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Posted: Thu Nov 11, 2010 11:00 am
If your character is unsure of what side they belong on, or choose not to take a side, then they belong here.
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Posted: Sat Nov 13, 2010 2:32 am
The Basics Username: -LiveTrap- Character's Full Name: Tillie "Narco" Cielo Gender:Female Race: Human Age and Birthday: 16 years old, April 21 Height and Weight: 5'4'' 107 lbs. Picture: Coming soon! Body Type: short torso, long spidery arms and legs Eye Color: grey Hair: Short, straight, messy/spiky black hair Facial features: very angular with a sharp chin, and high cheekbones. Lips are thin. Skin Tone: Tan Distinguishing Marks: She has a snaggle tooth on the right side of her mouth and freckles dust the bridge of her nose. Clothing Character Likes Wearing: She wears a dirty, short shirt and shorts, with black leather boots. A pale blue bandana graces her spiky, blue-black locks. Worn leather gloves protect her wrists and fingers, and she has a purple scarf that belonged to her mom. She keeps her keys on a black belt packed with pockets to store her one-of-kind, one-at-a-time, sidewalk-finds.
Personality Good traits: Rescourceful, patient, determined, and reliable Bad Traits: Jealous, cocky, possesive, resentful, and somewhat paranoid. Likes: being out in the open, the cold, pondering, sneaking about, showing off, and keys Dislikes: being indoors, being rushed, embarassment, being tricked or manipulated, aristocratic snobs Fears: never finding her parents, the paranormal, and losing her keys. Habits: She finds keys and sometimes other odd knick knacks at the most inopportune time, and feels compelled to collect them. In terms of bodily habits, she often picks at scabs, and messes with her hair when she's bored.
Fighting Abilities: She's not very strong, but can be very quick on her feet. When she was younger, she wanted to be an acrobat, and is somewhat flexible. Weapons: A dagger, basic hand to hand combat, and a few choice words. Strengths: swiftness and stealth when picking pockets and sneaking about. Weaknesses: She lacks strength, and is terrified of losing her keys even though she has no idea where they go. She has a slight hoarding problem, and if anything of hers is thrown out, or handled without permission she starts hyperventilating, and risks a panic attack. Training Received: her mother and father
Past and Present Biography: Tillie, or "Narco" as she prefers, was born in a rundown shack in a small temporary settlement in Diohbell. She's known a nomadic lifestyle for as long as she can remember. When she was eleven, she was seperated from her parents and other nomads during the Festival of Giving, due to the over-lively and rambunctious crowd. Festivites got out of hand and through all the hustle and bustle, Narco hid in a crate to escape the trampling feet and wild crowd. When she emerged the next morning, her parents were nowhere to be found. Narco stayed in Trachtail hoping they would find her, but she never saw them again after that incident. Despite the peaceful happy lifestyle of most residences in Pasaid, Narco hangs out with the wrong people, and she has gotten into several fights over something as trivial as a scrap of bread, to something as valuable as one own's identity. She only succumbs to violence as a last resort, mainly because she's not the strongest fighter (although she can be very quick). Homeland: Diohbell Relatives: none (that she knows of) Current Location: the streets of Trachtail Occupation: theif
Optional Music: Skullz ~Subtle Soft Atlas ~13 & God The Teeth Behind the Wheel ~Subtle Theatre of Nature ~Object Beings Voice: the one with the maroon/reddish hair
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Posted: Tue Nov 16, 2010 8:25 pm
Name: Grip Age: Judging from appearance, about 21? Race: Human Gender: Male Alliance: Good/Bad (Further explained in biography.) Homeland: Alden Current Residence: Alden Castle
Occupation: King of Alden, Bandit Relations: Alden, his father.
Biography: Grip's only memory of his childhood is the moment he was found by Alden, a man who no sooner would become known as the child's father. Alden, a good father and teacher, raised Grip as his own. He had told him once that he chose his name because of the strength Grip demonstrated even as a young child. A few years after Alden had found him, he had already been trained to wield a number of weapons. His favorite weapons were two-handed swords, daggers, bows, and cleavers. Around this time, Alden had decided to introduce him to the Rex Five, a group known across the land as brutal, fearsome, cunning and honorable. They were a skilled group of bandits that bowed down to no one, and nothing. Alden was their leader. Later, the Rex Five would take over the land's capital, but at the cost of Alden's life. It was after the final battle in the throne room that he had noticed the arrow in his back. Grip was then announced as king by Rippa, Rex Five's second in command. As a tribute to his father, he renamed the land Alden, and declared the castle his own. Years have passed since then. Grip, now about 21 years of age, stands strong as Alden's Bandit King. His country has grown, and his people are the result of his will. Honor, brutality, fear, and cunning are the laws of the land. Now a young adult, Grip has a clear vision of what he wants... And when a bandit's hungry, a bandit goes out to eat.
