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almost silence

PostPosted: Sat Mar 19, 2011 1:38 pm


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Click the Picture for my ROLEPLAY!!
PostPosted: Sat Mar 19, 2011 1:39 pm


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Plotline


The all-powerful goddess Eesa has entered a state of eternal slumber. While she sleeps, her two divine deities carry out her will. Imaginal, the god of creation, has lived to create all that is good. Real, the god of destruction, has tried to destroy the world by crystallizing it. Real has disobeyed Eesa's will and went on to carry out his own wants. Imaginal and Real and equally matched in power and therefore, neither can stop the other. Only Eesa, who lies in eternal rest, can stop Real from creating havoc upon the world. Imaginal calls upon the aid of the children of Eesa. Normally there is only one child, but Imaginal used its power of creation to allow more. The children of Eesa are special individuals with a crucial power.

The children of Eesa each have the ability to bond with the Rogress. Rogress are powerful beings that are hidden all around the land. Each Rogress has a logos, a divine will they represent. There are 12 Rogress in total. The duty of the children of Eesa is to choose a law. They may either choose the law of Imaginal or the law of Real. Once they have chosen, the children must bond with 6 Rogress and bring them to Eesa's presence. The power of 6 Rogress is enough to awaken the slumbering Eesa. Once she has awaken, the children of Eesa will state the law they have chosen. Eesa will then carry out that law according to the will of the children since they represent the people of her land.

The Rogress are hidden well in the lands. Each one is guarded by beasts unheard of. One must battle through the bests to arrive at the Rogress, where they must face their wrath. If one should defeat a the Rogress, it will submit to you. Asking you if you desire their logos. If a child of Eesa agrees, that logos is now bonded within the child. A child's essence is not completely their own, should they die, the essence of Eesa is transferred to the nearest person. In this, the children of Eesa are extremely vulnerable. However, the children may also call upon the might of any of the Rogress they have previously bonded with. The Rogress can provide health, protection, or assistance in battle.

almost silence


almost silence

PostPosted: Sat Mar 19, 2011 1:42 pm


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Character Details


All characters are capable of fighting. They each have a weapon, magic, and excel acts. Excel acts are powerful attacks that do more damage, but have a considerable amount of strain on the user. Only three excel acts can be used per day. A character may have up to 4 excel acts. Any character is also capable of using magic. Everyone has up to two elements, and possibly a third if they combine two elements.

Fire + Wind = Light
Wind + Water = Lightning
Water + Earth = Ice
Earth + Fire = Dark

These are the elements of spells one can have. 2 spells for each original element and one for a combined element. A maximum of five spells per person.
Also, if two or more people cast spells at the same time that have the same element, they can combine to create a stronger spell.


Child Of Eesa

As explained before, a child of Eesa must choose a law. It can the be the law of Imaginal or Real. Once chosen, you join the "evil" side or the "good" side.

Those who choose Imaginal's law are those who want the world to be saved from Real's destructive powers (good). These children shall search for the Rogress in hopes of presenting Eesa with Imaginal's law. Those who choose Real's law are those who want to the world to be destroyed (evil) and recreated in Real's image. Real promises great power for all who aid him in his quest. Any child of Eesa can only release the power of a Rogress once per day.

Also, a single child of Eesa does not need to bond with six Rogress, but collectively, a group of similarly aligned children of Eesa must have bonded with six Rogress in order to awaken Eesa.


Divas

Divas are spiritual guides for the children of Eesa. A diva must be present at the connection between a Rogress and a child of Eesa, otherwise, the bond fails and the Rogress refuses to give up their logos. Divas also aid in battle, usually as healers, but some have destructive spells as well.

Others

Basically anyone who follows a child of Eesa and aids them in finding the Rogress and fighting battles. "Evil" others may also try and kill one of the Children of Eesa from Imaginal's side so the essence of Eesa is passed to them, making them the new child of Eesa.

Rogress

Though I'm not allowing anyone to play as a Rogress, here is the list of the Rogress a child of Eesa may bond with.

Simmah - Logos of Deliverance - Light damage to opponents
Girtab - Logos of Domination - Dark damage to opponents
Absin - Logos of Judgement - Untyped damage to opponents
Gula - Logos of Integrity - Earth damage to opponents
Rufunga - Logos of Purity - Heals all party members
Squill - Logos of Surging - Water damage to opponents
Papirusagu - Logos of Omniscience - Wind damage to opponents
Banchu - Logos of Protection - Blocks all physical damage
Urgula - Logos of Valor - Fire damage to opponents
Kudoan - Logos of Wit - Blocks all magical damage
Mashgar - Logos of Solitude - Lightening damage to opponents
Allul - Logos of Foresight - Ice damage to opponents
PostPosted: Sat Mar 19, 2011 1:43 pm


Needs all characters! Please JOIN!


You don't even need to have played the game! Please?

almost silence

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