I have received worries about possible modding from having too many ranged weapons that are too powerful. So I'm going to limit it a little bit.
Having short ranged weapons is fine, i.e. shotgun, scattergun, pistol, blaster, ect. Nothing that can accurately destroy something over 20 ft. away easily.
Longer ranged weapons, such as a rifle, will be limited. If you want permission to use such a thing as a rifle, PM me, and I will get to you.
The vehicles are not going to be true flight vehicles, and larger ones will still have wheels. The most that vehicles will do is float. Some of the smaller vehicles will still be roadsters.
There will be mechs, but those will be limited to faction use only. If you're not in a faction, you don't get one. Faction use of them will be limited as well. NPCs won't be limited to their use, but RPCs will. Only 2 people per faction can use a mech at any one time. Mechs will likely have limited range weapons, but will also have more powerful weapons. MECHS WILL NOT BE GUNDAMS. They will likely be bigger then humans in most cases, but not 80 feet tall. The basic mech type will change between factions.
Ammunition that is in a weapon will be limited. I don't want people to have an unlimited ammo cheat turned on. There are plasma weapons, but their charge packs are not unlimited. They will only be able to shoot a dozen times at max blast and charge. You can extend their life if you turn them down a notch, but the blast can no longer be as powerful. You may carry extra power packs, but not unlimited.
There can be any use of short ranged advanced weaponry, such as a laser sword. If you call it a light saber, we're going to have problems, because I don't want this to become a fan fiction for Star Wars.
There isn't any teleportation devices yet. That stuff is weird, and we don't mess with it yo.
Cybernetic enhancements are still fine, but only to a few limbs. If every one of your limbs turns out to be cybernetic, then you are an unintelligent robot. Robots have some semblance of AI, but they cannot actually think. They are still preprogrammed machines that can't do much. There will be a few robots that are like sentry bots.
Explosives are okay, but if you carry more then 2 rockets for your rocket launcher, I'm going to rip you a new one. Grenades are heavy. You may carry 3 of each type: HE, Plasma, EMP.
If I receive more complaints about weaponry, tech and other things, I may add to this. For now this is it, and this is just to prevent god modding. I will add some weapon specializations for each of the factions later on.
The Future of Invictus City
An unconquerable city that spans the ages that still must be conquered.
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