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Simplesapphire Vice Captain
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Posted: Wed Sep 15, 2010 11:00 am
Introduction
Please look through and pick your jutsu. Remember your given rank and pick according to your rank. Example Jounin Level can pick 'A | B | C | D | E' ~ Ranks... but are not generally able to use a 'S' ranked or higher. 'S' Ranks are generally used by Kage level Nin. (You're also responsible for updating your Jutsu List if you learn a technique or rank up.)
Rank Information
Generally when signing up you will begin at a lower rank, or be given a specified rank by your Kage or Village leader. You must stick to your rank unless said otherwise, or were promoted in Rank by an Offical of the Guild or your Kage/Leader.
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Depending on the difficulty or skill necessary to perform a jutsu, they are ranked differently. There are six different ranks in jutsu:
E-rank - Learned by Academy Students. Are the basic and most fundamental jutsu for all ninja.
D-rank - Genin level techniques. Can be achieved by all Genin, though many ninja only learn their "type" of technique.
C-rank - Chūnin level techniques. Sometimes learned by Genin who have trained extensively.
B-rank - Jōnin level techniques. Require high levels of chakra to use.
A-rank - Kage or Jōnin level techniques. Require great control over one's chakra and may be forbidden.
S-rank - Secret, extreme level techniques. Are typically unique to a single user.
Kekkei Genkai, unique abilities and Tailed Beast Skills normally do not have a rank.
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Types of Jutsu Here are the Jutsus for this guild.
Ninjutsu Ninjutsu (忍術; Literally meaning "Ninja Techniques") refers to any technique that utilizes chakra and allows the user to perform actions that a normal person otherwise would be incapable of doing. Unlike genjutsu, which causes the opponent to experience illusions, the effects of ninjutsu are real. Ninjutsu relies on chakra and, most of the time, hand seals to be effective.
Genjutsu Genjutsu (幻術; Literally meaning "Illusionary Techniques") are techniques that are employed in the same fashion as ninjutsu, requiring chakra and hand seals. However, the primary difference between the two is that the effects of genjutsu are illusory; instead of attacking the victim's body, Genjutsu techniques manipulate the flow of chakra in the victim's brain, thus causing a disruption in their senses.
This is often used to create false images or to cause pain from trauma (because the body is led to believe it is in pain); however, there are plenty of other uses depending on the situation.
Taijutsu Taijutsu (体術; Literally meaning "Body Techniques") is a basic form of jutsu that generally speaking requires no chakra, but chakra may be used to enhance techniques. Taijutsu generally require no hand seals to perform and are much quicker to use than ninjutsu or genjutsu. Taijutsu is simply put, hand-to-hand combat, or weaponry.
Fūinjutsu Fūinjutsu (封印術, Sealing Techniques) are a type of jutsu that seal objects, living beings, chakra, along with a wide variety of other things within another object.
Hiden Hiden (秘伝, Secret) Jutsu are passed down from generation to generation in certain regions or clans.
The groups possessing these techniques are usually extremely secretive about them. They ensure that no one other than the members of the group learn them. Only a few Hiden jutsu require a special ability or lineage. These jutsu are usually the pride and fame of the clan that possesses them. Nara clan's Shadow Imitation Technique and the Aburame clan's Destruction Bug Host Technique are some examples of this.
Juinjutsu Juinjutsu (呪印術; Literally meaning "Cursed Seal Techniques") are a type of jutsu used to bring someone under the control of the user. By applying a seal to the victim's body, the user brings the victim's abilities and actions under his/her control.
Kenjutsu Kenjutsu (剣術; Literally meaning "Sword Technique") pertains to techniques that entail the use of a sword, swords, or any such bladed weapons, (including Kunai,) whenever the users be Shinobi or Samurai.
Kinjutsu Kinjutsu (禁術; Literally meaning "Forbidden Techniques") are techniques that have been banned from being taught or used.
Senjutsu Senjutsu (仙術, Sage Techniques) refers to a specialized field of jutsu that allows the user to sense and then gather the natural energy around a person. Senjutsu practitioners can then learn to draw the energy of nature inside of them blending it with their own chakra (created from spiritual and physical energy within the shinobi), adding a new dimension of power to the Sage's chakra, resulting in the creation of "senjutsu chakra" (仙術チャクラ, senjutsu chakura).
This new chakra enables the user to enter an empowered state called Sage Mode, which can then drastically increase the strength of all ninjutsu, genjutsu, and taijutsu. In addition, while in Sage Mode (only Jiraiya has been seen doing this so far), the abilities of Fukasaku and Shima are added to the user's arsenal, extending the duration of his Sage Mode and allowing him access to powerful collaboration jutsus and a powerful genjutsu. A person who is able to use senjutsu is called a sage (仙人, sennin).
Below is the Different Element Jutsu & Their Lists
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Posted: Wed Sep 15, 2010 11:46 am
Katon ( Fire ) [ From lower ranks (top) to higher ranks (bottom) ]
Rank: E
Katon: Ichi (Fire Release: One) Description: The basic building block of a great many techniques down the line, this is presumably the very same skill that began the study of Katons. Molding their chakra through a simple seal of any choice, the user is able to focus it onto the tip of their index finger in the form of heat. With this, they can cut through things such as glass and rope with some difficulty. However, at this stage, control of one’s chakra is so minimal that this technique can only be used by one finger and essentially has no combat use.
Katon: Shoumeidan no Jutsu (Fire Release: Flare Technique) Description: By molding chakra into ones lungs properly, they are able to exhale a short burst of heat and flame which basically explodes from the mouth. The fire itself actually only lasts for about a second. But its effect is that it illuminates dark places, if only for but a few seconds.
Katon: Shuriken no Jutsu (Fire Release: Shuriken Technique) Description: A relatively basic katon, this one uses chakra to coat a metal shuriken or a kunai with fire. It is done so that the user first throws the shuriken, then exhales from his or her mouth a small flame that ignites the chakra-coated projectile. If the attack succeeds, not only will your opponent be hurt by the shuriken or kunai, but he will also suffer from burns. Note: Only one projectile at a time.
Katon: Fukumen no Jutsu (Fire Release: Veil Technique) Description: A stall technique which really only helps genins in this stage of learning accustom themselves to the less subtle methods of Katons. Performing the necessary seals, the user claps their hand in front of them and a hot white flash erupts from their hands that blind people in the closest vicinities. With this opening, the user is able to make a hasty escape or even move in for a killing blow. The severity of the flash, however, lasts only a moment and causes only spots to appear until an opponent’s sight becomes clear again.
Katon: Tanebi no Jutsu (Fire Release: Cinder Technique) Description: Basic to all Katon users is the ability to set thing things on fire, obviously. This technique allows a person to snap their fingers and ignite a spark anywhere they so wish. A simple cinder and no more, this jutsu is used mostly in pranks and the like.
Katon: Houka Hira no Jutsu (Fire Release: Flaming Palm Technique) Description: A more advanced version of the Katon: Tanebi no Jutsu, this jutsu allows the user to hold the make spark in their hand. They then amplify it with their chakra until it is a small flame. By mimicking the gentle fist style, the push the flame into their opponent, causing clothes to light, or minor burns on the body.
Katon: Houka Hira no Jutsu (Fire Release: Flaming Palm Technique) Description: A more advanced version of the Katon: Tanebi no Jutsu, this jutsu allows the user to hold the make spark in their hand. They then amplify it with their chakra until it is a small flame. By mimicking the gentle fist style, the push the flame into their opponent, causing clothes to light, or minor burns on the body.
Rank: D
Dragon Flame Blitz -Once the seals used for this jutsu are completed,the user can shoot balls of fire out of his/her hand which then engulf the enemy in flames or simply burn them.This technique requirs great aim to get a direct hit. Class: Ninjutsu
Small Fire Stream -The shinobi releases a small short ranged stream of flame at the opponent, causing them to collapse. This move requires no hand seals. Class: Ninjutsu
Thermal Heat :A simple justu taught at the academy.The user heats up their body using fire chakra,it is normally used to survive in blistering cold weathers.With enough chakra the user can become hot enought to burn through steel. Class: Ninjutsu
Katon: Ni (Fire Release: Two) Description: This technique makes it so that after a user has molded enough chakra to gather heat into their finger they can now distribute it to both the index and middle finger (one hand), making it a somewhat viable option in combat now. However, jabs and strikes made through this method would simply burn through clothing and wouldn’t cause any substantial thereafter. In terms of raw searing strength, though, it allows the user to cut through even metallic string now.
Katon Housenka no Jutsu (Fire Release: Mythical Fire Flower Technique) Description: A jutsu that sends multiple blasts of fire from the mouth, usually with one target in mind. Shurikens can also be hidden inside the flames, creating an element of surprise. Katon: Ryuuka no Jutsu (Fire release: Dragon Fire Technique)
Description:Ryuuka no Jutsu is a Ninjutsu technique utilizing the Fire Element. After binding the opponent, the ninja uses a guide wire to unleash a large torrential fire burst onto the target.
Katon: Hoteri Ougigata no Jutsu (Fire Release: Flash Fan Technique) Description: A fairly simple jutsu, the user breaths in a fair amount of air while performing the necessary handseals and breaths it out in a short funnel of flame. Literally lasting only a few seconds, it explodes out of the mouth in a v-like wave and is a commonly used technique amongst shinobi who like to build into their attacks. The range of this flame, however, is about 3m and the flame itself isn’t held long enough to deal any real damage. Therefore, it isn’t necessarily a viable offensive option as compared to other jutsus, but it does serve its purposes since only three handseals are needed to perform this technique.
Katon: Bounetsu no Jutsu (Fire Release: Flame-Resistance Technique) Description: This is a passive jutsu that is the first in two steps to protect the user from damaging themselves with their very own Katons. Although not necessarily mandatory to learn the finer points of the tree, it does provide a buffer against self-inflicting injuries. For example the user is able to withstand increasing amounts of heat and can even withstand certain techniques aimed at them. Withstand, however, does not translate into invulnerability as there are general flaws to this jutsu as well.
Katon: Yojin Bunshin no Jutsu (Fire Release: Ember Clone Technique) Description: A basic bunshin wherein the user will call forth through in corporeal form a clone of themselves, crafted from flame. At this level, the clone is quite weak and can only really serve as a distracted more so than a viable combat replacement. However, it does have its uses, which alongside detonating upon destruction or on command, are numerous. Note: The clone only has 1/10 the ability of the original user.
Katon: Hi Shinten no Jutsu (Fire Release: Flame Spread Technique) Description: This jutsu allows the user to extend the flame from their hand to any weapon or item they may be holding. This creates a surrounding layer of flame around the object, but the object is unharmed. This can only extend to a length of 3 feet maximum, or the length of a medium sized sword.
Rank: C
Exploding Flame Shot-This jutsu allows the user to shoot multiple fire shots from their hands that is able to cause fiery explosions on impact. The shots can also catch the opponent on fire. Class: Ninjutsu
Katon: Ryūka no Jutsu -The user breathes fire along a cord or any other type of long object.When this fire reaches whatever is touching the end of the wire or long object,that thing is instantlly engulfed in fire and or burned through completely. Class: Ninjutsu
Katon: Kasumi Endu no Jutsu-After performing the necessary hand seals, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball. Class: Ninjutsu
Katon: Hōsenka no Jutsu -This jutsu sends multiple balls of fire at a target. It is also possible to hide shuriken within the fireballs, creating an unexpected secondary surprise attack. For the most part, however, this jutsu is used as a distraction. Class: Ninjutsu
Katon: Gōenkyū -The shinobi exhales a meteor-sized sphere of fire that carries the enemy away and causes a massive explosion on impact.This is much like Katon:Gōkakyū no Jutsu, but a larger and destructive version. Class: Ninjutsu
Hanzō's Exploding Tag Technique-The user places their hand on the ground and releases a large number of exploding tags, which stream to the target and wrap around their legs. Once in place, the tags explode, heavily damaging the target's legs.Also may destroy a limb completely. Class: Ninjutsu
Katon:Kaen Kabe -The user preforms the required seals and a massive wall of fire apeares infront of the user.The wall can either stay in place or move foward about 5 feet before vanishing. Class: Ninjutsu
Katon:Kaen Ryokou -The user can send fire into an object.The user must first exert fire chakra to his/her hand then touch something and the fire will travel through that object.The amount of fire that is used is determined by the user. Class: Ninjutsu
Katon: San (Fire Release: Three) Description: At this stage of learning, users of this technique are expected to be quite adept at controlling the flow of chakra in their body. It is by this that they are now able to both create ample amounts of chakra and distribute to both hands (still only two fingers per hand). The actual heat effect of this technique, though, still hasn’t changed much from Katon: Ni. Also, awkwardly enough, the user is still unable to have the technique travel throughout one whole hand.
Katon Ryuuka no Jutsu (Fire Release: Dragon Fire Technique) Description: A jutsu that sends a stream of fire towards the opponent, originating from the users mouth. In some cases it has been seen to take on the form of a dragon. Capable of being used like a flamethrower, prolonged exposure has been known to transform boulders and cliff side’s into molten piles of magma. Note: Genin can use the technique for up to two posts, Chuunin for three, and Jounin for five. As mentioned before, strength of the flame and prolonged exposure can prove devastating.
Katon: Kyuuka no Jutsu (Fire Release: Flame Sphere Technique) Description: Quite different from the other various other Katons in Leaf’s arsenal, this one instead is a defensive jutsu. Quite easy to learn, it is also performed much differently from other jutsus. Using the body as a heat source, the user molds chakra to amplify it and make it entirely visible. Then the user expands it, using more chakra, and takes on a red, spherical shape. This shield is used as a defense against both ninjutsus and taijutsus. It isn’t very powerful, though, and can only parry at most one technique before deactivating. A drawback to this jutsu, though, is based on the body’s temperature. If the user performs this technique late in a fight they risk fainting due to both a drastic change in body temperature and already stressed body levels. Note: The user must remain still while using this technique.
Katon: Shouidan no Jutsu (Fire Release: Incendiary Technique) Description: Recently developed, this technique is much akin to the Katon Ryuuka no Jutsu in a few ways. Using almost the identical set of seals, the user instead coughs out globs of what looks to be silver-tinged mucous. These flammable, gelatinous balls can be scattered along any area and even on other people and are highly combustible. Anything from the slightest spark can ignite them and set off variable explosions based on the level of the shinobi as well is leave a lasting flame going. Note: Genin gifted enough to perform this jutsu can only create explosions that range from 1m – 2m in radius. Chuunin can set a 4m – 5m radius ablaze. And Jounin are capable of kindling an area of approximately 5m – 10m.
