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the_lost_sheep
Captain

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PostPosted: Fri Nov 12, 2010 9:14 pm


-----------------
TABLE OF CONTENTS
-----------------
Note for GCN Players - IMPORTANT [NGCN]
Author's Introduction
Donations
1. Walkthrough
a. The Beginning [WTBN]
b. Link's Transformation [WLTR]
c. Forest Temple [WFTM]
d. To Kakariko [WTKK]
e. Goron Mines [WGRM]
f. Restoring the Lake [WRTL]
g. Lakebed Temple [WLBT]
h. To Wield the Master Sword [WWMS]
i. Crossing the Desert [WCTD]
j. Arbiter's Grounds [WABG]
k. The Cold Cold North [WTCN]
l. Snowpeak Ruins [WSPR]
m. The Temple of Time [WTTT]
n. Link the Anthropologist [WLTA]
o. City in the Sky [WCTS]
p. Wrapping Things Up [WWTU]
q. The Four Caverns [WTFC]
r. Cave of Ordeals [WCOR]
s. Palace of Twilight [WPOT]
t. The Final Showdown [WTFS]
2. Sidequests
a. Heart Pieces [SHRP]
b. Poe Souls [SPSL]
c. Golden Bugs [SGLB]
d. Magic Armor [SMGA]
3. Controls
a. General [CRGE]
b. Link [CRLN]
c. Wolf Link [CRWL]
d. Horse-Riding [CRHR]
4. Equipment
a. Swords [ESWD]
b. Shields [ESHD]
c. Tunics [ETNC]
d. Equippable Items [EEIT]
e. Other Equipment [EOTH]
5. Miscellaneous
a. Shop Information [SHPI]
b. Hidden Skills [MHDS]
6. Mini-Games
a. Rollgoal [MRLG]
b. Snowboarding [MSNB]
7. Frequently Asked Questions [FRAQ]
Contact [CNIN]
PostPosted: Fri Nov 12, 2010 9:30 pm


a. THE BEGINNING
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
[WTBN]

------------
ORDON FOREST
------------
Watch the first few minutes worth of cutscenes between Link and Rusl.
Once you are given free control of Link's movement, talk to Fado to learn his
request. Next, head straight north from Link's treehouse and into the next
screen. Going along the forest floor, pick up some rocks to collect a small
handful of rupees, as you will need them very shortly. Once you make it to the
middle, take the turnoff right into the spring, and watch another short scene.
Talk to Ilia, then pick up some grass nearby the gate and blow. Afterwards, get
onto Epona. Ride back south to Link's treehouse. Head south and into Ordon
Village this time around.

-------------
ORDON VILLAGE
-------------
In town, do some talking if you wish to, but once done, head south along
the dirt road, and up the hill to Ordon Ranch at the end.

Here, get close to Fado to trigger another scene, and he will give you a
brief tutorial on how to herd the goats. Here is a better explanation: On Epona,
move around and get in from behind the goats. This will scare them off and cause
them to run a short distance, away from Epona. If you herd them close enough to
the barn, they will automatically go in. A large part of which direction they
go, however, is the angle you come in from; if you come in from the north, they
will run south, and so on. Keep this in mind when trying to move them, as coming
in from the wrong side can waste time. Lastly, try to bring stray goats together
with the small groups, to save time. After you have finished herding them all
in, Fado will automatically call you over.

The man will set up some fences for you to have a training run with
Epona. It is pretty basic - run around the track, and press A to feed the carrot
to get Epona to dash and jump over the fences. Practice around a bit if you
want, as it will be a lot different from Ocarina of Time's controls. Afterwards,
head south and jump over the gate from whence you came.

In the morning, you will be woken up. Go down the treehouse and exit
outside. Talk to the crowd of kids, and talk to Colin (whom is tending Epona) as
well. Head south into the village.

In town, talk to the man to the left, whom will motion to a bee's nest.
Talk to him a couple more times to observe a funny scene. Head straight west
from here until you get motioned to Z-Target, and talk to the man on top of the
pillar. Once done, climb up the vines, continue the conversation, then jump over
to the next pillar. Blow on the grass to get the hawk to come to you, then use
the C button and aim it right at the bee's nest. Afterwards, head back down and
in the nest's direction, and go up the hill and climb up the tree. At the top,
grab some rupees, then jump down and roll to avoid the damage.

Now, head to the southeast portion of the map, and at the stream near
Rusl's house, you'll see his wife Uli. Talk to her to learn about a missing
cradle. Go back to the pillar with the vines, and climb up it. Jump onto the
nearby house roof, then continue on another two pillars. Pick the grass and call
the hawk, then aim away from the village. You should see something hopping in
the village. Send the hawk after it, and it'll bring the cradle back to you.
Take the cradle back to Uli (if you drop it in the river, grab the hawk again to
retrieve it - if you can't reach it with either of the two conventional spots,
climb up to the roof of the mayor's house. Alternatively, you could just swim
and push it back, but that can be annoying, and take awhile).

Afterwards, carry the cradle a bit more southeast, to Uli's house. She
will in turn give you the FISHING ROD. Open the item screen with -, then equip
the fishing rod. Head to the middle left portion of the village (where the cat
was), and go to the pier. From here, use your fishing rod.

Now, for some reason, a number of people have trouble with the bobber
fishing, so please allow me to explain this in easy terms. The first thing that
you need to do is cast the bobber into the water. If it does not go down into
the water but rather floats, jab a bit with the Remote to move it. Once the
green part of the bobber goes underwater, tug upwards by moving the Remote up
from your original position, and horizontally (near your head). If the FISH ON!
sign appears, hold the Remote in that position, and you should eventually catch
the fish. Press B to let the fish out behind you, and this will catch the cat's
attention. Fish a second time and release it, and the cat will make off with it.
Follow it back to Sera's Sundries.

Inside, talk to Sera to get a free Bottle (with milk to boot), and
purchase the newly available Slingshot, bundled with the maximum of 50 pellets.
If you do not have the necessary 30 Rupees to make the purchase, run around town
and destroy the pumpkins - they offer a good number of blue rupees. Other
methods include running through the grass, or throwing around the rocks outside
of town. Once the transaction is done, exit, then head back to Link's treehouse.

------------
ORDON FOREST
------------
After talking to Rusl, equip the slingshot and talk to the three kids in
front. They will force you into a brief slingshot tutorial. If you have problems
with the TV or Remote, now is a good time to adjust the sensor bar appropriately
so you have no problems in the future. If the Slingshot is not on the B-Button
already, hit the part of the D-Pad it is assigned to first, then press B to
equip it, aim, and fire with B again. For reference, hit the scarecrow's head to
enable a 'kill'.

After you've destroyed all the targets, go up the ladder and into Link's
treehouse. Open the blue chest inside to get Link's Wooden Sword, then head back
outside and talk to the kids again. You will then enter the sword tutorial.
Common problems include: re-equipping your sword if you accidentally put it away
(just lightly shake either the Remote or the Nunchuk), the Stab (Swing the
Remote instead of hitting A as may be instinct with some of you, and remember to
use the Z-Targeting system), and the jump attack (use Z-Targeting to hone in on
the target first, then press A).

Once the tutorial is done, a plot twist will occur. Hop onto Epona, and
head north. In the next area, continue north, skipping the spring, and head onto
the bridge and onwards, into Faron Woods.

-----------
FARON WOODS
-----------
At the beginning of this area, skip the first small section, and dash
straight forward and over the fence. Next, head west and through a small tunnel.
Once you get back out into fresh light again, disembark and head northeast,
killing one of the staple Deku Baba enemies of the Zelda series with your newly-
got sword. If you get caught in it's snare, use the spinning sword attack to
break free. Head up the tunnel and examine the sword at the end.

Head back down and get on Epona again, and head northwest into an open
area. Talk to Coro, the man standing near the firepit, to obtain the Lantern. I
should note now that the Lantern takes up fuel all the time while it burns, and
even if you switch secondary items, it will still burn. The only way to stop
this effect is to make it your primary weapon, and put it away with the A
button. As you cannot do anything anymore in this neck of the woods, head back
to the interesection, and go up into the cave (where you found Talo's sword)
again, and continue up past and into a dark tunnel.

Inside, light up the first torch you see with your lantern. While inside
the cave, what one should do with the lantern is light up a torch when need be,
then equip the sword without putting away the lantern on your own. Link will put
it on the back of his tunic, thus giving you a needed extra light. That said,
continue on the tunnel, taking out first a Keese, and then another Deku Baba.
Light up the cobweb at the end with your lantern, then continue on until you
come to a two-way split. Head up the right side, and take out a Deku Baba and
two Keese. Open the chest for a Yellow Rupee, then head back down to the split.
Head left this time, light up the cobweb, then head outside into Faron Woods
again.

Out in the open, I imagine that you will feel overwhelmed. Take it easy,
and head along the left border of the area, until you get to the northwest
corner of the map. The only opposition that you will have in your way is another
Deku Baba, some of the Orc-like creatures, and a few Keese at the end. Enter the
cave entrance that you will inevitably come to. Inside, slay another of the
Orcs, and a pair of Keese.

!!!HEART PIECE ALERT!!!

Open the chest for a Small Key. Light the two torches in here, and a
larger chest will appear on the upper ledge. Go and open it for a Heart Piece,
then exit outside.

Back outside once more, head along the north and clockwise to the other
exit in the area. About half-way down, you'll run into a cluster of the three
enemies you've run into so far, so cut your foes down with a nicely placed Spin
Attack and then cut them down one by one. Continue on, taking down minimal
resistance from Deku Babas. Once you reach the gate, defeat the two guardian
Orcs and then open the gate with your recently-acquired key. Kill one more orc,
then head into the next region.

Here, defeat the two Orc patrols. Head north a bit, killing another one.
You should see a shop here, guarded by a bird. Take your pick of what you want,
then go to the box next to Trill and deposit at least one Rupee. Exit, then head
north again. Go up the hill to the right side, and drop off at the top on the
other side. Kill the nearby Deku Baba that will emerge, then open the chest for
a Yellow Rupee. Head north, and watch a scene. Equip your sword, then run up the
rest of the way and defeat the Orc guards. Once that is done, destroy the cage
Talo and the monkey are trapped in by cutting at it with your sword.

-------------
ORDON VILLAGE
-------------
Three cutscenes later, you will be doing the goat herding mini-game
again (pick up the nearby bulb and blow to call Epona). This time, there are
three modifications to the game; the first is that there are twenty instead of
ten goats. The second is that now a timer is kept, with your starting 'record'
being 3:00 minutes. The last is that when herding the goats, some of them will
get ticked off and turn a glowing red; they will then run at you and knock you
off of your horse. Afterwards, you can do some fence jumping again. Otherwise,
go back into Ordon Village.

Watch another cutscene with Mayor Bo and Ilia, ending up with you losing
Epona. Afterwards, head back to Link's Treehouse, and you will encounter Colin.
Before doing anything else, if you are interested in some early Rupee
collecting, head up the nearby ladder and into Link's treehouse. Inside, go down
the ladder leading into the cellar area, and take out your newly obtained
Lantern to light the dark basement up. Open the chest for a purple Rupee (worth
50), then head back up the ladder and exit outside.

Go talk to the Talo Trio back on the ground, and give Talo your wooden
sword to pass. Head up to the pond/shrine and try to enter. After a brief scene,
head back to the clearing at the beginning of this screen. Head to the right
side, and you should see a small tunnel. Climb through it, turning left on the
first and only intersection and emerge on the other side, and watch a long
scene.

the_lost_sheep
Captain

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the_lost_sheep
Captain

8,600 Points
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  • Friendly 100
PostPosted: Fri Nov 12, 2010 9:39 pm


b. LINK'S TRANSFORMATION
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[WLTR]

----------------
MYSTERIOUS TOWER
----------------
There actually is a name to this place, but it would be pointless
spoilers to reveal it until after you actually know the place. In any case,
after you wake up, stuff will happen, cutscenes will occur, the usual. Once
given free control, try to move around for a bit to make more scenes go around.
Once free of the chain, go to the corner with the box (not the straw) in it and
shake the Remote or Nunchuk to perform the Wolf's movement analogous to the
Spinning Attack regular Link could do. Afterwards, dig through the hole here to
escape the cell. From now on, if you are lost, press Up on the D-Pad to get help
from Midna (or use this FAQ).

Your first course of direction is to head south down the hallway, and
into the other cell. Here, Z-Target the ring hanging from the ceiling, and jump
onto it to open the nearby tunnel. Head through, and on the opposite end,
continue through the tunnel until you can jump out into open space. Here, press
either left or right on the D-Pad to see the ghost, and talk to it. From now on,
you can use your senses to pick up on things such as the presences of ghost.

Anywho, from where the ghost is, and then go right, killing a Keese.
Jump onto the ring to opening of the nearby bars in the wall, then head down the
newly-opened tunnel and break a chest open to obtain a blue Rupee. Now head back
to the intersection and go left through the small door in the bars. Here,
trigger the nearby ring and head into the nearby wall to kill a Keese and obtain
some more goodies from another chest. Exit, then head to the western-most end
and trigger another ring if you wish to - be careful though, as a Keese will
emerge from a hole in the wall right behind you. Finally, at the end of this
four-way intersection, go south and trigger the ring at the end to cause the
water level to raise.

Now that that is done, hop into the water and swim north past the
spikes. At the next intersection, head right and onto the next platform. Do not
trigger the first ring you see - it contains nothing but two Keese. Instead,
head to the end and hop north to trigger a different ring that shall bring the
flow level down. Back at the intersection, head north this time, and open the
wall on the left side by triggering the ring. After the Keese fly out, kill
them, then head inside and destroy another box. Go back to the four-way split,
then head left this time. Hop down at the end, and go through a hole in the wall
on the southern side.

Out on the other side, with Midna back on your dorsal region, head off
into the next area, which is a big room. First, eliminate all the enemies at the
bottom of the staircase. Now head up the staircase, hopping over the platforms.
You will end up falling off a crumbling platform. Climb back all the way to the
jump point to that platform, and listen instead to Midna. Z-Target and jump a
few times, run a few more platforms ahead.

You should notice a rope soon - in case you fall down, you will have to
climb from the opposite side up to here, so take notice for it if you do.
Otherwise, continue on the climb to the top. Once at the rope, you do not need
to tiptoe it; you can just walk normally as usual, and Wolf Link will not fall
off. Continue to the rooftop. Up here, kill the Keese, then destroy the boxes
for some spare hearts if you need anything. Otherwise, climb up onto the pile of
rubble rocks on the right side, then jump up to the top. Exit the tower.

-----------------
MYSTERIOUS CASTLE
-----------------
Head along the battlement walls at the beginning, climbing up and
jumping down the walls, until you get to the end and see the spirit. Talk to the
spirit to learn where this place really is. Head left from here, and push the
big crate against the wooden wall. Climb up onto the top, then jump down on the
other side.

Defeat the Roc on the tower roof here, then continue north through the
rubble. Anytime that you face another Roc, get onto as high of ground as you
can, as it has a maximum height above the base ground level that it can get,
allowing you an easier hit with a lunge or spin attack. At the end, head right
onto the wooden pier, then use Midna to jump down onto the roof of the house.
Walk along the spine of the house, eliminating any enemies in your way. If you
fall, try to fall to the left side, and there is more ground area there to save
you from an untimely demise (yes, you can climb back up). At the end of the
path, climb up the ledges and head inside.

Once inside the tower, jump down onto the staircase, and run up the
stairs. Enter through the open door. Multiple cutscenes later, exit back out
into the staircase, and head downstairs. More cutscenes will occur, and you will
finally be transported back to Ordon Forest, but still in Wolf Link form (oh
well; better than being a bunny).

------------
ORDON FOREST
------------
After being given free movement, exit from the forest shrine. Listen to
Midna's conversation, then head south and back into Ordon Village, making sure
to take care of any stray Orc guards that may get in your way. Once you leave
the vicinity of Link's treehouse area, you will hear from a squirrel. From now
on, you shall be able to talk to animals to gather hints and clues.

-------------
ORDON VILLAGE
-------------
Here, watch the opening scene if you wish, then head to the western side
of town, where the building with the waterwheel is. Slowly creep in on the two
villagers to eavesdrop on them and hear about the shield. Once you pick up it's
location and the two villagers run away on you, head back into the center of
town. The villager on the pillar will try to attack you with the hawk. Dash away
to behind Sera's Sundries shop, and talk to the cat to learn what to do. Coupled
with the knowledge of the shield's location, go onto the rock near here behind
the store, and use Midna to jump up. Hop a few platforms over to scare the
villager, then once again use Midna to get to the top of the waterwheel
building. Enter.

Inside, jump off the ledge, and then onto the dining table down below.
Use Midna to get up onto the opposite ledge. Ram into the wall by attacking it a
few times or dashing into it to knock the shield free, pick it up to obtain the
Ordon Shield, then exit out by facing the direction of the ledge with the window
while on the dining table. Outside, eavesdrop on the conversation, then swim out
of the water and head to Rusl's house in the southeast.

Here, head to the right side of the house, and behind the stack of wood,
use your Senses to find a digging spot. Dig there to get into the house. Claim
the Ordon Sword from the sofa, then use your senses again to dig a way back out.
Once outside, head into the forest.

------------
ORDON FOREST
------------
In the woods, head along as you normally would to the bridge. Once you
get near the forest shrine, however, an automatic scene will occur. Afterwards,
you will be engaged in a battle. The enemy you fight will not be a difficult
one, however; just lunge at it a few times and bite it multiple times, or else
perform a few spinning attacks to take it down quickly. Watch another scene to
learn some more storyline information. Once it is done, head out of the shrine,
go across the ravine bridge, and then head into the gate and back to the
Twilight Realm.

-----------
FARON WOODS
-----------
When another cutscene finishes, head down the road. It sure as hell
is not Kansas, but it ain't Faron Woods as we know it anymore either. At the
bottom of the road, you'll face off against three more Twilight monsters. Take
them out one at a time until Midna finally gives you a hint as to how to defeat
them, then wait until all three of your foes are within the energy circle before
unleashing it. After the battle, collect the hearts that are dropped, then
continue on north.

Climb into the pond and talk to the creature of light to obtain the
Vessel of Light. From now on, the bubbles to the right will turn blue whenever
you kill another of the insects, which I have nicknamed Tears on their own. Head
out of the shrine area and head north. Kill the Deku Baba, then turn on your
senses and kill the two Tears hopping around (#1, #2). Continue on, killing two
more Deku Babas, until you get to the intersection. As the Tears here will
probably hide behind the gate, head left.

Here, head to the left side of the open area, and climb up onto the
ledge. Head over a bit, and use Midna to jump onto the house. Enter. Inside,
drop to the bottom floor and equip your senses, and talk to the ghost. He will
trigger the two Tears inside here to come out. Slay them (#3, #4), then climb
back up and exit outside again. Out here, go around to the back side of the
house. Turn on your senses, and you should see another Tear on the wall. Dash at
the wall to knock it off, then finish it off (#5).

Go back to the intersection, and then head up to the gate. You cannot
break the lock. Instead, turn on your senses, and you should see a hole that you
can dig slightly obscured by the wall right of the gate. Head over to the other
side, and kill the two inects here (#6, #7). Enter the tunnel. Inside here, you
COULD just go straight through the tunnel and emerge out on the other neck of
the woods. However, there is also a shortcut; go right behind the lit torch at
the entrance, and turn your senses on to find a digging spot. Dig here, and you
will be taken to just south of the northern exit, so continue up and outside.

To your immediate left, there will be two more bugs hanging off the
wall. Knock them down with a Dash, then lunge at them while they hang in the air
to defeat them (#8, #9). Now, head over to the west side, and there should be a
part of the landmass jutting out near the shoreline here. Go onto it, and then
jump over to the opposite side (if you do not get the trigger from Midna, go
into the poisonous fog first once). Over here, climb up and jump off the cliff
(which looks too much like the one in The Lion King) over the pillars and into
the center of the area. Use your senses to spot and kill three more insects (#
10, #11, #12).

Next, go along to the right side of this area, and do a whole bunch of
jumping to the upper reaches of this room. Do some more jumping around to get
onto the top of a second tree. The last little bit should be timed properly so
that Wolf Link does not jump straight into the swinging log, but rater when it
is swinging away from the center. Jump down some more pillars after that onto
the ground. Here, open your senses, and look for the shadows of the insects
crawling across the ground. When you find it, dig over them to unearth them,
then kill the two Tears (#13, #14).

Lastly, head into the mine shaft, after digging behind the sign for a
yellow rupee. Inside, you will have a battle with three more shadow creatures,
so charge up your energy radius and let it loose on them to quickly end the
battle. After you have wieped the floor with them, head up north and go up the
path to where you first rescued Talo and the monkey. Dispose of two more Tears
(#15, #16), and after the monkey finishes talking, collect both blue lights. You
will automatically be returned to the small pond.
PostPosted: Fri Nov 12, 2010 9:41 pm


C. FOREST TEMPLE
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
[WFTM]

------------
ORDON FOREST
------------
Watch the scenes. With that said, it is time to head to the Forest
Temple.

As such, first head to the intersection between left and right, with the
right side going into the tunnel. Head left instead, and go and talk to the oil
salesman whom is still sitting here. He will first give you a Small Key to get
into Faron Woods (now locked off with the gate), and offer to sell you a Bottle
of Oil for 100 Rupees. The Bottle and Oil both will be important, so purchase
the bottle. If you do not have 100 Rupees, get 100. Afterwards, head back, and
open the gate with your key. Head through the tunnel (with the only change being
a few rats that will run around) until you get out to the other side.

Out here, head up to the dock pier with your lantern equipped and out in
your hand. Cue a cutscene, and the monkey will carry it across the fog to repel
it, allowing you to follow. Not much to say here, as it's pretty straightforward
follow the leader, except to kill the few monsters that come out of the miasma.
Once you get to the other side, reclaim your lantern, and fill it up. Head into
the next area. Here, pick up some more oil at Trill's shop, and pay him.
Continue on, and you'll face a white wolf blocking the temple's path.

!!!HIDDEN SKILL ALERT!!!

You will then be transported to elsewhere. Try to strike the skeleton,
and listen to what he says. Afterwards, knock him down then Z-Target + A to use
the Ending Blow. Once done, the skeleton will talk some more, and you will then
be transported back. Head up the hill, defeat the Orc guards, and then light the
cobweb using your lantern. Enter the Forest Temple.

-------------
FOREST TEMPLE
-------------
Immediately draw your sword once you enter, then kill the Keese that
will try to mob you. Go into the main area after they die, and look up to your
west to see some vines with two spiders crawling the wall. Shoot your slingshot
at them both, and when they fall to the ground, climb up the vines and then
north. Drop onto the branch and open the chest here for a yellow Rupee. Drop
down to the main floor. If you are truly desperate for Rupees, you can roll into
the southeast of the four totem poles to knock down a pot that contains a blue
Rupee. Otherwise, continue down the corridor to the end of the room. Kill all
the enemies that get in your way, and finish it off by using the Spin attack to
destroy the cage the monkey is in. Once it climbs up, use your slingshot to kill
the spiders, and climb up the vines. Up at the top, go inside to a larger room.

Here, first go down and then up the staircase, defeating the giant
spider while you are at it (whom will take a lot of hits to kill; she is not
actually invincible to attacks). You can alternatively wait for it to snarl at
you, and then attack it; only three attacks are required to kill if you do it
this way. Drop down the platform and head to the northwest corner to find a
spider enemy. However, when you kill it, it will turn into a bomb. Grab this
bomb and go east just a slight bit to find a boulder mostly buried into the
wall. Plant the bomb to blow the boulder up, and open the chest that is revealed
for a red Rupee.

Now, go back onto the platforms again. At the top of the second
platform, light all four torches to cause the platform in front to rise up.
Climb it, and open the chest to the left at the top for the Dungeon Map. Enter
the nearby door. Watch the scene, then head back a room. Follow the monkey over
to the middle platform, and she will jump onto the rope. Jump over to her (you
have to physically jump off the platform), and jump off when the time is right.
Enter the next room.

Inside, turn right and defeat the nearby spider enemy. Immediately run
away as soon as it turns into a bomb, and wait for it to explode. When it does,
head back, and of the four pots, one of them will shake a bit. Pick it up and
throw it against a wall to free the Ooccoo, whom will join you as an item that
can be used to teleport you back to the start of the dungeon. Now, head the
other way in the tunnel, and you should quickly run into a cobweb. Light it up,
then head into the larger part of the room, killing the Deku Babas at the
entrance.

Jump into the water here, then swim west through the small lake, and
then south at the western end of the room. You should see a tunnel here.
Continue down south and onto dry land, and open the chest for a yellow Rupee. To
get back onto dry land, swim back out and to the center-east wall and south onto
a staircase. Now Head over the piers to the opposite side until the monkey
begins to cower. Ignore that for now, and instead head through the nearby
doorcase. In this large room, gusts of wind will cause the bridges to turn
around. Go across the bridge in this area of the room and go straight across to
the opposite side, and head in. Open the chest to your immediate right to obtain
a Small Key, and then backtrack two rooms to the room where the monkey was
cowering.

Back here, go to the pier the monkey is on. Use your Slingshot to target
the spider that is above you hanging from the ceiling, then jump across to the
opposite pier. Head up the staircase, unlock the door, and enter. Inside, watch
the cutscene, and walk down the staircase, observing another cutscene. Once you
get to the bottom, roll into the pillar thrice to make the cage fall off and
break. When the Orc guards come down, kill them. Afterwards, head underneath
the northeast section of the broken bridge (under the platform), and you should
find a chest containing a yellow Rupee. Climb back up the ramp and staircase,
and use the monkeys to swing over the broken bridge. Exit.

Head back down to the southeast door here, and backtrack to the room
with the four torches. Here, swing over to the central platform, then go along
the right rope and enter the right door after lighting up the cobweb. In the
next, head along the path and climb up the staircases, ignoring the weird
flowers. Kill the spider, and when it goes into a bomb form, quickly pick it up
and run right with it. Throw it off the platform and into the flower's mouth to
destroy it. Jump over the now-safe platform to see a boulder sticking out on the
ledge. Run back to the spider enemy, pick it up as a bomb, run it all the way
right and throw it at the boulder to destroy it. Enter.

