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A Engaging Roleplay Guild based on the Expansive Naruto Universe 

Tags: Naruto, Shippuden, D100, Custom, System 

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ssAntonio
Captain

PostPosted: Sat Aug 13, 2011 2:38 pm


Quote:
RP Details
Gaian: DenShazo15
Character Name: Notwen Uchiha
Age: 19
Height: 5'9
Weight: 156 lbs
Appearance:
User Image
Clan: Dual Bloodlines: Uchiha & Futton/Youton Creation
Role:
Tracker
Affinity: Fire/Water
Village: Kumogakure
Rank:
History:
 
PostPosted: Sat Aug 13, 2011 2:39 pm


Quote:
Level: 55

106303/ 108528 EXP

Stats

Resolve

---Chakra: 24,800
---Stamina: 11,200
---Focusing: 81
---Toughness: 109

Taijutsu:

---Strength: 141
---Agility: 199

Ninjutsu:

---Seal Strength: 161
---Seal Speed: 279

Genjutsu:

---Intelligence: 505
---Will Power: 210
 

ssAntonio
Captain


ssAntonio
Captain

PostPosted: Sat Aug 13, 2011 2:40 pm


Clan Abilities
(Note, the clan ability layout may vary from clan to clan. Simply copy out what is shown as an "innate effect" in your clan area. This is also placed in the same post as the perks code)

Quote:
---Perfect Mimic
+50 to Dodge Checks

Quote:
---Affinity Mastery
Members of this clan are known for mastering more Chakra elements than others. They are able to master up to 3 different elements though doing so takes time.
When choosing an element to start or more as you unlock them, you may only choose Earth, Fire, or Water. You unlock the third element once you reach 50,000 Chakra and unlock your second normally (at 20,000 Chakra).
 
PostPosted: Sat Aug 13, 2011 2:41 pm


Perks


Quote:
Finely Honed Senses

-Requirements: 50 Int
-Effect: User gains +50 to all Awareness Checks
-Limits: May only be taken once. Tracker


Quote:
Enhanced Element(Fire +1)

-Requirements: None
-Effect: Choose 1 element and change the "affinity" in your profile to "element name +1" (+2 if you take it twice, +3 if you take it 3 times).
All damage dealt with this element is increased by 100 and all damage taken from this element is decreased by 100 for every +1 on the chosen element.
-Limits: May only choose an element you have an affinity for. May only enhance an element 3 times.


Quote:
Chakra Bank

-Requirements: 10k Chakra
-Description: Stores Chakra expelled from attacks the user was able to transfer by gathering the energy dissipated by there own counter.
-Effect: Whenever you counter an attack, if successful then for every Level you are you gain up to 20 Chakra in a Bank to spend.
That Chakra gain can not exceed the cost of the Jutsu (with combo's) that the enemy used. Combat.
-Limits: May only be taken once.


Quote:
Teleport

-Requirements: Chuunin Rank
-Description: An unique and difficult technique used by higher ranked shinobi. Also known as Instantaneous Body Movement.
-Effect: While out of battle, a player may be allowed to instantly move from one location to the next within a country without having to do any wait times or lines. This may only be done once per week. (If caught cheating with this we will remove the perk and you may not be able to use it again. If caught continuing or using without this perk more severe consequences may ensue.)
While in battle, gain +200 to all Flee Checks.
-Type: Innate
-Limits: May only be taken once.


Quote:
Underdog

-Requirements: N/a
-Description: Sometimes the weaker fighter is truly the stronger one.
-Effect: All of the user's base stats (except Stamina/Chakra) will be increased by the (Highest Level Opponent's Level - The User's Level)*2.
-Type: Passive
-Limits: May only be taken once.


Quote:
Reality Check

-Requirements: 250 Ninjutsu, 450 Genjutsu
-Description: Taking the power of Genjutsu to the next level, illusions begin to become physical and real existences.
-Effect: While this perk is active, all genjutsu deals physical damage instead of mental damage and also gain +150 Accuracy, Potency, and Power.
-Type: Offensive
-Limits: May only be taken once.


Quote:
Pattern

-Requirements: 250 Int
-Description: People have patterns, specific mannerisms, actions, behaviors that are repetitive. Finding these patterns, adapting to them and exploiting them is the job of a good tracker.
-Effect: By taking a full action, one may place a debuff on their target with an Awareness Check(User) vs Stealth Check(Target) if successful by at least 2 degrees or more. Once the debuff is placed, each time the target uses the same attack, counter or any time they dodge more then once they will receive a debuff of -25(* The amount of times after the first time they used it) when it's contested by the user.
-Type: Offensive (Needs to be sustained)
-Limits: May only be taken once. Tracker.


Quote:
Bulls-Eye

-Requirements: 200 Int
-Description: With a sharp eye and keen reflexes, one can become very capable of pin pointing and hitting their targets with an increased ease.
-Effect: Grants +100 to all Accuracy and Potency checks. If applied a second time, when attacking a player holding hostages the user gains a buff equal to the counter buff the target is receiving from their perk.
-Type: Passive
-Limits: May only be taken twice. Tracker.


Quote:
Keen Eye

-Requirements: Level 20
-Description: Having the ability to see and predict the movements of a foe can come in real handy to a fighter, especially when trying to react to an attack.
-Effect: Reduces the range of all techniques belonging to the enemy by 1 when you contest their rolls or they contest yours. Range can not be reduced farther then self. (This has no effect on the RPical setting but simply for the Range bonus)
-Type: Passive
-Limits: May only be taken once. Tracker.


Quote:
Die Hard

-Requirements: Level 50 or higher
-Effect: Increase resilience checks by +250
-Type: Innate
-Limits: May only be taken once.


Quote:
Ranged Mastery

-Requirements: First time - level 20, second time - level 60, third time - level 100, fourth time - level 150.
-Effect: Increase damage of range or sight ranged attacks/defenses by +50 and their power by +20 each time this perk is taken.
-Type: Innate
-Limits: May only be taken 4 times. Note for damage to be increased the jutsu/item must have the damage effect already placed upon it. Combat


Quote:
Name

-Requirements:
-Description:
-Effect:
-Limits:
 

ssAntonio
Captain


ssAntonio
Captain

PostPosted: Sat Aug 13, 2011 2:43 pm


Quote:
Items:
33,465 Ryo


Eagle Scope
---Ryo Cost: 8,000 Ryo
---Level: 200
---Style: Ninjutsu
---Type: Passive
---Accuracy: 0
---Range: Self
---Uses: 40/40
---Effect: Range(Self)(+20pts), Inaccuracy(+20pts), Buff Awareness - Limited[Sneaking](660)(220pts), Uses(40)(20pts)
---Description: A viewing device fitted over the eye that is used to find people from long distances. It has heat sensing technology that can see through most thermal jamming attempts.

------------------------------------------------------------


Novvus
---Ryo Cost: 2,600 Ry0
---Level: 52
---Style: Ninjutsu
---Accuracy: 52
---Range: Ranged
---Uses: 30/30
---Effect: Range(Ranged)(5pts), Puppet - Base Cost(20pts), Puppet Channeling(5pts), Item Loyalty(Complexity: 35)(7pts), Uses(30)(15pts)
---Description: During his month-long training period before the Chuunin Exams, Notwen expanded his knowledge of puppet mastery with Musamaru until the time came for him to build his first puppet. Using the advice that his first puppet should be an extension of himself, Notwen created a puppet in memory of his late brother Novvus. The puppet is an exact replica of how he appeared before he passed away in Frost Country. The body is covered in a thin layer of tough latex-like material that acts like a skin, protecting it from water damage or any other invasive enemy attacks that would cripple its movement. The puppet has a lightning rod system that conducts electricity from the tips of his fingers and crown of his head to the soles of his feet and into the ground, keeping the puppet grounded at all times. There are holes in the center of the puppet's palms where small fireproof pipes can emerge to act as flamethrowers. The key aspect of Novvus is the Heartwood Core found in his chest. This wooden orb allows Notwen to channel Novvus' consciousness into the puppet. The core also lets Notwen's techniques manifest through the puppet.

------------------------------------------------------------


Key Pendant
---Level: 0
---Style: Ninjutsu
---Accuracy: 0
---Range: Self
---Uses: 0/0
---Effect: RP Effect
---Description: The silver key pendant that Notwen usually wears tucked in under his shirts. It was one half of a puzzle with a similar key worn by his twin brother Novvus.

------------------------------------------------------------


SC Capsules*3 (105 Ryo)
---Description: A silver cross with a small translucent capsule in it's middle, a blue liquid easily seen filling it half way. What it does is a mystery and as of now it is simply being stated that they are trinkets for the Chuunin Exam, designed by SC Tech Inc. However, only up to three may be sold to any one person.

Shinobi Team - Nagamichi Irikura
---Level: 100
---Style: Taijutsu
---Type: Passive
---Accuracy: 0
---Range: Touch
---Uses: 80/80
---Effect:
Base(20), Inaccuracy(100)(+10pts), Uses(80)(40pts), Items(1)(10pts), Justsu(3)(30pts), Companion Bloodline(Hyuuga)(10pts)

---Description: Nagamichi is a member of the Irikura clan, a family of medics that heal injuries through using special forged swords that channel the power of familiar spirits. He is the youngest in the family, but his talents rival those of his older brother Nagamaru.

------------------------------------------------------------


Scroll: Inferno Ring (10 Ryo)
---Level: 75
---Style: Ninjutsu
---Affinity: Fire
---Type: Offensive - Heat
---Accuracy: 115
---Range: Ranged
---Effect:
Damage(2400)(24pts), Radius(5)(10pts) // Split(4pts) // Healing(1100)(22pts), Radius(5)(10pts)
---Description: In a grandeur show the user ignites themselves in golden flames that sucks the light out of the area around them, leaving only them as a source of light. As the flames lick at the person body the user can then focus them from their body to their hands before slamming it into the ground. For an extended amount of time all light would be void of the world before flames of gold and black surge back out of the ground, the black searching out all foes to incinerate them as the gold licks out at all allies with a comforting warmth. Once the technique finishes, light will return to normal.

------------------------------------------------------------


Scroll: Hydro Pump (10 Ryo)
---Level: 75
---Style: Ninjutsu
---Affinity: Water
---Type: Offensive - Impact
---Accuracy: 225
---Range: Ranged
---Effect:
Damage(4000)(40pts), Accuracy+(150)(30pts)
---Description: A strange technique that allows the user to take small amounts of water and create a devastating blast. Through manipulation of the molecules in the water the user can cause them to duplicate over and over again until a large orb of water is created and then expelled out at the target with unimaginable force.

------------------------------------------------------------


Scroll: Puppeteer Basics (10 Ryo)
---Level: 75
---Style: Ninjutsu
---Affinity: Earth
---Type: Offensive
---Accuracy: 375
---Range: Ranged
---Effect:
Mind Control(5pts), Corpse Manipulation(5pts), Accuracy+(300)(60pts)
---Description: This is the basic of all puppeteer techniques. Through simple chakra manipulation the practitioner can control and move chakra strings from their finger tips to attach to a foreign object and control it.

