Posted: Fri Jan 14, 2011 10:16 am
Traits _____________________________________
Assets
ALLURE (MINOR/MAJOR) You are physically attractive, either a handsome fellow or a lovely woman. When you desire companionship you generally don’t need to look far. Not only are you good-looking, but you know how to make your looks work for you in most situations.Only rarely does your shwie appearance attract the wrong sort of attention.
ATHLETE (MINOR/MAJOR) You know how to push your body past its normal limits for certain kinds of physical activity. You might pay the price in aching muscles later, but you’re able to run farther, jump higher, lift heavier than most folk.
BORN BEHIND THE WHEEl (MINOR/MAJOR) You learned to fly or drive before you learned to walk. You’re never more at home than when you are seated at the controls of your favored type of vehicle. It’s as if you and the machine unite to form a single entity.
CORTEX SPECTER (MINOR/ MAJOR) There’s almost no record of you in the Cortex. You’re a ghost gliding through the system unseen. Simple clerical error could be the cause, or someone (perhaps yourself) went to the trouble to wipe the information clean. As a Major Trait, no official docket of you exists anywhere. Any Alliance, Fed, Interpol agent, or bounty hunter trying to look you up finds nothing. In most situations (applying for a liquor permit, making a purchase on credit) the officials will pass it off as a computer error, since everyone is on file somewhere. There could be disadvantages to this: credit could be denied or worse, you might have trouble checking into the emergency ward of an Alliance-run hospital. And if the Alliance finally arrests you on serious charges, it could mean a whole heap of trouble, for officially you don’t exist.
FIGHTIN’ TYPE (MAJOR) You know how to handle yourself in almost any combat-type situation—whether it’s a rough-and- tumble brawl or a deadly shootin’ match.
GOOD NAME(MINOR/MAJOR) You’ve made a name for yourself through some heroic or charitable deed or have underworld credibility. One way or another, you’ve got a reputation that usually works in your favor.
HEALTHY AS A HORSE (MINOR/MAJOR) You just don’t get sick. Even when the rest of the crew is down with coughs and sniffles, you feel wonderful. Serious ailments bounce off your iron constitution. On the off-chance you do get sick, you can count on a fast recovery. You might even heal faster than most when the damage wasn’t caused by a germ, but something a might more potent (such as a bullet).
HEAVY TOLERANCE (MINOR) Drugs and alcohol just don’t affect you like they do most folk. You can drink a slew of husky fellows right under the table. Only downside is you have to pay for twice as many drinks to get a decent buzz, and you have to take more than the usual dose on most medications to get the desired effect. (You have to take double the dose of pain medication, for example, when the doc is stitching you up.)
HIGHLY EDUCATED (MINOR) You were good in school, actually paid attention to the teachers, and retained what you learned. Comes in handy during social events and game- show appearances, though your extensive book- learning can sometimes make you stand out on a Border planet.
INTIMIDATIN’ MANNER (MINOR) You’ve got a steely-eyed stare. You have true grit. Something about you makes folk think twice before crossing you. Security guards call you “sir” (even if you’re a gal). Punks melt under your glare and confess everything they know and most of what they don’t.
LEADERSHIP (MINOR/MAJOR) You are an inspiration to others. People look to you in a crisis. You’re able to motivate those around you and encourage them to do what needs to be done.
LIGHTNIN’ REFLEXES (MAJOR) You react to danger quickly. Folk rarely get the drop on you. In a quick-draw contest, your gun is out before the other fellow can find his holster.
MATH WHIZ (MINOR) Whereas others quickly run out of fingers and toes, you have the answer all figured out. You can solve pi out to more decimals than most folk care to hear about. You can give the square root or the cube root of any number tossed at you without benefit of a calculator.
MEAN LEFT HOOK (MINOR) Your fists are hard as rocks. You’re capable of killing a man with your bare hands.
MECHANICAL EMPATHY (MINOR) Machines talk to you. You have a way of fixing what ails them that goes way beyond the instruction manual. You are happiest when covered in engine grease.
MILITARY RANK (MINOR) You are a member of the armed services or you are a veteran and proud of it. You most likely fought in the war on one side or the other. Depending on whether you were Browncoat or Alliance, you’ll earn respect in one locale and take your lumps in another. You have the know-how and the means to carry you through most tough situations.
