected opponent's chakra is at any given moment as long as they're in range. He cannot use this to locate people who may try to hide or otherwise conceal themselves from him, but it has made him very accurate at predicting where the opponent will be, thus improving his aim with his techniques.


Quote:
Name: Involuntary Hesistation
---Level: 140
---Style: Genjutsu
---Affinity: Fire
---Accuracy: 440
---Range: Sight
---Effect: Range: Sight (20 pts), Defend 8 (60 pts), Accuracy +300 (60 pts)
---Description: In seeing that Shinken is about to be attacked, he shouts out “STOP!”, a vocal command which places the target under a genjutsu that makes them see the person they care about the most where Shinken was just standing. This causes the opponent to hesitate due to not wanting to harm their loved one.


Quote:
Name: Inner Intellect
---Level: 135
---Style: Genjutsu
---Affinity: Fire
---Accuracy: 5
---Range: Self
---Effect: Range: Self (+20 pts), Inaccuracy -130 (+13 pts), Stat Buff: Genjutsu – Intelligence +336 (168 pts)
---Description: Through practice, Shinken has unlocked a higher state of mind, allowing him to perceive the surroundings and calculate odds and options at a heightened rate.


Quote:
Name: Fingers of the Flame
---Level: 130
---Style: Ninjutsu
---Affinity: Fire
---Accuracy: 0
---Range: Self
---Effect: Range: Self (+20 pts), Inaccuracy -130 (+13 pts), Stat Buff: Ninjutsu – Seal Speed +326 (163 pts)
---Description: An improved version of Hands like Smoke, Shinken's hands move so quickly that it's as if they were flickering flames, allowing him to make seals for jutsu at a greater speed.


Quote:
Name: Explosive Speed
---Level: 125
---Style: Ninjutsu
---Affinity: Fire
---Accuracy: 5
---Range: Self
---Effect: Range: Self (+20 pts), Inaccuracy -120 (+12 pts), Buff: Flee +785 (157 pts)
---Description: Shinken channels his fire-based chakra into the muscles of his legs and abdominal core, allowing him to run faster and longer than he would without the improvement.


Quote:
Name: Will of Fire
---Level: 120
---Style: Genjutsu
---Affinity: Fire
---Accuracy: 0
---Range: Self
---Effect: Range: Self (+20 pts), Inaccuracy -120 (+12 pts), Stat Buff: Genjutsu – Willpower + 314 (152 pts)
---Description: Shinken's stubbornness and his passion fuel his willpower, making it extremely hard for him to just give up when faced with adversity.


Quote:
Name: Stoke the Flames
---Level: 115
---Style: Genjutsu
---Affinity: Fire
---Accuracy: 5
---Range: Self
---Effect: Range: Self (+20 pts), Inaccuracy -110 (+11 pts), Buff: Fire Genjutsu Potency +584 (146 pts)
---Description: Shinken, despite his calm demeanor, has a terrible fury due to the horrible treatment he's endured throughout his life. Using this anger, Shinken has learned how to hit his opponent's harder.


Quote:
Name: Demonic Illusion: Binding Chains of Hell
---Level: 110
---Style: Genjutsu
---Affinity: Fire
---Accuracy: 265
---Range: Sight
---Effect: Range: Sight (20 pts), Radius 1 (5 pts), AOE (25 pts), Accuracy +145 (29 pts), Snare (30 pts), Damage (Mental) +100 (1 pt)
---Description: Shinken lets out a whistle that places everyone who hears it into a genjutsu in which small holes in the ground erupt in small gouts of fire. From the holes, large and thick chains shoot out and latch onto the victim's limbs, holding them in place.


Quote:
Name: Speed Demon
---Level: 105
---Style: Ninjutsu
---Affinity: Fire
---Accuracy: 5
---Range: Self
---Effect: Range: Self (+20 pts), Inaccuracy -100 (+10 pts), Stat Buff: Taijutsu – Agility +270 (135 pts)
---Description: Similar to Explosive Speed, Shinken pumps fire-based chakra into his muscles, but instead of limiting it to his legs and core, it spreads to every muscle.


Quote:
Name: Burn it to the Ground
---Level: 100
---Style: Genjutsu
---Affinity: Fire
---Accuracy: 0
---Range: Self
---Effect: Range: Self (+20 pts), Inaccuracy -100 (+10 pts), Buff: Fire Genjutsu Damage +9750 (130 pts)
---Description: Shinken focuses his fire-based chakra and further increases the rate in which it eats away at the target's mind, searing their synaptic nerves.


