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Posted: Thu Nov 11, 2010 10:56 am
If your character has ill intentions, or takes part in any sort of attack aimed toward Pasaid, then they likely belong here.
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Posted: Wed Nov 17, 2010 6:02 pm
Chilon King's Advisor- Studied razz hilosophy and AssassinationNo need to watch your back...Username:Kusugari Name: Chilon Age: 19 Race: Demon-Human Gender: Male Alliance: Bad Homeland: Midera Current Residence: His residence is located within the castle of Abriene. Occupation: King's Advisor Relations: None. Twin brother died during birth. Parents deceased. Biography: Chilon was born in a nearby country, Midera. It is a country with a powerful organization that was given the task of conquering Pasaid, to its northwest. This country is focused mostly on military strength, and but is quite small due to hatred from other neighboring countries. It is very dry, making it a good place for training outside and for some rare and delicious crops, though most of the area is meant for training grounds. It produces some of the best, although dirtiest, meanest, and cruelest, knights around. But hidden are scholars and philosophers who make sure all battles and strategies for conquering are not lost. He is part of one of the many plans the King of Midera has, trying to take it out from within while trying to take it from the outside. His father was demon, Kylar, taking human form, who came to earth to find a woman. He found his mother, Elene, where they fell in love. They actually got married, but one of their children had died at birth due to birth defects while the other luckily survived. A few days after, Kylar's secret was out somehow. He escaped, but lost Elene and Chilon in doing so, Chilon was taken by agents of the King of Midera while the mother was killed. Because of his age, the king thought he would be perfect to use as a way to capture Pasaid. The boy had no record of being alive in the country, so he could be kept hidden and trained, and taught to practically be his puppet so the fact he was part demon wouldn't be used against him. He was then sent to Pasaid to be an advisor to the king of that realm, a few inside agents making sure it went smoothly. He has two orders: Either make the country so poor or incapable of defense it could easily be conquered, or kill the king so the royals would be in chaos, though it may cost them some land. Growing up, he never got the attention and love a baby/child requires, and so doesn't care about who he kills, though he is not beyond being brought to reason. He frequently questions ideas and thoughts bordered on what is right and wrong, good or bad, not to sound scholarly but because he is truly interested in the difference he was never taught. Personality: Somewhat cold and blunt, he seems a bit out of place among women because he never had a mother, yet always tries to seem open while his secrets lay just underneath. He also tries to seem a bit too dim-witted or more or less incapable of conspiracy while planning to stab the backs of others while looking them in the eye. His lack of love from a real family has made him slightly insane, as in he has no real remorse over killing a fellow human, but maybe being shown that kind of care can change him. Weaknesses: His abilities require concentration or they may fail altogether, and due to his alias he must keep his powers hidden, which is difficult because he was not well-trained in using his powers subtly and now must master that. Abilities: He possesses abilities to allow him to control matter at a quantum level. Also can use small illusions, such as making small objects translucent or bend light slightly so the room seems darker. Training: He was trained by a sword master and assassin, and so displays techniques from both. He was taught at a young age so everything is instinct to him. He was also taught the ways of philosophy so he could fool others into believing him a good advisor. His magic was discovered by the philosophers teaching him who happened to be mages themselves, teaching him how to control his magic where eventually they were able to teach him techniques and more complicated actions. Offense: Usually creates projectiles of solidified air (or taken from the ground) to be fired at his opponent, also using his power to weaken the ground beneath his enemy or even take it out altogether so the chances of dodging are less likely. Defense: Turns the air in from of him solid to hopefully protect him against projectiles, melee weapons, physical-based magic attacks, etc., and make his matter either become extremely solid or combine it with (usually the most convenient) matter. Picture: AppearanceClothing he/she normally wears: greenish robes that portray his position, also makes him look slightly scholarly. He also wears a light suit of armour underneath so he can be protected yet it doesn't make much noise, along with a scimitar on his back, though hard to access it is difficult to see. (If no picture, fill out the information below) Eye color: Silver, with a reddish tint. Hair color: Black with a green tint, basically. Body type:Mesomorph defined body, yet not so much that it appears the muscle is for show and not actual strength. Skin color: Olive skin colour, though somewhat faded. Face: strong, forward chin, close-set eyes, high cheekbones. Other: a tattoo on one cheek, looks like this, which means he is allied with one of the enemies of the Pasaid, though only the group who bears it knows it. Other information: Character ThemeCharacter Theme (When no longer acting as advisor)Battle ThemeQuotes: "Truth is, I'll happily stab you in the back while looking at you in the eye." "Insane? Inhumane? Those terms depend on what society thinks." ...I'll happily look you in the eye while I stab it.