NATURAL LINGUIST (MINOR) You’ve got an ear for languages and can learn a new one with remarkable ease. You can pick up specific dialects and recreate accents with little effort. This talent helps you blend in with the locals no matter where you wind up. By listening to people talk, you get a pretty good idea where they’re from (which might come in handy when they’re not being perfectly honest about such!).
NATURE LOVER (MINOR) You’re in harmony with nature. Even though you are forced to spend most of your time in a crowded city or on board a cramped spaceship, you feel most in tune with your surroundings when you are sleeping on the ground under starlit skies or walking amidst the trees of a forest or riding your horse across the prairies.
NOSE FOR TROUBLE (MINOR/MAJOR) You’ve got a mental alarm that sounds when something’s about to go wrong with the plan. You can tell when a no-good guay toh guay nown is lying his a** off. You have a creepy feeling that someone is standing behind that door.
REGISTERED COMPANION (MINOR) You possess an active license in the Companion Registry, which legally permits you to do business throughout the system. This trait is only available with GM approval, as it may not match all campaigns. Note: This Trait reflects only your status in the Registry. To maintain it, you must meet the obligations of Guild membership.
RELIGIOSITY (MINOR/MAJOR) You follow the tenants of a particular faith and are either a faithful practitioner or a bona fide man or woman of your particular God. Faith gets you through the hard times and might help in dealings with others.
SHARP SENSE (MINOR) You have the nose of the bloodhound, the eyes of an eagle, or the taste buds of a wine connoisseur. One of your senses is especially keen, and you can use it to your advantage.
STEADY CALM (MINOR/MAJOR) Some situations shake up normal folk and have them pissin’ themselves, but not you. You keep a clear head while all around you are losing theirs.
SWEET AND CHEERFUL (MINOR) No power in the ‘Verse can stop you from being cheerful. You are so doggoned nice that most folks just can’t help but like you.
THINGS GO SMOOTH (MINOR/MAJOR) Lady Luck has taken a liking to you. Things just always seem to go your way. You can wade through a swamp of go se and still come out smelling like a rose.
TOTAL RECALL (MAJOR) Your brain stores all information you’ve garnered over a lifetime within easy reach. You remember just about everything you’ve ever seen or heard. Note: Some repressed memories or traumatic events might be the exception to this rule.
TOUGH AS NAILS (MINOR/MAJOR) You’re tougher than you look. You can take a beating and still spit in the guy’s eye. If you get knocked down, you bounce up again, ready for some gorram revenge.
TWO-FISTED (MAJOR) You’re a jing chai switch-hitter, able to write, pitch,and use a weapon with either hand equally well. Comes in handy during softball games and shoot- outs. (You are ambidextrous)
WALKING TIMEPIECE (MINOR) You never need to look at a watch to know what time it is. You are uncannily accurate. Your friends use you to set their clocks. A stopwatch ain’t got nuthin’ on you.
Complications
ALLERGY (MINOR/MAJOR) Certain things mess with your body something fierce. A minor allergy might cause only a rash or a sneezing fit. A major allergy means that a bee sting, shrimp dinner, or a peanut butter sandwich might leave you pushin’ up daisies.
AMOROUS (MINOR) Sex might not be the only thing on your mind,but it definitely ranks up there at the top. You’re always chasing skirts (or tight pants) and looking to find intimate companionship whenever possible. You’ll make a pass at almost any person of your sexual preference and you don’t put up any barriers when someone is coming on to you.
BLEEDER (MAJOR) You suffer a medical condition known as hemophilia or you take blood thinners for another medical condition. Your blood doesn’t clot like most folk’s blood, so try not to get cut, shot, or stabbed.
BLIND (MAJOR) Could be you’ve been blind since birth or since a terrible accident. Either way, you have to rely on your remaining senses to get around. You might have a trained animal to assist you, though its training has limits and you are responsible for its care.
BRANDED (MINOR/MAJOR) You are a bad, bad person and everyone knows it. You’ve got a bad reputation—fairly earned or not—in your home region.
CHIP ON THE SHOULDER (MINOR/MAJOR) Your therapist told you that you have anger management issues—right before you punched out his lights. Your fuse is a mite short, and violence tends to ensue wherever you go.
