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Golem Factory

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Link2000
Captain

PostPosted: Sun Apr 24, 2011 6:18 pm


Creatures:
Precursor Golem x4

Other Spells:
Rusted Relic x4
Contagion Clasp x4
Withstand Death x4
Emerge Unscathed x4
Golem Foundry x3
Soul Parry x2
Titan Forge x2
Everflowing Chalice x2
Prototype Portal x2
Tel-Jilad Defiance x2
Elixer of Immortality x2
Mimic Vat x1
Semblance Anvil x1

Lands:
Plains x11
Forest x10
Razerverge Thicket x2
----------------------------------------------------------
This deck is slow, but if it picks up, it is quite a foe. Lots of weaknesses, like it's speed, no flying, no good creature removal, and it's main strategy could be used against it, but I kind of like it.

It will have a huge makeover when New Phyrexia comes out, but until then, I'm open to any and all ideas (even ones that involve New Phyrexia).
PostPosted: Mon Jul 25, 2011 5:16 pm


might I suggest a mirrorworks?

coolgriff14


Link2000
Captain

PostPosted: Mon Jul 25, 2011 6:07 pm


That would be a good idea, but this deck is pretty much old news now... I am currently running a lot more splicers and attempting to make birthing pod a bigger player. I'll update in a moment. Thanks for the idea though.
PostPosted: Mon Jul 25, 2011 6:31 pm


Here's my current Golem deck:

Creatures:
Blade Splicer x2
Adaptive Automaton x3
Master Splicer x3
Wing Splicer x2
Phyrexian Metamorph x2
Precursor Golem x4
Maul Splicer x2

Non-Creatures:
Everflowing Chalice x2
Emerge Unscathed x3
Mutagenic Growth x4
Apostle's Blessing x4
Tezzeret's Gambit x2
Birthing Pod x3
Karn Liberated x1

Lands:
Glacial Fortress x3
Sunpetal Grove x1 (Need more)
Plains x11
Island x3
Forest x5
----------------------------------------------------------------
What I like about this deck is that it is faster than the other version, but I still have problems with keeping up with most opponents. I like the idea of Birthing Pod, but I need more stuff.

I'm thinking about cutting a Master Splicer for another Adaptive Automaton, taking out Karn for something else (maybe another Tezzeret's Gambit), and dropping the Everflowing Chalice for Steel Overseer. I would also like to add a couple of Sun Titan's as I saw them in a similar deck and thought it was pretty cool, but I'm not sure if it is practical in my deck.

Thoughts?

Link2000
Captain


Midnight_Euphomy

PostPosted: Mon Jul 25, 2011 7:38 pm


I suggest that if you can play lands well enough you can run Kozilek, Butcher of truth.

yeah he's an eldrazi, but when he hits the field you draw 4, and he gets annihlator 4. If not him i suggest running Darksteel Colossus. I run both in my golem deck.
PostPosted: Mon Jul 25, 2011 8:24 pm


Land isn't plentiful enough in this deck to run either, but I appreciate the thought.

Link2000
Captain



Inteth


Cosmic Liege

37,540 Points
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PostPosted: Mon Jul 25, 2011 11:54 pm


karn is apparently starting to become a 1 of in type 2 decks because he removal and he's hard to kill. Since your running white I would recommend tempered steal if your going aggro
also solemn simulacrum is a golem and a solid creature. Just something to think about
PostPosted: Tue Jul 26, 2011 12:19 am


I think the issue right now for me is that there is a lot of cards I would like, but I don't know what to cut.

Link2000
Captain



Inteth


Cosmic Liege

37,540 Points
  • Alchemy Level 10 100
  • Luminary Melee Champion 200
  • Beta Gaian 0
PostPosted: Tue Jul 26, 2011 10:36 am


is there a reason your running tezzerets gambit other than karn?
PostPosted: Tue Jul 26, 2011 1:55 pm


I really enjoyed the golem cards, but they all seemed to high-costed for me...and it looks like you're experiencing much the same thing. I think the two big things with your deck are 1.) slow early game and 2.) clogged high mana slots. Honestly, I'm almost tempted to tell you to completely drop most of the green from the deck, keeping just Sunpetal Groves and Birthing Pods, though I do like your other green cards in the deck. 2-color is just that much easier to run, since Alara is out of Standard, and this looks to be a Standard deck. Taking a look at your newer decklist, here are some suggestions:

Creatures: I would drop 1 Precursor and the Phyrexian Metamorphs for sure. Grab some colored myrs (Copper, Gold, and Silver) for the early game blockers and mana ramping. Solemn Simulacrum could also help the ramp and, bonus points, it's also a golem. If you want something that acts like a Metamorph, try the cheaper Phantasmal Image. You can grab a 3P/T golem for 2 mana, regardless of what happens to the Splicer you copied (if the Splicer is anything but a Master Splicer, you're not getting further benefits anyways), or grab extra mana by copying a Myr or Simulacrum, or just copy something nasty your opponent just played.