Coming in, watch the short scene. Afterwards, jump down from the front,
and headbutt the left pillar to knock down the chest. Open it for a chest to
obtain a Small Key. Now, head east either by running across the bridge and
dodging the tile creatures (or else you can run alongside the right column of
tiles), or swimming most of the way on the southern side and getting up on the
bridge at the end. Head up, and then climb the vines to the north next to the
wooden barricade. On the cliff, open the chest for a red Rupee, then jump down.
In the center of the floor here, you should see four torches, with two of them
unlit. Run around and light up the remaining two, making sure not to stay over
the tiles too long. Climb up the stairs and defeat the large spider by hitting
it from behind, then unlock the cage, backtrack, and leave the room.

Outside, turn to your left (right on the map), and head over and shoot
the two spiders hanging off the wall. Jump over onto the vines, and climb up.
Enter the door, watch another cutscene. No worries though, as it's not really
hard. Get up close enough to the plant so that you can Z-Target it, and keep the
lock on. Move around in a circle, doing sideway jumps if you feel like it. The
plant will lunge and overstretch it's range; while it's recovering and trying to
withdraw, stop pressing on the control stick, and hit A to lunge at it, then
backflip away. Repeat this twice more to defeat the plant. Once it opens up, go
kill one of the spider-bomb enemies in the room and take the bomb and throw it
in the plant to finish it off. Grab the Small Key, then go and free the monkey.

!!!HEART PIECE ALERT!!!

Once you go outside, kill the spider-bomb enemy immediately to your left
(right on the map), then throw it over the ledge and down below. A plant far
below will swallow it. Drop down, and open the chest it was guarding to obtain
the Heart Piece. Afterwards, head out and go back to the main room (the one with
the central platform). Here, go north again, out to the area with the broken
bridge. Head across the ravine using the monkeys, and at the opposite end, head
up the hill and enter.

----------------
MINIBOSS: BABOON
----------------
The Baboon will circle around multiple pillars throughout the duration
of the battle. Z-Target onto him and jump around, making sure to keep with him,
and keep your sword drawn. At random times, he may do a little dance, or stop,
and every so often, he will throw his boomerang at you. When he does this latter
action, roll into the pillar he stands on multiple times to knock him off
balance until the boomerang hits him off. Draw your sword, then whack him
multiple times. Once he jumps back on, continue the previous pattern.

Other things of note are: on occasion, a plant enemy will come wandering
around to fight you. When it does, draw your sword and quickly deal with it, and
then resheathe it, and move on. The other things are that you CAN knock the
baboon off the pillar even when he hasn't thrown his boomerang, but requires
multiple hits to the pillar and is thus more difficult, and the baboon will
recover on his own time when he lands on the ground if you don't hit him first.

Eventually, after four or five trials of attacks, he should fall.
Afterwards, pick up the Gale Boomerang. Equip it as your main secondary item,
then go back to the door you came through. Power up and aim the Gale Boomerang
at the mini windmill above the door, and after a few hits, the door will open up
again. Head out, and go back to the main room.

Outside, go across to your left (right on the map), and cross the first
bridge when you can. Target the windmill on the second bridge to cause it to
rotate, then cross over, defeat the Orc guard, and throw the boomerang at the
rope holding the monkey's cage to free it. Listen to Midna, then head up the
hill south, and across the first bridge. Target the second bridge's windmill to
bring the two bridges in line, then continue on and to the top of the cliff.
Open the door and go inside.

!!!HEART PIECE ALERT!!!

From this room, go right and across the open pit, then onto the ledge.
Enter the water room, where you had previously rescued a monkey. Your goal is a
little bit different this time around: head over to the opposite side, and use
the Gale Boomerang to snuff out the two torches, thus lowering two of the wooden
stands. Open the chest for a Heart Piece.

Head back to the center room. In the central platform, look right above
you to see a chest hanging down from the ceiling. Use the Gale Boomerang to
pierce the rope, and open the chest for the Compass. Now head over to the left
side of the room, and enter. Take the left side through the dark tunnel and out
into the larger expanse. Travel across the platforms, then jump onto the
platform to the left (making sure there is no spider), and finally travel
southwest along the bridge.

Take note of the four windmills here sitting on top of the pillars, but
especially take note of the backwards Z engraved on the ground between them. You
must Z-Lock on all four of them at the same time using the Gale Boomerang and in
the order of the backwards Z, starting with the pillar farther from the gate
(just in case you do not know what I am talking about, press Z-Target when you
can on the first windmill, then press Z-Target on the next windmill; yes, you
can do that). For those whom need a written diagram, try this;

T----T




T----T
_
/|
|
Starting Tower

Afterwards, the gate will open. Open the chest for the Big Key. Head back across
the room, and jump down the single pillar. Head through the northern door.

Cross the first bridge in here, and then follow the monkey north into
another room up the hill. Inside, use the boomerang to rotate the first bridge,
get on, then trigger it again to point the way it originally was. Fight off the
two semi-elite Orcs, then head down the right side and enter. Inside here, first
repel off the two giant spiders, then go on the hole to the left (northern-most
on the map) with a cobweb. Equip the lantern, and swing it to burn the cobweb.
Once you have fallen down, destroy the cage to free the monkey. Jump off the
stump and climb the vines to your right and to the top.

Head out into the larger room, go onto the bridge, rotate the bridge,
and head through the northern door. Watch the scene here, then head right and
onto the first bridge. Rotate the bridge, get onto the second bridge, rotate the
second bridge. Head right and slay the Orc, then climb up the vines to a ledge
extending out of the wall, and then onto the top of the room (make sure to kill
the spiders first). Enter the nearby door.

In here, clear all the regular enemies first so they cannot interfere
with what you are about to do next. From the door, look north, and you should
see one of the spiders that gives off a bomb when defeated. Take out your Gale
Boomerang, and throw it at the spider to retrieve a bomb. Quickly turn around
and throw the bomb into the flower to the south. Once it is dead, hop over and
open the chest for a Small Key. The next order of process is to climb up the
staircase. You should see a boulder up here. Instead of throwing the bomb at it,
however, lock onto the bomb-plant first, and then onto the boulder to destroy
it.

Climbing into the newfound room, slay all the regular enemies first (use
the Boomerang to cut the Deku Babas off the ceiling). Next, retrieve another
bomb, then throw it at the stone bulging from the wall to free the monkey. Head
back into the previous room now. Here, head to the southern portion, then exit
into the last room. Go down to the bridge, trigger it, get on, trigger it again,
then head to the left side. Unlock the door and enter inside.

Inside, kill the tile enemies by letting the Gale Boomerang loose on the
floor tiles. If an enemy is underneath one, it will come out with it, and be
vulnerable. After you have ensured your passage, head to the back and take the
right side, and go through the passage. Once you drop down, kill the giant
spider, then shoot down the spiders on the nearby vines. Climb up the vines, and
Z-Target both windmills above the cell to open the door and free the last
monkey. Head around to the opposite side of the giant pit and head out onto the
upper half of the room. Head left, then jump across the platform. Open the chest
for a red Rupee, then head back into the centralized room. Go through the
northern door.

Watch the scene as the monkeys make a line for you, then swing off over
to the other side. Unlock the Boss Door, then head in. One scene later, you
shall face off against the boss of the Forest Temple.

---------------
TWILIT PARASITE
DIABABA
---------------
The first part of this battle should be reasonably easy. Stay against
the wall near you, and try to target one of the bomb-spiders with your Gale
Boomerang. Experiment as to the maximum distance you can stay away from the
bomb-spider while still being able to capture the bomb with your Boomerang. When
you have the bomb, you can do one of two things; you can either bring it back to
you and throw it in one of the giant Baba's mouths when they lunge at you, or
else connect a Baba's head with the bomb during Boomerang flight. Either way,
get the bomb into their head, and then repeat it for the other head.

Afterwards, the real boss will emerge from the realms of the deep water,
assisted by two more Baba heads. Get back again, and wait for a short while. The
baboon from earlier will then come out, and swing between the rope to each side
while carrying a bomb. Use the Gaia Boomerang to first Z-Target him, then send
it at a side Baba head if you want to. Repeat for the other head, leaving the
central head open. Now, do basically the same tactic with the central head; if
they are up still, the side heads will fall down along with the central head. Go
up to the head and slash at it's exposed eye, then once it recovers, run all the
way to the entrance wall, as Diababa will spew some venom at you. Aim another
bomb at it, and repeat the tactic until you win.


Afterwards, you will obtain a Fused Shadow. Grab the Heart Container as
well, and then exit the dungeon.

the_lost_sheep
Captain

8,600 Points
  • Bunny Spotter 50
  • Signature Look 250
  • Friendly 100

the_lost_sheep
Captain

8,600 Points
  • Bunny Spotter 50
  • Signature Look 250
  • Friendly 100
PostPosted: Fri Nov 12, 2010 9:42 pm


D. TO KAKARIKO
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
[WTKK]

After listening to both conversationalists, head north until you get to
the intersection, and take the left path. Go north past Coro the oil salesman,
and then head through the wooden arch and out onto Hyrule Field.

------------
HYRULE FIELD
------------
!!!HEART PIECE ALERT!!!

Head off the dirt road until you get the Hyrule Field sign flashing up,
then continue north along the path throughout the vast scope of the region until
you hit a bridge crossing a stream of water. Stop here, and there should be a
tree next to the southern side of the bridge. You may or may not see a Heart
Piece lying in the branches (it is much easier to see at night, when it is
glowing). Equip your Gale Boomerang and Z-Target the Heart Piece to bring it
back towards yourself.

!!!BUG ALERT!!!

(Male Beetle)

From the tree that had the Heart Piece, jump off the cliff going down
east, then get onto the dirt road. Go to the part where the original path coming
from the south splits into two with trees in the middle. On the first tree, you
should find a bug wandering on the bark. Pick it up to claim the male specimen *
(if you cannot see it, it is MUCH easier to spot a bug at night, when they will
glow in the dark).

Now make your way west, towards the cliffs and mountains. On your way
there, you will get stopped by a mailman, whom will explain the proponents of
mailing to you, along with giving you a letter. Read your letter on the + menu,
then continue on west despite the postman's warning. Go north instead of west
when you get onto the dirt road to the western end of this region.

!!!BUG ALERT!!!

(Female Beetle)

A quick checkstop to make sure that you are where you are: you must be
on the western extreme of the Faron province, and must be heading north down a
dirt road. To your right will be a large pond of water. To the north will be an
open field. Here, look to the west side to see a number of trees on an
unscalable cliff. The last tree on the cliff (on the north corner) should have
the female specimen crawling around. Use your Gale Boomerang to capture it.

Now head back south. Continue climbing up the hill going west near the
end, until you approach the gate to the Twilight Realm. If you have nothing else
to do, then continue forward and answer yes.

On the other side, dash up the hill, and you will be stopped short by a
sword partially buried in the ground. Head forward and sniff it to learn the
Youth's Scent. Now activate your senses, and you will see a scent trail. Follow
it forward, and do not bother to stop and encounter any enemies. You will
quickly be forced into a battle with three of the twilight monsters again. I
recommend you take one down (as it will not be called back until only one
remains), then knock off the other two with one blow from your energy field.

Once the battle is done, Midna will get into a speech about portals, and
you should listen up. Once she is done talking, choose to head off to North
Faron Woods.

-----------
FARON WOODS
-----------
Head right from your destination. Conveniently, there will be a large
bridge leaning against the side of the cliff here, and even more conveniently,
it can be warped with you. Head back to Kakariko Gorge in the Eldin Province.

------------
HYRULE FIELD
------------
As the bridge fits in perfectly, head straight across it. Activate your
senses again once on the other side, and follow the Youth Scent, dashing up the
hill until you get to the stop and encounter a gate. Dig underneath, then defeat
the two guards on the other side. Continue along the dirt road, and you will
make your way into Kakariko Village.

----------------
KAKARIKO VILLAGE
----------------
Inside, you will quickly face off against three more of the twilight
monsters. Kill one of the foes off to the side, then lure the other two into the
energy circle to finish them off. Listen to the spirit, then run over to the
pond and listen to it some more, and to obtain a Vessel of Light. You will now
have to kill and collect another sixteen Tears, much like the earlier collect-a-
thon in Ordon and Faron Woods.

Head north from here. Looking at the map, go to the house that has the
first Tear in it. Walk around to the right side of it, and go to stand in one of
the grass patches near it to catch Midna's attention. Jump up to the top using
her, then go on top of the patchwork in the roof to fall down into the building.
Downstairs, activate your senses to watch a particularly touching scene. After
it is over, pick up the wooden stick that was dropped on the floor near the
front door. Ignite both ends of it on the nearby flame, then climb up the
staircase and jump over all the platforms, making sure to stay against the walls
to light up the candles, and thus activate the statue to move aside. Drop into
the cellar.

Down below, continue north up the tunnel, then kill the three Tear
insects after activating your senses. Collect the Tears (#1, #2, #3), then
continue on north through the other doorway. At the end, jump up the framework
and outside into the graveyard. Up here, head into the center-left part of the
graveyard, activate your senses, and dig up the buried insect. Kill it to
collect another Tear (#4). Once that is done, head east and back out into the
main portion of the village.

From the entrance from the graveyard, head straight east to the opposite
end of town. You should see a long path along the side of the mountain going up,
with a wooden gate to it's left. Go through the wooden gate, and head to the
corner of the house. Climb through the hole there, and inside the house, climb
up to the top ledge. Activate your senses, and kill the insect hanging off the
corner of the wall (#5). Leave the way you came.

Outside, go up the nearby hill up to the top. At the end, jump onto the
roof, and enter the door on the second floor. Inside, drop down to the bottom
floor, and open your senses up to find the insect hiding in the fireplace. Pick
up the wooden stick on the floor, climb onto the table next to the doorway, and
light it up with the torch. Use it to light the fireplace up and scare the
insect out, and kill it (#6). Head through the nearby door, and kill the enemies
in here. Examine the area under the stairs to find a chest containing a red
Rupee. Go up the staircase, then go through the next doorframe. Turn your
senses on once more, and take down the insect on the wall (#7). Head back down,
go back up the boxes and ledges, and then exit outside again.

Drop down to the ground here, and then head straight west, and then a
bit south until the row of buildings ends. Here, you should see a small stable.
Climb onto it, then get onto the roof of the house next to it. Jump over to the
next house, and drop down the patchwork here into the house. In here, push the
box right next to the bed to reveal the insect (# cool . Use Midna to climb back up
outside via the cabinet, and go outside.

Jump down onto the ground again, and then head north a bit to the
northwestern-most building. Head around to the northern side of this house, and
climb up the smaller buildings. Turn around to face the house, and you should
see a bright window. Dash-Jump into it (cannot simply jump into it, you must
dash into it) to get inside. Inside, go up the staircase, and on the second
floor, dash into the cabinet next to the second set of signs to knock it know.
Kill the insect, collect your Tear (#9), then climb up onto the knocked down
cabinet, and head up and outside.

Now, turn around and head up the staircase to the roof. Continue to
march up the hill, and when you get to the building, go through a hole on the
right side. In the structure, grab a wooden stick from the fireplace. Light the
stick up with the nearby torch, then light the fireplace up. Immediately after,
the house will ignite. Do not bother to kill the insects. Instead, climb out the
hole, and the house will explode, killing the insects for you (#10, #11, #12).

From the house, turn around, and go up the next hill leading up. Once
you make it to the house at the top, go to the left side, turn your senses on,
and dig a hole through into the house. Break the jars inside and kill the beetle
(#13), then head back outside again. Now, for a jump of somewhat epic
proportions that won't harm you at all, jump straight down into the village.
Head straight north until you are out of the village itself, and when you get to
an intersection with a sign, head up left to Death Mountain.

--------------
DEATH MOUNTAIN
--------------
From the start of the area, head up the ramp to the left side, and use
Midna to jump all the way to the top. Continue onwards up the trail, leaving a
blaze of destruction in your path, and when you get to the next wall, climb up
the crates to the right to make your way up. Once you get to the geysers, turn
your wolf senses on, and look for the insect by way of the map. Chase it around
and bury it up, then slay it for another Tear (#14).

!!!HOWL STONE ALERT!!!

Now, go and examine the stone in the middle of this area. Fool around
with it for a moment if you need to; basically, press A to start howling, and
choose your tone by pressing Up to use the top tone, leave the analog stick
alone for the middle tone, and press Down to use the bottom tone. You do not
need to be perfect, but just reasonably close. Afterwards, you will be
transported elsewhere. Repeat the Howl, and you will be invited back once human
again. IF YOU MISS THIS, it IS possible to come back here later to howl at the
stone, so do not fret.

Once back in Death Mountain, climb up the ledge, and then head along the
left side of the trail to continue up, and eventually down on a side path.
Quickly, you will come to a battle with not three, but four Twilight monsters.
Drop down, and eliminate the two to the right side of the field in quick
succession (kill the first before trying to go around and look for the entrance
to the second one, which is protected by force fields). Next, go to the two foes
that are together to the left, and lock them in an energy field to kill them.

After the battle is over, go to the nearby metal gate, turn on your
senses, and ram the gate to knock the insect loose. Kill it (#15). Now climb
onto the rock ledge to the left side of the gate, and use Midna to jump up to
the top, making sure that they geyser in the side of the cliff is not spewing
out water while you are jumping. From here, head along the path, making sure you
don't get knocked over by geysers, and then climb up the ramp to the right. Use
Midna to jump up top, then drop into the small pond on the other side. Hunt out
the insect running around here, and collect the Tear (#16). You will
automatically be returned to the light spirit.

----------------
KAKARIKO VILLAGE
----------------
Watch the scene that occurs, and listen to Eldin and then the Shaman.
After the speeches are over, head up to the Death Mountain range. Here, climb up
the rusted bars on the first wall to the top, only to get knocked back down by
the Goron. There is no point in staying here, so head back out to Kakariko
Village, and you will get greeted again by the shaman Renado, whom will tell you
to go back to Ordon Village to meet Mayer Bo. You cannot go through the gate to
the west of the Death Mountain range, so instead head straight back south for a
cutscene.

Keep up with the controls that are shown on the bottom of the screen and
do so quickly; otherwise, you will be thrown off Epona. After awhile, however,
she will lose her feral status and you can ride her again. Head off onto Hyrule
Field through the southeast entrance.

!!!BUG ALERT!!!

(Male Ant)

Head to the graveyard (center-west exit from Kakariko Village), and
here, head to the western section, onto the higher elevation stone platform. Go
to the northern tree, and check the base of the tree. Crawling around on the
roots, you should find the ant. After, if you want, light the two torches in
front of the wall past the headstones for a chest to open containing a purple
Rupee.

!!!BUG ALERT!!!

(Female Ant)

Go back to Kakariko Village. To the opposite side of the Elde Inn, you
should see three buildings, with two of the doors boarded up. Enter the third
(and northern-most) one that is not boarded up, and inside you should find the
bug lying atop a wooden plank.

------------
HYRULE FIELD
------------
Back out here, go and dash-jump over the gate, then start heading back
east again, only to get caught by the postman, whom delivers you a letter from
Ooccoo (if you picked him up in the Forest Temple).

!!!BUG ALERT!!!

(Female Pill Bug)

Head southwest from here to a corner of the Eldin field. Here, there
should be a handful of trees, along with some cuttable grass. Walk over to the
white grass that is right next to the cliff (NOT the meadow in between trees),
and cut the grass. You should find the bug wandering around in one of the
grasses.

!!!BUG ALERT!!!

(Male Pill Bug)

Once you go over the bridge leading south, stop. After you have
dispatched the enemies, search at this end of the bridge (cut the grass if you
cannot find it at first), and there should be a bug wandering around. Scoop it
up.

!!!HEART PIECE ALERT!!!

After obtaining the bug, turn around and head west up the hilly area.
Up here, face north to see a giant chasm with some rocky pillars extending out
of the bottomless pit. At the very top of the tallest column, you should see a
Heart Piece sitting. Take out your Gale Boomerang and throw it at the pillar to
obtain the Heart Piece.

After, continue on east and then south, back into Ordon Woods.

-----------
ORDON WOODS
-----------

!!!HIDDEN SKILL ALERT!!!

Here, continue down past the bridge, but do not go to Ordon Village just
yet. Instead, (IF and ONLY IF you interacted with the stone on Death Mountain;
if you missed it, you should be able to go back there shortly after the third
temple is completed)), turn left into the forest shrine. Here, you will meet up
with the white wolf again (not sitting in the actual pond, but near where the
hole and tunnel is leading from the clearing). He will then teach you another
Hidden Skill, the Shield Bash. After you are transported back, get on Epona, and
head to Ordon Village.

-------------
ORDON VILLAGE
-------------
Head over to the Mayor's house, and talk to Mayor Bo. Respond yes to his
question, and he will then teach you the art of sumo wrestling. Sumo wrestling.
Anyways, some basics;

-Press and hold A to grab an opponent (or if you do it while he's
lunging, to duck underneath and grab him), and push him back. Do this
also to stop an opponent whom has you.

-Press on the control stick to either get out of the way of a lunge or
slap, and/or to sidestep and attack him from a different direction

-Swing the remote to slap your opponent.

The main thing to do here is to make sure that you constantly move
around the arena in between fights so that you aren't pushed right against the
edge, and to sidestep the mayor so he lunges forward, and you can get him from
the side. After you defeat him the first time, you'll have to fight him a second
time. Beat him in another bout, and he will give you a chest. Open it to obtain
the IRON BOOTS. Exit his house.

!!!HEART PIECE ALERT!!!

Grab Epona, and go straight up the hill to the ranch. Up here, talk to
Fado, then talk to him a second time and take him up on his offer of herding the
goats. Once you do so (in less than 3 minutes), for a reward, you will get a
Heart Piece. After you are done, head back onto Hyrule Field, and go to Kakariko
Village. Cool, cutscene. Follow them north and jump over the gate.

------------
HYRULE FIELD
------------
As soon as the head Goblin blows the horn and you can move, chase after
him, ignoring the five henchmen he summons. Use up your carrots wisely, and
don't go below one (afterwards, wait for the whole thing to regenerate). As soon
as you strike him, retreat for a split-second to evade his counterattack, then
follow him around.

If the Goblin's henchmen catch up, stop, and use a spin attack on them
to knock them off their horses and tie time up. Do not worry about the lead
goblin getting away on you; he will instead stop, and wait, taunting you.
Finally, after dealing a certain number of blows to him, he will go onto a
nearby bridge, burning off both exits.

This is now a classic joust. You and the goblin rush your respective
steeds down the steed, to try and knock each other off. What you have to do is
first draw your sword before running, and then run straight off against the
goblin. About two seconds before impact, you need to dodge his attack by moving
Epona to either the left or right, and then slashing at the goblin - going
straight will result in you getting knocked off the bridge, and losing a heart.
After you knock him off twice, you will win, and then return to Kakariko
Village.

----------------
KAKARIKO VILLAGE
----------------
Watch the next few scenes that result here. Afterwards, go into the
general store, which is to the right of where Talo is standing. Inside, Malo has
a few new items you can buy - including a Hyrule Shield for 200 Rupees, which
you should pick up if you can (Malo's shop is only open during the day). After
you are done in the new shop, head up to the Death Mountain path.
PostPosted: Fri Nov 12, 2010 9:43 pm


E. GORON MINES
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
[WGRM]

--------------
DEATH MOUNTAIN
--------------
Head up and climb up the first wall. Let the Goron have his rant, and
then equip the Iron Boots. Once he gets close to you, press and hold A to grab
him and push him to the side, much like you did with the goats. Deequip your
Iron Boots, then continue on the trail. Gorons will start rolling at you every
while - when they do, re-equip the Iron Boots, stop them, de-equip the boots,
then continue.

Be wary once you get to the area with the steam geysers. Enemies above
will start firing fire arrows at you. If you have the Hyrule Shield, just stick
it up to defend yourself and walk through to the path going up to the left.
However, if still using the Ordon Shield, just roll your way to, and then
continue. ALTERNATIVELY, just before the valley of geysers, there is a small
reed growing straight next to the ledge. If you want, you can blow it to call
the hawk and point it at an archer to take it out (using the Slingshot is also
an idea, but the archers might be a bit far away for some of you to shoot at).
At the same time, remember that eruptions are still occuring, with fireballs
striking.

Continue down the path until you get to the open area. Watch the scene
(it may not activate immediately, so if that occurs, wander around a bit), then
drop down to the end. For the next little bit, you have to go up to Gorons
standing next to the walls, and either attack them (after backflipping away from
them, they will lunge forward in a one-two jab; right after that, they will
throw themselves off balance temporarily and expose their weak points), and that
is when you should strike), Shield Bash them, or equip the Iron Boots and roll
into the Goron. Any of these actions will cause him to curl up into a ball. When
he does, climb up onto his back, and aim yourself to the next floor. He will
then spring you up there. Repeat this twice more 'til you get to the top.

Now, head through the small trail of geysers. For those geysers that
won't stop, equip the Iron Boots and walk through them. Once you make it
through, head up the hill, and keep your finger on the button for your Iron
Boots at the ready for any hazardous Gorons. Once you make it to the top, get
another Goron to curl up into a fetal position. Repeat the motion with the next
Goron, and finally enter the doorway at the top.

Inside, Gor Coron, the Goron Elder, shall greet you and challenge you to
a sumo wrestling match to be allowed access to the Goron mines. You will lose
the first one if you do not have the Iron Boots already on. Equip them, then
talk to Gor Coron again to have another bout. It is pretty much the same as
wrestling the Mayor back in back in Ordon, so if you did not have any trouble
then, you should not have any trouble now. After you win, you will be allowed to
go to the Goron Mines, so head up onto the wooden platform and go inside.

NOTE: If you wish to go back down to the foot of the mountain, talk to
the Goron near the elevator. Go down, and at the bottom, move the rock next to
the nearby wall to reveal a pathway. Head through and you will enter a spring,
along with a Goron shop. You can also climb the vines on the wall to head down
the mountain.

-----------
GORON MINES
-----------
Once in the mines, head down, and then jump across the stone plateaus to
the other side, making sure that you wait for the fire geysers to calm down
before jumping over. When you finally make it over, head through the cage to the
left, and use your sword to cut open the wooden barricade. Break open the next
fence, but do not continue. Instead, equip your Iron Boots and step on the
nearby switch in the floor to stop the lava from coming out of the wall. De-
equip and run past it, then continue on and do the same thing for the second
switch and lava mechanism. Immediately turn around and jump across the platform
to your right. If you are not fast enough, climb the nearby ladder up to the
ledge above, walk a ways back, drop down, and try again.

