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Substitute Hero

Tipsy Prophet

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PostPosted: Thu Feb 03, 2011 8:25 pm


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[size=18][color=yourcolor]Heroic Beginnings[/color][/size][color=yourcolor]N[/color]ame: [What your character goes by]
[color=yourcolor]A[/color]ge:
[color=yourcolor]G[/color]ender:
[color=yourcolor]R[/color]ace: [From the choices provided or one of your own creation, if you send me one to add to the list.]
[color=yourcolor]C[/color]lass: Free Lancer
[color=yourcolor]G[/color]ear: [Includes weapons and armor. Be reasonable, as the world hasn't had reason to fight in generations.]

[size=18][color=yourcolor]Under the Surface[/color][/size]
[color=yourcolor]B[/color]iography: [At least one paragraph.]
[color=yourcolor]S[/color]pecial skills: [As always, be reasonable.]
[color=yourcolor]P[/color]ersonality: [Paragraph fom, please, and avoid cliches like the plague.]
[color=yourcolor]G[/color]oal: [What drives your character? This adds depth and opens up a chance for me to personalize a few quests for you.]

[size=18][color=yourcolor]In the Mirror[/color][/size]
[i]Place your character's picture here, either in URL or image form.[/i]


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PostPosted: Fri Feb 04, 2011 3:40 pm


Heroic Beginnings
Name: Apollo Farpost
Age: 16
Gender: Male
Race: Hume
Class: Free Lancer
Gear:
Walking Stick: Wooden stave that comes up the chest. It looks like it could break at any second.
Casual Clothing: Minimal protection, but it doesn't hinder movement in the slightest.
Leather Gloves: Made to protect the hands to some degree.
Silver Tag: Inscribed with "Apollo". It was found on Apollo as a baby, and ended up being his namesake in the following years.
Backpack: [Currently contains]
Potion x2
Antidote x3
Gil x50


Under the Surface
Biography: Apollo's stay in the town of Farpost began in a very unusual way. Somewhere around the age of 3, by anyone's best guess, he was simply found wandering around a field, without any hint of a parent to look after him. The boy simply wore the clothing common to the region, and his only identification was a necklace bearing the word "Apollo", which was generally agreed to be his name.

He was given shelter for a short while, as the villagers waited for his family to show up, but as time passed, no one showed up to claim him, and he was passed between families as they each took the time to care for him. Without Farpost realizing it, Apollo had become the whole village's child, and his stay became a permenant one.

Day by day, the young child grew into a teenager, picking up a few skills from the people that were taking care of him at the moment. Apollo could farm, fish, run a store, and many other things, but nothing seemed to pull his interest in the slightest. The only thing that he seemed destined for was a life of trouble, as he slowly funnelled his excess energy into pulling pranks on the people taking care of him at the moment. Eventually, they would get fed up and pass him along to the next, leaving the boy to continually try and break free of the boredom of his life, always reaching for the horizon, even if his world really was the town.

The young man knows that his childhood is coming to an end, and though he wishes well for the people that took him in, a town like this can only hold him for so long. In the spirit of his arrival, Apollo is ready to begin his destiny as a traveler.
Special skills: Due to a paticularly sharp tounge, Apollo has had good practice getting in and out of fist fights, so he can handle himself against most boys his age. Against someone stronger, however, he rarely even tries to fight back.
Personality: After being tossed between caretakers over the years, Apollo has learned some very basic rules of survival. He never gets too attached to anyone in paticular, for one, and he tends to be able to cut ties with someone without feeling a bit of remorse. Apollo can be slightly disloyal, especially when he thinks of someone else as more deserving of respect, but as long as someone helps him and finds a way to demand his help, he'll stick around until the end. In everyday conversation, Apollo has the odd talent to pick a fight with just about anyone, whether by his disrespect, reflex-like sarcasm, or the fact that he is generally just a smart a** to begin with.
Goal: To see the world.

