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Posted: Mon Oct 04, 2010 5:34 pm
A hidden island district, that has been unreachable, by all. But now the inhabitants have opened their district to host a tournament for all Zen fighters outside of their district.
(There has been and edit check the lettering in green to see the edit)
5 hits win or get 5 hit points ( which are the same thing)..... unless. There is another thing you can do. Power Rolls. Roll a twenty sided Dice and if you get a twenty you win out-right.
Those are the rules, it's possible that they'll change, but not likely.
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Posted: Sat Oct 09, 2010 4:52 pm
Here are details about a monster system:
SUMMONING MONSTERS: 1. There is a special addition to the battle system in a fight you have the ability to summon out a legendary monster (Pheonix, dragon etc.) by rolling a 100 sided die and if you get a 60 or above you can use that ability to fight
2. Special monsters summoned have 3 hit points and will only last for 10 posts
3. You can attempt to summon a monster 3 times per battle
4. You can only have one special monster at a time
5. The special monster will add in one point of damage to the amount of damage you do
6. Fighting one of these monsters to get rid of them are the same as fighting a regular person although your accuracy is increased if your roll a 3 or higher you cause a damage yet if you roll lower than a 3 you miss. (Also roll a 10 sided die)
HIT POINT AND DAMAGE VALUES/RULES:
1. EOLs and EODs get 5 hit points
2. Zen fighters and Soldiers get 5 hit points
3. Zen fighters and soldiers deal 1 damage per hit* while EOLs and EODs cause 2 points per hit**
4. Zen Fighters Roll 1, to sided dice, 5 and above are hits and anything below 5 is a miss., while EoLs and EoDs roll 1, twelve sided dice 6 and above are hits anything below six is a miss.
*Unless specified to cause more (using a spell, summoned monster etc)
**Unless specified to cause more (using a spell, summoned monster etc)
Spells and Limitations:
1. You have have a spell count of 5 (1 spell uses one unless specified)
2. You cannot spam (continuosly) use the same spell. There is a 2 post wait period before using another spell
3. The spells are listed below: Summon-monster summoning Acurn-Decreases opponents accuracy (makes opponent roll a 20 sided die and if person get 15 and above hits and below it misses) for 1 post
More rules will be added when needed so check back often
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