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Explaining The Roleplaying World,for those who dont understa

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jpadalickme
Captain

PostPosted: Tue Feb 08, 2011 7:59 pm


Roleplay-To have your own pretend character. You talk to others' pretend characters too. You go Pretend places. when you read it all together,it seems as though it is a book.

Describing your dorm room- most people use very vivid details describing the scene. Describing the colors of the walls,the precise placement of furniture,where the rooms are located,painting a picture in your head.

The Talking- Talk to them as though you are creating the dialog of your character in a book. for example: ("Hey,how are you today???" I asked,when I walked into the darkened room...) Then you wait for them to write their part...anyways,you create the imaginary world you wish you could live in.

Any more questions,feel free to ask,dont get embarassed,or send me a PM to ask!

Sincerely,
Violet F.  
PostPosted: Tue Feb 08, 2011 8:02 pm


T1 Roleplay:



Lets start with the basics to begin with, there are a lot of things one must know when he/she wants to become a serious roleplayer. The first thing I like to discuss is your character, the avi you are using in roleplay.


Character:


The character... first of all it is important to pick a race and research it before you choose to let your character become one, there are many different races to play, for example: Vampire, Elf, Demon, Fae etc etc. A great site for research is: www.wikipedia.org , here you will be able to find all the information on the race, racial traits, advantages, disadvantages and so forth. It is very important to abide by these rules and follow them in the roleplay. Other than that if you choose a vampire for example make sure you know what kind of vampire you play, there are several tribes each with their own strengths and weaknesses, this goes for almost every race so it's very important to know this. If you choose to play multiple races (a max of two), know that the powers of this char will be cut in half for they have to rely on both strengths, this is called a 'Hybrid'. Playing a pure race is adviced however the choice is yours of course. Each character is born with a specific element, for example: Angels = Light Arcana, Vampires = Dark Arcana. I will explain this later in another sub-topic. But keep in mind that a character cannot be both Light and Darkness.


IC and OOC:


IC = In character OOC = Out of character, it is important to know the difference between the two, ooc is used between brackets like (Hey) or [Hello]. Even, and this is important, if the character is rude ic it does not mean that the player itself is rude ooc, there is a big difference between player and character, do NOT mix the two for it will only lead to the fall of roleplaying and taking all the fun away. There will always be good guys and bad guys in roleplay but it is good to know that characters can hate each other ic but have a good laugh with each other ooc.


Godmodding:


Godmodding, taboo in roleplay. Godmodding is when a character cannot be killed or be brought back from the dead, this is not true for there always is a way to kill someone, even if you play a God you can still be killed. If your character dies he/she cannot be returned, not by any reason or explanation, it isn't legit. Please keep that in mind for it makes good roleplay. Powerplaying is also a form of godmodding, letting your char do everything and anything while it's not possible due to restrictions of a character and its abilities.


Metagaming:


Metagaming is a second taboo in roleplay, it is using ooc information into ic, for example: (Player 1 tells Player 2 that his character will jump tomorrow ooc) and Player 2 tells Player 3 ic: "My Queen, he will jump tomorrow". This may be a real stupid example but you get the gist of it. Another form of metagaming is when characters interact and say that they know all about them while they haven't even met, it destroys the roleplay and will cause a lot of arguing. Example: Character A dies due to Character B, Player 1 who created Character A makes Character C and goes after Character B, aka a situation that is not possible since Character B and C haven't met at all and therefor don't know about each other. A final form of metagaming is greeting someone before he or she has made an entrance post but I will get back on that later.


Powerplaying:


The final taboo in roleplay, Powerplaying is letting your character do the impossible or have so much power that it is unreal. It is true that some races have a lot of different powers like a Necromancer for example, that race can control almost every element but it's powers weaken by each element. If you use all of them at 100% or can create a tornado as big as the size of Texas within the blink of an eye you are powerplaying, aka not valid and not legit. Every race is bounded to certain limits, such as a max of three elements and a mix of two different species. Some species cannot be mixed, such as Light Beings and Darkness beings, they can turn however, example: An Angel becoming a Fallen Angel, going from Light to Darkness, but there must be certain rules followed to make this happen ic. Please limit your character and don't make him too overpowered.


T1 Paragraph Posting:


The words you type in the chatroom is made a post, paragraph posts are prefered other than one liners, however you will NOT be judged but a lot of roleplayers rather have that you 'para-post'. Why ? Because it then shows that you put a lot of effort into your posts, and therefor the other person will also put more effort in it. By doing so it is way more entertaining for each other and it shows your skill as a roleplayer. Keep in mind that you are not asked to make a post of 10 paragraphs or anything, A full post (one para) is well enough to begin with, though others tend to do more... if you continue your post make sure you put a (c) behind your post so the other players knows you are not done yet, when you finish your post place and (e) behind it. A way to make a para post is to detail your posts. Instead of saying -Poke- you can make a post like: -Player 1 sneaks up near Player 2, his feet silently walking over the stone tiles of the floor, hoping that she didn't notice him. Upon approaching her he attempts to poke her softly in the side.- It's important to always 'attempt' other than actually do it, cause if you do not give the other player a chance to respond/dodge etc, it is called 'Forced Hitting', I will explain that in the Combat topic further down below. Also please do not greet someone before he or she enters the room -winks-




I think this will cover most of the basics about T1 roleplay, once again if there are any questions I will gladly answer them to the best of my abilities. And upon request I can add more info later on. It is time to explain the aspects of T1 combat, in there I will explain everything what a T1 fighter must know.