COMBAT PARALYSIS (MINOR/MAJOR) You tend to freeze up when bullets start flying or fists start swinging. Your paralysis may come over you because you’re afraid or because you have no idea what to do. Either way, it takes you a moment to collect yourself when violence breaks out.
COWARD (MINOR) You are a firm believer in living to fight another day. You have no desire to be a Big Damn Hero. When a fight breaks out, so do you—in a cold sweat.
CRUDE (MINOR) You’re a gorram bull running amok in Society’s rose garden. No matter what your social station, you prefer to tell it like is—using lots of colorful words in English, Chinese, or some mixture thereof. You don’t care much about normal pleasantries. If you’re sharpening your favorite knife at the dinner table, you’ll hock a loogie on the blade right then and there. You cuss, put your elbows on the table, spit on the sidewalk, and engage in other crude behavior.
CREDO (MINOR/MAJOR) You live by a set of principles and you will not deviate from them without a damn good reason. And sometimes not even then! Not only are your principles likely to get you in trouble, people who know you can use your predictable behavior against you. (It might be worth noting that even though “Credo” might land you in hot swei, it could go hand-in-hand with the Asset “Good Name” or some such.). As a Minor Trait, pick a credo that will get you into minor trouble. Examples: You will always defend a lady’s honor, you never run from a fight. As a Major Trait, your credo is a sure fire way to put yourself in danger. Examples: you never leave a man behind; the Captain goes down with the ship; you always protect the weak.
DEAF (MAJOR) You’ve lost the ability to hear. You can sign and read lips. Your ability to speak may or may not be impaired. You cannot hear anything, though at least you are immune to sonic attacks that are designed to injure or disable hearing individuals, and you might be able to tell what people at a distance are saying by reading their lips.
DULL SENSE (MINOR) One of your five senses is fried. Could be a chronic stuffy nose, bad eyesight, poor hearing, or desensitized skin. Whichever it is, best not rely on that sense in a tight spot.
EGO SIGNATURE (MINOR) You think you’re so damn clever that you invariably leave a token, clue, or some other mark as a calling card at the scene of a crime. You want everyone to be able identify and admire your handiwork. You consistently leave some sort of identifying clue at the scenes of your crimes. The clue doesn’t necessarily have to lead straight back to you and it might not always be obvious, but it could help someone track you down, or allow someone to frame you by committing crimes, then leaving your calling card.
EASY MARK (MAJOR) Someone back on Earth-That-Was said that a sucker is born every minute, and here you are. You believe what people tell you, whether it’s a get-rich- quick scheme, sob story, or other fay-fay d’pian.
FILCHER (MINOR) You’ve got a motto: “Anything not nailed down is mine. And anything I can pry loose ain’t nailed down.” If some piece of pretty catches your fancy, you’ll try to take it—even if committing the theft is a really dumb move. You don’t steal out of greed, but out of compulsion.
FORKED TONGUE (MINOR) You lie like an Oriental rug. It’s your nature to weave tall tales and tell wild stories to friends and foes. You will lie even when the truth might favor you—you just can’t help yourself. You are a compulsive liar. Good luck getting those who know you to believe a word you say.
GREEDY (MINOR) Money is the root of all happiness, as far as you’re concerned. You might get stupid if the money is good enough. You will take almost any opportunity to acquire money. Doesn’t matter if you’re dirt poor or filthy rich—what you have will never be enough. Your personal ethics become a mite flexible if the payoff is big enough. You will sell out your friends, your crew, even your dear old mother who knits such cunning hats.
HERO WORSHIP (MINOR) You look up to one person, living or dead. That person can do no wrong in your eyes. You work hard to emulate him or her. You attempt to emulate your hero in dress and speech and will go to great lengths to feel physical connections to this person. (You might work hard to see him in person, for example, or visit the town of her birth.) This Trait doesn’t always endear you to people, sometimes causing Influence-based actions when in the company of those who aren’t as enthralled with your hero as you are.
HOOKED (MINOR/ MAJOR) You’re addicted to a substance—be it alcohol, tobacco, or some type of drug. You must get your fix on a regular basis or suffer serious problems. As a Minor Trait, you’re either addicted to something not immediately dangerous (cigarettes, painkillers) or you have your problem somewhat under control (a “functioning” alcoholic). You must get a daily fix of your habit or suffer until you get your fix. As a Major Trait, your problem is more serious. You are abusing a dangerous substance or have a severe drinking problem. Your addiction interferes with everyday life, your relationships with people, and might possibly get you killed. When you do try to quit, you’ll have to go through a long withdrawal period.
