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Posted: Mon Oct 18, 2010 4:22 pm
in Village Greens (Drop Colors Legend: Dark Red = Rare, Red = Uncommon, Orange = Common, Black = Unsure)
Greens Fluff: This lightly fluffy green guy won't bother you unless you bother him. If find more than one together they will fight together, but they don't hit very hard. These guys are great to hit if you have a low CL. HP: 14-20 Drops: Charge Orb, Pinwheel Fin, StemRecipes: Forum Badge (ED) Sand Trap Fluff: These sandy fluffs hang out in sand traps. Some roam a bit freely, but most of them will spawn when your Goof Ball lands in a sand trap. The hide on these guys is a fair amount tougher than their other fluff counter part in the area. HP: 11-14 Drops: Charge Orb, Twig, BranchRecipes: Forum Badge (CB) Pink Flamingo: These former lawn ornaments can be a bit flightly. Some of them will run off for help if you attack them or if they simply just see you near them. They will also attack you if you stand too close and their kicks can knock you back. HP: 6-11 Drops: Charge Orb, Plastic, Pink Flamingo FeatherRecipes: Pinwheel, Flamingo Plushie(Rare), Flamingo Feather Boa??? Mushroom Cannon: Watch out for these. Though they can't move around, they do have a ranged attack and are often found with Lawn Gnomes nearby. They hit fairly hard and take a few more hits to kill. HP: 14-21 Drops: Charge Orb, Mushroom Head, CopperRecipes: Bonsai Wings, Mushroom Hat (Rare) Lawn Gnome/Appleby/Milo/Yossarian: This guy is the bottom of the Gnome food chain. But don't be fooled, these guys travel and attack in packs. They are also aggressive and are one of the harder hitting Animated in the Greens. This guy can be differentiated by his red hat. HP: 6-11 Drops: Charge Orb, Twig, Wing Tree Leaf, Branch, ScrewRecipes: Flower Shield, Lawn Gnome Hat Lawn Gnome Courier: This guy wanders around delivering messages between all the Lawn Gnome camps. He won't attack you unless you attack him. He'll spawn at the very bottom of the Greens. HP: 8 Drops: Charge Orb Lawn Gnome Major/Major Major/Disaster/Catastrophe/Tragedy: These guys aggressive Gnomes generally hanging around a Lawn Gnome Camp with several regular Lawn Gnomes. You'll definitely want to bring a crew with you when you go after these guys since they'll be hard to get alone. HP: 20-27 Drops: Charge Orb, Twig, Wing Tree Leaf, Branch, Screw Lawn Gnome Adjutant/Patrol Leader: These aggressive gnomes usually hang out at the General's hut. If you find one wandering with a group of other Lawn Gnomes, usually this one will be the Patrol Leader. HP: 25 Drops: Charge Orb, Twig, Wing Tree Leaf, Branch, Screw Lawn Gnome General/General Dreedle: This is the Mini-Boss of the Greens and you won't find him alone. His Adjutant's are by his side to help him beat up the Gaians that disturb him. You'll need to take him on with a crew to complete a quest for Remo. HP: ~1000 [ Drops: Charge Orb, Twig, Wing Tree Leaf, Branch, Screw
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Posted: Mon Oct 18, 2010 4:26 pm
In Bill's Ranch (Drop Colors Legend: Dark Red = Rare, Red = Uncommon, Orange = Common, Black = Unsure) Laceback Bootsnake: Yes...this creature seems to have once been a rubber boot. And yes...it seems to now be a snake. But it's NOT "a snake in my boot"...so don't say that. Like other creatures in DMP, these are aggressive. HP: 132 (hard) Drops: Charge Orb, Snake Eye, RubberRecipes: Laceback Jacket, Laceback Skirt, Laceback Kerchief Laceback Golashes: Yes...this creature seems to have once been a rubber boot. And yes...it seems to now be a snake. But it's NOT "a snake in my boot"...so don't say that. This creature will not always spawn, but when it does you can find in north of the graveyard. HP: 296 (hard) Drops: Charge Orb, Snake Eye, RubberRecipes: Laceback Jacket, Laceback Skirt, Laceback Kerchief Clutch: It used to be a lady's handbag, but the handles became wings and now it flaps about like a bat. Never touch a lady's