------------------------------------------------------------


Name:
---Ryo Cost:
---Level:
---Style:
---Type:
---Accuracy:
---Range:
---Uses: x/x
---Effect:
---Description:

------------------------------------------------------------


Name:
---Ryo Cost:
---Level:
---Style:
---Type:
---Accuracy:
---Range:
---Uses: x/x
---Effect:
---Description:
 
PostPosted: Sat Aug 13, 2011 2:45 pm


Quote:
Jutsu List

Basic Techniques
-Muladhara, the Root Chakra
-Svadhisthana, the Sacral Chakra
-Manipura, the Navel Chakra
-Anahata, the Heart Chakra
-Vishuddha, the Throat Chakra
-Ajna, the Third Eye Chakra
-Sahasrara, the Crown Chakra
-Firebending
-Northern Shaolin Kung Fu
-Fire Streams
-Jet Propulsion
-Heat Redirection
-Blocking Fire
-Heat Control
-Taekwondo Practitioner
-Nimble Chakra Control
-Jazzy Hands
-Sureshot
-Transformation Jutsu
-Web of Intrigue
-Waterbending
-Water Manipulation
-Water Phase Manipulation
-Chakra Threads
-Soul Spark
-Life-Streaming
-The Concept of Soul Power
-Tuning Into Nature
-Evil Geppetto Technique
-Mind Haxorz
-Blazing Rings & Arcs
-Wall of Flames
-Pressure Control
-Breath of Fire
-Lightning Generation
-Lightning Redirection
-Fire Augmentation
-Plantbending
-Sweat Manipulation
-Condensation
-Snow Manipulation
-Octopus Form
-Waterspout
-Bubble
-Water Knife
-Water Jets
-Calormen
-Shura-hito Calormen
-Sirocco's Tempest
-Running Riot
-Balrog's Whip Technique
-Blaze Drift
-Circuit Capoera
-Twin Lightning Sabers
-Dragonforce
-Branching Plasma Embodiments

Normal Techniques
-Sharingan (15) [Clan Technique]
-Youton Creation: Melting Arrow (15) [Clan Technique]
-Futton Creation: Boiling Point (15) [Clan Technique]
-Blazing Blitz (50)
-A Fiery Will (10)
-Stance of Destruction (10)
-Calm Mind, Calm Spirit (30)
-Demonic Illusion - Hell Decent Technique (20)
-Burning Desire (40)
-Sharp Mind (30)
-Fire Release - Grand Fireball Skill (40)
-Molten Skin (20)
-Flash Step (10)
-Swan Dance (30)
-Tidal Wave (30)
-Storm Gates (50)
-Submerged (10)
-Whipping Crane (30)
-Thunder (50)
-Twin Lightning Dragons (40)

Custom Techniques
-Unused (5)
-Unused (10)
-Unused (15)
-Unused (20)
-Unused (25)
-Hydrotherapy (30)
-Shura, the Blue Flame (35)
-Calormen (40)
-Muddy Water (45)
-Cthulhu (50)
-Calormen Zero (55)
-Land of Lakes (60)
-Youton · Moai Smokescreen (65) [Clan Technique]
-Katon · Hi no Tori (70)
-Exe Force: Kyōdai no Tsume (75)
-Kuchiyose: Sensō Suzume (80)
-Hōō Shuyoku Ōarashi (85)
-Suzume no Shahei Uingu (90)
-Exe Kaliba: Suzume no Hane (95) [Clan Technique]
-Jouryoku Ninpo · Tengoku no Ito (100)
-With All the Stregth of a Raging Fire (105)
-Dafter Hands (110)
-Youton · Dōka Genshō (115) [Clan Technique]
-Griinza: Chains of Limbo (120)
-Suzume Shutsujin no Odori (125)
-Geyser Mirage (130)
-Kyōi (135) [Forbidden Technique]
-Third Sharingan (140) [Clan Technique]
-Mastered Crown (145)
-Griinza, the Emerald Blaze (150)
-Futton · Furui Chūjitsu (155) [Clan Technique]
-Heat Beam Eyes (160)
-Radiant Nirvana (165)


Quote:
Upgrades
5 | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 90 | 95 | 100 | 105 | 110 | 115 | 120 | 125
 

ssAntonio
Captain


ssAntonio
Captain

PostPosted: Sat Aug 13, 2011 2:46 pm


Quote:
Basic Jutsu(57/101)


Quote:
Muladhara, the Root Chakra
---Level: 0
---Style: Ninjutsu
---Affinity: Earth
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Located at the base of the spine, this chakra forms our foundation. It represents the element earth, and is therefore related to our survival instincts, and to our sense of grounding and connection to our bodies and the physical plane. Ideally this chakra brings us health, prosperity, security, and dynamic presence. To access it, this hand seal must be made with both hands.


Quote:
Svadhisthana, the Sacral Chakra
---Level: 0
---Style: Ninjutsu
---Affinity: Water
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: The second chakra, located in the abdomen, lower back, and sexual organs, is related to the element water, and to emotions and sexuality. It connects us to others through feeling, desire, sensation, and movement. Ideally this chakra brings us fluidity and grace, depth of feeling, sexual fulfillment, and the ability to accept change. To access it, this hand seal must be made.


Quote:
Manipura, the Navel Chakra
---Level: 0
---Style: Ninjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: This chakra is known as the power chakra, located in the solar plexus. It rules our personal power, will, and autonomy, as well as our metabolism. When healthy, this chakra brings us energy, effectiveness, spontaneity, and non-dominating power. To access it, this hand seal must be made.


Quote:
Anahata, the Heart Chakra
---Level: 0
---Style: Ninjutsu
---Affinity: Wind
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: This chakra is called the heart chakra and is the middle chakra in a system of seven. It is related to love and is the integrator of opposites in the psyche: mind and body, male and female, persona and shadow, ego and unity. A healthy fourth chakra allows us to love deeply, feel compassion, have a deep sense of peace and centeredness. To access it, this hand seal must be made.


Quote:
Vishuddha, the Throat Chakra
---Level: 0
---Style: Ninjutsu
---Affinity: None
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: This is the chakra located in the throat and is thus related to communication and creativity. Here we experience the world symbolically through vibration, such as the vibration of sound representing language. To access it, this hand seal must be made.


Quote:
Ajna, the Third Eye Chakra
---Level: 0
---Style: Ninjutsu
---Affinity: None
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: This chakra is known as the brow chakra or third eye center. It is related to the act of seeing, both physically and intuitively. As such it opens our psychic faculties and our understanding of archetypal levels. When healthy it allows us to see clearly, in effect, letting us “see the big picture.” To access it, this hand seal must be made.


Quote:
Sahasrara, the Crown Chakra
---Level: 0
---Style: Ninjutsu
---Affinity: None
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: This is the crown chakra that relates to consciousness as pure awareness. It is our connection to the greater world beyond, to a timeless, spaceless place of all-knowing. When developed, this chakra brings us knowledge, wisdom, understanding, spiritual connection, and bliss. To access it, this hand seal must be made.


Quote:
Firebending
---Level: 0
---Style: Ninjutsu
---Affinity: Fire
---Type: Offensive
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: Firebending moves are based mainly on the style of Northern Shaolin kung fu, but with a few techniques from Northern Seven Star Praying Mantis. These martial arts feature quick, successive attacks that exert extreme power for just a moment (much like an explosion, called ging lik). It optimizes a strong continuous offense, sacrificing defense for greater power, the principle behind a preemptive strike, making Firebending the most aggressive of the four bending arts. Firebenders use their internal body heat as a source of their bending to create fire. Unlike other bending disciplines, Firebending has few defensive moves aside from blocking and dodging, although master Firebenders are able to create walls of fire to absorb incoming attacks or shoot down incoming projectiles. Firebending uses concentrated barrages of fire to overwhelm opponents before striking a fatal blow. Swift, whirling kicks and punches generate diverse shapes for offensive attacks.


Quote:
Northern Shaolin Kung Fu
---Level: 0
---Style: Taijutsu
---Affinity: Fire
---Type: Offensive
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: The Northern Shaolin style of kung fu is one of the most prominent traditional northern styles of Chinese martial arts. The northern styles of kung-fu generally emphasize long range techniques, quick advances and retreats, wide stances, kicking and leaping techniques, whirling circular blocks, quickness, agility, and aggressive attacks. Notwen emphasises on the kicking aspect of this art to protect his hands, which are used for his archery.


Quote:
Fire Streams
---Level: 0
---Style: Ninjutsu
---Affinity: Fire
---Type: Offensive
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: A basic Firebending ability, Firebenders can shoot continuous streams of fire from their fingertips, fists, palms, or legs. These streams can be widened to create flame-thrower like techniques.


Quote:
Jet Propulsion
---Level: 0
---Style: Ninjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Skilled Firebending masters are able to conjure huge amounts of flame to propel themselves at high speeds on the ground or through the air.


Quote:
Heat Redirection
---Level: 0
---Style: Ninjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: allows for the absorption of heat from one hand and passing through one's body and out the other hand.


Quote:
Blocking Fire
---Level: 0
---Style: Ninjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: A skilled Firebender can diffuse and extinguish an oncoming fire blast from another Firebender with a swift kick, jab, or defensive movements, allowing them to stop attacks.


Quote:
Heat Control
---Level: 0
---Style: Ninjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Certain advanced Firebenders appear to have the ability to control heat. Using this technique, Firebenders can heat liquids, like water or tea, heat metal to scalding temperatures or melt ice.


Quote:
Taekwondo Practitioner
---Level: 0
---Style: Taijutsu
---Affinity: None
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: To protect his hands, which he uses for archery, Notwen uses his legs to attack his foes. He strengthens his Taekwondo with forms from Northern Shaolin Kung Fu.


Quote:
Nimble Chakra Control
---Level: 0
---Style: Ninjutsu
---Affinity: None
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Notwen was able to master control of his chakra, enabling him to be able to walk on several surfaces, and even levitate his body.


Quote:
Jazzy Hands
---Level: 0
---Style: Taijutsu
---Affinity: Wind
---Type: Passive
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: Notwen uses his hands for archery the most, but he also learned how to use them for pickpocketing. Though he doesn't make a habit of it, he could quite inconspicuously filch jewelry, money and other valuables with swiftly deft hand movements.


Quote:
Sureshot
---Level: 0
---Style: Taijutsu
---Affinity: Wind
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Notwen has learned how to wield his bow in several situations, which include falling from varying heights and moving in several patterns. As a result, he could loose an arrow while moving, or in the most awkward positions and still hit his mark.


Quote:
Transformation Jutsu
---Level: 0
---Style: Ninjutsu
---Affinity: None
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: By channeling his chakra to imitate the flow of those whose consciousness has brushed, Notwen can transform physically into said person.


Quote:
Energy Synthesis
---Level: 0
---Style: Ninjutsu
---Affinity: None
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: By spreading his consciousness to other living things, Notwen can absorb their energy. In the wild, he can use this on small plants and animals, at the cost of killing them. He only uses this technique when in serious situations that require a boost.


Quote:
Web of Intrigue
---Level: 0
---Style: Ninjutsu
---Affinity: None
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: By creating several mental links with his clones, or any other people, Notwen is able to create a private information network that uses thoughts. It is not easy to be compromised due to being forged from chakra linked to the user. Any disturbances would immediately be discovered.


