Clan Name :Yubei
Village: Main branch in Iwagakure.
Elemental Affinity Yubeis of all elemental affinities can be found ((Any, cause I'm a nice person like that.))
Description of Limit: The Yubei bloodline relies completely on instinct. Being both blind and deaf, by a pact made with the monkey king Seera, the bloodline relies completely on thier incredibly powerful "sixth sense" to allow them to talk, walk without falling, and interact with everyday people, if not making a few speech mistakes at younger ages, due to the brain not being fully developed. Without hearing and sight to blind them, they only see the truth and have adapted a powerful taijutsu technique to go along with this.
Appearance: Usually long, dark drown hair, headband ALWAYS over eyes. Eyes are completely black save for a white ring where thier pupil should be.
History: Garada Yubei, the leader of a small village in the mountains of Iwa. His village had been attacked and he barely escaped with his life. After almost dying of exhaustion, he stumbled upon a large cave, inside this cave he found statues, monkeys holding thier hands over thier eyes and ears, each on thier respective sides. Not caring about the fate that awaited him, he trudged on through the tunnel. He soon found himself face to face with Seera, the monkey king. He asked the human from atop his monkey-motif adorned throne why he had intruded upon his domain.
"I sought out shelter, my village was attacked by a band of rogue shinobi and i am the only survivor. Do with me what you wish, i have nothing to live for anymore. " he said looking bravely into the eyes of the monkey king. "Do you wish revenge? The power to kill your enemies? To see your captured family again?" the monkey king smiled. "I would do anything!" Garada said desperately "If nothing more than to save my family." he finished. "But i require something in return...for my power, you and your kin will lose your sight and hearing for all eternity." Seera said bluntly
Before garada could retort he was engulfed by darkness. Only a faint ringing in his ears remained. For the next week garada slugged through the rough, rocky terrain, but as he went he noticed something. He had not fallen once. When he noticed this, he began to run, over the unforgiving rocky terrain. His family was near, and once again his step did not falter, but before long he was moving at a speed he had never experienced before. He knew the makeshift village was nearby, he simply knew. He knew they were coming, he shot his foot out infront of him, and to his surprise connected with the chest of one of the bandits sending him flying into the firepit. "firepit? how did i know there was a firepit?" he thought as he sent another guard flying. And before long, where a whole village had failed, he had succeeded. He knew his wife was speaking to him. "Garada! where are you?!" he had not heard it, but he knew what had occured. His children were all but hopeless, he knew they had also lost thier sight and hearing along with his wife, his wife possesed what he did, but his children, for the moment, appeared to not be so lucky. His family made thier way out of the encampment and to safety in the mountains.
In game Stats:
-2 Dex
-4 Charisma
+2 Wisdom
+4 Will Save
+15 Will Save bonus to jutsus that affect or rely on the target's hearing or sight such as genjutsus and Kanashibari.
The only instance a Yubei can be Sneak Attacked is through the usage of the Doton: Dochuu Eigyu no Jutsu. Usage of the Stealth skill is pointless against Yubeis.
Jutsu List:
Durem Dora (mind palm style)
D-rank
Infusing thier hands with chakra they can project the force of thier blow to far off points, for example if they were to attack a wall with this from a hundred yards away, thier blow would look as if the user was standing next to it when they made the hit. Normally this kind of technique would not be possible, due to the user not being able to pinpoint thier chakra from such a long distance with sight issues, but the Yubei simply "know" exactly where they want it to go. Whether its behind a tree or wall or simply an opponent a few feet away.
Cp cost: 5 per hit
Attack Turns: 1
Reflex DC: 8 + chk mod + 2 per 10 ranks in Ninjutsu
Damage: 3 - 5 + chakra mod
Requirements: Yubei blood. Chakra control 5. Taijutsu 2
Training: 3 stages
Stage one: Chakra Control 15, User must practice manipulating chakra into a physical force.
Stage two: Taijutsu 12, User must practice striking a none moving target at long range. The User is successful once the target has been knocked over.
Stage three: D20 +Chakra Control + Taijutsu = 20, User must practice striking a moving object at long range. The target must be hidden behind a wall so that only perfectly placed hits will connect.