When you DO make it, however, climb the ladder up to the top of the
cage. Up at the top here, head south across the gap and open the chest for a red
Rupee. Head back north, then go right and across a stone pillar sitting in the
sea of lava. From here, head north first, and kill the Lava Slug that drops down
from the ceiling. Next, go south across all the platforms until at the very end,
you find another floor-switch. Step on it with the Iron Boots to deactivate the
flame at the northern side, then run all the way north, and get out of harm's
way. Continue along the path now, until you get to the end of the slope, where
you have no other direction than down or to the ledge extending out of the wall.
Jump onto the ledge, and equip the Iron Boots to bring it down. Head through the
newly opened gate.

Inside here, head up to the octagonal platform, and go left at the
turnoff. Continue down the path, and defeat the enemies at the bottom. Open your
quarry for a Small Key. Once you have obtained your prize, head back up the
railing to the platform, and then take the right path this time, and continue on
up even further. At the top, you will encounter some rotating platforms. Take a
moment to observe that each of them will stop for a few seconds once they are
lined up horizontally straight, then jump across both of them in quick
successions to the opposite part of the room. Over here, open the locked door
with your key from earlier, and enter.

Go down the long stone bridge until you drop onto solid ground, and then
fight the Mini-Dodongo. To battle it, hold your Hyrule Shield up by Z-Targeting
it to block the fire, and while it is breathing fire, go around it and Z-Target
it's tail, and slash at it. Z-Target again once it turns around, and repeat
until dead. With that done, go and jump across the stone pillars to the other
side, making sure not to jump while a fire geyser is going. Ignore the hallway
with the sigil on the dead end wall for now, and kill another Mini-Dodongo.

Turn around, and jump across the other set of platforms to the northern
side of the room. Dispose of one last Mini-Dodongo, then take the handle and
pull the wall back. Watch the pillars of fire erupting in the background once it
is pulled back all the way; as soon as they stop, let go. Jump across the
platforms again, and then back the other way, and into the hallway. Head through
the hallway before the wall goes back in completely, then head into the next
area.

Coming in, go straight forward and jump into the water. Equip your Iron
Boots to drop down into the water, then walk through the hole in the underground
fence. Step on the switch. A magnetic force will pull you upwards, so walk up to
the top of the ledge, de-equip your Iron Boots, and go through the next door
(ignore the Lava Slugs you see hanging off to either side, as they are largely
indestructible right now).

In here, talk to the Goron Elder standing in the center of the room, Gor
Amoto. He will give you a Key Shard; the other two pieces will be needed to
forge the Big Key for the Boss's room. Open the chest behind the Elder for the
Dungeon Map, then climb the left staircase and open the chest there for a red
Rupee. Now climb up the ladder to the right side, and at the top, head around
the room clockwise. On the next corner, pick up the chest that is shaking to
free Ooccoo, whom will join forces with you once more. Head through the door at
the back here into the last room. Equip the Iron Boots, and walk alongside
either wall (does not matter which). Destroy the Lava Slug whom interferes, then
go and de-equip the Iron Boots once you are on safe and sturdy ground. Enter the
next door.

Head up to the floor switch in here and weigh it down.

!!!HEART PIECE ALERT!!!

Once magnetized and attached to the ceiling, head over to the northwest
section of the room (using your map to guide you), and kill the Lava Slugs in
your way. Once assured of sturdy ground, drop down and open the chest to obtain
your piece of Heart.

Afterwards, get back onto the ceiling by equipping the Iron Boots and
walking up the nearby wall. Head back to where the beam of energy is, and from
here, head to the southeast corner, then go west, and finally northwest, making
sure not to take the dead end that takes you to the southwest corner. Use your
map to see which direction you want to go, and up to where you can walk along
the ceiling. Finally, you should arrive at the center-west wall. Drop down onto
the ledge between the two torches, then head through the door.

In here, head down the walkway, and defeat the guards at the bottom. Hit
the switch while equipped with the Iron Boots to cause the crane to rotate from
side to side. Go and get under the crane, then once it hovers over the northern
side of the room, drop down. Defeat some more foes, then activate the floor
switch. Once it brings you back to the northern side of the room, drop down and
slay some more monsters. Enter the next room afterwards.

Ward off some spider enemies inside the next room, then get into the
water. Equip the Iron Boots to drop to the bottom, then head over to the
northwestern corner of the lake. Open the chest here for a Small Key, then
emerge, head over to the southeastern part, and resubmerge. Push the blue block
in towards the caged fence, then de-equip the Boots and swim towards the block,
and emerge in the cage area. Get onto the ledges and step on the switch. Head
over to the newly magnetized area to head up to the ceiling, then walk over to
directly above the switch and drop down onto a ledge on the second floor.

Up here, head up onto the metal grating and activate the next switch.
With your Iron Boots still on, walk forward onto the metal grating and walk off.
You will fall straight into the magnetic stream and be taken to the western side
of the room. Head north along the wall, then drop down. Open the nearby chest
for a red Rupee, then hit the nearby diamond. Quickly drop down to your right
and head through the gate before it closes. Stay close to the entrance, however,
killing the two foes that come after you; you do NOT want to get in the Beamos
Statues' way right now.

!!!HEART PIECE ALERT!!!

Instead, head up to the eastern wall, and walk up the strip of the
magnetic rock. Climb up and then to the south, and drop off the ledge. Open the
chest for a Piece of Heart.

With that done, drop back down, and climb up the eastern wall again,
this time heading north instead of south. Once on solid ground, however, cut the
rope nearby. This will cause the bridge to lower. Head north along the ledge and
drop down straight onto the bridge, so as to dodge the Beamos' attacks. Head up
to the door and unlock it to enter and go outside.

Outside once more, break the wooden fence, then head up the first few
stairways. Eventually, you will get to a split between left and right. Since the
left side will take you to a door that is locked, go right instead, and into a
small sanctuary, and duck out of the archer's fire. Nevertheless, keep your
Shield up to deflect the Beamos' laser eye fire. Open the chest to the right of
the entrance arch for a Small Key. Head back onto the main section, then run all
the way left, making sure you stay steady-footed on the run, and unlock the
door. Enter.

Go across the rotating platform, then head up the slope to the top of
the structure, and then you will encounter a much larger rotating platform. Wait
until the side with three magnetic panels flips upwards. Time things correctly
so that when you first go on, you do not get dropped off; start off by going to
the first magnet panel, then equip the Iron Boots. Once it flips twice back into
a right-side up position, deequip the Boots, run to the next panel, and reequip
them. Continue the tactic until you get all the way to the end, then go onto the
ledge and inside the next room.

You will encounter another Goron Elder in this room, Gor Ebizo. He will
give you another Key Shard, leaving you with one more to obtain. Once he is done
his talking, check to the left of the caged statue at the back for a chest that
contains a yellow Rupee. Climb the ladder on the right side now to the top, then
go around clockwise and exit through the door at the back to the next area.
Outside, equip the Iron Boots, then climb along the magnet strip on the wall to
the right, until you get to the end of it, then climb down to make sure you drop
straight onto the ledge. Once you finish, head right and open a chest for
another yellow Rupee, then head through the door.

---------------
MINIBOSS: GORON
---------------
If this were a boss of the likes of Volvagia, it would be an epic
showdown; a pit currently floating on lava, with the weight of your opponent
causing it to lean down in the direction he is currently standing in. While the
former is untrue, the latter is. During this stage, he will waltz around slowly,
with his giant girth slowing him down. Move up to him and keep your Shield up to
keep from getting harmed, and wait until he extends his one arm out as if he's
going to slap you. When he does this, use your spinning attack to shock him into
curling up into a ball.

Quickly equip the Iron Boots, then as he rolls around, wait for the
indication at the bottom of the screen to say Grab. When it does, press and HOLD
A, and Link will end up grabbing the Goron. Link will then do an exact 180 and
throw the Goron. The problem with this is that Link, while for all purposes is
strong, he is NOT strong enough to throw this Goron all across the platform.
Instead, what you should try to do is stand near the edge of the platform, so
when you catch the Goron, Link turns around and throws him right into the lava.

The Goron will hop around in the lava a bit before getting back onto the
platform. De-equip the Iron Boots and go to face him again, repeating the same
pattern. Once the Goron guardian has been thrown into the lava thrice, the
battle will be over.

With another victory chalked up to you, head through the southern door.
In the next room, head up to the chest and open it to obtain the Hero's Bow,
complete with 30 Arrows. Shoot at the rope holding up the bridge to the north to
cut it in half and drop the bridge. Head across it, and make sure that you kill
the Lava Slug that drops from the ceiling before heading out into the main area.
In this room, head straight south to the statue, and it will turn into a Beamos
Statue. Back up to the center of the room, and you will see that all the statues
have turned into Beamos Statues. Shoot all the red eyes with your new arrows to
destroy them, and once the last is destroyed, shoot the red eye on the southern
one to finish it off.

You can now move the statues around, so go to the right-most statue and
pull it back. Head inside and open the chess for the Compass. Exit out and pull
the left-most statue to reveal a doorway. Enter. In here, you will meet up with
the Goron Elder, whom will give you no name, but does give you the last Key
Shard. The three Shards will automatically combine to create the Big Key for the
dungeon. Finish off your visit by opening the chest behind the Elder for a
purple Rupee (giving you 50 Rupees!), then head back outside. Go through the
southern passage, and into the next area.

In here, head along, and kill the Lava Keese that interrupt. Once done
duelling them, roll into the fence to knock it down, then hop left onto the next
platform. Kill some Lava Slugs that quickly drop down from the ceiling, then
kill the Mini-Dodongos a platform away from them by shooting at their tails. If
you cannot get them to expose their tails, a good strategy is to wait for them
to breath the fire while staying a safe ways away, then aiming at their raised
tails. Afterwards, jump across onto the platform they were on, then face the
next platform. Equip your Bow again and aim at the ceiling above the next pillar
to see some Lava Slugs. Kill them, then jump over to the next pillar. Repeat
this once more, then head over to relative safety.

Once all the Lava Slugs are dead, run up the hill and past the door, and
get onto the switch with your Boots equipped. You will be transported up to the
ceiling again. Up here, head north, and, while still keeping your Iron Boots
equipped, take out your bow and shoot at the Mini-Dodongo's tail. Continue on,
and you should see a hole in the wall to the right. Do not drop down whatsoever;
instead, take out your bow and shoot the diamond that is in there to open the
gates to the locked door below. Drop down, and enter.

Outside again, head right and jump across the gap to open a chest for
another purple Rupee. Head back, then go north. Look to your left to see a
bridge being held up by a rope; shoot the rope to bring down the bridge, and
then walk across it. Activate another floor switch, then wait for the crane to
transport you to the other side of the valley before de-equipping your Iron
Boots and dropping down. Once on solid ground, head north a bit and left into
the next water room.

You should recognize this room somewhat; you HAVE been here before, but
the enemies have changed a bit. Kill the two fishes swimming around in the water
using your Bow instead of trying to kill them from the platforms, then cross the
stone platforms to the opposite side. Instead of going through all the magnets
again to hit the crystal on the upper ledge in the northwest and open the gate,
just shoot it with an arrow. This time, after you defeat both guards, destroy
the Beamos Statues by shooting them in the eyes. Head along the bridge into the
next room.

Back here, head up the ramparts to near the top, but out of harm's way
enough so that the archers cannot hit you. Shoot them down, then head right
along the battlement into the small room with the chest that contained a small
key and the Beamos. Destroy the Beamos statue, then pull it back to reveal a
secret passage. Head up the slope, but once you get to the top, make sure that
you defend yourself, as some of the barrels are explosive, and there are two
more archers. When aiming at them, shoot at the barrel behind them to blow it
up.

Now head north, and then left near the end, to find another magnetic
switch. You know the drill. Once the crane has activated, leap over from the
high pillar down to the platform where the crane can pick you up from. Activate
the Iron Boots, and while you are still right there, face around to face north.
Once it drags you over to the other extreme of it's operation, shoot down the
ropes to bring down the bridge, then drop onto the bridge. Continue on to the
next room.

In here, there will be some final archers to face, whom have a much
better aim than the last crew. Before doing anything else, jump into the lake,
and go to the northwestern corner of the body of water. Here, drop down to the
bottom via your Iron Boots, and slash at the wooden barrier on the south side of
the small platform. Head over to the chest to open it for a purple Rupee, then
resurface and head back onto the main scaffolding.

What I suggest you do is walk down to what would be the northeast corner
on your map, and, hiding behind the ledges, disable the archers standing on the
ramparts on the southwest corner and on the ground, then finish the one on the
rampart in the southeast. Finally, head south, and shoot down the bridge by
shooting it's ropes. A whole platoon of enemies will come down however to fight
you; retaliate by defending and using your spin attack. Once they are done for,
continue up south, and go to the Boss Door at the end. Use your Boss Key, and
enter.

POSSIBLE GLITCH WARNING: Do NOT SKIP THIS SCENE. Some people have
emailed me noting that when they skipped the cutscene, they were unable to
actually move or fight at all when the actual boss battle began, and ended up
dying.

--------------
TWILIT IGNITER
FYRUS
--------------
The environment for this battle is pretty plain, yet pretty neat; a
circular colosseum surrounded by eight different pillars makes up the
battlefield, with Fyrus basically trapped in the middle. The basic tactic in
taking down Fyrus is reasonably easy to comprehend, albeit a bit more difficult
to execute using the Remote: you must first aim and fire an arrow at the pink
eye on his forehead. This will stun him enough to make him go down on his knees
for a short while. When he does this, get behind him, and grab one of the chains
extending from his legs. Equip the Iron Boots, and then pull in the direction
away from where Fyrus is walking.

This will then trip the beast over, and knock him out for a few moments.
De-equip the Iron Boots, and run over to where Fyrus' forehead is. Take out your
sword, and slash at his forehead. Once he gets up, get to a spot outside of the
pillars where you can get a clear shot at his forehead, then keep your aim
steady until the eye turns from yellow to pink. Repeat the tactic.

Of course, it would not be Twilight Princess if that was it. The first
thing that can turn the tide of this battle is his main attack, where he sends a
wall of fire along the battlefield. To dodge this, duck behind one of the
pillars for protection. Another thing that he can do is swing his arm to either
harm Link greatly, or completely destroy a pillar. Lastly, if, while you are
holding his chain, he turns around and faces you, it may just be a wiser option
to let go and run away.

The only other things of note are that if he gets too close and you
cannot just back off, do what you could always do to the final boss of Ocarina
of Time; roll in between his legs, and that if you need any extra arrows or
hearts, you can just break the pots around the outside wall for 'em. Eventually,
he should fall after three or four sets of attacks to the forehead.


After the battle, listen to Midna's story. Talk with the Patriarch if
you wish, then collect your Heart Container and exit the dungeon.

the_lost_sheep
Captain

8,600 Points
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the_lost_sheep
Captain

8,600 Points
  • Bunny Spotter 50
  • Signature Look 250
  • Friendly 100
PostPosted: Fri Nov 12, 2010 9:47 pm


F. RESTORING THE LAKE
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
[WRTL]

----------------
KAKARIKO VILLAGE
----------------
Watch the scenes. After this, head north until you see a Goron standing
to the left of the path, with a sign showing a bomb on it nearby. Enter the
house the Goron is standing next to, and inside, you can finally purchase bombs!
Try to purchase his 10-Pack of Bombs, and he will realise you do not have a bomb
bag. Buy one from him for 120 Rupees, complete with the bombs. Exit back
outside.

!!!HEART PIECE ALERT!!!

Outside, talk to the Goron standing right next to the Bomb Shop. Say
yes, get on his back, and then launch yourself towards the roof of the store. Up
top, ignore the hole going into the ceiling of the house, and instead go right
and left up the staircases, then head north. Climb up the steep slopes and
finally a bridge going up to the foot of the outpost near the top of the
mountain. Talk to the Goron here and aim yourself at the outpost. Enter the
door, and inside, open the chest to your right for a purple Rupee.

Exit out, then head up the ladder to the very top of the outpost, and
talk to Talo here. Take him up on his offer to show him how to shoot, and you
will be transported to the foot of the mountain with Malo. Shoot the first few
targets that come up. When Talo offers the ridiculously thin target, go into the
Options Menu (access it from the - screen), and turn the Pointer off. This will
allow you to get rid of any trembling in your arm, and allow for some more
precise shooting, as speed is not needed here. When aiming, try to shoot at the
right corner of the very top of the outpost, then move left a bit each time
until you hit it. After you do, Malo gives you a Piece of Heart (on a side note,
if you decide to give up the first time, Malo will tell you about the Hawkeye he
has in his shop, which you can now access. If you use this to hit the last
target (go into the - Equipment screen, highlight the Hawkeye, and hit the Z
button for the Hawkeye + Bow combination), you will get 40 Rupees, but can still
repeat it without the Hawkeye to get your Piece of Heart.

!!!HEART PIECE ALERT!!!

Go to the southeast entrance into town, and then turn back and head left
towards the spring, pressing against the left wall. When you find a giant
boulder against the wall with a small dead tree nearby, take out your newly-
bought bombs and place one against the boulder. Run away, and once it blows up,
head over top of the remains. Inside the cavern, run to the southern end and go
up the tunnel to the top. Up here, look down into the pond below; you should see
a treasure chest at the bottom. Dive over to that spot, put on your Iron Boots,
and once you drop down, open it for your second Piece of Heart. Resurface, then
head north to get back into the main section of the village.

!!!HEART PIECE ALERT!!!

Walk to the springs, but do not enter them. Instead, look up in the
directions of the mountains to the southeast, and you should see three boulders
sitting on the top of the corner of one of the cliffs. Now, you cannot reach
that by conventional means; instead, equip a new weapon that you can use, the
Bomb Arrow. Equip it by going into the - Screen, highlight your bombs, and press
the Z button. Aim your Bomb Arrows at the boulders, and they will blow up to
reveal a Heart Piece. Use your Gale Boomerang to retrieve it.

Before leaving, however, head up onto Death Mountain trail.

--------------
DEATH MOUNTAIN
--------------

!!!HEART PIECE ALERT!!!

Go up to the first Goron here, and then use him to launch yourself up
over the wall. Continue on 'til you get to the next barricade wall, but unlike
the first one, DO NOT go straight north. Instead, when getting onto the Goron's
back, aim yourself east. Link will barely grab onto the ledge here. Climb up,
then continue on north. Asides from lifting up all the rocks for red Rupees,
continue north up until you get to the stone bridge with the Goron sitting on
it. Here, turn right to see a hole in the wall. Go into it, and you will drop
down. Open the chest next to you for a Piece of Heart, then exit.

Afterwards, go to Epona or call her with the tulip bulbs near the
southeast entrance of Karkariko Village, then jump on and head over the northern
gate (not out the southeastern exit, but the north).

------------
HYRULE FIELD
------------
Head straight north from the village, and you will be once more
interrupted by the postman. Afterwards, you have some heart-collecting and bug-
catching you can do. If you do not wish to go through this process currently,
ignore it and skip ahead to the main walkthrough.

!!!HEART PIECE ALERT!!!

Head down north until the rocky hills turn into grass plains. To the
left of here, you should see a boulder sitting on the ground, next to a ledge.
Set a bomb underneath it to blow it up, then climb onto the ledge it blocked
off. Head south up the cliff, then jump onto the vines and climb up to the top.
Continue east along the heights here until you get to the gap. Look across to
see a rock sitting on the opposite side, and shoot it with a bomb arrow. Jump
across the gap to grab hold of the vines, then climb up to the top. Loop around
counterclockwise going north, and drop down a few ledges. Open a chest on the
last ledge before the bottom for your Piece of Heart.


!!!BUG ALERT!!!

(Male Grasshopper)

From the entrance to the area, head north until you are off the small
narrow path, and into the wide expanse of Hyrule Field. From here, head slightly
northwest, stopping short of the stone field surrounding a small stone wall
(marked on your map by a vertical green slit). Slightly to the east of the stone
flooring, you should find the grasshopper crawling on the ground.

!!!BUG ALERT!!!

(Female Grasshopper)

This next one is a bit more difficult to pinpoint, as there's no good
relative location to pinpoint it. To find this bug, you must go to basically the
northeastern corner of the field in this section, and basically far east of the
northeasternmost lake in the area. You should spot it crawling around in the
field; really, though, this is one that's much easier to find at night thanks to
it's glowing qualities.

Once your bug-catching activities are done, continue north into the main
region of Hyrule Field, then head north and west a bit to the bridge where you
dueled the goblin captain earlier.

!!!BUG ALERT!!!

(Male Phasmid)

On the southern side of the bridge, stop between the arches of the entry
gate. Look to the west side, and crawling on the wall here, you should see a
bug. Pull out the Gale Boomerang and throw it at the bug to knock it down, then
pick it up to claim your prize.

!!!BUG ALERT!!!

(Female Phasmid)

Admittedly, this bug is difficult to find. You must first cross the
Eldin Bridge to the northern side. After disembarking off the bridge, turn to
face the west, and you should see a boulder (or the remains thereof, if you
already blew it up). To the west of this boulder on the wall should be a bug
glowing in the dark (it's smaller than most and thus more difficult to see). Use
your Gale Boomerang to bring it down, then pick it up.

Once on the opposite side of the Eldin Bridge, dismount, and blow up the
boulders blocking your path with a bomb.


!!!!!!!!GLITCH ALERT!!!!!!!!!!
!!!!!!!!GLITCH ALERT!!!!!!!!!!
!!!!!!!!GLITCH ALERT!!!!!!!!!!

If you are going to save your game right now and quit, DO NOT QUIT! If
you do and reload, you will be stuck in a bad situation; you will be put on the
Eldin side of the bridge, you cannot go back across the bridge (as it is
destroyed, and too large a gap for Epona to jump over), and you will not be able
to go through the Twilight Realm. Since there is nowhere else you can go, you
are effectively screwed. What you should instead do is either save before going
across the bridge, or go to the Twilight Realm and turn into a Wolf again first.
It should be noted though that I have not been able to recreate this glitch, but
I am putting this warning here nevertheless to keep on the safe side.

Anywho, from the boulders, head back to the bridge and take care of the
three Twilight creatures. Once they are dead, head back, and continue on past
the path that the boulders have left open. Head straight forward, and ignore all
enemies and splits on the way to the top; the splits will only take you back a
ways. Once you get to the top of the hill, dismount, and enter the Twilight
Realm.

On the other side of the door, head down the hill, and kill all the
Keese in your path. Eventually, you will get into an automatic cutscene once you
encounter a backpack on your trail down. Sniff it and learn the Scenet of Ilia.
Open your senses and follow the wisps of the smell down to the foot of the
mountain, until Midna points out Hyrule Castle. Head along to the southeast
until you come over a stone path, and follow it down and south to a bridge.
Cross the bridge, but be aware of the larger number of foes that will block your
path. When you make it across, head east along the trail, and then southeast at
a fork, dealing with any enemies in your way.

Finally, you will enter a new area. Here, go straight south for a while
following the scent, and about halfway through the field, head straight west and
up to the castle gates. Defeat a final guard of enemies on the castle bridge,
then head through the door.

-----------
CASTLE TOWN
-----------
In here, turn on your senses, and talk to the first two spirits near the
entrance for some interesting information. Follow the scent into the square, and
here, continue to the west alley while following the scent. Down here, ignore
the Medical Clinic at the base of the stairs that blocks off part of Illi's
scent, and instead continue the rest of the trail south. Head east into the main
street of the town, then go south and west down some stairs. Enter the door at
the end.

In here, head straight up to the three people sitting on the crates, and
watch the scene. Go to the back of the building, and then listen in on the
conversation of the soldiers at the back. Examine the map to automatically mark
the red dot on your own map. Leave the bar, then head back to the square in
town, and east and back onto the overworld map.

------------
HYRULE FIELD
------------
From Hyrule Castle Town, head basically straight east out from the
castle along the road, and in between the two cliffs. Ignore the enemies that
are patrolling the general area, and instead continue dashing down the road.
When you get to the split, go down to the right. When the scene occurs, take
notice of the lake far below the bridge, and then continue onto the bridge.
Surprise surprise. Once the scene is over, push one of the crates near you over
to the side, climb up onto it, and then jump off of the bridge down to the lake
below.

----------
LAKE HYLIA
----------
Listen to Midna for her to note the drying up of the lake, then swim to
shore. Take note of the Zoras nearby, then head up to the building at the top of
the hill and listen to the man here. After his rant, he will note some monsters;
but unlike the spirits, the monster is very much real. Head northwest from your
current location to approach the monster, whom will call upon a winged steed to
battle.

For this battle, Z-Target the wyvern-like creature, whom will fly around
while the archer shoots his fire arrows at you. Evade the arrows by side-jumping
the attack, or moving backwards or forwards. After a few shots, the wyvern will
go down to the ground and try to swoop you. Wait until it's within striking
distance of you before moving forward and doing a jump attack at it. Once you've
pounced on it, hit A repeatedly to damage it. If it catches you in between it's
claws, then there is nothing you can do about it but hit it next time. After
biting it twice, the wyvern will fly off, leaving the archer for an easy pick.

Afterwards, Midna will take control of the Wyvern, and fly you off to
Zora's Domain. But, before that...

------------
ZORA'S RIVER
------------
The concept of this mini-game is pretty easy to understand; using the
Remote, you must point at the location that you want the Wyvern to fly to. At
the same time, you must avoid the enemy archers that dot the ramparts and
pillars throughout the area. This is best done by simply steering clear of them,
then moving back into your original position.

A short ways in, there will be two pillars that tumble down from the
wall. Watch out for these, as they are an indicator that shortly, there will be
a pillar tumbling straight down from the horizon instead of from the side. When
that happens, quickly get to one side, then continue. In the next cave, beware
the shiny blue rocks on the ceiling, as they will suddenly collapse and fall
down, so you must dodge them as well. Finally, at the end, rise up and enter the
cave to be dropped off.

Here, listen to Midna. Head left and talk to the spirit sitting on the
stairs to the house if you want, but afterwards, jump into the valley below.
Head east along the ground floor past the ice crystals and stone pillars into
Zora's Domain.