Quote:
Waterbending
---Level: 0
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Waterbending is based on a style of Tai Chi Chuan (specifically the Yang style). Waterbending provides a versatility of experience. Waterbending's strength is its defensive capabilities which, rather than supporting a separate set of offensive methods, are transformed into attacks and counters - defense into offense. Rather than simply stopping to deflect an attack, Waterbending's defensive maneuvers focus on control, achieved through turning an opponent's own strength against him, instead of directly harming the opponent.


Quote:
Water Manipulation
---Level: 0
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Almost all forms of Waterbending involve moving and shaping a body of water to the Waterbender's desire. By simply levitating a large mass of water, Waterbenders can move water anywhere they wish, even parting it under the surface of a lake or sea, allowing them to walk along the bottom of a basin without the need to swim. These large bodies can also be used as weapons, either by shaping them into gigantic whips, swung repeatedly at a target as a snake-like body, formed momentarily into a razor-sharp edge that can cut through even metal, or simply dropped onto an opponent to smother them or put out a fire.


Quote:
Water Phase Manipulation
---Level: 0
---Style: Ninjutsu
---Affinity: Water
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Waterbenders also possess the ability to alter the physical state of the water they manipulate (between liquid, solid and gas) at will. Changing the phase of water allows for multiple techniques in the course of a battle, from encasing an opponent in ice to hiding behind a wall of mist. Ice and steam/fog can also be molded in a diverse range of shapes. Ice provides a degree of hard lethality since it can be molded into spikes or blades to pin down or impale opponents. Steam or mist can obscure a battlefield and mask movement. A Waterbender can easily superheat and boil water and other liquids to scalding temperatures.


Quote:
Chakra Threads
---Level: 0
---Style: Ninjutsu
---Affinity: n/a
---Type: Passive
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: A technique that is usually used by puppet users to allow them to control their puppets in battle. Interestingly, as well as pulling objects towards them with the strings, the user can also "push" objects away from them as well, and even get moving objects like buzzsaws. Chakra can also be transfered via the strings, such as to activate some abilities in puppets. This means that the chakra strings can also be attached to other objects, allowing the user to control, or at the very least disrupt, other things.


Quote:
Soul Spark
---Level: 0
---Style: Ninjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Notwen ignites the life force of his left hand in order to perform techniques or spin chakra threads that would control his puppets instead.


Quote:
Life-Streaming
---Level: 0
---Style: Ninjutsu
---Affinity: n/a
---Type: Passive
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: An art that allows puppeteers to place the soul of an ally or enemy into their puppet. Notwen uses the Joryoku variant of Soul Power to place his brother's consciousness into his puppet.


Quote:
The Concept of Soul Power
---Level: 0
---Style: Ninjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Soul Power is an art invented by Rose intended to strike down enemies with the power of one's life force. When she visited Joryoku Forest, it was taught to the locals to give birth to Life-Stream Puppet Jutsu.


Quote:
Tuning Into Nature
---Level: 0
---Style: Taijutsu
---Affinity: n/a
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: By attaching chakra threads to trees, rocks, animals etc., Notwen can feel the flow of chakra/energy in it and make his body emulate the rythm of the flow, masking his chakra from sensors and effectively becoming one with them.


Quote:
Evil Geppetto Technique
---Level: 0
---Style: Ninjutsu
---Affinity: n/a
---Type: Offensive
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: By accessing his Throat Chakra, if he has someone under his control, Notwen is able to manipulate their voice box and make them say whatever he chooses.


Quote:
Mind Haxorz
---Level: 0
---Style: Genjutsu
---Affinity: n/a
---Type: Offensive
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: Either by attaching a chakra thread to a person's forehead or making physical contact, Notwen is able to probe into their mind for any information that may be of relevance. This ordeal is very grueling for the person on the receiving end.


Quote:
Blazing Rings & Arcs
---Level: 0
---Style: Ninjutsu
---Affinity: Fire
---Type: Offensive
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: Spinning kicks or sweeping arm movements create rings and arcs to slice larger, more widely spaced, or evasive targets.


Quote:
Wall of Flames
---Level: 0
---Style: Ninjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: One of Firebending's few defensive techniques, either a situated explosion or controlled inferno, this wall of concentrated flames acts as a barrier to incoming attacks. It not only protects against attacks, but when used right, can be used to stealthily escape from foes. This technique can be used offensively to push things away from the user.


Quote:
Pressure Control
---Level: 0
---Style: Ninjutsu
---Affinity: Fire/Wind
---Type: Passive
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: An advanced form of Heat Control; Notwen superheats the air around him, causing a rise in air pressure in small, enclosed areas with explosive results.


Quote:
Breath of Fire
---Level: 0
---Style: Ninjutsu
---Affinity: Fire
---Type: Offensive
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: The Breath of Fire involves the user Firebending out of his or her mouth, mixing air from the lungs with the flame creating a wider, hotter blast. With its wide, encompassing range, the technique allows for staving off multiple opponents and is also shown to be able to instantaneously warm the body even under extremely cold temperatures. It is also useful in a stealth sense, as it requires no hand motions and can thus be impossible to predict. Tea might serve as an instant intensifier.


Quote:
Lightning Generation
---Level: 0
---Style: Ninjutsu
---Affinity: Fire/Lightning
---Type: Offensive
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: A sub-technique within Firebending, where Firebenders are able to produce and direct a bolt of lightning from their fingertips. Generating lightning involves a circular motion with the arms. Mentally, it involves a complete absence of emotion and peace of mind, and physically it requires separating the yin and yang chakra natures. When the yin and yang collide together to become whole again, lightning is created, and the bender only guides, rather than controls, the lightning's direction. Because of this complexity, a lightning attack usually takes much longer to initiate than standard fire attacks.


Quote:
Lightning Redirection
---Level: 0
---Style: Ninjutsu
---Affinity: Fire/Lightning
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: A specialized technique within Firebending that allows a Firebender to absorb lightning into their body as energy, then release it in a more desirable direction.


Quote:
Fire Augmentation
---Level: 0
---Style: Ninjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: Firebenders can also control the size and intensity of any nearby flames and can draw them in and manipulate them at will.


Quote:
Plantbending
---Level: 0
---Style: Ninjutsu
---Affinity: Water
---Type: Passive
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: A skilled Waterbender is able to separate and completely extract the water from plants for more effective utilization just as they are able to separate the water from mud, sand, and even polluted river systems, etc. In the case of plant life, this process will then leave behind the withered remains of all the affected plant life or even making them collapse in the case of large trees. The degree of skill in manipulating plant life depends on the experience of the bender and whether or not a full moon is present.


Quote:
Sweat Manipulation
---Level: 0
---Style: Ninjutsu
---Affinity:
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: Resourceful Waterbenders can bend their own sweat to be used as a makeshift weapon or tool in the case of being separated from other sources of water.


Quote:
Condensation
---Level: 0
---Style: Ninjutsu
---Affinity: Water
---Type: Passive
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: Not only can skilled Waterbenders condense clouds into a usable source of water when they are within close range of one, but they also can condense invisible water vapor right out of the air. Although, due to the limited quantities of water present in the air (1% at most of the earth's atmosphere is water vapor) the amount of water extracted from the air is quite minimal. Favorable environment and climatic conditions increase the amount of water one can remove from the air.


Quote:
Snow Manipulation
---Level: 0
---Style: Ninjutsu
---Affinity: Water
---Type: Passive
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: A move that pushes and levitates snow for attack, shielding and defense. This snow can also be compressed together in order to slice through objects, even metal.


Quote:
Octopus Form
---Level: 0
---Style: Ninjutsu
---Affinity: Water
---Type: Offensive
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: A body of water formed around the user into 8 or so whip-like limbs which can be used to grasp or strike an opponent or to intercept and seize incoming attacks. It is assumed that this requires a great deal of concentration.


Quote:
Waterspout
---Level: 0
---Style: Ninjutsu
---Affinity: Water
---Type: Offensive
---Accuracy: 0
---Range: Self
---Effect: RP Effect
---Description: This high-level technique involves controlling a whirlpool-like pillar of water as a weapon, rotating it and directing its movements at the same time.


Quote:
Bubble
---Level: 0
---Style: Ninjutsu
---Affinity: Water
---Type: Passive
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: When in need to cross large bodies of water, capable Waterbenders are able to create a bubble around themselves, keeping an air supply for them and for others.


Quote:
Water Knife
---Level: 0
---Style: Ninjutsu
---Affinity: Water
---Type: Offensive - Tearing
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: The ability to shape water into a super-sharp edge or point for a split-second. Due to water's highly incompressible nature, it enables a Waterbender to cut through metal, wood and stone.


Quote:
Water Jets
---Level: 0
---Style: Ninjutsu
---Affinity: Water
---Type: Offensive - Impact
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: High pressure jets can be used to force opponents back or even blast clean through a target if focused enough. Water jets are primarily used if the user has intent of severely hurting their opponents.


Quote:
Calormen
---Level: 0
---Style: Ninjutsu
---Affinity: Fire
---Type: Offensive - Heat
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: Notwen creates a rotating sphere of heat in his palm which he rams into the opponent. This technique is capable of causing considerable damage though it is only a rudimentary jutsu.


Quote:
Shura-hito Calormen
---Level: n/a
---Style: Ninjutsu
---Affinity: Fire
---Type: Offensive - Heat
---Accuracy: n/a
---Range: Touch
---Effect: RP Effect, Combination Techniques(Calormen/Shura, the Blue Flame)(0pts)
---Description: Notwen empowers the Calormen with heat given off by his blue flames, creating a more powerful, potent, and now blue heat sphere.


Quote:
Sirocco's Tempest
---Level: n/a
---Style: Ninjutsu
---Affinity: Fire
---Type: Offensive - Heat
---Accuracy: n/a
---Range: Touch
---Effect: RP Effect, Combination Techniques(Hiramekarei/Meteror Flare)(0pts)
---Description: Notwen twirls his Hiramekarei at intense speeds while imbuing it with a combined layer of chakra and flames from his Meteor Flare. When it is ready to hit the target, the layers expand and become a spiraling pillar of fire.


Quote:
Running Riot
---Level: n/a
---Style: Taijutsu
---Affinity: Fire
---Type: Offensive - Impact
---Accuracy: n/a
---Range: Touch
---Effect: RP Effect, Combination Techniques(Nesshou Bunshin/Blazing Blitz)
---Description: Notwen summons his eight clones and has them bum-rush the enemy with the Blazing Blitz technique, giving new meaning to the expression 'Strength in Numbers'


Quote:
Balrog's Whip Technique
---Level: n/a
---Style: Genjutsu
---Affinity:
---Type: Offensive - Impact
---Accuracy: n/a
---Range: Touch
---Effect: RP Effect, Combination Techniques(Hiramekarei/Griinza: Chains of Limbo)(0pts)
---Description: Using the Hiramekarei Notwen channels his Chains of Limbo technique through the swords, augmenting it with a chakra layer to make whip-like extensions coming from the tip. He can then use these to lash out at the enemy and trap them at the same time.