In the Mirror
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Substitute Hero

Tipsy Prophet

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PostPosted: Sat Feb 05, 2011 6:32 pm


Heroic Beginnings
Name: Citlali Lunari (citlali is native american for "star" Lunari is made up for "moon" ) When performing: Aurora. Her nicknames are Lali, Luna, and Aurora.
Age: 20
Gender: Female
Race: Maghi
Class: Free Lancer (Dancer)
Gear: Dancing Outfit (includes everything seen in picture), two small daggers that double as table knives at meal time. (mostly for food or self-defense if needed), some nighttime things, provisions for several days on the road, including healing items like potions, hi-potions and 2 elixirs, and food for the trip.

Under the Surface
Biography: She's always been fascinated with tales of magic and wishes that it had not vanished from the world. She always says that if she was given the chance to learn magic she would, no matter what that means giving up.

Citlali was raised in the remote village of Farpost by her parents and grandparents. Her maternal grandmother had been a dancer before Age forced her to retire and She taught Citlali everything she knows about dancing. Both grandmothers told her stories of the past and of magic; capturing Citlali's imagination and sparking her lifelong yearning for the ability to use magic like the mages in the stories she was told. As a birthday present one year her Maternal grandmother gave Citlali her old dancing outfit. Flattered and delighted Citlali promised she would do her grandmother justice and honor. To fulfill this promise she wants to become a world famous dancer.

As Citlali grew older she yearned to leave her village and see the world. But it was too dangerous for a girl to travel alone, due to the return of monsters. Especially when she didn't know how to fight. frustrated by her inability to protect herself and her mounting desire to see the outside world before she got to old to. Citlali practices her entertaining skills for hours everyday. Earning money but also to vent her frustrations. She promises herself that one day she'll be able to leave the village and travel the world.


Special skills: She's really good at dancing, exceptionally so. Dancing is what she loves and excels at.

Personality: Citlali loves to dance. She cares about others and is extremely easy going. She has almost no temper to speak of and just laughs off insults, sarcasm (she doesn't pick up on it most of time) and snide comments. She will get mad if you just outright insult her dancing. If you make constructive comments about it she'll be fine, but if say things like "you totally suck and have no talent" she'll get mad because she knows that's a lie. She likes to help people out and most perceive her to be an airhead. This is false however. Citlali is extremely intelligent and usually is very aware of her surroundings. She's found that people are more likely to tip better if she acts dumb though, so she plays the part society wants her to.

Goal: to learn foreign/new dances dances, to learn magic (any/all kinds), to see the world. She wants to become a world famous dancer to keep the promise she made her grandmother.

In the Mirror
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PostPosted: Sat Feb 05, 2011 10:23 pm


Heroic Beginnings
Name: Aria Kristalis
Age: 16
Gender: Female
Race: Hume
Class: Free Lancer
Gear:
30 wooden Arrows and a wooden Bow- She uses them for her show shooting.
Casual Clothing- not much protection, but it does what it needs to do.
Padded Gloves- to protect her hands as she shoots.
Thigh-High Leather Boots- does what they were intended to do... Not much else.
A Silver Headpiece- a gift from her grandmother before she passed away. It has a blue jewel dangling from it.


Under the Surface
Biography: Before the age of three, she was found attempting to draw her father's bow- by five, she was already renowned through Farpost as a prodigy sharpshooter. She wasn't the smartest kid around, but she did know her way around a bow, soon learning fancy techniques useless in battle, though immensely difficult. Her parents let her show off on Saturdays at a local fair. Since those humble beginnings, her skills only improved. She wishes to satisfy an itch for travel and adventure as a traveling entertainer.
Special skills: She is extremely lithe and nimble for a mere hume, though still not nearly as the Maghi. She uses this to her advantage with her side hobby- acrobatics. She can be seen usually leaping into trees and not coming down for long periods of time...
Personality: She has a very bright and open personality, and her family taught her to be kind and generous to everyone she meets- particularly those less fortunate. Because of that upbringing, she is seen as kindhearted and simple.
Goal: To see the world for all it's worth.