Katon: Hidoko no Jutsu (Fire Release: Bed of Fire Technique) Description: Defensive or offensive, this just is simple enough to have many uses. Heaving a mighty breath, a shinobi will spew an oily substance in front or even around them. It will rush forth like liquid and ignite as soon as the user wills it. The effect is obvious enough, resulting in a carpet of flame in whatever manner the user provided. It could be in a cone laid out in front of them as an opponent is rushing forth, or it could be scattered across a weapon.
Katon: Kita no Jutsu (Fire Release: Aerial Explosion Technique) Description: A different version of the Katon: Hidoko no Jutsu, this jutsu releases a gas into the air. This is an odorless, colorless gas that can be ignited with any spark or flame. This gas will rapidly ignite, causing it to expand and create a strong wind in all directions. The outer gas is shot out, and ignites when it has expanded at a range of around 20 feet. Anyone within the range of this jutsu will be seriously injured and probably suffer at least a first degree burn. It also evaporates all water in the range of this jutsu.
Rank: B
Katon:Haisekishō-Similar to the Endan technique, this jutsu also produces a combustible material prior to ignition. The user spews superheated ash from their mouth. The ash is hot enough to cause third-degree burns on the victim, though only the flesh facing the user (where the ingition starts); thus the damage does not cover the entire body. Despite this, it is still fully capable of disabling an enemy due to the burns. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion. Class: Ninjutsu
Katon:Endan-The technique resembles the Gōkakyū no Jutsu Technique; but it is more of a stream than a ball. The technique is executed by user gathering oil in their mouth, spits it out, and ignites it, sending a streaming fireball to the enemy. Similar to the Haisekishō technique, this jutsu also produces a combustible material prior to ignition.
Apart from being used on its own, the Endan technique can also be combined with the Gamayudan technique to become the two-way collaboration jutsu, the Gamayu Endan technique. It can also be combined with the two-way collaboration jutsu, the Fūton: Gamayu Endan technique, to become a three-way collaboration jutsu, the Fūton: Gamayu Endan.
There is a bigger version, augmented with senjutsu chakra, called Katon biggrin ai Endan Class: Ninjutsu
Katon: Gamayu Endan-Gamayu Endan is a two-way collaboration jutsu. Gamabunta will use Toad Oil Bullet to shoot a jet of oil from his mouth. His summoner then ignites the oil.The oil, acting as an accelerant, provides more fuel for the fire in an effect like a flamethrower, and creating an conflagration of far greater power and magnitude then the original fire ninjutsu used on its own could have. Class: Ninjutsu, Collaboration Jutsu.
Katon: Karyūdan -This jutsu is used in conjunction with Doton: Doryūdan to ignite the mudballs fired by the latter technique, making it more devastating. Class:Ninjutsu
Katon: Tora Bakuhatsu -The user channels a great ammount of fire chakra to his/her hand,they touch the ground and that fire chakra enters the earth,it then creates a massive,fire,tiger.The tiger is as large as a house,this tiger can be controled to attack the enemey or enemeis and or exploded once triggered by its summoner. Class: Ninjutsu
Katon: Hibashiri -This jutsu will create jets of fire that can be manipulated into several forms (so far, rings of fire or a circle of fire) before striking the target. It can also be used in combination with Fūton: Kami Oroshi to create a tornado of flames. Class: Ninjutsu
Katon:Kaen Ame -The shinobi creates a spehere of fire,he/she then launches it high into the air and preforms the tiger seal.The sphere then splits into multple streams of fire which then rain onto the battle feild once triggered. Class: Ninjutsu
Katon:Houka Tougyo-The user creates a chakra pole about 5 inches long.The user then makes 2 fire whips on the end of them which can be minipulated to make fire swords or sheilds ect. Class: Ninjutsu
Katon:Kamisori-The user makes a sheet of fire which then multiplies into razor sharp lines of fire.The fire then goes on a rampage around the enemy slicing and burning him/her alive. Class: Ninjutsu
Katon: Shi (Fire Release: Four) Description: Much unchanged from Katon: San, the most noticeable change here is the strength of the heat effect set off by the user’s fingers. Now able to melt through various objects of higher density than glass (not including metals), the only drawback is that this intensity is only attainable through one hand at the moment. One could compare the effect of this technique to being stabbed with a searing hot kunai.
Katon Goukakyuu no Jutsu (Fire Release: Powerful Fireball Technique) Description: Uses a high amount of chakra which allows the user to breath out a large portion of flame. Extremely powerful, this Katon seems to possess a denser mass than most Katons. This would explain its intense potency and explosive nature.
Katon: Nenshou Tosshin (Fire Release: Burning Rush) Description: A two-part technique that acts much like the Katon: Kyuuka no Jutsu. With the same seal sequence as the aforementioned jutsu, the dragon, ox and hare are added at the end and the technique changes from defensive to offensive. As the customary sphere surrounding the user appears to fade out, it instead sweeps back and wraps itself around the user in the elemental shape of flames at the arms and shoulders. At this, the user finds themselves temporarily invigorated. Note: This jutsu is both defensive and offensive, both blocking attacks and acting as one itself. The secondary effect here is that the user is able to move at a slightly more increased speed than usual alongside the actual flame effects that obviously harm opponents upon contact.
Katon: Taika no Jutsu (Fire Release: Fireproof Technique) Description: At this point in time, the user has developed a natural resilience to flame and has come to know the pros and cons of their own techniques. With this knowledge in hand, they are able to not only guard themselves against fire and high temperatures but also anything around them. Expelling chakra at a constant rate, it acts a shield or buffer against all forms of heat, completely preventing them from harm. But by freely imparting this chakra onto a person or thing, they are able to pass on that very same shield. There are, however, limitations.
Katon: Myaku Hitofuki no Jutsu (Fire Release: Pulse Blast Technique) Description: An extremely useful jutsu, this one has the effect of flushing out or separating multiple opponents. Hurling a fireball about the size of a basketball, it is meant to be dodged in order to be effective. For at center of this fireball is a gaseous core which, when the spherical attack finally makes contact with something, will explode and this gas will expand rapidly in a loud bang. The bang is simply a precursor though, as instantly afterwards a sharp concussive force will issue out all around the center of the blast. Though the explosion of the attack itself is not very strong, the force it sends out is enough to knock anyone who is within a certain radius of it flying.
Katon: Kaen Hisame no Jutsu (Fire Release: Incinerating Hail Technique) Description: By focusing their chakra into their hands, the user can then lift them skyward and create a salvo of small fireballs that will rain down all around them, incinerating anything they touch. Since the fireballs have no solid state, they can only do damage by burning things. These fireballs are about half the size of one's closed fist.
Haisekishou (Burning Ash Accumulation) Description: After forming the needed handseals, user will expel an ash from his mouth. This large cloud begin to envelope his foe and when user clicks his teeth, the cloud will ignite in an explosion.
Katon: Go (Fire Release: Five) Description: This is where the technique evolves into one of the most deadly techniques within the Leaf. This is the stage before Kaseiken, the only move of comparable strength to the Chidori within the Leaf’s arsenal. In this building block, however, the user mimics the hand movement and effect of Chidori, replacing lightning with flame. Here, unlike the techniques leading up to this, flames now spring forth from the user’s entire hand. If the user balls their hand into a fist, however, the flames immediately disperse and the jutsu is cancelled. In this way, only spear-handed attacks can be made and their potency is increased so that most defenses can now be pierced.
Rank: A
Katon:Toko Kaen no Jutsu-The user preforms the required seals,once done,he/she channels a great amount of fire chakra to his/her feet,that then sends massive structers of fire to rise from the ground where ever the user wishes. Class:Ninjutsu
Katon:Koutetsu-The user creates a sheet of fire.the fire then can be made into an armor.The user must coat their body with with fire chakra so they wont be burned by this fire armor. Class:Ninjutsu
Katon:Enchou-The user creates a massive dome of fire surounding him and his enemy.Depending on the amount of chakra exerted into the jutsu is how large the dome can be.The user can also trap an enemy in the dome and minimize its size to burn the enemy to a crisp. Class: Ninjutsu
Katon:Obutsu-The user creates a massive sphere of fire,that sphere then breaks into little flame particles un-seen by the nekkid eye.The flame particles will be exhaled by then enemy and burn their lungs slowly. Class: Ninjutsu
Katon:Ba-Suto no Jutsu:The user engulfs the ground in flames,the flames then have a sudden outburst which can burn an enemy in a matter of seconds. Class: Ninjutsu
Katon: Hibashiri (Fire release: Running Fire) Description: To utilize this technique, Gitai will first be under the influence of Yomi's evil medically enhanced chakra. This will grant him Fire chakra, which he will use to generate jets of fire which will race towards his target and surround them. This fire can be made more powerful with the introduction of wind from a wind element attack. In Shizuku's usage, he will spin and generate a rotating ring of fire, which he will launch towards his target.
Katon Hidora no Jutsu (Fire Release: Hydra Technique) Description: A variant of the Katon Ryuuka no jutsu, this one has the same function, only tripled. Instead of one stream of fire that advances towards the opponent, the user is capable of exhaling three at the same time, although all still vary from each other at only a slight degree (meaning that they can only be used against enemies that stand close to each other and not at different directions). The 3 streams look like 3 snakes, and that's where the jutsu got its name.
Katon: Gouryuuka no Jutsu (Fire release: Great Dragon Fire Technique) Description: After forming the needed hand seals, the ninja will expel dragon head fireballs at their opponent. These powerful fireballs can punch through concrete.
Katon: Dai Endan (Fire release: Great Fireball) Description: The user will first gather the fire into his mouth and then spew a giant breath of fire constantly at his opponent.
Kasumi Enbu no Jutsu (Mist Waltz Technique) Description: The ninja does a string of hand seals and then proceeds to blow a large combustible mist at the target. When the mist hits flame, it will ignite in an explosion of fire.
Katon: Daitou no Jutsu (Fire Release: Longsword Technique) Description: Similarly performed as compared to the Katon Kyuuka, the user instead focuses all heat around them onto their skin. Then, by molding chakra in the most precise manner they are able to turn their entire arm, the most dominant usually, into a long, flaming sword. It shoots out from the arm and remains there for a few moments, incinerating anything it touches. Comprised of the same sort of heat given off by the Kyuuka, it is basically amplified to the point where it can be used offensively.
Katon: Hibashira no Jutsu (Fire Release: Blazing Column Technique) Description: A Katon with a power exceeding that of Katon Goukakyu, but not nearly as powerful as the Karyuu Endan, this technique can clear entire forests when used correctly. Creating a circular, burning tower by breathing out a large fireball at first (much like Katon Goukakyu) the person who uses this technique is able to guide it with their chakra. The tower, or column, itself ranges from 4-5m in height and possesses a radius of at most 2m. The user guides its path with chakra, but it is very limited. If at all, the user is only capable of leading the flaming tower in a general direction. This tower can last up to 3 minutes (2 posts) before its roaring destruction lets up.
Katon: Neshou Bunshin (Fire Release: Burning Clone) Description: Welling chakra up, the user releases it into the air around them after a series of hand-seals. This creates clones of fire, disguised to look exactly like the user. The clones have the user’s stats. When destroyed, the clones burst into flame, capable of creating first degree burns and lighting clothing/leaves/paper/etc on fire.
Katon: Kudakasei no Jutsu (Fire Release: Shatterforce Technique) Descriptions: Built upon the principles of Katon: Myaku Hitofuki no Jutsu, this technique instead acts as a much more powerful, centralized version. Gathering heat in between both hands the user focuses it until it cannot be condensed further. Manifested as a sphere of raw, glowing energy it is at first held at bay as if only for show. Then, given any cue, the user slams the sphere into the ground, causing it to explode with the power of pure heat behind it. The user is unaffected by this burst of power, but anyone within the radius of the blast suffers some unsettling consequences alongside the devastating concussive force it sends forth. This technique, by sheer strength alone, has even been known to crack boulders. Note: The base radius of this attack is 5 meters. Separate effects of the jutsu are that the intense heat dehydrates any opponents caught within the radius of the blast, drawing them closer to fatigue, blurring their vision and causing mild headaches all the while. Minor, first-degree burns may also result from this technique.
Kaseiken (Flame Fist) Description: Kaiseken, essentially, is an attack that causes an intense explosion by transferring all heat from the user’s hand into the object it makes contact with. From the outside, it looks like the flame enveloping the user’s hand is also enveloping the object in question and it is the force of the punch that causes the explosion. If this were the case, this technique would clearly be much more taijutsu-oriented than ninjutsu. But it’s not so simple, really. There are obvious drawbacks to this transfer of chakra-gone-flame, such as being so close to explosion itself. Although the technique is easily able to destroy massive boulders and cliff sides upon contact, the danger presents itself in the rubble and shock to the arm from such devastation. Because of this, the technique can only be used twice a day for even the most gifted jounin. If used any more, the bones of the user’s arm will shatter from internal pressures caused by the technique.
Katon: Karyuu Endan (Fire Release: Fire Dragon Blast) Description: A jutsu that sends a stream of fire towards the opponent in the shape of a large dragon from the users mouth. The intensity of the flame is enough to completely melt stone and the end result of this techniques rampage is an explosion enough to send an entire mountain aquiver.
Katon: Yurika no Jutsu (Fire Release: Fire Lily Technique) Description: Comparable to the Katon Housenka no Jutsu but different still, this technique is obviously kept within only the most seasoned shinobi of the Leaf. Breathing in and expanding their lungs to an almost impossible size, the user breaths out gigantic fireballs (of comparable make and strength of the Katon Goukakyu). A highly draining technique, it more than makes up for the chakra consumption in potency. Entire engagements have both started and ended with this one technique, easily felling multiple enemies in one ferocious attack.
Fuuinka (Fire Sealing) Description: Yet another form of fire mastery, this particular technique was originally developed and mastered by the Sannin Jiraiya. Sometimes seen as the jutsu within a jutsu, this one has properties that only the most talented of shinobi will ever master. Unleashing a scroll usually readied in advance, the user tosses it in front of them and then performs the necessary seals. At once the scroll absorbs almost any incoming Katon and stores it within the scroll for later use or even study. However, much unlike Jiraiya, no other ninja within the Leaf or anywhere else was ever able to bring this technique to his level. Because of that, it has particular limitations that the Sannin himself was not obliged to adhere to.
