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Posted: Thu Sep 30, 2010 11:23 pm
Like C4D, I feel the need to share any and all epic or at the very least, informational, replays. There are more than one that I will post that also feature me losing, if I feel it demonstrates an important point.
Edit: Maybe it's a problem with the different game versions, but some of mine are simply not willing to be uploaded. I'll have more for you guys later.
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Posted: Thu Sep 30, 2010 11:51 pm
Link: http://www.starcraft-replay.com/replays/reignstorm-vs-enigma-1285914300.php
Matchup: ZvT Players: Me vs enigma Duration: App. 28 minutes Map: Blistering Sands
enigma goes for an early reaper, which is followed by massive amounts of Marines and Marauders. I counter with roaches and banelings. Huge clashes ensue back and forth for most of the game, with a decisive and epic ending.
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Posted: Sun Nov 14, 2010 5:35 am
http://screplays.com/replays/reignstorm/13278Matchup: ZvZ Players: Me vs Vallsamico Duration: 19 Minutes Map: Metalopolis. I was definitely not looking forward to this as soon as I saw that my opponent was Zerg. I haven't played against a Zerg since before my month away from SC2, and I wasn't even good at the matchup before then. So here I am, still far behind on my road to StarCraft skill recovery, playing my worst matchup. Oh boy. Anyways, it starts pretty normal, zerglings and banelings for both sides off of one base. Vallsamico, however, then switches to roaches, whereas I stick with the lings and expand. Soon it evolves into mutas vs mass zerglings hitting each others bases. You'll have to watch to see the how it ends though. wink
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Posted: Sun Nov 14, 2010 5:45 am
http://screplays.com/replays/reignstorm/13280Matchup: ZvP Opponent: hildebrand Duration: 7 minutes Map: Delta Quadrant This game, a protoss player sneakily plays a two-gate zealot build that I wasn't expecting, turning the game into a race to see who can pump out more Zealots/Zerglings. The last minute or two really shows how such minor mistakes can be punished with game-changing moves.
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Posted: Sun Nov 14, 2010 6:04 am
http://screplays.com/replays/reignstorm/13282Matchup: ZvP Opponent: thewhitewind Duration: 15.5 minutes Map: Blistering Sands The game opens with some zergling harrassment of the probe line, which the protoss fends off until he has a full on four gateway push coming out, complete with proxy pylon for his reinforcements. However, a couple missed force fields causes it to be less powerful than it could have been. But a counter-attack up the ramp wasn't going to work for me with those sentries there, so the fight veered off in a different direction... literally.
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Posted: Sun Nov 14, 2010 7:17 am
kenjiro yume Link: http://www.starcraft-replay.com/replays/reignstorm-vs-enigma-1285914300.php Matchup: ZvT Players: Me vs enigma Duration: App. 28 minutes Map: Blistering Sands enigma goes for an early reaper, which is followed by massive amounts of Marines and Marauders. I counter with roaches and banelings. Huge clashes ensue back and forth for most of the game, with a decisive and epic ending. Well played biggrin Your macro is pretty good, but lemme tell you something (AND THIS GOES FOR ALL ZERG PLAYERS) When your opponent as 2 bases, you MUST have a base or 2 more than him/her. This is a rule that many people tend to forget. Anyways, well played biggrin
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Posted: Sun Nov 14, 2010 4:15 pm
kenjiro yume http://screplays.com/replays/reignstorm/13278 Matchup: ZvZ Players: Me vs Vallsamico Duration: 19 Minutes Map: Metalopolis. I was definitely not looking forward to this as soon as I saw that my opponent was Zerg. I haven't played against a Zerg since before my month away from SC2, and I wasn't even good at the matchup before then. So here I am, still far behind on my road to StarCraft skill recovery, playing my worst matchup. Oh boy. Anyways, it starts pretty normal, zerglings and banelings for both sides off of one base. Vallsamico, however, then switches to roaches, whereas I stick with the lings and expand. Soon it evolves into mutas vs mass zerglings hitting each others bases. You'll have to watch to see the how it ends though. wink Pretty good When your on a mirror match up, micro becomes more important. Especially ZvZ. For example, if you didn't send your lings to attack the banes, it would've given ur opponent a hard time.
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Posted: Sat Nov 20, 2010 4:42 pm
http://screplays.com/replays/reignstorm/13510Matchup: ZvT Opponent: Very Hard Terran AI Duration: about 20 Minutes Map: Lost Temple I know everyone here has taken a shot at a Very Hard or Insane AI, and probably have tried and failed to take them on without a cheesy rush. Well if you play Zerg and want an example of a way to beat that super fast Thor + MM build that the AI uses, here it is. Note: I'm mainly posting this because I was completely and totally on fire this game. I wouldn't say this is my real skill level, it's a magical fluke where I was just playing better than myself, hahah. Edit: A note on that note! There appears to have been a change on one of the patches that I never noticed! Very Hard AI no longer gets bonus resources. I would assume that Insane still does, however. So I did play well on this game, but not so confusingly well that I destroyed an opponent getting far more minerals than myself.
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Posted: Sat Nov 20, 2010 5:27 pm
http://screplays.com/replays/reignstorm/13512Matchup: Z-Z-Z Vs T-P-P Players: Me, Dragosani, Effergy Vs SausageLinks, Uniame, Gladeous Duration: 30 Minutes Map: The Bio Lab An older game between 6 of us that quickly went from an early-midgame harrass style from the Protoss/Terran side into an all-or-nothing battle on three fronts to see if the Zerg team would even survive long enough to push out. Heavy, constant damage to the Z mineral lines by highly mobile units made for a very stressful, but very fun game. Awesome play by lots of players all in one spot. If you like watching team games that are more than just "Build up and push out and the bigger army wins," take a look at this one.
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Posted: Sat Nov 20, 2010 5:33 pm
i remember this. this was pretty fun.
thanks for uploading, I'll have to take another look at my 1/1/1.
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Primity Aurora Vice Captain
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Posted: Sat Nov 20, 2010 7:05 pm
Bi Dent i remember this. this was pretty fun.
thanks for uploading, I'll have to take another look at my 1/1/1. Yeah, I was looking at all of us, and even in the few months since this game occurred, I've noticed every single one of us can do better than that now. I personally think it's time for some more in house team games.
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Posted: Sat Nov 20, 2010 7:57 pm
Sounds fun, as long as I'm not against Sausage. She seems to take sick pleasure in coming after me. xd
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Primity Aurora Vice Captain
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Posted: Sat Nov 20, 2010 8:54 pm
only if you're right next to me. which is usually like, all of the time.
surprised
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Posted: Thu Nov 25, 2010 3:12 am
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=168707Embedded:  Matchup: ZvP Opponent: Mooster Duration: About 12 minutes Map: Steppes of War In this game the Protoss tries a two-zealot rush with probes. He kills a queen and does some damage, as well as forcing me to cancel my expansion, but the initial rush is held off. From there it turns into a completely non-standard build of ling+hydra vs pheonix+stalker. Chaos ensues.
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Posted: Thu Nov 25, 2010 3:37 am
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=168710Embedded:  Matchup: ZvP Opponent: Xenharmonic Duration: about 17 minutes Map: Xel'Naga Caverns This is another ZvP, this time to show how important it is to scout your opponent's main. Yes, it's obvious, but also very easy to forget when you get into your macro rhythm. Here is a game that would have gone VERY differently if that Stargate was not scouted on time.
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