Grip is currently on a hunt for more treasure, and perhaps more land. He has sailed onto an uknown land from the docks beyond Alden's mountains; the land we know as Passaid.
Personality: Grip is straightforward and aggressive when it comes to work, but underneath all that almost visible murderous intent, lies the heart of a caring, proud, and honorable young man. He thinks of his comrades as family.
Weaknesses: Grip's a sucker for a damsel in distress, and usually rushes into situations a bit too fast, landing him in the wierdest situations. On another note, Grip's hands seem to sink like rocks under water, preventing him from being able to swim. He hasn't figured out why this happens yet.
Abilities: Inhuman strength; able to whip a pebble through a tree. Training: Explained in biography. Offense: Grip is a truly gifted fighter. He doesn't have any methods for fighting, and he just seems to flow with combat like it is art. Defense: For defense, Grip uses only his experience, luck and his knowledge of battle.
Description: Grip stands at about 6"1, with a broad back and a battle-hardened body. He has tattoos all over his body, but none above his neck. The most notable tattoo is the one on his back. It is more a mural than a tattoo, as it shows every feat that he has accomplished. He plans to continue this mural until he dies. Aside from the tattoos, Grip has several piercings; four on his left ear (two silver rings for his cartillage, and two diamond studs on the lobe), two on his right (diamond studs), and an eyebrow piercing on the left (silver ring). His hair has stained a dark red from all the blood it has soaked in, but at least it matches his blood red eyes. His eyebrows and any facial hair that he has remain black. There are several scars on his body and he has one on his left cheek bone. There are no scars on his back. If one could compare his face to any creature, it would be that of a lion. Proud and fierce.
Grip's usual get-up consists of sandals and baggy black woven pants. For warmth, he wears animal skins. In the throne room, he wears a full suit of armor forged out of a rare metal found in Alden called "black gold", which is black by appearance but shines a black light in the day, and shines a bright gold by the moonlight. Accompanying the suit is the the Crown of Alden, a silver crown with two horns, like a demon's.
Music: Onyx - Shout
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Posted: Tue Dec 21, 2010 7:09 pm
Username:The_Great_Lord_Revan! Name:Edward Reinhold Age:22 Race:Human Gender:Male Alliance:Neutral Homeland:Athreigh Current Residence:Edward resides in the back part of his store located in the central city of Athreigh, near the main castle.
Occupation:Alchemist and courier Relations: None
Biography: Edward was adopted into the assassin order when he was 13, after a raid on a small village resulted in the death of Edward's parents and his being orphaned. Assassins arrived to see the damage and found the young Edward. They decided to adopt him into the order in which he was tasked with information gathering and assassinating religious leaders. While he attended to his tasks as an assassin he found he was fascinated with science and the study of alchemy. After five years in the assassin order he left to pursue scientific interests. He was later apprenticed to an alchemist for three years. He studied diligently until his master decided there was nothing more to learn. After he left he tried to find a way to support himself on his alchemical studies. During this time he began experimenting with magic and incorporating it into his alchemy. He soon realized that Alchemy was not a self-sustaining profession unless you worked for a king or other noble. He decided to act as a courier to earn extra money. His training as an assassin helped him move quickly and make himself a trusted courier. With the money he saved from his courier jobs he bought a store and established a courier and alchemist business. He now resides in Athreigh with his own store where he conducts research and assists others by delivering items for them.
Personality: Edward is a kind and respectful person. He is not easy to anger and is always looking to help whenever possible. He is very content with his life and enjoys the traveling he receives from his courier occupation. Weaknesses: Edward's training as an assassin has reinforced his body but he remains vulnerable to most human weaknesses. This includes weapons, most magic, and hunger, sleep deprivation, etc.
