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Posted: Mon Jan 17, 2011 3:56 am
 Level: 3 Item Levels: 4 Elements: Water and Earth Monsters: Goblin Rookie (Lv. 2), Onion Mash (Lv. 3), and Rue Fangs (Lv. 4) Objective: Reach the temple with Symbol Fragments. Bridged islands at night, crickets filling the air with sound in the moonlight.
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Posted: Mon Jan 17, 2011 4:25 am
 This field was starting off just right for Naout. The second she at the starting portal platform, she saw three tiny little Tu tribe members standing behind her. Before she could say anything... GENPAKU: Changing sparkling bravery to rejuvenation! Break open the door to tomorrow! We! Are the Medic Union! We are here to help, meow! Lady of the Lamp and Florence: Back from a long day of fighting and wounds! I'm here to heal you! Medic Union! Here's a shot, straight from the heart! They upped her attack, defense, and magic attack, then gave her a coupon from each of them before gating out. Current Item count: 3 Current Items: Coupon x3 Naout was confused, yet incredibly pleased with this course of action. It was then she saw the popping music bubble of one of those animal things, only this time as she neared it, the in game message told her it was a Lucky Animal. Deciding to chase it quickly, she wasn't all that prepared when it started running away from her. She took the inside corners, catching up quickly and delivering a boot. Sleipnir: Thou who chase the wind I praise thee. I shall grant thee my powers for a limited time. It praised her for kicking it. Man, this game was weird. She didn't really time to think on what her new lucky status was, though. She had to go make use of these buffs before they wore off. The trio of onion mash at the closest altar seemed a good idea. She burst onto the scene, kicking the one in the face to start the battle, when Sleipnir arrived and halved their HP with some kind of crazy gravity magic. Dang. Was not expecting the little guy to pack a punch. Naout (Lv. 2) VS. Onion Mash (Lv.3) Onion Mash (Lv.3) Onion Mash (Lv.3) Rolls to Win (Roll req halved due to Lucky): 55 (27), 55(27), 55(27)+
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[Dill] rolled 3 100-sided dice:
54, 79, 71
Total: 204 (3-300)
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Posted: Mon Jan 17, 2011 4:27 am
 Slashing the leftovers to bits, Naout let out a loud cheer as she leveled up once more. Oh yes, everybody was getting some tonight! She swiftly kicked open the treasure chest, recieving her Symbol fragment, before eyeing up a group of goblin rookies nearby. Riding the waves of her luck and buffs, she charged in, and again Sleipnir appeared, slamming the lot and halving their health. Could definitely get used to that. Naout's EXP: 275 exp Lv: 3 Total EXP: 135/1000 Naout (Lv: 3) VS. Goblin Rookie 1 (Lv: 2) Goblin Rookie 2 (Lv: 2) Goblin Rookie 3 (Lv: 2) Rolls to Win (Roll req halved due to Lucky): 45 (23), 45 (23), 45 (23)+
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[Dill] rolled 3 100-sided dice:
82, 80, 94
Total: 256 (3-300)
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Posted: Mon Jan 17, 2011 4:37 am
 All dos goblins. All dos RENGEKIs. After winning 5 GP and a Health Drink from the fight, Naout practically bounded off as she ran around the eastern side of the Beast Temple. Naout's EXP: 125 (Rengeki Bonus +50) exp Lv: 3 Total EXP: 310/1000 A barrel was there. And then it was not. Because Naout had severed it from the world with a brief visit from her shin. Then she had a Turtle Shell, which made everything happy and nice. Current Item count: 4 Current Items: Turtle Shell, Coupon x3 She spied another one up ahead, too close to a group of monsters dancing around an altar to be snatched up, however. They'd have to be dealt with first. Again, Sleipnir evened the playing field, something Naout enjoyed given the annoyance of the monsters in play. Naout (Lv. 3) VS. Rue Fangs (Lv. 4) Rue Fangs (Lv. 4) Goblin Rookie (Lv. 2) Rolls to Win (Roll req halved due to Lucky): 55 (27), 55 (27), 45 (23)+
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[Dill] rolled 3 100-sided dice:
35, 5, 16
Total: 56 (3-300)
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Posted: Mon Jan 17, 2011 4:55 am