-------------
ZORA'S DOMAIN
-------------
In here, head north, and then listen to Midna. Kill the Keese that are
around, and then continue north up the hill until you hear Midna's trademark
giggle. Use her to jump up all the way to the top plateaus of the mountains.
From here, head up north and around the ledges a bit, but do it slowly; there
will be a few big icycles that will drop down from above. Once you make it to
the end, use Midna to jump across to some ice ledges, but again, wait before
each jump. If you jump while an icycle is falling, you may find yourself knocked
all the way down to the ground.

Once you make it to the top, head straight north after killing some
Keese. Inside the cave, you will face off against three more Twilight monsters.
Head through the far right end of the fence to slay the one foe that is
isolated, then head back and trap the other two in an energy barrier to defeat
them in a single blow. After the battle, walk around a bit until Midna tells you
to use your senses. Once you're done, talk to Midna, open a portal, then head to
the portal in Death Mountain (in the Eldin Province).

--------------
DEATH MOUNTAIN
--------------
Head straight south from your current location to find a huge flaming
red hot rock stuck in the ground. Talk to Midna, and she will suggest warping it
to Zora's Domain. Do so, and go back to Zora's Domain.

-------------
ZORA'S DOMAIN
-------------
Here, the plan will work, and the rock will extinguish all the ice,
turning it back into water. Head around and talk to the Zora spirits if you
want, then dive into the water and let the current take you out. The spirit of
the temple will stop you and talk to you. She will offer an exchange with you;
you rescue the prince Ralis (whom you saw in Hyrule Castle Town), and she will
give you the ability to swim and breathe underwater. Afterwards, get into the
water again, exit the area, and swim with the current until you make it all the
way back to Lake Hylia.

----------
LAKE HYLIA
----------
After you wake up, head into the shrine and talk to the spirit to obtain
another Spirit of Light. It is now time to collect some more Tears from insects,
so go outside. Out here, head up the bridge to your right and at the top, go and
kill the first insect and obtain the first Tear (#1). Now cross the bridge to
the east, and you will run into another retinue of the Twilight creatures. They
are assembled in a staggered triangle formation again, so run away from the
nemesis that is originally locked onto you, then kill one of the creatures on
either side of the fence. Bring the other two together and kill them with your
energy field.

While the subsequent portal opens up, head east again across another
bridge, and then head north to a building. Head around to the back side of the
house and turn on your senses to encounter the next insect. Z-Target it, then
jump back when it sparkles and rushes at you, then counter-attack with a swipe
to kill it (#2). Afterwards, head back two bridges, but instead of going onto
the third, head straight west and onto a hill going up. Turn left at the top,
and then go and jump across the first two platforms. Go up against the wall
here, then head right and jump to the next ledge.

Head around to the hill up top, and look for the insect going around
underground. Dig it up, then defeat it (#3). Now, ignore all attempts of walking
over, and instead just jump into the water, and swim all the way to the western
half of the lake, where the last insect is. Once you get to the dry strip of
land at the western end, climb out of the water, turn on your senses, and hunt
down the bug (#4).

Now, use Midna to transport you back to the Lake Hylia portal to avoid
all the swimming. From here, head across the next couple of bridges going east,
and at the one island before the building, howl to call back down the wyvern.

------------
ZORA'S RIVER
------------
Once more, you will have to partake in the flying mini-game. This time,
however, there are a few twists. The first is that all the obstacles are out of
the way, having tried to stop you in the last game. The second is that there is
moving water right now, so do not get too low or else you will drop into the
water. Lastly, you must take down four different insects. What I recommend you
do is turn on your senses, navigate until you have nothing but air between you
and an insect, then point right at the insect, and dash (while keeping the
pointer on the insect). Running into it will result in an auto-kill and give you
all the Tears (#5, #6, #7, # cool . You must make it to the end, however.

!!!HOWL STONE ALERT!!!

Out here, head left, and go talk to the spirit sitting on the staircase
to the house. This will make the insect come out of the ground. Slay it (#9).
Afterwards, go up the staircase and head across to the other side of the house.
Head up the hill to the east, and examine the howling stone. For a quick
reference, the pattern is down-1/2 square center-1/2 square down-up-center-down.
After you successfully complete it, you will be taken to the golden wolf. Howl
the tune again, and the location here will be marked off for when you become
human again. Should you miss this at this point in time, it is possible to come
back later.

When you are transported back, jump down onto the tract of land to your
east, and continue on east. Talk to the two Zora spirits on your way, then move
onwards and into the cave.

-------------
ZORA'S DOMAIN
-------------
Inside, get into the water, and swim straight along until you get to the
leaf platforms in the center. Climb onto them, and turn on your senses. When you
spot a bug, jump attack it to kill it, and do the same for the other bug (#10, #
11). Now, swim over the west bank, and get off onto the shoreline at the bottom.
Head up the first slope, and then turn on your senses. Find the bug that is
burrowing underground, and dig it up. Wait for it to not be sparkling, then kill
it (#12). Now go up the top of the hill east, and at the end, open a chest for a
yellow Rupee.

Now jump back into the water, and swim to the east end of the area,
where you can see a green glowing thing against the wall (without your senses
on). Ignore it, however, and instead head straight north from the landmass near
it, and use Midna to jump up. Head up and behind the waterfall. While pressing
against the wall, head west and up a small ramp. Use Midna to jump up, then go a
bit more and jump up twice more.

As soon as you are right under the source of water coming out of the
wall, head west along the ledge. At the dead end, open the chest for a red
Rupee. Head back to the waterfall source, then go up the ramp to the right. Jump
up, continue right, jump over some ridiculously small stones, then continue on
and do one more jump. Here, you should see some green rupees on the platform
right next to where you're standing on. Turn around, and jump down south onto
some flat land, then continue east and onto the main bit of ground. Go south,
and kill the bug (#13). Head back to the platform you left off of, and keep
jumping 'til you get to the top, where there is a spacious amount of land. Up
here, head in a northern direction, and continue on until you get into the
throne room.

Coming in, head around the room in a counterclockwise fashion to avoid
having to wade through the current. On the other side, once you get over the
white dot indicating the insect, you should see a Zora lying on the ground. Turn
the opposite way from it, and dash into the wall to knock down the insect.
Defeat it (#14). Now, drop down the waterfall outside, and head out to Zora's
River.

------------
ZORA'S RIVER
------------
After you fall out of the Zora's Domain area, you will come into here.
While being pulled along by the current, try to swim to the southeast area, and
go through the cave here. You will be taken out to Hyrule Field.

------------
HYRULE FIELD
------------
Out here, swim through and under the underpass. Go up onto solid ground
on the left side, then start running along the path. This will eventually take
you back to Hyrule Castle Town. However, unlike the last time you were here, as
you approach the bridge leading into Castle Town, you will be stopped by another
trio of Twilight creatures. Defeat them again (this time, they are close
together) to create another portal, then head into town.

-----------
CASTLE TOWN
-----------
In here, head into the square in the center of town, then go straight
south. Once you catch whiff of Ilia's scent again using your senses, head down
west to Telma's Bar, but do not actually enter it. Instead, break open the boxes
on the ledge in the courtyard just outside to free the insect. Defeat it to
obtain the second-to-last Tear (#15). Midna will note that something is up. Scan
in on Lake Hylia on the map by hitting A once you have pointed at it. After she
is done, warp back to Lake Hylia.

----------
LAKE HYLIA
----------
Back here, watch the scene. Jump into the lake, and swim towards the
white dot on the map. Once you get onto one of the wooden planks, a cutscene
will occur. You found the sixteenth insect all right. One problem, though; it is
very large.

Your best bet to keep yourself in the battle is to stay on one of the
two larger rafts of wood that have a lot of stable ground. Next, Z-Target the
giant insect, and simply wait. Once he charges up and has purple bolts of
electricity flashing around him, he will likely charge at you. When he does
this, jump to the side, and into the water if you have to. Following this
attack, he will have a short cool-down phase, where he will be hanging down
close to the water, and not have his defense set up.

When he is doing this, lunge at him, and then bite by repeatedly hitting
A. Once you get repulsed from him, get onto one of the platforms of wood again,
and then repeat. After three or so times of doing this, he will fall over,
flipped over and exposing his weak point. To deal massive damage, jump onto his
belly, and charge up an energy field. Let loose to kill him (#16). Afterwards,
you will be transported to the shrine (since I imagine somebody may for whatever
reason save here and quit at this point, I will give you conventional directions
to the shrine; in Lake Hylia, swim to the southernmost shore, and go west until
you make it to what is basically the south-center part of the map. The shrine is
inside a cave on a low-elevation islet that you have to cross a bridge to, and
there is a sign indicating its status as a shrine). Watch some more scenes,
including a few darker ones, and obtain your Vessel of Light.

Finally, you will be able to move freely again, in human form. Go to
Fyer and Falbi's Watertop, and talk to the guy standing in the front. Take him
up on his offer to be launched in the cannon, and you will be sent to a top area
of Lake Hylia. Head towards the building, and you will be interrupted by Midna.
Continue inside, then drop a floor.

!!!HEART PIECE ALERT!!!

Instead of heading out the door, however, turn around and go the
opposite direction. Go and talk to Falbi, whom will offer to play you a mini-
game for 20 Rupees. Take one of the cuccos in the room, and fly straight ahead.
You should quickly see a grey platform below you, which is one of the green dots
on the map. As you float down, try to aim to get either on the rotating
platform, or on the platform RIGHT BELOW THAT (you can drop down once you see
your shadow on the platform). If you get on the top, drop one platform down
after opening the top chest for an orange Rupee, and open the chest here for
another Piece of Heart.

After, head back up to the top, and go into the building. Drop down to
the first floor, but this time, head northwest through the door and out onto
Hyrule Field.
PostPosted: Fri Nov 12, 2010 9:48 pm


G. LAKEBED TEMPLE
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
[WLBT]

------------
HYRULE FIELD
------------
!!!HIDDEN SKILL ALERT!!!

Head close to Hyrule Castle Town, but do not enter. Instead, just before
the bridge (and ONLY if you went and howled in Zora's River and re-encountered
the White Wolf), stop, dismount, and head north a bit. You should see the White
Wolf standing on top of the stone block. Climb up the vines, and you will learn
the next hidden skill, the Back Slice. Afterwards, enter Castle Town, after
being interrupted by the Postman.

-----------
CASTLE TOWN
-----------
In here, head straight west into the town's center square. Go south from
here, and take the second west road. Head into Telma's Bar, and watch a fairly
interesting scene with Telma and a certain other person. Afterwards, you will be
put back onto Hyrule Field, with an escort mission ahead of you.

Start off with your escorting by dashing straight south down the hill,
and follow the dirt path until you get to the bridge. After a short scene, you
will be facing another goblin. Unlike your last joust, this goblin has two
shields, one protecting either side of his body. However, this time, his front
is vulnerable. In order to defeat him, you MUST dash at him, and when you have
about seven seconds left before contact, aim your bow at his chest and let
loose. DO NOT wait until the last second, or else he will still run you over and
knock you off. Instead, if you do it with a space of a few seconds, he will
weave, and you can continue on straight to the end of the bridge. Turn around,
and hit him one more time with an arrow to defeat him for good.

An entirely different strategy that you can use it simply shoot two bomb
arrows at him and win. In the process, you will also obtain a pair of Gate Keys.

For this first section here, follow the long-winding road. A number of
archers will shoot fire arrows from above; I suggest you ignore them as the
caravan shall move on it's own accord, and it would take too much time. Instead,
travel to either side of the caravan, and block the arrows when you can. If the
caravan lights up on fire, equip your Gale Boomerang and use it on the caravan
to extinguish the fires. Eventually, you will make it to a gate. Dismount, and
open it.

Remount Epona, and then head through the next area. Welcome to the most
frustrating part of the mission. You must keep up with the caravan, all the time
while three goblins on piggyback come up from behind and try to shoot it with
fire arrows, and a couple of birds will attack it from above, also dropping
bombs. In order to best deal with this, stay a bit behind the caravan with your
sword drawn, and use the spin attack to knock the archers off their horses when
they get too close. Z-Target the wagon and use the Boomerang to extinguish the
flames when needed, and when the birds swoop into view, quickly Z-Target them
even if it means going off-course, and shoot them down with arrow or pebble (you
can also use the Gale Boomerang when out of arrows - this will cause the bombs
in their talons to explode), then go find the caravan (red marker on the map).

If you don't eliminate the pesky opponents, then the caravan will just
go around in circles, but once it veers off in the straight direction, you know
you're safe. Finally, at the end, dismount and unlock the gate, then continue
on.

----------------
KAKARIKO VILLAGE
----------------
Watch the scene here, and afterwards, you will encounter the dead Zora
queen's ghost. Follow her south and west into the graveyard. In the actual
graveyard, continue to follow her until you get to the end, then go up the
staircase. The last grave here will disappear, revealing a tunnel. Crawl through
the tunnel, then swim over to the grave. Listen to the conversation, and you
will obtain the Zora armour.

After you are done, head back into town. Here, go to Barnes' Bomb Shop.
He will have a new type of bomb on sale - the Water Bomb. Unfortunately, you
won't have a second Bomb Bag yet, so you will have to sell your current bombs to
pick up Water Bombs. Once you have them, head back to the graveyard, and jump
down into the pond. Head to the northern side with your Iron Boots equipped, and
put a bomb next to the two boulders. Once they explode, head through the hole
that is revealed there, and you will emerge on the side of Lake Hylia.

----------
LAKE HYLIA
----------
De-equip your Iron Boots, then start swimming over to the Lakebed
Temple, which is marked on your map by the purple dot. Here, swim down to the
deep depths below. Talk to the Zoras down here if you want - one of them on the
southern end will sell you some Water Bombs for 90 Rupees if you are truly
desperate. On the northern side, go down and look for the bubbles emerging from
the small crack in the floor next to the door to the temple. Put a Water Bomb
here, then run away. Once it explodes and more pressure comes out, go and stand
on it with your Iron Boots. Take out a bomb, stand as close to the wall as you
can without leaving the geyser, then deequip the Iron Boots. The bomb will come
loose out of Link's hands, and stay right next to the rock blocking the
entrance. After the rock blows up, head into the temple.

--------------
LAKEBED TEMPLE
--------------
Here, swim down the tunnel until you get to the passage with the Clams.
Equip your Iron Boots, then slash at them (albeit sluggishly), until they die.
Continue along the floor to the opposite side, avoiding any enemies that you
can, then de-equip your boots and start surfacing. Along the way, you will
encounter some Jellyfish. Avoid them as well by staying far away from them,
until you can finally emerge from the water. At the top, open the chest right
behind you to the south for 10 Water Bombs, and another one to the east
partially hidden by the shadow of one of the rock pillars. I would also
recommend fighting the red Chus in here and scooping their remains up for some
helpful recovery items (but not the Purple Chus). Next, head up the northern
stairs, and once you get stopped by the gate, turn around and jump onto the
lever to pull it down and open the gate. Head up again and go through the next
door.

In here, head off to the end of the ledge, and a stalacite will fall
down. Midna will warn you about them, so equip your bomb arrows (go into the -
Screen, highlight your bombs, and press Z), and aim at each stalacite (you do
not need to hit their necks; hitting the bulk of each rock should be sufficient
to bring it down). Now head down the small ramp to the bottom, and use the
stalacites to climb up the ledges to the top. Just before the door, however,
head west and go up onto the cliff against the wall here via stalacite to open a
chest for another 10 Water Bombs. Go back down and head through the door.

I will refer to this next little area as the central room, so keep
advised. Head forward and kill the reptilian guard (via regular sword strikes or
a bomb arrow), then continue inside. Walk forward, watch a scene, then go down a
floor via the giant staircase. Head along either side of the circumference until
you get to the southern end of the circular floor, then go and jump off the
nearby ledge and weigh down the lever. This will cause the staircase to turn
around. Before going upstairs again, make sure to claim 20 Arrows from a nearby
chest at the end of the path (in the future, if you are lost, look towards the
floor. Blue and purple tiles will help point you in the direction that you
should go).

Up here, head left from the top of the staircase, and continue around
until you get to the wall. Break open the moving pot here to free Ooccoo, whom
you can once again use. Next, head back to the northern side of the room, then
continue down to the eastern side, where you should jump off the ledge and onto
the lever to once more rotate the staircase around. Drop down and head down the
stairs. Go right from here to open the chest for the Dungeon Map, then head back
and enter the doorway at the base of the stairs.

Coming in, confront the hard-shelled enemy. In order to defeat it, you
will likely want to circle it around and pull off an attack on it's back side
when you can, or else use the Back Slice a couple of times. Afterwards, continue
west and out into the next room. In here, head along the ledge to the west, but
before jumping over, take out your Bomb Arrows (again, go into the - Screen,
highlight your bombs, and press Z). Fire one each at the slagamites hanging
above the ceiling for them to fall down onto the wto geysers. Next, head through
the tunnel that is to the north, and you will emerge on a cliff right next to
the contraption in the middle. Climb up the vines here on the stone pillar, and
go around to the other side using the vines. Next, jump over first one ordinary
pillar, then a rock that goes up and down based on the geyser underneath it, and
finally onto a ledge containing a chest. Open the chest for a Small Key.

Now, head back across the pillars and vines and through the tunnel, then
make your way back to the staircase room. Up here, go left, and head all the way
to the northern end of the room. Open the locked door here, and enter. Cross the
hallway inside, ignoring the enemy, and continue onto the next area. In here, go
along the hallway south to come to a chest holding a five pack of some more
Water Bombs, then head to the northern end, where you will see a metal gate
blocking your path. Look up, and you should see some more stalacites. Shoot down
the one that is closest to the vines on the nearby wall, and use it as a ledge
to climb up the vines. Once you make it up, drop on the actual gate itself, not
onto the floor on the other side. Once on the top, head down the ledge and jump
onto the lever, which will cause the lever to drop.

With that out of the way, continue down the hallway, and you should see
a big rock at the end. Use one of your bombs to blow the rock up, and then
continue down, dodging the two enemies in your path. Ignore the bubble enemy
that comes around in here, and instead go through the door to the east side of
the room (just head straight south from your position and left a bit). Drop off
the ledge here, then continue straight down the hallway, and open a chest at the
end for another Small Key. Go west a slight bit along the hallway, and there
should be a door to your right. Enter.

Duel the Komodo Lizard, then jump across the gear mechanism thingy to
the northern side, and enter the door here. Simply turn a left to go back into
the room with the bubble enemy. Head north a bit and then right to find a locked
door. Unlock it, then enter a large room. Here, head along the plateau until you
get to some vines going down, and climb/drop down. Head to the eastern portion
of the bottom floor, then climb up the vines. Up here, head up the (admittedly
lengthy) winding ramp around the room to the top, killing some spiders along the
way. Once you make it, open the chest at the end for 10 Water Bombs, then climb
up either ladder leaning against the nearby arch. Jump towards the golden lever,
then drop down once the stream of water begins to flow. Backtrack a bit down the
ramp, and you will end up being carted down by the current (or you could just
dive down from the top for a quicker trip into the water).

Once you hit the bottom, swim over to the pillar in the middle of the
room, and get onto the ledge. Jump towards the lever to activate another
floodgate that will cause the water to start flowing into the rest of the
temple. With that done, head back into the room with the bubble enemy through
the southeast, and then then go to the northeast door. Head north a bit, then
turn right into the room with the gear-like platform. After the scene, drop down
into the room below. Climb up the vines and ledges, and make your way to the
front of this room. Turn around, and you should see that because of the rotating
pillar, three platforms hanging off of it are also moving around. Jump onto one
of them, and when you get to the northern end, jump off onto the small ledge.
Head into the new room.

Head straight left from the entrance, and you will come to a chest
containing a Small Key. After you have obtained it, go back from whence you came
to the previous area. Jump onto a platform, and once it rotates over to the
western end, jump onto the platform and enter this door. In here, unlock the
door right in front of you, then head down the tunnel and into the water. Swim
along until you get swept by the current into a side path with a large chest;
when this happens, equip your Iron Boots, and open the chest for a red Rupee.
Head back out into the main area of water and go west into the part of the wall
that the jet stream is coming from (with your Iron Boots still equipped). A tiny
alcove to the north in here will contain 5 Bombs. Head back out, then continue
on north till you get to the webbed wall at the very end. Plant a bomb near the
rock to reveal a hole in the wall. Move north some more into the next room.

In here, de-equip both the Zora Suit and your Iron Boots, then swim
along the tunnel and exit out. Once the hole closes in on itself, look up to the
ceiling to activate a mini-boss fight.

--------------
MINIBOSS: FROG
--------------
Not too difficult of a battle to fight. Once he drops down, he will
stand up, and release frog eggs from his back. These eggs will quickly morph
into mini-frogs, whom you will have to kill. My advice is to get close to part
of the egg batch and use the Spinning attack to kill a good amount before they
can even grow up, use the Z-Targeting mechanism to slay any more that come
towards you, and, once you can use your Spin attack again, get close to any big
groups and take them down.

Once every mini-frog is dead (yes, every one of them), the big frog will
become active. It will jump up into the air, and try to land on Link. A good
rule of thumb is to run away from the shadow it casts, and try to roll out at
the last moment. The impact of landing will temporarily stun the Frog, so turn
around and head to it's mouth, where it's tongue will be lying out. Slash at it
a couple of times.

The frog will then get up and at this point opens it's mouth. IF you let
it be, then it will hatch out more eggs for you to fight off. However, if you
throw a bomb into it's mouth while it is open like this, then it will swallow
it, and indigestion plus the explosion will stun it again, allowing you to
strike it once. You can also Z-Target onto the frog's tongue and just use your
hidden skill to injure it. Repeat the process two or three more times to win.


After you win, open the chest to obtain the Clawshot. Equip it, then use
it on the targets on the three ledges up above in the room if you want some
Rupees (of which there is a good collection to ransack here). Perhaps the best
use for this in fighting enemies will be against the jellyfish enemies you may
occasionally see - using this on them will rip their brains out, instantly
killing them. Afterwards, go to the southern end of the room, where you will
find a gate. Look up above to find a target, and aim your Clawshot at it. Link
will cause the target to weigh down, opening the gate. Go into the next room,
and in here, head straight up the small slope and into the next room (by the
way, you can attack those pesky shell enemies with the Clawshot now).

Here, jump onto one of the platforms, and once you get to the eastern
end, head over to the main platform, then backtrack to the centralized room with
the staircase.

!!!HEART PIECE ALERT!!!

Watch a small scene with the water rising, then go up the staircase to
the top. Up here, head around to the southern end, and turn to face the middle
of the room. Look up to the ceiling, and you can see a glass chandelier, with
half a dozen targets. Use the Clawshot on any one of them to take yourself up to
the ceiling, and drop down. Open the treasure chest up here for another Piece of
Heart.

Drop back down into the water, and head to the pillar in the center. In
an alcove here, you shall find a chest containing a red Rupee. Now go back onto
the staircase from whence you entered via the vines on the walls, then head
west. Look up above you to see some vines on the ceiling, and use the Clawshot
on them to get over the small fence. Continue down the room 'til you get to the
eastern side, then turn around to face the center of the room. Look up, and use
the Clawshot on the target right above you. This will turn the staircase to face
you, along with causing the direction of water to change. Enter the door near
here into the eastern hallway. Inside here, go through the waterwheel as it
turns around, and into the next room.

In here, jump onto the first platform, then aim at the target towards
your left that will place you above a small pillar. Drop down and open a chest
for 10 Water Bombs. Aim towards the north to some vines, and climb up the pillar
and around and onto a safe ledge. Tilt your view south for another stone pillar
with vines, and do the same thing. Finally, aim northeast towards some more
vines, climb across, and drop onto the floor. Enter the door here.

Walk east in this room to find two geysers. Look to the ceiling above,
and you should see a stalacite above the larger geyser. Equip a bomb arrow
(again, go to the - menu, highlight the bombs, and press Z), then shoot at the
stalacite. Quickly jump on the make-shift platform, and once the geyser shoots
it up, jump across the hole in the wall and drop down on the other side. Quickly
kill the enemies, then use the Clawshot to weigh down the target right in front
of the gate to open it for future purpose. With that done, head down the
hallway, and use the Clawshot on the target in front of the door to get onto the
ledge. Go inside.

Ignore the bubble enemies here, and quickly aim your clawshot at the
vines on the ceiling to the east. Climb across the wall into the opposite side
of the room, and drop down. Turn to your right and Clawshot the vines on the
opposite wall, then climb up and onto the ledge. Now, make your way to the top
of the room. While doing so, you will come across two gaps. At the first one,
aim your Clawshot at the target on the other side of the gap, but do so right
after the geyser drops so you do not get hit by the water. The second is more of
the same.

Once you make it to the top, open the chest for 10 Water Bombs, then
turn right and head down the small walkway. Use the Clawshot to hook onto the
target on the ledge (it must be the left one since the right one has a lamp on
it). Drop down once you get up top, and open the chest for the Compass. Jump off
this ledge, then head back behind the arch, and climb either ladder. Jump onto
the golden lever to trigger the floodgate, then jump off from the top into the
water below. Head to the central ledge, and jump onto the lever here to open the
second floodgate.

Now go back to the entrance to this room, and head into the
smaller portion across the gate by targeting the vines on the ceiling with your
Clawshot and climbing over it. Take the left/northern door here into the next
room. Inside, drop into the water and head to the southwest corner of the small
pond, and equip your Iron Boots to drop to the bottom, while all the time
avoiding the jellyfish (or you can perform an instant kill on them via the
Clawshot) and clam enemies. Open the chest here for a red Rupee, then resurface,
and climb onto the western ledge. Head through the door to your north to enter
the room with the two big gears. Jump onto the right one, then make your way
over to the southwest corner, killing a Lizalfos in the room. Exit out.

Outside here, head south, and open a chest for a red Rupee. Go north now
until you get to a gate, and use the Clawshot on the target right above you to
bring down the gate. Open the chest on the opposite side for 15 Water Bombs,
then continue northwest through the waterwheel and go through the door on the
side wall. Here, head to the western side of the ledge, and aim at the stone
pillar with vines to the west. Once you successfully make it over, aim towards
the west wall, where you should see some more targets. When you make it over
there successfully, open the chest for 20 Rupees. From here, Clawshot back to
the first stone pillar.