clutch. It's just not polite. And it bites. Like other creatures in DMP, these are aggressive. HP: 80 (hard) Drops: Charge Orb, Clutch Claw, Suede Recipes: Clutch Purse, Clutch Hat, Clutch Rollerblades Purse: It used to be a lady's handbag, but the handles became wings and now it flaps about like a bat. Never touch a lady's purse. It's just not polite. And it bites. This will not always spawn when you enter DMP, but it hangs out on the stairs when it is there. HP: 180 (hard) Drops: Charge Orb, Clutch Claw, Suede Recipes: Clutch Purse, Clutch Hat, Clutch Rollerblades OMG: The OMG has all the sympathetic, likeable qualities of a hungry shark. It uses its tail like a whip and it's a tough cookie, besides. A nasty bit of work, they are. Like other creatures in DMP, these are aggressive. HP: 136 (hard) Drops: Charge Orb, OMG Claw, Skull Patch, LeatherRecipes: Laceback Jacket, Laceback Skirt, Forum Badge (GCD) OMFG: The OMFG looks a lot like a bigger version of his brother, OMG. It uses its tail like a whip and it's a tough cookie, besides. A nasty bit of work, only one spawns in DMP. He will not always spawn, but when he does you will find him south of the OMGWTF's gate. HP: 308 (hard) Drops: Charge Orb, OMG Claw, Skull Patch, LeatherRecipes: Laceback Jacket, Laceback Skirt, Forum Badge (GCD) OMGWTF: At the top of DMP you'll meet this Mini-Boss after you kill several OMGs. He is basically a gigantic flying OMG and tough to boot. Make sure you bring a crew with you. Defeat him and return to Ian for a reward. HP: ??? Drops: Charge Orb, OMG Claw, Skull Patch, LeatherRecipes: Laceback Jacket, Laceback Skirt
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Posted: Tue Nov 16, 2010 3:02 pm
In Zen Gardens
(Drop Colors Legend: Dark Red = Rare, Red = Uncommon, Orange = Common, Black = Unsure) Kokeshi Doll: Seemingly small and innocent, these toy dolls have become...twisted. Watch what they carry. They are NOT your fans. These dolls overall will ignore you unless you attack one of their friends near them. They have a ranged attack. HP: 76-86 Drops: Charge Orb, Mystic Weave, Fan Wood, Fan EdgeRecipes: Kokeshi Fan, Kokeshi Doll??? Kokeshi Collectible: Unlike the fairly peaceful Kokeshi Doll, these collectibles will attack you if you come near them. Not only do these dolls throw their fan at you, but they also have a 'Boom" attack. They hang out in the Southeast corner of the map. HP: 238 Drops: Charge Orb, Mystic Weave, Fan Wood, Fan EdgeRecipes: Kokeshi Fan Kokeshi Nexus: Unlike the fairly peaceful Kokeshi Doll, these collectibles will attack you if you come near them. Not only do these dolls throw their fan at you, but they also have a 'Boom" attack. They hang out in the Southeast corner of the map. This will spawn on the first bridge during the Three Bridges Quest, it sometimes also called a Kokeshi Collectible HP: 238? Drops: Charge Orb, Mystic Weave, Fan Wood, Fan EdgeRecipes: Kokeshi Fan Katsumi's Kokeshi Doll: This white doll will only spawn when the two Kokeshi Collectibles guarding the SE chest in Zen Gardens have been defeated. It will then proceed to lock onto the nearest threat and start tearing away at it with its fans. In addition to being the fiercest Kokeshi Doll in the area, any nearby Kokeshis will rush to its aid if they wander by close enough, and tend to concentrate all of their attacks on one person if there isn't anybody else helping, which will quickly destroy anybody without adequate protection. After you've defeated it, feel free to loot the chest it spawns next to. HP: ??? Drops: Charge OrbRecipe: Kokeshi Kimono Cherry Fluff: These Fluffs may look cute and soft to the touch, but don't be deceived. They pack a mean punch and don't like to die without taking you with them. If you attack one, the others will near them will come to their aid. HP: 81-99 Drops: Charge Orb, Pink Fluff, Lace, ThreadRecipes: Sakura Fluff Plushie Taiko Drum: These large, hefty drums have gone wild, attacking anything nearby with a pounding shockwave of