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Posted: Wed May 04, 2011 7:35 pm
Extra Power Approval Page
Welcome to the Extra Power Approval Page. Your profile will have a spot asking for Extra Powers. You can have three of these, but there is no bundle for them like with the basics. Thats because you get to make your own powers. Of which you will state the abilities of in the spots bellow. Just fill out the forum in the Code box bellow. After a Crew member looks it over, it will be either Approved, Pending, or Denied. You'll get a PM then with all the information on it, what might need changing, etc.[size=11][b]Profile:[/b] (Profile Link) [b]Character:[/b] (Name of Character)
[b]:.Abilities.:[/b][/size]
[size=11][b]1.[/b] [/size]
[quote][b]:.Crew.:[/b] [size=11][Approval/Pending/Denial] Suggestions:[/size][/quote]
[size=11][b]2.[/b] [/size]
[quote][b]:.Crew.:[/b] [size=11][Approval/Pending/Denial] Suggestions:[/size][/quote]
[size=11][b]3.[/b] [/size]
[quote][b]:.Crew.:[/b] [size=11][Approval/Pending/Denial] Suggestions:[/size][/quote] [Note later on it may come to the point that you'll need TWO crew approval before you can use it.]
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Posted: Wed May 04, 2011 7:53 pm
ExampleThis is an example and is not her real Powers.Profile: Lunella Redfurn Character: Lunella Redfurn
:.Abilities.: Quote: 1. Telekinesis The supposed psychic power to move or change the shape of inanimate objects without the use of physical force. Quote: :.Crew.: Approval Suggestions: Quote: 2. Telepathy Supposed communication directly from one person's mind to another's without speech, writing, or other signs or symbols. Quote: :.Crew.: Approval Suggestions: Quote: 3. Heightened Speed higher speed: having more than the normal speed of another race. Quote: :.Crew.: Approval Suggestions:
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Posted: Tue May 17, 2011 6:57 pm
Profile: William Raven Character: William Raven
:.Abilities.: 1. Plasma Syphon Allows one to absorb plasma through one's palms from skin to skin contact.Complete Fail 1-4, Easily countered damage high taken Fail 5-8, Easily countered damage taken low. Hit | Easily countered 9-12, Plasma absorbed low. Hit | Not easily countered 13-16, Plasma absorbed medium. Hit | Cannot counter 17-20, Plasma absorbed high.Quote: :.Crew.: [Approval] Suggestions:Alright I like this idea, but I’ll need to know the roll rules for it. (On a scale of 1-20) At what point is it a success, and how much of a success per number is it. [Ex. 1-2, complete fail(probably involving some weird mess up), 4-10 fail, and then from there listing how much blood one gathers per number/number set…] 2. Marksmen’s Eye A passive ability that gives one the accuracy of a skilled marksmen. Quote: :.Crew.: [Approval] Suggestions: I'm letting this ability give you a +2 to all rolls involving Marksmenship. 3.Empathy Allows one to feel another’s emotions as their own. Has a range limitation of the user personal radius. Counter roll of 5 to achieve 1 foot radius, counter roll of 10 to achieve 3 feet radius, counter roll of 15 to achieve 6 feet radius, and counter roll of 20 to achieve 10 feet radius.Quote: :.Crew.: [Approval] Suggestions: I need the exact range of this ability for outside forums, for inside buildings we'll just assume its for all those in the room. Also I need to know if this is a controled ability, or if your character cannot control it.
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