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Posted: Sat Aug 13, 2011 1:25 pm
Quote:   RP Details Gaian: ssAntonio Character Name: Sai Orasakai Age: 23 Height: 5'10 Weight: 157 Clan: Uchiha / Mizu Role: Combat Affinity: Water & Wind Village: Mist Village Rank: Chuunin History: ~* TBA *~
Quote: DD Items: -Dual Bloodlines -Pseudo Demon Pill -Scroll of Genesis -Clone Doll
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Posted: Sat Aug 13, 2011 1:26 pm
Quote: Level: 53 98720 /100980 EXP
Stats
Resolve ---Chakra: 20,700 ---Stamina: 8,800 ---Focusing: 119 ---Toughness: 136
Taijutsu: ---Strength: 86 ---Agility: 279
Ninjutsu: ---Seal Strength: 210 ---Seal Speed: 283
Genjutsu: ---Intelligence: 420 ---Will Power: 102
Quote: Missions Completed: D: Community Watch (x2) C: To Kill a Mockingbird B:
A:
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Posted: Sat Aug 13, 2011 1:28 pm
Quote: Clan Abilities ---Ice Affinity Mizu are very odd and dangerous. There clan is born with an affinity for Chakra elements that normally take years and years to train. Mizu begin with two affinities (ie they can't choose), Water and Wind. This makes them very good with Ice, which shares both affinities. +50 Accuracy with Ice Jutsu
---Perfect Mimic +50 to Dodge Checks
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Posted: Sat Aug 13, 2011 1:29 pm
Perks
Quote: Chakra Bank -Requirements: 10k Chakra -Description: Stores Chakra expelled from attacks the user was able to transfer by gathering the energy dissipated by there own counter. -Effect: Whenever you counter an attack, if successful then for every Level you are you gain up to 20 Chakra in a Bank to spend. That Chakra gain can not exceed the cost of the Jutsu (with combo's) that the enemy used. Combat. -Type: Passive -Limits: May only be taken once.
Quote: Chakra Regeneration v1 -Requirements: Level 5 -Description: Some shinobi have some form of regenerating ability. It is rare but it does happen and can be helpful. -Effect: While sustained the user regains X amount of Chakra during their Payment Phase. X is based upon how many times this perk has been taken. First Time: 75. Second Time: 150. Third Time: 225. -Type: Passive -Limits: Maybe Taken Upto 3 Times.
Quote: Chakra Regeneration v2 -Requirements: Level 20, Chakra Regeneration v1 -Description: Some shinobi have some form of regenerating ability. It is rare but it does happen and can be helpful. -Effect: While sustained the user regains X amount of Chakra during their Payment Phase. X is based upon how many times this perk has been taken. First Time: 125. Second Time: 250. Third Time: 375. -Type: Passive -Limits: Maybe Taken Upto 3 Times.
Quote: Chakra Regeneration v3 -Requirements: Level 45, Chakra Regeneration v2 -Description: Some shinobi have some form of regenerating ability. It is rare but it does happen and can be helpful. -Effect: While sustained the user regains X amount of Chakra during their Payment Phase. X is based upon how many times this perk has been taken. First Time: 225. Second Time: 550. Third Time: 775. -Type: Passive -Limits: Maybe Taken Upto 3 Times.
Quote: Dual Activation -Requirements: 200 Int -Description: This allows you to combo much easier than normal, allowing you to exceed the normal limits of combo's but at a hefty cost. -Effect: When performing a combo, you may add in another skill to the combo for free (ie it doesn't count towards your maximum Jutsu allowed in a combo) but with DOUBLE the Chakra/Fatigue cost for activation IF it meets a few requirements: -The "free" skill you combo on has to be of equal or lower level to the skill it's being chained to. Note, the sustain cost of any skill combo'd on is not doubled however, simply the activation for adding it to the combo. -Type: Offensive -Limits: May only be taken Once.
Quote: Erased Mind -Requirements: 250 Int -Description: Hunter Nin have the unique abilities to scavenge through the minds of their targets and erase jutsu that they may have learned in their past. This is usually done when a shinobi goes rouge and has knowledge of village or clan jutsu that said parties would rather kept private. -Effect: By preforming a check of your Int(x2) + Int Buff(x2) + Lvl*5 + Awareness(Must be flat awareness not limited) Item/Jutsu Buffs vs target's Int(x2) + Toughness(x2) + Lvl*15 and succeeding the user may erase one technique for the target's normal technique bank. For each degree they succeed by they can remove another technique. -Type: Offensive -Limits: May only be taken once. Tracker. This may only be done on a target that is KO'd or Stunned. This check can only be done twice.
Quote: Flash -Requirements: Level 25 -Description: A powerfully quick movement that can give a person the edge needed to win a fight. -Effect: Increases the range of all your techniques by 1(Can not surpass Sight Range). This can only be used once every three turns. -Type: Offensive -Limits: May only be taken once.