T1 Combat:


T1 Combat, paragraph posts, continuing with (c) and finishing with (e), this is where two fighters will face each other in combat. A turn based system where one will reply when the other is done. There are a lot of things important when doing a T1 Textfight and I will explain everything you need to know to become a good T1 fighter. The most important things are Fairplay and Details. Once again a T1 fighter can have a max of three elements.


Elements:


There are several elements to choose from and I will explain a bit about every one of them here. The elements/arcanas are Fire, Water, Earth, Wind, Lighting, Light, Darkness, Shadow, Nature and Aether. These are the most used, though there are two others called Time and Space, these ones are very rarily played.



Fire: Heat-based element, weak against water and earth but strong against both wind and nature elements (and Ice).

Water: Aqua-based element, weak against lightning and when used as ice it will be weak against Fire as well, but strong against fire and earth.

Earth: Ground-based element, weak against water/ice and lightning but strong against fire and nature.

Wind: Air-based element, weak against fire but strong against lightning and nature.

Lightning: Electricity-based element, weak against wind but strong against water and earth.

Light: Holy-based element, can cancel* darkness out, both strong and weak against darkness and nullfy shadow.

Darkness: Unholy-based element, can cancel* light out, both strong and weak against light, weak against shadow.

Shadow: Shadow-based element, weak agains light but strong against darkness.

Nature: Plant/Creature-based element, weak against fire, wind and sometimes water, the strenght various on how it's cast.
Aether: A mix of fire, water, earth and wind, called the fifth element, can only be used when a character is born with Aether (specific race), hardly used... the strength various on how ir's cast. The Aether element doesn't have any advantages or disadvantages against the other elements.


Now for the other two elements:



Time: Time-based element, the power to control time and use it to your advantage, this element kind of takes the fun away but can be quite handy in certain situations. It doesn't have any advantages or disadvantages against the other elements.
Space: Gravity-based element, the power to control space/gravity, an element that is hardly played. It doesn't have any advantages or disadvantages against the other elements.


* = The strength of Light and Darkness can cancel each other out by the ability of 'Split Pain', this means that its power will depend on the rank and experience of a character's race, example: A Seraphim Angel will always win from a Zombie, however an Arch Lich will mostly win from a Holy Clerk. In a situation where the ranks are almost or are equal such as top ranked creatures both characters will have to gain damage from each other. But keep in mind that how longer the spell is created, the more powerful it will be, therefor either Light or Darkness will be stronger than the other spell cast.


** = Every element has a different 'add-on' call it an added effect status, if you want to know what yours is come seek me out and I will explain it to you.


Keep in mind that the more elements you use the weaker they will become, only your birth element is always at 100%, when having two elements the power of the second one will be 90% and when using three elements both number two and three will be max 80%.


Forced Hits:


Forced hitting is taboo in T1 Combat. A forced hit is when you say you actually hit a player without letting the other reply to it, for example: -Draws his sword and chops his head off- , this is impossible for the other player always has the right to respond to it, what you can do is this: -Draws his sword and attempts to chop his head off- See the difference ? Always make an 'attempt' or use the word 'try'. However in certain situations a player must take damage for the attack that had been either prepared or planned cannot be avoided, even so use an attempt and let the other one reply to it, this is where fairplay comes into play, be a good sportsman and know when to deal and take damage.


Different types of attacks:


There are three types of attacks, Physical, Magical and Mental. It's good to know the differences between the three of them, a physical attack is for example an attack with your weapon of bare fists in hand to hand combat. A magical attack is when magic comes into play, attacks such as elemental spells. Finally a mental attack is like a racial trait from a character, for example: A race that is capable of using mental attacks such as letting your character see illusions, like cloning his/her character and that you will have to figure out who the real one is. This move is completely legit.


Other than that the racial traits can be divided within these three, each trait various and therfor cannot be categorized in one of the three different types of attacks.


Weather and Ground advantage:


Weather and ground advantage, for the most experienced players. It is as the name says and very easy to explain, take a Water Spirit or a Sea Dragon race for example, this race has a huge advantage when fighting in an area with a lot of water, their powers will be slightly stronger due to its surroundings. A Fire Spirit or an Oni will be at a great disadvantage in these surroundings. The first player to make a post about the weather will gain weather advantage for this is completely legit. The ground however will be decided by the room you are in, the room of the Valkorian Battlefield is an ice-based ground and the ground in the Battlefield is earth-based. Make sure that you make good agreements before starting a fight so there will be no miscommunications and this saves a lot of ooc chatter. However some rooms have a strict weather rule such as my Battlefield.


Kills:


Now, there has been a lot of confusion on how to kill one's character. First of all keep in mind that kills can only be made when both players realize that it is the end for their character. Every specie can be killed but you just need to know how to do it. Other than that it is important to know that kills can only be made inside a killzone and in a public room. Private chat kills do not count! The best way to have a deathmatch is with two skilled fighters and someone that can judge it.
_____________________________________________________________

Read them, memorize them, love them or die! lol have fun Role-Playing!

Thanks your vice,
Kahl

Kahldris

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