Abilities: Edward has a fairly strong knowledge of magic which he uses to assist his alchemy when needed. Training: He was trained as an alchemist's apprentice for three years. He was also in an assassin order for 5 years in which he learned how to fight using a hidden blade and freerun to escape his enemies. Offense: Edward uses a small blade hidden in his left sleeve to attack people if he feels threatened. Defense: When Edward feels too threatened to use his blade he uses his skills at freerunning to escape his pursuers.
Picture: http://masterbimo.deviantart.com/art/VAMPIRE-151328373?q=&qo= Clothing he/she normally wears: Edward wear a white dress shirt with a leather vest and a cravat on his neck. He wears ordinary pants with a long half-skirt on top of it, with it's open half in the front. He also wears ordinary boots for running.
Other: Edward has a magic stone embedded in his right hand which helps to amplify his alchemy and magic.
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NiGHTMAREN KUNOiCHi Vice Captain
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Posted: Tue Dec 21, 2010 7:54 pm
Username: NiGHTMARENKUNOiCHi Name: Chibuike Abeni Mahzun Age: 19 Race: "The Ancient Ones" Gender: Female Alliance: She might as well be a hero, but sometimes she just can't help herself. So she's a Neutral. Homeland: N/A, Pasaid Current Residence: None, but she occasionally builds treehouses as temporary shelter.
Occupation: Banished Tribesman--Nomadic Traveller, occasional Warrior Relations: Her father, who she refuses to talk about. Her kindred mother, an angel in Chibuike's eyes, died two years ago. Chi has an older brother, who is the leader of the "evil" sub-tribe, and while she doesn't agree with what he's doing, she still loves him greatly and misses him.
Biography: Chibuike comes from a specific people that have resided on Pasaid for a long time--a race that was said to have died out a couple centuries ago. She was brought up being told that you either had to be good or evil, and nothing inbetween--but she's never believed that, to her father's distaste. Her mother sheltered her from a black and white life, encouraging her that there was a happy medium somewhere. But that same upbringing was what turned Chibuike's older brother "evil" in her father's eyes, and he constantly told her otherwise of her mother's teachings, getting on her back about the slightest thing he could that he deemed "bad". This caused Chi to become a rebellious child who would only willingly listen to her mother, constantly yearn for the freedom her brother had in leaving for the "evil" side, and a grudging obedience to her father, but a certain respect that never faltered. Her secret adventures with her brother kept her happy--exploring the areas around the hidden tribe lands and generally goofing off, pulling pranks and having fun. At the same time, he taught her skills on survival, and things from his own personal fighting style, as well as sparking her desire to become as capable a fighter as she could. Chibuike would later grow to become the most powerful woman in her tribe, but certainly not the most experienced, and despite her skills she could still be defeated. She never took her beatings sourly, in contrast most other people in her tribe (Being defeated was hardly taken well for any one of her people.) and it only made her better well-rounded and prevented an arrogance that many, including her father, had gained. But her happiness did not last much longer; when Chibuike was seventeen, her mother had passed away due to illness. This shook her to the core, and made her take her mother's teachings even closer to heart than she previously had--Chi began to practice an avid patience, refusing to fight until she absolutely had to. Her father was losing his precious warrior after losing his wife, and before that his son to darkness. He refused to let that happen, so he constantly put Chibuike up against people who made all sorts quips and insults in daily training, to try and keep her from being able to keep her newfound cool and stay short tempered. It ultimately backfired, as now rarely anything gets under her skin. Chi became a patient philosopher, instead of the fierce, ever-ready soldier that her father had wanted of her--she became a quiet, pacifistic girl instead of a passionate warrior like the woman he had fell in love with so many years ago. The fact that she held her mother's appearance, and not her fiery likeness, was something he could not understand--the same as how his wife had turned so soft when she had children. Chibuike's father was trying to make her into the kind of girl that would easily be able to find a good husband and continue the family line, but due to her cool, calm nature, she became unappealing to most, if not all, of the "good" tribe's suitors. Chi's father was at an ends, especially when those from the "dark" half had begun trying to woo her. Thankfully, she had never gained any interest in love, outside of the love she had within her family. The fact she was still becoming friends with them, however, wasn't the least bit comforting. And so life continued for that fast year, until the day of decision had finally come: Chibuike's father, Albu Mahzun, was the leader the "good" sub-tribe. And her older brother, Ralis Mahzun, headed the "evil". Knowing them both personally gave her great trouble, and she has never been able to decide between them. Due to her "indecisive" nature, when the day came (when she turned eighteen) that she had to choose, but couldn't, her own father banished her from the tribe completely and forced her out into the world. She holds a bitterness toward him that she has toward no other, and quietly plots revenge, while missing her brother all the more. Chi currently roams the land, idly searching for what she was tasked to find as the condition for her unbanishment: something that proves she is either good or evil. Though, really, that's more of a hobby to her than an urgent matter, as she'd much rather ponder philosophy and see the land.