Quote: Keen Eye -Requirements: Level 20 -Description: Having the ability to see and predict the movements of a foe can come in real handy to a fighter, especially when trying to react to an attack. -Effect: Reduces the range of all techniques belonging to the enemy by 1 when you contest their rolls or they contest yours. Range can not be reduced farther then self. (This has no effect on the RPical setting but simply for the Range bonus) -Type: Passive -Limits: May only be taken once. Tracker.
Quote: Snare Traps -Requirements: 250 Int -Description: A sneaky type of trap that is really great at stopping foes from hiding or running away. -Effect: Cuts your combo limit in half. When activated, the user makes a stealth check - The foe may react and if successful will know the location of all the traps. During every payment phase the enemy must make an awareness check against that check and should they fail they will be stunned for the rest of their turn and taken out of stealth, should they be in it. They will still be able to react to defend but with a debuff to their PC based upon the user's lvl*10. -Type: Offensive -Limits: May only be taken once.
Quote: Teleport -Requirements: Chuunin Rank -Description: An unique and difficult technique used by higher ranked shinobi. Also known as Instantaneous Body Movement. -Effect: While out of battle, a player may be allowed to instantly move from one location to the next within a country without having to do any wait times or lines. This may only be done once per week. (If caught cheating with this we will remove the perk and you may not be able to use it again. If caught continuing or using without this perk more severe consequences may ensue.) While in battle, gain +200 to all Flee Checks. -Type: Innate -Limits: May only be taken once.
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Posted: Sat Aug 13, 2011 1:30 pm
Quote: Name: Poseidon’s Trident ---Level: 200 ---Style: Ninjutsu ---Type: Passive ---Accuracy: 0 ---Range: Self ---Uses: 36/36 ---Effect: Buff-Accuracy//Limited-Water-Ninjutsu(88 cool (222pts), Inaccuracy(200)(+20pts), Range(-1)(+20pts), Uses(36)(18pts)
Grants a +888 Accuracy Buff to all of the user's Ninjutsu Water Techniques.
---Description: Found during one of Mizukage Hatari's adventures in Water country and strengthened by a legendary blacksmith in the Hidden Mist. Poseidon’s Trident, a legendary and powerful artifact fabled to cause earthquakes when striking the ground and control the sea when near. Out of all of the legendary god’s weapon’s, this is one of his strongest. The one wielding this weapon is unable to physically hold it but is granted the ability to control it psychically.
Quote: Name: Inari's Beads ---Level: 200 ---Style: Ninjutsu ---Type: Passive ---Accuracy: 0 ---Range: Self ---Uses: 50/50 ---Effect: Inaccuracy(200)(20pts), Buff-Damage(5,375)(215pts), Range(-1)(+20pts), Uses(50)(25pts)
Grants a +5,375 Damage Buff to all of the user's techniques.
---Description: A small black pouch with the kanji ??(FREE) sowed in red on the side. Within the pouch resides thirty-six marbles that have an overwhelming amount of chakra infused into them. The user can draw upon this seemingly infinite amount of energy to empower their techniques.
Quote: Name: Mist Cloak ---Level: 200 ---Style: Ninjutsu ---Type: Passive ---Accuracy: 0 ---Range: Self ---Uses: 36/36 ---Effect: Inaccuracy(200)(20pts), Buff-Stealth//Sneaking(666)(222pts), Uses(36)(18pts)
Grants a +666 Stealth Buff to all Sneaking Stealth Checks.
---Description: An uniquely designed capsule crafted by the legendary inventors of the Mist Village. By embedding chakra into the capsule, the device will emulate the characteristics of the user. Upon activation an artifical mist is created to fill a hundred foot radius, the mist releases a chakra signature identical to the one embedded into the capsule original. Also the mist will faintly carry the scent of the user as well as mock their heat signature. These devices are so faint that a normal person would only notice the fact that the mist reduces vision on the user but any who that are expertise at tracking will find that the mist will appear as nothing but a large extension of the user, making tracking them within the mist rather difficult and visa verse, sneaking around in the mist is extremely useful for the user.
