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Jinemba
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PostPosted: Wed Dec 29, 2010 1:25 pm


Everyone will automatically have Power, Speed and Endurance as their main stats and you will assign points to them however you want as long as you are not above your total points. The amount of points you place into each stat also increase your possibilities for this attribute in a fight.

Power:

1 - 10 points: Normal strength, character is capable of human like damage and nothing much else

11 - 30 points: Increased strength, character is significantly stronger than a human and can do minor devastation damage wise such as making small craters into hard surfaces such as walls

31 - 60 points: Warrior strength, character can do decently devastating damage such as breaking walls and knocking people of lower endurance across a room

61 - 80 points: Super strength, character can do devastating damage such as crushing walls and knocking people of low endurance out with a single blow

81 - 99 points: Hero strength, highly devastating damage, character can easily break through surfaces such as concrete, brick, wood etc...

100 - 150 points: Master strength, incredible devastation, anyone of 40 endurance or below can be knocked out with a single blow, significantly more powerful than the below strengths

151 - 160 points: Maximum strength, character can break through surfaces such as steel and thin layers of silver and anything weaker those substances



Speed:

1 - 10 points: Normal speed, character has normal human speed

11 - 30 points: Increased speed, character is significantly faster than a normal human

31 - 60 points: Warrior speed, character is very fast and can perform short distance flash dashes

61 - 80 points:
Super speed, character can perform medium distance flash dashes and characters of 40 speed and below cannot keep up with his/her movements

81 - 99 points: Hero speed, character can perform medium distance flash dashes and characters of warrior speed and below cannot keep up with his/her movements

100 - 150 points: Master speed, character can perform long distance flash dashes and characters of 70 speed and below cannot keep up with his/her movements

151 - 160 points: Maximum speed, character can move nearly invisibly and characters of super speed and below cannot keep up with his/her movements



Endurance:

1 - 10 points: Normal endurance, character has human like endurance

11 - 30 points: Increased endurance, character can take significantly more damage than a normal human

31 - 60 points: Warrior endurance, character has a decent amount of endurance and will not tire out easily

61 - 80 points: Super endurance, character has good endurance and characters of increased strength and below cannot do significant physical damage to this character

81 - 99 points: Hero endurance, character is very strong and can take many hits, characters of 40 strength and below cannot do significant physical damage to this character

100 - 150 points: Master endurance, character has mastered endurance and will not tire out, characters of 50 strength and below cannot do significant physical damage to this character

151 - 160 points: Maximum endurance, character has ultimate endurance, character never tires out, characters of 80 strength and below cannot do significant physical damage to this character  
PostPosted: Wed Dec 29, 2010 1:40 pm


Weapons, for the moment, is custom (This is an experiment and if it goes wrong we wont use it again). Reply here and either SlNlSTER or Reqilon Gonvi will decide whether you can have it or not. Some suggestions :


- Swords and Katanas

- Chainsaw (must be held with both hands)

- Spiked clubs and Bats

- Gloves (metal plated, full metal, knuckle spiked etc)

- Staff, Spear and Polearm

- Bombs (flash bangs, smoke, explosive, molotov, shrapnel)

- Axes

- Hammers

- Claws

- Bows and Crossbows

- Guns

- Kunai and Ninja Stars

- Shurikens


NO SHIELDS

Weapon Mastery:

1 - 10 points: Normal mastery, character no special talent in the use of his weapon

11 - 30 points: Trainee mastery, character is somewhat skilled with his weapon and can perform a few skillful tricks with the weapon

31 - 60 points: Apprentice mastery, character is skilled with his/her weapon and can perform apprentice level skills and can cut through substances of thick layers of wood, and thin layers of weak metals

61 - 80 points: Super mastery, character can perform skilled maneuvers with ease, character can cut through steel

81 - 99 points: Hero mastery, character is a master with the weapon and can cut through thick layers of steel

100 - 150 points: Master mastery, character can cut through titanium

151 - 160 points: Maximum mastery, character is flawless with this weapon and can put small cracks in diamond

Jinemba
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