Quote:
Name: Demonic Illusion: Rack of Hell
---Level: 95
---Style: Genjutsu
---Affinity: Fire
---Accuracy: 305
---Range: Sight
---Effect: Range: Sight (20 pts), Radius 1 (5 pts), Damage (Mental) +3000 (30 pts), Accuracy +200 (40 pts)
---Description: Shinken growls the word “Suffer” and places the target into a genjutsu in which chains erupt from the earth and attach themselves to every limb of the target(s) before pulling and adding tension to the joints until the target's limbs forcefully separate from the rest of their body, causing excruciating agony to anyone affected.


Quote:
Name: Demonic Summoning Technique: Messenger of Hell
---Level: 90
---Style: Ninjutsu
---Affinity: Neutral
---Accuracy: 0
---Range: Touch
---Effect: Inaccuracy -90 (+9 pts), Summon (20 pts), Stats swapped: Genjutsu (0 pts), Enhanced Stats: Willpower +100 (50 pts), Enhanced Stats: Seal Speed +58 (29 pts)
---Description: Shinken has learned a summoning jutsu by creating a blood contract with the crows and is able to summon a rather large crow to fight with him in combat.


Quote:
Name: Cloak of Hellfire
---Level: 85
---Style: Ninjutsu
---Affinity: Fire
---Accuracy: 0
---Range: Self
---Effect: Range: Self (+20 pts), Inaccuracy -80 (+8 pts), Protection (Physical) +9,040 (113 pts)
---Description: Shinken covers himself completely in flames that do not burn him, but are hot enough to burn away any incoming attack that doesn't assault his mind.


Quote:
Name: Demonic Illusion: Hell's Vocal Torment
---Level: 80
---Style: Genjutsu
---Affinity: Fire
---Accuracy: 230
---Range: Sight
---Effect: Range: Sight (20 pts), Damage (Mental) +3000 (30 pts), Accuracy +150 (30 pts)
---Description: Shinken places the target under a genjutsu that makes them begin to hear the cries of every soul burning in the hells below, causing their ears to bleed as they begin to go insane.


Quote:
Name: Demon's Resilience
---Level: 75
---Style: Ninjutsu
---Affinity: Fire
---Accuracy: 5
---Range: Self
---Effect: Range: Self (+20 pts), Inaccuracy -70 (+7 pts), Buff: Resistance (Physical) +408 (102 pts)
---Description: Shinken channels his chakra throughout his body in a way that causes him to become far more durable by making his fire-based chakra sear cuts and burn away the dead skin cells of bruises.


Quote:
Name: Demonic Illusion: Hell's Maw
---Level: 70
---Style: Genjutsu
---Affinity: Fire
---Accuracy: 5
---Range: Sight
---Effect: Range: Sight (20 pts), Inaccuracy -70 (+7 pts), Damage (Mental) +5700 (57 pts)
---Description: Shinken grumbles the word “Banish!” and the target is placed into a genjutsu that causes a pit of magma to open up underneath the target. Due to the uneven ground, the target falls over and begins to roast on the top layer of the molten rock, as molten rock is too dense for them to sink in and muffle their screams.


Quote:
Name: Demonic Illusion: Tossed into Hell
---Level: 65
---Style: Genjutsu
---Affinity: Fire
---Accuracy: 385
---Range: Touch
---Effect: Damage (Mental) +100 (1 pt), Accuracy +320 (64 pts)
---Description: Shinken rushes forward and places his hand onto the target's chest, placing them into a genjutsu that opens a pit behind the target. Shinken then pushes them into the fiery chasm.


Quote:
Name:Demonic Illusion: Hellfire
---Level: 60
---Style: Genjutsu
---Affinity: Fire
---Accuracy: 70
---Range: Sight
---Effect: Range: Sight (20 pts), Damage (Mental) +1000 (10 pts), Radius 1 (5 pts), AOE (25 pts)
---Description: Activated through spoken word or by eye contact, the user sends his target into a world of darkness where the only light is their own immolating flesh.


Quote:
Name: Hands like Shifting Smoke
---Level: 55
---Style: Ninjutsu
---Affinity: Fire
---Accuracy: 5
---Range: Self
---Effect: Range: Self (+20), Inaccuracy -50 (+5 pts), Buff: Ninjutsu – Seal Speed +160 (80 pts)
---Description: By burning extra chakra, Shinken is able to form an additonal set of hands that appear to be made out of smoke. These hands are able to create additional seals, greatly increasing his seal speed..


