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A Engaging Roleplay Guild based on the Expansive Naruto Universe 

Tags: Naruto, Shippuden, D100, Custom, System 

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ssAntonio
Captain

PostPosted: Sat Aug 13, 2011 10:03 am


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Player Info
Played By: [Mikaru ]


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Character Name: Saru (Sun-Sun) Wukong
Age: 16/10
Height: 5’4 (Older) / 4’5 (Younger)
Weight: 125 Lbs. (Older) / 80 lbs (Younger)
Appearance:
User Image
Clan: Nara/Futton and Youton Creation
Role: Combat
Affinity: Earth
Village: Lightning
Rank:
Genin
History: Saru was not initially from the Country hidden in the Rain, her birthplace was a place that held more sun, Konoha. Her birth however, only brought shame to her family, and in an attempt to hide this monster of a child they sent her and her mother away, exiling her in hopes that their secret would never be found out. This Caused Saru’s mom extreme depression, and even when Saru entered the Academy she had to hide her “Defomities”. Her Hands instead of feet and prehensile tail had always been hidden away from the world, and Saru’s first time out of the house was for her first day at the Academy. Due to the extreme pain of binding her Feet-hands and tail her first day at the academy was met with the other children making fun of her tears and also the mistake of thinking she was a boy. Two years after her entrance, her mother committed suicide, the pressure of her Daughters potential failure and a letter from her father declaring he was cutting all ties from the both of them forever. Saru was left alone, but continued in the academy in memory of her mother, in hopes that one day her success would win her acceptance in Konoha. She continued to hide her Feet-hands and Tail until her Graduation. Finally Graduating to Genin Status a careless comment and her rage caused her to expose to her fellow classmates that she was a girl, and also her Feet-hands and tail. It was at that point she realized that what she had originally thought to be deformities could be used as a strength. Ignoring her duties as a Genin for the next three years her status was revoked, as she relearned her academy training with her Feet-hands and Prehensile tail, before going back to the headquarters and demanding her status be reinstated at sixteen (Also partially due to luck).


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Mod Notes:


Last Updated By - Zav
 
PostPosted: Sat Aug 13, 2011 10:06 am


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Stats

Level: 15
8160 / 8160 EXP

Resolve

---Chakra: 5500
---Stamina: 4500
---Focusing: 5
---Toughness: 80

Taijutsu:

---Strength: 55
---Agility: 75

Ninjutsu:

---Seal Strength: 45
---Seal Speed: 55

Genjutsu:

---Intelligence: 145
---Will Power: 40
 

ssAntonio
Captain


ssAntonio
Captain

PostPosted: Sat Aug 13, 2011 10:07 am


Innate Abilities:

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---Tactician
Members of the Nara Clan are known to be great thinkers and tacticians, using their control abilities to manipulate combat into there favor. It is rumored by some that even a novice member of the Nara Clan plans out nearly everything that's going to happen in a fight before it actually begins.
+50 to Countering

---Affinity Mastery
Members of this clan are known for mastering more Chakra elements than others. They are able to master up to 3 different elements though doing so takes time.
When choosing an element to start or more as you unlock them, you may only choose Earth, Fire, or Water. You unlock the third element once you reach 50,000 Chakra and unlock your second normally (at 20,000 Chakra).

This clan does loose a bit in terms of innate effects but gains more in the fact that they start with 2 Jutsu and 2 custom effects.
 
PostPosted: Sat Aug 13, 2011 10:08 am


Perks


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Chain

-Requirements: 75 Int
-Effect: For each time this perk is applied when the user successfully hits an opponent with an offensive technique, they may take an extra action. However the combo level of the next chain must be equal to or lower then of the chain prior. Also the activation/sustain costs of all techniques is equal to Normal Multiplier * Chain Lvl and suffers -50 accuracy * additional attack granted by the chain.
-Type: Passive
-Limits: The amount of times this perk may be taken is unlimited.



