PL: 1
PP: 0/20
Super Group:
Attributes
-Stat Name: Total (without enhanced) / modifier-
Strength: 10 (10) / +0
Dexterity: 14 (14) / +2
Constitution: 10 (10) / +0
Intelligence: 10 (10) / +0
Wisdom: 10 (10) / +0
Charisma: 10 (10) / +0
(Trade Offs smile
Saving Throws
-Save Name: (Base + Ability + Misc) = Total-
Toughness: (0+0+0) = 0
Fortitude: (0+0+0) = +0
Reflex: (4+2+0) = +6
Will: (2+0+0) = +2
Combat
-Name: Total (defense bonus + misc + size) / Flat Footed-
Defense: 10 (0+0+0) / 10
-Name: Total (Dex mod + Power + misc) / Flat Footed-
Initiative: 6 (2+0+4) / 0
-Name: Melee/Ranged (Specific if feat)-
Attack: 1/0
Luck Points: 1
Feats:
Improved Initiative
+4 Initiative
Evasion
If you make your Reflex save against an area effect (see combat), you suffer no damage.
Attack Focus
You have a +1 bonus to melee or ranged attacks rolls per rank in this feat.
Accurate Attack
When you make an attack you can take a penalty of up to –5 on your save DC modifier and add the same number (up to +5) to your attack bonus. Your save DC modifier cannot be reduced below +0 and your attack bonus cannot more than double. The changes to attack and save DC modifier are declared before you make the attack roll and last until your next round.
Elusive Target
While you are fighting an opponent in melee combat, others attempting to target you with ranged attacks are at a –8 penalty rather than the usual –4 penalty for shooting into melee combat.
Skills:
-Name: Total = Skill Rank + Ability Mod + Misc-
Acrobatics (Dex): 6 = 4 + 2 + 0
Bluff (Cha): 0 = 0 + 0 + 0
Climb (Str): - = 0 + 0 + 0
Computers (Int): 0 = 0 + 0 + 0
Concentration (Wis): 0 = 0 + 0 + 0
Craft (Int): - = 0 + 0 + 0
Diplomacy (Cha): 0 = 0 + 0 + 0
Disable Device (Int): - = 0 + 0 + 0
Disguise (Cha): 0 = 0 + 0 + 0
Drive (Dex): - = 0 + 2 + 0
Escape Artist (Dex): 2 = 0 + 2 + 0
Gather Information (Cha): 0 = 0 + 0 + 0
Handle Animal (Cha): 0 = 0 + 0 + 0
Intimidate (Cha): 0 = 0 + 0 + 0
Investigate (Int): - 0 = 0 + 0 + 0
Knowledge (Int): - = 0 + 0 + 0
Language (-): - = 0 + 0 + 0
Medicine (Wis): 0 = 0 + 0 + 0
Notice (Wis): 4 = 4 + 0 + 0
Perform (Cha): - = 0 + 0 + 0
Pilot (Dex): - = 0 + 2 + 0
Profession (Wis): - = 0 + 0 + 0
Ride (Dex): - = 0 + 2 + 0
Search (Int): 4 = 4 + 0 + 0
Sense Motive (Wis): 0 = 0 + 0 + 0
Slight of Hand (Dex): - = 0 + 2 + 0
Stealth (Dex): 2 = 0 + 2 + 0
Survival (Wis): 0 = 0 + 0 + 0
Swim (Str): 0 = 0 + 0 + 0