Quote:
Blaze Drift
---Level: 0
---Style: Ninjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: While using his Suzume Koumyaku, Notwen can control his Fire Streams at a greater capacity. He can now execute drifting maneuvers by regulating the output of the fire streams, allowing him to be more fluid while engaging in hand-to-hand combat.


Quote:
Circuit Capoera
---Level: 0
---Style: Taijutsu
---Affinity: Fire/Lightning
---Type: Passive
---Accuracy: 0
---Range: Touch
---Effect: RP Effect
---Description: After generating lightning, Notwen uses this fighting style to send the energy to all parts of his body as well as enabling him to shoot lightning through his feet.


Quote:
Twin Lightning Sabers
---Level: n/a
---Style: Ninjutsu
---Affinity: Lightning
---Type: Offensive - Tearing
---Accuracy: 0
---Range: Touch
---Effect: RP Effect, Combination Techniques(Thunder/Hiramekarei)(0pts)
---Description: By channeling Thunder into the chakra layers of the Hiramekarei, Notwen creates two sharp chakra blades that can cut through almost anything. However this technique has severe drawbacks due to it's difficulty level and the fact that it isn't one of Notwen's affinities.


Quote:
Dragonforce
---Level: 0
---Style: Genjutsu
---Affinity: Lightning
---Type: Offensive - Piercing
---Accuracy: 0
---Range: Touch
---Effect: RP Effect, Combination Techniques(Twin Lightning Dragons/Hiramekarei)(0pts)
---Description: Channeling the twin lightning dragons through the Hiramekarei and augmenting the apparition with the blade's chakra layers, Notwen attaches chakra threads to the swords and throws them at his enemy. At that point the dragon apparitions do the rest.


Quote:
Branching Plasma Embodiments
---Level: 0
---Style: Ninjutsu
---Affinity: Fire/Lightning
---Type: Offensive - Heat
---Accuracy: 0
---Range: Touch
---Effect: RP Effect, Combination Techniques(Thunder/Nesshou Bunshin)
---Description: By imbuing his fire clones with lightning, Notwen sends them out to barrel into any enemy within sight. Due to the use of the lightning element he can only use this technique twice a day.


Quote:
Name:
---Level:
---Style:
---Affinity:
---Accuracy:
---Range:
---Effect:
---Description:
 
PostPosted: Sat Aug 13, 2011 2:47 pm


Quote:
Normal Jutsu(17/50)
3 Clan Techniques


Quote:
Sharingan [Clan Technique]
---Level: 15
---Style: Ninjutsu
---Affinity: Lightning
---Type: Passive
---Accuracy: 15
---Range: Self
---Effect: Copy Jutsu(+20)(20pts), Range(Self)(+5pts)
Any Jutsu level 20 or lower that has been used during combat whilst this buff was active, you may mimic.
Mimicking means you can use the Jutsu as if you knew it. In fact, if it's level is 10 or lower than your copy bonus you can actually LEARN the Jutsu if it was performed in front of you (provided you have an empty slot to do so).
Note you may not copy Jutsu that are Clan Specific (ie Kekkei Genkai).
Sustainable.
---Description:
The users eyes turn red with black swirls. As their foes hands perform complex maneuvers or seals they seem filled with the knowledge of how to perfectly mimic the action.
Important Notes:
Uchiha Only

-Sharingan Accuracy: 15/Lv: 15(A:150/S:75)
... Copy Jutsu(+20)(20pts), Range(Self)(+5pts)
... ((Level: 15 // Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Lightning)


Quote:
Youton Creation: Melting Arrow [Clan Technique]
---Level: 15
---Style: Ninjutsu
---Affinity: Fire/Earth
---Type: Offensive - Heat
---Accuracy: 15
---Range: Ranged
---Effect: Damage(500)(5pts), Melting(5)(5pts), Range(Ranged)(5pts)
Deals 500 + Seal Strength*5 damage.
Places a De-buff on the user. Every time this Jutsu is sustained it drains 1 uses from any items in physical contact with the user.
Sustainable.
Important Notes:
Futton and Youton Creation Only, Ninjutsu Only.
---Description:
A corrosive substance that burns away at the victims non-organic possessions is spewed forth from the users mouth and onto them. Severely deadly to puppet users or other item heavy ninja.

-Youton Creation: Melting Arrow Accuracy: 15/Lv: 15(A:75/S:30)
... Damage(500)(5pts), Melting(5)(5pts), Range(Ranged)(5pts)
... ((Level: 15 // Style: Ninjutsu // Type: Offensive - Heat // Range: Ranged // Affinity: Fire/Earth)


Quote:
Futton Creation: Boiling Point [Clan Technique]
---Level: 15
---Style: Ninjutsu
---Affinity: Fire/Water
---Type: Offensive - Heat
---Accuracy: 15
---Range: Ranged
---Effect: Damage(500)(5pts), Boiling+5(10pts), Range(Ranged)(5pts)
Deals 500 + Seal Strength*5 damage.
Places a de-buff on the victim, causing the victim to suffer 500 + seal strengthx5 damage each time it is sustained (though no re-action is given after the initial hit rather it must be removed as a normal de-buff).
This effect automatically makes a Jutsu have the Fire and Water elements.
Sustainable.
Important Notes:
Futton and Youton Creation Only, Ninjutsu Only.
---Description:
The user fires out a viscous boiling liquid onto the victim that sits and burns way at their flesh.

-Futton Creation: Boiling Point Accuracy: 15/Lv: 15(A:30/S:15)
... Damage(500)(5pts), Boiling+5(10pts), Range(Ranged)(5pts)
... ((Level: 15 // Style: Ninjutsu // Type: Offensive - Heat // Range: Ranged // Affinity: Fire/Water)


Quote:
Blazing Blitz
---Level: 50
---Style: Taijutsu
---Affinity: Fire
---Type: Offensive - Impact
---Accuracy: 180
---Range: Touch
---Effect: Range(Touch)(0pts), Damage(1500)(15pts), Radius(7)(15pts), Accuracy+(100)(20pts)
Deals 1500 Damage + Str(x5) to up to 7 targets. Grants +100 Accuracy.
---Description: A technique usually reserved for taking on multiple enemies at one time in a up close situation, usually being surround from different sides or in a confined area. With a quick flurry of attacks, the user moves in close to one target and strikes them while continuing to move onto the next by whatever means needed; catapulting, running, tossing one victim into another, etc.

-Blazing Blitz Accuracy: 180/Lv: 50(A:100/S:50)
... Range(Touch)(0pts), Damage(1500)(15pts), Radius(7)(15pts), Accuracy+(100)(20pts)
... ((Level: 50 // Style: Taijutsu // Type: Offensive - Impact // Range: Touch // Affinity: Fire)


Quote:
A Fiery Will
---Level: 10
---Style: Taijutsu
---Affinity: Fire
---Accuracy: 10
---Range: Self
---Effect: Defend(1/2)(5pts), Range(Self)(+20pts), Protection - Physical(500)(25pts)
Costs normal activation to counter with this Jutsu, and when countering, passive effects go off before the attack hits whether the counter is successful or not. Protects 500 Physical Damage.
Sustainable.
---Description: Pulling their body into a tight and stable position, the fighter prepares his body as well as his mind to endure the on coming physical assaults to the best of his/her ability. All the time biding for their chance to strike back with their next blow.

-A Fiery Will Accuracy: 10/Lv: 10(A:20/S:10)
... Defend(1/2)(5pts), Range(Self)(+20pts), Protection - Physical(500)(25pts)
... ((Level: 10 // Style: Taijutsu // Type: Passive // Range: Self // Affinity: Fire)


Quote:
Stance of Destruction
---Level: 10
---Style: Taijutsu
---Affinity: None
---Type: Passive
---Accuracy: 10
---Range: Self
---Effect: Range(Self)(+20pts), Buff Damage[Limited - Taijutsu](1500)(30pts)
+1500 Damage Buff to all Taijutsu attacks.
Sustainable.
---Description: Regulating breathing patterns and keeping the body relaxed even in periods of stress and uncertainty allows for one to deliver their strikes with a power unrealized before.

-Stance of Destruction Accuracy: 10/Lv: 10(A:30/S:20)
... Range(Self)(+20pts), Buff Damage[Limited - Taijutsu](1500)(30pts)
... ((Level: 10 // Style: Taijutsu // Type: Passive // Range: Self // Affinity: None)


Quote:
Calm Mind, Calm Spirit
---Level: 30
---Style: Taijutsu
---Affinity: None
---Type: Passive
---Accuracy: 30
---Range: Self
---Effect: Range(Self)(+20pts), Buff Awareness(100)(50pts)
+100 buff to all Awareness checks.
Sustainable.
---Description: Through practice and meditation a fighter can instill themselves in a calm state allowing their five senses to sharpen and intensify.

-Calm Mind, Calm Spirit Accuracy: 30/Lv: 30(A:300/S:150)
... Range(Self)(+20pts), Buff Awareness(100)(50pts)
... ((Level: 30 // Style: Taijutsu // Type: Passive // Range: Self // Affinity: None)


Quote:
Demonic Illusion - Hell Decent Technique
---Level: 20
---Style: Genjutsu
---Affinity: Fire
---Type: Offensive - Mental
---Accuracy: 30
---Range: Ranged
---Effect: Range(Ranged)(10pts), Charge Up(2)(+12pts), Damage(1000)(10pts), Radius(3)(5pts), Accuracy+(10)(2pts)
Deals 1000 + Seal Strength(x5) Damage to up to 3 Targets.
---Description: Manipulating the surroundings around them rather then directly effecting the victim's sense, the user creates the illusion of great fireballs from hell to come crashing down in the vicinity.

-Demonic Illusion - Hell Decent Technique Accuracy: 30/Lv: 20(A:100/S:40)
... Range(Ranged)(10pts), Charge Up(2)(+12pts), Damage(1000)(10pts), Radius(3)(5pts), Accuracy+(10)(2pts)
... ((Level: 20 // Style: Genjutsu // Type: Offensive - Mental // Range: Ranged // Affinity: Fire)


Quote:
Burning Desire
---Level: 40
---Style: Genjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: Range(Self)(+20pts), Inaccuracy(40)(+4pts), Protection - Mental(1280)(64pts)
Protects 1280 Mental Damage.
Sustainable.
---Description: A self imposed illusion that gives the user a sense of euphoria that in some instances can be so powerful that it actually eliminates any attacks and damage on the mind.

-Burning Desire Accuracy: 0/Lv: (A:200/S:80)
... Range(Self)(+20pts), Inaccuracy(40)(+4pts), Protection - Mental(1280)(64pts)
... ((Level: 40 // Style: Genjutsu // Type: Passive // Range: Self // Affinity: Fire)


Quote:
Sharp Mind
---Level: 30
---Style: Genjutsu
---Affinity: None
---Type: Passive
---Accuracy: 30
---Range: Self
---Effect: Range(Self)(+20pts), Buff Accuracy(100)(50pts)
+100 buff to all Accuracy checks.
Sustainable.
---Description: Keeping the mind in tip top order always presents one with the clearest of thoughts and accurate of actions, allowing one to come out on top in almost every situation.

