POWERS
Nothing Up My Sleeves... -Rank: 3
-Cost: 1pp per rank + 1 (4pp)
-Build: Array + Alternate Power (PF)
---Setting 1---
But Something's up YOUR Sleeves! -
Rank: 1
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Cost: 2pp per rank + 1 (3pp)
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Build: Snare + Transparent
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Action: Standard (Active)
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Range: Ranged
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Saving Throw: Reflex (Staged) DC 11
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Duration: Instant
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Description: For this trick, the Magician picks a member of his audience. From that user's sleeves (or any applicable area) comes a chain of tied-together handkerchiefs. Watch them stand like a man, watch them sway like a dancer, watch them coil like a snake! Once they're tied around the audience member, it's going to take them some work to get out!
---Setting 2---
Flying Through the Air with the Greatest of Ease -
Rank: 1
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Cost: 3pp per rank (3pp)
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Build: Super Movement (Swinging) + Affects Others
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Action: Move (Active)
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Range: Personal
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Saving Throw: None
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Duration: Sustained
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Description: No audience member is needed for this trick, my friends. The Magician simply extends his arm, and a chain of handkerchiefs stretch out and wrap around a high object. Simply pick up your feet, and you've got a swing that anyone would be jealous of!
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Three Card Monte -
Rank: 1
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Cost: 2pp per rank (2pp)
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Build: Protection + Impervious + Force Field
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Action: Free (Active)
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Range: Personal
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Saving Throw: None
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Duration: Sustained
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Description: Pick a card, any card! Can you find the queen? No? Why don't I make it bigger for you? These giant cards will defend the Magician from many enemy attacks.
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It's Getting Hot in Here! -
Rank: 1
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Cost: 2pp per rank + 1 (3pp)
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Build: Damage + Area (Cone) + Accurate (PF)
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Action: Standard (Active)
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Range: Touch
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Saving Throw: None
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Duration: Sustained
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Description: For the Magician's next trick, he'll show the world a technique he picked up while in the tropics. By simply taking a deep breath, then exhaling, he can breathe a flame that challenges that of a flamethrower!
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Could I Have a Volunteer from the Audience? -
Rank: 1
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Cost: 3pp per rank (3pp)
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Build: Mind Control + Conscious + Duration (Sustained) - Action (Full)
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Action: Full (Active)
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Range: Perception
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Saving Throw: Will DC11
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Duration: Sustained
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Description: Every good Magician needs a volunteer from time to time, but what does one do about an stage-fearing audience? With a bit of charisma (and a bit of magic), he can call on a volunteer for their aid. Just give them a command, and they'll do it to the best of their ability!