LEAKY BRAINPAN (MINOR/MAJOR) You have more than a few screws loose. Your mind is not all there. It often wanders from one incoherent thought to the next without stopping to rest. As a Minor Trait, you are prone to occasional delusions and random, nonsensical outbursts—a bit startling to those who are not used to such, but not too serious. As a Major Trait, you’re completely weird and creepifying. You’re as likely to rub soup in your hair as slash a butcher knife across a crew mate’s chest because you think he looks better in red. You might have completely different description of your surroundings than what the “normal” people are seeing in order to reflect your altered state of mind. Even in normal situations, your character perceives the world in a completely different way.
LIGHTWEIGHT (MINOR) You have a delicate constitution. You don’t generally deal well with threats to your health.
LITTLE PERSON (MINOR) You’ve been called vertically challenged, dwarf, midget, small-fry—you’ve heard them all. You stand about waist-high compared to most folks. On the bright side, you’re a smaller target in the cross hairs. With the proper disguise, you might be able to buy the Kid’s Meal at the local restaurant. You are only 3 to 4 feet tall. Opponents attacking you with a ranged weapon from more than 10 feet away will have a bit of trouble hitting you. Unfortunately you're a bit slower than most. Being smaller than most folk presents challenges, but also opportunities.
LOYAL (MINOR) Certain folks known to you can count on you no matter what—be they crew, war buddies, childhood friends, family, or fraternity brothers. You will do anything for their well-being, even it means going the extra mile—across Reaver space. Pick a group that can count on your loyalty. You will do anything short of sacrificing your own life to help and protect them (and you might even do that). Sometimes you can be loyal to an individual—provided this person is another Player Character or an NPC who is a constant presence in the RP.
MEMORABLE (MINOR) There’s something distinct about you that makes most folk remember you. You are easy to recognize or pick out of a crowd. This could be an unusually large nose, a bushy beard, a thick accent, peculiar mannerisms, striking beauty, recognizable scars, tattoos, etc. You’re easily identified, so if you're trying to hide in a crowd well lets just say they won't be searching long.
MUTE (MAJOR) You can’t speak. You can communicate to others only through sign language and writing.
NON-FIGHTIN’ TYPE (MINOR) You don’t believe in solving disputes through violence—either because of religious conviction or the way your mama raised you. You are only willing to engage in violence only under the most dire of circumstances. You will fight only for your own survival or in situations where there is no other choice. When you are forced to fight, you’re not very good at it.
OVERCONFIDENT (MINOR) You’ve got a bold streak as wide as the Rim. You don’t think you’re smarter, stronger, and tougher than everyone else in the ‘Verse—you know you are! Some term you “cocky,” but you know that a person as wonderful as you are should be this confident and capable. ou know that you’re up for any challenge. You’ll run, not walk, into deadly altercations. You’ll pick a fight even when you’re outnumbered. You’ll bet all the credits you have on a single throw of the dice. You’ll risk attempting a dangerous action even if you’re not the least bit skilled at it.
PARALYZED (MAJOR) A spinal cord injury nearly ended your life. You do not have the use of your legs, and spend most of your life sitting in a wheelchair. Without mechanical (or friendly) assistance, you pretty much left at a very slow crawl to your destination. In a manual wheelchair, your a bit fster but still going to be left behind in let's say a reaver attack. An electric wheelchair can allow you to travel up to normal speeds. You might have difficulty in certain situations, such as going up or down staircases or crossing uneven terrain. You can use ranged weapons without penalty, but suffer when it comes to fighting hand-to-hand.
PHOBIA (MINOR) Something scares the mi tian gohn out of you. Just the mention of this object sends a shiver up your spine, causes your knees to buckle, and your gut to clench. You fall to pieces when having to deal with it. Specify your phobia. The object of your fear is either uncommon and you have an extreme reaction to it (going to pieces at the sight of a corpse), or your phobia is more common (fear of needles, guns, heights, spiders, etc.). You become shaken in its presence.
PORTLY (MINOR/MAJOR) You never met a pot roast you didn’t like. Penalty: As a Minor Trait, you are somewhat overweight. Suffering when it comes to things like running and climbing and you're physical appearance is not exactly up to shape. As a Major Trait, you are morbidly obese. You'll absolutly fail when it comes to athletics and charm, and when it comes to Covert based missions involving disguises and hiding we won't be bring you long.
