Gender: Male
Race: Arrancar (Psuedo Arrancar in past life before becoming an Espada)
Appearance:

Height: unknown, but presumed to be 6’3”
Weight: unknown
Eye color: red with black cat slits
Hair color: black with red blood stained into stripes
Hair style: messy and it goes down to his shoulders
Markings/Tattooes: Skothantos sports “melancholic scars” in the forms of his tear scars under his eyes, his blood stained lips, and some blood in his hair
Personality: cold, calm, calculating, aloof, unconcerned
Likes: killing Shinigami and saving Hollows
Dislikes: arrogance
History: Skothantos was a Psuedo Arrancar (a Vasto Lorde that tore off its mask to become far superior than it originally was) that wished to see more than what he was given. He wanted to break free from his constraints in Hueco Mundo so he travelled to Karakura Town and resided there for a number of years. He observed the humans, whom fascinated him greatly, and the Hollows, whom he did not give much attention to. He also observed the Shinigami when they entered Karakura Town. His attention towards the Hollows there changed when the Shinigami began attacking them. In his point of view, Skothantos saw them attacking without being provoked and simply enjoyed slaughtering them. He feared he may undergo the same fate and disappeared outside of Karakura Town but was still there to observe what was going on. One fateful day, he entered Karakura Town and was intercepted by several Shinigami. They attacked him without him so much even noticing them. He defended himself and managed to kill some of them, but they became too much. To his luck, another Psuedo Arrancar like him appeared and saved him. He was his polar opposite: a user of light based and anti-Void abilities. Skothantos observed him and greatly admired his resolve in rescuing him. The Arrancar, Frionel Vidalaz, adopted him as a brother with Skothantos gladly accepting, since he needed a companion. Skothantos and Frionel travelled and taught themselves many things. Through Frionel, Skothantos learned how to use the powers of light and to use counter acting Void abilities and vice versa for Frionel. They both became true equals in power and because they knew this, knew better than to compete with each other. Skothantos and Frionel travelled for years to dimensions such as the Void, the unknown parts of Hueco Mundo, Karakura Town, and even Hell. They meant to travel to the Soul Society, but there was a fateful encounter. Skothantos and Frionel weren’t allowed to enter the Soul Society and several Shinigami and a Captain attacked them. They put up a good battle, but the Captain decapitated Frionel. He used his head to mock and torture Skothantos, which angered him. He killed the rest of them and battled with the Captain. At near death, the Captain used a final attack on his eyes. The ensuing attack carved his face and he became a melancholic figure. He killed the Captain and went to Hueco Mundo to heal himself. Upon returning, he was met by the Void. The Void sensed his hatred for the Shinigami and agreed to strengthen him as well as grant him near immortality in age in return for his servitude to it. Skothantos could not disagree and submitted himself to the living world of the Void. He underwent the Shinigamifaction process himself and battled many other Arrancar and rose to become the leader quite quickly. He now rules Hueco Mundo with an iron fist.
Espada Rank: 0
Aspect of Death: As the leader, he is involved with all of them
Zanpakuto
Name: Siniestro Seagador
Description:

Arrancar Ability(ies):
Scythe harvest: The scythe can harvest the energies of Arrancar and Shinigami if he obtains contact with them via his scythe
Scythe beam: A long range beam of energy that Skothantos fires from the tips of his scythes as either long range weapons or to extend his blade
Regeneration
Cloaking
Teleportation
Ceroes/Balas: Skothantos uses a wide variation of Ceroes and Balas.
Standard Cero: Simple Cero, but it can be either fired off in an instant or charged. When charging, it can be charged for however long he wishes to charge it and as he charges the Cero, the power becomes stronger.
Gran Rey Cero: Espada level Cero that requires blood. Skothantos usually cuts his finger tips to use it and keeps them bleeding to use them. In Resurreccion, he doesn't need to cut himself to use it.
Cero Oscuras: Espada Resurreccion level Cero that is above Gran Rey Cero. It needs no charging but can be charged to increase its firepower.
Cero Matriella: Bala like Ceroes that few can use, namely Vasto Lordes and Psuedo Arrancars. Skothantos needs no time to charge it and can fire up to a thousand and five hundred Ceros at once. He can fire both simultaneously to fire more Ceroes. Just because it fires Ceroes, doesn't mean it cannot fire off other Ceroes as well.
Cero Burstas: Segunda Etapa Espada level Cero that is above both Gran Rey Cero and Cero Oscuras. The Cero is a simple blast that when it makes contact, bursts wildly.
