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D20 based role playing game 

Tags: Super, powers, heros, villans, dice20 

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The Magician

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InuVash255
Crew

Dapper Dabbler

8,100 Points
  • Hygienic 200
  • Peoplewatcher 100
  • Invisibility 100
PostPosted: Tue Jun 21, 2011 8:17 pm


Blah, I'll figure this post out after
PostPosted: Tue Jun 21, 2011 8:32 pm


PL: 1
PP: 0/20
Super Group:

Attributes
-Stat Name: Total (without enhanced) / modifier-
Strength: 10 (10) / +0
Dexterity: 12 (12) / +1
Constitution: 10 (10) / +0
Intelligence: 10 (10) / +0
Wisdom: 10 (10) / +0
Charisma: 12 (12) / +1

(Trade Offs: None)

Saving Throws
-Save Name: (Base + Ability + Misc) = Total-
Toughness: (0+0+0) = +0
Fortitude: (0+0+0) = +0
Reflex: (0+0+0) = +0
Will: (0+0+0) = +0

Combat
-Name: Total (defense bonus + misc + size) / Flat Footed-
Defense: 10 (0+0+0) / 10
-Name: Total (Dex mod + Power + misc) / Flat Footed-
Initiative: 1 (1+0+0) / 0
-Name: Melee/Ranged (Specific if feat)-
Attack: 0/0

Luck Points: 1

Feats:

Skills:
-Name: Total = Skill Rank + Ability Mod + Misc-
Acrobatics (Dex): 1 = 0 + 1 + 0
Bluff (Cha): 5 = 4 + 1 + 0
Climb (Str): - = 0 + 0 + 0
Computers (Int): 0 = 0 + 0 + 0
Concentration (Wis): 0 = 0 + 0 + 0
Craft (Int): - = 0 + 0 + 0
Diplomacy (Cha): 1 = 0 + 1 + 0
Disable Device (Int): - = 0 + 0 + 0
Disguise (Cha): 1 = 0 + 1 + 0
Drive (Dex): - = 0 + 1 + 0
Escape Artist (Dex): 5 = 4 + 1 + 0
Gather Information (Cha): 1 = 0 + 1 + 0
Handle Animal (Cha): 1 = 0 + 1 + 0
Intimidate (Cha): 1 = 0 + 1 + 0
Investigate (Int): - 0 = 0 + 0 + 0
Knowledge (Int): - = 0 + 0 + 0
Language (-): - = 0 + 0 + 0
Medicine (Wis): 0 = 0 + 0 + 0
Notice (Wis): 0 = 0 + 0 + 0
Perform (Cha): 5 = 4 + 1 + 0
Pilot (Dex): - = 0 + 1 + 0
Profession (Wis): - = 0 + 0 + 0
Ride (Dex): - = 0 + 1 + 0
Search (Int): 0 = 0 + 0 + 0
Sense Motive (Wis): 0 = 0 + 0 + 0
Slight of Hand (Dex): 5 = 4 + 1 + 0
Stealth (Dex): 1 = 0 + 1 + 0
Survival (Wis): 0 = 0 + 0 + 0
Swim (Str): 0 = 0 + 0 + 0

InuVash255
Crew

Dapper Dabbler

8,100 Points
  • Hygienic 200
  • Peoplewatcher 100
  • Invisibility 100

InuVash255
Crew

Dapper Dabbler

8,100 Points
  • Hygienic 200
  • Peoplewatcher 100
  • Invisibility 100
PostPosted: Tue Jun 21, 2011 9:11 pm


POWERS


Nothing Up My Sleeves...
-Rank: 3
-Cost: 1pp per rank + 1 (4pp)
-Build: Array + Alternate Power (PF)

---Setting 1---

But Something's up YOUR Sleeves!
-Rank: 1
-Cost: 2pp per rank + 1 (3pp)
-Build: Snare + Transparent
-Action: Standard (Active)
-Range: Ranged
-Saving Throw: Reflex (Staged) DC 11
-Duration: Instant
-Description: For this trick, the Magician picks a member of his audience. From that user's sleeves (or any applicable area) comes a chain of tied-together handkerchiefs. Watch them stand like a man, watch them sway like a dancer, watch them coil like a snake! Once they're tied around the audience member, it's going to take them some work to get out!

---Setting 2---

Flying Through the Air with the Greatest of Ease
-Rank: 1
-Cost: 3pp per rank (3pp)
-Build: Super Movement (Swinging) + Affects Others
-Action: Move (Active)
-Range: Personal
-Saving Throw: None
-Duration: Sustained
-Description: No audience member is needed for this trick, my friends. The Magician simply extends his arm, and a chain of handkerchiefs stretch out and wrap around a high object. Simply pick up your feet, and you've got a swing that anyone would be jealous of!
------------------------------------------------------------------------------------

Three Card Monte
-Rank: 1
-Cost: 2pp per rank (2pp)
-Build: Protection + Impervious + Force Field
-Action: Free (Active)
-Range: Personal
-Saving Throw: None
-Duration: Sustained
-Description: Pick a card, any card! Can you find the queen? No? Why don't I make it bigger for you? These giant cards will defend the Magician from many enemy attacks.

------------------------------------------------------------------------------------

It's Getting Hot in Here!
-Rank: 1
-Cost: 2pp per rank + 1 (3pp)
-Build: Damage + Area (Cone) + Accurate (PF)
-Action: Standard (Active)
-Range: Touch
-Saving Throw: None
-Duration: Sustained
-Description: For the Magician's next trick, he'll show the world a technique he picked up while in the tropics. By simply taking a deep breath, then exhaling, he can breathe a flame that challenges that of a flamethrower!

------------------------------------------------------------------------------------

Could I Have a Volunteer from the Audience?
-Rank: 1
-Cost: 3pp per rank (3pp)
-Build: Mind Control + Conscious + Duration (Sustained) - Action (Full)
-Action: Full (Active)
-Range: Perception
-Saving Throw: Will DC11
-Duration: Sustained
-Description: Every good Magician needs a volunteer from time to time, but what does one do about an stage-fearing audience? With a bit of charisma (and a bit of magic), he can call on a volunteer for their aid. Just give them a command, and they'll do it to the best of their ability!


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