-Sharp Mind Accuracy: /Lv: (A:300/S:150)
... Range(Self)(+20pts), Buff Accuracy(100)(50pts)
... ((Level: 30 // Style: Genjutsu // Type: Passive // Range: Self // Affinity: None)


Quote:
Fire Release - Grand Fireball Skill
---Level: 40
---Style: Ninjutsu
---Affinity: Fire
---Type: Offensive - Heat
---Accuracy: 40
---Range: Ranged
---Effect: Range(Ranged)(10pts), Damage(3,000)(30pts)
Deals 3000 + Seal Strength*5 Damage
---Description: A classic fire technique that uses large fireballs to incinerate a large area.

-Fire Release - Grand Fireball Skill Accuracy: 40/Lv: 40(A:200/S:80)
... Range(Ranged)(10pts), Damage(3,000)(30pts)
... ((Level: 40 // Style: Ninjutsu // Type: Offensive - Heat // Range: Ranged // Affinity: Fire)


Quote:
Molten Skin
---Level: 20
---Style: Ninjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 20
---Range: Self
---Effect: Range(Self)(+20pts), Protection - Physical(800)(40pts)
Protects 800 Physical Damage.
Sustainable.
---Description: Creating a mold of molten lava around the users' body, the intense heat wards off most attacks through weariness to come near. Though when need also provides a good amount of protection from actual physical contact.

-Molten Skin Accuracy: 20/Lv: 20(A:100/S:40)
... Range(Self)(+20pts), Protection - Physical(800)(40pts)
... ((Level: 20 // Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Fire)


Quote:
Flash Step
---Level: 10
---Style: Ninjutsu
---Affinity: None
---Type: Passive
---Accuracy: 10
---Range: Self
---Effect: Range(Self)(+20pts), Buff Stealth(360)(30pts)
+60 to Stealth Checks.
Sustainable.
---Description: A jutsu that at first sight seems to be a taijutsu skill but in truth actually uses certain set of hand seals before causing the user's body to rapidly move from one spot to the next and in turn enable them to hide from their foes.

-Flash Step Accuracy: 10/Lv: 10(A:100/S:50)
... Range(Self)(+20pts), Buff Stealth(360)(30pts)
... ((Level: 10 // Style: Ninjutsu // Type: Passive // Range: Self // Affinity: None)


Quote:
Swan Dance
---Level: 30
---Style: Taijutsu
---Affinity: Water
---Type: Offensive - Impact
---Accuracy: 30
---Range: Touch
---Effect: Range(Touch)(0pts), Damage(3000)(30pts)
Deals 3000 + Strength*5 Damage
---Description: Using fluid, dance like movements the user moves swiftly into their target's space and strikes them with fast and sharp hits.

-Swan Dance Accuracy: 30/Lv: 30(A:60/S:30)
... Range(Touch)(0pts), Damage(3000)(30pts)
... ((Level: Taijutsu // Style: Ninjutsu // Type: Offensive - Impact // Range: Touch // Affinity: Water)


Quote:
Tidal Wave
---Level: 30
---Style: Ninjutsu
---Affinity: Water
---Type: Offensive - Impact
---Accuracy: 60
---Range: Sight
---Effect:Range(Sight)(20pts), Cool Down(3)(+21pts), Damage(600)(5pts), Radius(7)(15pts)
Deals 600 + Seal Strength*5 Damage to up to 7 Targets.
---Description: An extremely weak yet useful technique in which the user creates a large amount of water around them before sending it out in all directions for as far as the eye can go, capsizing anything in it's path. Truly a technique useful against many foes.

-Tidal Wave Accuracy: 60/Lv: 30(A:150/S:60)
... Range(Sight)(20pts), Cool Down(3)(+21pts), Damage(600)(5pts), Radius(7)(15pts)
... ((Level: 30 // Style: Ninjutsu // Type: Offensive - Impact // Range: Sight // Affinity: Word)


Quote:
Storm Gates
---Level: 50
---Style: Genjutsu
---Affinity: Water
---Type: Passive
---Accuracy: 150
---Range: Self
---Effect: Range(Self)(+20pts), Defend(1/2)(25pts), Automatic Defense(10pts), +Accuracy(175)(35pts)
Costs normal activation to counter with this Jutsu and when countering passive effects go off before the attack hits whether the counter is successful or not.
A Jutsu with this effect automatically defends you while sustained. Rather than activating a new Jutsu to defend you may instead choose to allow your automatic defense to attempt to defend you instead.
You roll as you normally would when activating a Jutsu.
You can combo up other Jutsu as normal with this sustained defense, paying the combo'd Jutsu's costs when the sustained Jutsu is initially activated. This however doesn't keep them all active "unless" they are also sustainable.
Grants +175 Accuracy.
Sustainable.
---Description: Every time that an enemy approaches the user of this technique, whether it be physically or mentally, the vision of the raging waters of the sea will form around the user. Raising and falling, crashing this way and that. Illusions of powerful waves of water will appear to batter away any attempt to harm the user.

-Storm Gates Accuracy: 150/Lv: 50(A:250/S:100)
... Range(Self)(+20pts), Defend(1/2)(25pts), Automatic Defense(10pts), +Accuracy(175)(35pts)
... ((Level: 50 // Style: Genjutsu // Type: Passive // Range: Self // Affinity: Water)


Quote:
Submerged
---Level: 10
---Style: Genjutsu
---Affinity: Water
---Type: Offensive - Mental
---Accuracy: 10
---Range: Ranged
---Effect: Range(Ranged)(10pts), Cool Down(1)(+7pts), Damage(700)(7pts)
Deals 700 + Seal Strength*5 Damage.
---Description: A illusion cast through strange, fluid movements of the user that ensnares the targets mind and begins to manipulate sight touch until they begin to imagine themselves submerged in a great body of water, slowly drowning.

-Submerged Accuracy: 10/Lv: 10(A:50/S:20)
... Range(Ranged)(10pts), Cool Down(1)(+7pts), Damage(700)(7pts)
... ((Level: 10 // Style: Genjutsu // Type: Offensive - Mental // Range: Ranged // Affinity: Water)


Quote:
Whipping Crane
---Level: 30
---Style: Taijutsu
---Affinity: Water
---Type: Passive
---Accuracy: 30
---Range: Self
---Effect: Range(Self)(+20pts), Buff Accuracy[Limited - Taijutsu](150)(50pts)
Grants the user +150 Accuracy to Taijutsu attacks.
Sustainable.
---Description: Charging straight into the opponents attack, the user prepares himself to take out the blow's power completely. Loosening the entire body as though it was simply a flow of water the user intercepts the attack by whipping an open palm into it's center. With a singular flow of the body, the user rotates their body towards the attack and pulls it towards them harmlessly.

-Whipping Crane Accuracy: 30/Lv: 30(A:60/S:30)
... Range(Self)(+20pts), Buff Accuracy[Limited - Taijutsu](150)(50pts)
... ((Level: 30 // Style: Taijutsu // Type: Passive // Range: Self // Affinity: Water)


Quote:
Thunder
---Level: 50
---Style: Ninjutsu
---Affinity: Lightning
---Type: Offensive - Heat
---Accuracy: 50
---Range: Sight
---Effect: Range(Sight)(20pts), Cool Down(3)(+21pts), Damage(4100)(41pts)
Deals 4,100 + Seal Strength*5 Damage.
---Description: A straight foreword technique that surprisingly packs a lot of power. Through a set of hand seals a user can create a powerful blast of lightning from the sky to strike any target in eyesight.

-Thunder Accuracy: 50/Lv: 50(A:500/S:250)
... Range(Sight)(20pts), Cool Down(3)(+21pts), Damage(4100)(41pts)
... ((Level: 50 // Style: Ninjutsu // Type: Offensive - Heat // Range: Sight // Affinity: Lightning)


Quote:
Twin Lightning Dragons
---Level: 40
---Style: Genjutsu
---Affinity: Lightning
---Type: Offensive - Mental
---Accuracy: 75
---Range: Ranged
---Effect: Range(Ranged)(10pts), Cool Down(1)(+7pts), Damage(3,000)(30pts), Accuracy+(35)(7pts)
Deals 3,000 + Seal Strength*5 Damage. Grants +35 Accuracy
---Description: Creating the illusions of storm clouds spreading across the sky, two large serpentine-dragons of lightning stem out from the sky. With a thundering roar they strike down their target, electrocuting them to death as they rip their body to shreds.

-Twin Lightning Dragons Accuracy: 75/Lv: 40(A:400/S:200)
... Range(Ranged)(10pts), Cool Down(1)(+7pts), Damage(3,000)(30pts), Accuracy+(35)(7pts)
... ((Level: 40 // Style: Genjutsu // Type: Offensive - Mental // Range: Ranged // Affinity: Lightning)


Quote:
Name:
---Level:
---Style:
---Affinity:
---Accuracy:
---Range:
---Effect:
---Description:

- Accuracy: /Lv: (A:/S: )
... (effect text goes here)
... ((Level: X // Style: X // Type: X // Range: X // Affinity: X)
 

ssAntonio
Captain


ssAntonio
Captain

PostPosted: Sat Aug 13, 2011 2:49 pm


Quote:
Custom Jutsu(28/33) 3 Clans Techniques


Quote:

---Level: 5
---Style:
---Affinity:
---Type:
---Accuracy:
---Range:
---Effect:
---Description:

- Accuracy:/Lv: 5(A:/S: )
... (effect text)
... ((Level: X // Style: X // Type: X // Range: X // Affinity: X)


Quote:

---Level: 10
---Style:
---Affinity:
---Type:
---Accuracy:
---Range:
---Effect:
---Description:

- Accuracy:/Lv: 10(A:/S: )
... (effect text)
... ((Level: X // Style: X // Type: X // Range: X // Affinity: X)


Quote:

---Level: 15
---Style:
---Affinity:
---Type:
---Accuracy:
---Range: Self
---Effect:
---Description:

- Accuracy:/Lv: 15(A:/S: )
... (effect text)
... ((Level: X // Style: X // Type: X // Range: X // Affinity: X)


Quote:

---Level: 20
---Style:
---Affinity:
---Type:
---Accuracy:
---Range:
---Effect:
---Description:

- Accuracy:/Lv: 20(A:/S: )
... (effect text)
... ((Level: X // Style: X // Type: X // Range: X // Affinity: X)


Quote:

---Level: 25
---Style:
---Affinity:
---Type:
---Accuracy:
---Range:
---Effect:
---Description:

- Accuracy:/Lv: 25(A:/S: )
... (effect text)
... ((Level: X // Style: X // Type: X // Range: X // Affinity: X)


Quote:
Hydrotherapy
---Level: 30
---Style: Ninjutsu
---Affinity: Water
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: Range(Self)(+20pts), Inaccuracy(30)(+3pts), Healing(3150)(63pts)
---Description: When Takera had healed his arm, Notwen had studied the technique the fellow Chuunin used with his Sharingan. He used his knowledge to replicate the jutsu, even though it's nowhere near the level Takera's was. Notwen's version is meant for his own personal use in case Nagamichi is unavailable.