Katon: Gouka Hataka no Jutsu (Fire Release: Hellfire Clap) Description: A jutsu of catastrophic might, it draws upon the unwieldiness that is flame. Calling forth chakra from their deepest reserves, the user will perform the trademark techniques that signal the beginning of a Katon. Yet rather than ending in the Tora seal, as most would, it instead ends in the Ram seal as the user’s hands clap together loudly. At that moment a wave of destructive fire flies forth around the user, engulfing all around them. Spread about in a circle, this technique also has the nasty side-effect of searing through anything it comes into contact with. If in its path lay a boulder it would be hewn in two, for example. Defensive jutsu are defeated by this technique as well, for its intensity is beyond measure. Note: The diameter of this wave is 15 meters. Defensive jutsu of this stage or any below are instantly nullified by this technique, though the attack itself does not carry through the defense and to the opponent. It only serves to break it in this case, and no more.
Katon: Ketatamashi Makai (Fire Release: Piercing Hellstrike) Description: By using both hands instead of just one, the user can turn a Katon: Housenka no Jutsu into a thin compressed spear of heat and flame. The user then grabs the spear from his mouth and hurdles it towards the opponent, hopefully impaling it through their body. Even if it misses, this spear will cause the opponent to lose their breath because of the heat, and may cause 2nd degree burns and dehydration. This will also evaporate any water it comes within 2 feet of.
Rank: S
Katon: Gōen Rasengan-This is a technique that needs its user to have knowledge of the Rasengan.The user uses the Rasengan and then applys fire chakra to it.the Rasengan then engulfs in flames and grows about an inch thicker.Not only will the enemy go flying in a spyralling motion upon contact but will also engulf in flames as well. Class: Ninjutsu
Katon: Hiendan-The shinobi exhales a stronger yet shorter version Katon:Gōkakyū no Jutsu. Class: Ninjutsu
Moushou Kaseiken (Fierce Flame Fist) Description: A fabled level of mastery, this version of the Kaseiken almost completely revolutionizes the previous. Rather than flames wrapping around a users fist, the fire instead engulfs the user completely and generally makes the user look imposing, even demonic. But these flames are much more than show. Now that the flame that was previously surrounding only the fist is available in such large amounts through the entire body, the destruction of the attack is also multiplied five-fold. However, this is a make or break technique. At this stage of mastery, the explosion itself can be controlled enough so that the user is not harmed, but the amount of chakra it takes to both control and create such force immediately user to fight at his limits.
Katon: Shinhidora no Jutsu (Fire Release: True Hydra Technique) Description: An extremely powerful technique, used only by the most powerful of Leaf-nins, it has been known to destroy entire landscapes in one fell swoop. By somewhat summoning a large, fiery monstrosity in front of them: a Fire Dragon with three heads, the user is able to fire three Katons equal in strength to the Karyuu Endan at three different targets, or all at one.
Katon: Homura Bunshin no Jutsu (Fire Release: Blazing Clone Technique) Description: Fashioned from flame, this clone is much different than its other elemental counterparts. A base and rather expected property of this bunshin is that it’s extremely warm to the touch. Each blow dealt by it could be compared to being hit with a newly fashioned sledgehammer straight from the forge. Second to that would be its innate tendency to explode in a burst of flame when dealt a killing blow, comparable to that of a few exploding notes. However, it’s more unique abilities are thus: Creating a Katon Bunshin is not as simple a matter as it may seem. Unlike most others, this one is crafted straight from a user’s mouth, quite literally breathing life into it. So, in effect, this can be used both as a tool and a form of attack all in one. And still, even, each bunshin is easily equipped with a majority of the user’s own techniques.
Katon: Shunshin no Jutsu (Fire Release: Fire Transport Technique) Description: In a haze of flame the user travels from place to place, quite literally leaving disaster in their wake. Much unlike the varying techniques that most other villages boast, this one not only carries the user from one area to another in an elemental, almost ethereal form, but causes a great deal of devastation as well. Performing the necessary seals, the user suddenly becomes the literal form of fire and moves in that form. Also unlike it’s other counterparts, this technique is very much offensive in that the entire area around an opponent can be set ablaze as well and keep them from escaping.
Katon: Oorashi no Ryu (Fire Release: Raging Storm of the Dragon) Description: An extremely powerful technique that tests the physical limits of the user, it is the mark of a true Katon Master. Using all methods of heat creation and transferal, the user channels chakra all over their body and dramatically bends forward, their back hunched and aimed upward. Then, slamming their crossed arms onto the ground in from of them, firmly planting both palms on the ground, the user erupts in a blazing column of impenetrable flame. What the result is what can only be described as a funnel of pure fire. Designed to be used defensively over all else, the fire as well takes different form as floods of chakra meant to reinforce the technique discolor it. Purple, blue and red all at once, this funnel surrounds the user completely and has obvious effects: anything that makes contact with the user during this technique becomes instantly enflamed, and such force by the chakra launches it back.
Fuuinka Koui (Highest Ranking Fire Sealing) Description: A technique which was once known to be unique solely to Jiraiya, it has been passed down to only the most celebrated of shinobi in Konoha. A marker of their might and cunning, this seal retains almost all the effects of the lesser Fuuinka, but with all limitations removed. It is the strongest form of Fire Sealing, and no technique yet has been able to overcome it.
Katon: Daikonran (Fire Release: Pandemonium) Description: Very few people have seen this technique in action and even less have ever spoken of it. And yet as cliché as that sounds, it is most definitely a truth that cannot be denied. During the course of a battle, the user carefully sets different parts of the battlefield on fire and then sets this very special technique to use. Drawing upon the heat energy from all the surrounding flames, the user transforms them into spheres of purely charged heat through the use of very particular seals. Then, as the seals are completed, the balls begin to surround the opponent. Finally, they close in on the enemy at incredible speeds and the heat is completely absorbed into their bodies… causing them to explode from all the internal pressures and other biological processes which have failed due to the intense rise in temperature. The user can, also, delay this process by mentally dragging each sphere through the air and disabling an opponent’s appendages one by one before finishing them off.
katon tenhou kurai:fire style blaze burst -E: this attack send fire shooting forom its users out that flies towarsd its victem then another burst of fire is sent through the first fire blal casuing it to burst then scater into 6 large fire balls that literalty fly at hig speeds towards the enemy incinerating anything thats organic in its path
blaze burst D-A its the same thing with E only theyre much bigger and more fire balls scater
amount of fire for D-A D:12 C:18 B:24 A:30 Rank:S
fire style: angry heavans squall
this jutsu is a jutsu that is used for enemies of far range or close range(if you want to die) this jutsu causes meteors the size of mini vans to fall any one wh gets hit dies anny one who is close to it when it hits the ground will die becasue they explode(huge flaming grenades basicaly) after the meteors are done falling a huge meteor hits the ground killin anything within a 30 mile radius of its positon (believe me thats far and strong like a mini nuke or something)
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Simplesapphire Vice Captain
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Simplesapphire Vice Captain
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Posted: Mon Sep 20, 2010 5:52 pm
Suiton ( Water ) [ From lower ranks (top) to higher ranks (bottom) ]
Rank: E
Mizu no Waruasobi (Trick of Water) Description: A very simple technique which involves a simple flick of one's hands and a muster of sweat in the fingers. A precise flick comes from of the hands or even a shake can be made as if trying to get something off one's hands. The water streaks from the hand of the user and towards the enemy's eye. This unexpected irritation can blur their vision. Rank:E
Mizu Kagami no Jutsu (Water Mirror Technique) Description: A simple jutsu that allows the user to turn a quantity of water as small as a drop and as large as a small puddle into a mirrored surface. This can allow the user to see behind himself, and around corners with careful application of the technique. Rank:E
Uo Tsuba (Fish Spit) Description: A simple jet of water shot from the mouth. It can hit with enough force to stun you if it hits properly. It can be done up to 5 times in succession, or one jet can be shot. To give an example of its power, Mist academy students usually use this technique to play a game much like tag. Rank:E
Mizu Bunshin no Jutsu (Water Clone Technique) Description: Creates one or multiple identical copies of the original out of water. More similar to Kage Bunshin then a regular Bunshin, water clones are capable of attacking, except each clone is roughly 1/10 the power of the original. The water clone can perform one jutsu that the user also knows once. It must be a water elemental jutsu. One solid hit will destroy the clone. Rank:E
Mizu Soujuu (Water Manipulation) Description: Any Mist Shinobi that uses ninjutsu should likely have this technique. This involves learning basic manipulation of the properties of water. Boiling, freezing, and pressurization of water are included in these studies. Freezing is mostly limited to small amounts of water, and boiling includes the creation of steam by further putting chakra into the water. The user cannot perform these tasks on larger bodies of water with this basic study alone. Furthermore, by learning to draw water from the moisture in the air, the shinobi can use water techniques without requiring a source of water nearby (unless stated otherwise.) A Kage level jutsu always requires a water source, even if the Mist-nin in question creates it first. Rank:E
Mizu no Yaiba (Water Sword) Description: Creates a sharp sword made of solid water in the user’s hand. As the user's control improves, he can manipulate the shape and size he/she wants the sword to have, from a tiny dagger to a massive decapitator sword. At the minimum requirements, the sword has minimal offensive power, able to make slight cuts and tears in the flesh of an opponent, and susceptible to high pressure (an opponent breaking the blade with a weapon of his own) and fire attacks. Academy Level: The sword can be up to the size of a wakizashi, and is fragile, breaking under the pressure of weapon strikes against it and low level fire ninjutsu. Genin Level: The sword can be up to the size of a katana, and is now as strong as a normal, metal blade. Strong Fire Ninjutsu can still destroy the blade, however. Chuunin Level: The sword can be up to the size of a nodachi, and now cuts with the edge of a finely crafted blade. It can no longer be destroyed by any genin level fire ninjutsu and using it as a defensive sweep can negate academy level Fire ninjutsu. Jounin Level: The sword can be up to the size of a cleaver, and is now incredibly durable and lethal. Advanced Chuunin level fire Ninjutsu is required to harm the blade, and defensively the blade can disperse up to genin level fire techniques. Rank:E-A
Rank: D
Oboro Bunshin no Jutsu Mist Clone Skill Type: Genjutsu Description: A clone that cannot attack, and disappears in one strike. Rank biggrin
Suiton: Mizuame Nabara-The user projects a stream of sticky, syrupy liquid which can be spit onto a surface to form an adhesive trap or onto a person to inhibit their mobility.Channeling chakra to one's feet allows one to walk upon it uninhibited. Class:Ninjutsu Rank biggrin
Suiton: Hahonryū-This technique creates water that spirals in the user's hand and fires at a highspeed at the enemy. It is used in combination with Naruto Uzumaki's Rasengan to form the Typhoon Water Vortex Technique. Class:Ninjutsu Rank biggrin
Suiton
Oboro Bunshin no Jutsu Mist Clone Skill Type: Genjutsu Description: A clone that cannot attack, and disappears in one strike. Rank biggrin
Mizu no Tatsumaki- A technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious. Class:Ninjutsu Rank:C
Suiton: Bakusui Shōha-After spitting out a great volume of water from his mouth, the enemy is swallowed up by this advancing surge and crushed. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks, the amount of water created is proportional to the amount of chakra used. When used with Kisame's enormous chakra, even dry wastelands will turn into an ocean. Afterwards, the excess water can presumably be used for additional water release jutsu. Class:Ninjutsu Rank:B
Slime Suit-The shinobi wears a suit with an unknown slimy substance which appears to be a mucus-like membrane. The suit enables him/her to do a number of jutsu, create another limb from the slime of the suit, or use the slime's stickiness to trap the opponent. The suit also increases his attack power and camouflage his/hers presence. Class:Ninjutsu Rank:B
Suiton: Teppōdama-The user gathers a large amount of water in his mouth and then shoots it out as multiple spherical projectiles. Class:Ninjutsu Rank:C
Suiton: Suihachi-This jutsu will produce a fairly powerful jet of water from the user's hand. Class:Ninjutsu Rank:C
Suiton: Daibakure no Jutsu-This jutsu allows the user to create a torrent of water. Besides that, the user will be turned into water and lead his or her opponent into drowning. Class:Ninjutsu Rank:S
Suiton: Lekuu no Jutsu-The user shoots numerous darts of ice from their mouth which can shatter rock. Class:Ninjutsu Rank:B
Suiton: Ja no Kuchi-This jutsu allows the user to generate a spinning column of water which will take the form of a snake with a gaping maw. This snake can twist and follow her targets to literally swallow them. After it has swallowed them, it turns into a river that carries the enemy away. After activation, the user can create further snakes if needed. Class:Ninjutsu Rank:C
Suiton: Haran Banshō-This Jutsu allows the user to summon a massive amount of water from the sky, crushing it into the opponent. This jutsu can be canceled in an instant. Class:Ninjutsu Rank:B
Suiton: Mizuame Nabara-The user projects a stream of sticky, syrupy liquid which can be spit onto a surface to form an adhesive trap or onto a person to inhibit their mobility.Channeling chakra to one's feet allows one to walk upon it uninhibited. Class:Ninjutsu Rank biggrin
Suiton: Hahonryū-This technique creates water that spirals in the user's hand and fires at a highspeed at the enemy. It is used in combination with Naruto Uzumaki's Rasengan to form the Typhoon Water Vortex Technique. Class:Ninjutsu Rank biggrin
Mizu Peretto (Water Pellet) Description: An enhanced Uo Tsuba, instead of a stream, it is a bullet that impacts the enemy at high speed (though with blunt force,) and it is roughly about the size of a fist. Rank biggrin
Mizutamari no Jutsu (Water Puddle Technique) Description: By altering personal body shape, the user can melt into a puddle of water on the ground. This allows the user to hide and set up an ambush, or lose inexperienced trackers. Rank biggrin
Suiton: Mizu Shuriken no Jutsu (Water Release: Water Shuriken Technique) Description: Through the use of water manipulation, the user can create multiple small shuriken comprised of water and launch them towards the target. After hitting and/or cutting a solid surface, they revert to water. It is important to note that these shuriken can be physically launched (by hand) or launched as they are created. Rank biggrin
Isonagi no Jutsu (Beach Crab) Description: A jutsu that can only be used on water or atop loose soil (sand, non-rocky aerated dirt, etc,) this technique causes a pair of pincers to rise out of the ground/water and grasp the target by the ankles before pulling him underground/water. An important difference between this technique and Doton: Shinjuu Zanshu is that in this technique the target is fully enveloped in the earth or water. If strong enough, the target can break free, due to the loose earth. Water is less efficient because of its fluidity, and the target not held long. There is something to be said, though, for the change in momentum that can occur when you force an opponent to abandon all thoughts save survival. Rank biggrin
