General Mech Information
- Each faction has three tiers of mechs. Teir 1 are general grunt units, such as a Zaku or a GM. Tier two units are better than their tier one counterparts, like the RX 78-2 Gundam. Tier three units are the extreme units, often prototypes with amazing power and technology, like the RX 93 Nu Gundam. Every Faction holds their own different types of mechs to be deployed and used. Join the Faction that holds the mechs that you're most interested with.
- Not all units can enter combat everywhere, For example, the Zeon Mobile Suit MS 09 Dom is excellent for ground combat operations, however it lacks the ability to go into space. Some units, however, like the MS 06 Zaku, can deploy in either land or space operations, making them a Versatile unit. Specialized units excel in their area of expertise, granting bonuses. Meanwhile Versatile units can deploy in either ground or space operations, but gain no bonuses. So the simple break down of this would be:
+ Ground Units can fight only on Ground Maps [Includes bonuses for regular/Ace combat.]
+ Space Units can fight only on Space Maps [Includes bonuses for regular/Ace combat.]
+ Versatile Units can fight on both maps [Doesn't include bonuses for regular/Ace combat. Pilot Bonuses are still added, just not mech bonuses.]
- Everyone starts out with Tier 1 units. Units vary between factions, as do their Hit points (HP), Energy (EN), and Ammo for their weapons. Not all units have Ammo based weapons. All units have attacks that drain EN. When a unit runs out of EN, it must either use use an Item , or return to it's battleship to refuel.
-Everyone can upgrade their units to a unit of another tier, An upgrade comes about every 150 Role playing posts. The upgrades move as follows: Tier 1 - Tier 2 - Tier 3.
- Units destroyed in battle must be repaired again for use in combat. Your Faction Leader can decided to either repair your damaged unit or replace it entirely with the same or a new unit. Repair costs are covered by your faction however and repeat destruction may result in bad situations with your faction leader.
- Custom units are awarded to Aces of exceptional prowess and are the same tier of the mech it is customized out of. It does however, grant bonuses in the area(s) that the Ace excels in. Customized units cost more to repair when destroyed however.
- Pilots may decide to 'master' in a certain Tier grouping. Mastery in a Tier group can only happen when you're actually in the Tier group that you wish to master. Once you gained mastery in the Tier group, you gain bonuses towards your piloting abilities, making fighting easier and better. You only get these abilities when using mechs of the Tier group you've mastered. You can only chose to master in ONE Tier group so chose wisely in your selection of mastery. Mastery of a Tier grouping gives you the following bonuses:
+ Accuracy (+5)
+ Reflex (+5)
+ Precision [Melee] (+50)
+ Precision [Range] (+50)
- Mechs may also be upgraded through buying stat points. Buying these stat points increase the HP, EN, or the other stats the mech would have, making the mech not only harder to kill but also a better weapon to use. Upgrades are as followed:
+ HP
+ EN
+ Mobility
+ Melee
+ Range
Upgrading Mobility, Melee, and Range stats makes your mech a better weapon as HP and EN make it harder for your mech to be destroyed in combat. Make sure to upgrade your mech accordingly to your needs and battle combat. To Upgrade your mech, you simply PM your Leader to request upgrades on your mech. Your Leader will make sure you have enough funding for the upgrades you desire and remove the Zenny that is required off your balance. Your Leader will place the upgrades on your Pilot Sheet.
