Welcome to Gaia! ::

Gold Saucer

Back to Guilds

Come breed and race the greatest of birds, the Chocobo. 

Tags: Chocobos, Racing, Breeding, Adventuring, Roleplaying 

Reply Great Feilds
The Training Center

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Sukama Mule
Captain

PostPosted: Fri Feb 11, 2011 4:02 pm


This is where a Rider can change there class from No0b to one of the many adventuring classes each with there ups, downs, and special traits.

Please read all options carefully before deciding what class you want, you CAN'T change it after you choose one other then No0b but you may upgrade your class.


Quote:
No0b
This class has no positive or negative affects on the riders stats.
Can use all basic weapons
Can use all basic armor
Can use up to lvl 3 black, white, and summon magic
No Upgrade classes


Quote:
Fighter
+5 to hp, -5 to mp, +2 to Attack, -5 to Magic Attack
Can use any Meele Weapon
Can use up to mail
Can use Shields
Cleave- costs 1 mp to use- using this ability if you can guess what that attack roll will be you roll, deal max damage. if the monster dies from that attack deal max damage to the next monster tell ether a monster survives the attack or you run out of monsters.
No spells available
Upgrade classes:

Knight - required lvl 20
+10 to hp, -10 to mp, +6 to Attack, -12 to Magic Attack
can use plate armor

Berserker
- Required lvl 25
+5 to hp, mp is dropped to 0, +15 to Attack, Magic Attack is dropped to 0
can't use armor
may use 2 handed weapons in one hand
may duel wield weapons

Paladin- Required lvl 30
+5 to hp, +5 to mp, +5 to Attack, +5 to Magic Attack
can use plate armor
can use lvl 1-3 White Magic and Holy Magic


Quote:
Thug
+5 to hp, -5 to mp, +2 to Attack, -5 to Magic Attack
Can use any Meele Weapon
Can use up to mail
Can use Shields
Cleave- costs 1 mp to use- using this ability if you can guess what that attack roll will be you roll, deal max damage. if the monster dies from that attack deal max damage to the next monster tell ether a monster survives the attack or you run out of monsters.
No spells available
Upgrade classes:

Dread Knight- required lvl 20
+10 to hp, -10 to mp, +6 to Attack, -12 to Magic Attack
Can use two handed weapons one handed
can use plate armor

Mercenary- Required lvl 25
Can use range weapons
Can Duel wield
Gets double the CP from contracts.
Gets special contracts.

Black Guard- Required lvl 30
+5 to hp, +5 to mp, +5 to Attack, +5 to Magic Attack
can use plate armor
can use lvl 1-3 Black Magic and Demon Magic


Quote:
Woodsman
+1 to hp, -1 to mp, +1 to Attack, -1 to Magic Attack
Can wield Daggers, Short Sword, and Bows
Can wear up to Leather armor
Critical- costs 3 mp to use- when activated you roll double the attack dice, if 2 of them are the same number add the two together and that is your damage.
Double Shot- Costs 3 mp to use- roll 2 attack dice instead of one, must have bow equip to use it.

Gun Slinger- Required lvl 25
+2 to hp, +5 to mp, +2 to Attack, +5 to Magic Attack
Can Wield Guns
Can Duel wield
quadruple shot- Costs 6 mp to use- roll 4 attack dice instead of 1, must have gun equipped.

Spell Shot- Required lvl 30
+2 to hp, +5 to mp, +5 to Attack, +2 to Magic Attack
can use lvl 1-3 Black, and White Spells
Magic Shot- costs the mp of the spell your using- imbues an arrow with a spell, doing the spells max damage + your attack roll

Beast Tamer- Required lvl 35
+10 to hp, +10 to mp, +0 to Attack, +0 to Magic Attack
Can Wield Whips
Can Tame only 3 monsters at a time
Tame- Costs 10 mp- roll a D20 if you get 18-20 you have captured the monster you are fighting, to use this you must be fighting only one monster. so ether the other monsters have run away or died. The monsters fight for you in battle and can lvl with you.


Quote:
Rouge
+3 to hp, +0 to mp, +2 to Attack, -5 to Magic Attack
Can wield Daggers, Short Sword, and Rapier
Can wear up to Leather armor
Critical- costs 3 mp to use- when activated you roll double the attack dice, if 2 of them are the same number add the two together and that is your damage.
Steal- costs 3 mp to use- roll a d20 if the number is higher then the monsters hp then you steal 1 random item that they might have dropped. can only steal 1 item from each monster in battle.

Thief Required- lvl 25
+5 to hp, +3 to mp, +5 to Attack, -10 to Magic Attack
Mug- costs 6- roll 2 d20 if they add up to, or higher then the monsters remaining HP you steal 1 random item that the monster could have dropped this turn, and deal half the added amount to the monster rounded down. you can only steal 1 item from each monster in battle.

Dungeoneer- Required lvl 30
+4 to hp, +6 to mp, +4 to Attack, Magic Attack to 0
Can wear chain-mail
Find the Hidden- costs 3 mp to use- when in a dungeon a Dungeoneer can use this ability to find hidden doors, traps, and treasure chests withing a few squares of them.

Assassin- Required lvl 35
-5 to hp, +10 to mp, +10 to Attack, -5 to Magic Attack
Can Duel Wield
Can use Poisoned Weapons
Stealth- costs 1 mp per step or turn- wile using this ability you don't have to roll encounter, during battle you don't get attacked.

Quote:
Black Mage
+0 to hp, +5 to mp, -4 to Attack, +5 to Magic Attack
Can wield only Staffs and Rods
Can wear only cloth armor
lvl 1-5 Black magic available
Upgrade classes:

Black Wizard- lvl 30 required
+5 to hp, +10 to mp, -6 to Attack, +10 to Magic Attack
Gain assess to lvl 5-10 Black Magic

Necromancer- lvl 35 required
-6 to hp, +15 to mp, -6 to Attack, +15 to Magic Attack
Gains assess to Negative Magic
Gains assess to Undead Magic

Demonologist- lvl 40 required
+20 to hp, -25 to mp, +0 to Attack, +10 to Magic Attack
Gains the ability to use any cursed weapons, turning there penalty into a plus affect to them.
Gains assess to Demon Magic


Quote:
White Mage
+3 to hp, +4 to mp, -5 to Attack, +3 to Magic Attack
Can wield only Maces and Rods
Can wear only cloth armor
lvl 1-5 White magic available
Upgrade classes:

White Wizard- lvl 30 required
+5 to hp, +10 to mp, -6 to Attack, +10 to Magic Attack
Gain assess to lvl 5-10 White Magic

Cleric- lvl 35 required
+6 to hp, +6 to mp, +6 to Attack, +6 to Magic Attack
Can wield Heavy Mace, and Shields
Can wear up to Mail armor

Blessed- lvl 40 required
-6 to hp, +15 to mp, -6 to Attack, +15 to Magic Attack
Gains assess to lvl 5-10 white magic
Gains assess to Holy Magic


Quote:
Summoner
-4 to hp, +10 to mp, -4 to Attack, -4 to Magic Attack
Can Wield Staffs
Can Wear Cloth
lvl 1-5 Summons

Grand Summoner- lvl 40 required
+3 to hp, +20 to mp, -7 to Attack, -7 to Magic Attack
Gains lvl 5-10 Summons
 
Reply
Great Feilds

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum
//
//

// //

Have an account? Login Now!

//
//