earth-shattering proportions that can hit several people at once. In addition, if you're a good distance away from it, it'll attempt to tackle you with a mighty leap, and will knock you (and perhaps a few innocent bystanders) quite far if you aren't too heavy and don't get out of the way. They tend to wander around in groups, and unprepared adventurers may find themselves being shoved around faster than they can fight back. HP: 173-216 Drops: Charge Orb, Music Note, Laquered Wood, BronzeRecipes: Taiko Drum Taiko Bass Drum/Taiko Drum Nexus: This brown drum is much stronger than a normal Taiko Drum for two main reasons: tougher to hurt and a larger strike range for its shockwave attack. You'll probably want to bring a group to fight this thing. It spawns for the Three Bridges along with two normal Taiko Drums. HP: ??? Drops: Charge OrbRecipes: ??? Ghost Lantern: Each evening after sunset, these disembodied flames hover in the night air. If you get too close to the flames, you might not like what happens. They will transform and begin to lick you to death. You can find them at night in any place you see hanging paper lanterns. HP: 155-172 Drops: Charge Orb, Night Fire, Silk, Wood PieceRecipes: Forum Badge (GD), Kokeshi Kimono Ghost Lamp/Lantern Nexus: Much like the Ghost Lanterns, this Ghost Lantern Nexus will only spawn at night and has a reddish hue to it. If you have completed the first two bridges in The Battle of Three Bridges, you will be able to meet this lamp which turns red when it begins to attack you. HP: ??? Drops: Charge OrbRecipes: ???
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Posted: Tue Nov 16, 2010 3:07 pm
(Drop Colors Legend: Dark Red = Rare, Red = Uncommon, Orange = Common, Black = Unsure) Trash Can: Whacking these trash cans seems to be the mating call of the grass fluffs and carrion fluffs. As long as the can is spawned it will only call one type of fluff. Once you destroy it, it may or may not call a different type of fluff. HP: 800-860 Drops: None Recipes: None Grass Fluff: These green fluffs are the most docile creatures in the area, and will not attack you if you get close to them. However, they will defend themselves as a group, and if there's any Mother Fluff packs roaming around, they may take notice and join in the battle. HP: 128-154 Drops: Charge Orb, Sponge, Stem Recipes: Life Jacket, Clover Fluff Plushie Mother Fluff Guard: Guards always surround the Mother Fluff at all times as they patrol Bass'ken. They're much tougher than normal grass fluffs. Also, the Mother Fluff may spawn more of them over time, if there are some missing in the patrol group. You will on occasion find them in a group of three without the Mother Fluff. HP: 312-341 Drops: Charge Orb, Sponge, Stem Recipes: Life Jacket, Clover Fluff Plushie Mother Fluff (Goosey, Lucy, Mary Bussey): This sizable Grass Fluff is one of the stronger Animated in Bass'ken, and requires a team more often than not in order to actually kill it, aside from the fact that it always travels with several Mother Fluff Guards. In addition to being super tough, it will also spawn more guards to replace lost ones if it is not killed quickly enough. She also poops out regular grass fluffs and carrion fluffs as she hops around the southern half of the Bass'ken Lake area. HP: 2354, 2568, 2675 Drops: Charge Orb, Sponge, Stem Recipes: Shovel Blade Carrion Flower Fluff: Don't be fooled by their resemblance to grass fluffs; carrion flower fluffs have both the disposition and strength of angry badgers. Try not to wander too close if you're unable to fight them. They will eat you alive as if you were a piece of carrion. Mother Fluff poops these guys out around the southern half of the Bass'ken Lake area. HP: 192-206 Drops: Charge Orb, Suspenders, Lure Recipes: Shovel Blade, Fisherman's Hat Buzzsaw: Buzzsaws live in the northern section of the forests, above the river. These suckers are both annoying to listen to and can hit from a bit farther than most melee rings, so