Quote:
Name: The Sound of Silence
---Level: 50 (115)
---Style: Ninjutsu
---Affinity: Wind
---Accuracy: 0 (5)
---Range: Self
---Effect: Range: Self (+20), Inaccuracy -50 (-110) (+5 pts) (+11 pts), Buff: Stealth – Sneak +225 (+438 ) (75 pts) (146 pts)
---Description: Shinken uses wind chakra to stifle all sound causing vibrations in the air immediately around his body effectively making himself completely silent.


Quote:
Name: Akuma's Tenacity
---Level: 45
---Style: Genjutsu
---Affinity: Fire
---Accuracy: 5
---Range: Self
---Effect: Range: Self (+20), Inaccuracy -40 (+4), Buff: Fire Genjutsu Accuracy +276 (69 pts)
---Description: As if the fire demon Akuma himself was possessing him, Shinken's mind is set ablaze with new mental capabilities. He is able to calculate the outcome of an exchange with greater speed and accuracy.



Quote:
Name: Demonic Illusion: Black Murder
---Level: 40
---Style: Genjutsu
---Affinity: Fire
---Accuracy: 40
---Range: Sight
---Effect: Range: Sight (20 pts), Defend 1 (20pts)
---Description: As the incoming attack grows near, Shinken's face opens vertically and from the opening, a murder of flaming crows fly out and slam into the attack, blocking it. In reality, the attack just stops short of impact. 


Quote:
Name: Demonic Illusion: Internal Immolation
---Level: 35
---Style: Genjutsu
---Affinity: Fire
---Accuracy: 85
---Range: Touch
---Effect: Accuracy +50 (10 pts), Damage (Mental) +2500 (25 pts)
---Description: When Shinken makes physical contact with his target, he places them into a genjutsu that causes patches of their skin to burst open and emit small flames that burn away the surrounding flesh, searing nerve endings.


Quote:
Name: Akuma's Haste
---Level: 30
---Style: Ninjutsu
---Affinity: Fire
---Accuracy: 0
---Range: Self
---Effect: Range: Self (+20 pts), Inaccuracy -30 (+3 pts), Buff: Taijutsu – Agility +106 (53 pts)
---Description: Shinken focuses his fire-elemental chakra into his muscles causing them to burn oxygen far more efficiently.


Quote:
Name: Fiery Intent
---Level: 25
---Style: Genjutsu
---Affinity: Fire
---Accuracy: 5
---Range: Self
---Effect: Range: Self (+20), Inaccuracy -20 (+2 pts), Buff: Fire Genjutsu Potency +188 (47 pts)
---Description: Shinken uses dark anger in his heart as fuel for his determination, adding extra substance to his illusions, and making them harder to resist.


Quote:
Name: Burn It Down
---Level: 20 (45)
---Style: Genjutsu
---Affinity: Fire
---Accuracy: 0 (5)
---Range: Self
---Effect: Range: Self (+20), Inaccuracy -20 (-40) (+2 pts) (+4 pts), Buff: Fire Genjutsu Damage +3150 +5175(42 pts) (69 pts)
---Description: Shinken's Fire-based Chakra is altered in such a way that it eats away at the target's mind, searing their synaptic nerves as his influence washes over their brain.


Quote:
Name: Demonic Illusion: Nevermore
---Level: 15 (25)
---Style: Genjutsu
---Affinity: Fire
---Accuracy: 15 (65)
---Range: Ranged
---Effect: Range: Ranged (10pts), Damage (Mental) +500 (5 pts), Accuracy +50 (10 pts)
---Description: Shinken’s body disperses into a flock of fiery demonic crows that assault his target.
 

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PostPosted: Mon Aug 15, 2011 4:31 pm


Quote:
Summon//Ally//Puppet

Quote:
Ally Item Level: 240
Name: Kazumi Kumiko


Stats

Resolve

---Chakra: 11,500
---Stamina: 8,000
---Focusing: 15
---Toughness: 60

Taijutsu:

---Strength: 2
---Agility: 137

Ninjutsu:

---Seal Strength: 90
---Seal Speed: 235

Genjutsu:

---Intelligence: 140
---Will Power: 240


-------------------------------------------------------------------------------------------------------


Quote:
Items:
(0) Ryo


Quote:
Effect and Cost Receipt Range: Self (+20pts) Inaccurate -230 (+23 pts) Buff Ninjutsu Accuracy +669 (223pts) Uses(100)(50pts)

Level 230:
-Serpent's Chain (Uses: 100 / 100)/Accuracy:0
... (Level: 230 // Style: Genjutsu // Range: Self //)
... (Buffs Ninjutsu Accuracy by 669)

---Description: This chain resembling a serpent wraps around the neck of the user and helps clear their mind by filtering out unnecessary distractions via genjutsu. It also assists in the focusing of chakra for ninjutsu based techniques allowing the user for focus more on hitting the target rather than performing the technique.


