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Posted: Tue Jan 18, 2011 7:07 pm
This is a battle tutorial for the Trainer named Metsuki Kagai.
If you haven't read the Battle and Example Battle threads, you should do so. They may seem confusing, but they will help you to understand battling.
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Posted: Tue Jan 18, 2011 7:08 pm
 A lone Pokemon Trainer named Mikkel stood inside of an empty arena. The Trainer had light brown hair and a pair of excited blue eyes. He wore fairly basic clothing, which he favored because it was very comfortable. Mikkel heard a high pitched creaking noise towards the entrance of the large building. After looking in the direction of the sound, he noticed a fledgling Pokemon Trainer enter the space. Without taking the time to properly introduce himself, he shouted, "Hey! I challenge you to a Pokemon match!" He then reached down to his belt, withdrew a shiny Pokeball, and lobbed it into the air towards the newcomer. As it began to fall towards the ground, the Pokeball opened, releasing a bright red light. After the light faded, a pink blob was revealed. The Trainer shouted once more, "Let us begin, go Dopple!" Mikkel had a confident look on his face, as if he expected to win the battle before it began. He was confident that his Ditto would be able to handle anything that came out of his new opponent's Pokeball.

First Pokemon: Ditto Ditto's Speed: 5 Mikkel's Dexterity: 10
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Metsuki Kagai Vice Captain
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Posted: Tue Jan 18, 2011 8:45 pm
 Metsuki saw the young Pokemon trainer as he entered the arena. He was simply going to ignore the boy and walk passed, but before he knew what was going on the trainer had challenged him and hurled a Pokemon onto the field. The boy was eager to either prove himself or test Metsuki. Either way Metsuki was not interested in entertaining him. "How bothersome..." Metsuki grumbled to himself.
Metsuki turned to face his challenger and quickly sized him up. He was too young to be all that experienced in Pokemon battles, but the fault was his, not Metsuki's. Perhaps the next time he challenges a stranger he will consider his enemy beforehand.
As the Ditto appeared onto the battlefield, Metsuki allowed himself the smallest twinge of doubt. Ditto's were a capable Pokemon and not to be trifled with. If he was going to win this little charade he would need to avoid underestimating his opponent. "My name is Metsuki Kagai and I accept your challenge." He reached into his pocket and grabbed the Pokeball inside. "Joules, I look forward to seeing you in action." He threw the Pokeball onto the field and watched as it spun open unleashing a blinding light. In the center of the light stood his Minun. This was his Minun's first battle, not that the other trainer needed to know that information. Regardless of how adept his opponent was this battle would be an excellent gauge to see his Minun's capabilities.
 First Pokemon: Minun Minun's Speed: 11 Metsuki's Dexterity: 13
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Posted: Tue Jan 18, 2011 10:34 pm
Knowing that his Pokemon clearly had the advantage of speed, Metsuki decided to waste little time. He called out to Joules "Lets see how well he can stand up to your Thunderwave!". Joules chirped in agreement and began to focus. The air around her cracked and popped to life as electricity surged around her using her as a conduit. As she charged up, Metsuki couldn't help but have a smile cross his face. She was a powerful little tyke as the Ditto was about to find out. He watched as the electric wave of energy streamed through the air making its way towards its target.
Thunder Wave – Electric Electricity rushes through the air, shutting down the target’s nervous system. Center – None Ranged None Effect: 1 Target, Column Thunder Wave creates a Column that is 2-meters wide. All Legal Targets in the Column are Paralyzed. Thunder Wave cannot miss.
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Metsuki Kagai Vice Captain
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PTA CREW rolled 1 20-sided dice:
11
Total: 11 (1-20)
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Posted: Wed Jan 19, 2011 12:00 am
Ditto is Paralyzed
Ditto's Speed is halved
Current Paralysis Check: 6
Success! DItto gets its turn.