 Rue Fangs. They're dicks. The dicks of the dicks. They are some kind of d**k fractal, wherein at first it's just one massive d**k, but as you keep zooming it it's just dicks, dicks dicks. She managed to get the one down, as the other one continued to spam at her while the goblin interrupted her swings at it. Frig. Okay, this was getting to be more effort than she thought it would be. Rolls to Win (Roll req halved due to Lucky): 55 (27), 45 (23)+
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[Dill] rolled 2 100-sided dice:
47, 11
Total: 58 (2-200)
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Posted: Mon Jan 17, 2011 5:25 am
 And as the Rue Fang fell, the Goblin struck out as best it could. This didn't really stop her though. Health drink down. Back to 9. "Alright then, let's go at this!" She raised her blade over her shoulder once more, intent on bringing it down on top of the weakened rookie. Rolls to Win (Roll req halved due to Lucky): 45 (23)+
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[Dill] rolled 1 100-sided dice:
57
Total: 57 (1-100)
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Posted: Mon Jan 17, 2011 5:42 am
 Wham, bam, thank you ma'am. Finally, the trio was dead. 5 GP won from the battle, the EXP dishing out like rain on high. From the altar came yet another fragment, and from the barrel came one Soil Bug Antennae. Naout's EXP: +250 exp Lv: 3 Total EXP: 560/1000 She legged it off further, to the northwestern corner, where another barrel lay on the path. Wizard Seal. Current Item count: 6 Current Items: Wizard's Seal, Soil Bug Antennae, Turtle Shell, Coupon x3 A trio of Rue Fangs this time. Were she not still feeling lucky punk, she wouldn't do it. They weren't guarding an altar. But getting some revenge would be oh so nice. She slammed into them. Their HP halved by tiny, funny talking horse. Go time. Naout (Lv. 3) VS. Rue Fangs (Lv. 4) Rue Fangs (Lv. 4) Rue Fangs (Lv. 4) Rolls to Win (Roll req halved due to Lucky): 55 (27), 55 (27), 55 (27)+
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[Dill] rolled 3 100-sided dice:
88, 34, 59
Total: 181 (3-300)
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Posted: Mon Jan 17, 2011 5:51 am
 And boom goes the dynamite again. All three cut down in mere moments, one via a Tiger Blitz'd RENGEKI goodness, the other two by playing "Hold the X to launch the one into the other over and over and over again". It was a fun game, that one. Winning 6 GP, she was happy that fight was as easy as it was. Because another one was staring her right in the face. Naout's EXP: 300 exp (+50 rengeki bonus) Lv: 3 Total EXP: 910/1000 Another altar crew. Onion mashes, and a Goblin Rookie. The last one, if all symbol pieces came in threes. It would suck to use up her last Sleipnir Strike on these guys, since her buffs had died as well. But really, how could you turn down what was right in front of you? She charged in again, ready to tear up their weakened forms. Naout (Lv. 3) VS. Onion Mash (Lv. 3) Onion Mash (Lv. 3) Goblin Rookie 3 (Lv. 2) Rolls to Win (Roll req halved due to Lucky): 50 (25), 50(25), 45 (23)+
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[Dill] rolled 3 100-sided dice:
80, 84, 79
Total: 243 (3-300)
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Posted: Mon Jan 17, 2011 6:00 am
 Whoa, that's a full Rengeki, all the way. Double Rengeki, ohmigawd, Double Rengeki. LEVEL UP. Naout's EXP: 200 exp (+50 rengeki bonus) Lv: 4 Total EXP: 160/1000 Having killed them all, judges symbol in hand and luck faded, Naout was left with only one option. EXPLORE DEM HILLS AND SOUTHERN ISLANDS. And while the hill may have left her without any goodies, the bridge held a trio of Onion Mashes. Well, let's see how they handle sword in their faces. Naout (Lv. 4) VS. Onion Mash (Lv. 3) Onion Mash (Lv. 3) Onion Mash (Lv. 3) Rolls to win: 45, 45, 45+
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[Dill] rolled 3 100-sided dice:
71, 67, 95
Total: 233 (3-300)
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Posted: Mon Jan 17, 2011 6:11 am
 "This is the Rape Train, arriving in at Violation Station. Choo choo~" Naout proved that while having halved enemy HP was nice, it sure as hell wasn't required. The Mash's couldn't even put up a fight, one tasting the sweet, sweet Rengeki of death. The 3 GP post fight was nice too. Oh yes, this was fun indeed. Naout's EXP: 175 exp (+20 rengeki bonus) Lv: 4 Total EXP: 355/1000 Running around the isle led Naout to two barrels (Holding a Wizard Seal and a Turtle Crest), and an interesting view. Another battle area, across the bridge. Current Item count: 8 Current Items: Wizard's Seal x2, Soil Bug Antennae, Turtle Shell, Turtle Crest, Coupon x3 Well dear, should have saved Sleipnir for that instead. Oh well. She couldn't reach it immediately, what with another trio of Onion Mash's blocking the way. They'd need to be dealt with first. Naout (Lv. 4) VS. Onion Mash (Lv. 3) Onion Mash (Lv. 3) Onion Mash (Lv. 3) Rolls to win: 45, 45, 45+