Void Cero: Skothantos' ability to combine any Cero with his access to the Void. It creates a darkened effect and can overcome an opponent with darkness if one is weak willed to not push the parasite out.
Cero Ultima: The veteran level and absolute most powerful Cero. Skothantos usually uses a combo of attacks on his enemies before he uses the Cero. The Cero is basically initiated when Skothantos charges spirit energy by cupping one of his hands. When he gathers enough, his hand closes into a fist and holds onto the spirit energy. The Cero channels through him and Skothantos unleashes an incredible Cero from his chest that results in an explosive wave within a few feet.
Standard Bala: Skothantos' standard rapid blasting attack.
Bala Comet: Espada level Bala that involves mixing with blood. The Bala can be fired in rapid succession, even faster than the standard Bala but does less damage than Gran Rey Cero.
Bala Meteor: Espada Resurreccion level Bala that is even faster than the Bala Comet. The blast has an impact similar to the Cero Oscuras, but is weaker in firepower.
Bala Nova: Segunda Etapa Espada level Bala that is faster than Bala Meteor. The blast is much like Cero Burstas, but is weaker in power.
Bala Volley: Bala equivalent to the Cero Matriella, but he can fire twice as much and fire it even faster, though its weaker.
Void Bala: Similar to Void Cero, but this one is faster yet weaker.
Bala Altima: Veteran level and absolute ultimate Bala. Its attack is much like the Cero Ultima but weaker.
Resurreccion
Resurreccion Command: Harvest, Siniestro Seagador
Resurreccion Description:
Skothantos initiates the release by covering the battle location in a fog of wispy darkness. He cocoons himself in a smog cloud and releases maroon colored energy from within it. The smog creates a skull shaped exit for Skothantos to leave. Skothantos loses his cape and gets a modified uniform. This time he has a full body suit up to his neck with a black emblem on his chest that connects to his back. He gains two large bone wings, a bone tail, two bone horns, and a bone halo. His facial markings darken and become larger. His mask remnants disappear and change into gauntlets with the back skull staying concealed by his lengthened and darkened hair. His eyes also darken to gray, crimson, and the cat slit in his eyes becomes pitch black.
Resurreccion Ability #1:
Hallucination: Skothantos' ability to create fake weapons to scare his enemy.
Resurreccion Ability #2:
La Energia Ray: Skothantos' ray that can strengthen some of his attacks like Cero or Bala and it is a long ray that if it makes contact, just gets stronger in firepower as long as it makes contact. Once its lost contact, it goes back to its initial state before it made contact.
Segunda Etapa
Resurreccion Command: Resurreccion: Segunda Etapa, Siniestro Seagador
Resurreccion Description:
Skothantos initates the release by changing the environment by darkening everything. Darkness surrounds him him and engulfs him. Clouds appear behind him as well as a dark circle that has tortured souls come out to frighten the enemy. As this happens, Skothantos is encased in a cocoon of darkness and energy bursts out. Skothantos’ wings appear and swap the cocoon away to reveal himself. He gains an aura of red energy and darkness for a brief time. His appearance loses the white suit in replacement of a torn, white cape, fur on his arms and legs as well as a furry loincloth like bottom that is long and extends to his tail. He also has fur on his wrists, ankles, and his neck to form a mane. He gains two wings that have fur on them, a tail with fur, horns with fur, and a halo with fur. He gains claws and a white cloak to top his look off. His eyes darken to black, maroon, and the cat slits darken to complete blackness.
Resurreccion Ability #1:
Umbrakinesis: Skothantos' ability to manipulate shadows and darkness to his will. He can use it to camouflage, fabricate, and absorb.
Resurreccion Ability #2:
Sangre de La Muerte La Energia Scythe: Skothantos' ultimate attack. He uses this as a melee and long ranged weapon. If it makes contact with the ground, the battlefield gets severely damaged by its impact due to its incredible explosion.
Theme Song(s): "Cold" by The Cure (Motif theme song), "Red Wings Over Baron" by Powerglove (Motif battle theme), "The Drowning Man" by The Cure (Resurreccion theme song), "Decisive Battle" by Powerglove (Resurreccion battle theme), "The Figurehead" by The Cure (Segunda Etapa theme song), "Clash on the Big Bridge" by the Black Mages (Segunda Etapa battle theme), "One Hundred Years" by The Cure (Void theme song), "Battle Scene II" by Hellion Sonuds (Void battle theme)
