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The Colors of War - Painting/Modeling Advice Goto Page: 1 2 [>] [»|]

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Eizoryu
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PostPosted: Tue Nov 16, 2010 1:44 pm


What's a Warhammer (or any wargame) guild without an advice column for those who would like to get a step closer to 'Eavy Metal's showcases?

Now, those guys are pros and paid to paint. But we hobbyists can sure try, now can't we? That's what this be here for.

Newbie or veteran, modeling skills or no, everyone can post here to give and receive advice. From dynamic posing to basing and everything in between.
PostPosted: Tue Nov 16, 2010 3:01 pm


If there is one thing I've learned it is that variety is key. A wide mix of colors to choose from, a wide mix of brushes with varying size and hardness, and even a good blend of other tools to get nice effects. I've never really been much for modding the models (mostly because I'm both lazy and don't want to chance breaking something) but I like to experiment with my paints and the different tools I've got on hand.

For example, with my Avatar of Khaine I decided I wanted to put a nice blood effect on his sword, but instead of it being just drenched I wanted a good smear/stipple effect. So, to achieve this, I grabbed a makeup sponge and gently dabbed and wiped the paint on the blade so that it looked like there was a splatter from something he'd just cut. I'm thinking of using the same effect on my Wraithlord once I put it together since it worked out pretty well (I'll be sure to include photos whenever I can get my hands on a decent camera).

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PostPosted: Tue Nov 16, 2010 3:18 pm


I'm not the best at this, but I do have advice that a Chaos Marine gave me when I commented how adorable the tank he had was.

A good way to achieve blood splatters:
Using a small straw (Like what they have to mix coffee sugars/sweetners with) take up the paint you wish to use (he had red cause one of his little troopers got pwn'd going out the door, but he said one of his other tanks had green on the side from a 'Nid) in a whichever amount you wish. The smaller amounts are normally easier to do and look cleaner than larger amounts, but its your preference. Then, being careful not to inhale through the straw, blow a quick puff of air, keeping it about an inch or two from where you want it to splatter...and then TADA! Instant head shot splatter!
PostPosted: Tue Nov 16, 2010 3:34 pm


Dark Tenshinchigi
I'm not the best at this, but I do have advice that a Chaos Marine gave me when I commented how adorable the tank he had was.

A good way to achieve blood splatters:
Using a small straw (Like what they have to mix coffee sugars/sweetners with) take up the paint you wish to use (he had red cause one of his little troopers got pwn'd going out the door, but he said one of his other tanks had green on the side from a 'Nid) in a whichever amount you wish. The smaller amounts are normally easier to do and look cleaner than larger amounts, but its your preference. Then, being careful not to inhale through the straw, blow a quick puff of air, keeping it about an inch or two from where you want it to splatter...and then TADA! Instant head shot splatter!


That sounds rather cool, might have to give it try. Just hope i don't inhale.

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Eizoryu
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PostPosted: Tue Nov 16, 2010 11:06 pm


I'm going to have to try those blood splatter effects on the ground and/or the tattered flag under my D.Eldar HQ's feet.

Eventually I want to get my hands on a blood effect solution. Kind of like the Water Effects from GW, but blood.

'Ardcoat is excellent for shiny, acidic spit. I've got a 'Fex with acid green spittle dripping from the side of his mouth and 'Ardcoat makes the difference between spit and markings. Good for eyes, too.
I need to do some more experimentation with methods. I'll probably do it on some 'Gants when I get all the big Tyranid boys painted up.
PostPosted: Wed Nov 17, 2010 10:12 pm


Eizoryu
I'm going to have to try those blood splatter effects on the ground and/or the tattered flag under my D.Eldar HQ's feet.

Eventually I want to get my hands on a blood effect solution. Kind of like the Water Effects from GW, but blood.

'Ardcoat is excellent for shiny, acidic spit. I've got a 'Fex with acid green spittle dripping from the side of his mouth and 'Ardcoat makes the difference between spit and markings. Good for eyes, too.
I need to do some more experimentation with methods. I'll probably do it on some 'Gants when I get all the big Tyranid boys painted up.


'Ard coat also makes for a nice chiton sheen. All of my 'Nids have it, giving them a sort of.... bugish look.

I have a little advice as well.
Simple scheme. Don't start out with a dozen colors on your troops. Three or four colors is enough to get a wonderful mix, and makes for a really nice showcase.
Once you get to single models and monstrous creatures, that when you break out more. But sometimes, those three or four colors make the single character or MC look great too.

Always remember the primaries. Red, blue, yellow. And experiment.

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PostPosted: Fri Nov 19, 2010 12:31 am


Any advice for someone just starting out with Orks?

I'm not really looking at basing them off one of the original clans, as I get bored with set colour schemes, but any ideas on how to work it would be nice. Up til now I've only done Skaven as display pieces so it'll be my first time painting up an army. Vaguely thinking a Gwar-esque theme, but I'm unsure of how to do it.

Only thing I'm thinking about so far is a Dark Angel green base layer with highlighting in Snot, followed by Scorpion and Sunburst for the skin to give an interesting effect. Probably washed with Thraka.
PostPosted: Fri Nov 19, 2010 2:33 am


- CeiJae -
Any advice for someone just starting out with Orks?