-Hydrotherapy Accuracy: 0/Lv: 30(cost)
... Range(Self)(+20pts), Inaccuracy(30)(+3pts), Healing(3150)(63pts)
... ((Level: 30 // Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Water)


Quote:
Shura, the Blue Flame
---Level: 35
---Style: Ninjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 5
---Range: Self
---Effect: Range(Self)(+20pts), Inaccuracy(30)(+3pts), Buff Damage[Limited: Fire/Ninjutsu](4350)(58pts)
---Description: By uttering "Shura-hito..." before unleashing his fire techniques, Notwen is able to access his Throat Chakra and bestow upon his techniques more damaging power.

-Shura, the Blue Flame Accuracy: 5/Lv: 35(A:175/S:70)
... Range(Self)(+20pts), Inaccuracy(30)(+3pts), Buff Damage[Limited: Fire/Ninjutsu](4350)(58pts)
... ((Level: 35 // Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Fire)


Quote:
Calormen
---Level: 40
---Style: Ninjutsu
---Affinity: Fire
---Type: Offensive - Heat
---Accuracy: 140
---Range: Touch
---Effect: Range(Touch)(0pts), Damage(2000)(20pts), Accuracy+(100)(20pts)
---Description: A technique inspired by the legendary Rasengan, Calormen is a rotating sphere of chakra infused with Notwen's fire element nature. Notwen forms the Calormen, which is naturally orange in color, in the palm of his hand and slams it into the opponent's body. This results in the opponent becoming scorched at the impact zone. Notwen's hand is protected from the heat due to his ability to control and dissipate it.

-Calormen Accuracy: 140/Lv: 40(A:200/S:80)
... Range(Touch)(0pts), Damage(2000)(20pts), Accuracy+(100)(20pts)
... ((Level: 40 // Style: Ninjutsu // Type: Offensive - Heat // Range: Touch // Affinity: Fire)


Quote:
Muddy Water
---Level: 45
---Style: Ninjutsu
---Affinity: Water/Earth
---Type: Passive
---Accuracy: 5
---Range: Self
---Effect: Range(Self)(+20pts), Inaccuracy(40)(+4pts), Buff Stealth[Limited: Jutsu Disguise](207)(69pts)
---Description: If Notwen is in a body of water that's adjacent to land, he can bend it to agitate the soil and create a smoke screen that masks his movements.

-Muddy Water Accuracy: 5/Lv: 45(A:225/S:90)
... Range(Self)(+20pts), Inaccuracy(40)(+4pts), Buff Stealth[Limited: Jutsu Disguise](207)(69pts)
... ((Level: 45 // Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Water/Earth)


Quote:
Cthulhu
---Level: 50
---Style: Ninjutsu
---Affinity: Water
---Type: Passive
---Accuracy: 250
---Range: Ranged
---Effect: Range(Ranged)(10pts), Radius(18 )(40pts)
---Description: Using his Octopus Form and Waterspout techniques in conjuction, Notwen conjures a large embodiment of water that looks like a man with a squid for a head and dragon wings on its back. Although this formation is not sentient, it can be manipulated to look like it is and give further accuracy to Notwen's attacks.

-Cthulhu Accuracy: 250/Lv: 50(A:250/S:100)
... Range(Ranged)(10pts), Radius(18 )(40pts)
... ((Level: 50 // Style: Ninjutsu // Type: Passive // Range: Ranged // Affinity: Water)


Quote:
Calormen Zero
---Level: 55
---Style: Ninjutsu
---Affinity: Fire
---Type: Offensive - Tearing
---Accuracy: 140
---Range: Ranged
---Effect: Range(Ranged)(10pts), Damage(2500)(25pts), Radius(3)(5pts), Accuracy+(75)(15pts)
---Description: Notwen concentrates the Calormen into a smaller sphere, then forcibly ejects the heat away from himself in a beam of thermal energy. It can be used to hit vital spots with precision or, if sustained, be used as a cutting tool.

-Calormen Zero Accuracy: 140/Lv: 55(A:275/S:110)
... Range(Ranged)(10pts), Damage(2500)(25pts), Radius(3)(5pts), Accuracy+(75)(15pts)
... ((Level: 55 // Style: Ninjutsu // Type: Offensive - Tearing // Range: Ranged // Affinity: Fire)


Quote:
Land of Lakes
---Level: 60
---Style: Ninjutsu
---Affinity: Water
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: Range(Self)(+20pts), Inaccuracy(60)(+6ptS), Offensive Requirement("Futton · Furui Chūjitsu")(+5pts), Buff Accuracy[Limited: Water/Ninjutsu](364)(91pts), Defensive Trigger()(0pts)
---Description: Notwen forces any nearby water to collect in the vicinity, potentially flooding the area. Due to the increased availability of water to bend, Notwen's accuracy with the water element increases.

-Land of Lakes Accuracy: 0/Lv: 60(A:300/S:120)
... Range(Self)(+20pts), Inaccuracy(60)(+6ptS), Offensive Requirement("Futton · Furui Chūjitsu")(+5pts), Buff Accuracy[Limited: Water/Ninjutsu](364)(91pts), Defensive Trigger()(0pts)
... ((Level: 60 // Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Water)


Quote:
Youton · Moai Smokescreen [Clan Technique]
---Level: 65
---Style: Ninjutsu
---Affinity: Fire/Earth
---Type: Offensive - De-buff
---Accuracy: 215
---Range: Ranged
---Effect: Range(Ranged)(10pts), Required Offensive("Radiant Nirvana")(+5pts), Melting(6)(30pts), Accuracy+(150)(30pts)
---Description: Notwen forces numerous pillars topped with moai statue heads that open their mouths and eject a rust-colored dust. This dust is composed of fine superheated rocks that damage all inorganic matter. Notwen can control the flow of the dust with his firebending.

-Youton · Moai Smokescreen Accuracy: 215/Lv: 65(A:325/S:130)
... Range(Ranged)(10pts), Required Offensive("Radiant Nirvana")(+5pts), Melting(6)(30pts), Accuracy+(150)(30pts)
... ((Level: 65 // Style: Ninjutsu // Type: Offensive - De-buff // Range: Ranged // Affinity: Fire)


Quote:
Katon · Hi no Tori
---Level: 70
---Style: Ninjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 160
---Range: Ranged
---Effect: Range(Ranged)(10pts), Required Defensive("Suzume Shutsujin no Odori")(+3pts), Damage(2500)(25pts), Lock On(2)(20pts), Accuracy+(90)(18pts)
---Description: An advanced version of the Grand Fireball Jutsu. Notwen to the shape manipulation of the technique to the next level, making it appear as if a flaming phoenix is flying at the target. Even going as far as enabling it to pursue his target in the event that it misses.

-Katon · Hi no Tori Accuracy:/Lv: 70(A:350/S:140)
... Range(Ranged)(10pts), Required Defensive("Suzume Shutsujin no Odori")(+3pts), Damage(2500)(25pts), Lock On(2)(20pts), Accuracy+(90)(18pts)
... ((Level: 70 // Style: Ninjutsu // Type: Passive // Range: Ranged // Affinity: Fire)


Quote:
Exe Force: Kyōdai no Tsume
---Level: 75
---Style: Ninjutsu
---Affinity: Fire
---Type: Offensive - Tearing
---Accuracy: 345
---Range: Ranged
---Effect: Range(Ranged)(10pts), Required Defensive("Suzume no Shahei Uingu")(+3pts), Required Offensive("Exe Kaliba: Suzume no Hane")(5+pts), Cooldown(2)(+14pts), Damage(3000)(30pts), Radius(3)(5pts), Accuracy+(260)(52pts)
---Description: By slashing the Exe Kaliba in a great arc, Notwen releases a torrent of flames capable of cutting through anything in their path.

-Exe Force: Kyōdai no Tsume Accuracy:/Lv: 75(A:375/S:150)
... Range(Ranged)(10pts), Required Defensive("Suzume no Shahei Uingu")(+3pts), Required Offensive("Exe Kaliba: Suzume no Hane")(5+pts), Cooldown(2)(+14pts), Damage(3000)(30pts), Radius(3)(5pts), Accuracy+(260)(52pts)
... ((Level: 75 // Style: Ninjutsu // Type: Offensive - Tearing // Range: Ranged // Affinity: Fire)


Quote:
Kuchiyose: Sensō Suzume
---Level: 80
---Style: Ninjutsu
---Affinity: n/a
---Type: Passive
---Accuracy: 0
---Range: Touch
---Effect: Range(Touch)(0pts), Inaccuracy(80)(+8pts), Summon(Base)(20pts), Summon Items(2)(20pts), Summon Jutsus(3)(30pts), Summon Enhanced Stats[+6 Seal Strength](3pts), Instant Summon Attack(5pts), Animal Mount(10pts)
---Description: Notwen's family made a summoning contract with a clan of giant Kalavinka Sparrows some time in the past. Notwen's personal summon, Kaala, is unable to speak, but can communicate with him and others via thoughts. They have been inseparable friends since Kaala hatched from his egg. When Kaala is first summoned he appears in his native form, which is that of a crimson-gold feathered sparrow donned in lustered ebony armor. He can also take on the form of an elegantly garbed young man.

-Kuchiyose: Sensō Suzume Accuracy: 0/Lv: 80(A800/S400)
... Range(Touch)(0pts), Inaccuracy(80)(+8pts), Summon(Base)(20pts), Animal Mount(10pts)
... ((Level: 80 // Style: Ninjutsu // Type: Passive // Range: Touch // Affinity: n/a)


Quote:
Hōō Shuyoku Ōarashi
---Level: 85
---Style: Ninjutsu
---Affinity: Fire
---Type: Offensive - Heat
---Accuracy: 285
---Range: Ranged
---Effect: Range(Ranged)(10pts), Required Defensive("Suzume Shutsujin no Odori"/"Suzume no Shahei Uingu")(+6pts), Damage(3500)(35pts), Radius(5)(10pts), Accuracy+(180)(36pts)
---Description: Notwen covers his arms with the flaming wings and fans them out forcibly, igniting bursts of flames from the ground that assail any target within thirty feet.

-Hōō Shuyoku Ōarashi Accuracy: 285/Lv: 85(cost)
... Range(Ranged)(10pts), Required Defensive("Suzume Shutsujin no Odori"/"Suzume no Shahei Uingu")(+6pts), Damage(3500)(35pts), Radius(5)(10pts), Accuracy+(180)(36pts)
... ((Level: 85 // Style: Ninjutsu // Type: Offensive - Heat // Range: Ranged // Affinity: Fire)


Quote:
Suzume no Shahei Uingu
---Level: 90
---Style: Ninjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: Range(Self)(+20pts), Inaccuracy(90)(+9pts), Required Defensive("Suzume Shutsujin no Odori")(+3ps), Stat Buff - Toughness(122)(61pts), Protection - Physical(1220)(61pts), Defensive Trigger(1)(0pts)
---Description: Notwen tunes into the Sage chakra of the sparrows and sprouts wings of golden flames from his back. These wings grant him bodily fortitude and can also be used as bumpers for incoming attacks.