Now, aim down and to the west again to see a smaller pillar with more
vines. Get down onto the ledge here, then aim west at the ceiling of the one
rotating gear. Now, for the really hard part. You must wait until the target
that does not have a platform attached comes around, and you must aim at it.
However, since it is moving, you must also shoot the Clawshot about a second
ahead of the target to successfully target it. Once you do get on, wait until
you have rotated about 270 degrees. Drop down by pressing down on the analog
stick, and use the C button to view the three ledges here. Once you are somewhat
above the ledge in between the two gears, drop down onto it. Aim at the other
gear in a similar manner, and drop yourself off at the eastern end. Enter.

Dive into the water inside, then swim down. Go first through a northern
passage guarded by a clam, then head east in the next large section. Swim up a
bit and onto a ledge, and plant a Water Bomb next to the boulder here (or else
kill a nearby fish that will turn into a water bomb upon it's death), making
sure to deal with any of the pesky fish enemies. Head into the next section, and
resurface. On a small ledge to the east, climb up onto land and claim a five-
pack of bombs from the chest. Dive back into the water, equip your Iron Boots to
sink down to the bottom, and blow up another rock in the southeast corner.
Continue down the tunnel, and once you hit the dead end, de-equip your Iron
Boots and resurface. Enter the door once on land.

First, Z-Target the bubble enemy, then let loose your Clawshot. This
will pull the enemy in the bubble out. Slash it with your sword a few times to
kill it, then use your Clawshot again on the block right above the platform.
This will open up a hole in the floor right underneath Link. Lower Link down
(don't drop off, or else the hole will close faster than you can get down
there). At the bottom, open the chest for the Big Key. Equip your Iron Boots,
roll off the platform, and head through the door underwater going east.

Swim through the tunnel while dodging/Clawshotting our favorite
Jellyfish enemies. Once you make it out into open space again, do not surface or
go down to the ground yet; rather, head through the hole to the west where you
bombed a boulder a few minutes ago, then surface. Head north and west onto dry
land, then continue west. Swim across another small stretch of land and head
through the western door. In here, use the targets on the gears to go across the
room, and once on a platform under the western gear, target the vines to the
west. Head up the ledge, and head through the western door. Continue back into
the central room. In here, watch the scene as the water level rises once more,
then drop down into the lake.

!!!HEART PIECE ALERT!!!

Make sure that the bottom of the staircase is facing west (if not, go up
to the second floor, and trigger the west switch). Head through the west room
into the area with a single cog. With the water coming into here, the water
levels will rise, causing the bridge in this room to connect from the central
platform to a new unaccessible room. Go onto the center platform and head south.
Here, you shall be blocked by a gate; step onto the switch, and once the gate
has opened all the way, pull yourself through by using the Clawshot on the left
target. Kill the Lizalfos, then open the chest for a Heart Piece. To get back
out, use the Clawshot target on the ceiling.

Head back to the central chamber once more. For one last piece of
treasure, go up to the second floor, and head through the west door. Inside,
loop around to the northern side, then continue down west and up the hill tunnel
into the next room. Here, continue west into the room with the giant water
slide. To obtain your last treasure, you will have to trudge to the top; against
the water. There are only two ways to do this, both of which are a mite
inconvenient. The first is to equip your Iron Boots and crawl all the way to the
top (although rolling would make it go by faster), additionally using the
Clawshot targets to bring yourself up quicker. The second is to get onto the
inside railing, and follow it up to the top, taking a few seconds to equip the
Boots and go into the water when you hit a support column.

At the top, continue west and across the bridge. Use your Clawshot on
the left target to pull yourself across the waterfall, and open the chest for a
red Rupee. Now head back all the way to the center room, and dive down to the
first floor. Swim to the central platform, and climb up onto dry land.
Unlock the boss door here, and enter and drop down the hole. Equip your Iron
Boots to initiate the boss of the Lakebed Temple.

--------------
TWILIT AQUATIC
MORPHEEL
--------------
For the first part of the battle, keep your Iron Boots equipped. When
Morpheel's tentacles start wavering around and it's eye is moving around, get
close to it, Z-Target the eyeball, and use the Clawshot to pull it out. Swipe at
it with your sword, and it will quickly retreat back into the tentacle. After
the first attack, Morpheel shall release bomb fish that not only will attack you
if you get too close, but also make Z-Targeting more difficult. As such, when
you try to attack, only get as close as you need to to use the Clawshot;
otherwise, the tentacle will grab you and throw you into Morpheel's mouth (if
this happens, de-equip the Iron Boots so you don't fall straight back into
Morpheel's mouth). When you do so, waver your Clawshot around until you have a
lock on the eyeball, and take it out.

After you attack the eyeball thrice, the true form of Morpheel - a giant
snake-eel - shall emerge from the depths of the lake floor. Once this happens,
de-equip your Iron Boots. You should note that on Morpheel's back is his
eyeball; once again this will be his weak point. You must now chase after
Morpheel - conventional mechanics such as going across the diameter of the room
while he is swimming around in circles to cut time will help. You should also
make especially sure not to swim right in front of him, or else he will swallow
you up whole and spit you out (if this occurs, you can just equip your Irons
Boots to stop him from sucking you in).

To injure him, Z-Target him, and when you get close enough to him and
are facing his back-side, use the Clawshot to hook onto his eyeball. Once you
land on his back, shake your Remote as if you were intending to slash with your
sword for Link to repeatedly stab him. Once Morpheel shakes you off his back,
repeat the process one or two more times to finally finish him off.


Once you have won the boss fight, Midna will claim the third Fused
Shadow. Pick up your Heart Container, then head outside. Watch some cutscenes
before being placed on Hyrule Field.

the_lost_sheep
Captain

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the_lost_sheep
Captain

8,600 Points
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  • Friendly 100
PostPosted: Fri Nov 12, 2010 9:51 pm


H. TO WIELD THE MASTER SWORD
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
[WWMS]

------------
HYRULE FIELD
------------
For now, you cannot use the Energy Field attack, or warp via the
portals. This will change after you make your first trip.

From your original position, head southeast and get onto the stone road,
and then head towards Hyrule. Once you get closer towards the town, ignore the
monsters, and just dash your way through and into the castle town.

-----------
CASTLE TOWN
-----------
From here, head left into the center square, and talk to all the cats to
get a hint about where you need to go: Telma's Bar. As such, head south from the
square and west at the second possible turnoff. Of course, in the form you are
now, you will be promptly ejected. Try to head back up to the main street, and
Louise, Telma's cat, will stop you and talk to you.

After she is done talking, go to the nearby crate, and push it up
against the pile of crates. Climb up the two crates, and head into the bar.
Inside here, you must make it across the three tightropes. However, you cannot
break any of the pots, or else the patrons will spot you. A good rule of thumb
to avoid this is to move across the ledges, and if a pot is in your way, move
against it until it is no longer in your way. At the end of the room, climb up
the ledge and into the next room.

!!!POE SOUL ALERT!!!

In this next room, drop down, and equip your senses. Target and attack
the scythe-wielding spirit while it is a solid white twice, and defeat it with
the Wolf Link's version of an Ending Blow to obtain a Poe's Soul. Afterwards,
talk to the nearby Jovani, whom, after setting you on a Poe Soul sidequest, will
also open the doorway into the Castle Sewers for you. Proceed downwards.

-------------
CASTLE SEWERS
-------------
After being dumped into the main portion of the sewers, head to the
northern end of the room. Jump at and bite down on the lever here to open the
gate in front of you, and Wolf Link will be swept down to another larger room.
In here, climb onto dry land, then climb up the staircase and duel the two
spider enemies. I recommend grabbing one of the nearby skulls and throwing it at
them for some decent amounts of damage. Afterwards, pick up the stick near the
torch, and light it up. Throw it at the cobweb to burn it down, then defeat all
the Keese in the next part of the room.

Grab another stick, and take it back to the original torch. Go up the
stairs again, and light the first torch. Once your stick runs out, light it up
again with this torch and head up and west and light another torch here. Repeat
the process, then climb up the nearby ledges and light up the cobweb. Ignore the
Keese flying about here, and instead run to the northwest corner and enter the
small cavern here. Turn on your senses, and dig over top of the hole to go
underground.

Down below, you may recognize this as the part of the castle you were in
when you first came here as a wolf. Head up north through the left path, and
kill the Keese out here. Continue west and go around the giant staircase. Since
Midna can no longer help you out here, you will have to go across some of the
ropes to the other side of the room. For those of you whom have a hard time with
the ropes, use the C view before going across a rope; some of them are not
essential to cross. Once you make it to the top of the tower, exit outside.

Out here, head straight north after beating the first two fire archers.
Once you get to the end (make sure that you don't rush against the wind
resistance), head left across the ledge, and jump onto the new platform. Kill
your flying enemy, then continue north. Close to the end of the path, you will
see a bridge that is not secured to your side of the castle. Rather, it shall
kick up as the wind picks up. To make it across safely, jump onto it as soon as
it begins to rise, then dash across to the opposite end. Jump east onto the
spine of the house here, then continue along the top of the roof north and east
and into another castle tower. Inside, jump down, climb up the staircase, and
enter Zelda's room. After the scene, you will be warped out onto Hyrule Field
with a new objective: obtain the Master Sword.

------------
HYRULE FIELD
------------
Now, you have to go back to Faron Woods. There are two ways you can do
this; you can either manually run all the way back, or you can just use Midna to
warp you to North Faron Woods, and skip all the labor.

-----------
FARON WOODS
-----------
After you have come out from warping, head straight past Trill's shop,
and you will see a scene where one of the monkeys is accosted by some monsters.
Use the energy field quickly to kill all of them, as the battle will start off
with Link relatively close to his foes. Run up the hill to the northeast after
the battle and conversation, and use Midna to jump over. Once you get to the
stump, move a bit further, then continue on until you get to the end.

Here, jump onto the first bridge when the two straighten out, and dash
onto the second one. When the wind starts up again and the bridges turn, head
onto solid land again. Now walk across the two tightropes in rapid succession,
making sure to move across only when the swinging axes swing away from the rope.

!!!HOWL STONE ALERT!!!

Once you make it to the opposite side, go up to the Howl Stone, learn
the howl pattern, and repeat it once more once you make contact with the White
Wolf. Once transported back into the woods, head into the nearby cavern.

------------
SACRED GROVE
------------
In here, examine the nearby howl stone, and howl it out correctly.
Afterwards, some weird creature will drop down with a horn, and summon some
puppet creatures. Defeat them, then head through the passage to the north into a
pond room. Continue along the dirt path, winding right once you get into the
larger room and up a tunnel. Once you hit a dead end, head right and up the
ledge, and attack the horn-player.

Head back down to the pond room and go north across the water, and head
up through the new hole. In here, ignore the ledges at the end, and instead head
up and right and down into a new room. In this second pond room, jump into the
water, and swim through the waterfall that is to the left. Climb up the ledges
here to the top and attack the horn-player once more. After he runs away, dash-
jump off the cliff here onto dry ground below, then turn left and uphill.

Continue along the dirt path until you get back to the first pond room
again, then head across the water and through the right hole. If you do this
correctly, you should be in the room with the ledges to the north. If you took
the wrong hole, then simply head north and turn right. In any case, climb up the
three ledges, then head along the tree branch to the opposite room, and attack
the horn-player for another time.

After, drop down and follow him through the stone tunnel. Head left and
jump down into the large room. Watch the scene. The basic idea in fighting him
is that you need to either jump up on the platform to hit him, or try to include
him in your energy field to strike him quickly. If you can get to him before he
starts summoning his monsters, try to include him in your energy field;
otherwise, strike him. I also recommend that you kill off your Skeletos foes
that he always summons, or else they will become a real pain. If he disappears
before you can strike the horn-player, just use the energy field to take care of
most of them, followed up with a spinning attack.

After you have won the battle, continue up the newly opened hill into a
smaller plains. Here, go and stand on the Triforce symbol, and howl the tune you
learned in the earlier section of the grove. Here, you will get into a puzzle
where you as the wolf have to turn around and move to cause the guards to move
along with you, ultimately getting them to align up where they were. You cannot
move to have them jump right on top of you, however.

Since I am guessing most of you will have a difficult time with this,
here is a quick and easy solution: Left, Down, Right, Right, North, Left, North,
North, Left, Down, Down, Right, North. Afterwards, go inside, and watch the
scene.

Before leaving, head back out to the main open area, and then go back
east into the Sacred Grove.

!!!POE SOUL ALERT!!!
!!!HEART PIECE ALERT!!!

Go to the area where you fought the horn tooter, take out a bomb and
plant it at the base of the boulder in the center of the field. Once it has
exploded, kill the Poe for the Poe's Spirit (morph into a wolf first and turn on
your senses). Next, dig above where the boulder was, and you will be taken down
to an underground chamber. In here, defeat ALL the enemies, including the Deku
Baba hanging from the ceiling (change back into a human and use the Gale
Boomerang on it first), and a chest will appear at the end of the path. Open it
up for your Heart Piece, then head back up via the rock underneath the
spotlight.

Talk to Midna and warp to Castle Town.
PostPosted: Fri Nov 12, 2010 9:54 pm


I. CROSSING THE DESERT
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
[WCTD]

------------
HYRULE FIELD
------------
Head into Castle Town, and go to the center square. From there, head
straight south and go outside through the southern exit. Outside here, dash down
until you are off the stone battlement and on the ground, then change back into
a human. Head east while sticking along the walls, and you will get a message
from the Postman, whom will invite you to Telma's.

!!!HIDDEN SKILL ALERT!!!

Continue along the walls, and you will meet the White Wolf. Listen and
learn the fourth hidden skill, the Helm Splitter.

!!!BUG ALERT!!!

From the bottom of the stairs leading up to Hyrule Castle, go west. You
should see a giant spire of earth sticking out of the earth, with a number of
birds flying around it. Get close, and you will have to kill two Deku Baba's.
The Male Ladybug will be around here; however, it will also be flying around a
bit, so you will have to run after it and capture it. For this reason, if it is
nighttime, it should be much easier to grab it because of visibility.

!!!BUG ALERT!!!

Go back up the first set of stairs, but stay on the floor of the castle
entrance with the fountain in the middle. Look to your east, and you should see
three trees standing next to a fence. The female ladybug should be resting at
the base of one of the trees. If it flies off, give chase to it, and wait until
it slowly decelerates and flies down to try and grab it.

Afterwards, go back up onto the battlements and enter the Castle Town
once more.

-----------
CASTLE TOWN
-----------
In here, head off to Telma's Bar. Inside, talk to Telma, and then talk
to the three people that are sitting at the table. Examine the map on the table
as well to mark Auru's location on your own. After you are done, exit the bar,
then warp to Lake Hylia.

----------
LAKE HYLIA
----------
!!!HOWL STONE ALERT!!!

From where you are warped in, head south along the ramshackle bridge.
Morph into a human and climb up the ladder. Up top, head north towards the peak
to find another Howl Stone. Change back into a wolf and learn the new Howl. Meet
up with the White Wolf, and repeat it. Afterwards, you will be able to later
learn another hidden skill. Once that is done, dash east to the nearby tower.

!!!POE SOUL ALERT!!!

At the base of the tower, you should encounter a Poe wandering around.
Kill it for the Poe Soul, then change back into a human, and climb up the ladder
to the top. At the top, talk to Auru. Once the conversation is over, he will
hand you Auro's Memo. Jump into the water from the tower and swim over to Fyer's
Watertop (the really colorful building sitting on the lake), and talk to the guy
at the front here by equipping the Auro's Memo and using it. He will send you on
your way to Gerudo Desert.

-------------
GERUDO DESERT
-------------
Listen to Midna's conversation once you arrive in the desert.

!!!POE SOUL ALERT!!!

Afterwards, change into Wolf Link, and then dash west of your
location,to the end of the map. You should quickly find the Poe hovering around
a large rock tower. To fight and devour it without being assaulted by the
Moldorms, lure it onto the base of the rock tower (the Moldorms might follow,
but will be incapicated by the rock surface). After you finish it off, turn on
your senses again and look around. Between three skulls, there should be a large
hole. Dig yourself into a grotto.

In the underground area, kill about seven or eight giant Skulltula
enemies, and then a chest will appear on the far end of the cavern. Open it up
for an Orange Rupee, then resurface.

!!!BUG ALERT!!!

(Male Dayfly)

Start dashing east as a wolf towards the crystal-like stone tower off in
the distance (it will glow blue during nighttime; this is also the ideal time
for bug hunting, so be sure to go at night). Ignore any of the creatures of the
desert that attack you; staying around and fighting them will tie you up,
especially since it's allies may arrive to aid it. Instead, dash east until you
see the golden bug flying around in the air, then change back into a human and
grab it. Now make your way all the way to the tower in the distance.

!!!BUG ALERT!!!

(Female Dayfly)

Just slightly west of the tower, you sould see two trenches dug into the
ground. Go into the northern one of the two, and travel along, looking to the
south wall. In about the center of the trench, you should find the bug, either
flying around, or crawling on the wall. As a human, use your Gale Boomerang to
knock it down, then pick it up.


Head back aboveground and stand on the small stone stump to the west of
the giant stone pillar. Morph back into human Link, and then look up towards the
cliff. You should see a tree up here; aim at the tree with your Clawshot to
bring yourself up, then aim at the propeller creature, and drop once it hovers
over the upper ledge. Change back into Wolf Link, as you will face off against
three more Twili. Since they are clustered together, pick one off, then use
Midna's energy field to take care of the remaining two handily.

With the battle over, climb up the remaining few structures to the stone
tower. Midna will examine it. Choose to warp it to the Bridge of Eldin, in the
Eldin Province (yep, that is what it is). Once you are done that, warp back to
the Gerudo Desert.

!!!POE SOUL ALERT!!!

Now that the bridge has been warped away, the Poe should be a lot
clearer this time around to spot on the Gerudo Mesa (that is, if it is dark out
still). Tackle it down to the ground on the now-open space, and devour it's
soul. Jump down from the mesa, stay as a wolf, and continue north. Eventually,
you will come to some battlements, complete with a little cutscene of some boar-
riding goblin archers.

Change back into a human, and equip your Bow. If you have it, go
highlight the Hawkeye Mask instead, and hit Z to make the Hawkeye + Bow
combination. Aim at the archers and shoot both of them off their boars. With
that task finished, go up to one of the boars and mount it.

!!!POE SOUL ALERT!!!

Head straight west from the camp, and keep your eyes peeled for a lone
dead tree sitting on a cliff. Once you spot it, head over there, and go up the
ramp from the opposite side. Dismount, then use the Clawshot on the tree. Head
north and take on the Poe.

!!!POE SOUL ALERT!!!
!!!POE SOUL ALERT!!!

While still a wolf, turn on your senses to find a digging hole in
between the triangle of skulls. Down below in the cavern, you will find not one,
but two Poe Souls. Quickly change back into a human to lay a bomb at the
boulders, then when it explodes, get one Poe away from the other, kill it, then
take out the second. There are also three lamps in here that you can choose to
light up and cause a chest with an orange rupee to appear. Head back outside
after.

Go back to the battle camp, remount onto a boar again, then head north
and hit the A button. The boar will charge forward for several second, breaking
through fences. Continue in this fashion north until you get to the wooden gate,
and break it down. Dismount, and climb up the ledges.

!!!HIDDEN SKILL ALERT!!!

Up here, head a bit north, and you will meet up with the White Wolf.
Review the Helm Splitter, and you will soon learn the fifth hidden skill, the
Mortal Draw.

!!!POE SOUL ALERT!!!

Once done your training, head right into a dead end path that contains a
Poe Soul who is wandering around. Take it out, then head back to the split and
continue north into the next section of the desert via the left path.

In this area, you will see another archer. Take him down with your Bow
if you can, otherwise, just morph into Wolf Link and run up to the front door.
Up here, defeat the two guards that will come at you from either side, then (as
human Link) go left. Open a chest here for 20 Arrows, then go back to the main
gate and this time head up the ramp to the right. Shoot down the archer on the
battlement here, then head through the next two open areas, taking down any of
the goblins that get near you with the spinning attack, Z-Targeting all the time
to guard, and make sure to hit the archers as well. Once you go down another
ramp, take your time and aim at the archer on the battlement far to the south to
take down that nuisance. However, you will have to do it quickly, or else
reinforcements will arrive.

Once the archer is dead, continue south down the hallway, and go right
here and attack the goblin by the roasting meat. Once you kill it, it will drop
a shining item on the ground. Pick it up to obtain a Small Key. Now, kill the
remaining enemies around here.

!!!HEART PIECE ALERT!!!

Slash at the roast meat over the fireplace multiple times until it is
destroyed. Afterwards, it shall drop a Piece of Heart for you to pick up. With
that done, backtrack down a single hallway, and look towards the wall to see a
wooden gate with a lock on it. Use your recently obtained Small Key to unlock
it, and enter.

-----------------
MINI-BOSS: GOBLIN
-----------------
Despite the fearsome appearance this guy puts on, he isn't really that
difficult. As long as you Z-Target him (and in doing so, put up your shield), he
will be unable to deal any harm to you. Unfortunately, he makes good use of his
giant hammer (axe?) to block, so a conventional assault is out of the question.

Now, there are three ways to beat him. The first way is to jump out of
the way shortly before he begins to lurch and perform another grand attack. Once
he throws his weight into the attack, he will be temporarily knocked off-
balance, exposing his weak side. Jump-slice at him, and then slash at him some
more.

The second (semi-difficult) way to beat him is to use your Back Slice
attack. While he is lumbering around, circle around him with the Z-Target on
until you can get into a roll, then follow it up with several consecutive dashes
and slashes.

A third method is to use the Mortal Draw on him. When you connect, he
will be momentarily stunned, allowing you a few free shots (make sure to dodge
away once he recovers). Either way, once he's been hit once, hit him some more
until he regains his wits, and soon, he will fall.


However, the Hobgoblin will not go down easily, as he lights the place
up on fire. The solution here is to jump on the nearby boar, and then dash it
through the northern gate. It will automatically do the rest. Once you get out
on the other side, and dismount.

!!!POE SOUL ALERT!!!

Do not go up just yet. Instead, turn around and head south into the last
area. Continue straight south here until you walk into the burned out warehouse.
Here, you should be able to encounter a Poe Soul here. After you are done, head
back north into the Arbiter Ground's area.

!!!POE SOUL ALERT!!!

Right at the entrance, turn right, and you should easily spot the Poe.
After you morph into a wolf and dispatch it for another Poe's Soul, turn back
into a human, and go left of the entrance. Use your lantern to light up both
torches, and open the chest that appears for a purple Rupee. Now proceed into
the fourth dungeon: the Arbiter's Grounds.

the_lost_sheep
Captain

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the_lost_sheep
Captain

8,600 Points
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  • Signature Look 250
  • Friendly 100
PostPosted: Fri Nov 12, 2010 9:57 pm


J. ARBITER'S GROUNDS
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[WABG]

-----------------
ARBITER'S GROUNDS
-----------------
Head down the stairs in the first room, and watch the mini-cutscene.
Afterwards, take a long look at the quicksand. If you try to walk through it,
you will slowly sink. To shorten times on the sand, you can either roll or morph
into a wolf and try to dash across. Go in too far and you will be taken to the
room's entrance again. Now, look to your right, and you should see a target on
the nearby wall. Use your Clawshot on it (while making sure that no enemies jump
at you), then turn around and jump across a few platforms going west. Head over
two more platforms going northeast. From the end here, roll and then trudge your
way to the platform in the north, then turn around and go to the western floor
guarded by the gates. Turn around here and you should see a Chain sitting in the
sand. Use your Clawshot to pick it up part of the way, then pull it back some
more to open the nearby door to the north. Now roll back to the northern
platform, and head up the stairs.

From here, go west and through the pots to find a goblet of Lantern Oil
for the takings. Fill up your Lantern regardless of whether you want to or not.
Head east now (breaking through the wood with your sword), and walk up to the
chest and open it up for a Small Key. Turning around, you should see a locust of
small insects crawling towards you. Equip the lantern and swing it around to
repel them from climbing onto you, then roll across the sand and back into the
main hallway. Pick up some more Lantern Oil, then go north through the locked
door, unlocking it with your recently acquired key.

In here, the room will be dark. Equip your lantern, and then brandish
your sword without placing your lantern away first. This will ensure you keep
your own light while being able to repel the hordes of Skeletos in this room
(since they are coming at you in close quarters, a Spin attack should be able to
take care of most of them). Make your way to the northern end of the room, and
you should see a torch to either side. Use your lantern on both of them to light
them up and thus open the door. Proceed inside the next section of the Arbiter's
Grounds.

Walk north from the entrance, and you will see a scene that reeks of a
blatant rip-off from Ocarina's Forest Temple. Afterwards, one of the Poes will
be hanging around; transform into a wolf and attack it once. The Poe will then
be invincible for a few seconds. You must either wait for it to brighten before
attacking again, or use the energy field for a sneak shot. After you finish it
off, collect the Poe's Soul, and, as a wolf, sniff out it's remains for the
Poe's Scent. With that out of the way, head over to the northeastern section of
the room, and jump over the platform to the end ledge (making sure not to stay
too long on said platform, as it will sink), and defeat the flying Skeletos.
Change back into a human, and open the chest for the Dungeon Map.

!!!HEART PIECE ALERT!!!

Head over to the northwestern side of the room, and you will see a
similar obstacle; a platform at the end separated by lots of sand. This time,
however, you can use your Clawshot, on either of the metal grates at the end to
be precise. Once you make it over, open the chest to pick up another Piece of
Heart. If you've already set off both of the platforms, you may wish to consider
using the Wolf-Morph to dash and then walk back to the other side.

As a wolf, activate your senses, and follow the Poe's Scent to the west
end of the room. This shall take you to a pile of dirt which you can Dig. Do so,
and then pull on the lever that is revealed. This will drop down part of the
floor to reveal a flight of staircases, so head down and through the door.
Inside, become a human if you have not already. Inside, kill the skull enemy,
then go to the pillar in the center. Push the part extending out of it clockwise
to block off the door behind you and open up a new doorway. Kill the ReDead
coming in from the north via a single bomb arrow and then a fast sword swipe
(failing the possession of bomb arrows, morph into a Wolf and leap at it and
bite until it goes down), then go in and claim your bounty, another Small Key.

Go back into the main section of this room, and look up to see a hole in
the ceiling complete with a metal grate to lock onto. Use your Clawshot on it,
but do not drop down just yet. Look around to see your rat enemies, then drop
down and kill them. Once the butcherwork is done, head north into the next room.
Inside, defeat all the regular enemies, then change into a wolf and use your
Wolf senses to distinguish the second Poe from all the regular lanterns. Attack
and kill it to obtain a second Poe's Soul, and let out the light of the second
lantern.

