Units/Jobs
Light Infantry -----> Mutant Hijacker
Light Infantry -----> Cyborg Infantry -----> Cyborg Commando
Light Infantry -----> Engineer -----> Rocket Infantry
Light Infantry
The Light Infantry are the mainstay of the GDI and Brotherhood troops. Armed with an M16 Mk. II pulse rifle, they deliver light damage to most targets. Although slow, infantry are capable of movement over varied terrain types with little loss in speed. They are also able to pass through certain terrains or hazards that are inaccessible or damaging to vehicles.
Engineer
Slow and unarmed, the Engineer is nonetheless deadly in his own right. Since they're the only units able to capture enemy structures, tactical use of Engineers is considered an art among many commanders. The unit has multiple purposes, each explained below. Note that the Engineer unit will be lost when any of the actions below are performed.
Rocket Infantry
Nod's heavy infantry carry a shoulder mounted rocket launcher that is effective against vehicles, structures, infantry and aircraft. Because of the increased weight of the rocket launcher, rocket infantry are slower than light battle infantry but are more heavily armored.
Cyborg Infantry
Cyborg infantry are the result of recent Nod experiments in melding Tiberium mutated humans with machines. They are armed with heavy body armor and a high power pulse rifle.
Cyborg Commando
Those cyborgs that perform well are further modified and promoted to the Nod Cyborg Commando ranks. Packing enough firepower to take out entire bases, the Cyborg Commando is a large threat on the battlefield. Armed with a chain gun and flamethrower, the Commando can make quick work for vehicles, infantry and structures.
Mutant Hijacker
Another of the mutant commandos, the Hijacker has the ability to commander any vehicle he wishes. When the Hijacker is selected and the cursor is placed over and enemy vehicle, the cursor becomes and "enter" cursor to signify that the vehicle can be stolen. Clicking on a vehicle when the cursor is in this stage sends the hijacker to the unit to steal it. Once a vehicle is stolen, the Hijacker cannot be removed until the vehicle is destroyed. When it is, he pops out and is able to steal another vehicle. Like all mutant units, the mutant Hijacker can heal in Tiberium when he is not inside a vehicle.
Uniforms
None available
Brotherhood of Nod (Kane Lives)
Peace through power