Non-Creatures: Emerge Unscathed and Apostles Blessing do pretty much the same thing. I would use one or the other (my vote goes to the Blessing...which you should use to punch through your opponent's defenses more than protect your creatures), and maybe only 2 of them, and fill extra slots with Oblivion Ring or some kind of counterspell. Everflowing Chalice should go (too mana-intensive to make it worth while), and I would replace Tezzeret's Gambit with Preordain and/or Gitaxian Probe to help speed your early game. Planeswalker-wise, dropping Karn seems solid. New Jace could work, but he's just another card in your 4-mana slot, and he's stupid-expensive.

Land: If you go the greenless route, Kabira Crossroads might be helpful to offset the Birthing Pod life-loss. Other than that, you already noted you need more Sunpetals, and that would be my only real suggestion here other than, if the myrs and Solemns work out, dropping down to no more than 22 land.

Diplomancer
Crew

Melodious Rogue


Link2000
Captain

PostPosted: Sat Jul 30, 2011 12:51 am


Here's my most updated Golem deck:

Creatures:
Blade Splicer x4
Adaptive Automaton x4
Master Splicer x3
Wing Splicer x2
Phyrexian Metamorph x2
Precursor Golem x4
Sun Titan x1 (only own 1)

Non-Creatures:
Emerge Unscathed x3
Mutagenic Growth x4
Apostle's Blessing x4
Remember the Fallen x3
Birthing Pod x4

Lands:
Glacial Fortress x3
Sunpetal Grove x1 (Need more)
Plains x10
Island x3
Forest x5
----------------------------------------------------------------
It plays even better now. Still needing some tweaks. I was thinking Steel Overseer for a nice early game creature. But I don't know what should be dropped...

Beloved, I think with this new build, the Metamorphs should stay. When I go into Sun Titan, I can bring back Blade Splicer to birth into Metamorph into Sun Titan to bring back Blade Splicer... It is actually nice enough to make me consider putting more copies into this deck (mostly because I have 3 costers that can be birthed into it, whereas I cannot with Phantasmal Image). I am also going to drop an Emerge Unscathed for another Sun Titan when I get another, but the protection is a big runner and has saved me many times over many games. Not to mention Emerge is good for both defense and offense. I do like a lot of your other suggestions, and I'm considering a side board that includes: Mana Leak x4, Ponder x4, Revoke Existence x4, and other good support cards.

Any new suggestions?
PostPosted: Tue Aug 02, 2011 10:09 am


I have to admit, I now see why you put so many protection spells in the deck. I didn't realize that Precursor Golem's thing about one target, all target meant it hits every golem you have, not only the ones it created. In that case, I definitely support them as pseudo-counters and even further help punching through an opponent's forces. Same with Mutagenic Growth.

Diplomancer
Crew

Melodious Rogue


Link2000
Captain

PostPosted: Wed Aug 03, 2011 9:52 am


Yeah, he's a double-edged sword, that's kind of why I like him... I just play tested it a bunch yesterday, and it works fantastically, actually won a five person free for all with it.

There was a Knight deck (toughest one by far, but once I got protection, I won).

Another was running a really strange combo deck, but dealt with playing creatures that returned to his hand with confusion in the ranks. (He did that once and died for it)

Then there was an iffy Myr deck (I think it wasn't built all too well, it took too long for it to build up a force. Turn round and he still only had the three creature he had round three.)

Then the last one was a White Soldier deck, pretty basic and simple one. (took him out with the Knights XD).

I wish they had a card in standard that allowed me to shuffle my graveyard back into my deck. Then this deck would be even better...
PostPosted: Wed Aug 03, 2011 10:07 am


Link2000
Yeah, he's a double-edged sword, that's kind of why I like him... I just play tested it a bunch yesterday, and it works fantastically, actually won a five person free for all with it.

There was a Knight deck (toughest one by far, but once I got protection, I won).

Another was running a really strange combo deck, but dealt with playing creatures that returned to his hand with confusion in the ranks. (He did that once and died for it)

Then there was an iffy Myr deck (I think it wasn't built all too well, it took too long for it to build up a force. Turn round and he still only had the three creature he had round three.)

Then the last one was a White Soldier deck, pretty basic and simple one. (took him out with the Knights XD).

I wish they had a card in standard that allowed me to shuffle my graveyard back into my deck. Then this deck would be even better...
There is. Its called Elixir of Immortality. 3nodding

The Frankachu

Invisible Phantom

12,250 Points
  • Invisibility 100
  • Survivor 150
  • Ultimate Player 200

Link2000
Captain

PostPosted: Wed Aug 03, 2011 8:20 pm


XD I feel sooooo dumb.
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