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Posted: Wed Jan 18, 2006 10:03 pm
Let's say some really awesome new RPG comes out. We'll call it... RPG1. Some time later, it gets a sequel. We'll call it RPG2.
In RPG2, there is an unlockable feature that allows you to load your data from RPG1 and play a short(2-3 hour) sidequest using your party from the original game with all their weapons and stats intact. This sidequest explores an unexplained detail mentioned in RPG1 but also relates to RPG2 and bridges the gap between the two.
This serves to reward the loyal fans of the series by allowing them to access something newcomers are unable to. But this also serves to encourage newcomers to get the previous game and effectively 'creates' more loyal fans. Which means the fans are happy for being rewarded and the creators are happy because the increase in loyal fans means an increase in sales on future sequels. Oh, and all future sequels will have a similar feature.
So... thoughts on this idea?
And can you think of any other nifty features you'd like to see in an RPG?
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Posted: Thu Jan 19, 2006 12:32 am
Aeris Esper In RPG2, there is an unlockable feature that allows you to load your data from RPG1 and play a short(2-3 hour) sidequest using your party from the original game with all their weapons and stats intact. This sidequest explores an unexplained detail mentioned in RPG1 but also relates to RPG2 and bridges the gap between the two. Suikoden II did almost exactly that, though later incarnations in the series stripped that feature way, way down to just level monkeying.
If I could get something adopted into a game, it'd just be a drastic ability to customize the experience based on your own playing style. I'd love to play a game with a similar set up to FFT, only without the baggage of a pre-set main character, the ability to advance into different advanced classes based on your fighting style, and the freedom to change the outcome of the game based on the choices you make. You just don't get that very often in traditional Japanese console RPGs. confused
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Posted: Thu Jan 19, 2006 6:00 am
A fast forward option for ******** sake. A fast forward option should be standard for every god damned RPG, even if I have to finish the game once to get it. Having to deal with the s**t boring opening sequences of Star Ocean 2 and the entirety of Magna Carta feels like putting on thumbscrews while dipping my nether regions in boiling wax.
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Posted: Thu Jan 19, 2006 11:56 am
Artificity A fast forward option for ******** sake. A fast forward option should be standard for every god damned RPG, even if I have to finish the game once to get it. Having to deal with the s**t boring opening sequences of Star Ocean 2 and the entirety of Magna Carta feels like putting on thumbscrews while dipping my nether regions in boiling wax. Don't forget about long theatrical battle sequences which eventually end up serving no purpose for said theatrics after all.
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Posted: Thu Jan 19, 2006 12:30 pm
Zodiac Brave Taurus Suikoden II did almost exactly that, though later incarnations in the series stripped that feature way, way down to just level monkeying. I've been meaning to play Suikoden, but I'd like to start the series with the earlier games. Unfortunately, those are selling for a fortune on ebay and are impossible to find anywhere else.
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Posted: Thu Jan 19, 2006 2:17 pm
Hm, special features.
I would like more games to have alternate endings, like Chrono Trigger. Not even alternate endings as much as endings from the perspective of other characters, if you get what I mean.
...
Really, I'd just like to be able to unlock an Izlude mini-game in FFT. And by mini-game, I mean full length 3D epic.
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Posted: Thu Jan 19, 2006 2:19 pm
Definitely try to get a copy of Suiko 1 and 2. If you can find Suikoden in a Babbages/Gamestop/Funcoland, it's $30 -- that's how I got my latest (read: THIRD[reallybadluck]) copy of the game. I've seen it go for $40 in EB, and $30-50 on ebay. Suikoden 2, however, is a different story. You'll need some really good luck to get ahold of that for a decent price. As was stated, you can load your Suikoden data and get a mini-quest type thing and some extra features. 3 is...Eh. The manga version is better. I'm still trying to force myself into playing more of 4, but it's pretty bad. 5 looks like it's going to be amazing, however!
ZSNES has spoiled me into wanting a fast-forward button too, heh.
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Posted: Thu Jan 19, 2006 4:25 pm
Perhaps the only good thing about Chrono Cross, save its music, is that there IS a fast-forward button for it. Granted, you only get it AFTER beating the game, but it's still appreciated.
