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This guild is dedicated to roleplaying the original Negima characters, and adding in a little bit of our own twist. 

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Yuetchi Farandole

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PostPosted: Tue Jul 12, 2011 12:36 pm


A thread for discussing plans for the festival.

Things to get in order? ☐ ☑

High Priority: Battle Tag Competition

☐ Clubs, Booths, Activities

☐ Location Threads of Subforum

☐ When to hold Festival  
PostPosted: Sat Jul 16, 2011 1:42 pm


You know...if we don't know where to start, we can always start with something minor, like what threads are to be created in the subforum. Unless I'm to assume no one wants to talk about it anymore. >.>

Yuetchi Farandole

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PostPosted: Sun Jul 17, 2011 1:57 pm


Well, we do have some threads in the subforum already. They are fairly vague, and a lot of the places, like the grounds, were to be used for homeroom booths.

Now, the battle tag, we do need a thread for that. And I'm not sure how we want to construct that. Do we want different terrains, do we want to switch the fighting areas with some...unexplainable magic or something. Do we want to construct it in a similar fashion to that of the manga?

I think we should hold off thinking when to hold it because we need to sort out battle tag. We should plan to hold it...let's see. We have to think about the arcs we've got: Osaka is tomorrow in the roleplay, Allen's, Satellite. All else discussed in the guild plot discussions, was minor arcs or to be discussed, correct? Oh. And Mars vs. Mages, but that is included in here, right?

Now to dive into the juicy things. With battle tag, we never got around to a clear definition of how the "tag" should be interpreted. Some ideas were thrown around: Last Man Standing inspired (where when a person was "tagged, they would be out for that round.), plain ol' one person gets knocked out, person not to get hit moves on...and anymore are not coming to mind.

We also never got around to the actual combat aspect. A huge worry was experience, as it always is with any combat event. "W-Well, my character has [insert number here] years of experience! They should win!" "Well, that's not fair, blah blah blah." <---- Big issue.

So, the option of dice rolling came into play. And how to make that fair. And then there was this whole DnD inspired way, and it was rather confusing and complex.

Aaaand that's a basic summary of how far we got with everything.
PostPosted: Sun Jul 17, 2011 2:04 pm


Time is an issue that come have effect on how we do the elimination. We don't want it to dragon for too many rounds, or for too long.

I never did get clear definition of the DnD way, and if I did...I probably wasn't paying attention O.o When it comes to complex things like that I tend to zone. I'll try not to next time though.

But I do want to hang onto either the dice roll thing or if clarified the DnD way. It makes things a little bit more fair than just unleashing the hounds and letting them fight.

Yuetchi Farandole

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PostPosted: Sun Jul 17, 2011 2:13 pm


True. We have to find a post limit.

Well, I'll try explaining to the best that i can. Lip brought up the idea, but she's waaay better at explaining it, because I think she's played DnD. Me, I have not. But basically, I think it went like, if your opponent is more experienced, they get additional stat bonuses, like if you're rolling the die to attack, and you get a 6, and your opponent's defense is 4, BUT. They cast some spell, and that's like a +5 def, it's obviously blocked.

Something along those lines. I was confused, because there was other stuff mentioned, and I think my brain exploded somewhere in there. -points to the mush- I'll try to sort through my gray matter to find some posts to refer to.

Right. We just have to find a post combat way so that it makes it fair. It doesn't make sense if someone with no combat experience wins over someone who has years because they got lucky with the dice.
PostPosted: Sun Jul 17, 2011 2:15 pm


XD I hope someone cleaned up the brain matter. Well, I would have to say, if it's that confusing and hard to focus on, there's a possibility it couldn't be used. We have to keep in consideration our own patience. How willing are we to succumb to maybe ten PMs of confused guild members who can't get a grasp on what is trying to be explained?

Yuetchi Farandole

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PostPosted: Sun Jul 17, 2011 2:40 pm


Here's what I dug up:

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Hmm, it could be like an LMS (last man/woman standing) sort of deal, with four plays in a round with a special arena that has a variety of nooks and crannies for stealthy approaches, elevated platforms for tougher terrain. Winner of the round advances, etc.

How would the "tag" aspect of it work? Would the "tag" concept be more of a, to land a blow on [______] body part mean you're "tagged" and therefore out of the competition, or would "tag" mean that one person is tagged, and in order to advance, when [blank] time has gone by, you must be the person NOT tagged?


Yuetchi Farandole
I think...the tag aspect could be landing a blow on any body part except head, groin, and feet. Feet just because. Head and groin...well, that just would be mean XD
Time could be certain number of posts, or certian number of pages. Or just stick with the last man standing thing, and whoever's the last person not tagged in the arena would win the round.

Of course, whether tagging lands or not sucessfully, that would have to be where the post action comes in. random number or die roll, whatever's easier, but we have to come up with a system for that as well.