In the Mirror
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Tricky Fox Zorua

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PostPosted: Mon Feb 07, 2011 8:51 am


Heroic BeginningsName: Matt Skyberg
Age: 23
Gender: Male
Race: Vongali
Class: an Un-Succesful Captain of The Free Way -Freelancer-
Gear: Uses a Cutlass mainly. -All sword Weaponary except Two Handed weapons-
Likes to wear a soft cotton shirt and a leather trench coat, he also wears a leather pair of trousers which can sometimes limit movement.
Backpack Contains:
990 x Gil
1 x Flawed Ruby

Under the Surface
Biography: About the Age of 7 Matt had learnt how to fly the airship and long dreamt of being the captain of one. Although due to unreasonable circumstances, his chances were rather slim when he was a child and even during his teen years is was almost impossible due to his family and the way they were all brought up however in his late 20's he decided to get an old airship and rebuild it, so he did but their was one vital piece missing. A crew so he voyages on in search of a crew of elite men to fly with and look for treasure.

His past wasn't very bright he was always bullied as a kid and even when he finally left his small village in the mountains, he still somehow recieved messages of hate and dread, creating problems for him and everyone else around him. Both his parents where blacksmiths and always had trouble keeping the house in shape, oboviously the job didn't pay well and he always fount himself looking for ways to make that little extra for the family.
Special skills: Very nimble and energetic was always running around as a kid, also likes drinking abit so his stomach can take quite abit of damage.
Personality: Matt is a youthful adult with an upbeat and carefree attitude,however, he turns more serious when things get hectic. Despite his carefree ways, Matt conceals a troubled past and a more mature and caring persona, because of the hardships during childhood towards his family. In fact this is what motivates him to become a Pirate Captain and to have a crew, even to the point that he desires nothing more than to return to his town and wrap himself up on it instead of facing his new reality in Elzewar. To Matt's dismay, he has a strong resemblance to his father who at some point denied his position, taking things easy at every time and never worrying about the present situation leaving things for tomorrow, a trait that Matt despised about him.
Goal: A chance of finding a crew and a possibility of finding his family again.

In the Mirror
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PostPosted: Sun Feb 13, 2011 8:21 pm


Heroic Beginnings
Name: William Al'Thor
Age: 18
Gender: Male
Race: Hume
Class: Free Lancer (blacksmith apprentice)
Gear: Lumber Axe, worn on belt. Belt knife for every day use. Shoulder strap satchel hanging off his back side. Plain cotton clothes, leather belt, leather boots, and a cloak for bad weather or travel.

Satchel contents:
basic first aid kit - bandages, rags, needle and thread, a few herbs and poultices.
Sharpening stone
flint
dried rations
rope

Under the Surface
Biography: William is that boy, the one that reads too many fables, stories, legends, myths and so on. Born to a well rounded family, he grew up reading all those books, becoming infatuated with the characters and their adventures. He dreamed of being a hero, he wanted it so badly. Along side his reading, he'd go out and play hero with the other kids. But one time, he had been dared to go into the woods and fight a monster like a hero would. So full of pride and arrogance, without thought, he grabbed his dad's knife and ran to the woods. He eventually encountered a creature, but he was struck with fear. one of the adults had seen him and ran in after him, found him, and protected him. The man got him out of the woods, but succumbed to wounds he sustained while protecting him. William stood in soiled trousers as he watched the man die, and vowed, he'd never be that weak again that he couldn't even defend himself.

He grew older, and still remembered his vow, asking his father to buy him a sword and shield from the neighboring town. His father told him he would have to earn it himself if he was ever going to own them, so he did. He wouldn't just earn them, he'd make them himself. Or so he thought, He became a blacksmith's apprentice and worked hard, becoming stronger and more resilliant with his time spent in the forge. many attempts, but he wasn't able to forge a proper sword and shield. In part, his master made only tools and had no special techniques and weapons and the knowledge tof orge them have not been in the village for many generations, so he made hiumself a good quality lumber axe, still, it didn't feel riught, so he also decided to use his own body as a weapon. Eventually, with his axe and body, he began training himself how to fight, but he never went into the woods again, that memory still burned into his mind.
Special skills: Black smithing, even though he's still an apprentice smith, he had learned all the basics a smith needs to know. He's also a fairly well combatant, not a warrior, but his self training with his axe and body lend him to be a better fighter than most in this day and age. strong, tough and quick due to smithing and self training.
Personality: Very determined, if he say's he's going to do something, then he is going to do it, or give it his absolute best in doing it. Very loyal to his friends and allies. But when he is within his normal behavior, he is quite a likable person, easy to speak with and understanding of others. A bit kind, but he realizes when others need to struggle in order to grow same as he did years ago. A lesson learned.
Goal: To become a great warrior that others can depend on.

