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Posted: Thu Sep 30, 2010 7:43 pm
I'll be posting all of my own replays (ie; ones featuring me as the star player) particularly the one's I am proud of here for everyone to upload and watch if they so choose. Feel free to discuss and criticize each one.
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Posted: Thu Sep 30, 2010 7:46 pm
1. LOL DONT RAGE.This was a replay I saved shortly after the 1.1 patch where a Terran player tries to blame the Tank nerf for his own failure. I lol'd pretty good and felt it deserved to be saved just to emphasize how much whining players do when they suck at the game and refuse to blame themselves for their own incompetence.
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Posted: Thu Sep 30, 2010 7:49 pm
2. HEY SOMEBODY IS AT THE DOOR!Ouch. It sucks to be this guy. This replay will show exactly why you gotta be careful about your wall off as Terran and what happen when you open your door to strangers.
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Posted: Wed Oct 06, 2010 5:18 pm
3. OH MY DOG NOOOOOOO!!!  Probably one of my most epic games to date. I decided to try a variant to my typical build order by throwing in our amazing friendly Tier 4 unit The Ultralisk into our combination, unfortunately things don't go so well when I finally push out into my opponent's main and the whole plan goes awry.
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Posted: Sat Oct 09, 2010 5:55 pm
4. LOLrage.  A demonstration of what NOT to do if your cheese rush fails and your opponent is just better than you.
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Posted: Sat Oct 09, 2010 5:58 pm
5. Platinumwot?!  C4D somehow got paired up against a platinum player on the silver league ladder and things ended up far beyond anyone's expectations.
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Posted: Sat Oct 09, 2010 6:03 pm
6. Crushing a double 7 pool  C4D and Drag0n demonstrate their ability to crush a double 7 pool in the 2v2 ladder, quite easily and thus build confidence in all players in dealing against a cheesing opponent.
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Posted: Wed Oct 13, 2010 6:37 pm
C4D 4. LOLrage.  A demonstration of what NOT to do if your cheese rush fails and your opponent is just better than you. Just pointing this out, but this match is against a Terran, not a cheesy Protoss.
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Posted: Wed Oct 13, 2010 6:43 pm
Evataph C4D 4. LOLrage.  A demonstration of what NOT to do if your cheese rush fails and your opponent is just better than you. Just pointing this out, but this match is against a Terran, not a cheesy Protoss. Oops, my bad, I have multiple rage videos and I mixed them up. I fixed it now.
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Posted: Wed Oct 13, 2010 6:49 pm
7. Don't Quit Yet!  I suffered a pretty severe hit from a 6 pooling zerg player which would have irritated many other players into a quick GG, however by sticking in and defending appropriately we see just how badly a 6 pool will affect your economy and place you well behind for the mid game. Keep this in mind for all players having troubles dealing with 6 pooling zergs. I will also be writing up an analytical paragraph(s) sometime this week about dealing with early cheese harass and rushes, what they mean, and how to exploit them properly. As well as another regarding mind games that come into play during some matches, what too expect and how to create mind games of your own.
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Posted: Mon Nov 08, 2010 7:22 pm
I have two replays here, which can be both part of my Road to Gold series as well as just trying something new, a heavy tier one, really aggressive focus, essentially this is my attempt at working in a new ground based, early aggression play of Zergling, baneling, roaches, and just trying to to be really aggressive. Obviously there are a lot of holes in my play, including upgrades, getting more gas, keeping up macro, and multitasking, including use of the queens, which I am working on, as part of a different focus. However these two matches the main focus was into being aggressive, scouting my opponents forces, maintaining unit position, reinforcing, pulling back at the right times, and pushing, as well as good unit control. So in these two replays, any comments (and I am expecting lots hopefully from you guys) I want the focus of your feedback based upon how I am doing on the early aggression and how I can do it better, as well as unit controlling tips. Game 1Game 2
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Posted: Thu Nov 11, 2010 2:49 pm
C4D I have two replays here, which can be both part of my Road to Gold series as well as just trying something new, a heavy tier one, really aggressive focus, essentially this is my attempt at working in a new ground based, early aggression play of Zergling, baneling, roaches, and just trying to to be really aggressive. Obviously there are a lot of holes in my play, including upgrades, getting more gas, keeping up macro, and multitasking, including use of the queens, which I am working on, as part of a different focus. However these two matches the main focus was into being aggressive, scouting my opponents forces, maintaining unit position, reinforcing, pulling back at the right times, and pushing, as well as good unit control. So in these two replays, any comments (and I am expecting lots hopefully from you guys) I want the focus of your feedback based upon how I am doing on the early aggression and how I can do it better, as well as unit controlling tips. Game 1Game 2Well, you did a lot better the second game. 2nd hatchery in the first game should've been an expo, but you fixed that. I think your biggest problem would be scouting. First player scouted much, much better than you. You need to run an overlord/seer or something through the base every once in a while to get some intell on what they might be planning for next. You could have been screwed the first game if he had teched to mutas, because you wouldn't have known a thing until they popped out. And even if you're planning for 1st tier aggression, it would still be smart to get a lair. That way, it wouldn't be such a drastic stretch to get anti-air if the opponent manages to sneak out some air units. You could have access to roach and baneling upgrades as well. I have some issues with gas timing as well, but it might help if you just put down the extractors a little earlier than you need them. You don't have to saturate right away. You did better with pressure the second game. Constantly kept pounding it on, never really letting him make use of his expo (if you spot banelings, try and send roaches in first. They'll absorb most of the impact). Of course maybe this was because Sheepling was planning on being aggressive too. Also, might I recommend trying a 10 pool? Yes, you will sacrifice drones for time, but you'll get speed faster and have an advantage over the zerg player if they don't get meta boost as soon as you do.
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Posted: Thu Nov 11, 2010 4:08 pm
C4D 7. Don't Quit Yet!  I suffered a pretty severe hit from a 6 pooling zerg player which would have irritated many other players into a quick GG, however by sticking in and defending appropriately we see just how badly a 6 pool will affect your economy and place you well behind for the mid game. Keep this in mind for all players having troubles dealing with 6 pooling zergs. I will also be writing up an analytical paragraph(s) sometime this week about dealing with early cheese harass and rushes, what they mean, and how to exploit them properly. As well as another regarding mind games that come into play during some matches, what too expect and how to create mind games of your own. It would've been GG if he macros better (He wasnt constantly making lings and drones) So you got off pretty easy : P
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Posted: Fri Nov 19, 2010 9:41 pm
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Posted: Sun Nov 21, 2010 8:52 pm
All those mutas he had at the corner by your base!! hahaha He must have forgotten about them.
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