try to close the distance if you need to. They always spawn from the sawmill in groups, ranging from two to five saws, and can quickly gang up on you. Their attacks will push you around, and some of them will run away to bring back help before attacking you HP: 150-157 Drops: Charge Orb, Saw Blade, Aluminum, Iron OreRecipes: Scar of the Martyr, Bass'ken Waders Sister Buzzsaw: No Saw Family is complete without Sister Saw. Sister Saw doesn't spawn nearly as often as her mother, but if you hang around the Saw Mill long enough your are bound to see her slicing poor unsuspecting adventurers to pieces. HP: ??? Drops: Charge Orb, Saw Blade, Aluminum, Iron Ore Mama Buzzsaw: The mother of all saws will quickly assault anybody who is threatening her babies near the saw mill, next to the docks. There isn't much to say in terms of difference between her and her children aside from being larger and stronger. HP: ??? Drops: Charge Orb, Saw Blade, Aluminum, Iron Ore Papa Buzzsaw: Taking down Mama Saw will result in a very enraged Papa Saw bursting out of the saw mill. He's even larger and stronger than Mama Saw. Hope you planned this far ahead. He will only spawn if someone in the area has the Papa Sawn quest active. HP: ??? Drops: Charge Orb, Saw Blade, Aluminum, Iron Ore Outlaw Pup: These small dogs are scattered all across the southern edge of Bass'ken. They used to be jackets, but have recently sprouted legs and are now sporting the rugged (read: aggressive) personalities of their former owners. You'll either find them in roaming packs or on their own, sitting there all peaceful like. The ones near the Shewolf den will run away to bring back help from the cave. HP: 168-176 Drops: Charge Orb, Cured Hide, Axe Head, StichesRecipes: Scar of the Tyrant, Bass'ken Claws Outlaw Wolf: Outlaw wolves are adult versions of Outlaw Pups. That means they are bigger and badder. Watch out for their ferocious bite and claws. They guard the den, and if they're slain, the Shewolf will appear.... HP: 431 Drops: Charge Orb, Cured Hide, Axe Head, StichesRecipes: Scar of the Tyrant, Bass'ken Claws Shewolf: This is one tough mutha. A crew is highly recommended. After you kill her guards the first time, she will not only appear, but her guards will respawn when she comes to fight you. She will also only spawn if someone in the area has the Mon Cheri quest active. HP: ??? Drops: Charge Orb, Cured Hide, Axe Head, StichesRecipes: Scar of the Tyrant, Bass'ken Claws Ring Box Monster: Ring boxes are few and far in the entire area, and they tend to travel faster than people, so if you want to fight it, you'll have to get its attention fast before it gets away. They travel a set path, so if you see one, you can wait in that spot to jump it as it passes by again. Be prepared for a tough fight, though; they're considerably stronger than most Animated in Bass'ken, and like other flying enemies, possess a higher dodge stat than you'd expect. However, they also contain considerable rewards, including a lot of rings (as the name implies), though they will generally be CL1. HP: ??? Drops: Charge Orb, Ribbon, Cloth, Random number of CL 1 rings. Recipes: Gift Box, Scar of the Rogue Flying Gift Box Monster: Think gift boxes gone bad. Once ordinary....er, enchanted flying gift boxes (we sure have a funny definition of ordinary), for some reason, they now feel only pain and emptiness. Guess what it wants to FILL THE BOX with. They're almost the same as ring boxes, except for two facts....they only spawn (in a group) when it's nighttime, or when you've activated the windmill device.....and they're a lot more aggressive when it comes to the need to FEEEED. They won't drop a lot of rings compared to ring boxes, but they do still drop the rare ingredients and gift box recipe, both of which are highly sought after. Just be prepared to fight more than one at a time. HP: ??? Drops: Charge Orb, Ribbon, ClothRecipes: Gift Box, Scar of the Rogue
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