Personality: Chi is a genuinely nice person with a cool attitude about her that somewhat exudes her slyness. She likes to sit back and relax, and watch things unfold, though, when something she thinks is invaluable and precious--such as children, her (few, if any) friends--is in danger, whatever it is that's causing grief is going to wish it hadn't done that. Has a tendency to try and hold back, if at least at first, being fully aware of her own strength and trying to remain patient, and give whatever's attacking the chance to run with it's body intact. She's very big sisterly and tries to give advice when she can, but isn't above letting people get into trouble--just as long as they don't get in way over their heads. She enjoys company and companionship, especially because every person is different. Chibuike is pretty philosophical, using around half of her alone time just loafing and thinking about whatever comes to mind. Unless the danger is already highly present, she doesn't start brawling without at least trying to negotiate first. She doesn't like talking about her past and will either completely ignore questions about it or will give vague answers that hardly explain anything, but it is wondered if she might eventually open up to somebody she's found to be a close friend.
Weaknesses: She'll do whatever it takes to keep others safe, even jumping in the way and protecting them with her own body. Repeated prodding about her family is a Berserk Button for her--the only thing that sets her off worse is someone she cares about getting hurt. Slightly arrogant with humans, only because she knows her own strength in comparison to theirs, however.
Abilities: Far above average strength and speed, it's actually mainly genetics. She's especially skilled for a woman in her tribe, but the general quickness and power is commonplace. She easily out-does humans, being capable of even lifting carts (that are usually pulled by horses) up over her head and throwing them a considerable distance. She only gets stronger when angered, but angering her is rare. She's also a very good actress, and often likes to play along with things or even pretend to be a damsel-in-distress. (She's either just wanting to see how things turn out, or she's just feeling too lazy to fight her own battles, even though in appearance alone you can tell she's extremely capable of fighting.)
Training: Has been trained ever since she could remember on how to duel and survive--growing up in her tribe, you were required to know how to do battle. Even if you took a job as a medicine practitioner or a farmer, you still had to know how to fight. She still trains daily, out of lifestyle habits.
Offense: She prefers hand-to-hand combat, which she is skilled with, but she has a weapon for when it's needed--the fabled Master Metamorphosis. A weapon, which, in dormant form, looks to be no more than a decorative brace on one's wrist. In actuality, the Master Metamorphosis can turn into any weapon its master wills, but it is only as capable as the wielder is; it isn't going to make you any better at fighting with a mace if you don't know how to properly use a mace. Chibuike only knows how to effectively fight with a sword, spear, or dagger, and the magical weapon will only work as she wills it, since she is its current master--it will accept a new owner after she's dead, but even then, potential users will have to pass a test...
Defense: Chibuike doesn't so much defend as she does parry and dodge--she's a rather weak defender, and while her race's kind has durable bodies, that doesn't make them indestructable. She's offensive as a defensive, because her being on the receiving end usually doesn't bode well--so she tries to attack before she can give her opponent the chance.
Picture: Chibuike--Front, Back, without her scarf, and profile. Clothing she normally wears: Usually wears the exact same style of clothing with different colour variations to the tunic, pants, and scarf. She takes off everything (save for the bandages), including chainmail she wears underneath the tunic (visible from the V-cut) and sleeps in the black leotard she wears underneath it all if she's staying in an actual building and not outside or in a temporary shelter. The most common colour variation is a two-tone green tunic, a light blue scarf, and tan pants. Another is a pure black ensemble. A fourth is a black tunic, red scarf, and gray pants. And a fifth, a dark red tunic, black scarf, and dark red pants. Eye color: Mauve, with no colour difference between pupil and iris, and her sclera have a lighter mauve tint to them. Hair color: Dark green. Body type: Long legs and long torso, short height for her kind at 5'3'' and light at 135lbs. Has a warrior's phisique, being muscled and fit to a T. Skin color: Tanned for her kind with a grayish look, due to constant exposure to sunlight--her race are naturally ashen-skinned, a literal white in comparison to other races. Other: Her ears are rather pointed, like an elf's, but that's a natural part of her race, as well. The difference between elves and the ancient ones is that elf ears are larger, and ancient one's are closer to human size.
