Macromedia Flash and SWF animation: The Basics
Objectives:
On this course you will learn how to create and modify simple and complex animations using Flash's drawing tools, how to use keyframes and motion tweening for efficient frame by frame animation, create complex animated movies with sounds and how to export your movie.
Prerequisites:
Basic HTML knowledge
Outline:
~ Flash overview and features
~ Drawing Tools
~ Fills and Gradients
~ Objects
~ Layers
~ Symbols: Graphics
~ Timeline and keyframes
~ Animation frame by frame
~ Motion Tweeing
~ Symbols: Buttons and Movieclips
~ Adding Sound
~ Exporting and publishing
Requirements:
~ Macromedia Flash Mx 2004 or 8 (Trial or full version, you can download the try version here).
~ Flash plugins (If you can play Gaia Towns you have them wink ).
~ A host to uppload your animations (if you don't have any, try to open a free one like Geocities.com).
Objectives:
On this course you will learn how to create and modify simple and complex animations using Flash's drawing tools, how to use keyframes and motion tweening for efficient frame by frame animation, create complex animated movies with sounds and how to export your movie.
Prerequisites:
Basic HTML knowledge
Outline:
~ Flash overview and features
~ Drawing Tools
~ Fills and Gradients
~ Objects
~ Layers
~ Symbols: Graphics
~ Timeline and keyframes
~ Animation frame by frame
~ Motion Tweeing
~ Symbols: Buttons and Movieclips
~ Adding Sound
~ Exporting and publishing
Requirements:
~ Macromedia Flash Mx 2004 or 8 (Trial or full version, you can download the try version here).
~ Flash plugins (If you can play Gaia Towns you have them wink ).
~ A host to uppload your animations (if you don't have any, try to open a free one like Geocities.com).


To represent how the stage content changes over time, Flash uses the Main Timeline as its primary authoring structure (movie clips have their own version of the timeline, with most of its features). This timeline consists of a horizontal array of frames representing moments in time. The rate at which the movie will play back is determined by the frames-per-second (fps) setting. The default is 12 frames per second.
The frames of a timeline are used to determine when an object will apear or an event take place. A keyframe is a special frame, inserted to permit changes in content. To organize simultaneous animations and events, the timeline contains vertically stacked layers. New layers can be inserted as needed. Graphics on higher layers will appear in front of graphics on lower layers. By organizing your work on many named layers, you'll help keep elements separate, making editing a lot easier.
Flash comes with a set of drawing tools designed to keep your graphics as compact as possible. Many of the drawing tools can be used in conjunction with the snap feature to align objects and create perfect circles, squares, as well as horizontal, vertical, and diagonal lines.