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Posted: Fri Dec 03, 2010 11:58 pm
Username: Karen Siegel Name: Treasa ni Bres (Tray-sah nih Brehss) Age: 26, birthed May 11th Race: Human Gender: Female Alignment: Lawful Evil Homeland: Connachta Current Residence: Abriene Castle Town, Athreigh, Pasaid
Occupation: She works as First Ambassador to Pasaid for the royal family in Connachta. The pay is excellent and the work is light; she merely attends meetings with the leaders of Pasaid on a fairly frequent basis to discuss the diplomatic needs of her country. Relations: Treasa has a living mother and father, two sisters (she is the firstborn), and is married with one child. Her father is Bres ap Elatha, a huge, violent man who holds the position of general in the Connachta military. Her mother is Luned of the Well, formerly the maidservant of the chief adviser to Connachta's royalty before Bres took a fancy to her; she is a quiet woman of strict rules and modest pride in her husband, family and homeland. Her two younger sisters are Rhan and Airmed. The secondborn, Rhan, is an energetic young woman barely a year and a half Treasa's junior. She has yet to marry due to an unusual aptitude for swordplay which she takes from her father. Airmed, the youngest, is eight years Treasa's junior and she takes more after her mother in that she is quiet, intelligent and insightful. She is of the age where she is over childish dreams, but even still her chief desire is to gain influence at the royal court as an adviser and forge her family's name in the annals of Connachta's history. Her husband is Arawn of Annwfn, ambassador to Connachta from another country and a wise, if ambitious, man in his late thirties. She bore him Eoghan, her wonderful eight year old son, who is currently living away from her back in Connachta with his father.
Biography: Treasa was born on a festival day that heralded the coming of summer; a day believed to be one upon which the spirits were close at hand and thus was one of dedicated purifying rituals to keep the soul sacred and to bring the blessings of the spirits for the coming year. Her birth on this day was a sign to her family that she would be important and they determined to raise her as such, this child born with the blessing of the dead. Of course, no matter what she would have lived an important life as the daughter of a great general, Bres ap Elatha, in the beautiful forested country of Connachta. She grew up in the capitol, Rath Cruachan, often playing in the winding castle halls and following her giant of a father's every step as he attended to the military business of the land. Important figures could not visit Rath Cruachan without hearing of Treasa's penchant for sneaking into meetings or the tales of her “sword practice” in the courtyards at the castle. She was boisterous, self-possessed, friendly, adorable, determined and absolutely loved by all she met. With the help of her father's position and her own gregarious attitude, she became almost as loved about the castle town as the King and Queen's own daughter, Princess Medb. As she grew older, her personality outwardly changed very little, being happy, curious and adventuresome, but internally she matured under the influence of a politically tense court. Her teens saw her mind grow calculating and focused as she nurtured her own self-importance after growing up so fawned upon. Never would she display any of this selfish intelligence publicly however, instead using her likeability and cunning to slowly gain favor in the right places so that she could ensure power and control throughout her life. Eventually she reached a point where it was prudent to get married to advance her status, so she tactfully claimed a young ambassador named Arawn from a powerful nearby country and quickly bore him a child. With Arawn's influence, she gained the eye of the aging queen who eventually allowed Treasa into her confidence as a player for the royalty in the complex political battle that Connachta was constantly engaging its neighbors in. Using her outwardly affable personality, Treasa immediately gained a strong hold over Connachta's closest neighbors and, through guile or force, forged protectorates in her country's favor, effectively enveloping them into Connachta's borders. She continued to tease the political game under the queen's order, slowly solidifying Connachta as a major power while internally securing the royalty's power base by ruthlessly rooting out subversive or disaffected elements within the country's own lands. It was inevitable, then, that Connachta's gaze should eventually fall upon the only land with magic. Pasaid could not be conquered through force of arms when it had such a clear advantage of location and power, so the queen of Connachta replaced the ambassador in Abriene quietly with Treasa. In a position such as First Ambassador to Pasaid, Treasa would be in an excellent position to discover the weaknesses in Pasaid's political, economic and governmental structures and potentially exploit those to her country's favor. Treasa was happy to play her part. There could be no greater joy than magic, no greater power, and she was eager to claim it for herself... and her country. She took to the job superbly, sparing only regrets for leaving her son behind, and immersed herself in Pasaid's culture. She spent her first year's free time studying the mysterious force of magic that awoke within her the moment she stepped foot on Pasaid soil and was pleased to discover she had a knack for conjuring. Following that, she focused on gaining the confidences of important figures to better gain a foothold in this land she may well one day help conquer. Personality: To the public, and even the private eye she seems cheery, congenial, approachable and energetic. Treasa has cultivated a persona that makes fast friends, charms stoney hearts and, above all, never reveals her true thoughts. Inside, she is conniving, selfish and dedicated to none but herself. She is the sort of person that would happily have a rival executed for a crime she didn't commit if such a thing would gain her more power. Weaknesses: Treasa is essentially a spoiled brat deep inside, so she has a very hard time allowing things to not go her way. To this end, she is a perfectionist in every undertaking. If she fails once, she will ruthlessly continue trying new ways to have her way until she is finally successful. This makes her vulnerable to getting too focused on a mistake when the larger problem is in need of attention. Treasa also has one very major weakness in her son, Eoghan. If she is able to love anyone as much as she loves herself, she loves her son. Any threat to her child's safety or even a mention of his name causes her to drop her guard. This habit has only been amplified since she left him to take her ambassador job nearly two years ago. Summoning anything larger a standard barrel is massively draining to Treasa who is both new and inexperienced in the mysterious art of magic. She has good visualization, but poor stamina, so, while she is capable, she rarely summons things past this size.