In the Mirror
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korinzu

Canny Trickster


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PostPosted: Sun Feb 20, 2011 8:20 pm


Heroic BeginningsName: Winter Aeyeta
Age: Eighteen
Gender: Male
Race: Maghi
Class: Free Lancer
Gear: Knives, Gill. Dirty ragged clothes, magic set.

Under the Surface
Biography: In the beginning, Winter lived in an un-named town. It was your average society, a bunch of people living in unison. He was in an average family, a caring mother, a fun father, and his strong older brother. Winter was the kind of guy who just wished that things would change every once in a while. He got his wish. Days after his seventh birthday, his home village was attacked. Not the normal kind of ransack attack, but a full scale rampage attack. Only he survived.
The attack was directed by a Beasot group. It wasn't a normal peaceful Beasot group, but a ravenous one driven to insanity. Months ago, they had started asking for fees on their protection. When the town finally ran out of money, the raid started. There was no warning, and the town was obliterated. The only reason he survived was because of his brother. His brother had asked him to do an errand for him, and once Winter returned, there was nothing left.
In the aftermath, Winter had nowhere to go. His family was dead. Actually, his entire home town was dead. He cursed the raiders to that day on, that some day, he would get revenge, but without a home, he was going to get nowhere. Years later, he was found wandering the roads with a lost hope. During his travels, he met a wandering circus, and took a job there in desperation. There, he learned many tricks and secrets to make an audience that real magic was at hand, when it was really not. He was also extremely good with acrobatics, and was then renowned for that. Once he had enough money, he set off on his own adventure, seeking another way to make profit. He went to work at a tavern.
Life at his work was swift and easy, he made money easily and got to meet lots of people. However, he met another dilemma, it wasn't really exciting enough. He heard many stories of adventurers who ventured out into the world, very few who actually came back. This inspired Winter to someday go on an adventure on his own. Until that day...

Special skills: Magic Tricks (Not real magic, but the kind that plays with the eye). Knows most languages.
Personality: Winter is kind of a player-ish person. He tends to hang out with girls more often then guys, and often flirts with girls with no real purpose. He's nice and caring, but also stubborn, and somehow always wins in debates. He'll be joking around most of the time, but at certain times, he can be really serious if you get him in the right spot. If he has a troubled mind, he'll try to not show it at all, hoping that nobody else will get worried.
Goal: To make a fortune and to avenge his family.

In the Mirror
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PostPosted: Tue Feb 22, 2011 6:43 pm


Heroic Beginnings
Name: Haribo
Age: 18
Gender: Male
Race: Moogle
Class: Free Lancer
Gear: Slingshot, Cloth clothing, Work bag, Belt (15xbullets)
Bag- Food and water for two days.
Toolkit

Under the Surface
Biography: Haribo is from a line of traveling merchants and mechanics that start with his great great grandfather. The family's caravans usually travels to various parts of Elzewar but especially to the town of Farpost and the nearby mountain and because of this Haribo made many friends in the village when he was younger. Now he is 18 and when he heard his family was to be visiting Farpost again he told them he'd go on ahead. Although Haribo doesn't have any plans on going back, he loved his family but if he continued to stay with them instead of traveling his dreams would never be fulfilled and he'd never find his other hidden talents.
Special skills: Haribo, like most moogles, has sharp hearing and can hover for short distances which Haribo personally doesn't do that much. He is also the best mechanic his family's ever made.
Personality: Haribo has a extremely curious nature and enjoy messing with things even when warned not to. This curiosity also makes him gullible and sometimes easy to persuade. He doesn't normally get sad and the only time you won't see him happy is when he is focusing on something or in the middle of a fight.
Goal: Become a treasure hunter and see whats secrets lie in the world.

In the Mirror
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