Lelliana Vess
I hope that the New Chaos Codex just holds water. Not having drop-pods sucks. So I make do with Berzerkers in Rhino's for now.
Kharn needs to be more bad asserer too though... (:
If you play Apocalypse CSM already have drop pods. Drop pods that can move and fly around at the players will. Too bad they never got transferred over. But yeah, he needs to be better. In 3rd he was essentially a Terminator due to his Daemonic Armor that gave a 2+/5+. Granted you could give that to all of your squad leaders too.
For 180 points Kharn's wargear back in 3rd was:
Plasma pistol, frags and kraks, daemonic armor(2+/5+ saves), Gorechild(hit on a 2+ power weapon), collar of khorne(2+ invul to magic and cancels all area effect magic effects that even touches him on a 2+), Talisman of burning blood(roll 2d6 instead of 1d6 for blood frenzy for the unit he's attached to. If either land on a 1 or 2 they get pissed and charge an extra d6 during movement), Rage of Khorne(d3 extra attacks for charging instead of 1) and daemonic rune(eternal warrior).
The Mark of Khorne in 3rd gave a whole mess of effects instead of +1 attack. It gave the blood frenzy which gave all units it was put on fearless, +1 attack, the ability to move an extra d6 during the movement phase if they get pissed and vehicles got Destroyer which made them wound when tank shocking on a 4+. Not to mention it gave access to a whole slew of weapons and wargear in the Khornate armory that were beastly. So yes, you could have had CSM Bikers move their full 12" move, followed by a further D6.