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Posted: Wed Jan 19, 2011 12:12 am
Mikkel raised an eyebrow as his opponent sent out a small yellow and blue Pokemon. The Trainer thought that it looked remarkably similar to a Pikachu and assumed that it had similar capabilities. His assumptions were confirmed as the Pokemon zapped Dopple with a Thunderwave. Mikkel shouted at his new opponent, "Hey, that's not fair!" He hated to see his Ditto in a weakened state and the shock had seemed to sap Dopple of quite a bit of its speed. This angered the youngster and with a glare now embedded on the youth's face, he commanded his Ditto to use its signature move. "Dopple, let's show them that two can play at that game! Use Transform!" The Ditto made a slight gurgling sound and then began to radiate a bright white light. This white light then shifted from the blobby shape of the Ditto into the petite and solid form of the Minun.
Transform – Normal The user takes on the form of a pokemon they see, learning all of their abilities and gaining all of their knowledge. Battle – None Ranged None Effect: No Target The user assumes the form of any Pokemon it sees and learns all of that specific Pokemon’s Moves, gains its ability, copies its weight and height and knows everything the Pokemon knows for the encounter, or until the user chooses to revert to its original form, or the user uses Transform to change into something else. The user still knows the move Transform after they have transformed. The user’s Stats do not change.
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Posted: Wed Jan 19, 2011 12:15 am
First round ends.
Trainers may now use their actions. Metsuki will act first.
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Posted: Wed Jan 19, 2011 11:12 am
Metsuki stared at the duplicate Minun for a few moments. It wasn't a surprise that a duplicate was made, but that didn't make it any less troublesome. Thankfully, Joules's Thunderwave was a success so the copy would be slower than the original. He also knew how many hits the Ditto would be able to take now. He still had the advantage.
"Why don't you take a rest Joules and leave this next part to me!" Metsuki yelled as he ran towards the Ditto and took a swing at it hopefully before it had a chance to respond.
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Metsuki Kagai Vice Captain
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Metsuki Kagai rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Metsuki Kagai Vice Captain
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Posted: Wed Jan 19, 2011 11:13 am
Unarmed Attack Damage Check: 1d4 No Accuracy Check
2 (Dice Result) = 2
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Posted: Wed Jan 19, 2011 2:21 pm
Damage Dealt: 2
The attack seems to barely phase Ditto.
Mikkel chooses to skip his Trainer Action.
Since Metsuki used an attack, Joules will not be able to use a move. This means that it is Dopple's turn.
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PTA CREW rolled 1 20-sided dice:
10
Total: 10 (1-20)
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Posted: Wed Jan 19, 2011 2:22 pm
Current Paralysis Check: 7
Success! Ditto may use a move.
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Posted: Wed Jan 19, 2011 2:23 pm
It was clear to the youngster that his opponent felt as though he had some sort of advantage in the fight since Dopple had shifted into a familiar form. After Mikkel's opponent hit Dopple's small frame with an unarmed strike the small creature merely grinned and slightly shook its head in response to the attack. "You'll have to do better than that," Mikkel said softly. He trained his Ditto to be a master of endurance. This Trainer named Metsuki Kagai would need much more powerful attacks if he hoped to wear Dopple down. Instead of retaliating with an attack of his own, Mikkel instead ordered his Pokemon to use a move, "Show that other Pokemon how it feels to be paralyzed with a Thunder Wave of your own!"
Thunder Wave – Electric Electricity rushes through the air, shutting down the target’s nervous system. Center – None Ranged None Effect: 1 Target, Column Thunder Wave creates a Column that is 2-meters wide. All Legal Targets in the Column are Paralyzed. Thunder Wave cannot miss.
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Posted: Wed Jan 19, 2011 2:26 pm
The round ends. Trainers get to use their actions again. Metsuki must declare the effect of Dopple's move in his next post. He may do that in the same post as his Trainer Action, if he chooses.
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Metsuki Kagai rolled 1 20-sided dice:
5
Total: 5 (1-20)
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Posted: Wed Jan 19, 2011 10:30 pm
Minun is Paralyzed
Minun's Speed is halved
Current Paralysis Check: 6
Failed! Minun loses her turn.
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Metsuki Kagai Vice Captain
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Posted: Wed Jan 19, 2011 10:37 pm
If you're planning on having your Trainer use an attack of their own, you don't have to roll a Paralysis check. The check will still continue to increase each round though. You only need to make the check if you want the Pokemon to use a move.
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