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Posted: Sat Aug 13, 2011 1:31 pm
Quote: Jutsu List
Upgrades// [105] [100] [95] [90] [85] [80] [75] [70] [65] [60] [55] [50] [45] [40] [35] [30] [25] [20] [15] [10] [5]
-Level 140 // World at Sea -Level 135 // Home at Sea -Level 130 // Sea Dragon -Level 125 // Storm Realm -Level 120 // Summoning - Chame the Nymph -Level 115 // Life Drain - Forbidden //Bloodline: Mizu -Level 110 // Summoning - Dekobou the Nymph -Level 105 // Maelstrom Pierce -Level 100 // Thunder Jumping - Forbidden -Level 95 // Crystalline Encasement - Bloodline: Mizu -Level 90 // Tsukiyamoru -Level 85 // Gungnir -Level 80 // Gaki's Tears - Bloodline: Mizu -Level 75 // Vaun's Revenge -Level 70 // Hatari's Curse -Level 65 // Hitori's Blessing -Level 60 // Heaven's Roar -Level 55 // Opal Utopia -Level 50 // Ryuu's Ashes -Level 45 // Assassin's Blades -Level 40 // Bow of Hiun - Bloodline: Mizu -Level 35 // Fluid Sword Style -Level 30 // Lightning Release - Raijin Bullet -Level 25 // Mist Sword Style: Cleaning Grand Whirlpool -Level 20 // Mizudeppou no Jutsu -Level 15 // Water Barrier -Level 10 // Goddess' Guarding -Level 5 // Twin Wings
-Normal //
-Basic // Guardian's Wings -Basic // Goddess' Barrier: Wings of Guidance -Basic // Arashi Bullet -Basic // Mist Assassin's Sword Style -Basic // Poseidon's Gungnir -Basic // Crystalline Serpent -Basic // Life Stealing Dragon -Basic // Chame's World -Basic // -Basic //
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Posted: Sat Aug 13, 2011 1:33 pm
Quote: Name: Guardian's Wings ---Recipe: "Twin Wings" + "Goddess' Guarding" ---Description: Through the use of water manipulation a pair of large, oval shaped wings form on the back of the user. These sturdy wings are very slow in flying mobility but are sturdy defenses. ...(Defend // 800 Defensive Damage // Auto D // Redo) [15 Accuracy // Self Range // Water // Passive // Ninjutsu]
Quote: Name: Goddess' Barrier: Wings of Guidance ---Recipe: "Guardian's Wings" + "Water Barrier" ---Description: Even something simple can become something powerful... By combining several techniques together, an unique set of archangel wings crafted from water will form upon the user's back. ...(Defend // 800 Defensive Damage // Auto D // Redo) [150 Accuracy // Self Range // Water // Passive // Ninjutsu]
Quote: Name: Arashi Bullet ---Recipe: "Lightning Release - Raijin Bullet" + "Mizudeppou no Jutsu" ---Description: Concentrating the outragious power from the Raijin bullet into the frightening speed and accuracy of the Mizudeppou no jutsu, a powerful technique is created. With the bullet shaped out of water, electrical currents ripple around it enhancing its offensive abilities. ...(2000 Damage) [65 Accuracy // Ranged Range // Water // Offensive - Tearing // Ninjutsu]
Quote: Name: Mist Assassin's Sword Style ---Recipe: "Mist Sword Style: Cleaning Grand Whirlpool" + "Assassin's Blades" ---Description: A simplistic combination of techniques. Using the crafted blades of lightning as the basis for the Cleaning Grand Whirlpool technique. ...(3000 Damage // 2 Charges // 5 Targets // 2 Cooldown) [145 Accuracy // Ranged Range // Water // Offensive - Tearing // Ninjutsu]
Quote: Name: Poseidon's Gungnir ---Recipe: "Gungnir" + "Maelstrom Pierce" ---Description: Poseidon's legendary weapon Gungnir is known to be the most accurate weapon in the world and with his great power behind it, it can pierce through anything with devastating force. ...(6000 Damage) [500 Accuracy // Ranged Range // Water-Wind // Offensive - Tearing // Ninjutsu]
Quote: Name: Crystalline Serpent ---Recipe: "Sea Dragon" + "Crystalline Encasement" ---Description: Using the abilities of the Mizu Clan, Sai completely freezes the Sea Dragon over into an Ice Crystal version of itself. With its new icy body, the ice crystal dragon continues on to rampage and freeze over anything that confronts the wielder of Poseidon's Trident. ...(5200 Damage // 2200 Viral Siphon-Chakra // AoE Damage // 7 Targets // 3 CoolDown) [385 Accuracy // Sight Range // Water-Wind // Offensive - Tearing // Ninjutsu]
Quote: Name: Life Stealing Dragon ---Recipe: "Crystalline Serpent" + "Life Drain" ---Description: Taking the Crystalline Serpent technique step... to far... the user can cause water and wind chakra-shaped dragon to rip through the target(s) body, stealing away their very life force in the most dangerous of ways. ...(5200 Damage // 2200 Viral Siphon-Chakra // 6,000 Soul Absorb // AoE Damage // 7 Targets // 4 CoolDown) [385 Accuracy // Sight Range // Water-Wind // Offensive - Tearing // Ninjutsu]
Quote: Name:Chame's World ---Recipe: "Steal Realm" + "Summoning - Chame the Nymph" ---Description: Once Chame traps a poor soul within her Shell of water, she methodically tortures her target with snakes of water. ...(2 Charge Up // 3500 Damage // 2400 Tick // 178 Stun Hold // 5 Stun Duration) [315 Accuracy // Sight Range // Water-Wind // Offensive - Tearing// Ninjutsu]
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Posted: Sat Aug 13, 2011 1:36 pm
Quote: Name: ---Level: ---Style: ---Affinity: ---Accuracy: ---Range: ---Effect: ---Description:
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Posted: Sat Aug 13, 2011 1:37 pm
Quote: Name: World at Sea ---Level: 140 ---Style: Ninjutsu ---Affinity: Water/Wind ---Type: Passive ---Accuracy: 465 ---Range: Sight ---Effect: Accuracy+(305)(61pts), Automatic Defense(10pts), Charge(6)(+36), Defend(70pts), Elemental Defense(5pts), Radius(+4)(10pts), Range(2)(20pts), Required Defensive(Poseidon’s Trident)(+3pts)
This skill takes 6 turns to charge up before activating. Once active it may defend up to 5 targets. This skill is strong against Fire and Lightning Elemental attacks but is weak against Earth and Fire Elemental Attacks. Can be sustained. May only be activated after 6 turns of charging and can only be active while Poseidon's Trident is equipped.