Now that our business is concluded here, go back a room, drop down the
floor, and push the column counterclockwise to it's original state. Head east
and up into the main room. Go around from the staircase and through the western
door on the first floor, then proceed through the locked door at the opposite
end (now open to access). In here, as a human, head up to the north through the
platforms to the east. However, while doing so, slowly creep up to the edge of
each platform to trigger spikes that will pop out of the floor, so you can see
which way is safe and which is not.

Over here, head up the stairs and to the block, and pull it back until
it falls off slightly higher ground, then turn around and push it north. Climb
up onto the platform to the west, and pull the chain in the wall here back all
the way across the box. Doing so will raise the nearby chandelier. As soon as
you go as far back as you can, quickly drop down, run up the stairs, and run
across the ledge before the chandelier can drop down on you. Once you make it to
the opposite side of the room, head north up the chairs, go behind the monument,
and open the chest for the Compass.

Now, go back to the monument in the center of this room here, and push
it around clockwise using the plaque. Head to the west room, breaking the
entrance open with your sword, and you shall encounter another ReDead. Take it
down with a couple of well-placed bomb arrows, then open the chest to obtain a
Small Key. Now turn around and go to the east, and unlock the door with your new
key.

In this room, head south and west, warding off large numbers of
Skeletos. Make sure that you don't roll across the sand while fighting them; if
you get caught in it, you will lose an advantage, and might even get sucked down
completely. Once you get to the third part of the room, however, DO NOT head
north. Instead, stay there and stave off any incoming Skeletos, as two ReDeads
will also come from the north. Take them out with the river of sand as your
protection, then roll across. Morph into a Wolf, and check the Poe Sense to lead
yourself to a patch of dirt next to a wall. Dig up a lever, and pull it back to
open the wall right to your south, revealing the third Poe. Defeat it while
staying wary of it's lantern that it will spin around. Once you've defeated it
and claimed the Poe's Soul, head north and into the next section.

Make sure you are a wolf, then head down the staircase and go south to a
chest that holds a Small Key. As soon as you exit the text, quickly turn around
and turn on your senses, as a bunch of rats otherwise invisible will swarm you.
Stick to your position and take them out with Spinning Attacks followed up by
regular swipes. After you have completely wiped them out, head back up the
western staircase, go around the circumference of the room to the opposite end,
and then go through the locked room back onto the second floor of the central
room. Jump across onto the chandelier here, then walk around the edge to the
opposite side, and jump to the eastern room. Enter.

In here, head down the stairs to the north, and then drop off at the
end. Push the nearby crate into place, then open the chest in the small room
that the block was hiding for a red Rupee. Head back out and go around to either
side of the ledge, and slay all the sand creatures that jump out; if you do not
do this before pulling the lever, then they will likely attack you and either
knock you off balance or bring the chandelier down on you. Once that is done,
climb onto the ledge, then pull the lever back as far as you can. When that
happens, turn around and move along the center ledge to the southern end of the
room past the chandelier, and open the chest standing on the pedestal here for a
red Rupee.

From here, look west to see a Clawshot target above the entrance. Hook
onto it, then drop down and head north. Pull the lever, but this time, go to the
center of where the chandelier would fall (the ground should have a depression
there compared to the rest of the ledge). Climb out through the east end now,
and jump off the small extension here onto the platform to the east. Go inside.

Walk around a bit in this room, and then you will be dragged into an
encounter with a Skeletos Knight. You can either use the Back Slice or the
Shield Attack in conjunction with the Helm Splitter to cause him to crumple into
a pile of bones again. While he is in this state, quickly take out a bomb and
plant it over him to blow him up and kill him for good (if you do not have
bombs, see next sentence). Break down all the walls around here, and open the
two chests in the southwest and north rooms to obtain a total of 10 Bombs. Head
through the southern room now, and climb the stairs up to the top.

Change into a wolf and quickly run across the sand, then change back
into a human form. Here, you have six torches, and you must light two of them;
the one that is isolated from the other five, and then the one farthest to the
west (right-most lantern when facing them from the north). Lighting any of the
other ones will result in the door closing off and a giant horde of skeletal
warriors coming after you. Once you do get the correct combination, head through
the newly-revealed path to the west and through the door.

Become a wolf again, then look around to find the fourth Poe and
approach it. It will, however, split into four and circle you. After a bit of
this, the real Poe will attack you. To distinguish the real from the false, you
must wait for them to stop, and the real one will brighten up and become a solid
white. Attack it, and repeat the process until it falls down. Finish it off to
obtain the last Poe's Soul, and free the last of the lamp's fire.

Go north, young wolf, and change back into a human while at it. Use the
Clawshot on the metal grate to your west, and drop down once you make it over.
Go west into the torch room. Head up the northern staircase in this room and
continue towards the depths of the Arbiter's Grounds. Defeat the skull enemies
in this room. The eastern passage is rendered impassable by a giant sand
whirlpool, so head into the west area for now.

Freefall to the bottom of the floor in this room, then turn the column
around counterclockwise twice. Go through a newly-opened passage to the east and
follow it to the end for a Small Key. Head back to the column, then push it
clockwise until you cannot push it anymore. Once that has occurred, head south
and unlock the door with your small key.

In this room, change into a wolf, then head east to the corner. You will
quickly encounter some invisible rats, so use a Spin attack to shake them off if
they get on. Creep southwards slowly, making sure that you don't run across any
spikes, and about halfway across the room, you will be forced to make your way
west before going south again to the southwestern corner. In this section of the
room, you should see a lever against the wall in the center, so pull it back as
Human Link. Once it cannot go any further, quickly morph back into Wolf Link,
then dash north, east, south and west while having senses on to ward off
invisible rats, before going through whatever space you have left (ignore the
ReDead as it cannot reach you in time to be an annoyance).

Change back into Human Link, then head south, and go east a single
platform across the sand. Keep yourself centralized and not going towards either
side of the hallway, or else you will run into the spinning pots, which will
harm you. Once across the first pool of sand, you should notice another locust
horde swarming towards you, so take out your lantern to dispel them. Continue on
going east, and at the split, head south towards the pot and skulls. Break open
the shaking pot to free Ooccoo, whom you will once again be able to use, then
roll over the sand pits until you get to the northern end. Head through this
door here.

In here, let the insects walk towards you, and kill them regularly with
Spinning attacks. Now head up into the actual room, and you should see a
spinning pole of spikes. As long as you stay on the outside dark brown tile
layer of the floor, you should be safe from harm, so make your way around the
room to the north side by waiting for one half of the spike to pass you, and
then going around the column to the next section of the floor.

Two Skeletos Knights will arise up here to match up with you. Take both
of them at once, and use the regular Hidden Skills such as Helm Splitter, or
else leap-stab at them to break their shield. Once one of them crumples, plant a
bomb near them regardless of if it lets the other Skeletos Knight hit you. Once
that is done, finish off the remaining Knight and plant a bomb near him as well.
Now go west, and roll across the sand to a small floor cushioned in between two
ledges, where you shall encounter a third Knight. Despite smaller quarters, he
should be easier to take care of, with no man advantage. Once he is finished, a
door will open, so head back to the spinning pole-spike room, and go west into a
new hallway.

In here, you have a bit of a tricky dilemma. You have to go uphill, with
platforms that will sink into the sand, and all the time ward away the insect
hordes. What I recommend you do is Clawshot up to the first metal grate, then
climb up to the platform after that, equip the Lantern and use it to ward away
the insects, then climb up each succeeding platform until you make it to the
top. Up here, jump across the gap to the opposite ledge, climb up, then head
right and north into the next area. Cut any one of the ropes to activate the
battle.

-------------------
MINIBOSS: SWORDSMAN
-------------------
For the first part of the battle, your nemesis will be invisible to
regular eyes. Morph into a wolf and turn on your senses to spot him. Wait for
when the swordsman begins to draw back his sword in preparation for a slash,
then attack him, as this will be the only time that he is solid white and
vulnerable to attack. Repeat this process a couple times more, and the Swordsman
will appear in a more coporeal form.

Change back into a human again, and take out your Hero's Bow. Shoot an
arrow at the Swordsman (utilizing your Clawshot also works against him if you
run out of arrows, but it is not as effective due to longer attack time and
having to retract the Clawshot). When he gets hit, he will go bat crazy and spin
around
the room in an attempt to try and confuse you. Just stand in one spot, making
sure that you can see somewhat behind you, and when he slows down and tries to
strike, Z-Target and counterattack him. When he falls down to the sword, slash
at him some more until he gets back up again. Repeat the process of shooting
him, waiting in position, and then attacking until he finally falls.


After the battle, head straight north, down a ledge and up a staircase,
and open the chest at the end to obtain the Spinner, this dungeon's item of
choice. To make your way out, go either east or west from the chest, and you
should see a rail in the wall. Use the Spinner while against the wall to take
you to the entrance, and get off here. Exit. Out in this room, go up to the left
wall and use the spinner to take you out east, and once you get knocked off at
the end into the pool of sand, move the spinner to the opposite side of the
pool, and the railing on that wall will take you up to the door. Hop off the
spinner, and enter into a new area.

In here, use your Spinner and float across the sand to the left side to
a chest on solid ground. Open this one for ten Bombs, then continue on north and
open another chest for a red Rupee. Now head back to the entrance. This time,
start against the left wall of the narrow passage straight ahead of you, and use
the Spinner to go straight down the sand, jumping back and forth by hitting the
B button (when there is a left wall across from you). When you near a rotating
platform with a single spike attached, move to the left wall, and once it
propels you, go to the right wall. This will take you along a ways until you
drop down below a spike, with some Skeletos enemies nearby. Kill the Skeletos.

!!!HEART PIECE ALERT!!!

After you have finished off all the enemies, head west up the hill, and
open up the chest for another Piece of Heart. With that done, face the north,
and then equip the spinner to go right. Drop off at the first gap, and open a
chest to the north for a yellow Rupee. Get back onto the track by heading east
and moving to the easternmost wall to go back west, then head north and east
again on the wall. Once you make it past the spikes, jump to the right wall once
the gap in the left occurs, then jump back to the left. You will then be dropped
in the southeast corner of the room, where there is a sand pool with a platform
in the middle. Go up against any part of the railing, and head around clockwise
to go up and to the northern section of the room.

Down here, head to the west end, defeating the Skeletos Knights (you
don't have to blow them up this time, as it is not required), and open the chest
at the end for a yellow Rupee. Head east now to the opposite end of the hallway
and climb up to the top. Turn around to face west, and you should see a straight
line with two railings, and spike traps. Use the spinner starting off on either
track, but jump to the opposite side with B once you near a spike trap. If you
fall, merely head back up to the east again and repeat. Once you reach the top,
enter the next room, and open the chest for the Big Key.

Head west along either railing into the next room. In here, go to the
center of the room, where you should see a hole in the floor that looks about
the shape of your spinner. Activate your spinner, and it will drop into the
hole. Hit the B Button repeatedly to spin, and in doing so cause the walls to
the north to rotate. Head north, and go up west using the Spinner to the next
platform. Use the spinner against the railings, and then head to the top of the
room. Up here, break open the skulls and capture a Fairy if you wish.

Afterwards, get back onto the spinner, but as soon as you leave the top
platform, JUMP. If you time it right, you will jump right towards the center,
and onto the platform here. If not, go back up and do it again. Once you do make
it onto the pillar, de-equip your Spinner to make sure you are not thrown off,
then go over the hole and equip your Spinner again. Hit B repeatedly to spin,
until the torches light up and the rail around the pillar begins to move up. Use
the Pillar to head up and to the top. Go up the hill here, and enter the boss's
room. Walk down the hill to view a cutscene, and initiate the boss fight.

-------------
TWILIT FOSSIL
STALLORD
-------------
Easily one of the best boss fights in the game, Stallord is another
fight split up into two. For the first section, Stallord will be a giant skull
mounted on top of a spine. Around the room is a single circular rail, that goes
around in an endless loop. As Link, you must use your Spinner on this rail, and
then go around until you are finally to the back side of Stallord. Once you get
there, you must jump off, slide down to Stallord's back side, and jump onto his
spine to break off one of his vertebrae (you cannot just run into it to damage
him).

Of course, this wouldn't exactly be a boss fight if Stallord had no
countermeasures. While going down the sand, skeletal guards will pop up from out
of the sand. While they will do no damage, they will act as a wall which the
Spinner will bounce away, creating a giant-sized Pinball bowl. You can take some
of them down permanently by jumping at them to crush them.

To defeat Stallord's first form, you must hit his vertebrae thrice.
After the first time, there will be spike traps going along the rail on the
outside of the room, so if you see one coming for you, jump off, then head back
and rejoin the rail after the spike trap. Also, more guards will pop up to
defend Stallord.

Once the sand sinks down, head to the hole in the center of the floor,
and put your Spinner in it. Rotate it around to bring a tower up, and Stallord's
skull will reawaken for the second part of the battle.

In this half of the battle, you will have the tower and the outer wall,
both equipped with a railing, and a small space in between. Link must go up the
tower railing, as it will take him up, while the outer wall only goes around.
Eventually, you will catch up with Stallord's skull, whom will spit a fireball
out at you. Once it nears, jump and Link will automatically go to the outer wall
(or vice versa if your origin was the outer wall). Eventually, Stallord will
move closer to Link. Once he is between you and the opposite wall, jump off to
ram Stallord to the ground, then run over to him and slash at him. Repeat this
phrase at least once more to win (after the first hit, spikes will appear on the
wall).


After the battle is over, pick up your Heart Container, then head across
the bridge and leave the tower.

--------------
MIRROR CHAMBER
--------------
Outside, go west and up the stairs, jumping across the gaps 'til you
make it to the top, then turn east inwards. Run around counterclockwise inside,
and walk up to the statue at the end. You will be forced into a battle with FIVE
of the twilight creatures, so morph into a wolf, take out three of them, then
trap the remaining two in an energy field. Afterwards, go up to the statue in
the center of the room, and use the railing to go to the top. Go through the
(admittedly fairly lengthy) cutscene. Once it is done, warp to the Castle Town.
PostPosted: Fri Nov 12, 2010 10:00 pm


K. THE COLD COLD NORTH
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[WTCN]

-----------
CASTLE TOWN
-----------
Try to head inside as a human, and you will get stopped by the postman,
whom brings you a letter from Barnes' Bombs. Afterwards, continue on into the
town. Inside the castle town, head over to Telma's Bar, and talk to Telma, whom
will give you a bit of direction. Go over to the table to examine the map, and
Ashei will be mentioned as having gone to Snowpeak Mountain, with her location
marked on your own map. With your new direction set for you, head out of the
Castle Town, and warp to Zora's Domain.

-------------
ZORA'S DOMAIN
-------------
You will be transported to the inner throne room. Exit this room through
the south via the current, and outside, do NOT morph back into regular Link
before going down the waterfall. Down below, climb out onto the east ledge, and
head north until you are right next to a cave tunnel going east (marked by the
red dot on the map).

!!!POE SOUL ALERT!!!

Turn around to face the north here, and there will be a Poe floating
around the nearby ledge. Quickly attack it and devour it for it's Poe's Soul.
Now exit out this way to Snowpeak.

--------
SNOWPEAK
--------
Here, after morphing back into a human, head straight east to encounter
Ashei. Listen to her, and you will obtain Ashei's Sketch. Head back into Zora's
Domain, and talk to the two guards next to the entrance to Snowpeak. Show them
the Sketch by equipping it on one of your B Buttons. They will mention Prince
Ralis. Afterwards, head back up to the top of the waterfall via the Zora
swimming in the water near the base, then warp to Kakariko Village.

----------------
KAKARIKO VILLAGE
----------------
Before we do anything to advance the story, we're going to make some
detours. First, head to the north end of town and head off onto the Death
Mountain Trail.

--------------
DEATH MOUNTAIN
--------------

!!!POE SOUL ALERT!!!

Head up past the first wall, then continue until yuo hit the base of the
second. As a human, talk to the Goron, and get on his back. However, do not aim
yourself north over the wall; rather, aim yourself east against the side, and
you will be able to barely grab hold of a side ledge. Climb up, then head east
onto somewhat higher ground, and then continue south to see the Poe floating
around. Transform into a wolf and devour it, then drop off the mountain and head
back into Kakariko.

----------------
KAKARIKO VILLAGE
----------------

!!!POE SOUL ALERT!!!

Back in town, head over to Barnes' Bomb Shop, then go through the
building and up to the roof. From here, head over southwest a ways to where the
bomb supply shop used to be before you blew it up during your adventures in the
twilight. A Poe will be floating around the wreckage, so morph into a wolf and
take it out.

!!!POE SOUL ALERT!!!

After, head north and up the long trail going uphill. At the foot of the
watch tower, you should spot another Poe over the wooden rampart. Take it out
(make sure not to fall off the cliff), then jump down as a wolf and down below.
Head south and west to the center-west exit into the graveyard.

!!!POE SOUL ALERT!!!

Inside the graveyard, immediately turn left. You should see a grave
along with a deep impression in the ground. Push aside the grave to free a Poe,
then devour it.

!!!POE SOUL ALERT!!!

Move forward, and you should find a Poe patrolling the relative center.
Change into a wolf and quickly attack it and devour it for it's Soul before
morphing back into a human. Afterwards, Head to the far western-most section of
the graveyard.

Now that our Poe-slaying adventures are over, climb through the tunnel.
On the opposite side, swim through the water over to King Zora's Grave, and talk
to Ralis. After he is done talking, show him Ashei's Sketch, and he will hand
you the Coral Earring, which shall automatically attach to your fishing rod. Now
crawl back across the tunnel, and warp to Zora's Domain once again.

-------------
ZORA'S DOMAIN
-------------
Here, head one screen south. Outside, morph back into a human, then jump
down the waterfall to the lake at the bottom. Head to the west part of the
water, where you should see two sister rocks, one smaller than the other. Look
down, and you should see some red fish. Now, climb onto the nearby ledge and
start fishing. For those of you whom do not remember how to do this or have
difficulty in doing it;

The first thing that you need to do is cast the bobber into the water.
If it does not go down into the water but rather floats, jab a bit with the
Remote to move it. Once the green part of the bobber goes COMPLETELY underwater,
tug upwards by moving the Remote up from your original position, and
horizontally (near your head). If the FISH ON! sign appears, hold the Remote in
that position, and you should eventually catch the fish.

Once you succeed in catching it, morph into a wolf and sniff the
Reekfish to learn the Reekfish Scent. Do not bother changing back into a human;
instead, head up the path going into Snowpeak mountain.

--------
SNOWPEAK
--------
From the top, head straight east and then jump down off the ledge. From
here, equip your senses, and then head over to the lake. Make a habit of
constantly turning your senses on and off as you jump over the platforms to the
opposite side of the lake; if you fall into the water, the sheer cold of it will
freeze you and send you to the back of the area.

Once you make it over, head up the hill, where you shall be encountered
by a pack of hostile snow wolves. Ignore them for now, only attacking if they
get in your way, as they will respawn quite quickly. Instead, continue following
the Reekfish scent, and stick to the trail closely. If you get blown off the
side of the mountain by straying off-course, you will have to restart the whole
area.

!!!POE SOUL ALERT!!!

Shortly after going up the mountain, you will come to a part of the
trail that is sandwiched in between two rocks. Once you emerge from this narrow
section, turn to face the right, and you should see a Poe next to a lone tree.
Attack it, while making sure to be careful about not falling off. Afterwards,
continue on the trail. Finally, you should hit a wall with the scent. Head a bit
south from here, and you should see a ramp. Before that, however...

!!!POE SOUL ALERT!!!

Head south from the ramp, and in a case of deja vu, you should spot a
Poe hovering around a lone tree. Enter wolf mode if you aren't already, and then
senses mode, and attack and devour it. Now head back to the wall that you were
blocked on, and go around the ramp and ledge, then continue with the scent.
Eventually, you will come to another impasse where the trail goes up an
unclimable cliff.

!!!POE SOUL ALERT!!!

From your obstruction, head up left to a pair of trees in a small
(snowy) meadow. Here, you should spot another Poe milling around the general
area, waiting to be attacked. After you obtain it's Poe Soul, go back to the
cliff, head up to the right again, then go around the ledge near the end and
double-back your way on higher ground.

!!!HOWL STONE ALERT!!!

Finally, however, you will reach a dead end. Dash into the wall with all
the snow to cause some of it to cave in, then climb up the steep pile. From
here, head west along the scent trail, but once you come to the first tree, turn
right to find another howling stone on the peak. Learn the new howl and seek out
the white wolf, and then once you are returned to Snowpeak, continue along the
Reekfish Scent trail. When you hit the end of the trail, dig down into a cave.

Inside here, avoid the ice, as it will freeze you and cause damage.
Change back into a human and climb up the ledges, while warding off the handful
of Ice Keese that will swarm you. Continue up the vines to the top, transform
yourself back into a wolf, and head outside. Out her, try to head up the ramp,
and you will be thrust into a battle with three Twilight creatures. Take care of
any remaining Ice Keese first, kill one of the Twilight monsters, then finish
the other two off with an energy field to create a portal to Snowpeak mountain.

After the battle, change back into a human, then head up the hill and
you shall have an encounter with the Yeti. Afterwards, he shall invite you down
to his house. Headbutt the tree to bring down a piece of ice, and get on it; the
course will be pretty straight, so do not worry about going off-course. Basic
controls are A to crouch, and releasing A to jump (the latter will be required
for a few gaps on the snowboarding course). You can also wield your sword to
fend off Ice Keese. Basic tips are: make sure not to hit the frozen ice, as it
will damage you, and swerve aside to avoid obstacles, as well as making sure not
to fall off the side of the mountain.

!!!POE SOUL ALERT!!!

Once you hit the bottom, listen to Midna, then turn around and start
walking up the hill manually. On the inside corner of the last turn you took in
getting down here, you should notice a large rock. On the outside of this rock,
there should also be a path leading around in a spiral. Take it up to the top,
where you should face off against the Poe.

After, head back down to the manor, then go up the staircases to enter
the Snowpeak Ruins.

the_lost_sheep
Captain

8,600 Points
  • Bunny Spotter 50
  • Signature Look 250
  • Friendly 100

the_lost_sheep
Captain

8,600 Points
  • Bunny Spotter 50
  • Signature Look 250
  • Friendly 100
PostPosted: Fri Nov 12, 2010 10:01 pm


L. SNOWPEAK RUINS
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
[WSPR]

--------------
SNOWPEAK RUINS
--------------
Inside, watch the scene introducing the area, then head north down the
lobby room. You should spot it instantly.

!!!POE SOUL ALERT!!!

Standing in front of the door is another Poe. Attack and devour the Poe
Soul and into the next room. In here, talk to the yeti sitting next to the
fireplace to obtain the Dungeon Map from her. She will motion you to find a key,
so head west and into the kitchen area. Talk to the yeti whom you met earlier,
and he will offer you some soup. You can obtain the Simply Scoop by climbing up
the boxes and capturing some of the broth with an empty bottle, but I would not
recommend it; the mixture only restores 2 hearts. Before continuing on, go
behind the shelves to the south via an entrance from the east, and pick up the
pot to free Ooccoo. Head north.

You should come to a room with ice and blocks that slide on the ice. Do
not worry about this puzzle, because it really is not that hard. Go to the
southeast block and push it west, then head to the northwest block and push it
first east, then south, west (only works if you've already pushed the original
block), and finally south again onto the switch. Make sure that in the process
you do not touch the ice box, or they shall freeze you. This will open up the
nearby door, allowing you to continue onwards to the east (as the northern door
is blocked by some more shelves).

Turn into a wolf once outside. Equip your senses, and dig in the nearby
pile of snow (where the sparkling is coming from) to exit out from the other
side. Walk a short bit and you will watch a short cutscene. Now prepare for
battle with a small pack of snow wolves whom will emerge. Once they are defeated
(and this time, they lack respawn), open the nearby chest to the south for a red
Rupee, then head north until you see something brown sticking out of the snow.
Dig up the snow and open this chest for a Small Key. Change back into a human
now, then go through the large door to your left.

Head north from inside. Once you encounter frozen enemies, hit them to
knock them away and cause them to slide down the hallway, and while dodging it,
run north and unlock the door. In here, you will have to actually do battle with
the ice enemies; take on one of them at a time so that if it comes sliding at
you, you shall have the time to repel it. Once all three foes are defeated, the
doors will reopen. Head into the northwest room. This place would seem to be a
pretty basic place, with nothing going on, but approach the southern exit, and
you will have a face-off with two ice-men guards. Duel them as you normally
would, Z-Targeting, making sure not to follow up with any fancy attacks;
dropping your shield will surely get your a** whooped. Do not bother to shoot at
them, as they can throw their spears at you.

After the battle is over, enter south. Open the chest in here for an
Ordon Pumpkin, which is most certainly not what you were looking for. Continue
south another door, and head up the staircase to the right to get to the top of
the shelf. Jump off onto the ice puzzle. Continue back to the female yeti and
talk to her. She will send you back to her husband, so backtrack one room west
and talk to the yeti, whom will take your Pumpkin for use in his soup. From now
on, you can get Good Soup, which will give you a slightly better 4 hearts. Now
head back into the room with the wife, and talk to her to get a new location
marked on your map, this time to the north.

After your conversation is over with the yeti, head out east and north
into the main courtyard of the castle. Morph into a wolf, and defeat the wolf
pack while staying away from the northern side of the area, where an icy enemy
will blow jets of frost at you, freezing you should you wander into it's way.
Ignore the enemy and cannon that are present in this room for now once the fight
is done, and instead head to the northeast corner of the courtyard. Climb
through the open window available here, change back into a human on the opposite
side, and enter the door.

Proceed east in here and pick up the cannonball at the end. With it in
hand, head west, north, and east to a cannon, dropping the ammo every once in a
while to deal with the ice enemies that are bound to annoy you. At the end, drop
the cannonball into the atual cannon. Once in the cannon nice and secure, light
it up by dropping a bomb in it, then head west to open the chest for 5 Bombs.
Now head back to the cannon, then rotate it counterclockwise once to face south,
making sure to put both the cannonball and a new bomb back in. After all the
walls have been destroyed, head south and into the new room.

