Alright, so here are some ideas that I've been tossing around in my head. They're two teams with two different strategies. They'll mostly be used for fighting against friends, but eventually I'd like to fine-tune them for competitive battling (which is a LONG way's away). Feel free to ask questions, give advice, suggest something else entirely, or ask for art. I do that sometimes.
Alright, here we go:
N.W. (Nameless Wonder) (No Weakness)
Sableye (no item)
Brave
Compound Eyes
252 Atk / 252 Def / 4 Satk or Sdef
Toxic
Double Team
Shadow Claw / Faint Attack
Low Sweep / Foul Play
Sableye is there to give the opponent a taste of what the team has in store: no exploitable type weakness. Toxic is for annoyance and DT for surviving a little longer. The last two I meant to have for STAB or for type coverage, so they can be changed to pretty much anything.
Bronzong (Occa Berry)
Sassy
Levitate
252 Def / 252 Sdef / 4 Atk
Light Screen
Trick Room / Stealth Rock
Rest
Zen Headbutt
Bronzong seems very interesting to me, so I wanted to try either having it set up a Trick Room for my rather slow team or be some kind of special tank. LS for surviving fire moves after that occa berry is used up, Rest for healing, ZH for STAB, and Trick Room / Stealth Rock for whatever I end up choosing to do.
Spiritomb (no item)
Quiet
Pressure
252 Def / 252 Sdef / 4 Satk
Nasty Plot
Dark Pulse
Shadow Ball
Double Team / Toxic
Spiritomb wouldn't be like a heavy-hitter or anything, but I definitely want it to be on the offensive. The EVs are so it can take hits better. NP is to boost its stats, and DP and SB are there for type coverage & STAB. Double Team would be for surviving a little longer, but Toxic could persuade my opponent to switch out. Can't decide which to use.
Drapion (Black Sludge)
Adamant
Battle Armor
252 Atk / 252 Def / 4 Sdef
Toxic Spikes
Ice Fang
Crunch
Cross Poison
I saw Drapion as my main attacker / sweeper / whatever the lingo is. Toxic Spikes are obvious, Ice Fang is for type coverage (my opponent may or may not love dragons), Crunch and Cross Poison are for STAB.
Palkia (Lustrous Orb)
(forgot what nature it was)
Pressure
252 Satk / 252 Sdef / 4 Def
Spacial Rend
Aura Sphere
Ice Beam
Earthquake
Palkia was there for intimidation, but also to fight anything super strong that my other pokemon couldn't handle. SR for STAB and dragons, AS for never missing, Ice Beam for dragons, and EQ for being awesome.
Eelektross (Magnet)
(can't think of one yet)
Levitate
252 Atk / 124 Def / 128 Sdef / 4 HP
Volt Switch
Toxic
Crunch
Thunder Wave / Coil
Eelektross was also going to be an attacker, but I can't really think of any good moves for it. Volt Switch for STAB and escaping when in danger, Toxic for annoyance, Crunch for being physical, and Thunder Wave or Coil depending on what I want to do with Elecky. The TW seems pointless with Toxic there though.
SAMAEL (Poison of God)
Mostly unfinished team; it's gonna be based on poison though. Feel free to suggest interesting stuff for this.
Scolipede (Rocky Helmet)
Jolly + Poison Point
252 Spd / 124 Def / 132 Sdef
Baton Pass
Agility
Swords Dance
Rock Slide
Toxicroak (Black Sludge)
(no nature, ability, EVs)
Poison Jab
Drain Punch
Sucker Punch
---
Drapion ( - )
(no nature, ability, EVs)
-
-
-
-
Crobat ( - )
(no nature, ability, EVs)
-
-
-
-
Gengar (Life Orb)
Modest + Levitate
4 HP/ 252 SAtk / 252 Speed
Thunderbolt
Shadow Ball
Focus Blast
Pain Split
Nidoking ( - )
(no nature, ability, EVs)
Stealth Rock
Toxic Spikes
-
-
Yeah, Samael is mostly unfinished. I'm still doing research on what Poison types can DO exactly. Also for this team, it doesn't have to be all poison-types, as long as poison is the main focus. Feel free to suggest any pokemon that would support the team in any way.
Alright, have at it guys. *puts up shield*
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