---Description: Drawing upon the deep well of power that resides within Sai's body, through intense focus and will power he can manifest it's energy into a collasal torrent of water that envelops all within it's vincinity and transforms it into an emense sea. With so much energy corsing through it's deep waters and powerful winds, this world of nothing but sea has developed it's own conscienousness and through it's own will it provides protect to Sai and all he sees as an ally.
Quote: Name: Home at Sea ---Level: 135 ---Style: Ninjutsu ---Affinity: Water/Wind ---Type: Passive ---Accuracy: 5 ---Range: Self ---Effect: Buff-Accuracy//Limited-Ninjutsu/Water(696)(174pts), Inaccuracy(+13pts), Range(-1)(+20pts), Required Defensive(World at Sea)(Poseidon's Trident)(+6pts)
Grants +513 Accuracy to all of the user's Water Element Ninjutsu Techniques while "World at Sea" is sustained and Poseidon's Trident is equipped..
---Description: By extending his chakra to the sea around him and expanding his mind amongst it, Sai is capable of using it's emense power to fuel his own abilities with the power to make them truly overwhelming.
Quote: Name: Sea Dragon ---Level: 130 ---Style: Ninjutsu ---Affinity: Water/Wind ---Type: Offensive - Tearing ---Accuracy: 385 ---Range: Sight ---Effect: Accuracy(225)(45pts), Damage(5,200)(52pts), Radius(6)(15pts), AoE(25pts), Range(2)(20pts), Required Defensive(World at Sea)(Poseidon’s Trident)(+6pts), Cooldown(3)(+21pts)
Deals 5,200 + Seal Str(5) Area of Effect Damage to up to 7 targets. Can only be activated while "World at Sea" is sustained and Poseidon's Trident is equipped. Can not be activated again for 3 turns.
---Description: Through manipulating the turmolating seas, a devastating dragon forms from its depths to strike out at the opponent. This Dragon of the Sea has the power to rip through even the most sturdiest of defenses and its gigantic form can span the size of a small village alone.
Quote: Name: Storm Realm ---Level: 125 ---Style: Genjutsu ---Affinity: Water/Wind ---Type: Offensive - Mental ---Accuracy: 315 ---Range: Sight ---Effect: Accuracy+(190)(38pts), Damage(3500)(35pts), Tick(2400)(48pts), Range(2)(20pts), Required Defensive(World at Sea)(Poseidon’s Trident)(+6pts), ChargeUp(2)(+10pts)
Takes two turns to charge up before activating. Deals 3,500 + Seal Str(5) Damage and can be sustained for 2,400 + Seal Str(5) Damage every turn. Can only be used if "World at Sea" is sustained and "Poseidon's Trident" is equipped.
---Description: A powerful illusion that bridges so close to the realms of reality it is neigh impossible to tell the difference between what is real and what is not... Once casted, the illusion will anchor itself into the target's subconscious where it will stay dorment. Over time it will eat away the target's mind causing them to see shadows and demons creep out of the waves. The effects are subtle at first with shadowy waves that would crash down and slowly drown them only to recede away but quickly accelerate to distort the limits of reality as the seas become dark and things of nightmares come to live.
Quote: Name: Summoning - Chame the Nymph ---Level: 120 ---Style: Ninjutsu ---Affinity: Water/Wind ---Type: Offensive ---Accuracy: 165 ---Range: Ranged ---Effect: Accuracy+(45)(9pts), Stun(Hold: +17 cool (89pts), Stun(Duration: 5)(15pts), Range(1)(10pts), Required Defensive(Poseidon’s Trident)(+3pts)
Stuns a target with a hold bonus of 178 and lasts 5 turns. Can only be activated if Poseidon's Trident is equipped.
---Description: Summons a small mischievous nymph named Chame. Chame is sweet and serene, being the most playful and nice of her sisters. On the flip side she tends to enjoy a more crude sense of humor, falling into fits of laughter upon seeing misfortune happen to others. Chame favors catching people when they least expect it and trapping them inside shells of water.
