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The Adventure Fleet is a Roleplaying guild for semi-lit players, catering to all tastes. 

Tags: Roleplaying, Admiral, Fleet, Glazunov, Adventure 

Reply Series-Based Roleplay
War Never Changes: A Fallout RP (Always Accepting)

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Narinia Himawari Armand
Vice Captain

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PostPosted: Sun Mar 27, 2011 12:16 pm


Quote:
I am Alpha and Omega, the beginning and the End, I will give unto him that is athirst of the fountain of the water of life, freely.


The year is 2281.

204 years ago there was a great war. It lasted two hours and managed to destroy most of the life on this damn planet. Some people survived, hiding in vaults or became ghouls on the surface. There are those that didn't even survive in the vaults and were forced into super mutanthood or made to undergo ungodly experiments against their will.

A century ago people started leaving the vaults, making the world theirs again. The planet was barren and full of beasts like deathclaws and cazadors.

Four years ago some kid from Vault 101 and her dad, James gave the East pure water in the Patomic, destroyed the Enclave, and with the help of the Brotherhood of Steel took a bite of the super mutant population. And just this year, the NCR defeated the Legion at Hoover Dam.

Things seem to be looking up, but with remnants of both the Enclave and Legion running around the country and the usual terrors of the wastes like supermutants, deathclaws, and raiders still there maybe I'm speaking too soon.

Welcome to Washington D.C.

Welcome to the wasteland.  
PostPosted: Sun Mar 27, 2011 12:21 pm


Human/Ghoul
Name:
Age: (If a ghoul the limit is around 200ish)
Faction: (Brotherhood of Steel, Raider, Wastelander, Talon Company Merc, Slaver, Slave, etc)
Profession:
Karma:
Bio:
Weapon(s) of choice*:
Follower**: (Dog, Brahmin, Yao-Guai, robot)
Appearance:
*These don't have to be your only weapons. They're just what you prefer to use.
**Optional

Super Mutant
Name:
Age: (Anywhere ranging from 50 to 100)
Faction:
Bio: (State your human origins, and how you were taken to Vault 87 to become a mutant)
Appearance:

Super Mutant Behemoth
Name:
Age: (Anywhere ranging from 100 to 250)
Battle Style: (Melee Weapons, or Unarmed)
Weapon of choice: (No guns or grenades)
Faction:
Bio: (State your human origins, and how you were taken to Vault 87 to become a mutant)
Appearance:

Narinia Himawari Armand
Vice Captain

Friendly Firestarter

10,675 Points
  • Partygoer 500
  • Treasure Hunter 100
  • Millionaire 200

Narinia Himawari Armand
Vice Captain

Friendly Firestarter

10,675 Points
  • Partygoer 500
  • Treasure Hunter 100
  • Millionaire 200
PostPosted: Sun Mar 27, 2011 12:39 pm


Name: Theodora "Teddy" Apinea
Age: 22
Faction: Regulator, honorary NCR Ranger, The Family
Profession: Wanderer, Courier
Karma: Good
Bio: Teddy left Vault 101 not long after the Lone Wanderer came back and freed them from their insane overseer. She became a courier and lived out west for a few years after delivering a holotape there, but returned East a few months ago. She currently lives in Megaton in a house that belonged to it's former sheriff, Lucas Simms.
She has a habit of sitting on large rocks and firing her BB gun at deathclaws.
Weapon(s) of choice: .45 auto pistol, Chinese assault rifle, Chinese officer's sword, trench knife, tire iron, frag grenades, shishkebob, dart gun, deathclaw gauntlet
Follower: Seraphim- dog
Appearance: http://www.tektek.org/avatar/42778074
PostPosted: Sun Mar 27, 2011 1:02 pm


This RP will always be accepting. If your character dies, make a new one. There are loads of people in the wastes. You also can have more than one character, but if you can't keep track of two or more don't do it.

Also, if you are familiar with Fallout, NPCs in this RP can be ones from the game. If you're in Megaton grabbing a bottle of scotch, it is perfectly acceptable to call the bartender "Gob".

Have fun.  

Narinia Himawari Armand
Vice Captain

Friendly Firestarter

10,675 Points
  • Partygoer 500
  • Treasure Hunter 100
  • Millionaire 200
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Series-Based Roleplay

 
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