Mizu Tate no Jutsu (Water Shield Technique) Description: A shield of water is formed around the user as a cylindrical barrier that reaches just above the user's head. After the initial creation that user can manipulate the water, allowing for water spikes, tentacles, hands and the like, though these appendages are not dexterous enough to handle a weapon. The bad thing is that the shield isn't that reliable against ninjutsu. However, an opponent who is strong enough can break through the shield. Rank biggrin
Rank: C
Mizu no Tatsumaki- A technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious. Class:Ninjutsu Rank:C
Suiton: Teppōdama-The user gathers a large amount of water in his mouth and then shoots it out as multiple spherical projectiles. Class:Ninjutsu Rank:C
Suiton: Suihachi-This jutsu will produce a fairly powerful jet of water from the user's hand. Class:Ninjutsu Rank:C
Suiton: Ja no Kuchi-This jutsu allows the user to generate a spinning column of water which will take the form of a snake with a gaping maw. This snake can twist and follow her targets to literally swallow them. After it has swallowed them, it turns into a river that carries the enemy away. After activation, the user can create further snakes if needed. Class:Ninjutsu Rank:C
Suiton: Suikōdan no Jutsu-This technique forces water to attack the opponent in the form of a shark and is very similar to Suiton: Suiryūdan no Jutsu-Suiton:, which also creates a creature out of water to crash it onto the opponent. Class:Ninjutsu Rank:C
Suiton: Suishi no Jutsu- This jutsu will gather a large amount of water to form a large spiraling stream of water. It can be guided to strike a target in a number of angles. Class:Ninjutsu Rank:C
Suiton: Suiben-The user creates a whip made of water that can wrap around the opponent. The user can also funnel lightning chakra to shock anyone wrapped in it. Class:Ninjutsu Rank:C
Suiton: Takitsubo no Jutsu-This jutsu will summon a large amount of water from the ground to form a wave to drench the area. Class:Ninjutsu Rank:C
Suiton: Kokuu no Jutsu Type: Ninjutsu Description: This jutsu creates a flammable black mist that forms a small cloud. The user can then move the cloud above their target and disperse it, covering the target in flammable oil. After the opponent or object has been bathed in the oil, use a fire jutsu to light the oil. Rank: C
Mizutamari Yusuo no Jutsu (Water Puddle Transportation) Requirements: Mizutamari no Jutsu Description: The normal Mizutamari Technique must be learned before you can use this technique, since it requires Mizutamari to be used in conjunction with it. If a user uses the Mizutamari while standing on top of a lake or river or any other water source, he/she can materialize himself/herself back anywhere he/she wants within the area of the water source (maximum range, 1/2 a mile.) That way the user can surprise the enemy from behind or even from below. Rank:C
Mizukaisou Bunshin no Jutsu (Water Reflection Clone Technique) Description: A jutsu that makes the user's reflection in water step out of the reflection and attack as a physical body. This type of water clone is an improvement over the Mizu Bunshin, possessing Chakra, Intelligence, and Physical abilities equivalent to 1/3 the user's. Each clone can be destroyed with a solid blow. Rank:C
Mizu no Yoroi (Water Armor) Description: A thin layer of water covers the user’s whole body. At the basic requirements, it gives protection against fire techniques by dampening the effects, as well as nullifying some Taijutsu attacks. While the armor is on, it constantly draws out small amounts of both the user’s chakra and stamina, and thus can only be kept up for a limited time. Rank:C
Suiton: Fuuma Mizu Shuriken (Water Release: Evil Windmill Water Shuriken) Description: Instead of creating multiple smaller shurikens made of water, the user creates one or more large Fuuma Shurikens made of water and launches it towards the enemy. The shuriken causes massive damage when hitting an enemy. It is also much more solid than the normal water shurikens and can easily parry other kunais and shurikens that come in its path. This technique can be performed in one of two ways: the first is to create a single shuriken that the user may throw (this requires no body of water to draw from,) the second requires a large body of water, but allows the Mist shinobi to create multiple shuriken that he can launch directly from the water sources towards the enemy. This can be especially deadly if the fight itself is taking place atop said body of water, since the shurikens are hidden until they actually emerge from the water. Rank:C
Deido Tama (Mud Ball) Description: A very useful technique used to slow down their opponents, the user spits out a large ball of mud. The mud is kept together with chakra and, when it stikes a hard surface, it hardens-- slowing down movement of the person hit or weighing down an item. Once it has turned solid, only a strong person can break it, though a water technique of chuunin level or higher can liquify the mud once more. Eventually, the hardened mud shatters, and the victim is no longer inconvenienced by it. Rank:C
Kirigakure: Shunshin no Jutsu (Hidden Mist: Instantaneous Body Skill) Description: An ability which allows the user to transport from one area to another in a spray of fine mist. The user has to have been to the area before and the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used if the shinobi is attacking or has been attacked. Rank:C
Suikusari no Jutsu (Water Chains Technique) Description: Creates chains made of water and binds the enemy's ankles and wrists to make them more vulnerable and less mobile. The enemy can still perform normally if he is strong enough to move. Rank:C
Rank: B
Suiton: Bakusui Shōha-After spitting out a great volume of water from his mouth, the enemy is swallowed up by this advancing surge and crushed. The user can ride the wave, allowing them to move at high speed, and attack the enemy, now swept off their feet, without fear of counter-attacks, the amount of water created is proportional to the amount of chakra used. When used with Kisame's enormous chakra, even dry wastelands will turn into an ocean. Afterwards, the excess water can presumably be used for additional water release jutsu. Class:Ninjutsu Rank:B
Slime Suit-The shinobi wears a suit with an unknown slimy substance which appears to be a mucus-like membrane. The suit enables him/her to do a number of jutsu, create another limb from the slime of the suit, or use the slime's stickiness to trap the opponent. The suit also increases his attack power and camouflage his/hers presence. Class:Ninjutsu Rank:B
Suiton: Lekuu no Jutsu-The user shoots numerous darts of ice from their mouth which can shatter rock. Class:Ninjutsu Rank:B
Suiton: Haran Banshō-This Jutsu allows the user to summon a massive amount of water from the sky, crushing it into the opponent. This jutsu can be canceled in an instant. Class:Ninjutsu Rank:B
This technique is very similar to Suiton: Suikōdan no Jutsu , which also creates a creature out of water to crash it onto the opponent. Class:Ninjutsu Rank:B
Suiton: Suigadan-This jutsu creates a circle of crushing water spikes around the opponent. It is very difficult to evade, however it will also require a sufficient water source nearby the target, preferably right below it. Class:Ninjutsu Rank:B
Suiton: Gobō Shokusame Type: Ninjutsu Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He/She then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed. Rank: B
Suiton: Suitenhoufutsu Type: Ninjutsu Description: This jutsu enables the user to control surrounding water and moisture much like Gaara controls his sand. It can be used to block most incoming attacks, bind or drown opponents, and shape the water into various attacks, allowing the user in conjunction with the Summoning Technique to allow water-based summonings to fight in areas that it normally need water to move around by either trapping the target in the same water or maneuvering the water to allow the summing to chase the target. It is able to extract and utilize groundwater, and as is very effective most areas, but useless in rocky areas. Rank:B
Suiton: Suiryūben Water Release: Water Dragon Whip Type: Ninjutsu This jutsu creates an orb of water from which many sharp whips of water emerge that can be directed towards and impale a target or multiple targets. This is a high level elemental ninjutsu as it requires the Strengthening Prescription: Chakra Injection to use it. Rank: B
Suiton: Dai Bakusui Shōha Water Release: Great Exploding Water Type: Ninjutsu A stronger version of the Water Release: Exploding Water Colliding Wave, the user spits out a large amount of water and covers a entire area, with massive waves crushing the opponents. He/She then forms the water into a giant orb, rather than let it flow out like the jutsu's weaker version. Rank: A-B
Suiton: Mizu Kamikiri Water Release: Rising Water Slicer Type: Ninjutsu This jutsu will create a fast jet of water running through the ground that is powerful enough to slice through solid rock. It appears to be a high level ninjutsu since it can be used only under the influence of the Strengthening Prescription: Chakra Injection. However, it can easily be avoided by jumping upwards. Rank: B
Suiton: Mizu Harou Water release: Water Surge Type: Ninjutsu Description: The user uses water to create a burst of speed of up to 120 mph. Rank:B
Suimenka no Kisoku ( Breathing underwater Technique) Description: The art of breathing underwater using chakra to remove oxygen from water has been a long handed down secret of the Mist. The length of time and the depth that the diver can go under depends on the ability of the user. This technique typically activates whenever the shinobi breathes in water and requires no handseals. Rank:B
Kirigakure no Jutsu (Hidden Mist Technique) Description: A highly effective cover technique which blankets an area in a thick mist, confusing the senses of the enemy. Unless the user is trained to fight without the use of his vision, or has learned the technique to see through the mist, this doesn't not provide a significant combat advantage. The mist swirls about, confusing vision and distorting sound. Visibility is cut down to three feet. The mist lasts for 3 posts, plus an additional post for every 10 points in Reserves the user has. It is important to note that this mist is non-natural, and obstructs the view of even those using low level techniques (stage 3 or lower) to attempt to see through it. Rank:B
Rank: A
Suiton: Mizurappa-Water gushes out from the mouth like a waterfall and washes away the enemy. One can freely control the power of this technique with the amount chakra one releases. Having many variations, this is a basic Water Release technique. Class:Ninjutsu Rank:A
Suiton: Dai Bakusui Shōha Water Release: Great Exploding Water Type: Ninjutsu A stronger version of the Water Release: Exploding Water Colliding Wave, the user spits out a large amount of water and covers a entire area, with massive waves crushing the opponents. He/She then forms the water into a giant orb, rather than let it flow out like the jutsu's weaker version. Rank: A-B
Suiton: Aisou Ame Ice release: Icey Rain Type: Ninjutsu Description: The user must focus on a single object, then concentrate a certain amount of chakra in his head, Forcing Ice out of the mouth like a "Gun". Rank:A
Suiton: Suihou no Jutsu (Water Release: Water Cannon Technique) Description: A move that lets the user spit a powerful beam of boiling water, strong enough to cut through wood and hot enough to scald flesh. Eventually, it becomes powerful enough to carve through stone. Rank:A
Kiri Shikaku no Jutsu (Mist Vision Technique) Description: A technique usually used with Kirigakure no Jutsu, the Mist Vision technique allows the user to see through heavy mist, steam, or any other condition caused by water in the air. This does not give the ability to see through smoke. The technique is passive and activates when the user's vision would otherwise be obstructed by mist. Rank:A
Doiru Suiyari no Jutsu (Drilling Water Spears) Description: Used when the enemy is standing on top of water to surprise attack them (though a Mist Shinobi with Mizu Soujuu and enough power and control can use this technique without the water.) Large sharp drill shaped spears made of water comes forth out from the water around the enemy and attacks. Alternatively, this can be used as a powerful defense, causing the water drills to intercept attacks and either nullify them (in the case of elemental techniques) or deflect them high (in the case of projectiles and weaker taijutsu attacks). Rank:A
Suiton: Suise no Jutsu (Water Release: Water Torrent Technique) Description: This technique is somewhat comparable to the Doton Doryuu Taiga, in that the user creates a small torrent of water that moves along the ground at a high speed and can carry opponents away with it. If there is a sizable body of water nearby, or the user's Mizu Soujuu is up to the task, the size of the torrent can be quite large. Otherwise, the torrent is smaller and more specific, able to target one opponent or straight line of opponents. Rank:A
Mizuhada Bunshin No Jutsu (Water Body Clone Technique) Description: A powerful enhancement of the Water Reflection clone, this technique creates a number of full-powered water clones and does not require a body of water. These clones have the full Chakra and Mental abilities of the user, as well as Physical ability. A solid hit will destroy the clone. Rank:A
Suijouki no Jutsu (Steam Technique) Description: In this attack the user takes a deep breath in and then blows out a mass of billowing steam toward an enemy or group of enemies. It can cause severe burns, and a close range hit can be lethal. The size of the steam cloud is dependent on the user's statistics. The steam covers 5 cubic meters of area. Rank:A
Suirou no Jutsu (Water Prison Technique) Description: A move used to trap the victim inside a prison of water; it is very difficult to escape. The only downside to this technique is that the user must keep one hand against the prison at all times in order for the victim to remain imprisoned. This is considered one of the strongest water trapping jutsus, simply because it has no inherent duration; the technique can be held indefinitely as long as the user keeps a hand in place, and the prison cannot be escaped or broken from the inside. Rank:A
Suiton: Suikoudan no Jutsu (Water Release: Water Shark Blast Technique) Description: A powerful attack that requires its target to be on or near the water, this technique creates a large shark comprised of water that can be used to attack in one of two ways. Primarily, the shark is sent towards the opponent at a charge, attempting to strike the opponent with extreme bashing force as well as trying to rend him with its teeth. The second, more devious use involves the shark attempting to swallow the opponent. In this case, the shark is hidden under the water until it attacks. If it manages to swallow an opponent, he is trapped within a sphere of water as the shark itself dissolves. After an attack, successful or not, the sphere vanishes. Rank:A
Gekiryuu Chikara (Raging River Force) Description: This technique is similar to the Water Torrent technique, save for a few key differences. Firstly, the power of this technique is enough to tear down most stone walls and defenses, not to mention defenses made of weaker materials. Secondly, this technique produces enough water to flood a small area. This technique can floor an area of 200 square feet (a 10x10 square.) Rank:A
Suiton: Suijinheki (Water Release: Water Barrier) Description: An ultimate defense of the Mist Shinobi, Suiton Suijinheki requires a great deal of water to work, or mastery of the appropriate level of Mizu Soujuu. Upon completing the technique, a large, swirling barrier of water surrounds the user and any nearby allies. This protects against any fire technique, as well as any ninjutsu that are projectiles by nature. Attempting to breach the barrier with taijutsu is self-defeating, the opponent who attempts to do so will find himself being whirled around the barrier and slammed into the ground several times throughout the duration of the technique as he is caught in its strong current. Rank:A
Suiton: Suigadan (Water Release: Water Fang Bullet) This jutsu creates a circle of crushing water spikes around the opponent, making it very difficult to evade or block. Rank:A
Suiton: Hahonryu (Water Release: Rapid Crasher) This technique creates water that spirals in the user's hand and fires at a highspeed at the enemy. Rank:A