Quote: Name: Life Drain ---Level: 115 ---Style: Ninjutsu - Forbidden //Bloodline: Mizu ---Affinity: None ---Type: Offensive - Internal ---Accuracy: 5 ---Range: Sight ---Effect: Inaccuracy(-130)(+13pts), Blood Pact(+57), Soul Absorption(6,000)(180pts), Damage(300)(3pts), Range(2)(20pts), Radius(4)(10pts), Cooldown(4)(+28pts)
Deals 200 + Seal Str(5) Damage to up to 5 Targets. Up to 6,000 of that damage is directed solely on Chakra. Can not be activated for 4 turns after activation.
---Description: A failed attempt at recreating the Legendary Gaki Mizu's "Water Drain" technique. The original concept was that the human body is 80% water and through the use the Mizu clan's water manipulation abilities one would be capable of siphoning a large portion, if not all, of the water from a targets body. An obviously fatal and forbidden technique... however during Sai Orasakai's recreation of it, through an improper judgement on seal construction an altered version of it was created. Instead of siphoning out the body's water sources, it became possible to rip out the target's chakra source from their body.
Quote: Name: Summoning - Dekobou the Nymph ---Level: 110 ---Style: Ninjutsu ---Affinity: Water/Wind ---Type: Offensive - Internal ---Accuracy: 110 ---Range: Ranged ---Effect: Damage(5000)(50pts), Tick(2500)(50pts), Range(1)(10pts), Required Defensive(Poseidon’s Trident)(+3pts)
Deals 5,000 + Seal Str(5) Damage and can be sustained for 2,500 + Seal Str(5) Damage every turn. Can only be used if "Poseidon's Trident" is equipped.
---Description: Summons a small mischievous nymph of wind named Dekobou. Dekobou has a rather calm personality compared to her sisters, and while enjoys stirring up mischief prefers to be ironically orderly about the mischief she creates. Planning one thing after the next with her stunts. One of her most prefered pranks is summoning several blades of wind that she systematically shoots out at her target from all directions, the blades themselves being so conndensed that they will pass through the body and only harm the internal organs.
Quote: Name: Maelstrom Pierce ---Level: 105 ---Style: Ninjutsu ---Affinity: Water/Wind ---Type: Offensive - Tearing ---Accuracy: 380 ---Range: Ranged ---Effect: Accuracy+(275)(55pts), Damage(6000)(60pts), Required Defensive(Poseidon’s Trident)(+3pts)
Deals 6,000 + Seal Str(5) Damage. May only be activated if Poseidon's Trident is equipped.
---Description: By enveloping the Trident of Poseidon with razor sharp winds and turmolous waters, the user can telepathically direct the weapon to spear out at a target of choice. the resulting effect causing the target to be impalled violently as the enraged elements tear apart the targets body with disturbing power.
Quote: Name: Thunder Jumping ---Level: 100 ---Style: Ninjutsu - Forbidden ---Affinity: None ---Type: passive ---Accuracy: 0 ---Range: Self ---Effect: Buff-Flee(360)(180pts), Inaccuracy(100)(+10pts), Range(-1)(+20pts), Bloodpact(+50pts)
This is a Forbidden Jutsu that costs 1000 Stamina to activate. Grants +360 to the user's Flee Checks. May only be activated while "Inari's Beads" is equipped.
---Description: An unique technique to Sai Orasakai himself, the ability revolves around a modified version of the original Flying Thunder God technique. By developing his own version of the seals required to use the Flying Thunder God technique, Sai was able to create an ability that would allow him to teleport rapidly amongst several locations at a limited distance for an extended amount of time. To further enhance the ability, he placed the seals amongst a set of 36 Black Marbles that he carries with him at all times. Through the manipulation of chakra he is capable of having them levitate and move at his will causing his originally limited space to become theoretically infinite.
Quote: Name: Crystalline Encasement ---Level: 95 ---Style: Ninjutsu - Bloodline: Mizu ---Affinity: Ice ---Type: Offensive ---Accuracy: 5 ---Range: Touch ---Effect: Inaccuracy(90)(+9pts), Damage(500)(5pt), Viral Siphon-Chakra(2200)(120pts), Cooldown(3)(+21pts)
Deals 100 + Seal Str(5) Damage and upto 2,300 of the damage dealt to Chakra will be converted back into Chakra for the user. This can not succeed the actual damage dealt and can not be activated again for 3 turns.
---Description: Through the use of unique and complex handseals, the user incases their own hand in a glove of spiked ice. By making contact with another living object, the user casts the ice on their hand to the other object. The ice will attach itself to whatever location it made contact with and continue to rapidly grow a frozen layer around the object, harming and sapping away their strength so it may replenish the user's own reserves.
Quote: Name: Tsukiyamoru ---Level: 90 ---Style: Ninjutsu ---Affinity: None ---Type: Passive ---Accuracy: 0 ---Range: Touch ---Effect: Summon(20pts), Animal Mount(10pts), Items(3)(30pts), Jutsu(1)(10pts), Enhanced Stats(+58 Toughness)(29pts), Inaccuracy(90)(+9pts)
---Description: Tsukiyamoru is Sai Orasakai's personal summon, and out of all his techniques, Tsukiyamoru is his favorite. Tsukiyamoru is a large phoenix-like bird of diamond-like ice. It's form curved and long, suited for riding and with a wing span and shape that was perfected for stealthy and fast flight. Tsukiyamoru is midnight blue in color and has piercing oak brown eyes. Unlike most summons, Tsukiyamoru is incapable of speech and outside of being a mount and companion for Sai, has no very little purpose in combat and is simply aesthetically pleasing to Sai.
