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Clan Name: Tekkenseisai (Reckless Fist Fighters)
Village: Iwagakure, Amegakure, Sunagakure, Otogakure
Element Affinity: Earth
Description of Clan: The Tekkenseisai have been practicing their fist-only fighting style for hundreds of years, but the complete suicidal style of this martial art is only attainable by the completely mad, the lost with nothing to live for... and the Tekkenseisai. They have trained many techniques involving harming themselves to open up the enemies for counterattacks of great damage, and saving many lives with their own.

The Bloodline Limit is unnaturally hardened muscles, and damage from any physical form is reduced. Pain is reduced, and they suck at Ninjutsus and Genjutsus

Physical Appearance: The Tekkenseisai’s appearance vary, however all have very distinct bone structure, in that they have broad shoulders and are often large.

History: The Tekkenseisai began in Iwagakure, but after the war were dispersed to spread their fighting style across the land. They were eliminated from most villages, and in the villages they remain, have realized that students were never truly fearless enough to master the style, and so it became limited to the original bloodline again. The fighting style was simply created, and at first still consisted of kicks and was less suicidal, but grew more and more into the use of the hands and, of course, not caring for your own health. The members of this bloodline were therefore revered as heroes, as they saved the lives of countless people. But they grew further away from Ninjutsu and Genjutsu, and even now it is more difficult for them to perform. They still today are known as fearless warriors, taking their own lives for the safety of others, and never going down without a very VERY dangerous fight.

Habits and Social Structure: The Tekkenseisai are as they are named reckless and brash people. Their traditions and mindsets are seated stubbornly in them, and most are narrow minded when it comes to wandering from their traditional fighting style. Honor and dignity are very important to the Tekkenseisai, and respect in elders is stressed, however whether the value is learned is another thing.

Quirks and Special Features: The Tekkenseisai utilize Aian Nakkurru as their main weapons, and never venture into ranged weapons as they have close-quarter fighting styles.

In game Stats:
x1.3 Constitution
x.8 Intel
Damage received from physical attacks is reduced by Con Mod. (During chakra damage based physical attacks (Hien, Gentle Fist, Chakra scalpel) only half of the con modifier is reduced from damage.)
Normal Taijutsu damage dealt is raised to 3-9 instead of 1-6.
Cannot use any kicking techniques, or learn any other fighting styles until level 10. Chakra used during Ninjutsus and Genjutsus is doubled.
Training days to learn Ninjutsus and Genjutsus is doubled. Max
Cap for Constitution is raised to Level+30

Jutsu List:
By a Step
Blade Grasp
Rock Spike Thrust
Soul of the Boxer
Bone Breaking Hold
Tekkenseisai Suicide

Name: By a Step
Description: The user moves INTO the opponent's attack, reducing momentum gained and therefore damage dealt. This is one of the most basic Tekkenseisai techniques.
Rank: D
Cp Cost: 0
Attack Turns: 2
Damage: n/a
Requirements: 10 Taijutsu, 12 Dexterity
Training: 2 stages.
Stage I: Dexterity DC 25 User must practice quick, agile, close-quarter movements.
Stage II: Taijutsu DC 10 Using a bunshin the user must work on maneuvering themselves into an attack to minimize damage.
Special: The damage dealt by bash-trait and cut-trait attacks are reduced by 1/5, stab-trait is normal. The technique opens up the opponent to an attack of opportunity. The technique is initiated instead of dodging.

Name: Toushin Shouaku "Blade Grasp"
Description:
The user grabs the opponents weapon in hand and using tension, with the aid of the hardened Tekkenseisai grasp, the user twists the blade away from the hilt to snap a weapon at its base. This is most commonly used on bladed weapons, but can also be used on wooden weapons.
Rank: C
Cp Cost: 0
Attack Turns: 3
Damage: Breaks opponent’s weapon.
Requirements: 25 Strength, 20 Constitution
Training: 4 stages.
Stage I: [Strength] DC 40, The user practices breaking varying blades simply by holding and snapping the metal.[ i]
Stage II: [Constitution] DC 30 The user, with the help of a bunshin or partner, practices catching an bladed attack in the correct position.
Stage III: [Taijutsu] DC: 40 The user must catch and snap a bladed attack
Stage IV: {Strength, Con, Tai] (Use all previous DC’s The user must, in one turn, consecutively beat the three dice checks, starting with Taijutsu, then Constitution and Strength. If beaten the user will have successfully perform the feat in battle.
Special: User still takes the weapon's damage. This technique is initiated instead of dodging. Make a strength check to see if it actually breaks.
DC's:
10+ craft guide DC’s for each material. (Effects of Master work and god item difficulty applies to this dc as well. Size dc’s are also taken into account. Ex. Zabuza compared to katana.) http://www.gaiaonline.com/guilds/viewtopic.php?t=6684483

Name: Iwa-Supaiku Suiryoku "Rock Spike Thrust"
Description: The user picks up a large rock, and throws it up above their heads. When it falls down, the user punches it with his Aian Nakkuru, and large rock spikes are shot everywhere with great force.
Rank: C
Cp Cost: 0
Attack Turns: 4
Reflex DC: 12?
Damage: 15-25+ Str Mod (+Chk mod)
Requirements: 20 Str, 20 Tai, 1 square foot rock, (20 Chk)
Training: 3 stages.
Stage I: [Strength] DC 35, The user must practice throwing up the large stone, as well as breaking stones with their punches.
Stage II: [Strength, Constitution] Str DC 30, Con DC 10 User must combine their skills, to throw up a rock and shatter it with two consecutive rolls in one turn. This is by far the hardest part of training.
Stage III: DC 15 At this point the user must simply perfect the technique until it is usable in battle.
Special: Area effecting, 40 foot range. 20-30 damage to self.

Name: Juuryou no Kihaku "Soul of the Boxer"
Description: Description of Jutsu: The user quickens their footwork and sharpens their reflexes by jogging on the spot and slapping themselves to induce the nerves to work better, causing them to be able to sense attack more easily
Rank: D
Cp Cost: 0
Attack Turns: 1
Damage: 20 hp to self
Requirements: 12 constitution
Training: 2 stages.
Stage I: [Constitution] DC 25, The user runs in place hitting themselves.
Stage II: DC 15 The user attempts to utilize the effects gained in a mock spar with bunshin.
Special: Raises the user's Dexterity by 2 points and Awareness by 4 points each time this technique is used, with a maximum usage of 3 times. The effects last 10 turns.

Name: Kossetsu Tsubusu Motsu “Bone Breaking Hold”
Description: The user gets their opponent into a Tekkenseisai created grapple, designed to take advantage of the clan’s muscle. This grapple would be the equivalent of being entrapped in metal; which with the proper tension from their hardened appendages the Tekkenseisai can use to break an arm or a leg or their opponent.
Rank: B
Cp Cost: 0
Attack Turns: 4
Damage: Three times Taijutsu Damage, incapacitate one limb of opponent.
Fort DC: 15 + str mod + 2 per 10 points in Taijutsu
Requirements: 35 Strength, 30 Taijutsu, 25 Con (Muscle Strength), “Blade Grasp”
Training: 4 stages.
Stage I: [Taijutsu] DC 40, Practice grappling.
Stage II: [Taijutsu] DC 55, Practice getting a person in the correct position for this particular grapple.
Stage III: [Strength] DC 45, User practices using tension in their body to force a bunshin’s arm to break.
Stage IV: [Strength] Str DC: 50, User combines the techniques to snap the bones in each of the fore limbs.
Special: If opponent looses fortitude check they are under the effect of broken bones. http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=19706803#264491413