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[Dill] rolled 3 100-sided dice:
91, 20, 55
Total: 166 (3-300)
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Posted: Mon Jan 17, 2011 6:27 am
 The first one fell easy, the three bundling together to make it easy for her to combo the lot. The Rengeki came quick and fast, taking out another one with it. The only one remaining being one who was lucky to get knockbacked out of her combo after the first few swipes. It would taste death as well. Roll to win: 45+
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[Dill] rolled 1 100-sided dice:
23
Total: 23 (1-100)
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Posted: Mon Jan 17, 2011 6:29 am
 And yet, as she continued to try and catch it on her blade, it kept creeping about and avoiding her lengthy windup, the crushing force hitting only ground. It was ticking her off, as it bounced into her post strike animation. Another health drink down. 8. Okay then, time to play along... Roll to win: 45+
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[Dill] rolled 1 100-sided dice:
68
Total: 68 (1-100)
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Posted: Mon Jan 17, 2011 6:33 am
 And finally, clipping it on the side, she managed to defeat it, victory netting her 5 GP and a health drink on top of it. Naout's EXP: 175 exp (+20 rengeki bonus) Lv: 4 Total EXP: 550/1000 The Battle Area served the immediate destination, as she ran and broke through into it. Inside, a Twin Blade named Heretic shouted out to her "Don't just stand there, help me!" It seemed he was being harassed by a trio of Rue Fangs who merely would not quit. That was fine. Two against three took the odds from fantastic to the best. Naout (Lv. 4) Heretic (Lv: 3) VS. Rue Fang (Lv. 4) Rue Fang (Lv. 4) Rue Fang (Lv. 4) Rolls to win: (50, 50, 50+) (55, 55, 55+)
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[Dill] rolled 6 100-sided dice:
72, 18, 73, 87, 98, 95
Total: 443 (6-600)
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Posted: Mon Jan 17, 2011 6:42 am
 The pair proved to be one hell of a unit, the two dishing out Rengeki's like there was some kind of a** kicking famine, and they were the Rengeki Cross trying to save these poor starved Rue Fangs. None of them remained, all of which had gotten rengeki'd like it was nobodies business. Combos were the game, and they exceeded to the point where a domination of the sport was the only option. Naout served as herder, keeping them all together as the quick blades of Heretic dug into all of them at once, readying each and every one for a rengeki faster than either could every have hoped to achieve on their own. If one tried to cast, Naout interrupted. If only tried to disrupt Heretic's combo making, she'd smack it down and send it right back in line. Systematic asskickery was at hand. An MMO Hate Machine, taking in monsters, dealing out pain. Dispensing of the /hfive emote was at hand. Naout's EXP: 200 exp (+50 rengeki bonus) Lv: 4 Total EXP: 800/1000  Heretic, wanting to get the hell out of there after that though, said"Thanks. smile Oh, yeah! Here's a token of thanks!" before handing her a Coupon, and a health drink. Back up to 10 it was on that front. Seeing as how the final island wasn't all that large, it called for one last exploration. A single barrel remained and that... metallic thing. She fed it again, its request of chim spheres one more than the time before. Again it powered up, again it flew up, again it blasted off. And again, her reward was one more health drink. The barrel, thankfully, held something slightly better: A Wizard Blood. A trio of Onions stood on the hill uptop, the last monsters about. One more battle, to be sure. Maybe it would be enough to get her another level. Current Item count: 10 Current Items: Wizard Blood, Wizard's Seal x2, Soil Bug Antennae, Turtle Shell, Turtle Crest, Coupon x4 Naout (Lv. 4) VS. Onion Mash (Lv. 3) Onion Mash (Lv. 3) Onion Mash (Lv. 3) Rolls to win: 45, 45, 45+
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