-:- Na'Vi Classes -:-
The Na'Vi are the indigenous people of Pandora, and like the humans, or "sky people" they all have roles in their society, though their version may seem slightly cruder.
-:- Warriors -:-
The Warrior class is the starting class of every Na'Vi that wishes to fight in moments of need. Dream walkers may also train their avatars to become warriors, though they can only be trained through the methods of the Na'Vi if they have been accepted into their clan. If they have not been accepted, they can always train themselves, though they will not be as strong and effective. The Warrior class is an all around skilled class, being good at everything, but not quite masters of anything. Their combination of good close combat and ranged combat make them a sight to fear in most human infantry.
-:- Archers -:-
The Archery class is a branch of the Warrior class, in which the Na'Vi have chosen to train their ranged combat skill over that of their close combat. As a consequence, they are not very skilled with hand to hand combat, but have mastered the art of the Bow. The Na'Vi of this class can use the wood of a special tree to make their bow and arrow shafts, and the darts of Slingers to create their arrow heads. The wood is very flexible, allowing them to pull their bows back to an extreme far beyond that of ordinary bows, allowing their arrows to reach distances far beyond that of a human's machine gun's bullets, and speeds that are almost unperceptive to the human eye.
Along with being skilled with bows, the special training needed to achieve this class allows the Archers to see at great distances and register fast movements, allowing them to match a human marksman.
To become an Archer, A Na'Vi must train with their Bow for 50 posts, without using their daggers or other close combat weapons at any time in between. The posts don't have to all be at once, and one can break up their training (Ex: 15 posts of training, RPing something else, 10 Posts of training, RPing something else, 25 posts of training)
*Posts must be numbered
**Dreamwalkers cannot become an Archer.
-:- Combatants -:-
The Combatant class is a branch of the Warrior class, in which the Na'Vi have chosen to train their close combat skill over that of their range skill.
As a consequence, they are not very skilled with long distance combat, but have mastered the art of the blade. The Na'Vi of this class use the darts of Slingers, and the teeth of Thanators to create a special knife, which is extremely toxic when drawing blood. The poison's property will make anyone injected with it to die within several minutes. The Na'Vi of this class can also throw their blades with an incredible accuracy, which is why they normally carry more than one.
The special training needed to achieve this class allows the Combatants to move at great speeds and jump at longer distances, as well as grant them greater strength and tougher bone density.
To become a Combatant, a Na'Vi must train with their close combat weapons for 50 posts, without using their bows at any time in between. Just like with the Archer class, the posts don't all have to be at once, and may be broken up into segments.
*Posts must be numbered
**Dreamwalkers cannot become a Combatant.
-:- Riders -:-
The Rider Class is a branch of the Warrior class. The Na'Vi of this class have dreamt of being expert riders since they were little, and hope to ride animals that others would think impossible to tame. While all Na'Vi can ride Banshees and Direhorses, the Na'Vi of this class can ride Hammerhead Titanotheres, Sturmbeests, Thanators, and even Great Leonopteri.
The special training required to achieve this class allows the Na'Vi to be able to have quite good accuracy on their bows (so they may shoot while riding) and run quite fast - to be able to catch up with their animals - (though not as fast as a Thanator or Great Leonopteryx). It should be noted that although they have good accuracy with their bows, the Riders cannot shoot well from distances.
To become a Rider, a Na'Vi must train by riding their Banshees or Direhorses for 75 posts. The training can be broken up just like with that of the Archers and Combatents.
- To be able to ride a Sturmbeest, A Rider must train with their Dirhorses for 20 posts, without any interval. (After having become Riders)
- To be able to ride a Hammerhead Titanothere, a Rider must train with their Sturmbeest for 20 posts without any intervals. When the training is complete, they must search out for a hammerhead to be able to capture it. Once finding one, a 6 sided die must be rolled to see if they safely obtain it. If they land a six, they will get badly injured will not be able to retry for a short period of 2 weeks, due to psychological trauma.
-To be able to ride a Thanator, a Rider must train with their Hammerhead Titanothere for 20 posts without any intervals. When the training is complete, they must search out for a Thanator, to be able to capture it. Once finding one, A number generator from 1-3 will be generated. If the number 2 or 3 appears, the Na'vi will be badly injured (killed if they have attempted it without any help), and must wait a month to be able to retry again due to psychological trauma. If they fail the second time, the waiting period is cut in half, and cut again if they fail a third time.
-To be able to ride a Great Leonopteryx, a Rider must train with their Banshee for 30 posts without any intervals. When the training is complete, they must search for a Great Leonopteryx, to be able to capture it. Once finding one, a number generator from 1-4 will be generated. If the numbers 2, 3, or 4 appear, the Na'Vi will be badly injured (killed if there is no one is there to catch them as they fall), and must wait a month to be able to retry again, due to psychological trauma and healing injuries. If they fail a second time, the waiting period will be cut in half.
*Posts must be numbered
**Dreamwalkers cannot become Riders
***A moderator must roll the die or generate the numbers