Special: Target must be within 100 yard "sense" radius
Hufai gura rendan (endless torment combo)
C-rank
The user grabs the enemy at the legs, flips them up and starts a string of many grabs and regrabs while still in the air, not causing much damage but allowing the user to climb higher into the air by using the enemys momentum, usually ending with a final throw aimed at the ground. This can only be performed by the Yubei because of the enemies constant flailing and most users tend to not be able to see such unpredictable and deft movements.
Cp cost:10 per post while enemy is trapped in Hufai gura.
Attack Turns: 2
Damage: 1 - 5 + strength mod per post, adding on with each post (affecting height, to a maximum of 70 feet) then when user ends Hufai gura the damage is added up in one post.
Requirements: Must be of Yubei blood. Dex 25. Taijutsu 20 and Athletics 15.
Training: Four stages.
Stage one: Chakra control 20, User must learn to control their chakra to create an equal yet opposing force mimicking that of the ground.
Stage two: D20 + Taijutsu + Athletics = 47 User must apply opposing force with the simple throwing and re throwing of a weight up to four times before returning to the ground
Stage three: D20 + Athletics = 28, User replaces the weight with a wooden dummy 2x his or her own weight. Using previously learned techniques the user must be able to grapple and re toss the dummy a total of ten times and land safely.
Stage Four: D20 + Taijutsu + Athletics = 50, User replaces dummy with shadow clone and ties weights equal to two times the users weight to the clone. The user must then continuously toss the dummy for twenty consecutive tosses in any direction while the dummy attempts to escape.
Special: The enemy is not able to take any action while caught in Hufai gura, but is able to make a Counter Grapple check to break it. To land safely on the ground an Athletics check must be made by both the user and the opponent DC: 20 + 5 per 10 feet. Each successful attack raises the two by 10 feet.
Seera gauton (Seera's curse/ultimate blockout technique)
D-rank
Blocks all of the users 5 sense's allowing them to focus completely on instinct.
Cp cost: 15 per post
Attack Turns: 3
Damage: N/A
Requirements: Yubei blood. Chakra control 15, Wis 15
Training: 3 Stages
Stage one: D20 + Chakra control = 25, User uses chakra to block out the senses of smell
Stage two: D20 + Chakra control = 28, User uses chakra to block out the senses of smell and taste simultaneously
Stage three: D20 + Chakra control = 30, User uses chakra to block out the senses of smell, taste, and feeling simultaneously
Special: User Gains +100% sense motive while active.
Kekkai genkai:
Juukiyin (Seera's vengeance)
B-rank
The Yubei clans forbidden jutsu. The user focuses his sixth sense entirely on one thing, the user will only focus on the enemy they are fighting, remembering nothing from the past, who or what is around them, and allowing for a very hightenend sixth sense against that target, if spread over multiple things the users sixth sense will diminish. But using this leaves them very open to other enemy attacks, and the risk that the jutsu will never cease, leaving them in a state with no memory or consciousness to speak of.
Cp Cost: 40 per post
Attack Turns: 4 to activate
Requirements:[/b Yubei blood. Chakra control 35, Wis 30
Damage: N/A
Training: 5 stages
Stage one: D20 + Wis = 40, User must learn to enter and leave a stage of withdrawn meditation
Stage two biggrin 20 + Wis= 42, User must learn to enter and exit this stage of meditation at will.
Stage three: D20 + Wis + Chakra control = 75, User must learn to focus all of their chakra into a single point while maintaining their state of meditation
Stage four: D20 + Wis + Chakra control = 78, User must learn to focus on a single atom of existence, one minute point of space, for a time of one hour
Stage five: D20 + Wis + Chakra control = 80, User must find complete and perfect control over his or her own body. They must than be able to focus on a moving object that has unpredictable movements. Using their state of meditation they must block out every sense and deplete their own bodies of chakra. They must master the move by bringing themselfs out of this state of mediation using nothing but will power ((Dc 15))
Special: User gains +15 wis against targeted opponent, but his sixth sense is hampered while in this state, and therefore is very open to attacks that would make him dodge and trip (-4 penalty to rolls against special actions), and open to the attacks of others around him to a certain extent. Can be spread over multiple opponents, but with each new opponent the users wisdom for each additional person caught in his stare decreases by 3. Must break DC of 17 + chakra control mod to resist "vegetable state".
Example: One enemy, +15 wisdom against that target. Two enemies, +12 wisdom against both targets and so on.
Naruto: The Way of the Ninja
A Naruto role-playing guild using the d20 system, for semi-lit and above RPers.