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First Gate: Gate of Opening

-Requirements: Level 10 | Requires 100 Tai
-Description: The user learns that the human body has artificial limits set upon it to keep itself safe. It will not exert 100% of it's true potential for doing so causes muscle to tear, bones to crack, and blood vessels to erupt under extreme pressure. The first gate increases that limit, allowing the body to unlock more of it's potential.
-Effect: You may activate this perk at any point during battle as a Half Action. +50 Taijutsu attack/defense power and accuracy.
Every turn this is active make a resilience check vs 0 (every round after this vs rises by 25). Failure de-activates this and causes you to take Physical Strain (Rank 1). If you are already Physically Strained, move up one rank.
If Five turns pass after activating this and you have passed all resilience checks, then the bonus granted by the Gate of Opening is Negated, and you take Physical Strain (Rank 1). If you are already Physically Strained, move up one rank.
If you activate another Gate prior to the end this bonus, you do not lose this bonus and you do not gain Physical Strain (from this Perk). The new gate instead imposes it's own effects on top of this ones (resilience checks to keep active reset to the new gate however).
-Type: Offensive
-Limits: May only be taken once. May only be activated once per battle.
 

ssAntonio
Captain


ssAntonio
Captain

PostPosted: Sat Aug 13, 2011 10:10 am


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Gear
Items (575 ryo):


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Soldier Pills
---Level: 25
---Style: Ninjutsu
---Type: Passive
---Accuracy: 5
---Range: Touch
---Uses: 10/10
---Effect: Uses sad 5pts)(+10) / Heal sad 20pts)(+1,000)
Heals +1,000 Stamina
---Description: When the soldier pill is swallowed, it allows the ninja to fight for several days without rest. The pill is full of proteins and a special stimulant that momentarily increases the ninja's physical endurance.


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Smoke Grenade
---Level: 30
---Style: Ninjutsu
---Type: Passive
---Accuracy: 55
---Range: Ranged
---Uses: 10/10
---Effect: Uses sad 5pts)(+10) / Range sad Ranged)(-10pts) / Accuracy sad 5pts)(+25) / Buff-Stealth:Sneaking(10pts)(+30)
Increases all Sneak type Stealth Attacks by +30
---Description: When the pin is pulled on this grenade, the result is a large explosion and the release of smoke. This allows the ninja to carry out their manuevers in secret.


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Tracking Tags
---Level: 25
---Style: Ninjutsu
---Type: Passive
---Accuracy:
---Range: Touch
---Uses: 10/10
---Effect: Uses sad 5pts)(+10) / Buff-Awareness:Jutsu Disguise(20pts)(+60)
---Description: Often when a nin becomes wanted either by a country or private parties, small amounts of their Chakra formerly acquired during their training as a nin is imbued into tags.
When attempting to track a nin these can be activated and will manifest a small image of where there foe is. Though these images are often confusing and unclear, a good enough hunter Nin can get enough info out of them to find their target shortly after use.



Custom Items: None
 
PostPosted: Sat Aug 13, 2011 10:11 am


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Jutsu List

-Shadow Mimicry(15) (Bloodline)
-Futton Creation (15)(Bloodline)
-Youton Creation(15)(Bloodline)


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Upgrades
5 | 10 | 15 | 20 | 25 | 30 |
 

ssAntonio
Captain


ssAntonio
Captain

PostPosted: Sat Aug 13, 2011 10:12 am


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Basic Jutsu


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Prehensile Tail

---Description: Born with a Prehensile Tail, it helps enables Saru have better balance than most. Not only that but it is also able to support her weight when wrapped around something like a tree, and has the ability to “Hold” small items.

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Slight of Hand

---Description: A Master at the powers of trickery, the user has become accustomed to using distraction in order to either Steal or plant items on a person.

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Animal Kinship

---Description: There are some people who have a Natural Empathy with any sort of Animals. As such these people are able to use their Chakra and give Simple commands to Animals. People often use this Skill to send written messages to other Ninja.

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Transformation

---Description: This skill allows the user to take on the appearance of any person or Animal they have seen previously. However, the form that they transform to takes on the limitations of the natural creature as well as the benefits (I.E. A Cat has no opposable thumbs, but it small enough to fit through places Humans cannot.)


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Escape Artist

---Description:The user is well versed in many of the Locks and Rope tying techniques typically used, and as such is able to apply this knowledge to help them escape.


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Surface Grab

---Description: A basic skill learned in the academy, using chakra in ones feet, granting them the ability to walk on just about any surface, including water.

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Attraction

---Description: Mostly used by Female Nin, this skill is often used to get information out of men and/or to distract them long enough for the user to strike.


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Extended Hearing

---Description: By Focusing Chakra to their ears, It Extends the users range of hearing, allowing the user to “Listen in” to a conversation or to “Scout” areas around them for anything unusual

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Night Vision

---Description: By Focusing Chakra to their eyes, the user is able to see at night as clearly as they are in the day.
 