Also, on multiple endings: oddly enough, I'm starting to notice that OLD games did them more often than new games do. Like, Live A Live, for example, has 3 major endings--an ending where the good guys win (whomever you've selected as your hero of choice leading them), an ending where the bad guy wins (assuming you're playing him), and an ending where the bad guy wins in a totally different way (again assuming you're playing him), which is kinda crazy but awesome when you think about it. Old game, Live A Live. Nowadays it seems that the most recent games with multiple endings are PSX games like Suikoden 2 or Breath of Fire 3 and 4; it's not even like those are all that new anyway.
Anyways, I would like to see more endgame features, like in Lunar: Eternal Blue Complete, Final Fantasy Tactics Advance, and Phantom Brave. A set of sidequests and such you get to do AFTER you beat the game, just for fun. Not playing through the game all over again, but just tying up loose ends or battling fun cameos and such.
Also it would be neat to have more RPGs where you play (or have the option to play) as the main villain, like FFTA and Live A Live. Doesn't even have to be evil or anything (Marche certainly wasn't), just has to be the main villain.
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Posted: Thu Jan 19, 2006 6:44 pm
I would like the RPGs to have a deeper story. In FF VI they had the War of the Magi and the story of the gods. I loved those, maybe it's because I love history, and maybe not. But also in Legends of Mana they had a lot of background story about the goddess, characters, people you met, what Mana was and where'd it from and some other little things. I'd just sit there and read everything. I play the RPGs for the story, I hate it when I have to go spend so much time leveling up just to speed through the game for a bit of the story and then have to do it all over again to keep it moving in pieces. I love it when they give a really good character history also. I wish they would do that more often in FF games. They don't really.
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Posted: Sat Jan 21, 2006 12:02 am
How could I forget: I want Gaiden's. Every great RPG made should have subsequent Gaiden's done for those who wish to spend more money than necessary for their videogame addictions. You're not forced to buy them because they won't be very consequential to the plot or game itself, but it'd be great to see how the game unfurled from the point of view of someone who isn't connected to your main character.
Suikogaiden was the greatest thing that Konami had ever given me in terms of frivolous extras. It had enough of a standalone plot to enjoy on its own but it also had enough tie-in's to Suikoden II to make it worth any fan's hard earned moolah. Of course, Konami could've made Suikogaiden an actual RPG instead of a moving picture book, but that's not the point: The point is that I want more side stories to fill my geekheart to the brim, even if they aren't full-fledged games.
Having "Currents" play in every single RPG hereafter would also be the equivalent of hot and heavy digitized aural sex.
Sigh... Suikogaiden, how I <3 you so...
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Posted: Sat Jan 21, 2006 7:25 am
Uvin I would like the RPGs to have a deeper story. In FF VI they had the War of the Magi and the story of the gods. I loved those, maybe it's because I love history, and maybe not. Wow, quoted for truth. I even used to elaborate mini-worldbooks about those specific past events mentioned in the game. Like the 50 Year War in FFT. But about the feature the topic started said: Arc The Lad is a good game for that. Both, Arc The Lad II and III have these "sidequests" you do by bringing back the previous version's characters with their levels and all.
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Posted: Mon Jan 23, 2006 8:24 pm
didn't they sort of do that with Golden sun >.>.... XD
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Posted: Tue Feb 14, 2006 3:59 am
Fear.
It would be awesome if every character had fears, especially if they needed to overcome them.
For example, your hardest hitter is the best one to fight the metal spiders. But he's afraid of spiders! So he curls up like a little girl and his stats go down. What do you do? You take him to battle the low level spiders first, get him used to them. HOPEFULLY he gets over it... if not, you better start training everyone else!
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Posted: Tue Feb 14, 2006 7:02 am
That almost reminds me of Shadow Hearts, where you flip out if you get too...scared, is it? I haven't played Shadow Hearts in a while. You have a gauge for it, though, which progressively goes down.
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Posted: Tue Feb 14, 2006 10:24 am
Melikochan That almost reminds me of Shadow Hearts, where you flip out if you get too...scared, is it? I haven't played Shadow Hearts in a while. You have a gauge for it, though, which progressively goes down. I've never played it, but that sounds like general fear (which still sounds pretty interesting). I'm talking about specific fears fear each character... maybe something that adds to their personality. It reminds me of FFX where Rikku would actually scream in horror if she got hit by lightning spells.
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