-Suzume no Shahei Uingu Accuracy: 0/Lv: 90(A:450/S:180)
... Range(Self)(+20pts), Inaccuracy(90)(+9pts), Required Defensive("Suzume Shutsujin no Odori")(+3ps), Stat Buff - Toughness(122)(61pts), Protection - Physical(1220)(61pts), Defensive Trigger(1)(0pts)
... ((Level: 90 // Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Fire)


Quote:
Exe Kaliba: Suzume no Hane [Clan Technique]
---Level: 95
---Style: Ninjutsu
---Affinity: Fire/Water
---Type: Offensive - Tearing
---Accuracy: 185
---Range: Touch
---Effect: Range(Touch)(0pts), Required Defensive("Suzume Shutsujin no Odori")(+3pts), Offensive Trigger(1)(0pts), Damage(2500)(25pts), Disable(10pts), Elemental Limiter(Fire/Water)(20pts), Boiling(2500)(25pts), Accuracy+(90)(18pts)
---Description: The Exe Kaliba is the sword that all sparrows from Redwing Valley carry. It is made from a liquid chrome alloy that can become solid once pressure is applied. Notwen first manifests the alloy into this reality and fashions it into a sword shape with his bending, then he proceeds to use it to slash at his opponent.

-Exe Kaliba: Suzume no Hane Accuracy: 185/Lv: 95(A:190/S:95)
... Range(Touch)(0pts), Required Defensive("Suzume Shutsujin no Odori")(+3pts), Offensive Trigger(1)(0pts), Damage(2500)(25pts), Disable(10pts), Elemental Limiter(Fire/Water)(20pts), Boiling(2500)(25pts), Accuracy+(90)(18pts)
... ((Level: 95 // Style: Ninjutsu // Type: Offensive - Tearing // Range: Touch // Affinity: Fire)


Quote:
Jouryoku Ninpo · Tengoku no Ito
---Level: 100
---Style: Ninjutsu
---Affinity: Fire
---Type: Offensive
---Accuracy: 475
---Range: Ranged
---Effect: Range(Ranged)(10pts), Mind Control(5pts), Corpse Manipulation(5pts), Puppet Hijack(5pts), Accuracy+(375)(75pts)
---Description: Using the Soul Streaming Puppeteer Arts he learned while he stayed in Jouryoku Village, Notwen is able to control most objects with greater ease.

-Jouryoku Ninpo · Tengoku no Ito Accuracy: 475/Lv: 100(A:500/S:200)
... Range(Ranged)(10pts), Mind Control(5pts), Puppet Hijack(5pts), Accuracy+(400)(80pts)
... ((Level: 100 // Style: Ninjutsu // Type: Offensive - De-Buff // Range: Ranged // Affinity: Fire)


Quote:
With All the Stregth of a Raging Fire
---Level: 105
---Style: Ninjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 5
---Range: Self
---Effect: Range(Self)(+20pts), Inaccuracy(100)(+10pts), Stat Buff - Seal Strength(270)(135pts)
---Description: Having used the fire element for most of his life, Notwen has learned a way to increase the power behind his ninjutsu.

-With All the Stregth of a Raging Fire Accuracy: 5/Lv: 105(A:525/S:210)
... Range(Self)(+20pts), Inaccuracy(100)(+10pts), Stat Buff - Seal Strength(270)(135pts)
... ((Level: 105 // Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Fire)


Quote:
Dafter Hands
---Level: 110
---Style: Ninjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: Range(Self)(+20pts), Inaccuracy(110)(+11pts), Stat Buff - Seal Speed(282)(141pts)
---Description: Due to his experience using puppets and ninjutsu, Notwen's fingers and hand have gained a greater range of flexibility which allow him to weave seals quicker and with more efficience.

-Dafter Hands Accuracy: 0/Lv: 110(A:550/S:220)
... Range(Self)(+20pts), Inaccuracy(110)(+11pts), Stat Buff - Seal Speed(282)(141pts)
... ((Level: 110 // Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Fire)


Quote:
Youton · Dōka Genshō [Clan Technique]
---Level: 115
---Style: Ninjutsu
---Affinity: Fire/Earth
---Type: Offensive - Internal
---Accuracy: 265
---Range: Ranged
---Effect: Range(Ranged)(10pts), Offensive Requirement("Griinza: Chains of Limbo")(+5pts), Damage(2000)(20pts), Melting(3)(15pts), Soul Absorption(1000)(30pts), Viral Siphon[Chakra](300)(15pts), Accuracy+(150)(30pts)
---Description: By synchronizing the empathic element of the Heart Chakra and the understanding achieved through the Crown Chakra, Notwen is able to emulate a process called the Assimilation Phenomenon. By using the green flames as a medium, Notwen forces the flames to form into needles that pierce the bound captive's skin and absorb their chakra. At the same time he's introducing lava into the captive's blood stream, which cools rapidly into jagged crystal clusters. As these crystals travel througout the body, anything they cut begins to crystallize as well. If the process is allowed to continue for long enough, the crystals will begin to grow through the the captive's skin and envelop them completely before they shatter. Clothes and items that come in contact with the green flames would be either destroyed or badly damaged.

-Youton · Dōka Genshō Accuracy: 265/Lv: 115(A:575/S:230)
... Range(Ranged)(10pts), Offensive Requirement("Griinza: Chains of Limbo")(+5pts), Damage(2000)(20pts), Melting(3)(15pts), Soul Absorption(1000)(30pts), Viral Siphon[Chakra](300)(15pts), Accuracy+(150)(30pts)
... ((Level: 115 // Style: Ninjutsu // Type: Offensive - Internal // Range: Ranged // Affinity: Fire/Earth)


Quote:
Griinza: Chains of Limbo
---Level: 120
---Style: Ninjutsu
---Affinity: Fire/Earth
---Type: Offensive - De-buff
---Accuracy: 120
---Range: Ranged
---Effect: Range(Ranged)(10pts), Stun[H: 140(70pts)/D: 5(15pts)], Accuracy+(125)(25pts), Offensive Requirement(0pts)
---Description: Utilizing the green flame's ability to solidify, Notwen transforms them into fetters to hold his enemies in place during battle. He can also use this technique as a grappling hook and safety tether.

-Griinza: Chains of Limbo Accuracy: 245/Lv: 120(A:600/S:240)
... Range(Ranged)(10pts), Stun[H: 140(70pts)/D: 5(15pts)], Accuracy+(125)(25pts), Offensive Requirement(0pts)
... ((Level: 120 // Style: Ninjutsu // Type: Offensive - De-Buff // Range: Ranged // Affinity: Fire/Earth)


Quote:
Suzume Shutsujin no Odori
---Level: 125
---Style: Ninjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 5
---Range: Self
---Effect: Range(Self)(+20pts), Inaccuracy(120)(+12pts), Buff Potency[Limited: Offensive/Ninjutsu/Fire](62 cool (157pts), Defensive Trigger(4)(0pts)
---Description: Notwen begins to move his body in an avian fashion. This allows the senjutsu chakra of sparrows to enter his body easier. which causes his chakra to flare up and increase the offensive capacity of his techniques.

-Suzume Shutsujin no Odori Accuracy: 5/Lv: 125(A:625/S:250)
... Range(Self)(+20pts), Inaccuracy(120)(+12pts), Buff Potency[Limited: Offensive/Ninjutsu/Fire](62 cool (157pts), Defensive Trigger(4)(0pts)
... ((Level: 125 // Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Fire)


Quote:
Geyser Mirage
---Level: 130
---Style: Ninjutsu
---Affinity: Fire/Water
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: Range(Self)(+20pts), Inaccuracy(130)(+13pts), Clones[Illusory](26)(52pts), Buff Potency[Limited: Passive/Ninjutsu/Fire)(444)(111pts)
---Description: Notwen manipulates the water vapor left over from his Furui Chūjitsu technique into twenty-six copies of himself. Due to the heat waves generated by Radiant Nirvana, the clones will not be too distinguishable from himself unless the attacker moves in to point blank range.

-Geyser Mirage Accuracy: 0/Lv: 130(A:260/S:130)
... Range(Self)(+20pts), Inaccuracy(130)(+13pts), Clones[Illusory](26)(52pts), Buff Potency[Limited: Passive/Ninjutsu/Fire)(444)(111pts)
... ((Level: 130 // Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Fire/Water)


Quote:
Kyōi [Forbidden Technique]
---Level: 135
---Style: Ninjutsu
---Affinity: n/a
---Type: Offensive - Cold
---Accuracy: 660
---Range: Sight
---Effect: Range(Sight)(20pts), Blood Pact(+65pts), Cooldown(2)(+14pts), Damage(4000)(40pts), Disable(4)(40pts), Radius(7)(15pts), Accuracy+(495)(99pts)
---Description: Kyōi, Portent, is a technique new skill Notwen was able to develop the day Lightning Country was attacked by unknown terrorists. It manifests in the form of blackish blue flames that suck out the heat from whatever they burn. These flames have the ability to block the use of chakra, effectively blocking the opponent's ability to use some techniques.

-Kyōi Accuracy: 660/Lv: 135(A:1350/S:675)
... Range(Sight)(20pts), Blood Pact(+65pts), Cooldown(2)(+14pts), Damage(4000)(40pts), Disable(4)(40pts), Radius(7)(15pts), Accuracy+(495)(99pts)
... ((Level: 135 // Style: Ninjutsu // Type: Offensive - Cold // Range: Sight // Affinity: n/a)


Quote:
Third Sharingan [Clan Technique]
---Level: 140
---Style: Ninjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: Range(Self)(+20pts), Inaccuracy(140)(+14pts), Copy Jutsu(174)(174pts)
[Copy: LV 170 and under / Mimic: LV 85 and under]
---Description:

-Third Sharingan Accuracy: 0/Lv: 140(A:700/S:280)
... Range(Self)(+20pts), Inaccuracy(140)(+14pts), Copy Jutsu(174)(174pts)
... ((Level: 140 // Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Fire)


Quote:
Mastered Crown
---Level: 145
---Style: Ninjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 5
---Range: Self
---Effect: Range(Self)(+20pts), Inaccuracy(140)(+14pts), Buff Awareness(35 cool (179pts)
---Description: The dome of awareness created by Notwen's use of the Crown Chakra has evolved to be a sphere that allows him to see in every direction, even what's beneath his feet underground.

-Mastered Crown Accuracy:5/Lv: 145(A:725/S:290)
... Range(Self)(+20pts), Inaccuracy(140)(+14pts), Buff Awareness(35 cool (179pts)
... ((Level: 145 // Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Fire)


Quote:
Griinza, the Emerald Blaze
---Level: 150
---Style: Ninjutsu
---Affinity: Fire/Earth
---Type: Passive
---Accuracy: 575
---Range: Self
---Effect: Defend(1/2)(75pts), Range(Self)(+20pts), Automatic Defense(10pts), Accuracy+(425)(85pts)
---Description: Through meditation of the Heart Chakra, Notwen was unable to release the power of the green flame that protects all things: Griinza. This fire has the power to encase what it burns in a layer of tough emerald-like material. When it solidifies it has the ability to distort the image of whatever is behind it so it makes it difficult to launch illusions at the user.

