Basic Stats:
Everyone will start out with a base stat group. These stats will be rolled in a special thread for stat rolling. These stats are the foundation of your deer, their basic strengths and weaknesses.
-Strength: (Attack/Defense)
This is the physical power that your deer possesses. The stronger your deer is the more he may be able to overpower its opponent. Stronger blows with his antlers, stronger blows with his hooves, the ability to stand firm against other blows.
-Endurance: (Hit Points)
This is how much your deer can take. The more they can run, the longer they can fight, the more they can take damage wise. The more your deer can endure, the longer they can stand in a fight or run from a predator. To put it simple- this is your deer’s hit points.
-Speed: (Quickness/agility)
How quick your deer is. How well they can run, how quickly they run, how quickly they can strike or evade. The quicker your deer is they more likely they are to beat an opponent in striking out or to escape a predator over a short distance.
-Intelligence:
How smart your deer is. This can also count as their wit. The more intelligent your deer, the more likely they are to out-maneuver their opponent or predator, analyzing the situation, finding weaknesses, etc.
Beginning Allocation:
When you first obtain a deer, you have a set ammount of points that you can allocate into their stats however you like. When a deer grows, they gain 5 more allocation points.
Five is average starting out. Four through two is below average, one to zero is inept. So if your deer is 0 for strength they’re pretty frail, if they’re 0 for intelligence they’re probably a bit…special so to say. Keep that in mind when you allocate. Throwing all your points to one stat could mean that while your deer’s fast and agile, he or she is completely frail and a fool.
arrow Starting off with a fawn you will have 5 points to allocate between the four base stats.
arrow Starting off with a buck or a doe you will have 10 allocation points to between the four base stats.
arrow Starting off with a stag or a hind you will have 15 allocation points to divide between the four base stats.
Rank Bonuses and Deductions:
- Outrider captains and royals: | +2 strength |
- Lord of the herd: | +5 strength | +2 intelligence | +1 endurance | +1 speed |
- Any Lord-claimed hind: | +1 strength | +1 intelligence | +1 endurance | +1 speed |
- Favored Lord’s hind: | All lord-claimed bonuses +1 endurance |
- Lord’s Offspring: | +2 lord’s highest stat, | +1 mother’s highest stat |
- Rogue: | - 2 endurance | +1 speed |
- Storyteller: | -3 strength | +5 intelligence |
- Speaker: | +1 intelligence |
- Offspring: | +1 father's highest stat | +1 mother's highest stat |
**Stat bonuses are not to be assigned until the deer's cert is updated with the new rank!**
Gaining and Losing Points:
- Every completed role play allows you a roll between 1-5. The number you roll is the number or new allocation points you have to assign to your deer. A role play must contain at least 10 posts per player with at least a paragraph response in order to count. For self-role plays to count, an rp must have at least 1,000 words.
- First post on 50 and 100 page marks allow you a roll between 1 and 3.
- Special events within the thread will allow for rolls as well. Those will be announced in the thread at the time of occurrence.
- If you’re added to the gray list your deer looses 1 point on every stat.
Where to roll?
Every deer will have his or her own stat page. The first post is the primary tracker. Until we have problems with this system, everyone will maintain their own stat pages. You update the first post, you maintain your stats, etc.
Where to track?
Every deer owner that’s interested in tracking their deer’s stats needs to begin a stat tracking thread here in this sub forum of the guild (Journals, stats, & quests). Journals are marked by a [J], stat pages are marked with . Every deer should have his or her own stat page, this way you can roll within that thread, staff members may award points within this thread, etc.
Stat Advantages:
For stags, the higher their stats the stronger they’ll become. They can become lord of the herd, begin a new herd, etc.
For does they have higher appeal to the stags, they can evade predators and defend their offspring from foxes and the like.
And we will implicate the stats into the offspring, so just like in nature- the stronger the parents- the stronger the offspring.
Legacy of the Firebringer v.3.0
This is the third re-vamp of the guild for the third revamp of the shop~