PostPosted: Sat Aug 13, 2011 10:14 am


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Normal Jutsu


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Shadow Mimicry
---Level: 15
---Style: Ninjutsu
---Type: Offensive
---Affinity: Lightning
---Accuracy: +40
---Range: Ranged
---Effect:
Shadow Control(5pts), Accuracy+25(5pts) Range+1(5pts)
While this de-buff is in effect the foe you control may only do two things on there turn. One is pay the sustain costs of any Jutsu they had in effect before mind control went off (That is if they choose to, they needn't keep them active unless you wish to). The second is to make a contested Willpower(x2) + Resilience buffs that apply checks normally to shake off any de-buffs (including mind control) off of themselves.
Once you've established control: On you, the controllers turn, you may only command the victim while this is active.
IF the command is suicidal they get an immediate reflexive contested check of Willpower(x2) + Resilience buffs that apply to break mind control.
If they fail this check they carry out the command. The controlled player has all there normal stats, however they may only use Jutsu the controller knows as the controller is pulling the strings and thus they can only do things the controller knows how to do. The user can not however use Kekei Genkai that the controller knows if the mind controlled subject does not match the same bloodline.
Chakra to perform any of these tasks as well as to sustain powers must be paid by the controller not the subject of mind control making this power very taxing.
Sustainable.
Important Notes:
Nara Only, Ninjutsu Only
---Description:
The user links there shadow to a targeted victims shadow. While active the user can cause the targeted victim to copy any moves they use, even suicidal actions. Most Nara are clever enough however to keep these actions from causing there own deaths, such as causing a victim to pull a kunai from their belt, while only mimicking the action themselves grasping nothing but harmless air before bringing it to their own throat.


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Futton Creation:
---Level: 15
---Style: Ninjutsu
---Affinity: Fire/Water
---Accuracy: +15
---Range: Ranged
---Effect:
Damage+5(5pts), Boiling+5(10pts), Range+1(5pts)
Deals 500 + seal strengthx5 damage.
Places a de-buff on the victim, causing the victim to suffer 500 + seal strengthx5 damage each time it is sustained (though no re-action is given after the initial hit rather it must be removed as a normal de-buff).
This effect automatically makes a Jutsu have the Fire and Water elements.
Sustainable.
Important Notes:
Futton and Youton Creation Only, Ninjutsu Only.
---Description:
The user fires out a viscous boiling liquid onto the victim that sits and burns way at their flesh.

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Youton Creation:
---Level: 15
---Style: Ninjutsu
---Affinity: Fire/Earth
---Accuracy: +15
---Range: Ranged
---Effect:
Damage+5(5pts), Melting+1(5pts), Range+1(5pts)
Deals 500 + Seal Strengthx5 damage.
Places a De-buff on the user. Every time this Jutsu is sustained it drains 1 uses from any items in physical contact with the user.
Sustainable.
Important Notes:
Futton and Youton Creation Only, Ninjutsu Only.
---Description:
A corrosive substance that burns away at the victims non-organic possessions is spewed forth from the users mouth and onto them. Severely deadly to puppet users or other item heavy ninja.
 

ssAntonio
Captain


ssAntonio
Captain

PostPosted: Sat Aug 13, 2011 10:15 am


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Custom Jutsu


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Name: Nimbus: Heel Burst
---Level: 5 (35)
---Style: Ninjutsu
---Affinity: Earth
---Type: Passive
---Accuracy: 5 [35 -30 = 5](Base)
---Range: Self (+20 pts)
---Effect: Stat Buff: Agility (+25 pts )(+58pts) (+50 [+116] To Agility) Inaccuracy (-30 Acc [+3pts])
---Description: By infusing chakra to the ground below, Saru is able to create a “Cloud” of dirt which is in perpetual motion. Because of the constant state of movement, it allows her quicker movement speeds by creating a continuous “Burst” of movement at her heels.


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Name:
---Level:
---Style:
---Affinity:
---Accuracy:
---Range:
---Effect:
---Description:
 
PostPosted: Sat Aug 13, 2011 10:16 am


Quote:
Summon//Ally//Puppet
 

ssAntonio
Captain


ssAntonio
Captain

PostPosted: Sat Aug 13, 2011 10:17 am


Quote:
Summon//Ally//Puppet
 
PostPosted: Sat Aug 13, 2011 10:18 am


Quote:
Summon//Ally//Puppet
 

ssAntonio
Captain


ssAntonio
Captain

PostPosted: Sat Aug 13, 2011 10:19 am


Quote:
Summon//Ally//Puppet
 
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