-------------------------------------------------------------------------------------------------------


Effect and Cost Receipt
Level 230: Range Self (+20pts) Inaccuracy -230 (+23 pts) Buff Ninjutsu Damage +2,250 (45pts) Buff Ninjutsu Potency +450 (150pts) Protection Physical 4,080 (51pts) Uses(50)(25pts)

-Serpent's Garb (Uses: 50 / 50)/Accuracy: 0
... (Level: 230 // Style: Ninjutsu // Range: Self //)
... (Buffs Ninjutsu damage by 2,250, Buffs Ninjutsu Potency by 450, Protects from 4,080 phyiscal damage)

---Description: This set of clothing is emblazoned with images of serpents. It has been designed to enhance the users ninjutsu in various ways as well as providing ample protection from all physical damage.


-------------------------------------------------------------------------------------------------------


Quote:
Normal Jutsu


Quote:
Level230: Range - Self (+20pts) Inaccurate -230 (+23pts) Buff Ninjutsu Accuracy +684 (228 pts) Buff Ninjutsu Damage 2,250 (45pts)
-Serpent Chakra Unleashed Accuracy: 0 /Lv: 230
... Grants +684 Ninjutsu accuracy and +2,250 to Ninjutsu Damage
... ((Level: 230 // Style: Ninjutsu // Range:Self // Affinity: Neutral)

---Description: By unleashing previously absorbed natural energy stored inside a seal the user can achieve a lesser form of snake sage mode. Maintaining the proper balance of Natural energy and chakra requires large amounts of the users chakra and is therefore quite draining.

-[b]Serpent Chakra Unleashed[/b] [i]Accuracy: 0[/i]/[i]Lv: 230(A: 690/S: 460)[/i]
... [size=9]Grants +684 Buff to Ninjutsu Accuracy, and +2,250 buff to Ninjutsu damage[/size]
... [size=9]((Level: 230 // Style: Ninjutsu // Range: Self // Affinity: Neutral)[/size]


Quote:
Level 230: Range - Ranged (10pts), Accuracy +825 (165pts) Damage 2,500 (Impact) (25pts) Snare (30pts)

-Binding snake strike Accuracy:1,055 /Lv: 230
... Deals 2,500 Impact Damage and Snares Opponent
... ((Level: 230 // Style: Ninjutsu // Range: ranged // Affinity: Neutral)

---Description: The user summons several snakes from their arm and they rapidly extend toward the target wrapping around them and crushing them

-[b]Binding Snake Strike[/b] [i]Accuracy: 1,100[/i]/[i]Lv: 230(A: 690 S:460)[/i]
... [size=9][/size]
... [size=9]((Level: 230 // Style: Ninjutsu // Range: Ranged// Affinity: Neutral)[/size]


Quote:
Level 230: Range Ranged (10 pts) , Defend 3 (35pts) Radius 3 (5pts) Accuracy +900 (180pts)

-Serpents Shelter Accuracy: 1,140 /Lv: 230
... Defends up to 3 targets from up to 3 attacks
... ((Level: 230 // Style: Ninjutsu // Range: Ranged // Affinity smile

---Description: The user conjures a swarm of large snakes from their mouth as they unhinge their jaw. These snakes then intertwine into a barrier shaped according to the user's will, and harden with chakra.

-[b]Serpents Shelter[/b] [i]Accuracy: 1,140[/i]/[i]Lv: 230(A: 690/S: 460)[/i]
... [size=9]Defends up to 3 targets from up to 3 attacks/size]
... [size=9]((Level: 230 // Style: Ninjutsu // Range: Ranged // Affinity: Neutral)[/size]
 
PostPosted: Mon Aug 15, 2011 4:31 pm


Quote:
Summon//Ally//Puppet


Quote:
Name: Kuroshi (Large crow)


Stats

Resolve

---Chakra: 0
---Stamina: 9,000
---Focusing: 0
---Toughness: 120

Taijutsu:

---Strength: 5
---Agility: 290

Ninjutsu:

---Seal Strength: 230 (58pts stat buff)
---Seal Speed: 350 (20pts stat buff)

Genjutsu:

---Intelligence: 505
---Will Power: 280
 

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PostPosted: Mon Aug 15, 2011 4:33 pm


Quote:
Summon//Ally//Puppet
 
PostPosted: Mon Aug 15, 2011 4:34 pm


Quote:
Summon//Ally//Puppet
 

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