Quote: Name: Gungnir ---Level: 85 ---Style: Ninjutsu ---Affinity: Wind ---Type: Offensive - Tearing ---Accuracy: 500 ---Range: Ranged ---Effect: Accuracy+(415)(83pts), Damage(500)(5pts), Required Defensive(Inari's Beads)(+3pts)
Deals 500 + Seal Str(5) Damage. Can only be activated while "Inari's Beads" are equipped.
---Description: Drawing upon the immense energy that resides within on of the marbles, the user of this technique can extend the energy out of the marble into a fine point cone on two sides of it's sphere. By aiming it mentally and manipulating it's chakra with the user's own, the marble can be shot out towards a target with impeccable accuracy and speed. The intense speeds cause the marble to seem almost like a spear striking from the heavens.
Quote: Name: Gaki's Tears ---Level: 80 ---Style: Ninjutsu ---Affinity: Ice - Bloodline: Mizu ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: Icy Reflection(20pts), Buff-Stealth//Sneaking(264)(88pts), Innaccuracy(80)(+8pts)
When activated the user will go into stealth. While sustained the user does not have to make another stealth check to go back into stealth after making an attack. Grants a +264 Buff to all Sneaking Stealth checks.
---Description: Consoldating a large amount of chakra into the air, the user can manipulate the water molecules to multiply and expand rapidly before freezing over and attaching itself to nearby objects. The process almost seems like the air itself is weeping frozen tears.
Quote: Name: Vaun's Revenge ---Level: 75 ---Style: Ninjutsu ---Affinity: Earth ---Type: Offensive ---Accuracy: 235 ---Range: Touch ---Effect: Defend(38pts), Accuracy+(160)(32pts) // Split Effect(4pts) // Stun(Hold: +2)(1pts)
Maybe used to defend or stun a target with a hold bonus of +2 and no duration.
---Description: The user summons a wall of bodies from the earth itself to protect a target. The wall wails with pain when struck giving off the presence that the bodies are still alive and tortured souls. The technique can also be used to catch a target off by surprise and temporarily startle them.
Quote: Name: Hatari's Curse ---Level: 70 ---Style: Genjutsu ---Affinity: Earth ---Type: Offensive - Mental ---Accuracy: 110 ---Range: Ranged ---Effect: Damage(500)(5pts), Tick(500)(10pts), Stun(Hold: +50)(25pts), Stun(Duration: 4)(12pts), Accuracy+(40)(8pts)
Stuns the target for 4 turns with a Hold bonus of +50. Deals 500 + Seal Str(5) Damage and can be sustained for 500 + Seal Str(5) Damage.
---Description: A nasty illusion that starts by transforming the user into a large python that will chase after a target for an indefinite amount of time until it finally overcomes them and swallows them whole. When the target comes to their senses they will find themselves surrounded by nothing but darkness for an extended amount of time... however after a while a numerous amount of snakes will arive and constantly attack the target's body. Biting and tearing at their flesh and muscles.
Quote: Name: Hitori's Blessing ---Level: 65 ---Style: Ninjutsu ---Affinity: Wind ---Type: Offensive - Internal ---Accuracy: ---Range: Ranged ---Effect: Protection-Physical(1000)(50pts) // Split Effect(4pts) // Damage(100)(1pt)
Protects a target for upto 1000 Physical Damage and Deals 100 + Seal Str(5) Damage to another target.
---Description: A breeze that flows through the field bestowing warmth and happiness to all that it sees as an ally but brings nothing chills and pain to those it deems as the enemy.
Quote: Name: Heaven's Roar ---Level: 60 ---Style: Ninjutsu ---Affinity: Lightning ---Type: Offensive - Internal ---Accuracy: 90 ---Range: Sight ---Effect: Damage(300)(3pts), AoE(25pts), Raidus(6)(15pts), Required Defensive(Inari's Beads)(+3pts)
Deals 300 + Seal Str(5) Area of Effect Damage to up to 7 targets. Can only be activated while "Inari's Beads" are equipped.
---Description: Releasing the chakra stored within the marbles in an unrestrained manner causes the marbles to create uncontrollable electricity to surge throughout the immediate area.
Quote: Name: Opal Utopia ---Level: 55 ---Style: Genjutsu ---Affinity: Wind ---Type: Offensive - Mental ---Accuracy: 180 ---Range: Ranged ---Effect: Damage(2,500)(25pts), Accuracy+(125)(25pts)
---Description: The whole enviornement slowly appears to have had it's color drained and the outline of everything in sight is consistantly moving as if it was a badly skecthed out cartoon. In this zone roaming spirits will be revealed... once disturbed they turn their sights to attack a singular target in the vincinity, looking to take the target's life force for their own.
