In order for you to find out what kidou there are, I will be providing the list which I use. You will not be permitted to learn a kidou that is not on this list; even if you provide evidence that another list might have it. As this squad is based around being a kidou expert you will be expected instead to learn how to combine various kidou and use them in new and unexpected ways so that you can achieve the desired effect. If you press the matter I will tell you to take it up with the Guild Leader who will be better suited to give you an answer as to what is acceptable for this guild and what is not. If she gives you permission, and sends a notice to me, that you are allowed to use some kidou that is not given through the approved of list (or a kidou of your own making) you will be asked to flesh it out for me, describe it's usage, it's relative power, and then I will proceed to train you for it.
Information on Kidou
-Source: A previous Guild.
=Inadvertant Source: Wikipedia.com
Bleach characters of the shinigami race for various purposes. Spells exist for attacking, binding, and healing. Like conventional magic, most of these spells require an incantation of some sort to activate their effect. They are performed through channeling spirit energy, which the incantation then focuses into a specific effect. As stated by Ganju Shiba, the principle behind kidō and channeling spirit energy in general is a mental image of throwing oneself within a darkly-colored circle.[1]
Most kidō spells are sorted into two categories: binding spells (縛道, bakudō?, literally "way of binding") and destructive spells (破道, hadō?, literally "way of destruction"). The former category is somewhat more generalized, referring to basically any technique designed to deter a target, including tracking and communication spells. Some binding spells, however, can be quite harmful to their targets, if not deadly. Destructive spells, on the other hand, are always intended to harm, usually consisting of some sort of directed energy blast.
With the exception of healing, which requires no incantation or even a name to perform, kidō spells consist of four distinct steps: reciting the incantation of the spell (which is usually long-winded), its category (binding or destructive), its number, and finally its name. The number of a spell determines the difficultly of casting it correctly and effectively (#1 is simple to cast, #99 is incredibly difficult). With sufficient training, the first step can be bypassed, allowing spells to be used in combat quickly. Doing so, however, lessens the spell's effect, the degree of which is dependent upon the skill of the caster.[2] Bypassing the incantation is also more difficult for higher-numbered spells, as casting them is already fairly difficult even with the full verbal component. The power of kidō spells varies on the skill of the user; even a low-level kidō spell can be utterly devastating when utilized by a sufficiently powerful user.[3]
Complementing kidō may be combined for a single ability, something that Isane Kotetsu demonstrated when she used binding spell #58 to locate Sōsuke Aizen and Gin Ichimaru within Soul Society, and then #77 to convey the information to every captain and lieutenant (as well as Ichigo Kurosaki and his friends).[4] Rukia Kuchiki has also demonstrated the ability to use two kidō spells simultaneously by alternating between the lines of each incantation.[5]
Kidō can also be combined with other forms of shinigami combat to form unique abilities, such as Yoruichi Shihouin's flash cry (瞬閧, shunkō?, lit. instant war cry) technique, which combines kidō energy and hand-to-hand combat (白打, hakuda?) to concentrate spiritual power at the back and shoulders for quicker movement and increased attack power.
For a complete list, please observe the hyper link below:
The Kidou Library
A note on kidou techniques:
~For this guild Shunko shall be trained for in another squad as it is a combined effect of kidou energy and hand to hand combat. Should you want this particular technique I suggest you ask the Captain of the Seventh Squad, or the Guild Leader as I'm unsure of just who exactly has control over that.
-Techniques such as Eishohaki (Abandoned Incantation or Silent Incantation) and Kojutsu Eisho (Later Mention Incantation or Delayed Incantation) will not come automatically to any character, even those well versed in kidou. It is for that reason that if I see anyone that has not been trained by me (KyrosDevil XIII) using said techniques I will be forced to bring it to the attention of the Crew.
=Forbidden Kidou are just that, Forbidden. The use of any of them by anyone less than Captain Class and without the expressed consent by the Guild Leader will land you in front of the Crew. Scenarios where forbidden may be approved of by the Guild Leader might be Plot reasons. That's all I can really see her approving.
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