Abilities: She has the deceptively simple knack to conjure small to mid-sized items. Due to her lack of experience, she tends to stick to a few familiar items such as wine glasses, pen and paper and a standard long sword and kite shield. Training: Being the child of a great warrior whom she admired greatly as a child, Treasa is well trained in swordplay with a standard sized long sword and kite shield. Her father, Bres, taught her most of what she knows. She has had one year of schooling in magic since she came to Pasaid. She tutored under an amiable old mage named Math. Offense: In nearly every combat situation, she will summon a sword and shield and apply her lifelong discipline to the technique of killing with them. For ranged opponents, she will most likely flee or summon a medium sized obstacle as she is not versed in ranged combat. Defense: She is extremely proficient with a kite shield which she will readily summon along with a long sword. Otherwise she will summon some obstacle or simply flee.
Picture: Coming Soon (once I have scanner access) Clothing she normally wears: Treasa usually wears sleeveless, form-fitting tops of silk in pastel colors that often reveal a small section of her bust (often with well placed cuts or skipped buttons). She prefers silk trousers, intricately designed leather belts and soft shoes that match whatever color she is wearing as the top. Everything she wears is opulent and displays some form of her country's royal seal. She is also known to wear fine cloaks in poor weather and flowing, off-the-shoulder dresses for formal occasions. Eye color: Hazel Hair color: Golden Blonde Body type: Slim and sexy; as men say, “She has curves in all the right places.” Skin color: Slightly olive toned; she seems to never be as pale as she should be. Face: Round and cheerful; she has dimples from smiling, full lips, soft cheekbones and big, watery eyes that beg for attention, all framed by stylishly short hair. Other: Encircling her left arm around the biceps and triceps is an intricate runic tattoo featuring three rings, each with writing from a different language in a redish black ink.
Other information: Tattoo: The topmost circle says, “One ring for truth.” The middlemost circle says, “One ring for destiny.” The lowermost circle says, “One ring for purpose.” The lowermost is written in the language of ancient Connachta, but the other two are from lost cultures in the neighboring countries. Treasa cannot read them, she's only memorized the meanings. Each of these phrases is meant to bring the blessings of the spirits onto Treasa since she was born during the summer's heralding festival. Music: Main Character Song - Legend of Zelda: Majora's Mask - Clock Town Day 3 Secondary Character Song - She - Coloris
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Posted: Sun Feb 06, 2011 8:50 pm
The Basics Username: Abhann Character's Full Name: Aryn Geordan Gender: Male Race: Human Age and Birthday: He is twenty-four, and was born on October 29th. Height and Weight: 6"3, 240 lbs. Body Type: He's not overweight, nor is he skinny. He has a lot of upper body strength, though, so he's rather muscular. Eye Color: It's sort of a muddy brown with flecks of red in them. Hair: It's shaggy, and a mouse-brown color. Facial features: Aryn has rather large eyes, set apart a tad farther than others. His nose is pointed, his lips full. His jawline is strong and defined. Overall his features are very cold and hard. He usually has a look of arrogance upon his face, but that's just his neutral expression. Skin Tone: Very tanned. Distinguishing Marks: None. Clothing Character Likes Wearing: He likes darker things. Hooded black cloaks (which is what he wears the most), dark armor, dark anything. It's what he's most comfortable in, mainly because he feel he can hide weakness through it. It's almost a security blanket, in a way.