Quote: Name: Ryuu's Ashes ---Level: 50 ---Style: Ninjutsu ---Affinity: Fire ---Type: Offensive ---Accuracy: 50 ---Range: Touch ---Effect: Debuff-Awareness//Sneaking(150)(50pts)
Decreases a target's Awareness to Sneaking checks by 150.
---Description: The user manipulates the dust particles in the air to wrap around the user's hands, keeping an inch separation for personal protection, before causing the dust particles to viberate against each to generate a large amount of heat. By striking out at a target's eyes or face in general, the user can scald the target to extreme lengths making it hard for them to use their senses for much anything.
Quote: Name: Assassin's Blades ---Level: 45 ---Style: Ninjutsu ---Affinity: Lightning ---Type: Offensive - Tearing ---Accuracy: 70 ---Range: Touch ---Effect: Accuracy+(25)(5pts), Damage(3000)(30pts)
Deals 3,000 + Seal Str(5) Damage.
---Description: By creating the signs of O-ushi, Usagi, and Saru, the user creates the lightning meant for the Raikiri. When begining, the user exerts an equal amount of chakra into both hands, not just one. While the lightning chakra bounces around in their hands, they exert more chakra to manipulate the lightning. Through both elemental and chakra manipulation, the user creates two short blades that shoot out from their wrists made entirely of blue and white lightning. The blades are attached to the wrists through chakra, and act as assassin type blades meant for silent killing. With the chakra condensed into a sharp form, and being attached to both arms they allow the user to attack without a burst of speed and a head on assault. The blades are decorated with characters that are often of the user and their village. These blades were specifically made for silent assassination purposes, as they can be used to slice an enemy's throat from behind.
Quote: Name: Bow of Hiun ---Level: 40 ---Style: Taijutsu ---Affinity: Ice - Bloodline: Mizu ---Type: Offensive - Tearing ---Accuracy: 140 ---Range: Ranged ---Effect: Accuracy+(100)(20pts), Damage(1000)(10pts)
Deals 1,000 + Str(5) Damage.
---Description: Hiun, the Sky God, mentioned in Ancient Cloud Mythology, was said to use a bow as a primary weapon. By forming clouds out of water molecules in the air, and then crystallizing them with their chakra, the user of this technique can form a bow out of frozen clouds that functions just like any other bow. By pulling back on the chord, arrows are made through the same process, and sharpened with the user's chakra. It provides an effective long-ranged attack for Taijutsu users.
Quote: Name: Fluid Sword Style ---Level: 35 ---Style: Taijutsu ---Affinity: Water ---Type: Passive ---Accuracy: 5 ---Range: Self ---Effect: Inaccuracy(30)(3pts), Buff-Dodge(116)(58pts)
Grants a +116 to all of the user's dodge checks.
---Description: The users movements become fluid and fast, yet appear extremly unsafe and suicidal. The trick of this jutsu is to think as if playing a game of chess, you always have to be several steps ahead of your opponent. By predicting moves the opponent is going to throw at you the user grants themself fluid and deadly movements where they can strike vital organs and make it look as if they whern't even trying.
Quote: Name: Lightning Release - Raijin Bullet ---Level: 30 ---Style: Ninjutsu ---Affinity: Lightning ---Type: Offensive - Internal ---Accuracy: 30 ---Range: Ranged ---Effect: Damage(2000)(20pts)
Deals 2000 + Seal Str(5) Damage.
---Description: The attacker creates several hand signs, ending with the sign of O-hitsuji, the sign of the Ram, also known as the only sign for the Genjutsu Clone Skill. As the hand signs begin to mold their chakra, they begin to remove their right hand out from under the overlapping fingers of their left hand. Shooting their right hand straight up, still keeping the index and middle fingers extended, lightning begins to shoot out between the two hands. A stream of electric power surges from the index and middles fingers of both the left hand and the right hand. With the right hand up, the user gathers more chakra from their body. A ball of lightning forms around their top fingers. Lowering the right arm, the user aims their fingers at their target. Lightning streams coil around their arm, still feeding power until the bullet of lightning at the tips of their fingers. With one final burst of energy, the lightning shoots off, flying at the target at an incredible speed.
Quote: Name: Mist Sword Style: Cleaning Grand Whirlpool ---Level: 25 ---Style: Ninjutsu ---Affinity: Water ---Type: Offensive - Tearing ---Accuracy: 145 ---Range: Ranged Accuracy+(100)(20pts), Charge Up(2)(+12pts), Damage(1100)(11pts), Radius(4)(10pts), Cooldown(2)(+14pts)
Takes 2 turns to charge up. Deals 1,100 + Seal Str(5) Damage to up to 5 Targets. Has a 2 turn cooldown.