Other information: Chibuike has tattoos on her face, neck and arms. The ones on her right are white, and on her left are black. This signifies a lack of siding in her tribe, and thusly also signifies her banishment--those with black marks have always run around as their own evil group, whereas the good half of the tribe, what she was born in to, has always had white marks and kept to themselves. Having both marks her as an outcast to both divisions. Her pouch on her belt is magic--it has limitless storage, and connects with everything else she owns that has pockets. You just have to know what you're looking for in order to pull it out, and she averagely stores the Master Metamorphosis rather than wear it, as experience has taught her to be wary of collectors that might have been after the long-fabled weapon. She speaks with a bit of an unknown accent, but has a mastery over the language. The tribe teaches their own language before teaching the language of the land to its children, and thus explains it. (The tribe's language is our world's Polish, and isn't hardly, if at all, known to the rest of Pasaid anymore.)
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Posted: Sat Jan 15, 2011 5:50 pm
Username: TokiRyuu Name: Rubilia Lights (known as Rubi) Age: 16 Race: Human Gender: Female Homeland: Dol Gabh Current Residence: Bone Occupation: Blacksmith Relations: Rat Spitfire
Biography: Her parents were members of a notorious gang called The Wolves, who's headquarters were in Dol Gabh. Her mother, Colette Cieol, was a weapons designer. Their family had been living in Dol Gabh before it became an illegal trading post, and like many other skilled civilians, were spared from death to work for gangs when they took over the land. Rubi was originally sentenced to work for the Wolves once she was of age, but her parents had an alternate future planned for her. Using their spare time, they taught her everything they knew. On her 13th birthday, she was told to pack her things and run, run far far away from Dol Gabh, every generation of the Lights family had been forced to do evil, their weapons used for killing innocent souls, Rubi was a shot for them to get out of it. She ran into the forests, leaving everything she knew behind. Three days later The Wolves found out that Rubi, the last in a line of prodigious mechanics, had vanished, and as a result Gregory and Colette Lights were shot and killed. Rubi lived out her life as a nomad, working in various repair shops and becoming a freelance blacksmith for whoever needed her. Along her travels, she met Rat Spitfire (separate profile for him) a tiny fire faerie that was abandoned by the others because of his inability to fly (all this is explained in his profile), Rubi took him along on her travels and he usually perches on her shoulder, another traveling companion of hers is Coco, a white husky with a brown tipped tail she raised as a pup, when she found him nearing drowning to death in a river.
Personality: She is smart, calm and will usually be able to think her way out of any situation. Generally creative, she designs, makes all her own weapons and loves doing it. She likes to take things seriously and concentrates hard, knowing that can't eat if she doesn't work, she is also a very disciplined person. Weaknesses: She tends to overwork herself and puts others before her at unnecessary times. She, like her parents doesn't doubt her skills and at times this can lead to her being overconfident. sometimes, when she makes herself a new sword and such, she feels the compulsive need to "test" it, which results in murder, and even though she has done time, no one has been able to prove she is indeed the one who killed, but most of the time she would get away.
Abilities: expert marksman and blacksmith, loves all weapons and knows how to use them, light on her feet and no magical abilities what so ever Training: she used to shoot a wooden crossbow her mother made for her as a toy when she was young, and she would also often watch her parents work in a small work room in their old apartment, being stowed away at home also meant she had read all the blueprints to the latest weapons and memorised antidotes for many poisons. Offense: she carries many weapons with her but is especially fond of range combat, using her crossbow as a weapon to shoot out large crowds, although for close range she will use her retractable metal staff, her katana or a few poisoned daggers she keeps hidden. Defense: smoke bombs and small firecrackers in a sack attached to a belt at her hip, she uses these as distractions if she needs to get away, and occasionally wears metal braces on her arms under her shirt.
