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Posted: Sun Jul 17, 2011 12:25 am
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Posted: Sun Jul 17, 2011 7:03 am
Flaws - Always right - Blunt - Obsessive - Negative
Virtues - Smart - To the point - Passionate - Cautious
Jetta Ashford
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Posted: Mon Jul 18, 2011 5:23 am
Hobbies
- Little known causes loves little or unknown causes, helping them become known. Rallies, protests etc. very proactive in awareness of things. - Journalism Obsessed. Also blogs, involved with uni newspaper, internship at DC main paper - Coffee Likes to drike and hang at shops - Plants Gardening hobby. Small garden of various plants on apartment balcony.
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Posted: Mon Jul 18, 2011 5:44 am
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Posted: Mon Jul 18, 2011 5:55 am
Name:
Nickname:
Age:
Birthday:
Sign:
Gemstone: Follows your zodiac sign.
Blood Type:
Fav. Food:
Hated Food:
School: Meadowview High School (Co-Ed), Crystal Academy (Females Only, rich girls or scholarships), Hillworth Grammar School (Males only, dispriviledged backgrounds or bad behavior), St-Magsdalena's Seminary (Females only, dispriviledged backgrounds or bad behavior), Azure Valley Academy (Males only, rich boys or scholarships) Sovereign Heights Prep School (Ages 18-22 only), Destiny City University (Ages 18-22 only)
Hobbies: What does your character do outside of school during their civilian life? Note that this is an activity that they do on a regular basis, and reflects their personality. How often do they do this activity? Why? Note that if it's a once-in-a-blue-moon activity, then it's most likely not a hobby. List at least two, just try not to go overboard.
e.g.
Reading - Matt McMat loves to read joke books in order to come off as a funny guy. He doesn't like to read mystery, romance, or horror books because of the serious tone they take, and thinks they're most useful for making paper airplanes out of. In fact, this is why Matt McMat can't visit the Destiny City Library unattended.
Virtues: These are positive aspects about your character's personality that affects them on a daily basis. Specifically, these are non-physical traits (such as 'generous', 'kind' and 'outgoing') that other people will look up to your character for having. These are used not only for role-play, but to also help the artist decide on expression and personality. Two traits minimum, four maximum.
e.g.
Outgoing -- Matt McMatt is an outgoing guy. He's always the life of the party, and tends to love organising parties for no reason but having parties. He's an effervescent party animal. When it comes to answering a question, Matt McMatt is usually the first to offer an answer even if it isn't correct of what someone is looking for.
Flaws: Second verse, same as the first. Things that are not flaws: 'stubborn', 'hates seeing people hurt their friends', phobias, mental illnesses, diseases, being 'too nice' (unless they are SO NICE that it is an ACTUAL FLAW), etc. Like the virtues, these are non-physical traits about your character that affects them daily, however these are attributes about your character that give other people reason to look DOWN on your character. We'd like two of each, try to keep to four maximum. This helps the artist decide expression, personality.
e.g.
Selfish -- Matt McMatt can be really self-centered. He thinks about himself long before any of his friends, and whether or not things impact on him. If he finds something boring or not worth his time, he rarely goes through with it to help out a pal. He can be a bit of a fair-weather friend, because he first and foremost thinks about himself.
PHYSICAL DESCRIPTION
Eyes: Colour, shape. No heterochromia (different-coloured eyes), please!
Hair: Colour, style, accessories. Some artists prefer references, others prefer being given style words - you might want to keep this in mind
Face: Shape, features -- tell us if your character has a round or oval or heart-shaped face, freckles or not, big ears or not.
Clothes: Only if you're applying for an adult/DCU student. The artist reserves the right to not draw complicated outfits, and this will generally be your work clothes if you are older. You will most likely be getting a simply drawn outfit/uniform.
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Posted: Mon Jul 18, 2011 5:56 am
Senshi: Sailor Undina, Senshi of Rivers Challenge: "Nothing can stop a running river." Fuku Colour: Main Color: #82CFFDSecondary Color: #2FAA96Fuku: The overall design should be very flowy and reminiscent of water. Probably a dress base, drapey, layerd stuff and different transparencies? I dunno, I'd like to work with the artist to build up an idea. Here are some images for thought: 1 . 2 . 3 . 4 . 5 . 6The tiara I think should be wavey, rather than pointed, with a segment being a different color, like a gem shaped like a wave. Attacks: These are your senshi's abilities, which will be used in battle. These abilities correspond to your senshi's element. Think of it as a "summary" of what your senshi can do in one word. Sailor Scout Attack: Name. This is your most basic attack. For example, Sailor Jupiter shot lightning bolts at her enemy from a lightning rod that hid in her tiara. Super Sailor Scout Attack: Name. This attack is an UPGRADE of your first attack. Your first attack is more powerful, and can have a cosmetic change. Ie, Sailor Jupiter's lightning attack takes on the form of an eastern dragon when shot at her enemy. Eternal Sailor Attack: Name. This is your senshi's most powerful attack. It is different than your senshi's Sailor and Super attack. For instance, Sailor Jupiter's eternal "Sparkling Wide Pressure/Juputer Thunderclap Zap" enabled her to form a disc/frisbee of lightning that she could throw at her enemy.
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