-Griinza, the Emerald Blaze Accuracy: 575/Lv: 150(A:750/S:300)
... Defend(1/2)(75pts), Range(Self)(+20pts), Automatic Defense(10pts), Accuracy+(425)(85pts)
... ((Level: 150 // Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Fire/Earth)


Quote:
Futton · Furui Chūjitsu [Clan Technique]
---Level: 155
---Style: Ninjutsu
---Affinity: Fire/Water
---Type: Offensive - Heat
---Accuracy: 445
---Range: Sight
---Effect: Range(Sight)(20pts), Charge Up(2)(+12pts), Required Offensive("Radiant Nirvana")(+5pts), Damage(3000)(30pts), Boiling(3000)(30pts), Radius(7)(15pts), AoE(25pts), Accuracy+(260)(52pts), Offensive Trigger(2)(0pts)
---Description: Notwen heats up any groundwater in the area to the boiling point with his chakra before forcing it up through the ground to scald his opponents.

-Futton · Furui Chūjitsu Accuracy: 445/Lv: 155(A:310/S:155)
... Range(Sight)(20pts), Charge-Up(2)(+12pts), Required Offensive("Radiant Nirvana")(+5pts), Damage(3000)(30pts), Boiling(3000)(30pts), Radius(7)(15pts), AoE(25pts), Accuracy+(260)(52pts), Offensive Trigger(2)(0pts)
... ((Level: 155 // Style: Ninjutsu // Type: Offensive - Heat // Range: Sight // Affinity: Fire/Water)


Quote:
Heat Beam Eyes
---Level: 160
---Style: Ninjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 0
---Range: Self
---Effect: Range(Self)(+20pts), Inaccuracy(160)(+16pts), Buff Accuracy[Limited: Fire/Ninjutsu](784)(196pts)
---Description: Notwen sends chakra into his eyes, which increases his ability to spot heat signatures, increasing the accuracy of his techniques exponentially.

-Heat Beam Eyes Accuracy: 0/Lv: 160(A:800/S:320)
... Range(Self)(+20pts), Inaccuracy(160)(+16pts), Buff Accuracy[Limited: Fire/Ninjutsu](784)(196pts)
... ((Level: 160 // Style: Ninjutsu // Type: Passive // Range: Self // Affinity: Fire)


Quote:
Radiant Nirvana
---Level: 165
---Style: Ninjutsu
---Affinity: Fire
---Type: Offensive - De-Buff
---Accuracy: 520
---Range: Sight
---Effect: Range(Sight)(20pts), Radius(5)(10pts), De-Buff - Resilience[Limited: Nin/Fire/Heat](-340)(68pts), Accuracy+(335)(67pts), Offensive Trigger(2)(0pts)
---Description: Notwen concentrates his chakra into a dense sphere of light and makes it float into the air. While the sphere is in the air it will continue to remain above the target(s). The sphere will then begin to emit heat waves that will drastically increase the temperature of the landscape within the area it occupies, which is generally anywhere within Notwen's sight. This may also cause opponents within range of the technique to become more susceptible to Fire techniques.

-Radiant Nirvana Accuracy: 520/Lv: 165(A:825/S:330)
... Range(Sight)(20pts), Radius(5)(10pts), De-Buff - Resilience[Limited: Nin/Fire/Heat](-340)(68pts), Accuracy+(335)(67pts), Offensive Trigger(2)(0pts)
... ((Level: 165 // Style: Ninjutsu // Type: Offensive - De-Buff // Range: Sight // Affinity: Fire)


Quote:
Name:
---Level:
---Style:
---Affinity:
---Accuracy:
---Range:
---Effect:
---Description:

- Accuracy: /Lv: (A:/S: )
... (effect text goes here)
... ((Level: X // Style: X // Type: X // Range: X // Affinity: X)
 
PostPosted: Sat Aug 13, 2011 2:50 pm


Quote:
Summon//Ally//Puppet

Quote:
Kaala

Stats

Resolve

---Chakra: N/A
---Stamina: 8000
---Focusing: N/A
---Toughness: 109

Taijutsu

---Strength: 141
---Agility: 199

Ninjutsu

---Seal Strength: 167
---Seal Speed: 279

Genjutsu

---Intelligence: 505
---Will Power: 218


Quote:
Items


Sparrow's Exe Kaliba
---Level: 70
---Style: Ninjutsu
---Type: Offensive - Tearing
---Accuracy: 195
---Range: Touch
---Uses: 40/40
---Effect: Range(Touch)(0pts), Damage(2500)(25pts), Accuracy+(125)(25pts), Uses(40)(20pts)
---Description: The Exe Kaliba is the sword that all sparrows from Redwing Valley carry. It is made from a liquid chrome alloy that can become solid once pressure is applied.

-Sparrow's Exe Kaliba (Uses: 40/40)/Accuracy: 195
... (Level: 70 // Style: Ninjutsu // Type: Offensive - Tearing // Range: Touch //)
... Range(Touch)(0pts), Damage(2500)(25pts), Accuracy+(125)(25pts), Uses(40)(20pts)

Ebony Armor/Down Robes
---Level: 70
---Style: Ninjutsu
---Type: Passive
---Accuracy: 0
---Range: Self
---Uses: 40/40
---Effect: Range(Self)(+20pts), Inaccuracy(70)(+7pts), Protection - Physical(1540)(77pts), Uses(40)(20pts)
---Description: Depending on which form he takes, Kaala has two different outfits. In his sparrow form he wears strong Ebony Armor that shines with black luster, but while in his humanoid form he wears robes composed of sparrow down.

-Ebony Armor/Down Robes (Uses: 40/40)/Accuracy: 0
... (Level: 70 // Style: Ninjutsu // Type: Passive // Range: Self //)
... Range(Self)(+20pts), Inaccuracy(70)(+7pts), Protection - Physical(1540)(77pts), Uses(40)(20pts)


Quote:
Jutsus


Suzume Tenrai Shuuha
---Level: 70
---Style: Ninjutsu
---Affinity: Fire
---Type: Offensive - Internal
---Accuracy: 220
---Range: Touch
---Effect: Range(Touch)(0pts), Disable(20pts) Damage(2000)(20pts), Accuracy+(150)(30pts)
---Description: Kaala gets close to his opponent and puts a hand on their chest. Then he sends a wave of sacred fire that burns through the foe's body, burning their insides and blocking their chakras.

-Suzume Tenrai Shuuha Accuracy: 220/Lv: 70(A:350/S:140)
... Range(Touch)(0pts), Disable(20pts) Damage(2000)(20pts), Accuracy+(150)(30pts)
... ((Level: 70 // Style: Ninjutsu // Type: Offensive - Internal // Range: Touch // Affinity: Fire)

Steel Wing
---Level: 70
---Style: Ninjutsu
---Affinity: Fire/Earth
---Type: Offensive Tearing
---Accuracy: 170
---Range: Ranged
---Effect: Range(Ranged)(10pts), Damage(2000)(20pts), Melting(4)(20pts), Accuracy+(100)(20pts)
---Description: Kaala coats some of his feathers in ebony and launches them at his opponent. The feathers then proceed to cut away at both skin and clothing/armor.

-Steel Wing Accuracy: 170/Lv: 70(A:350/S:140)
... Range(Ranged)(10pts), Damage(2000)(20pts), Melting(4)(20pts), Accuracy+(100)(20pts)
... ((Level: 70 // Style: Ninjutsu // Type: Offensive - Tearing // Range: Ranged // Affinity: Fire/Earth)

Shield Wing
---Level: 70
---Style: Ninjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 245
---Range: Touch
---Effect: Range(Touch)(0pts), Defend(1/2)(35pts), Accuracy+(175)(35pts)
---Description: Kaala uses his wings to defend himself against incoming attacks.

-Shield Wing Accuracy: 245/Lv: 70(A:350/S:140)
... Range(Touch)(0pts), Inaccuracy(70)(+7pts), Summon(Base)(20pts),
... ((Level: 70 // Style: Ninjutsu // Type: Passive // Range: Touch // Affinity: Fire)
 

ssAntonio
Captain


ssAntonio
Captain

PostPosted: Sat Aug 13, 2011 2:51 pm


Quote:
Summon//Ally//Puppet

Quote:
Nagamichi Irikura

Stats

Resolve

---Chakra: 7,900
---Stamina: 4,400
---Focusing: 36
---Toughness: 50

Taijutsu

---Strength: 67
---Agility: 83

Ninjutsu

---Seal Strength: 67
---Seal Speed: 133

Genjutsu

---Intelligence: 212
---Will Power: 105


Quote:
Items

Hagia du Albae
---Level: 90
---Style: Ninjutsu
---Accuracy: 240
---Range: Self
---Uses: 40/40
---Effect: Range(Self)(+20pts), Uses(40)(20pts), Buff Potency - Limited[Passive/Ninjutsu](80)(40pts)/Split(Touch)(2pts)/Accuracy+(140)(28pts), Damage(2000)(20pts), Offensive Trigger(3)(0pts)
---Description: Nagamichi's blade. It was forged from a rare metal that turns white once refined and shaped. It has the ability to channel the spirits that aid his techniques.


Quote:
Jutsus

Healing Soul - Lilien
---Level: 90
---Style: Ninjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 225
---Range: Touch
---Effect: Range(Touch)(0pts), Required Offensive("Hagia du Albae")(+5pts), Healing(2000)(40pts), Buff Healing - Limited[Fire](125)(5pts), Buff Medicate - Limited[Fire/Ninjutsu](100)(25pts), Accuracy+(125)(25pts)
---Description: By channeling the soul of Lilien through the blade of his sword, Nagamichi extends an aura of white energy that covers the target and heals their injuries.

Destructive Soul - Ragnarok
---Level: 90
---Style: Ninjutsu
---Affinity: Fire
---Type: Offensive - Tearing
---Accuracy: 265
---Range: Touch
---Effect: Range(Touch)(0pts), Required Offensive("Hagia du Albae")(+5pts), Damage(2000)(20pts), Tick(1000)(20pts), Viral Siphon[Stamina](400)(20pts), Accuracy+(175)(35pts)
---Description: By channeling the soul of Ragnarok through the blade of his sword, it creates a warped replica of Hagia du Albae in his other hand. This replica is swathed in a poisonous miasma and is off-black in color.

Protective Soul - Ailin
---Level: 90
---Style: Ninjutsu
---Affinity: Fire
---Type: Passive
---Accuracy: 315
---Range: Touch
---Effect: Range(Touch)(0pts), Required Offensive("Hagia du Albae")(+5pts), Defend(50pts), Accuracy+(225)(45pts)
---Description: By channeling the soul of Ailin through the blade of his sword, two large angel-like wings sprout from the hilt and create a shield that can ward off many attacks. The shield's size depends on the size of the technique being blocked.
 
PostPosted: Sat Aug 13, 2011 2:53 pm


Quote:
Summon//Ally//Puppet

Quote:
Novvus

Stats

Resolve

---Chakra: N/A
---Stamina: 5200
---Focusing: N/A
---Toughness: 105

Taijutsu

---Strength: 134
---Agility: 166

Ninjutsu

---Seal Strength: 134
---Seal Speed: 266

Genjutsu

---Intelligence: 425
---Will Power: 210


Quote:
Items

NONE


Quote:
Jutsus

All Except Bloodline
 

ssAntonio
Captain


ssAntonio
Captain

PostPosted: Sat Aug 13, 2011 2:53 pm


Quote:
Summon//Ally//Puppet
 
Reply
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