Equip your bow, and head left and down the wooden beams. Whenever a
Keese comes at you, shoot it down. Make special sure not to accidentally fall
off by sliding on any of the ice patches (look ahead of yourself every time to
keep safe), and shoot the ice enemies as well. They, too, will fall off.
Finally, head south and west across the roof by jumping across the platform
beams when you cannot walk across. At the back in the southwest corner, you
should find a chest with the Compass in it, complete with a small chest nearby
containing a red Rupee. Exit to the north and then west and out back into the
courtyard.

Back here, take out the wolf pack that appears again. Next, head a bit
south and a bit west from the open window, and turn on your senses to find
another sparkle in the ground. Dig around here multiple times to reveal a chest.
Open it up to obtain a Small Key. With that acquired, change back into a human,
and unlock the door to your east. Inside, pull down the lever to the left of the
door, then grab one of the cannonballs near you and put it on the chute. Head
back outside again, and pull the lever on this side of the wall to bring the
cannonball down to you. Take it west to the cannon, insert it, and fire to break
a door down to the south. Head down and open a chest for 5 Bombs, then take the
cannonball back, insert it into the cannon once again, and then turn the cannon
to the north. Put in a bomb to blow up the ice creature. Head north, and after
trudging through the snow, enter. In here, try to head north, only to enter in
battle with a mini-boss.

----------------
MINIBOSS: KNIGHT
----------------
The battleground for this battle fits that of a long but crowded
corridor. At the top of the ceiling are numerous Clawshot targets, designed to
allow you to go from one end of the room to the other. Finally, the boss itself
is an armoured knight complete with a flail, whom will swing the weapon around
and around before he finally throws it at you. To avoid such an attack, you can
first launch yourself behind the Knight's back by using the Clawshot to take
yourself to the opposite side of the room.

Finally, the Knight will attack. When he is at the height of his
swinging (you should be able to tell by the sheer force of it), Z-Target him.
When he executes his swing, jump to the opposite side of where you are by the
Analog stick and hitting A. If properly executed, you will dodge the attack.
While he struggles to reel his weapon back in, run up to him and attack the tail
on his hind.

An alternative technique that you can use is to stay in one position
while the Knight is throwing around his flail. As soon as he lets go, roll
towards him, then slash at him once you have finished rolling and while he is
wasting his time trying to reel in his flail. The problem with this is that you
must be very exact in your timing; roll too late, and he will have managed to
bring back in his flail. Roll too early, and you risk taking damage from the
flail while he is still swinging it.

After managing to hit the Knight a few times, the mini-boss shall fall.


Once dead, claim his ball and chain, and enter the room to the north.
Inside here, equip your Ball and Chain, and aim it at the ice wall to break it
down. Open the chest for Ordon Goat Cheese. This obviously is not what we wanted
either. Head back out into the open courtyard with the snow wolves, and head
west and through the windowsill. Inside the armoury, head to the west, and you
should see a wall of ice between two shelves of equipment. Break open the ice
using your Ball and Chain, then open a chest for a red Rupee. Lastly, you can
get a Yellow Rupee from a chest by hitting the third armor on the left side
twice.

After all this is done, backtrack to the room with the yeti wife sitting
next to the fireplace, and talk to her. She will once again send you off to her
husband, so go and talk to him to hand off the Goat Cheese. From now on, the
cauldron will contain Superb Soup, which can grant you 8 hearts. Head back into
the fireplace room, and talk to the yeti wife for her to mark another spot on
the map. Before continuing, however, head south into the entrance to the ruins
first.

Back in the lobby, head to the southern portion of the room, where you
first entered. Taking a closer examination (and using your Lantern), you should
notice that there are three suits of armor one each side of the hallway. Bring
out your Ball and Chain to break down the northeast and center-east suits of
armor (use it twice on the latter armor) to obtain an orange Rupee and a red
Rupee from a chest, respectively.

!!!POE SOUL ALERT!!!

After done your rupee bin-collecting, head to the western line of suits.
Break open the center-west suit to free a Poe from the armor, and then morph
into a wolf and devour it for it's Poe Soul. Now head back to the room with Yeta
in it, then head east into a new room.

Proceed east up the ramp inside. You will quickly encounter an ice enemy
trapped in one of the cages; nevertheless, it shall still be an annoyance to
you, as it is breathing frost out. Once it reverses directions and starts
turning away from you and up the hill, run up a bit more until you are facing a
large enough hole to it's cage, then take out the Ball and Chain. Aim and throw
the Ball and Chain at the ice monster to break it down into a handful of the ice
creatures. Continue up the ramp and repeat this again with another ice monster,
then head up to the top of the room.

!!!HEART PIECE ALERT!!!

Up here, break open the ice wall to reveal a cannon. Ignore it for now,
and instead head down south into a room with a red carpet. In the southeast
section of this room, you should see a portion of the floor that is crumbling
and run down. Put a bomb on it to destroy the floor, then drop down to the
platform below. Open the chest to get a Heart Piece. To get back up a floor,
equip your Clawshot and grapple onto the target to the east.

Once you are above again, head north and through the door. Inside here,
defeat an ice guard in the southeast corner, then break open the ice wall to the
west to reveal a Clawshot target for an alternate way when coming back (as if
you fall down, it's a likely room restart). Now head to the center of the room,
and face the platform in the center. Wield the Ball and Chain, and throw it at
the platform to cause it to move back and forth. Jump onto it, and jump off to
the other side to open the chest for a Small Key. Head back a room either
through the platform or via the Clawshot target, and head back outside.

Out in the cold snow, head down straight south into a room that has had
part of it's wall destroyed, then go south. Unlock the door, and enter. Inside,
break down the ice wall to your immediate right to reveal a Clawshot target for
when you wish to go from the first to the second floor, then face west again and
use the Ball and Chain on the chandelier platform ahead. Jump onto it.

!!!HEART PIECE ALERT!!!

From the first platform, turn to face south and spot two more platforms.
Use the Ball and Chain on the first platform, then jump south once it comes
within jumping distance. Now this next part is a bit tricky; you must aim at the
second platform, and shoot at it just as the platform you are on begins to rock
south. Otherwise, the two platforms will not be close enough for you. Once you
do make it over successfully, quickly jump south once at the height of rocking
south, and open a chest on the platform for the Piece of Heart. After, head back
to the first platform (or, if you fall off, use the staircase to get there),
then head west into another ice floor room.

!!!POE SOUL ALERT!!!

Inside, swing around the Ball and Chain after you have approached the
mini Freezard enemies, and they will run right into it and die. Once done, go
near the icy wall, and destroy it with the Ball and Chain. Out will come a Poe.
Quickly morph into a wolf, enable your senses, and take it out. After having
done that, head north into the ice puzzle area. Here, head east and push the
crate along the icy path, then drop down to the floor below. Here, use the Ball
and Chain on the middle icy block and the northeast block to destroy the former
and unfreeze the latter.

Now for the actual pattern itself. Of the two blocks that are to the
south (or elsewhere, if you've saved and restarted, but do NOT do anything yet
with the northeast block), push one of the blocks (B1) north, west, and south so
that of the west-most column, it lies in the southernmost block. Do the same
with the second block (B2), so that it is adjacently north to B1. Push B2 east
now, and go to the northeastern block next (B3). Push this block west and south
to replace the spot where B2 was, but push it east as well to go next to B2.
Push B2 north again, then west, south, and east to lie on the switch. This will
open the locked door up on the second floor, so climb up on the crate you pushed
down earlier to make it up top, then head through the newly-opened door to the
east and outside.

Out here, back up a bit to east, then head down the narrow path looping
down and then up to the platform opposite you. Here, take care of two ice
guards. Once you have finished them off, look to the north through the gaping
hole in the wall to see a Clawshot target on the far wall. Drop down onto the
floor, then head up and left through the door into a previously unexplored room.
In here, break open the wall to your immediate right to reveal another Clawshot
target for if you fall off, then turn your attention west. Hit the platform with
your Ball and Chain, and jump on. Face south and use the Ball and Chain on a
second platform. Cross this platform onto the balcony to the far south of the
room, and open the chest for a Small Key.

Exit south into the block puzzle room, and drop down onto the floor.
Climb up the crates again to the top ledge and jump over the gap. Head south,
and go through the southern door into an earlier room, the one with the floor
made up completely of ice. Head left in here while avoiding the enemies (no
point in fighting them this time around) to the northeast exit, and unlock the
door to enter inside.

Execute the two ice enemies in this room, and then destroy their
spawnlings. Once you have finished that, go to the east side of the room and
push the two blocks in the room, causing them to slide off onto the ground
outside. Follow the path outside, then go down the winding ramp, and at the
bottom of the room, head north through the door. Outside here, pull the lever
down next to the door to cause the chute to go down. Next, continue up and push
the crate inwards, causing it to fall into a crevice in the floor. Grab one of
the three cannonballs and take it back to the southern door, and drop it in the
chute.

Head inside, and pull the lever up here to drop the chute down. Pick up
the cannonball, and walk with it up the long ramp uphill. At the top, put it in
the cannon in the room to the north, and rotate the cannon counterclockwise once
to make it face west. Put a bomb in it and it will shoot the ammo out. Now head
west, climb up the crates, and head back into the room where you had originally
faced the two ice creatures. Grab the cannonball and put it into the nearby
chute to the north. Exit out.

Outside again, break open the wall to your right for an easy-to-target
Clawshot board, then drag down the lever to your left to bring the cannonball
outside. Grab it and put it into the nearby cannon. Rotate the cannon either way
twice to make it point northeast, then drop your bomb in it and presto to
destroy the wall in the northeastern corner of the room. Afterwards, head back
south and inside. In here, head east into the room with the long winding ramp,
then head down to the bottom floor. Head north.

Continue straight north until you make your way to the end of the narrow
corridor, then climb up the ladder to the next floor. Up here, head east through
the door into a cathedral of sorts. At first, nothing seems out of the ordinary,
but look at the ceiling, and you will see around eight or nine of the ice guards
drop down from above. If you can look up without having them drop down, USE YOUR
BALL AND CHAIN while they are up on the ceiling still to destroy them
automatically. While they may be difficult to finish off, executing a Helm
Splitter will destroy one in one hit (although you are open to spearfire for a
split-second, something which sadly occurs too often). After you defeat all of
them, head through the northern door and open the chest for the Bedroom Key.
Head outside.

The sick Yeti wife will have come to meet you, and will walk up the ramp
to the north to direct you. Thankfully, you do not have to keep pace with her,
so just run ahead of her to the top of the path and enter. Various text later,
you will end up in a boss fight.

---------------
TWILIT ICE MASS
BLIZZETA
---------------
The first part of this battle (that's right, another two-part battle) is
a basic affair. Blizzeta, a giant ice statue of sorts, will be sliding around
the room on the ice. The only damage she can cause in this form is if you come
into contact with her; for the first little while, you can avoid even this much
by standing right next to a wall, as she is too large and will bounce off the
wall before hitting you. Whip out your Ball and Chain and throw it at her to
slowly chip away at the statue. Once she grows spikes around the bottom column,
keep your Ball and Chain out, as this form CAN damage you. After a few more
hits, however, she shall change into another, second form.

In this section of the battle, you will have to run around the icy floor
while looking at the reflections. Ten icycles will drop down from above in
sequence and strike the floor, damaging Link if he gets caught. As soon as the
last one finishes falling, quickly turn around and throw the Ball and Chain at
as many of the pillars as you can. When the pillars rise back up, de-equip your
Ball and Chain, and the pillars will fall around in a circular fashion. If you
managed to destroy one of them, then there will be a way out. Otherwise,
Blizzeta will fall down and hit you. If the former happens, then get out of the
circle, turn around, and strike Blizzeta with the Ball and Chain as soon as she
descends. After she rises back up from taking a hit, she will regenerate any
damaged icycles (if the latter happens, there really is no way to get out of the
circle and escape damage; thankfully, if you get knocked out, you'll break at
least one icycle, leaving you a path through the next time). Repeat this process
twice more to win the battle.


Once the battle is over, watch the scene, and go and pick up your Heart
Container. Exit the area. Once out on the peak below, warp to Castle Town, then
change back into a human, and run across the bridge into the town (you will get
stopped by the postman beforehand, so read up your mail from Yeta).
PostPosted: Fri Nov 12, 2010 10:02 pm


M. THE TEMPLE OF TIME
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
[WTTT]

-----------
CASTLE TOWN
-----------
Make your way straight to Telma's bar, and talk to Telma inside. Go and
examine the map, and the Sacred Grove will be mentioned along with Rusl's
location being marked on the map. Now that your information prospecting is done
here, exit the town altogether and back out onto Hyrule Field. However, when
warping, do not go to what would be the obvious place; instead, head to Kakariko
Village.

----------------
KAKARIKO VILLAGE
----------------
Do not bother transforming into a human now, as this requires you to
find a hiding spot, and you can just transform later on when it is mandatory.
Instead, head up north and then west out the center-west exit into Kakariko
Graveyard. In here, head west some more past the main section of the graveyard,
and up the stairs to the top.

!!!HIDDEN SKILL ALERT!!!

Right in front of the tunnel leading to King Zora's burial place, you
shall encounter the White Wolf. Transform back into a human if you have not
already, and you will be able to learn the hidden skill Jump Strike. Now that
you are done doing your stuff here, warp to North Faron Woods.

-----------
FARON WOODS
-----------
Transform back into a human, then run north and walk up the ramp that is
just slightly past Trill's shop. Talk to Rusl at the top of this hill, and he
will speak of a temple deep in the forest, obviously your next dungeon. Once
Rusl summons the Golden Cuccoo, pick it up and then jump first to the extension
of the tree straight ahead. Next focus on getting onto the branch at the very
end, and then turn around and jump onto the stone platform.

Head north to find the two bridges. Since the wind is currently out
right now, take out the Gale Boomerang and use it on both bridges to line them
up vertically. Walk up to the second bridge (no need to hang onto the Golden
Cuccoo now), and then use the Gale Boomerang on this bridge to spin it back
around.

NOTE: I have had some people emailing me saying that they will only get
one bridge and NO tightropes. To get past here, you must Z-target the far bridge
(and you MUST use the Z-Targeting mechanism) with your Gale Boomerang, and let
go to make it turn towards you. Grab the Golden Cuccoo and float onto the
bridge, then turn the bridge again. You will have to keep the cuccoo with you
for the next part as well.

Now go over to the two platforms with the spinning axes. Since the
bridges are out and replaced with tightropes, you will have to morph into a
wolf. Make sure to stay out of the way of the pendulums, and on the other side,
howl at the Howling Stone. Once your encounter with the white wolf is done, head
inside the Sacred Grove.

------------
SACRED GROVE
------------
Inside, go straight to the nearby howl stone, and the hornplayer from
your last visit will pop down. Once the scene is over, head through the passage
to the north into a pond room. Continue along the dirt path, winding right once
you get into the larger room and up a tunnel. Once you hit a dead end, head
right and up the ledge, and attack the horn-player, whom will be hiding behind
one of the trees.

After dealing with him, he will run away. Follow him down the new nearby
doorway.

!!!POE SOUL ALERT!!!

Jump into the nearby water and swim north to go behind the waterfall.
Here, climb up the ledges until you get to the top. You should see a Poe Soul
floating around up here. Transform into a wolf, turn on your senses and kill it
to grab another Soul. To get onto dry land again, DASH off the wall (if you fall
into the water, you will have a very difficult time getting out).

Back at the bottom of the hill, head up and go left instead of jumping
water. In here, go up and through the right doorway (as opposed to heading
straight north), and then go right once more into a room with some pillars of
water. Shoot him down with an arrow, and once he leaves, head up a steep hill
through the right hallway. Continue straight north into the next cave to a room
with brick walls, and head up left in here. Up in open space again, turn left.
Here, climb up the nearby ledges, and look up to the tree at the top to find the
horn player.

Follow him along the top of the tree to the peak on the room opposite
you. Drop down off the giant branch, and down below, head north and into another
room. In here, drop off the ledge down below, and you will end up in a small
battle with the hornplayer, whom will summon some more foes for you to dispatch.
Use your arrow to aim at him and hit him from afar; he will not automaticaly
call up more enemies after you destroy the current batch, and he does not move
around nearly as much as before, allowing you good time frames to hit him
without outside interruption. Afterwards, head through the new door he opens up
for you.

!!!GOLDEN BUG ALERT!!!

Outside, head straight along and push the crate with the Triforce symbol
on it down. Listen to Midna, then drop down below, and down again into the
crevice to the west (where you originally dropped the crate into). Look inside
the small tunnel that heads out and lookin at the ceiling and walls. You should
see a golden bug lying on one of the walls. Use your Gale Boomerang to bring it
down, then grab it off the ground (because it is the Male Snail, it cannot
fly).Now head straight north along the field from here, and past the two guard
statues into the cave where you originally drew the Master Sword. Strike the
Master Sword into the stone block to make the first statue that you saw earlier
disappear.

Now head back along the field, and you will be trapped in by an energy
barrier, facing five Twilight creatures along with a cohort of Keese. Take quick
care of the Keese, and then knock off three of the five Twilight Creatures. Lure
the remaining two into an energy field to finish them off, and you will now have
quick access to this area via portal. Now head back the rest of the way and go
through the tunnel to the west. Climb up the crate and then back onto the main
section of the balcony, and go through the door into a new area.

!!!POE SOUL ALERT!!!

Head down the corridor here. IF you care to take the time, wait until
nightime in this garden area. Once darkness falls, a Poe Soul will be wandering
around the field, so morph into a wolf and take it out. Afterwards, transform
back into a human and then strike the Master Sword into the pedestal once again.
After the scene is over, continue up the staircase, and enter the Temple of
Time.

--------------
TEMPLE OF TIME
--------------
!!!GOLDEN BUG ALERT!!!

Head down the stairs and then immediately turn around left. At the one
corner of this small backsection, you should notice a golden bug hanging from
the wall near a corner pillar. Use your Gale Boomerang to pull it down, then
grab the Female Snail (again, because it is a snail, it cannot fly away).

Afterwards, head straight north until you get the customary
introduction scene. Head north past the bell and up the stairs, and listen to
what Midna has to say. Once she is done, turn into a wolf, equip your senses,
and walk over to the second statue to incite further conversation. When that is
done, turn around from the northern door, and you should see two platforms right
in front of your with some pots on them. Go and grab a metal pot that is on the
west platform, and carry it over to the east platform, where you will find a
switch. Stand on the switch, then drop the pot on top of it to keep it in place.
Head over to the east platform, using the small ledge you raised to help you up.

Go up the long flight to the southern end of the floor. Try to continue
up, and you will be met by Ooccoo, whom will automatically join you this time.
Instead of heading south, however, head down west to the opposite side of the
staircase, and you should find two unlit torches at the bottom of the stairs.
Light both of them up with your Lantern to magick up a chest that contains a
Small Key. Now head back up, and this time, go up some more along the southern
staircase to the very top of the room. Open the room up here using your newly-
gained key to enter.

Defeat the arachnid foe that you shall encounter inside, then go onto
either of the platforms. Choose to pick up any of the pots, then go back down
and drop it on the switch in the center to open the gates originally blocking
you from the south and west. In the south will be a chest with 30 Arrows to
refill your quiver. For a bonus, use the Ball and Chain on the bell to the east
to obtain a red Rupee. Once done your collecting spree, proceed west and up the
stairs, and you shall find yourself blocked by a second gate at the end. Turn
around, facing the pot on the center switch, while past the first gate and
before the second. Destroy the pot with the Ball and Chain or your Clawshot to
close the first gate and open the second, then continue up west.

On your way, you will end up facing a Komodo Lizard. You can either
choose to surprise him with the Mortal Draw, or just go all-out and perform the
Ending Blow if he falls down. Continue up into a larger open-space room,
where you will face three more Lizards at once. Dispose of them. Walk near the
Armos on the west side of the room to cause it to activate. You can either shoot
a Bomb Arrow at it's back or else hit it normally from behind (since it cannot
attack you when you are swiping at it behind, for the most part you should be
safe). In the latter case, you can also use the Ball and Chain to achieve a one-
hit kill by getting right behind the Armos and throwing the Ball and Chain at
it. Back off once it goes wild, and it will go poof. Open the chest that is left
behind for the Dungeon Map.

Open the chest to the south side of the room to obtain a red Rupee, then
(after killing any Keese that are flying around to prevent them from becoming an
annoyance) pick up any two of the pots in the room and put both of them on the
switches to the north to open another gate. Press on north and west through the
corridors, and you will end up in a dome room of sorts, complete with several
floors.

First head west around the perimeter of the room, eliminating all the
enemies (kill of the Beamos statue by shooting it in it's red eye) to keep them
from interfering in the future, and ignore the gate at the start of the room.
Once you finally make it to the east side, head north up the staircase. When the
staircase breaks apart, use your Spinner on the side wall to carry yourself up
the rest of the way, and at the top, head south down into the center. Push the
small lever in here clockwise once to bring yourself down a floor to inside the
area that was guarded by the electrical gate.

Slay all of the enemies down here to shut down the electrical gate for
later access, then pick up the metal pot down here and take it back onto the
elevator. Turn the lever counterclockwise to bring yourself back up a floor.
Pick up the pot, go off the elevator, then head around to the south end of the
floor. Be careful of the two spike traps going around in circles; stay on the
inner edge of the circle and when you see the outer spike going past you, head
outside, and go inside when the inside heads around to keep from getting hit.
Finally, when you make it south, deposit the pot on one of the two switches.

Go back onto the elevator one more time and push clockwise to go down
south. Pick up one of the pots (preferably the stone one) that lies behind the
Beamos statue to the west, and then bring it back on and push yourself
counterclockwise up a floor. Pick up your second pot and bring it around south.
Stand on the white ledge in the floor, then drop the pot from that position onto
the second switch. If all goes well, you will be on the ledge if it rises up.
Otherwise, pick up a pot and do it over again. Once you successfully make it up,
head south through the door into another new room.

Drop off the ledge inside and go to activate one Armos statue at a time,
using the Ball and Chain or Bomb Arrow to take each one of them out. Once they
go kapoof, open the new chest that appears on the east ledge to obtain a second
Small Key. Head up the staircase to the south to open a chest in the middle at
the end for a red Rupee, then head back north and into the room you just left
out. Outside, drop off the ledge, and head around the semicircumference of the
room (make sure to be wary of the spike traps) and go north up the stairs at the
end to the locked door. Unlock it to go inside.

Hit the green crystal inside to turn it red, then head north a bit and
face off against the Beamos. Once the statue has malfunctioned, head north and
around and south a bit into the next corridor of the room. Use your Ball and
Chain on the bell to collect a red rupee if you wish to do so; otherwise, aim at
the red crystal through the wiry hole in the wall with your bow or slingshot to
turn it green again. Head north through the newly-opened passage, making sure to
kill the second Beamos statue, and pick up the Compass from the small room to
the south. Turn around and then shoot through both the second and first hole in
the wall at the crystal to turn it back to red again.

Now head north up the staircases, killing off a Komodo Lizard guard.
Head east, killing another variant, until you come into open space again. From
the ramp going down to flat ground, aim northeast at a red crystal standing high
on a pillar to turn it green and open and close the doors again. Head into the
next section of the room, and quickly finish off the regular Komodo Lizard
before facing off against the armoured Lizard.

This guy is a big toughie to fight; his shield and helmet will allow him
to repel most attacks, and his giant hammer can knock you off your feet with a
single blow (especially bad luck if you are right in front of the electrical
shield). He can also do a basic foot spin that will be able to break your
defenses and harm you. Do NOT try to jump-attack him, as he will counterattack
with a swipe while you are in mid-air. Instead, try to stick to pulling off Back
Slices, Helm Splitters, and basic slashes when he is vulnerable to attack to
win. The big thing here though is the ball and chain; hitting him at close range
will cause him to be in a daze for a few seconds, and from a long distance it
shall knock him off his feet. You can also try to counterattack when he tries to
attack you first; however, this is a bit more difficult to do. Lastly, TRY to
execute an Ending Blow as soon as he falls down, or else he will quickly get
back up.

When the battle is done, shoot the crystal that is now straight to your
east, and head south to face off against another armoured Lizard, whom should be
a bit easier now that you have learned the tactics to facing off against him.
Turn around and shoot at the crystal one more time, then head south and west up
the staircase and into a new room. Inside, kill all the arachnids and electric
enemies to cause a chest to open in the northwest corner. Open it up for a
purple (50) Rupees if you will, then head up the staircase to the northwest and
up a floor. At the top, climb onto the first scale. Link's added weight will
cause this scale to fall down. Grab the pot that is on your side of the scale,
and throw it onto the opposite side and even the weights (and thus the scale)
out. Now cross to the opposite side of the scale, and climb up onto the ledge.
Continue south up the staircase and into a new room.

From the door inside the new area, shoot the eye off the Beamos Statue,
then head north to the bell. Keep yourself from getting damaged from the Spike
Traps by holding up your shield to deflect any damage to the side of the body
(if the spike hits you head on, however, it will knock you off your feet and
cause damage). Shoot the Ball and Chain at the bell to obtain a red Rupee, then
head to the west side of the room and up the staircase, killing a Komodo Lizard
in the process. At the top, engage in battle with two more Lizards, slaying both
of them.

Now for the tricky part. You should see that the room is full of traps,
including a swinging axe of death, and two spike logs. Wait for the first log to
move west, and then run up and past it north onto the south onto the ledge where
the pendulum is going back and forth. Once the axe swings to one side, cross the
temporarily safe path and open the chest for a Small Key. Now turn back, head
past the axe, wait for the first rolling spike trap to roll east, then run north
into a small strip of safe ground between two traps. Wait for the second trap to
roll east, then run straight north and grab the metal pot. Take it around the
small fence to the other side, waiting on the spike trap first, and set it down
on the switch to deactivate the electrical barrier.

Head up north, and kill off some arachnid spawnlings, making sure not to
go too far north, or else you will activate the Armos as well. Once all the
spawnlings are dead, a chest will appear on the northern ledge containing a
purple Rupee. Now, activate the Armos statues one at a time, and defeat them via
a Bomb Arrow or Ball and Chain to the back. Once both of them are dead, the gate
to the east will open, so head up the ledge here, go behind the bell, and head
through the door. Inside, after watching a scene, go forward and battle the
midboss of this dungeon.