Personality Good traits: He is determined; he never gives up. Aryn also has a knack for influencing others to do what he wants. It gives him an advantage in more ways than one. He's also focused; he's very much in control of what he does. It's easier for him to stay on a certain topic, for example. Aryn doesn't stray away from it. Other than that, Aryn is also able to keep a calm demeanor most of the time... Unless you piss him off, of course. Bad Traits: While he's determined, his goals have malicious intentions behind them. He's a perfectionist- if things don't go his way he relentlessly tries to fix it so it does. Even though he keeps a calm disposition, it is extremely easy for him to snap at any given time. Aryn won't randomly go berserk, though- he needs a reason to snap, even if that reason is insignificant. Likes: The feeling of safety- it seems like a common thing to like, but because of the way he is and how he was brought up, a sanctuary is a blessing. Nighttime, caves (which is why he likes Kaell Grotto), and a room with a fire is where he feels safest. Aryn also likes forging alliances. He's willing to take anybody interested in his organization under his wing. Dislikes: Pasaid's current government. He finds that this monarchy is ridiculous- and that an oligarchy (with a head of the oligarchy, oddly) is the answer to peace. Fears: His organization coming to a close. Aryn invested so much blood, sweat and tears to get it to where it is now- to see it crumble apart would devastate him. Habits: He tends to call women "dear" and "honey" even though he doesn't know them. Most of the members of his organization adopted that habit, as well.
Fighting Abilities: He is an extremely powerful mage, especially when it comes to fire. This man can take you down if he really wants to. Weapons: Aryn is also an average swordsman, and keeps his sword by his side at all times. Strengths: Because of his ability he is unable to get burned in any sort of way. Weaknesses: He's too precise- he has to really concentrate before he performs a strike or a combo, Aryn can't rush into things without forethought. This makes it pretty easy for a person to dodge attacks if they know it's coming. He's also not very agile. Not at all. Training Received: Oddly enough, his father was the one that taught him what he knows. It was the only thing they bonded over- the only thing that kept Aryn from going to bed with bruises. His training from his father stopped when he was around fifteen, and from there he received lessons from a professional mage.
Past and Present Biography: From the beginning, everyone around Aryn knew he stood no chance as a normal human being. With his mother dead from childbirth, he was left to fend for himself against his insane father, a farmer who never had any luck agriculturally, as the land he bought was infertile. He'd be lucky if he got a cornstalk here and there, but for the most part the two lived on dead property. This did absolutely no good for poor young Aryn, as his father manifested his anger towards his bad luck through violence- he was beaten often, too often. Sometimes the boy would be rendered immobile from his father's repeated blows. No one knew of this part of Aryn's story. The little boy was scared almost all the time. From age 5-11, he'd often hide in tight spaces to evade his father's cold, unfeeling glare. It never worked out, though- he was always found in the end. Fighting back was Aryn's only diversion from his father's merciless hand. His father trained him to use the element of fire to his advantage at a young age- it's why Aryn's so powerful with it. It never avoided the beatings completely, though; Aryn was still hit at least twice a week. At age 15, the beatings went too far- Aryn ended up pushed down the stairs, gaining a broken arm and two ribs in the process. Neighbors heard the commotion, Pasaid's authorities were contacted, and Aryn's father was taken to the nearest prison in Veidhlinn to rot there for the rest of his days. From there, Aryn stayed with the neighbors that saved his life for three more years. That entire time, though, the neighbors knew he wasn't going to make it out of such a hostile environment without being horribly scarred. And this was true. Aryn turned out to be one messed up person, not very in control of his emotions, tended to lash out, he just wasn't what an average teenager should be like. At eighteen, when he finally got his emotions under control (it's why he's always so calm- Aryn presses back those hostile tendencies because he doesn't want to reflect anything about his father), he moved out and became nomadic, hopping from place to place, never actually settling down anywhere. The Order, his organization, was established when Aryn was around 20.. (See The Order under Pasaid Informational Center) It started off as a small group of only eight people, but over time things progressed, and there are now at least 100 members involved in this, with a rather large budget due to contributions via the members and alliances. They are spread across the country in various hidden camps, planning for the day that they'll rise to power. Aryn has a feeling that day will come very, very soon. Homeland: At the border between Diohbell and Veidhlinn. Relatives: His mother, Ella, died giving birth to him, leaving him with his abusive father named Vincent, who is now rotting in a prison in Veidhlinn. Current Location: What he considers "home" is located on the island next to Diohbell. It's the headquarters for his organization. There are several random camps set across Pasaid for members of the organization to stay at, though, so he'll sometimes spend weeks at a time in one of those camps. Occupation: Leader of The Order. His income is gained via members of The Order or setting up loans under fake identities and never visiting that place again.