Clothing he/she normally wears: She wears black strapped boots, black shorts and an old white button up shirt which she leaves half unbuttoned, wearing a faded blue tank top underneath, she wears various belts, one on her waist for her grapping hook, sack of assorted bombs and daggers, one over her left shoulder for her crossbow and another over the right for her katan, and two joined ones around her left thigh for her metal staff (she wears overalls while she's working though) Eye color: black Hair color: teal Body type: small build with mild curves Skin color: lighter than tan but not pale Face: almond eyes and slightly pointed ears Other: three gold piercings on the bottom of her left ear and two sliver rings on the top of her right ear
Other information: she's left handed, has a taste for sweets and sour things and is a little bit homicidal when she can't control herself
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Posted: Mon Jan 17, 2011 11:24 am
﹉﹊﹉﹊﹉﹊﹉﹊﹉﹊﹉﹊﹉﹊﹉﹊﹉﹊﹉﹊﹉﹊﹉﹊﹉﹊﹉﹊﹉﹊﹉﹊﹉XXXXXXA life of adventure's the life for me... But where do I begin? The Basics Username: Abhann Character's Full Name: Claire Fyonne Jensen Gender: Female Race: Human Age and Birthday: 18, November 17th Height and Weight: 5"6, 123 lbs. Body Type: Slender, with slight, defined curves. Eye Color: Emerald green. Hair: Reddish-brown, and very curly. It reaches about an inch past her shoulders. Facial features: She has a very round face and a small-ish nose, with normal-sized lips and big, round eyes. Her eyebrows are also rather expressive. Skin Tone: Pale, but not extremely. Freckles dot her nose and the tops of her arms. Distinguishing Marks: She has a tiny scar above her right eye that's barely visible. Clothing Character Likes Wearing: She prefers things that are easier to move around in, but things that aren't baggy around the legs. Claire will wear her shorts or trousers (she only owns one pair of each), but prefers her shorts of the two. The only pair of shoes she owns are faded, worn brown boots that go just under halfway up her calf. She usually never takes them off, not even when sleeping. Shirts-wise, she only has one tank-top; an emerald green, slightly baggy one at that. Claire usually wears it under everything; if she has to shed layers with the weather changes, it's usually easier that way. She also owns a dark green coat that she'll stow away in her backpack when not in use. Accesories-wise, she'll sometimes wear a beret-like cap that matches her eyes. The only pair of earrings she owns are tiny gold hoops, which are pretty much the only real things of value. Claire always keeps them with her; if she's ever in an extremely desperate situation, worse than her current condition, she could sell them to help her out. She'll also wear a long, thin gold-chain necklace that she keeps tucked underneath her shirt. It's a locket; and when you open it there's a tiny compass inside.
Personality Good traits: Persistent; if she has a goal, she'll put her mind to it until she's finished with the task. Claire is also very loyal to her friends, she'll help them out to the best of her ability. She's also rather independent, and isn't reliant on others to get what she wants done. She's also a good liar, and can keep a poker face. Bad Traits: Though Claire is loyal, she often doesn't show it. It's sometimes hard to tell if she really cares about a person. She's also sarcastic, which isn't that bad of a trait, but she can sometimes be a little too sarcastic. Claire also tends to lie a little too much. Other than that, she can also be pretty stubborn. Likes: Ink designs, Acoustic music, Violins, Salty foods, Birds, Shortcuts, Storms, Parties, and Bazaars. Also, Claire loves her gin. She will do anything for her gin. Dislikes: Feeling helpless, Deserts, Cold weather with sunshine, Cake, People who smell really bad, and laziness. That's probably the thing that peeves her the most. Fears: Being trapped. She's somewhat claustrophobic if she knows she can't set herself free from a tight space. Habits: She tends to tug at her right earring if she's confused or nervous.