PREJUDICE (MINOR) You flat-out can’t stand a certain group of people. Your dislike could be ideological, socio- economic, regional, racial, religious, or what have you. You have a hard time hiding your aversion to such folk. Pick a group of people based on race, religious views, region of space, which side they fought on during the war, etc. For whatever reason, you choose to dislike these people as a group. (They must be people with whom you could have social or business dealings, so you can’t choose Reavers!) You will avoid interacting with them whenever possible, and if it’s not possible, you won’t be able to hide your disdain for them. You might even go out of your way to insult them.
SADISTIC (MAJOR) Perhaps you believe firmly in the writings of Shan-Yu, or maybe you’re just a sick b*****d. Either way, you love hurting people. The sound of screams is music to your ears. Your cruelty knows no bounds, and you don’t pass up any chance to express your sadistic side, including maiming and torturing those under your power. (Note: This is a Trait usually reserved for the bad guys. No aspiring Big Damn Hero should ever take it.)
SCRAWNY (MINOR) You’ve either missed a few meals or else you’ve got a freakish metabolism, because you’re the proverbial skin-and-bones. You run around in the shower to get wet. You’re skinny, you don't have much in the way of Strength and you're a bit rusty on your Athletics.
SLOW LEARNER (MINOR) There’s just some things that you’re not good at and you’re never gonna be. Best accept that and move on.
SOFT (MINOR) You are a sensitive flower. You have an extremely low tolerance for pain and if you stub your toe, you will carry on like you’ve been stabbed through the gut.
STINGY (MINOR) If you had two coins to rub together, you’d stick ‘em in your mouth and pray for lockjaw. Some call you miserly or a tightwad, but you consider yourself practical and thrifty. No matter how rich you are, you never part with money you don’t have to. You buy off- brand merchandise, haggle down shopkeepers, stash cash in your boot. Charitable causes don’t interest you, and only reliable friends will ever be considered for a loan—with interest, of course.
STRAIGHT SHOOTER (MINOR) Normally considered a virtue, honesty is not always the best policy—especially in diplomacy, business, or barrooms. You speak the truth without regard for other people’s feelings, or the circumstances involved. You might consider telling a falsehood only in dire emergencies, and even then you suffer as your lie is written all over your face.
SUPERSTITIOUS (MINOR) You avoid black cats, dodge around ladders, and refuse to pick up a mirror for fear you’ll drop it. You believe in omens and harbingers of luck—good and bad. You don’t take any chances. If you spill the salt, you cast a pinch over your shoulder while counting backwards from five. You have a wide set of superstitious beliefs that affect your everyday behavior. Such beliefs can be self-fulfilling prophecies, however.
THINGS DON’T GO SMOOTH (MINOR/MAJOR) Lady Luck hates your guts. For as long as you can remember, things never have gone smooth for you. Bad luck follows you around. Coincidences never work in your favor.
TRAUMATIC FL ASHES (MINOR/MAJOR) Life would be a fair sight more convenient without the horrible dreams and visions that overtake you on occasion. These flashes might be residual memories of a traumatic incident from your past, messages from a disturbed conscience, or horrible recurring nightmares. You don’t even always know what will trigger them, but they leave you shaken and unsettled.
TWITCHY (MINOR) You’re not paranoid. You know for a fact that everyone is out to get you! You spend most of your time watching your back. You trust no one except your oldest and dearest friends (and you trust them only to a point). You don’t trust anyone, especially folk you don’t know. If people are whispering, they’re whispering about you. You don’t believe it when people try to assure you that they’re on your side. You are convinced that someone is watching you all the time.
UGLY AS SIN (MINOR/MAJOR) Either you were born ugly or you’ve managed to make yourself look mighty hideous through scars, burns, or whatnot. As a Major Trait, you’re ugly to the bone, and people will even cross the roads to walk on the opposite side to it's that bad.
WEAK STOMACH (MINOR/MAJOR) Blood oozing from a cut finger makes your knees go wobbly. You faint at the sight of a corpse. Therefore, you tend to avoid those situations where such is likely to occur. You cannot stand to be in the presence of blood, entrails, and dead bodies.
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