Suiton: Goshokuzame (Water Release: Five Eating Sharks) Once an opponent is knocked into water, sharks can be created out of chakra and used to attack the opponent. Rank:A
Rank: S
Suiton: Daibakure no Jutsu-This jutsu allows the user to create a torrent of water. Besides that, the user will be turned into water and lead his or her opponent into drowning. Class:Ninjutsu Rank:S
Suiton: Omoi Mizu Se Water release: Massive Water Current Type:Ninjutsu Description: The User Concentrates all his chakra in fist, and converts it into water. This creates a massive River-sized current that can be lashed out at an opponent, or used for a quick escape. This jutsu takes a HEAVY TOLL on the user. Rank:S
Suiton: Daibakufu no Jutsu (Water Release: Great Waterfall Technique) Description: A Jutsu which creates a huge cyclone turned on its side, which is sent toward the opponent or group of opponents. This Jutsu can only be done when in or near a body of water (or with the mastery of Mizu Soujuu,) and is devastatingly powerful, both in the force with which it strikes and with it's tendency to catch people and objects and slam them into other object. It can easily rip large trees and masses of rock from the Earth. Rank:S
Suiton: Suishouha (Water Release: Rising Blast) Description: Using large amounts of chakra, the user creates water from thin air and forms so much that it creates a mini-tidal wave. The water then does not dissipate for the duration of the battle, thus creating an arena where the user has a large advantage. If the climate is exceptionally arid, such as a desert, the water only lasts for a short while before draining into the sand. The depth of the water once the wave has settled is anywhere between 8 to 10 feet. Rank:S
Suiton: Suiryuudan no Jutsu (Water Release: Water Dragon Blast Technique) Description: A powerful attack that creates a huge current of water in the shape of a dragon, which is then sent towards the opponent. Essentially a devastating single target attack, few are the shinobi who can suffer a hit from this technique and continue to fight. Rank:S
Tsunami no Jutsu (Tsunami Technique) Description: An even better and more devastating water technique than the Suishouha Technique, this Technique can drown a large village but requires enormous amounts of chakra and stamina. Usually an 'all or nothing' technique, as it is not used under normal circumstances due to the widespread and indiscriminant destruction that it wreaks. Rank:S
Suiton: Shindo Futan (Water Release: Depth Charge) Description: A lethal move when used correctly, the opponent must be underwater. After the opponent is fully submersed, the user channels a large amount of chakra into their hands, and using this chakra, creates a large burst of energy, compressing the water momentarily beneath themselves. Due to the non-compressive nature of water, this compression will disperse throughout the body, crushing anything unlucky enough to be near the source. This force can entirely crush even the strongest of opponents, and must be used carefully around wildlife, or it can destroy entire ecosystems. For this reason, it is rarely used except in life or death situations. Rank:S
water style: heavans sqaull
this jutsu causes it to rain and hail the rain is gaint jet pools of water and huge icespikes it also dangerouse for the user do to the massive amount of chakara and the part where if the user gets hit he could die this jutsu is forbiddon water jutsu only a few people know it rank: s
earth style : rising needle barage when used this jutsu cause the targeted area to erupt into huge earth needles this jutsu is extremly dagerous do to the massive amount of chakara it uses and also i f you are in the targeted area YOU WLL DIE rank:s
earth style :destructive fisure when used this jutsu casue a huge crak in the ground to rise and engulf anyone lucky enough to be in its path after the crack in gulfs something it will never get out and after a while the crack closes crushing anything it it rank:s
earth style: mudslide hydra a huge tornado of mud rises from the earth turinig into a 3 headed mud and rock hydra the hydra his a stone head a mud body and stone arms and legs as well as tail the hydra is controled by its user and the use can us it as an offensive or defensive jutsu do to its dence body tlike a hydra if one head gets cut of another one grows also this mud hydra spits mud that instantly hardens but cracks eventualy anyperson hit with the mudd will be hardend rank:s
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Posted: Mon Sep 20, 2010 6:10 pm
Raiton ( Lightning ) [ From lower ranks (top) to higher ranks (bottom) ]
Rank: E
Yurayura Ranpu no Jutsu (Flickering Light Technique) Description: Charging electrical chakra throughout the Cloud-Nin's entire body the shinobi makes his skin light up giving it a bright glow that can allow him to see it a night. With an additional five control one can control this bright glow to make the light flicker, using it as a code or a signal. An additional five power allows the user to create a flicker so bright it can disable anyone who looks directly at him for a post. Rank:E
Raikou Bunshin no Jutsu (Lightning Clone Technique) Description: This technique makes a simple clone of the shinobi however unlike the standard bunshin, which is a genjutsu, this bunshin takes an actual physical form through the use of electrically charged chakra. One can easily touch and hold this clone like it was in fact an actual person, however when it is attacked it quickly disperses into smoky, hot air. It is also able to attack using taijutsu, however it's ability to attack is around 1/10 in perspective to the user, in return for this weakness it's attacks deliver shocks of electricity to the opponent's body. Rank:E
Seiteki Suji no Jutsu (Static Strings Technique) Description: This skill allows the user to create strings of electricity that can either act physically as strings, or as a medium that can send small shocks to an opponent. One of this technique's most useful features is its ability to allow the user to detect outsiders. When the strings are placed around an area, they are often fairly difficult to see, and unnoticed by the quick eye. But when the string is used to detect outsiders, they can adapt a quality that is string-like and electrical at the same time. This quality makes the static strings into a string of electricity, but with such a weak current that it is rarely noticed by Shinobi who accidentally walk through the strings. However, when this happens, the user at once will feel a small shock in their fingers, or where ever else they are keeping the strings intact. But unless the opponent felt the weak current as they walked through the strings, the opponent will usually never know the strings were there. But beyond its ability to detect outsiders, this skill can be used as a normal string when it is needed but none is around, or it can be used to create small shocks to other people. However, the shocks are only a little bit stronger than static electricity, and usually do no damage at all. Rank:E
Teikou no Kuntou (Electricity Resistance Training) Description: While not necessarily a technique that must be taken, most Cloud-nin are taught this at the Academy. As most know electricity in general is a deadly and somewhat scarce element, generally one could only collect the necessary electricity necessary to perform techniques if they were fighting in the middle of a thunderstorm, or near an electrical source. However current training standards in the academy show how a cloud-nin tends to make electricity through the use of chakra, turning most Cloud-nin in to human capacitors, technically. The process is generally quite painful and requires about 5 months of mental and physical conditioning to resist the charges you activate onto your body. As it is written, this technique is optional. A person who doesn't take this skill will generally feel pain when even performing their own electricity based techniques, also one who tends to take this ability tends to notice that minor shocks generally do not hurt them as badly. Note: This skill is passive. Rank:E
Rank: D
Heki no Jutsu (Burst Technique) Description: An overall simple move that is generally taught to genin to assist in generating and controlling chakra for the sake of ninjutsu, the shinobi vents electric chakra from his entire body, causing anyone that touches or attacks him to receive minor electrical shocks and burns. The shinobi cannot move while in this state. Rank biggrin
Kumo Keba no Jutsu (Cloud Wisp Technique) Description: A scouting technique forming warm air into his hands the Cloud-Nin creates a cloud that is infused with chakra, the entire process takes a post in itself, after forming the cloud the nin loses all form of mental consciousness and the cloud flies away. This little wispling of cloud is now controlled by the nin who has lost consciousness it hears and sees all that is near the cloud. More often times then not the ghosts many foreign shinobi claimed to of seen in The Gate is nothing more then a shinobi using this technique, the wispling looks like a slight misty ball and some could even see the face of the nin form into it giving it a more ghost-like appearance. Destroying it is very easy, physical attacks, ninjutsu almost anything can dispel the technique returning the nin to consciousness, but a horrible weakness this wisp does have is that if one were to use genjutsu on the probe it immediately dispels and the user is afflicted with the genjutsu that was used without even knowing it. Rank biggrin
Nagare Isou no Jutsu (Current Transfer Skill) Description: An overall simple yet very effective technique, the Cloud-nin creates a sort of electrical current on his hand, this current can then be transferred onto any weapon he happens to be holding at that moment be it a kunai, senbon, shuriken, or even a sword. The next physical attack he performs is charged with this electrical current, if he blocks a weapon attack with his own weapon the current transfers over shocking the attacker. If by chance the user is not carrying a weapon he can transfer this current into his opponent's weapon shocking him, or can even hit him with this current. Rank biggrin
Raiton: Raikou Boruto no Jutsu (Lightning Release: Lightning Bolt Technique) Description: A simple technique in concept and execution, in which the user performs the necessary handseals and then emits a short bolt of lightning from his or her hand. This is a simple bolt, akin to a fireball, as opposed to being a continuous stream. On impact, the target will suffer minor electric shocks. Rank biggrin
Raikou Henge no Jutsu (Lightning Transformation Technique) Description: This technique, while being a branch of Henge no Jutsu, allows the user to transform in a way they never dreamed of. When performing this skill, the user transforms into an extremely quick 'strand' of lightning. In this quick state, nothing is done slowly - everything is in a rush for the user. However, this strand of lightning is incapable of changing directions on its own. It can only change directions by bouncing off another object, such as a tree or a boulder, but the user is capable of bouncing off in any angle they wish to. It is not recommended using this technique in a field with little objects to bounce off of. The Henge automatically dissipates when the user makes contact with a living target. Being in a state similar to lightning, the user plunges completely into their target, and ends up in their physical state on the other side of their opponent. In addition to giving the target a painful electrical shock, this skill may or may not paralyze their opponent. Because of the fast speeds associated with this skill, the user will feel dizzy, confused, and often nauseous for some time afterwards. Note: This technique can be used in conjunction with other jutsu, such as the Call of Lightning Technique, or the Lightning Clone Technique, to confuse the opponent. However, no skills can be used in this state. Rank biggrin
Rank: C
Raiton: Jibashi-This jutsu allows the user to create a wave of electricity from the user's hands. This jutsu can vary in power from a small surge to shock an opponent to a powerful stream of lightning capable of ripping through solid rock. It is ideal to use in conjunction with a water jutsu. Class:Ninjutsu Rank:C
Raiton: Hiraishin-After coming in physical contact with the opponent, the user holds their hand up, generating a bolt of electricity which will travel through the body of the user into the body of their opponent, shocking it. Class:Ninjutsu Rank:C
Ikazuchi Hakai-The user places his hands to the ground after converting their chakra in to lightning. The user then sends an enormous bolt of electricity that cuts through the ground in the direction of the target. The shape of the bolt is a triangular with the base in the direction of the user and the tip headed towards the target. It causes devastating destruction on its way and generates enough heat and power to destroy whatever it comes into contact with. Class:Ninjutsu Rank:C
Purazuma Booru-The user creates a lightning based defence sphere around him/herself,once this is done,all incoming attack's can be blocked depending on the type of jutsu.If this is touched by the enemy they will be shocked with lightning usually killing them. Class:Ninjutsu Rank:C
Raiton: Yaiba no Jutsu (Lightning Release: Blade Technique) Description: This skill allows the user to charge chakra in the form of electricity in the palm. Then, the chakra eventually works up to the fingers, where a blade of electricity is formed between the index and middle finger. The blade is very thin, and depending on the user's chakra, anywhere from 8 inches to a foot long. It is around 2 to 3 inches wide, and it lacks a hilt. The blade is held between the fingers, but as soon as it is let go, the blade vanishes into thin air. The strength of this blade isn't as strong as a normal blade, as it is nowhere as dense or as heavy. But because the blade is very thin, it is capable of doing some major damage, if used properly. However, this blade can also hurt the user, anywhere except for the fingers where the blade is held. Rank:C
Dendou Kariyou no Jutsu (Electric Overdose Technique) Description: The user takes one post to channel a large amount of electricity into a limb, making the chakra visible. Upon contact with the opponent, the electricity is shot into him and the target’s weight almost doubles, making it harder for the victim to move. Rank:C
Kumo Tate no Jutsu (Cloud Shield Technique) Description: After flashing a series of hand seals the shinobi uses chakra to condense the air immediately in front of him into a thick, chakra-embedded barrier made of cloud. These barrier blocks particular weapon attacks that are coming straight ahead, and will also block ninjutsu-based projectiles that are at the same power as the shield. Rank:C
Raiton: Raikou Hitofuki no Jutsu (Lightning Release: Lightning Blast Technique) Description: An upgraded version of Lightning Bolt, this jutsu works the same way except now it is a continuous blast of electricity. The blast can be ended prematurely by the user. A target hit by this technique will experience quite painful electric shocks, however they are still relatively minor. Rank:C
Kanri Soushitsu no Jutsu (Control Loss Technique) Description: A rather sophomoric skill in itself forming electricity into the primary hand of the Cloud-Nin the shinobi delivers a full on palm strike to the body, the voltage of this particular technique is considered high enough that the target generally loses control of the bowels and bladder causing a rather distracting mess in their undergarments. Obviously the catch is however that one has to be hit by the palm strike to fall victim to this immature tactic. Rank:C
Raiton: Raikou Shunshin (Lightning Release: Lightning Instantaneous) Description: When performing this technique, the user does a single seal, (Bird), and the user disappears in a wisp of electricity. The maximum the user can travel is a radius of 1 mile from where they are standing, but they must be able to visualize the area in their head. This technique can be used in escaping combat, and also to travel to some extent. However, when this is used to escape combat, this cannot be used when the user is attacked or is attacking. Rank:C
Hikuhiku Eda no Jutsu (Twitching Limb Technique) Description: An off-shoot of the Electric Overdose Technique, after the user channels a large amount of electricity in to his hand, making the chakra visible, the user can attack a specific body area of his opponent and fire electricity into it once. Whatever area is struck the muscles immediately begin to constrict and twitch in extreme pain and causes the limb to be unable to move. Rank:C
Rank: B