Fighting Abilities: She has the capability of using magic, she just doesn't take the time to hone her skills because she simply doesn't want to. Though, she naturally has the ability to be more flexible and acrobatic; it's easier for her to squeeze through tight spaces or leap over obstacles. It's why Claire is afraid of being trapped: because of her enhanced physical abilities, she feels that it's a pretty serious situation if she does end up unable to get out of small enclosures. Weapons: She carries a knife in her boot, but has never had to use it. Other than that, Claire just uses hand-to-hand combat. Strengths: As was mentioned earlier, she is much more flexible and acrobatic than others. She's unsure if she's naturally that way, or magic just makes her like that without her having to do anything. The only way for her to find out is if she visited another country. Other than that, Claire can sort of endure more than others. She gets less tired than others, isn't as affected by a hit to the face or a blow to the stomach, et cetera. She also knows how to use the resources around her to her advantage. Weaknesses: She doesn't have the best aim when it comes to fighting. Claire is alright, and using it can get her out of sticky situations, but she doesn't stand a good chance against someone much stronger than her. Claire also doesn't quite know when it's right to strike someone. She's sometimes reluctant to hit another person because of this. Training Received: When she still lived with her family, she had a gymnastics coach.
Past and Present Biography: Since birth, Claire was destined for adventure. While the younger girls played with their dolls, she was up in the trees with the other boys, flailing makeshift swords and leaping from branch to branch in a heated battle over who would get to the infamous treasure chest of coins (which was really filled with chocolates) first. She was rowdy and rambunctious from the start and those traits carry on with her today. When she was just six years old, she began collecting maps. Claire loves maps, and someday she planned on using all of them for something. She keeps all of them with her in her canvas bag. At age eight, Claire first picked up the pan flute and fell in love with it. She loved how portable it was, how she could take it out anywhere she went without it being a nuisance to haul around. She'd played the violin for around a year, but it couldn't fit in her bag very well. The pan flute was perfect for her. When she was ten, Claire made the decision to save up her money, buy a ship and sail the world. Who knows what wonders lay beyond Glasaile? She'd explore the country, then reach beyond Pasaid's borders for adventure. Her mother disapproved of her "boyish" habits from the start. She felt they were outrageous and irrational, and it would only lead Claire to disappointment. Her mother thought this was just a phase, but as Claire aged into her teen years and still didn't change, she got concerned, and openly began criticizing the way her daughter wanted to live. While her brother supported Claire and her dreams for adventure, her sister sided with their mother. Father remained neutral on the situation. While it hurt Claire to know her mother disapproved of what she wanted to be, her dreams didn't end because two people's negative commentary. At sixteen, though, she felt the pressure her mother put on her was too much, and that she had to get out. In the dead of night, she donned her jacket, packed her bags, and slipped away. It wasn't necessarily her mother and sister that drove her out; she'd been meaning to leave during that year. Claire would almost be embarrassed if she'd left her only home just because she was too weak for criticism. She had to start raising money for her ship somehow, and Trachtail seemed to be her best bet for earning dough. Using one of her handy-dandy maps, she made her way to the city, where for the next month, she desperately tried to find some sort of job, but to no avail. She resorted to stealing after that, and the thought of finding a job never crossed her mind again. Stealing was just too much fun. Plus, no one would employ her, so it all worked out for her in some weird way. After two years in Trachtail, she still has no home. No place to come home to, nor a bed to sleep in. Oddly, Claire doesn't seem to mind. She expects that when she has her ship, sleeping conditions won't be that great there either. She has saved a fair amount of money for her ship, though. Claire is about 40% there, and refuses to touch that money for anything else. She'd rather starve than give up twopence of her ship fund to get some bread. Overall, she's determined to reach her goals and sail the world on the ship of her dreams. Homeland: A farm in Glasaile. Relatives: Mother and father are still at the farm with her two older siblings, Michael and Cathleen. Current Location: No set location; usually she wanders Trachtail or just outside it for shelter. Occupation: Currently unemployed.
Optional Music: Boy with a Coin - Iron and Wine Epicy - Kila Voice: High but full, with a slight cockney accent. She usually sounds confident when she speaks. Random: She carries around a medium-sized, flimsy but durable grey canvas backpack with brown straps. It's always with her. Everything she owns is in the bag: her trousers (or shorts if she's wearing the former), her jacket (if she's not using it), a small blanket, her pan flute, her wallet, maps, and whatever she ends up stealing.
There's so much to gain, so much to steal... It's all for a good cause, don't worry. ﹉﹊﹉﹊﹉﹊﹉﹊﹉﹊﹉﹊﹉﹊﹉﹊﹉﹊﹉﹊﹉﹊﹉﹊﹉﹊﹉﹊﹉﹊﹉﹊﹉
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Posted: Wed Jan 19, 2011 1:28 pm
Username: oO Chocolate Pocky Oo Name: Jack Lottatore Age: 18 Race: Human. (Wizard?) Gender: Male. Alliance: Neutral. Homeland: N/A, Pasaid Current Residence: Jack Lottatore was and is a wanderer.