Optional Voice: His tone is authoritative, full, and strong- but with a sense of calmness alongside it that seems almost eerie.
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Posted: Mon Feb 07, 2011 4:54 am
The Basics Username: Prince Lyre Character's Full Name: Byakuren Shiragawa Alias: Redshore Gender: Male Race: Elf Age and Birthday: 29 years, January 19th Height and Weight: 6'2" 180lbs Picture: Link Body Type: Lean muscle. Eye Color: Very pale gray. Hair: Straight, black. Roughly cut. Facial features: Sharp and slender. He possesses ethereal beauty the like of which only an elf can. Skin Tone: Pale, almost as if dusted with powder. Distinguishing Marks: No markings or scars. Gently pointed ears. Clothing Character Likes Wearing: Dark gray or black in colour. Most items fit snugly with no superfluous material to dangle or get in the way. He wears no adornments, pendants, patterns, or jewelry of any kind.
Personality Good traits: Byakuren is driven and focused about every task he sets himself to. He is tidy, frugal, and intelligent. He has little love for money and is not given to greed. Can be charming. Bad Traits: He loves to hunt, and is not always particular about which species. This includes self-aware species like humans, faeries, and even his own kind. He is also somewhat of a misogynist. He is often cold toward others. Likes: A steep challenge. Fine pelts and hides. Aesthetically pleasing items and people. Solitude. Good music. Dislikes: Authority figures. Confinement. Women. Gluttons. Poor quality merchandise. Liars. Thieves. Fears: Taking things too far and being caught on the wrong side of the law. Losing control of himself and his way of life. Habits: Can usually be found cleaning or maintaining himself, his equipment or his merchandise. Sometimes stares off into space while having an internal dialogue with himself or making plans.
Fighting Abilities: Is a very fast fighter; quick to strike and quick to dodge. He can "call" or "pull" at the blood of living things and people often causing them to miss in their aim, flub their judgment, botch their timing, and otherwise get closer to him than they wished to. Weapons: He has a variety of close-range weapons but is rather fond of his hammer and dagger. Other weapons are generally knives or spears if hunting something large. Strengths: Fast and accurate with his aim. Very focused. Weaknesses: Enjoys blood a little bit too much and will sometimes get fixated on spilling it rather than completing his objective. His ability to mesmerize others works only on a one-to-one basis. More than one person takes too much concentration and he cannot, obviously, give more than one person his undivided attention. Training Received: Trained under an uncle on his father's side in the art of hunting, skinning, and preparing animal parts for sale. He uses this knowledge, with his natural talent, to bring injury and death.
Past and Present Biography: Byakuren was born in Cannaire to Shamar and Lisen Shiragawa; a couple very much in love. So much so, that they unfortunately paid a great deal more attention to each other than their son. Lisen had never been particularly fond of children and had consented to the pregnancy only reluctantly. Byakuren never really bonded with either of them though a few villagers, concerned with the lack of interest in parenting they saw, often had him stay with them for a few months here and there.
At the age of fifteen, he moved in with his uncle Batlyn at his retreat in the outer borders of the Ahmeyed Forest, about a day's walk from the village. There he learned the arts of hunting, skinning, dressing and preparing animal products for sale and trade in the village. At last, he found something to be passionate about. In all his young life he had never known such a thrill as the one he experienced chasing down prey and ending their struggling lives in a quick spray of red. His uncle enjoyed the company, being somewhat of an emotional oddball himself. They both prospered greatly.
After five months, Byakuren's father barged into the cabin in a panic. Apparently, he and Lisen had thought that Byakuren was staying with another family in the village and had not bothered to check until now. Shamar was pleased to find his son there and calmed quickly. There was a man in the village that he had been talking to who said he would be willing to train Byakuren in the family business of jewelry-making. Byakuren looked his father in the eye and asked him if he would teach him instead. Shamar said that he did not have the time. The boy shook his head and said: "You never did. Leave me in peace." He did not say anything else and still has not spoken with his parents again to this day.
A few years later, he set out for D'aonne where he plies his trade on the hills and lives in his small cabin. He comes into town only to sell his wares, trade for goods he needs and pick up contracts from those who require him to hunt more specific prey. No one knows him by his real name.
Homeland: Cannaire Relatives: Estranged parents Shamar and Lisen Shiragawa. Uncle Batlyn Shiragawa. Various extended family he is not personally familiar with. Current Location: D'aonne Occupation: Hunter and trader
Optional Music: http://www.youtube.com/watch?v=kIBdpFJyFkc Voice: Soft tenor, soothing. Other: Byakuren is actually a fairly talented singer. He often sings when "pulling" his prey out on the hills to draw them to him.
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