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Raine Shiba
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PostPosted: Tue Dec 28, 2010 10:13 am


These are the Profiles for the Mages  
PostPosted: Fri Jan 07, 2011 9:10 pm


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{Master of Alchemy, Elite Mage}


Username: Raine Shiba

Character Name: Uelhraîm Grans

Race: Human, though it is rumored he has Nightstalker blood.

Age: Unknown, though appears in his 30's

Birthday: November 19

Height: 5'11

Weight: Unknown, his magical abilities prevent him from having an exact weight.

Eyes: Left Eye: Black-Brown. Right Eye: Light-Green

Hair: Black, messy tumbling wavy hair.

Unusual Features: Several tattoos of ancient runes and tribal designs running across his back and chest. The tattoos appear to glow a soft green when his powers are activated.

Affiliation: Pure Mage

Rank: Master Mage

Relatives: Does not mention any except for his deceased wife.
-Helen (Wife, deceased)

Appearance:
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Olive, tanned skin, dark mysterious eyes, and long black hair that is unkempt and tangled, Uelhraîm has a normally welcoming, yet mysterious aura about himself that normally forces others to remain cautious while within his presence. Many are intimidated by him, and do not notice his hidden kindness, though he rarely speaks unless spoken to. He is brilliant, and has a strong, cool, deep voice that will only ever be heard when necessary. He wears a large silver piercing on his right ear, though the reason is unknown. When his bare chest is revealed, there are several tribal marks and ancient runes in the form of tattoos that run down his back and bare chest until it reaches his pelvic area. He is muscular, and strong normally, though never resorts to strength. When using power, his tattoos glow a soft jade-green color. It is rare for him to smile.

The only thing he wears is a simple, black cloth, kosode-like garment that runs down to just above his ankles. The ends of the kosode are frayed and it seems as if it is spread and flowing, loosely-fit, rather than fitted. The sleeves run to his elbows and end there. He wears a cream-colored mantle cloak that runs down to just above his waist. It is very loosely open in the front, and the only thing holding it together is a simple black string that is tied at the ends with two jade-green-bead tassels. He wears a ((what would be considered a shark-tooth necklace)) around his neck and his hair has one string of beige beads intertwined within it's tangled black mass ((like a pirate XD)). Over his kosode, he wears a simple black sash that is tied into a neat knot in the front, the ends of the sash lowering nearly to his ankles, and are frayed at the end...

During battle, Uelhraîm removes his mantle ((yet he always seems to get it back somehow)) and he removes his arms from his sleeves, revealing his bare chest and the tattoos etched across it. The top of the kosode folds over the sash, so it appears as if he is only wearing hakama, and from there it allows him to fight with less restriction. ((kind of like Old-Man Yamamoto from Bleach))

When he is relaxed, he ties his hair back into a large, clustered ponytail that is held together with mere twine.

Personality: Very calm, collected, mysterious, but kind and welcoming. He does not talk at all unless spoken to or unless an idea has come to mind that is necessary to be shared with others. He rarely smiles, but his kindness is not portrayed through physical gestures, but more or less his way of speaking and handling situations. He does not ever get mad, and if he did, that would mean he had been pushed to the maximum patience limit... He is patient and understanding when it comes to listening to others, and always has a sage chunk of advice to give in return. He always seems serious and collected, solving strategies within his mind when faced with any situation. A jade-green aura radiates from him when he is at peace.

History:
Not much is known about Uelhraîm in general. He does not reveal his past, though it is known that he was once married to a female mage known as Helen. She was the equivalent of an angel, beautiful and kind, however she died in a battle with one of Lucifer's Warlocks several decades ago. Uelhraîm decided he would do anything to kill the Warlock that separated him from his wife. He is rumored to have been born in Oakshire, though it is very vague whether this is true or not

Uelhraîm was offered the opportunity to become Head Mage, however he rejected the offer and simply resorted to being a Master Mage, though not concerned about titles or ranks, he cared more for reaching ultimate peace so he can communicate with the very faint voice of his deceased wife within his mind. He currently resides within the Mage's Guild, with but only a few mere belongings and several spell-books and potions. He has several ingredients lining his wall, as well as Alchemic instruments covering shelves that are attached to his walls. He has on several occasions taught Alchemy classes to Novices.

Weapon/Staff:
Staff of the Eastern Wind. It is made from the wood of an ancient tree and within it, the core is made out of a green, magical jade. When not in use, he slings it across his back with a beautiful sage green sash made of embroidered silk
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Jade Throwing Knives: Sheathed within the folds of his robes
-Move as fast as the wind itself and are hard to dodge...
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Power of Weapon:
The staff is strictly focused on the wielding of wind, allowing Uelhraîm to bend it and shoot it out in large forces in several intervals. When using the staff, his tattoos glow a bright, jade green. The staff is able to combine energy and wind to create a multitude of attacks. The Staff works best in windy environments. Its effects are partly vulnerable to lightning attacks.