Raiton: Kaminari Shibari-This technique lets the user create a three-sided wall of electricity to bind their opponent. The user must have three conductors to stick in the ground to create the points. Furthermore, once the enemy is inside, if they come into contact with the wall they will be electrocuted. The only way the jutsu can be broken is if an outside party were to strike one of the walls with a strong enough attack, which will then deactivate the other walls. Class:Ninjutsu Rank:B
Raigen Raikōchū-This genjutsu blinds the enemy with an extremely bright light that appears to emanate from the user. A secondary genjutsu can then be used, such as an illusion of the Fourth Raikage smashing the enemy into the ground. Class:Genjutsu Rank:B
Raiton: Shichū Shibari-Four giant pillars are summoned or created, whence then shoot bolts of lightning, binding the target in place and possibly doing damage to them. Class:Ninjutsu Rank:B
Dendou Hari Hirogari no Jutsu (Electric Needle Spread Technique) Description: Generally used as a ranged defensive maneuver when a Cloud-nin wishes to hit multiple targets in front of him. First, he begins to grow electricity-based needles all over the front area of his body. Anyone using a taijutsu on him, between now and when he attacks, from the front side will get a slight sting, attacking from the sides or from the back is still effective however. Once the needles have grown the user then flashes one hand seal and all the electric needles launch themselves in a front spreading maneuver towards anyone in their way. Anyone who is hit by the needles receives a nasty shock and slight numbness to the afflicted part. Rank:B
Raiton: Raikou Kousen no Jutsu (Lightning Release: Lightning Beam Technique) Description: This is the pinnacle of the single-target ranged lightning jutsu. The attack from Lightning Blast has been upgraded further, making it into a beam twice as wide as before, and much more damaging. Targets hit head-on with this jutsu will experience a fantastic amount of pain and be stunned after the jutsu ends. Also, nearly missing with this jutsu also has some effect. Because of the high amount of voltage, small lightning bolts can arc from the beam to someone standing within two feet of it, causing shocks a little bit more damaging than those of Lightning Bolt technique. This jutsu can be ended prematurely by the user. Rank:B
Dendou Bakuhatsu no Jutsu (Electric Detonation Technique) Descriptions: Flashing a number of Hand seals the user causes all lightning bunshins that are under his specific control to explode into a burst of electricity, shocking anyone that happens to be near them. Rank:B
Rank: A
Chidori-This jutsu channels a large amount of lightning chakra to the user's hand. The amount of chakra is so great that it becomes visible. The high concentration of electricity produces a sound reminiscent of many birds chirping, hence the name. Once the technique is completed, the user charges forward and thrusts the Chidori into the target. This produces heavy amounts of damage that is usually fatal to humans. This technique is classified as an assassination technique because of the speed at which it is performed, despite the loud noise it produces. Class:Ninjutsu Rank:A
Chidori Senbon-The shinobi reshapes the Chidori in his hand into the form of countless senbon. It has more specialized speed than the normal Chidori and can cause damage throughout multiple places on the body. Chidori Senbon can become even more effective by using it together with the Sharingan, allowing one to precisely shoot for the enemy's vital points. Class:Ninjutsu Rank:A
Chidori Eisō-The user increases the range of his Chidori by using form manipulation to extend it into a blade up to 5 meters in length. This blade is capable of splitting into multiple additional blades upon contact with an enemy, drastically increasing the number of wounds it can inflict though these additional blades are proportionally weaker than a single focused one. The blade however can be swung in order to cut things as well as cause fatal injuries. Class:Ninjutsu Rank:A
Chidori Kōken-The shinobi uses his/her sword to channel an extremely powerful Chidori capable of shocking anything in its path. It appears to have an even greater range than Chidori Nagashi, making it more effective in battle. It can be noted that this technique is more of a use on water, because the lightning current produced is carried on the entire surface making it more difficult for the enemy to avoid it. Class:Ninjutsu Rank:A
Chidori: Raimei-A variant of Chidori, it is a lightning storm Chidori that devastates the area. Class:Ninjutsu Rank:A
Ranshinshō-By converting the users chakra into electricity,he/she is able to flip the opponent's nervous system signals to any part of the body. For example, if someone tried to move their right arm, a different part of the body would move in the way they wanted their right arm to move. However, the victim can partially overcome the technique if they manage to relearn the connection between their thoughts and their limbs. Class:Ninjutsu Rank:A
Lightning Hound-By manipulating lightning chakra into the dominant hand, the user can make the lightning expand to create the form of a hound. The hound-shape remains connected to the user's hand with a bolt of lightning, allowing them to control it during its attack. Being a Raiton ninjutsu, it requires a large amount of chakra from the user to maintain and thus is a risk to use with a low chakra supply. Class:Ninjutsu Rank:A
Raiton no Yoroi-By wrapping his/hers body in a layer of Lightning chakra, the user can electrically stimulate his nervous system and speed up his neural synapses to react faster to danger and push his physical prowess to the absolute limit, allowing him to gain tremendous raw speed and monstrous power.While using this technique,the users reflexes are comparable to that of Konoha's Yellow Flash, making it difficult, if not impossible, even for the Sharingan to keep up with him/her.By combining this armor with the Shunshin no Jutsu ,the user can even dodge the Amaterasu at a split second, as well as Jūgo's Cursed Seal Chakra Blast at point blank range. The armor also increases the users defense, drastically reducing, if not completely negating, damage from incoming attacks as even a direct Chidori is barely able to pierce the chest of the shinobi. CLass:Ninjutsu Rank:A
Raiton Kage Bunshin-This technique allows the user to make a shadow clone infused with lightning. Because it is a shadow clone, it is able to perform jutsu and interact with the environment due to it having physical substance. If the clone is injured, it will revert to its natural lightning-state, at the same time electrocuting whatever it is touching. Class:Ninjutsu Rank:A
Note: All of the following techniques require the user to know Teikou no Kuntou
Dendou Hebi no Jutsu (Electric Snake Technique) Description: A capturing technique, after flashing the necessary handseals the shinobi brings electric chakra into his hands, shoves his fingers into the ground, and fires electricity through the ground towards an opponent. The target can generally see this technique coming as small bolts of Lightning dance across the ground towards them, later if they have done nothing to avoid this technique a chain of lightning bursts out of the ground and wraps itself around the ankles of the target. As long as the Cloud-Nin has his hands his fingers buried into ground the target is ensnared. While ensnared the nin is unable to move his legs but is still able to use his arms and hands, however for every minute the user has been ensnared he receives an electric shock. Rank:A
Shinkou Arashi no Jutsu (Rising Storm Technique) Descriptions: A defensive technique that covers the immediate area of the Cloud nin from a large degree of angles. Collecting electricity through his entire body he immediately pushes all of it into the ground below him, almost instantaneously bolts of lightning begin rising from the ground in a rhythmic fashion covering his front, back, and side, but still allows him to be attacked from above. Most form of projectiles (i.e. shuriken, senbon, kunai) are deflected in the process but strong ninjutsu can drive though this maneuver. Also while one is performing this move he must keep his hands on the ground so he is unable to attack others while performing this move. Rank:A
Junsei Raikou Kunai no Jutsu (Pure Lightning Kunai Technique) Descriptions: As the user flashes a number hand seals the shinobi begins to develop 4 kunai between his fingers that he can throw at his opponent. Many people often see elemental techniques that take the form of throwing weapons as low grade techniques, and as such enemy shinobi often scoff when they see this technique occurr. However this technique is not the same as any traditional element technique. The kunai that are developed are made of pure, concentrated lightning, heated to the point that with the amount of power that they are thrown it it could go through most forms of metal and still do some damage. Rank:A
Rensa Raikou no Jutsu (Chain Lightning Technique) Description: A useful technique generally used in an attempt to take out a group of enemies by surprise. Forming electricity into both hands the Cloud Nin launches a continuous stream of Lightning at one opponent, if the technique hits one person it immediately launches itself at the next non-friendly person in range. The lightning chain specifically targets water that is found in the body, so bunshins are generally left untouched unless it's a Water Bunshin. The original number of targets this jutsu can initially hit is three. Rank:A
Dendou Kaitengi no Jutsu (Electric Gyroscope Technique) Description: This technique offers the user both offensive and defensive capabilities, presenting some interesting strategic options. The user forms the necessary handseals and, by focusing his chakra, creates a pair of rings of electricity around himself, that spin about like a gyroscope, maintaining a constant electric field throughout its radius, which is half a meter from the user. If anything from outside attempts to enter this radius, the rings will shoot a blast of electricity potent enough to knock back a person and completely deflect any projectile. The shield will effectively block any taijutsu weaker attacks, and any weaker ninjutsu attacks. An attacker using a strong taijutsu will be able to enter the radius of the gyroscope, but will still suffer an electric shock as he enters. The user is able to move around while the shield is active, however at a slightly slower speed. Rank:A
Yobigoe no Raikou no Jutsu (Call of Lightning Technique) Description: A dangerous technique not only in the sense of it's power but also by it the fact of its inability to be controlled. Forming the necessary hand seals the shinobi begins to collect mist in his immediate area much like Kirigakure no Jutsu, however it begins to rise and form into a thunderstorm cloud instead of laying dormant like mist does. Now powered by chakra the cloud will begin to strike random nin with lightning, the power of this lighting has the ability to cause massive third-degree burns, majorly constricted breathing, and possible fibrillation. This technique lasts for 10 minutes. Rank:A
Kyuutai Tate no Jutsu (Sphere Shield Technique) Description: Circulating electrically charged chakra around the entire area of the body the user is now able to push this chakra out of their body forming a personal-range electric sphere of defense that covers all angles and even overhead. Anyone who is attempting to break the shield with a taijutsu attack will be given a shock capable of leaving a third degree-burn and pushed back, any type of thrown weapon is immediately blocked as well. The shield can also deflect most ninjutsu attacks. The downside of this is that the user is unable to move while the shield is active. Rank:A
Dendou Enmu no Jutsu (Electric Fog Technique) Description: A two part technique that can cover a large amount of area or hit one person specificaly, first performing a few hand seals the shinobi blankets the area in a natural, cloudy fog ending his first post. The fog in itself is not very thick, one could essentially see through it and very much fight as if they were not in fog at all. However once this fog has been summoned the Cloud-Nin, now on his next post, is able to fire at one target or a number of targets indirectly by sending an electrical current through the droplets of condensed water that composes this fog esentially creating a series of small, but powerful, electrical shocks and as such vaporizing the fog. These shocks esentially can cause physical debilitation and at worse unconciousness. Note: The first part of this technique can be essentially avoided if fog exists in the immediate vicinity or Kirigakure no Jutsu (by way of ninjutusu) has been used. However by performing this technique by such methods will cause the essential water vapors to disappear. If done by method of Kirigakure no Jutsu, the technique still occurrs and the mist is still very debilitating but it is unable to maintain the charge for the jutsu to be used via the Kirigakure again, and as such, fog must be created for the user to perform the jutsu again. Rank:A
Sai Sen no Jutsu (Rewire Technique) Description: Making physical contact with an enemy shinobi the Cloud-Nin shoves Static Strings into his opponent and himself, by hotwiring the electrical impulses of the target's brain he disables the target and assumes control of the opponent's body. While in this state the shinobi can only control the target body and has little control over his own body which will remain standing in place. Major problems with this technique is that by severing the strings you break the connection between the target and the Cloud-nin, also the maximum range the controlled body can move from the original body is 50 feet, otherwise the strings will break. Raigeki no Yoroi - Lightning Strike Armor Ninpou: Raigeki no Yoroi is a Ninjutsu technique used by Kurosuki Raiga. One of Raiga's many lightning based jutsu, this technique is used in conjunction with his two swords. Drawing his two swords together, Raiga spin the blades to generate a disk of lightning which will then pour down to cover his body and his swords. This electricity will envelope his body in a protective armor which will harm anyone who dares strike him directly. Rank:A
Raikyuu - Lightning Ball Raikyuu is a Ninjutsu technique used by Kurosuki Raiga. One of Raiga's many lightning based jutsu, this technique is used in conjunction with his two swords. Drawing his two swords together, Raiga will form a ball of electricity which he can hurl at his opponent. Rank:A
Rairyuu no Tatsumaki - Lightning Dragon Tornado Ninpou: Rairyuu no Tatsumaki is a Ninjutsu technique used by Kurosuki Raiga. One of Raiga's many lightning based jutsu, this technique is used in conjunction with his two swords. Drawing his two swords together, Raiga will raise them into the air and draw lightning down upon his body. The current will be contained within and around Raiga's form. He will then begin to spin in place forming a whirling vortex of wind and electricity. The vortex will take on the form of a dragon and strike out against his opponent. Even if the attack doesn't directly connect with his foe, the lightning can jump from the vortex to hit a nearby target. Rank:A
Chidori Nagashi - Thousand Birds Current Chidori Nagashi is a Ninjutsu technique developed by Uchiha Sasuke out of the original Chidori technique. Instead of merely focusing the electrical force to his body, Sasuke is able to extend it outside of his body and through objects which he is holding. This allows him to create a protective zone around his person. This zone of electricity can shock and immobilize his foes, presumably by attacking their nervous system. Used in conjunction with a sword, the blade becomes almost unstoppable. It takes on Chidori's natural ability to cut through anything which stands in its path, allowing the sword to strike its target with ease. Should the sword strike a human, the charge will cause the target to go numb, lessening their ability to further counter his attacks. Rank:A
Rank: S
Kirin-Kirin is an extremely powerful, one-shot lightning technique that according to Zetsu travels at 1/1000th of a second. The user draws lightning directly from thunder clouds to supplement the power of his or her strike, and controls it with chakra. Because the technique uses natural lightning as opposed to elemental chakra, its power easily outmatches all other Lightning Releases. However, the preparation time required also decreases the technique's efficiency. This technique in the absence of active thunder clouds requires Katon: Gōryūka no Jutsu or other such techniques to produce the necessary storm conditions to initiate it. To initiate a lightning storm, and then to take control of lightning in order to guide it to a target while using the shape manipulation drained even Sasuke of most of his chakra. However, the manipulation of the lightning itself requires little chakra. In addition, usage seems to destroy the thunder clouds as the sky cleared up of clouds after use. As such, this technique can only be used once in a fight. However, the blast is strong enough to completely annihilate the entire Abandoned Uchiha Stronghold, so it is almost unavoidable. Itachi withstood this technique by using Susanoo. Class:Ninjutsu Rank:S
