Username:
Character Name:
Age:
Gender:
Bio:
Faction:
Primary Weapon: (You start with a choice of one of the following: Varmit Rifle (1d6), Brass Knuckles (1d4), or Lazer Pistol (1d6)
Secondary: (Empty when you start)
Inventory:
(You have 40 points to assign)
Strength: (Strength is a measure of your raw physical power. It affects how much you can carry, and determines the effectiveness of all melee attacks.)
Perception: (A player character with higher Perception may notice things that allow them to open up new dialogue options on occasion. It also determines how far away your character starts from hostile critters in random encounters.)
Endurance: (Endurance determines your initial health and how much health you gain each level.)
Charisma: (A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words.)
Intelligence: (Knowledge, wisdom and the ability to think quickly.)
Agility: (Coordination and the ability to move well.)
Luck: (Fate. Karma. An extremely high or low Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is.)
Pick four skills: (Barter, Energy Weapons, Explosives, Guns, Lock-pick, Medicine, Melee, Repair, Science, Speech, Survival, Sneak, or Unarmed.)
1)
2)
3)
4)
Trait: (Just One)
(All information from the Fallout New Vegas Wiki)
Character Name:
Age:
Gender:
Bio:
Faction:
Primary Weapon: (You start with a choice of one of the following: Varmit Rifle (1d6), Brass Knuckles (1d4), or Lazer Pistol (1d6)
Secondary: (Empty when you start)
Inventory:
(You have 40 points to assign)
Strength: (Strength is a measure of your raw physical power. It affects how much you can carry, and determines the effectiveness of all melee attacks.)
Perception: (A player character with higher Perception may notice things that allow them to open up new dialogue options on occasion. It also determines how far away your character starts from hostile critters in random encounters.)
Endurance: (Endurance determines your initial health and how much health you gain each level.)
Charisma: (A combination of appearance and charm. A high Charisma is important for characters that want to influence people with words.)
Intelligence: (Knowledge, wisdom and the ability to think quickly.)
Agility: (Coordination and the ability to move well.)
Luck: (Fate. Karma. An extremely high or low Luck will affect the character - somehow. Events and situations will be changed by how lucky (or unlucky) your character is.)
Pick four skills: (Barter, Energy Weapons, Explosives, Guns, Lock-pick, Medicine, Melee, Repair, Science, Speech, Survival, Sneak, or Unarmed.)
1)
2)
3)
4)
Trait: (Just One)
(All information from the Fallout New Vegas Wiki)