---Effect: ---Description: The user pours a small amount of chakra into the blade of their sword. Sticking the blade of their sword into the water, all that remains above the surface of the water is the handle of the sword. Distancing themselves from the sword, the user performs a long string of hand seals as they carefully make sure to watch their opponent. The water around the handle begins to swirl, creating a whirlpool. The whirlpool at the same time increases in height. Leaping into the air, the user lands on top of the water of the whirlpool now standing high like a tower. Grasping the handle tightly, the user jumps off of the whirlpool, bringing the sword with him/her, the whirlpool tower attached to the sword. This may be done with any type of bladed weapon, though swords are the most common of choice.
Quote: Name: Mizudeppou no Jutsu ---Level: 20 ---Style: Water ---Affinity: Ninjutsu ---Type: Offensive - Tearing ---Accuracy: 65 ---Range: Ranged ---Effect: Damage(100)(1pt), Accuracy+(45)(9pts)
Deals 100 + Seal Str(5) Damage.
---Description: Mizudeppou no Jutsu is a Ninjutsu utilizing the Water Element. After making their hand into the shape of a pistol, the user will fire a powerful bullet of water from their extended index finger.
Quote: Name: Water Barrier ---Level: 15 ---Style: Ninjutsu ---Affinity: Water ---Type: Passive ---Accuracy: 150 ---Range: Self ---Effect: Accuracy+(135)(27pts), Defend(8pts)
May be used to defend an attack.
---Description: A simple defensive technique in which the user manipulates a sum of water to raise and parry an incoming attack.
Quote: Name: Goddess' Guarding ---Level: 10 ---Style: Ninjutsu ---Affinity: Water ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: Inaccuracy+(10)(1pts), Defensive Damage(800)(16pts), Automatic Defense(10pts), Defend(5pts)
May be used to defend an attack. While sustained it can still be used to defend an attack. If successful by 1 or more degrees will deal back 800 + Seal Str(2) Damage.
---Description: A simple but unique technique in which the user's chakra imbeds itself into a collection of water and automatically reacts to any form of danger that user is put in.
Quote: Name: Twin Wings ---Level: 5 ---Style: Ninjutsu ---Affinity: Water ---Type: Passive ---Accuracy: 15 ---Range: Self ---Effect: Accuracy+(10)(2pts), Redo(20pts), Defend(3), RP Effect
May be used to defend an attack. When defending you may roll twice and choose the better of the two. The user may RPically float, fly, soar and do other aerial feats while this is active.
---Description: Forms a pair of aquatic wings on the user's back that may be used to shield them from incoming attacks but may also be used for other means.
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Posted: Sat Aug 13, 2011 1:38 pm

Quote: Tsukiyamoru
Resolve ---Stamina: 9,000 ---Toughness: - + 58
Taijutsu: ---Strength: - ---Agility: -
Ninjutsu: ---Seal Strength: - ---Seal Speed: -
Genjutsu: ---Intelligence: - ---Will Power: -* = Swapped Stats
Quote: Items:
Name: Wings of the Phoenix ---Level: 80 ---Style: Ninjutsu ---Type: Passive ---Accuracy: 0 ---Range: Self ---Uses: 40/40 ---Effect: Protection-Physical(1760)(88pts), Inaccuracy(80)(+8pts), Uses(40)(20pts)
---Description: Despite what Sai may or may not think, my wings are here for more then just to accentuate my beauty. They're here to protect him and all he cares for from harm.
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Name: Radiance of the Phoenix ---Level: 80 ---Style: Ninjutsu ---Type: Passive ---Accuracy: 0 ---Range: Self ---Uses: 40/40 ---Effect: Protection-Mental(1760)(88pts), Inaccuracy(80)(+8pts), Uses(40)(20pts)
---Description: The power of a Phoenix is beyond normal comprehension. With every beat of this mighty beast's wings a radiance of energy is released around her and dissolves any potential threats from entering her immediate area.------------------------------------------------------------ Name: Majestic Aura ---Level: 80 ---Style: Ninjutsu ---Type: Passive ---Accuracy: 0 ---Range: Self ---Uses: 40/40 ---Effect: Buff-Protection(Nin/Item)(880)(88pts), Inaccuracy(80)(+8pts), Uses(40)(20pts) ---Description: An aura of power and beauty envelops Tsukiyamoru, enchanting her visage as a scene that would make most hearts melt in love with her.
Quote: Jutsu:
Name: Undying Love ---Level: 80 ---Style: Taijutsu ---Affinity: Ice ---Type: Passive ---Accuracy: 0 ---Range: Self ---Effect: Buff-Protection(Nin/Item)(1080)(108pts), Inaccuracy(80)(+8pts),
---Description: So never to disappoint her master, Tsukiyamoru has spent the time she is away from Sai flying through turbulent air and various different conditions to hone her mind, body and spirit to better serve him in battle.
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Posted: Sat Aug 13, 2011 1:39 pm
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Posted: Sat Aug 13, 2011 1:40 pm
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Posted: Sat Aug 13, 2011 1:41 pm
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