Yuetchi Farandole
Yes, you would want to impliment a penalty for groin and head. Well...no matter what, dice is always going to be unfair, but at the same time, it's the fairest thing we have access to that everyone can see. I'm still thinking of how it would work though. Something of a multi-dice roll system...


Lip-Desu
We could have it resemble something like DnD. You roll up a character, determine their level based on combat experience, and distribute attribute points and skill points. You guess bonuses (or penalties) to your dice rolls depending on your attributes, level, and skills, as applicable. I have some experience as a DM, so I could help manage this system.


TercesX

I like the idea of an attribute system and that's what I was thinking about. Have some simple stats like, Speed, Dexterity, Attack, Defense. Or you could go into some 'Tag Specific' stats, like Running, Hiding, Dodging, Pursuing.
They could be dictated, in the story, by whoever is running the event.
I think a general consensus needs to be reached about their stats though. I know some people will be great contenders (Like Kaede, although I think the manga Kaede would sit out the game, like she did in dodgeball) but people should be mature about their probabilities.

Another idea could be different Divisions in the game. You could do them by Age or their Abilities. You wouldn't want somebody like Natsumi against Mana, right?

An idea I have for that is have it start with a tagger, and every few minutes, whoever's "it" would be eliminated, and you could have every round slowly wind down who's remaining.


These are the main points that were in there. Kage brought up the possibility of a leveling system, but that was shot down because this event would be short. Also, should magic be banned in this one?
PostPosted: Sun Jul 17, 2011 2:41 pm


It's implied magic is banned no matter what. it wouldn't stop ki users from using really subtle boosts, of course, but there's nothing to be done about that. It happened in the manga too.

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PostPosted: Sun Jul 17, 2011 2:49 pm


I think we need Lip to further explain DnD.

Alright. We have one detail down: NO MAGIC ALLOWED. Ki, yes. But like in the manga, no showy spells, no obvious boosts.
PostPosted: Sun Jul 17, 2011 2:50 pm


Enhancements really aren't allowed XD Including ki. But like I said, if it's not obvious, it's obvious that the officials aren't going to care. Mostly because it captures the attention of the audience when awesome stuff happens.

And yes, yes we do.

Yuetchi Farandole

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TercesX

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PostPosted: Sun Jul 17, 2011 7:30 pm


I think we need to give people better odds for success based on their experience.
Simple dice rolls.
Say, if Kaede were chasing down one of the twins:
Kaede would probably have an 88% chance to win the thing. So she'd get dice rolls where if she gets a 1, 2, 4, 6 her action will work (on a 6-sided die), and if she gets a 3 or 5 she fails.
Twins would have about 10% chance to win, so they would need to get a 1 or 6 to succeed.
Something like that.

Also, Nutmeg, you forgot to put up a quote about my idea for the tag...
Basically whoever is 'it' has to tag somebody before time is up or else they're eliminated. The elimination continues until there's one person left. Elimination would probably be every few (probably 2-5) minutes and a match would last about 20 minutes to half an hour.
PostPosted: Sun Jul 17, 2011 9:07 pm


Um.....I'm not sure if this is what I'm thinking of. But did it involve a scence where mana has a bunch of people pinned down in a bus while she's on a roof? I'm getting confused...-returns to the manga to clarify things-

Mister Pointy

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Yuetchi Farandole

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PostPosted: Mon Jul 18, 2011 4:50 am


Now, Pointy, that would be sniping XD That wasn't part of a game, she was trying to stop Negi and the others from reaching Chao during the festival.

WHICH by the way guys, Chris says the Chao arc should be happening. During this festival.
PostPosted: Mon Jul 18, 2011 9:13 am


Huh? I thought I did...

LOL. It looks like I put up half of it, pfft. "An idea I have for that is have it start with a tagger, and every few minutes, whoever's "it" would be eliminated, and you could have every round slowly wind down who's remaining.". That's like half, but I must have missed it. Sorry!

I like simple, Terces. If there is a way to make this as simple as possible, I'm all for it. The more simple, the easier it is to dispel disputes, keep track of the action, and perform the combat altogether in a fair way.

Hmm...so probability. I like it. But when it comes to finding that chance of success, how shall that be determined? If someone says they have a 90% chance of succeeding because of their experience, what happens when the other person disputes and says it's 80%? Is there a more calculated way of finding that probability of success, or do we have to go with "MY WORD IS LAW" attitude when settling this disputes.

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PostPosted: Mon Jul 18, 2011 11:06 am


Yeeeeeeah, if we waited until Spring for the real time the Chao arc happened, Negima might be over already XD

We could have a panel of Judges (Probably the crew, but in-game we can make characters) and pretty much do a word-of-law.
But I think we should also try to do some pre-planning with the roleplayers to make everything fair.
And again, I think we need to have different groups so that we don't have impossible-to-win matches like Kaede versus Fumika.
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