Occupation: Thief and smuggler. Relations: Jack's family died at a young age but he does keep in touch with many other people. Mainly people who associate themselves with money. You can never be too sure if you can trust him.
Biography: Surely Jack has always enjoyed toying around and being the winner. Ever since he was a child he never took his eyes off of the prize. The prize being winning at everything of course. He gambles and enjoys every bit of it which makes it so he is easily in debt. When he was born his mother was a doctor for a small children's hospital and due to being around disease so often she contracted many colds. Often his mother's colds and coughs were nothing, until the day where he made his way home from school (December 15th) and found his mother deadly ill. His mother had become ill off of Pneumonia. He tried his best to support her and keep her safe but to do so he had to get money. He managed by pocketing people on the streets and doing small odd jobs. He kept his mother alive for a few years till one night. It was a dark and dusty night as he remembers it. Snow was just starting to grace upon the ground as if it were dancing in the wind. She said the words to him "We all die, but leaving behind a print from ash is what we aim for". With those words she placed a necklace in his hands. The necklace though he wasn't sure what it was made of looked like a piece of coal wrapped in golden arms. This was his family curse. Years and years ago there was a flood in the small town his grandfather used to live in due to a sorcerer who had a grudge against his family. His grudge was created when his Grandfather had walked past the sorcerer who had been injured and did nothing about it. There was nothing left but the trees that had been washed down to the point where they sagged. They hung over like a depressed girl crying for love. His grandfather survived which drove the sorcerer to higher anger. So he placed a curse upon them to kill them with their cold hearts. She had talked about this stone before as a child for bed time stories and said it will glow lighter with each heart his blood line touched. Her love gave him hope that one day he would be as kind and sweet as she was. His father, being scum never supported them so Jack felt as if it were his fault that his mother died so early. Though he tried his best to keep her from withering away into the dust on wince she came he had no say in the life or death of another person. After the event of his mother's death Jack let his hair grow out and always dyed the bangs red in remembrance of his mother's death and the blood she had coughed up. He promised never to let another loved one die as his mother had.
Personality: Jack is a light spirit who often doesn't know when to back off or give someone space. He seems to always try to bet someone over something or prove that he's right. Jack has convinced himself he can never be wrong. Though the look he has given himself, Jack tends to be friendly to people. Maybe the reason he's so easily friendly to people is because he wants them to trust him enough. Then again he has always tried to treat people better then he treats himself.
Weaknesses: Jack though trying to get other people to trust him, will never trust anyone. His heart isn't something easily obtained. Often when people try to get close to him he will act out or just suddenly leave. While this doesn't normally post a threat for anyone however with a cold heart his life will slowly fade. The more he is kind, the longer his life will be.
Abilities: Jack always carries a deck of cards with him. He is almost like a magician if you would put it that way. Normally he will not attack unless needed. When he does attack though he uses cards. Each being more powerful from two, to ace, he uses them like throwing knifes. His low level sorcery makes the cards sharp as daggers.
Training: Growing up as a con man (or con boy if you will), Jack has always been training. Even now days he learns a new trick every once and awhile. Who said "old" dogs couldn't learn new tricks?
Offense: Offensive movements require skill for Jack. He must plan out a whole way on how to kill his enemy. Though he often fights with his fists he loves to use magic on people as little tricks or fool around.
Defense: Defense is something Jack rarely uses. He either runs like a cowards or fights. However when it comes to being defensive he tends to dodge. His swift movements allow him to easily evade on coming targets.
Picture: Picture Eye color: Blood- breath taking red. Hair color: Black and red. Body type: Jack is about six feet tall with a well built body. Skin color: More tan then light.
Other information: He has an Italian like accent. Catch phrases : "Better luck then no luck.", "Kill em Dead.", "Suffering is a frame of mind." Post color: dark redPosting format: PictureJαƈƙ Lσƚƚαƚσɾҽ
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☣ ░░▒ [[TEXT HERE]] ▒░░ ☣
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☢ 彡Toxic Pocky 彡☢
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