Raikiri-The Lightning Cutter is an enhanced form of the Chidori with the same effects and drawbacks, but more concentrated. It is said to have gained its name after Kakashi split a bolt of lightning with it. Because the Chidori is already powerful on its own, the Lightning Cutter requires better chakra control, which is exemplified in its appearance. The Chidori appears as simply a mass of white electrical chakra in the user's hand, while the Lightning Cutter is more focused and blue. Class:Ninjutsu Rank:S
Note: All of the following techniques require the user to know Teikou no Kuntou
Hando no Semeku (Hands of Torture) Descriptions: Considered by most to be more of a torture technique then an actual attack the user can lay his hands on his opponent and send several thousands of volts of electricity into the target. Depending how many times a Cloud-Nin has hit the opponent with this will depend on what happens. One time of being hit by this technique causes minor burns, chest constrictions, blurred vision, and overall pain. An additional time of being hit by this any other time during the battle will cause on-site second-degree burns, partial blindness, and an inability to breathe. A third case of exposure will cause a third degree burn on the spot that the hands touched and will cause major orificial hemorrhaging cause by internal bleeding, and unconsciousness. The fourth exposure causes death, and pretty much leaves the area smelling like burnt flesh. Rank:S
Kouten no Saiketsu (Heaven's Judgement) Description: A technique that causes overall destruction and chaos, performing a number of seals a large spinning tube of lightning launches itself out of the user's body and speeds away in the direction that the Cloud-Nin was facing. Going at a particularly high speed this tube begins to tear up all peices of land it touch and bores large holes through anything that has the horrible chance of being in front of it and then explodes in a huge burst of electricity essentially electrocuting anyone within close proximity of the explosion. Rank:S
Shina no Kourin (The Descent of Shina) Description: A technique used generally to remove a huge group of nins or to breach a heavily guarded section of wall. After fully charging all chakra and then doing nothing but hand seals the Cloud-Nin is able to open the skies from above and as such a sphere of clouds about 14 feet in height and 14 feet in circumference slowly descends from the sky. It then slowly descends to touch the ground, and once it does everything in a 90 foot radius of where the ball dropped is attacked by huge bolts of lightning causing large amounts of property damage and what not. Rank:S
Raiden no Moui (Raiden's Fury) Description: A technique often used for the sake of demolitions purposes, the user flashes a number of seals and finally ends the series with an odd looking seal that auspiciously looks like the seal that the Yamanaka use for their own techniques. The user of this technique now must keep his eyes set on one specific object that he can see through this seal for the next two minutes, if he moves or does anything else but aim during this period the technique is cancelled. After this, the skies suddenly open up, and a huge beam of white lightning strikes where the user was aiming, decimating the target and causing powerful shockwaves to affect the area 500 feet from the point of impact, most likely decimating anything with a foundation. One can generally tell that this technique is occurring by the fact that the skies turn black, thunder begins sounding, and it starts to rain during the time of preparation as well as a sudden increase of heat. Rank:S
Sigh of the Yellow Dragon Description: Often considered to be Nagai Jyushin's trademark technique the few who have ever seen it have gazed in awe at the complete output of chakra one would have to use in order to perform such a move as this. Placing but one single hand on the opponent the shinobi delivers a huge debilitating shock to his target forcing him to his knees, the shinobi then generates a excessively huge amount of electirc chakra that the target's body turns to ash and crumbles away. Some who have claimed to of seen the move in action say that a human sized flying snake can be seen wrapped around Nagai and then flies high into the sky, never to be seen again. However to this day the school teacher claims he knows no such move. Rank:S
Shina's Touch Description: A move believed to be forever lost in legend, but technically possible had one the ability to manipulate enough electrical chakra to do so. Concentrating enough chakra to just the hand one could place it on the opponent's chest and regulate the heart to beat slower then the human body needs to survive. At first the target doesn't even notice that such a technique has even happened and continues moving like it's nothing, however after a little while the target begins to falter about and then collapses as he feels his entire body coarsing with pain and exhaustion unable to get back up. 2 minutes later the victim falls into a coma and then dies afterwards. Although it has never been performed since the days Shina herself was alive one claims all one needs to do to survive such a slow and painful death is to have Hekirikite no Jutsu performed on the victim, re-regulating the heart to it's proper setting. Rank:S
lightning style: heaven balista lightning storm occurs and huge lightinig arrows fall from the sky hitting who ever you target this attack can target more then one person just by looking att he person you want to target the more chakara you put into it the amgae the more arrows this jutsu casues (works well in water) rank:s
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Simplesapphire Vice Captain
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Simplesapphire Vice Captain
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Posted: Mon Sep 20, 2010 6:27 pm
Doton ( Earth ) [ From lower ranks (top) to higher ranks (bottom) ]
Rank: E
Doton: Tsuchi Gunjikoudou no Jutsu (Earth Release: Earth Military Movement Technique) Description: This jutsu allows the user to enter the ground and "swim" in it for a limited time. Rank:E
Doton: Bunshin no Jutsu (Earth Release: Earth Clone Skill) Description: This jutsu creates one single clone out of the ground. Its defense is incredible, and it's very powerful, but lacks speed. Two hits will destroy the bunshin. Rank:E
Koujin Bunshin no Jutsu (Dust Clone Technique) Description: A simple bunshin jutsu, using dust and small particles of dirt found everywhere but the cleanest of places, the user is able to form a clone. The clone itself cannot attack, but can pose as a good distraction, since once it is hit, the dust and dirt particles burst open, entering the enemy's eyes, mouth and nose. Also, the clone can be dismissed at will. Rank:E
Doton: Iwa Tounyuu no Jutsu (Earth Release: Rock Throw Technique) Description: A small rock, the size of a fist, can be lifted and thrown using chakra. Rank:E
Doton: Doroku Gaeshi (Earth Release: Rock Shield) Description: In the jutsu, the user lifts up a giant piece of earth and uses it as a shield. For every rank, the shield grows 5 feet by 5 feet, and thickens by 3 inches. Rank:E
Doton: Ishi Yoroi no Ude (Earth Release: Stone Bracers) Description: By taking dirt and rubbing it on his/her arms or legs, after performing the necessary hand seals, the shinobi is able to create very durable defensive bracers that add extra protection when using the arms to block. The chakra that is infused in them help to soften the blows of any physical attacks. These are very useful for taijutsu users or to defend against an onslaught of upper body blows. These bracers block physical attacks. Rank:E
Doton: Gou no Doro (Earth Release: Mud Moat) Description: This jutsu converts the area immediately surrounding the performer of it into a a deep murky moat full of mud. The moat is at least 6 ft deep and four feet in radius (6 feet radius for genin, 8 feet for chuunin, 10 feet for Jounin, 15 feet for Sennin). Due to the nature of the moat, water walking can not be performed on it. Only an area of 1½ feet in diameter remains of solid, dry land for the user to stand on. Rank:E
Tsuchi Tou Tou (Swift Earth) Description: When performing this jutsu the shinobi places his/her hands on the ground and causes it to move rapidly away as if it were a conveyor belt. As the shinobi increases in skill and rank the size, speed, and range of this jutsu all increase. Rank:E
Rank: D
Doton: Gansetsukon-This jutsu allows the user to take a small chunk of rock and turn it into the shape of a staff. The user can then use it as a weapon or throw it with pinpoint accuracy at their opponent. A variation of this jutsu allows the user to create several staffs and launch them at the target, but with less accuracy. Class:Ninjutsu Rank biggrin
Doton: Shinjū Zanshu no Jutsu-The user, emerging from the ground below the target area, pulls down the opponent so that only their head is above ground. Unable to move, the opponent can easily be decapitated or tortured. Class:Ninjutsu Rank biggrin
Mudshot Technique-The user shoots mud from their mouth at an enemy; the chakra-enhanced mud is able to trap and slow an opponent down. Class:Ninjutsu Rank biggrin
Multiple Mudshot Technique-This jutsu is basically a wide spread version of the Mudshot Technique; allowing the user to fire at multiple targets. Class:Ninjutsu Rank biggrin
Doton: Shuriken no Jutsu (Earth Release: Stone Shuriken Skill) Description: Widely used in situations where the user runs out of projectiles. By picking up dirt from the ground and infusing it with chakra, it molds together and takes the form of a shuriken. Rank biggrin
Doton: Shinjuu Zanshu no Jutsu (Ea rth Release: Inner Decapitation Skill) Description: This earth jutsu allows the user to “dive” into the ground and move around in it as if it was water, or even thin air. This ability allows the user to get near an opponent without notice and when below him, pull down the opponent to ground, burying his body and leaving only the head above the ground. This particular jutsu isn’t an attack by itself, but it easily creates and opening for more deadly attacks. Rank biggrin
Doton: Tamaishi Danmaku (Earth Release: Pebble barrage) Description: Another basic technique. The user releases a surge of chakra that is capable of lifting small stones and pebbles off the ground and sending them flying towards the enemy. Only small stones up to the size of a grape can be sent flying, and objects too small such as sand will not be carried by the chakra. The force of this attack is not really damaging. It’s only something like having many pebbles thrown at you. It’s more of a distraction and annoyance than to actually damage. Yet, it’s pretty useful to distract an enemy while one makes an escape. Rank biggrin
Doton: Rikujou Douyou no jutsu (Earth Release: Ground shaking technique) Description: Using this technique, the user sends chakra into the ground to cause the ground to shake. The spot of the ground to affect can be controlled. The magnitude of shaking is rather minor though, only capable of probably slightly unbalancing the opponent. If done while the opponent is not on firm ground, it may cause him/her to fall. Usually used for distraction as well. Rank biggrin
Doton: Jihibiki Kansei no Jutsu (Earth Release: Earth Tremor Sense Technique) Description: By touching the ground, the user can sense tremors or vibrations in the ground. These tremors indicate movement, which the user can sense, although he doesn't know who exactly it is. The range is half a mile. Rank biggrin
Ohitsuji Kashira (Ram head) Description: A basic earth protection jutsu where a small, curved wall about the size of the creator is created. It can deflect shuriken and fire jutsu but is weakened by water jutsu. For every rank, the wall grows 5 feet by 5 feet. Rank biggrin
Doton: Tsuka no Tsuchi Souzou (Earth Release: Earth Mound Creation) Description: The earth is caused to rise up at least 10 feet and a steep sloped mound is made with the shinobi performing this jutsu at its peak. The mound soaks up water like a sponge making this an effective jutsu to perform when fighting any water using shinobi. Rank biggrin
Geigeki No Doro (Mud Inteceptor) Description: The performer of this jutsu causes small mud balls to shoot out of the ground, deflecting and countering any projectiles. This has no effect on a person other than soiling their clothes. Though it has been used by many a boy who wished to get into a mud fight. Rank biggrin
Doton: Sekkai Koutetsuban (Earth Release: Stone Breast Plate) Description: By taking earth and rubbing it on his/her chest and stomach, the earth is hardened into a stone breast plate that adds extra protection to the user. The breastplate is held intact through the chakra molded into it. Rank biggrin
Kajuu No Doro (Mud Weights) Description: Mud shoots at a target’s limbs and then gets stuck, through chakra the mud is made to weigh a quarter ton(1/2 ton if chuunin and 1 ton if a Jounin). This helps to slow down opponents a great deal. Rank biggrin
Rank: C
Doton: Moguragakure no Jutsu-This technique changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground, one can sense what is happening on the surface and use that information to launch a surprise attack on the enemy. One can also hide deep in the ground, escaping to a depth where the enemy can't reach. Class:Ninjutsu Rank:C
Doton: Doryūsō-This technique lets the user condense mud or stone, from the ground, and shape them into spikes that will protrude from the ground in order to skewer the target. The spikes cannot penetrate targets of greater density. Class:Ninjutsu Rank:C
Doton: Retsudo Tenshō-This technique causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them. This technique is much more damaging if used in rocky mountainous areas, or inside a cave. Class:Ninjutsu Rank:C
Doton: Dochū Eigyo no Jutsu-Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. Class:Ninjutsu Rank:C
Doton: Uitenpen-This jutsu is a combination of the Summoning Technique and Doton jutsu; the user summons a large amount of rock form a giant canyon to be used for other jutsu. Class:Ninjutsu Rank:C
Iwa no Yoroi-This technique makes earth-chakra flow through the body, absorbing the properties of stone around the user to form a skin-deep armor that is transparent and is only visible when light reflects off it. Despite encasing the user’s body, the armor has no apparent affect on the user’s speed or agility. The armor is shown to be able to defend from all forms of blunt-force trauma. At the same time, it enhances the user's strength for more powerful physical strikes and break free or through restraints and walls. Because this jutsu works by constantly absorbed earth properties, it requires no extra chakra after initiating it, yet still needs a sufficient amount of stone to be performed. While powerful, it is highly absorbent and too much water will eventually affect the user’s mobility and reduce its defensive might. Also if in a muddy terrain, the user’s excess weight can lead to sinking under. Class:Ninjutsu Rank:C
Doryuudan - Earth Dragon Projectile Art: Ninjutsu Rank: C Type: Attack Range: Close (0-5m) Chakra: 45 Description: Doton • Doryuudan is a Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and create a dragon from a river of mud. This dragon will then spew mud projectiles from its mouth. Limit: Doton Element.
Retsudo Tenshou - Revolving Split Earth Palm Art: Ninjutsu Rank: C Type: Attack Range: Any Chakra: 45 Description: Doton • Retsudo Tenshou is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. When the ninja forms the needed hand seals and slams their palm to the ground, surrounding rock will begin to churn and twist up crushing all those trapped within it. Limit: Doton Element.
Dochuu Eigyo - Underground Fish Projection Art: Ninjutsu Rank: C Type: Supplementary Per Turn Chakra: 23 per turn Description: Doton • Dochuu Eigyo is a Ninjutsu technique utilizing the Earth Element. Similar to the Shinjuu Zanshu no Jutsu, this technique works based upon the same premise of underground travel. The user will continue to stay hidden underground, however, popping up periodically whenever they plan to strike. *Note: This technique is not meant to be a cheap way to dodge all of your opponent’s attacks for a turn. Limit: Doton Element.
Doro Gaeshi - Mud Overturn Art: Ninjutsu Rank: C Type: Defense Range: Close (0-5m) Chakra: 45 Description: Doton • Doro Gaeshi is a defensive Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, a large wall of earth will rise into place as defense. *Note: Can only fully block an attack of equivalent or lower rank. Limit: Doton Element.
