EXTENDED RULES
1. No attacks that auto hit (ex. A blade falls from the sky and impales the opponent, there is no dodging the attack, it hits no matter what.)
2. No using light and dark together (you can use one or the other) or space and time manipulation (no using these at all), those are the most GM powers so please refrain from using them.
3. The only Shinigami who knows all Kido is the Captain of squad 5 & 1
4. Only two stat based strengths are allowed, but you will also need two stat weakness. (ex. speed and strength are your strengths then defense and intelligence can be your weaknesses) this is to limit GM characters, and to make it more even when facing off against other characters in the guild. If you choose to only have one stat strength you only need one stat weakness as well.
5. Captain Commander, King of Hueco Mundo and Vandenreich Leader can have 3 strengths. But this means they will need a third weakness, this is of course optional if you are the leader of a race. Thus the leader of each race will get an extra 5 points in each of their strengths (not counted against their cap), meaning if they are maxed at 100 they will now have 105 for that stat. Captains, Espada and Top 3 ranks in each race get an extra 3 points to their strengths (not counted against their cap) and Lieutenatns, Privaron and ranks 4-6 of each race will get an extra 2 points to their strengths (not counted against their cap).
That seems like everything I have to cover that isn't common sense.
1. No attacks that auto hit (ex. A blade falls from the sky and impales the opponent, there is no dodging the attack, it hits no matter what.)
2. No using light and dark together (you can use one or the other) or space and time manipulation (no using these at all), those are the most GM powers so please refrain from using them.
3. The only Shinigami who knows all Kido is the Captain of squad 5 & 1
4. Only two stat based strengths are allowed, but you will also need two stat weakness. (ex. speed and strength are your strengths then defense and intelligence can be your weaknesses) this is to limit GM characters, and to make it more even when facing off against other characters in the guild. If you choose to only have one stat strength you only need one stat weakness as well.
5. Captain Commander, King of Hueco Mundo and Vandenreich Leader can have 3 strengths. But this means they will need a third weakness, this is of course optional if you are the leader of a race. Thus the leader of each race will get an extra 5 points in each of their strengths (not counted against their cap), meaning if they are maxed at 100 they will now have 105 for that stat. Captains, Espada and Top 3 ranks in each race get an extra 3 points to their strengths (not counted against their cap) and Lieutenatns, Privaron and ranks 4-6 of each race will get an extra 2 points to their strengths (not counted against their cap).
That seems like everything I have to cover that isn't common sense.