Element: Wind

Area of Magical Interest:
-Alchemy
-Mysticism

Other Information:
-Uelhraîm's favorite animals are birds, let alone anything with wings.
-He enjoys painting and sketching, he is a natural artist at heart
-He has some of the best potions available due to his mastery at Alchemy
-He often dubs as second in command for the Mages Guild
-The only rare stone he will wear is jade.
-Uelhraîm detests any form of evil
-His eyesight is nearly as keen as a Nightstalker's (hence the rumors)
-His nickname is "Uly" though he never refers to himself as such
 

Raine Shiba
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TwiDawnLight
Vice Captain

High-functioning Bibliophile

PostPosted: Tue Feb 01, 2011 4:44 pm


Username: TwiDawnLight

Character Name: Ashlynn “Ashe” Moth

Race: Human

Age: 17

Birthday (optional): July 8

Height: 5’ 1”

Weight (optional): 105

Eyes: Left eye- Orange Right Eye- Brown

Hair: Pale Purple

Unusual Features: Numerous scars from her time on the streets

Affiliation: Pure Mage

Rank: Apprentice to Uelhraim Grans

Relatives (optional):
Unnamed Father (assassin; deceased)
Unnamed Mother (mage; deceased)

Appearance: Ashlynn has shoulder-length, pale purple hair; one of her eyes are orange and the other brown. She is very thin and graceful, seemingly more suited for being an assassin but she uses speed and grace to her advantage as a mage. Many things about her are odd, and one of them is the strange manner of dress she has considering she is a mage.
She wears a brown, laced-up shirt with the green cloth mimicking a shape similar to a school uniform and forming a turtleneck of sorts. Her shorts are brown with green edges and many green belts and pouches looped around her waist. Her gloves are brown and green as with metal over the knuckles, and though they seem a bit big on her they fit perfectly. Her boots reach halfway up her shin and her black socks are even longer, reaching up to her thighs. Her long green cloak is old but barely worn down thanks to continuous care. The gold bracelet with the ruby set in is on her upper left arm but is impossible to detach by anyone other than Ashlynn. It is rare that she is seen without her spell tome tucked under one arm and a knife holstered on her belt.
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Personality: Ashe is a curious girl with a thirst for knowledge. She has no qualms with asking people questions of any kind regardless of the situation she is in (ex. about to be eaten by a troll “Why do you eat humans?” ) and she feels no embarrassment whatsoever for not knowing something, instead viewing it as a learning experience. When it comes to trying to apply the knowledge she has gained she is all for trying the most hair-brained schemes to experiment. She’s not above convincing others to help her in her work through blackmail or other methods, but would honestly never actually use the blackmail or harm the person. In a way this could be considered her way of making a joke since she tends to lack in the social interaction department except for her curiosity. Surprisingly enough, Ashe’s curiosity is often what draws people to her and this is how she makes friends. Something about her makes others curious to know as well and it’s that trait that heavily defines her.

Though lacking in social skills she doesn’t hold emotions at bay and expresses them freely when the need arises. Her concern for her teachers and friends always take priority above her curiosity, and in a way it’s thought that her curiosity is for the sake of helping those same people. On the flip of the coin she could easily become a ruthless and calculating individual though she finds it difficult to maintain this facade unless she is truly angered. With her odd personality and strange methods of teasing, it’s no wonder the curiosity was thrown into the mix.

History: Ashlynn was an odd girl growing up, but not in the good way as she is now. No when she was little she was very, disturbingly, quiet. Rumors swept through her village, saying that she hadn’t even cried when she had been born. Her parents were worried and tried to find and understand what was wrong with their child. They found nothing of course, until one day she piped up and asked them about the world. Once she started she couldn’t seem to stop, and from there she started asking as many questions as she possibly could and at any opportunity. Her thirst for knowledge only grew as she became older, but she still lacked the enigmatic personality she has now.

There were many things that little Ashe wanted to learn, and one day she stumbled upon Conjuration in one of her mother’s books. She was told that Conjuration was a dark art that gave people black eyes (a complete taboo in her village, any with black eyes be it one or both were shunned). She was still curious but obeyed her mother’s wishes and instead her pent up curiosity grew and grew. One day she went to the fountain, tossed in a coin, and said “I wish I could meet a person with black eyes.”

Unfortunately, she got her wish.