I'm not really looking at basing them off one of the original clans, as I get bored with set colour schemes, but any ideas on how to work it would be nice. Up til now I've only done Skaven as display pieces so it'll be my first time painting up an army. Vaguely thinking a Gwar-esque theme, but I'm unsure of how to do it.

Only thing I'm thinking about so far is a Dark Angel green base layer with highlighting in Snot, followed by Scorpion and Sunburst for the skin to give an interesting effect. Probably washed with Thraka.


Well, with orks, they can have just about any color on them, since they're looters and a ragtag force of awesome ^^
Which means you could play with a color scheme on a few boys, and still include them (while they don't look out of place) and no one would be the wiser.

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PostPosted: Fri Nov 19, 2010 3:21 am


Kang_the_Knight


Well, with orks, they can have just about any color on them, since they're looters and a ragtag force of awesome ^^
Which means you could play with a color scheme on a few boys, and still include them (while they don't look out of place) and no one would be the wiser.


Ah, excellent. So far I've only done one and it was just playing around with various mixes of browns (bestial and dark flesh, mixed with skull or chaos), greens (snot and scorpion, washed with thraka) and metals (burnished gold, dwarf bronze, mithril and boltgun). Masquerade had a go at re-painting a couple that the friend who'd previously owned the Orks had started doing, though I think they'll end up as display pieces rather than used in an army.
PostPosted: Mon Nov 22, 2010 8:42 am


- CeiJae -
Any advice for someone just starting out with Orks?

I'm not really looking at basing them off one of the original clans, as I get bored with set colour schemes, but any ideas on how to work it would be nice. Up til now I've only done Skaven as display pieces so it'll be my first time painting up an army. Vaguely thinking a Gwar-esque theme, but I'm unsure of how to do it.

Only thing I'm thinking about so far is a Dark Angel green base layer with highlighting in Snot, followed by Scorpion and Sunburst for the skin to give an interesting effect. Probably washed with Thraka.


I'm an Ork player too, yet I like to build much more than I like to paint, but I do know that any large piece of metal Orks have will be rusted, grimy, and possibly bloody; same goes for their larger pieces of equipment. A clean slugga, choppa, shoota, burna, deffgun, deffkopta, killa kan, battlewagon, or anything else Orky just doesn't look right at all. You can stipple brown and orange on metal with an older brush, and it will look just like light rust, or thin out shades of brown, dark red, and orange with rubbing alcohol for washes.

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PostPosted: Mon Nov 22, 2010 3:54 pm


notmuch_23

I'm an Ork player too, yet I like to build much more than I like to paint, but I do know that any large piece of metal Orks have will be rusted, grimy, and possibly bloody; same goes for their larger pieces of equipment. A clean slugga, choppa, shoota, burna, deffgun, deffkopta, killa kan, battlewagon, or anything else Orky just doesn't look right at all. You can stipple brown and orange on metal with an older brush, and it will look just like light rust, or thin out shades of brown, dark red, and orange with rubbing alcohol for washes.


Ah, yes I agree about how they have to be dirty. I used to paint Skaven and it always bugged me that people would make them clean looking as I know first hand that even pet rats aren't terribly clean unless you bathe them constantly.

What I'd usually do is a dry brush of Tin Bitz in random areas to give the look of rust, but I might try out your idea. I also tend to wash with Badab black or Devlan mud to get a grimier feel.
PostPosted: Fri Feb 25, 2011 3:16 pm


I'm going to attempt to make a swarmlord. I had a process played out in my mind:

Use Sculpey and the metal bonesword to make a mold, using a non-stick cooking spray (or something else, suggestions are appreciated) to keep the two soft halves of the mould from becoming one, giant tomb for my metal bonesword.

After successfully shaping and separating them, I would put them in the oven to bake, creating a hard mould with which to create the other boneswords.

Then I'd whip out the non-stick cooking spray again, and mould some boneswords out of green stuff.

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PostPosted: Fri Jun 03, 2011 5:05 pm


I had an idea for making my own static grass: cutting acrylic yarn into small fibers. After all, it's the same material, it should behave the same way. so I bought a skein of green yarn and tried it.


It didn't make static grass. As it turns out, the fibers in yarn are much thinner than those in static grass. Instead of laying out in individual fibers, it fluffs up.


It isn't a total loss though.

I tried gluing it to a piece of terrain, just to see how it would look, and after the glue dried, I didn't think it looked a lot like vegetation; at least not until I removed the excess fibers. It still isn't static grass, but it does look like a mat of turf. It doesn't stand like static grass, nor does it have the same texture, but it does have a texture, and I should take some pictures after I use it on some bases to let y'all see it for yourselves.
PostPosted: Mon Jun 06, 2011 8:17 pm


what i'm curious about is washes....i've got my unit of dire avengers base painted for the most part and need to wash before i do any detailing...the weapons are gold, and the body is a mix of P3 paint: troll blood blue, and i think it was goblin green...or hawk turqouise, i can't remember lol the helmets were a human fleshy color (borrowed paint so can't remember) ....any advice on washes anyone? Someone said badab black watered down but i want it to look as nice as possible XD

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PostPosted: Tue Jun 07, 2011 7:38 pm


Well, you could always dip them in "instant skill" (i.e. wood stain), but that would have to be the final layer since it dries with a gloss coating that i wouldn't see as conducive to additional painting.

Can't tell you much about washes since the only ones I've done are grime and rust washes with shades of brown and orange thinned with rubbing alcohol...
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WAR IS EVERYTHING

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