-------------------------
MINIBOSS: ARMOURED KNIGHT
-------------------------
The simple problem with this boss is his total defense. He has armor
from head to toe, and his giant axe and shield render him totally invulnerable
on the front side.

To start off, walk around the Armoured Knight in a circle while your Z-
Targeting is on. When he lunges forward and slashes with his axe, backflip away
from damage, and quickly run forward and slash at him while he is open to
attack. Throughout the battle, hitting him will cause pieces of his armour to
fall off. Other tactics to defeat him are to use the Back Slice and Helm
Splitter; however, it should be warned that he likes to attack while you are
performing Hidden Skills, and thus knocking you out of your move and damaging
you. You can also try throwing a bomb at him to knock off his armour.

In the second part of the battle, the Armoured Knight will have been
stripped down to basic body pads, and a long sword. I would reckon to say that
he is more dangerous in this form, because of the better flexibility of his
swordsman style. He will use the sword as both weapon and shield, keeping
attacks to the front guarded, but at the same time be able to quickly slash at
Link without knocking himself off balance. In this form, I recommend you quickly
try to circle around him and cut him from behind. Back Slices are not as
effective as before, mainly because he can quickly jab at you while you are
rolling around him. Nevertheless, eventually he will fall.

Reader Helger Delarbre also has an alternative strategy for distracting
the Armoured Knight; if you have Hidden Skill #6, charge up your Jump Strike,
but do not actually leap AT the Armoured Knight. Instead, jump near him, and the
energy let off from the blast radius will temporarily knock the Knight off
balance.


After the battle, pick up the Dominion Rod from the chest. Use it on the
statue that is standing on the ledge above the chest, and then head to the
opposite side of the room, with the statue following you, until you get it to
stand on the green portal. This will open the door and set off a chain reaction
for later on in the dungeon, so exit outside.

_MAJOR NOTE_: At this point in time, it should be noted that you do NOT
have to fight any enemies on your own, and you can kind of bypass the next bit
of walkthrough if you wish to go a bit quicker (and get a kick out of a two-in-
one newfound weapon). This is by using the statue - the statue's axe is capable
of destroying Beamos statues, killing enemies, and it can smash golden gates,
spike traps, and even a couple of walls. Hence, if you wish to, try it out and
experiment to get through the dungeon quicker.

Use the Dominion Rod on the statue sitting on the pedestal here after
the bell rises up and reveals it, and then move forward for it to follow along.
Once the statue gets to the gate, hit B to swing the Dominion Rod - the statue
will follow suit. Follow it out and drop onto the main floor. Here, grab any one
of the nearby pots and drop it on the switch in the middle of the floor to lower
the ledge to your south. Move the Dominion Rod onto this ledge, then turn around
and break open the pot to cause the ledge to raise back up. Now summon your
statue to life agian, and then move it down the ramp until you get to the
electrical barrier. De-Equip the Dominion Rod, and move back up the ramp a bit.
Use the Dominon Rod again on the Statue, then move forward until it is either on
the switch in front of the electrical gate, or you are too close to the barrier
for comfort (if it is the latter, de-equip and back up again).

After you pass through safely, take control of the statue again, and
cross the two spike traps. In order to do so effectively, use the statue as a
guardian, and it will block the spike trap from moving any further. Once you
make it through the maze of hazards, cut down the two Komodo Lizard guards at
the end, then go down the stairs after you've cleared out any extra opposition.

At the bottom of the stairs, have the Dominion Statue go ahead of you to
the center of the spike trap, and swing at the white statue in a classical
rendition of checkmate to reveal a switch in front of it. Move it to the white
ledge on the south side, then use the Dominion Rod on the metal pots on either
of the white columns to bring it down to the floor. Put it on the switch in the
middle of the room, then turn your attentions back to the statue, and move it to
the switch on the top ledge. Cue a bell picking it up. Continue to backtrack by
going through the door to the north.

Turn left from the entrance to face a statue sitting on a pedestal. Use
the Dominion Rod to bring it down, then head down the floor just before the
scale. Do NOT put the statue on just yet; instead, go on the scale yourself, and
throw the two pots to the opposite scale to even out scales. Head to the other
side, then jump onto the opposite ledge. Against the wall here, you should see
three more metal pots sitting there; throw them all on the scale farthest away
from the statue. Once all of them are on, go and use the Dominion Rod, and pull
the statue across the scales. Head down the stairs, and use the statue to defeat
most of the spider enemies scurrying around, before finally putting it
underneath the bell and moving it elsewhere.

Now go back up to the top and move all your pots around so that you have
three or more on one side, and Link is standing on the other one, so that his is
higher. Next, look towards the ceiling of the center of the room, above the bell
and shrine where you just dropped off your statue. You should see a Clawshot
target there; bring yourself up to the top, and drop down onto the roof of the
bell shrine. Run over to the wall, and you should see a railing in the side of
the wall. Equip your Spinner, and head north/left along the wall to the northern
side of the room.

!!!POE SOUL ALERT!!!

Move a bit south from the end of the railing, and you should quickly
find the Poe. Morph into a wolf and dispose of it. Afterwards, head south to the
opposite end of the platform to find a chest containing a red Rupee. With
nothing else to do, head west and into a new corridor. Inside, defeat the two
armored groundhugging enemies (no, the Dominion Rod will not work on their
shells. However, you will need one later for insurance), then move forward and
confront the Armos. Use the Ball and Chain as usual to deal with it.

Once the battle is done, your exit out will be reopened, but not the
gate moving forward. With nothing else to do, look at the ceiling to your west
to find another Clawshot target. Take it up to the roof, and open the chest here
for a red Rupee. Now, take the two pots within reach and put them each on a
switch. Grab the pot hanging on the ledge to the north via the Rod and put it on
a third switch. Lastly, grab one of the shells from the enemies down below and
put it on the fourth switch to open the gate below. Drop down from the ledge and
head into the small expanse and grab the Big Key from the chest. Exit the area.

Drop off the ledge and down to the ground below, then run east and
through the door. Proceed down the staircase until you get into the large
corridor again, and quickly deflect another Armored Lizard. Once you've
eliminated it, zap the statue across the fence and move it past the next wall.
Shoot the arrow, then face off against a regular and Armored Lizard. Once they
have been defeated, turn around and take control of the statue, and move it onto
the switch nearby to drop the electrical barrier.

!!!HEART PIECE ALERT!!!

Once you make it over to the statue's side, head north and open the
chest here for a Piece of Heart. Now head back to the west side of the room, and
use the Dominion Rod to bring the statue with you (activating the electrical
barrier at the same time; thus the reason you want to go over first). Turn
around and shoot the crystal again to drop the wall to the north, then move both
yourself and the statue across. Shoot the crystal for the last time (you NEED to
do this), then move up the ramp and through the small hallway, killing any
competition, until you get to the next open expanse.

Shoot the Beamos statue with an arrow, then go over to the grating and
shoot the crystal on the other side of the room through the walls. Grab your
statue, then head over into the next small corridor, and bring it underneath the
bell to bring it elsewhere. Now shoot the crystal again, shoot another Beamos
statue, then leave through the southern door and into the large room with an
elevator.

Head straight down the stairs to the elevator. Move around and push the
lever counterclockwise once to bring it up a floor, then head off the elevator
and grab the statue from the west. Take it back east and onto the elevator, then
rotate the lever clockwise twice to bring it down to the bottom of the room.
Bring the statue out and down the ramp, and use it's wide radius of attack to
eliminate all the small spider enemies and drop the electrical barrier. With the
statue in hand, move out of the small center of the room, and head around the
circumference of the room to the west side (making sure to wipe out any foes on
the way).

!!!POE SOUL ALERT!!!

Break the gate open on the west side, and then transform into a Wolf.
Equip your senses, then move forward to confront a Poe. After devouring it's
Soul, morph back into a human and put a pot on the switch. After that is done,
walk to the northern side of the room, and put the statue into the bell-
transport device.

!!!HEART PIECE ALERT!!!

Pick up a pot, any pot (though preferably a stone one since they won't
break) and carry it to the middle of the room again onto the elevator platform.
Grab the pot that is also just north of the elevator platform as you would exit
out onto the first level in here, so that you have two pots on the elevator. Go
up a level. Up here, take each of the pots out, one at a time, and take it to
the northern area where there are two switches. Lay the first pot down directly
on the switch, but with the second switch, go onto the white platform first; as
you lay down the second pot, the platform will go up, and Link with it. Enter
inside.

The guardian statues will have been replaced with baby spiders this time
around. I would recommend you clear them all out quickly. Once that is done, go
to the northern end of the room, where there is an empty chest that used to
contain a red rupee (or does contain one, if you failed to open this the last
time we were here). Now, turn to look at your west side. You should see a fence
against the wall, and behind that fence, a stone pot. Use the Dominion Rod on
it, and then guide it south to land on a switch. Next, you need to pick up a
stone pot that is standing in the room (right at the bottom of the ledge you are
on right now), then go up to the empty chest again and throw it behind the EAST
fence. Use the Dominion Rod again to guide it down to the switch and weigh that
one down as well. With both switches weighed down, a chest should appear. Open
it for the Piece of Heart, then head outside and to the bottom floor again.

Continue down to the west side of the room, and proceed out the door. In
here, head down the staircase slaying everything in your path until you come to
the gate. Look up to see a Clawshot target and use that to make your way over,
then drop down and kill all the Komodo Lizards that are around.

After you destroy the Armos statue, use the Dominion Rod on your statue,
and guide it down to the southeast corridor, down the staircase, and then
straight east until you get to another gate. Clawshot your way over the stand on
the panel, then take control of the statue again and move it to the bell stand
in the far-east wall. Head north back into the starting room of the dungeon.

Drop down to the floor below, and possess the statue for the last time.
Move it north, and go up either of the ramps, then take it over to the east
stand. Put it in it's rightful spot to open the large door. Enter. Inside, stop
just before the first spike trap, and look to your left to find a Beamos statue.
Shoot it's red eye out, then jump across the gap after timing it so as to not
fall to your uneventful death. Move pass another spike trap, but before
continuing any further, shoot the next two Beamos statues in line in the
corridor.

Now quickly run once the spike bearing goes to one side, to the safe
zone between traps in between the columns. Continue on past the three swinging
axe pendulums of doom to the end, where you will be blocked by a gate. Grab one
of the nearby pots, and then jump back one platform, and put it on the switch
here to open the first gate up. Head past the first gate, then turn around and
use the Dominion Rod on the pot to move it off the switch. Continue along
through the second gate, break open the pots in here for a Fairy, then head
inside the boss room. Watch a scene, then boss fight.

---------------
TWILIT ARACHNID
ARMOGOHMA
---------------
You can be forgiven if you have a flashback of yourself playing Ocarina
of Time while fighting this spider boss. Take out your Hero's Bow and keep it
pointed and following Armogohma as she crawls around the ceiling. Once she opens
her eye, aim and fire at it. Quickly run over to the spot where she drops down,
switching out your Bow for your Dominion Rod, until you get to the corner where
Armogohma is lying down in. Z-Target the nearby statue, possess it, and
instantly hit B for the statue to hammer Armogohma, no movement necessary.

Afterwards, Armogohma will crawl up the wall. Try to keep pace with her,
near where she is on the ceiling. She will drop multiple eggs after being hit
(but not after you fail to use the statue to crush her) that will grow up into
multiple arachnid enemies. If you can get to the eggs before they hatch, take
several out at a time with a Spin attack. Otherwise, dispose of them after they
hatch.

While Armogohma is on the ceiling, she will also from time to time let
out a fire laser of death that will scorch the ground, often going around in
circles. You can tell when she starts this attack up by virtue of the room
getting brighter. Watch for the laser coming from behind or in front, and roll
out of the way before it advances upon you; it is really very slow to adapt to a
moving target.

Repeat the process of knocking Armogohma down and striking her with a
statue twice more, and her spider body will shrivel up. Do not celebrate just
yet, however, as in an Arrghus cameo, she will refuse to give up as her eye runs
around guarded by several baby arachnids. She is not too difficult, however; all
you have to do is get close and execute a couple of quick swipes, or even just
shoot the eye with your arrows to win.

After you obtain your Mirror Shard, pick up the Heart Container and
leave the dungeon. Once you are transported back to the Master Sword room, head
south into the entrance room.

!!!HEART PIECE ALERT!!!

Now that you have your Dominion Rod, you can move aside statues. DO NOT
go up the stairs, but rather head to the wall to the west of it, and you will
see an owl statue. Use the Dominion Rod to take control of it, and move it away
from the wall. Cross through the hidden hallway, and at the back, you will find
a treasure chest that contains your Piece of Heart (on a side note, back in the
present day, you would find a treasure chest that is rusted out and broken).

!!!POE SOUL ALERT!!!

Now do the same thing with your Dominion Rod to the owl statue on the
east side. Unlike the first side, however, you will have a Poe Soul leap out at
you. Quickly change into a wolf, turn on your senses and devour the Poe.

After, head up the staircase to go back into the Sacred Grove. Listen to
what Ooccoo and Midna both have to say, and after you do your own putting-
together of the clues, warp to Hyrule Field near Hyrule Castle Town, and enter
the actual Castle Town.

the_lost_sheep
Captain

8,600 Points
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the_lost_sheep
Captain

8,600 Points
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PostPosted: Fri Nov 12, 2010 10:03 pm


N. LINK THE ANTHROPOLOGIST
-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
[WLTA]

-----------
CASTLE TOWN
-----------
Head straight west and then south from the center square, and then west
again and into Telma's Bar. Inside, talk to Telma and Rusl in short order to
identify Kakariko Village as your next destination, then examine the map on the
table for the exact position. Leave the bar, then warp to Kakariko Village, the
latest spot on your journey.

----------------
KAKARIKO VILLAGE
----------------
Walk into the nearby cave and transform back into a human, then head up
to the first hut to the northwest and enter Renado's house. Inside, talk to
Renado to gain Renado's Letter. Now drop down the hole in the house here, and
head down the corridor to talk to Shad. Once you've gotten the information you
need from him, head back up via the rope ladder to the main floor of the house,
exit outside, and warp back to Castle Town.

-----------
CASTLE TOWN
-----------
Head back to Telma's Bar, and after assigning Renado's Letter to one of
your buttons, show it to her to start off a small collection quest, and she will
hand you the Invoice, to show to the doctor that you saw when you first came to
Telma's bar. Exit outside, then head onto the main street. Head up just a slight
bit, then take the last path going west before the central square, and head west
all the way to the end of the avenue. From here, go straight north until you hit
a house with a sign on the wall, and enter the doctor's house.

Inside, after listening to the doctor's ravings, show him the Invoice.
He will mention a carving, spilling medicine on it, and the bad scent of it.
While inside, transform into a wolf out of the sight of the doctor then go to
the northwest section of the house and push the wooden crate towards the corner.
Sniff the Medicine Scent to learn it, then jump onto the wooden crate, then onto
the bookcase, and follow the trail outside.

Jump off the high railing and turn on your senses, then follow the
yellowish trail...all the way back to Telma's Bar. Talk to Louise, Telma's Cat,
and she will admit having stolen the statue, but notes it was in turn stolen
from her by skeletal wolves that travel in a pack at night south of Hyrule
Field. With that in mind, head back up onto the street, then go straight south
and out onto Hyrule Field.

------------
HYRULE FIELD
------------
Outside, wait until it is nighttime. Come the fall of night, head down
and off the battlements onto dirt and ground, and a large pack of skeletal
wolves will pop up from underneath the ground in a semicircle. Let them close on
you and use the energy field to kill a large bunch at once, then take the rest
of them out with conventional methods. If, at the end, no statue appears, walk
around for a bit; some of the wolves may still be hiding around, and you need to
get close to them to trigger them popping up. After all of them die, you shall
automatically get the Wooden Statue. Warp back to Kakariko Village now.

----------------
KAKARIKO VILLAGE
----------------
Change into a human, and enter Renado's Hut nearby. Assign the Wooden
Statue to any of your buttons, and show it to Ilia. After a short cutscene, the
Goron Elder will give you a new direction; a hidden village, situated on the far
side of the Bridge of Eldin. Exit the hut. If you haven't already, wait until
daytime and buy the Hawkeye Mask from Malo, as you will need it for later. Next,
use the tulip bulbs nearby the pond, and hop onto Epona. Head through the north
gate and out onto Hyrule Field.

------------
HYRULE FIELD
------------
Head north and avoid the archers and boar-riders that may block your
path, and continue on past Eldin Bridge (if it has not already been repaired,
refer to the Gerudo Desert part in section i. Crossing the Desert). Continue up
the hills, using sword and shield to block any fire arrows and kill everything
you can. You should eventually come to a small bridge. Once you cross this,
dismount.

!!!HEART PIECE ALERT!!!

To the left of you, you should see engraved in the cliff's bottom a
Spinner track. Equip your Spinner and hop on to be taken to a small platform in
the middle of nowhere. Morph into a wolf here, and dig down into the dig hole
between the grass. Down here, immediately turn back into a human, as you will
face off against three Skeletos. The easiest way is to take them out by using a
Ball and Chain, which will kill each in one hit. Another method is a self-damage
route, ala allowing all three Skeletos getting close to you, equipping a Bomb
Arrow, and shooting one to take out all three (the explosion will not even take
a single full heart of your own, in return). If you do not have any bomb,
shortly to the northwest of the entrance is a small chest with 5 Bombs hidden by
the grass. After you have defeated all three Skeletos, a chest containing the
Heart Piece will appear. Exit outside.

Use the Spinner to go back up the track, then proceed forward a bit
more. Jump onto a ledge to your east, and enter the cave here (if you cannot see
it due to being night, equip your lantern).

--------------
HIDDEN VILLAGE
--------------
Inside, talk to the Goron, and he will finish breaking the boulder and
tells you of twenty enemies up ahead in the hidden village that you must best.
He also gives you a good hint: kill them before they see you. Enter the Hidden
Village.

Before heading up the hill, quickly put on your Hawkeye + Arrows
combination, and snipe out as many archers you can see walking around on the
battlements, then continue up the hill for the obligatory introductory cutscene.
From now on, you will have a counter on the lower right corner of the screen
saying how many enemies you have left to take out. About eleven or twelve of the
enemies are outside (with four or five of them already dead), so continue down
the street, sticking to the walls of a building for cover. There will also be a
single archer in between the two buildings to the west, so watch out for him. At
the end, make sure to shoot the archer from atop the high battlement, then head
into the northwest building.

Keeping your shield at close hand, systematically go around from
northwest counterclockwise to the northeast building, getting inside the last
one by going on the balcony of the southeast and jumping over. If you have a
hard time reaching an enemy, then just Z-Target them and shoot it down instead.
After all twenty are dead, you will have a cutscene where you shall meet the
last resident of the village, Impaz, whom will give you Ilia's Charm.

!!!HOWL STONE ALERT!!!

Before warping back to Kakariko Village, leave the village for a brief
moment to change into a wolf. Head back inside, and break through the glass
window on the bottom of the northeast window. Break the back window and head out
into a small plains here, and you should easily spot the Howl Stone. Howl the
seventh and last note, and you will be able to seek out the white wolf later on
(you can actually obtain the last Hidden Skill now by going to the front gates
of Hyrule Castle; however, for the purpose of streamlining, this FAQ lists it
later on).

With that done, warp to Kakariko.

----------------
KAKARIKO VILLAGE
----------------
After changing back into a human, go into Renado's Hut, equip Ilia's
Charm, and show it to Ilia. After a cutscene, she will hand you the Horse Call,
which means you can now call Epona anywhere, anytime, without the need for the
grass. She also mentions Impaz waiting for somebody with the rod of heaven.
Obviously, you know what needs to be done, so leave the hut and travel to the
Hidden Village once more.

--------------
HIDDEN VILLAGE
--------------
Here, head straight north to the house at the end, and enter. Inside,
equip the Dominion Rod, and show it to Impaz. In return, she will tell you about
some of the mystery surrounding it, and give you the Ancient Sky Book. Once
more, go outside.

!!!POE SOUL ALERT!!!

When it is night out, come to the Hidden Village. Look at the northeast
building here; right above a water trough, there should be some rope hanging
from the wall. Use the Clawshot to latch onto it, then climb up and onto the
barrister. Move north and around the corner you should find the Poe Soul. This
one will be slightly more annoying than others because you are in close
quarters; only attack when it is floating right above the barrister. If it does
not fall onto the barrister, but rather falls onto the cloth rampart or
underneath, DO NOT leap off. Rather, wait for it to arise and come back up, then
take it down again.

After you are finished, warp to Kakariko.

----------------
KAKARIKO VILLAGE
----------------
Inside, head into Renado's Hut, and drop down the hole into the cellars.
Continue down the corridor and into the small room. Talk to Shad, then equip the
Ancient Sky Book and show it to him. Although it will not work on the current
statue, Shad will mark the locations of other statues around the world, and
leave. The Dominion Rod will also be powered back up, returning it to normal.
Now you get to start hunting down all the statues. Once you get to a statue, you
need to use the Dominion Rod to possess the statue and move it off it's stone
tablet, then stand on the tablet itself when it starts to glow to learn a part
of the missing word. Without further ado, here is a list of all their locations;

1. Go to Kakariko Gorge via Warp Portal, then head north until you get
to the split road. From here, head a slight bit east along the road, then break
convention and continue north up the hill. Past another few ledges, you should
find the statue sitting in between two cliffs, masking a gap.

2. Warp to Southern Faron Woods, then dash north until you come to the
split between head along the tunnel leading to Faron Woods, or going west to the
oil salesman's shop. Transform into a human here, then head west, and go up
along the eastern rock walls until you come to a boulder. Blow it up, then head
out straight east to find the statue.

!!!HEART PIECE ALERT!!!

After you are done getting the next Sky character, take control of the
statue again, and guide it into a small hole that is at the base of the nearby
large tree. Once it's in properly, transform into a Wolf, and use Midna to
super-jump up onto the statue, then alone the branches of the tree and some
stone pillars until you get into the room with all the poisonous mist. Open the
chest up on the cliff here for the Piece of Heart.

3. Warp to the Bridge of Eldin (that you should have repaired by now. If
not, see section i. Crossing the Desert for reference, and do #4 before doing
this statue. If you don't have a warp point to the Bridge of Eldin, you'll need
to walk there manually from Hyrule Castle Town to kill the twilight monsters and
activate the warp). Anyways, head straight north from the warp portal along the
bridge, and just before the arch, turn right and head up onto the ledges here.
You sould easily spot the statue, so move it back and pick up the next Sky
Character.

!!!HEART PIECE ALERT!!!

After you have grabbed the Character, take control of the owl statue,
then walk it south across the bridge. Stop right before you get to the arch that
leads off into the large field expanse. Go around and eliminate all the goblin
enemies so they do not bother you while you do this. Now, right before the
arches, look to the east side, and you should notice that there is a platform
complete with platform across the way. Of course, there's no way to cross this,
except for one solution: bring the Owl statue into the crevice between the
platforms, then go up and jump onto it and across. You will likely have to
adjust the statue a bit before you can finally make it across, but when you
finally do, climb up the ladder and open the chest at the top for your Piece of
Heart.

4. Warp to Gerudo Desert Mesa, or if you never activated the warp portal
there, head off to Gerudo Desert via the cannon at Fyer's Watertop in Lake Hylia
(see and do #5 before doing this one if that is the case). From the warp portal,
go west and leap off the mesa, and continue almost straight west, with just the
slightest tinge of southwest. Once you hit the four platforms, move the statue
off the pillar, and put it between the northeast and northwest pillars. Climb
onto the northwest ledge, then jump onto the statue and across to the opposite
side to get the latest Sky Character.

5. Warp back to the Castle Town entrance, then head east along the road,
then south between the mountains into the Lake Hylia area. Head over to the
giant bridge leading over Lake Hylia, and turn north and up the ledge. Carved
into the face of the mountain, you should see two ledges, with the statue in one
of them. Use the Dominion Rod to lure the statue off the ledge, then look up to
see some vines hanging from the mountain. Use the Clawshot to get onto the
vines, then drop down. Guide the statue over to where you dropped down, then use
the Clawshot to drop onto the statue. Jump onto the ledge.

6. Warp to Castle Town entrance then head straight south into the rubble
of a structure. Head to the southeast corner to find the statue sitting on a
pillar. Guide the statue off the pillar, and situate it between the pillar and
the nearby steps. Climb up onto the steps, then jump onto the statue and then
across to the pillar. Enter the glowing tablet to get the last necessary
character.

After obtaining all six characters, warp back to Kakariko Village. Go
into Renado's Hut, then drop down the corridor to see Shad. Show him the Ancient
Sky Book again, and after the statue is changed, he will walk away. Use the
Dominion Rod on the statue to pull it away, and head down the newly revealed
hallway to find the Sky Cannon. Go examine the cannon and try to warp it, and
Midna will note that Shad is still here.

!!!!!!!!GLITCH ALERT!!!!!!!!!!
!!!!!!!!GLITCH ALERT!!!!!!!!!!
!!!!!!!!GLITCH ALERT!!!!!!!!!!

Do NOT save while in this room. If you do, and you quit the game, when
you reload it and try to warp the portal out, Midna will say that Shad is there
still. However, Shad will NOT be in the actual room, and if you try to exit,
Shad will ask where you are going, stopping you from leaving, but he WON'T
actually be there. Since you cannot warp out because Shad is still "there", you
are kind of screwed. This only occurs in the FIRST BATCH of the NORTH AMERICAN
WII Version. If you get stuck, then your best solution is to mail or phone
Nintendo tech support; they are currently offering disk replacements for those
stuck in this glitch. With a new software disc, you can load up your file and
this glitch will not be here.

As such, simply talk to Shad right away to get him to leave, then go and
talk to Midna to have her warp it to Lake Hylia. A simple ten-second-extra
solution that's much better then the alternative.

----------
LAKE HYLIA
----------
After you've done warping the cannon into place, transform into a human,
then walk across the bridges to the northeast to Fyer's Watertop. Talk to Fyer,
whom is in front, and he will offer to fix the cannon for a whopping 300 Rupees.
If you do not have the Rupees, then you can probably go back to Snowpeak Ruins
or the Temple of Time and open any chests that you didn't get before for some
extra Rupees. After you pay him, go to the barrel of the cannon, and use the
Clawshot on the target to be launched up into the City in the Sky, along with
Ooccoo.
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