Her village was razed to the ground by the madness of this person with black eyes. That was the only thing she’d seen of him, the black eyes. Ashe was the only survivor, so she took what she could and disappeared into the night. It was a long time before she reached the city, and an even longer time that she spent trying to survive in the streets. Everyday took effort, everyday was a battle to live just a little bit longer. It was one of these days that she unconsciously called upon the power of the mage within her and unleashed it upon her attacker. It was a meager thing, not enough to defend herself, and the mages that sought her out found her bloodied and beaten. Hovering on the precipice of death, she was taken in and nursed back to health by the mages and when offered a home with the guild she immediately took up the offer.

It was a long time before she met Uelhraim even though she had heard plenty of his rank as a Master Mage and unofficial second-in-command. It was on that day that she met the man that reminded her of a bear that she knew the one she wanted to train under. And so it was on that day that Ashlynn asked a simple question that would lead to her future “May I be your apprentice?”

Weapon/Staff:
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The Phoenix Crest- Said to hold the feather of a phoenix and in some legends the ashes of a phoenix itself. It is carried in the pocket space that the ruby on her bracelet provides.
Dagger (see appearance)- A simply made dagger strapped to her shorts.

Power of Weapon:
Phoenix Crest- The ability to manipulate fire to a high degree depending on the strength of its wielder. Ashe has enough experience with the staff to effortlessly summon fireballs, but has difficulties trying to summon anything larger as it is extremely draining.

Element: Fire

Area of Magical Interest:
-Alchemy
- Healing and Restoration

Other Information:
-The ruby on her bracelet is enchanted to lead to contain a small pocket space. It is large enough to store her staff and cloak but not much else.
-Since she’s not the tallest person around she has a tendency to climb extraordinary heights in order to see something. This includes using her teacher as a platform of sorts when there’s nothing else around to climb.
-The cloak she wears was a gift.
-Though willing to chance a meeting and not so biased as her lost village, she is instinctively hateful of people with eyes of Corruption.
-It’s often joked that her “why” phase of life never ended and thus she is still a child. Those who have tried to turn it into a joke on how flat-chested she is have quickly found themselves being whacked over the head with her staff.
-The metal on her boots and gloves isn’t just for show. If faced in a situation where hand-to-hand combat is necessary she is a formidable foe.
 
PostPosted: Sun Mar 06, 2011 1:24 pm


Username: KumariDurga

Character Name: Trouble

Race: Fairy- Fire Pixy

Age: 111

Birthday (optional): 23 May

Height: 1’3, appears 6’9

Weight (optional): 6 lbs.

Eyes: Cobalt blue

Hair: Plum purple, worn in ringlets

Unusual Features: Elf ears, pierced many times; eyebrow piercing, gold post with ruby heart studs; butterfly wings seemingly formed of flames of every colour.

Affiliation: Neutral.

Rank: Rankless.

Relatives (optional): None.

Appearance: A lithe, if not emaciated waif of a girl, certainly not yet into her twenties, although not a child either. She stands high in a crowd of humans or dwarves, but blends quite naturally with the more magical of sorts, in regards to height at least. Vividly purple hair, tuned to the hue of plum falls in tight ringlets, spouting from under a petite top hat, decorated with all manners of lace and frill.
Her naturally milky white skin is always painted to the nines, powdered to porcelain perfection, her cheeks rouged in crisp circles. Baubles, bangles and bells drip from her, their soft chimes seeming to cut through any din, hanging in the air even after her exit. Candies always seem to be at hand, from sugared ginger to bits of peanut brittle, a constant appetite fed by sweetness.

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Personality: If one were to find the Font of Knowledge, and imbue it with the emotional stability of a wild fire, one might name it Trouble. A mind so full of faceted facts and tidbits, reason has to date been unable to find a corner to call its own, resulting in a seemingly boundless source of information, at the ready to tell you more than you would ever like to know on the theoretical impracticality scimitar use, or the fastest way to create wide spread Putesco effects, but has, of course, never put her hands on either scenario. Such assured brilliance comes with the almost guaranteed effect- complete apparent mental instability, or eccentricity as some like to call it. While there are few that would label her a lunatic, most are in agreement that not everything is quite right upstairs, but since the vast majority of times she is chipper and cheerful, the fits of manic rage are worth it.

History: Nothing too terribly outstanding to say. A known street stray, intimately familiar with cold nights with damp cobblestone as her pillow (although she will tell anyone that sleeping under bridges is more fun). Out on her own mostly out of necessity, even though where her drunkard parents are in particular isn’t exactly known. Has had experience in brewing, although due to a certain mishap –at no fault of her own- is currently without a still. Notorious for her oddities and constant need to keep moving. May have dabbled in Alchemy.

Weapons: Heart bladed executioner's axe, but rarely has it on her.

Power of Weapon: Cannot be lit on fire or melted.

Other Information: If one were to track the dates and locations of her travels, and check it against the dates of major fires or explosions, one might find that they regularly overlap.


KumariDurga

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