Doton: Doryu Taiga (Earth Release: Mud River) Description: In this common stone jutsu, the user converts part of the floorground that he and his opponent are standing on into a raging avalanche of mud and earth. The opponent quickly loses his/her standing and starts sliding wherever the mud river will take him/her. Rank:C
Maruishi Tounyuu (Boulder throw) Description: This technique focuses chakra on a single large boulder found in the vicinity and sends it flying towards an enemy. The impact is of course greater since it’s a big rock, and yet, being a big rock, it’s easier to dodge. Also, only one rock can be thrown at time. However if the user is good at chakra control, (those with tree and water walking mastered) this can be done in quick rapid succession (a few rocks sent consecutively, about 5). Can also be used on variations such as concrete rubble. Rank:C
Tsuchi Shouaku no jutsu (Earth holding technique) Description: This technique allows the user to manipulate the earth below an opponents feet to rise up and grab hold onto both their legs. The earth is rather durable, and can only be physically forced away by taijutsu specialists and human tanks. However, the downside is that the earth rises up rather slowly, and a well trained shinobi would be able to notice it fairly easily. Another disadvantage is that it can only be used on natural earth, meaning it can’t be used in buildings or grounds with no earth. Should be used only when the shinobi is distracted. Rank:C
Doton: Katana no Jutsu (Earth Release: Earth Element Sword) Description: Similarly to Doton Shuriken, the user picks up dirt and/or earth, molds chakra into the dirt/earth, and forms a sword. It isn’t as sharp or powerful as a real sword, and is destroyed after a few hits. Rank:C
Doton: Karyoku Bunshin no Jutsu (Earth Release: Volcanic Earth Clone Skill) Description: This jutsu creates one single clone out of the ground. Its defense is incredible, and it's very powerful, but lacks speed. The difference from the normal clone is that this one comes from heated earth, making it's skin almost volcanic and painful to touch. The bunshin can use one Doton jutsu. Rank:C
Ryuusha no Jutsu (Quicksand skill) Description: A simple yet effective skill. Using chakra, the user is able to create a pool of quicksand in the ground. The pool is ovalcircular, and is of about 4 feet in diameter. A perfect jutsu for setting traps, although it can be created under an opponent's feet, but will only work if the opponent's movement is severely hindered. Rank:C
Doton: Doryuudan no Jutsu (Earth Release: Earth Dragon Blast) Description: In this jutsu, a large mudstone structure appears from the ground in the shape of a dragon’s face. The dragon then shoots many earthmud “cannon balls” which hit the enemy with great speed. Rank:C
Iwagakure: Shunshin no Jutsu (Hidden Earth: Instantaneous Body Skill) Description: An ability which allows the user to transport from one area to another by lowering his body to the ground and eventually become "buried" in it. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport him there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and only if the shinobi has not been attacked or is defending. Rank:C
Doton: Rikujou Shougekiha no jutsu (Earth Release: Ground shockwave technique) Description: This technique unleashes larger amounts of chakra into the ground to cause a more violent shaking to be sent in the form of a shockwave towards an opponent. The force of the shockwave is enough to knock a few opponents down and send them flying. However, due to the wave movements seen on the ground, most shinobis can dodge this by simply jumping up. Yet, it is still a useful technique to alter landscapes, or knock down objects even. Rank:C
Doton: Ishi no Yari (Earth Release: Stone Spear) Description: By using chakra to basically control the earth below and around them, the user turns it into sharp spears. This jutsu can be used both offensively and defensively. The user can either create a spear to block an opponent's movement, or they can hurl the spear at their opponent using chakra. The drawback here is, unless chakra is used, the spears cannot be pulled out of the ground manually; they are always set in place. Rank:C
Iwa no Yoroi (Shield of Stone) Description: A thin layer of protective mixture of stone and clay that covers a user's body. Since it makes the user cover him with hard stone and clay, this jutsu causes the user's body to weigh more and stamina usage is increased. Very similar to the armor of sand (Suna no Yoroi). Rank:C
Doton: Doryu Heki (Earth Release: Mud Slide Barrier) Description: A defensive jutsu in which the user creates a thick wall of mud and earth to defend against an attack. For every rank, the wall of mud is twenty feet wide and fifteen feet high. Rank:C
Iwane Banpu (Rock Bump) Description: A simple yet effective technique. The user performs a set variety of handseals, then takes a rock in his hands. He then throws the rock in the position he needs it to be, and the spot where the rock lands and puts an imprint into the dirt, a rectangular-prism shape, about a foot long, rises up out of the ground. Depending on how much chakra is put into the rock hecreated, the size of the earth rising can be from the length of an ankle up to a knee. Used for tripping the enemy. Rank:C
Sekkai Senbon Hada (Stone Needle Skin) Description: The Stone-nin’s body becomes entirely covered by earthen armor that has very sharp and durable needles. The armor itself isn’t very thick, but it still is highly discouraging to any taijutsu user to hit someone using this technique. While using this jutsu, the mobility of the performer is highly limited. Rank:C
Doton: Bakuyaku Iwa Kawarimi (Earth Release: Explosive Stone Body Replacement) Description: This jutsu replaces the body with a large stone or even a boulder, using Kawarimi no Jutsu. There is a rather dangerous difference though, the boulder that replaces the stone-nin’s body is explosive and if struck explodes with the force of an explosive note. Rank:C
Doton: Wareme Souzou (Earth Release: Chasm Creation) Description: When this jutsu is performed the stone-nin places his/her hands on the ground and focuses chakra into the earth. From the power of the chakra flowing into it, the earth splits apart and a chasm is created. The longer that the shinobi focuses chakra into the earth, the wider and deeper the chasm becomes. At first it is 10 feet deep and 3 feet wide, then it is 20 feet deep and 6 feet wide, and it continues increases by a depth of 10 and a width of 3 as long as it is continued. This is very useful when creating a protective barrier for someone else. Rank:C
Sekkai Saka (Rock Hill Creation) Description: A large hill made of rock is created. The slope is very steep and made of slippery shale rock. It is useful as a defensible platform to perform other techniques from. For every rank, the hill goes up 15 feet. Rank:C
Doton: Iwane Wooru (Earth Release: Rock Wall) Description: Starts out exactly like Iwane Banpu, by performing the same hand seals, and grabbing a rock, but it is a much bigger rock. Much more chakra is added to this rock, and whenever it hits, a large, rectangular prism-shaped object rises up out of the ground. This time, it is concentrated as a height, and is approximately three feet in width and six feet in height, stopping the enemy completely. Very useful in bad situations where a good defense is needed. A very sturdy wall that cannot be removed from the ground, almost like a wall of a building, made of stone. For every rank, another foot in width and 3 feet in height is added to the wall. Rank:C
Doton: Iwa no Doomu (Earth Release: Earth dome) Description: An elaboration of Doton Doryu Heki (Earth Element Mud Slide Barrier), this jutsu retains its predecessor's characteristics and more. Instead of forming a single, straight wall which can protect the user from only one angle, this jutsu enables the user to create a wall not just all around him, but from above him as well. If the technique is successful, the user should be inside a thick dome of stone which is quite difficult to destroy. The disadvantages are obvious- one cannot see outside the dome, and an opponent would have time to prepare an attack the user won't be aware of. Furthermore, holding the dome together requires a great deal of chakra, and the jutsu can only be active for a few minutes, and after that it will simply crash. Rank:C
Doton: Shindoryuudan no Jutsu (Earth Release: Earth Dragon God Blast) Description: In this more advanced jutsu, the user slaps their open palm into the ground and it begins to shake. A large, bronze dragon head peaks out of the ground and roars to reveal its lengthy stone body. Then it dives back under, traveling to the opponent through the ground. When it finally reaches the opponent it shoots up in full dragon form and smashes into them with an enormous force, exploding on contact. The explosion causes the dragon's bronze body to move outward with immense force. Rank:C
Rank: B
Doton: Doryūheki-This jutsu creates a protective wall of earth. When used by the Third Hokage he spits mud from his mouth that solidifies into a shield against attacks. When used by Kakashi he creates a wall composed of dog sculptures to box-in Pain. Class:Ninjutsu Rank:B
Doton: Iwagakure no Jutsu-It allows the user to blend into rocks and then move in and out of other rocks. Class:Ninjutsu Rank:B
Mud Body Technique-The user can transform their body into mud. In this form, the user can move around and control mud to a high degree, even more so than the mass of their body. Class:Ninjutsu Rank:B
Doton: Doro Hōshi-technique lets the user summon a river of mud. This technique can have water added to it to speed up the flow and increase its power. Class:ninjutsu Rank:B
Doton: Iwayado Kuzushi-This technique causes a cave-in by destroying the equilibrium that holds the cave together. Just removing a single vital stone throws off the balance of the cave, making it unexpectedly fragile and causing a domino effect that destroys the entire cave. The shinobi from Iwagakure use this technique in their pride tactic, luring several enemies into a cave and using this technique to destroy them all at once. Class:Ninjutsu Rank:B
Doton: Ganchūsō-This technique lets the user creates a pair rock pillars that will protrude from the ground to skew the target. The rock pillars will pass through an obstacle, like a house, to reach their target. Class:Ninjutsu Rank:B
Doton: Ganban Kyū-This jutsu allows the user to control multiple sections of rock and move them around their opponent. The user then forms two gigantic sections that crush the opponent. Class:Ninjutsu Rank:B
Iwa Yado Kuzushi - Stone Lodging Destruction Art: Ninjutsu Rank: B Type: Attack Range: Any Chakra: 100 Description: Doton • Iwa Yado Kuzushi is a Ninjutsu technique utilizing the Earth Element. This technique allows the ninja to control nearby stone and rock. This can be especially useful if in a cave or a stone lodging. The technique can loosen the rocks and cause them to come raining down on whomever is trapped inside. Limit: Doton Element. Nearby Stone and Rock.
Doryuu Heki - Earth Style Wall Art: Ninjutsu Rank: B Type: Defense Range: Close (0-5m) Chakra: 100 Description: Doton • Doryuu Heki is a defensive Ninjutsu technique utilizing the Earth Element. The ninja will do the necessary hand seals and then spew a line of mud onto the ground. The mud will then grow into a large mud wall to help defend against incoming attack. *Note: Can only fully block an attack of equivalent or lower rank. Limit: Doton Element.
Doryou Dango - Mausoleum Earth Dumpling Art: Ninjutsu Rank: B Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 100 Description: Doton • Doryou Dango is a Ninjutsu technique utilizing the Earth Element. After striking the ground with their hands, the user is able to overturn the earth into a large dumpling shape chunk of earth the size of a mausoleum. Using their ability to manipulate the earth, the user can lift up the ball and hurl it at their opponent, flattening all in its path. Limit: Doton Element.
Kuchiyose • Tsuiga no Jutsu - Tracking Fang Technique Art: Ninjutsu Rank: B Type: Attack + Supplementary Range: Any Chakra: 100 Description: The user will withdraw the tracking scroll from the pouch on their vest and wipe the blood of the one they want tracked on it. After forming the needed hand seals, the user will slam the scroll onto the ground. This will release the nin-dogs into the earth to follow their excellent sense of smell to track the target’s blood. After finding their target, the dogs will emerge from the ground to bite and pin down the target, setting them up for a follow up attack. Limit: Doton Element. Kuchiyose no Jutsu. Canine Summon.
Doton: Kekkai Doroudomu (Earth Release: Clay Barrier Prison) Description: Technique which completely surrounds an opponent in a prison made of clay or earth. The user then is able to absorb the enemy’s chakra through the walls. This absorption of chakra, however, only causes the victims to feel a bit weaker. Once the opponent leaves the prison, he feels like normal again. Since the walls of the prison are infused with a user's chakra, any damage taken by the prison is capable of being repaired/regenerated by that chakra. Rank:B
Ikiumeru no Jutsu (Alive Burial Technique) Description: By performing a series of hand seals, the user can make the ground underneath the target come alive, and split open. The earth will swallow the target like quick sand, while a large gap is made to pull the target into. When the entire target is underground, the ground grows solid again; leaving the target buried alive underground. Rank:B
Doton: Sekkai Bunshin no Jutsu (Earth Release: Rock Clone Technique) Description: A clone is actually created out of rock, not just dirt and other pieces of earth. This clone is faster and stronger than a simple earth clone. The bunshin can have the exact Physical stats of the user. The bunshin can use 1 Doton jutsu. Rank:B
Rank: A
Doton: Doryō Dango-The user is able to overturn the earth into a large dumpling-shaped chunk of dirt the size of a mausoleum. Using immense strength,he/she can lift up the ball and hurl it at his opponent, flattening everything in its path. Class:Ninjutsu Rank:A
Doton: Arijigoku no Jutsu-This jutsu causes the ground and everything on and around it to be sucked in towards the middle of a large pit, much like the method an antlion uses to catch prey. Upon being dragged to the center, the victim will then be sucked underground. There the victim, depending on how deep the user make them sink, will be trapped and/or suffocated. The range of the pit is determined by how much chakra is put into the jutsu. Class:Ninjutsu Rank:A
Bodi Kori no Jutsu - Body Hardening Technique Art: Ninjutsu/Taijutsu Rank: A Type: Attack + Defense Per Turn Range: Close (0-5m) Chakra: 210 Per Turn Description: Using the Earth elemental, the user can harden their body. While in this hardened state, the user can withstand incoming attacks. In this form, they can also dish out much more powerful Taijutsu strikes. *Note: This jutsu can be dispelled with an appropriate attack at judge’s discretion. Limit: Doton Element
Doton: Retsudo Tenshou (Earth Release: Splitting earth force) Description: This causes a violent earth rift to be sent towards an opponent by slamming one’s open palms on the ground and sending chakra deep in. The earth rifting force can cause unstable grounds to completely collapse, and basically crack open the ground ahead and causes changes to the landscape as well as cause some severe damage. Best used along with other shinobis to cause a large scale destructive force. Rank:A
Doton: Kazangan Doryuudan no Jutsu (Earth Release: Volcanic Dragon Blast) Description: Creating the same bronze dragon head from the ground, but a lot larger than before, this jutsu however summons up lava from within the planet's centre, and blasts it towards the target. Rank:A
Doton: Yomi Numa (Earth Release: Swamp of the Underworld) Description: A technique which creates a large viscous swamp underneath an opponent. The enemy is unable to move once trapped within the swamp, also it has the distinct ability to subdue any chakra effect, hence one cannot walk on it using chakra. Rank:A
Doton: Kyuu Tsuchi dageki (Earth Release: Sudden earth strike) Description: A much more advanced version of the Tsuchi Shouaku, a Jounin can cause the earth to rise up at a much faster pace than the Tsuchi Shouaku, in fact in a very sudden manner fast enough to catch most shinobis off guard. Also, instead of just grabbing an opponent’s leg, this technique can cause the earth to rise up and form an ‘arm’ to strike the opponent from behind. Alternatively, one can also control it upon the earth mass the opponent stands on to suddenly spring up such that it acts something like an ejector or catapult to suddenly launch the opponent into the air by suddenly jerking up with a tremendous force. The durability of the earth risen is nearly as thick as rock, meaning that now, even taijutsu specialists would encounter difficulty in breaking out of it. However, like the Tsuchi Shouaku, the disadvantage of this technique is the fact that it can only be used with natural earth. Rank:A
Doton: Tsuchi Zuhan Danmaku (Earth Release: Earth plate barrage) Description: This powerful technique utilises a large amount of chakra to literally lift up pieces of the ground and hurling them at the opponent. With a force greater than Retsudo Tenshou, this technique not only sends violent earth rifts forward, it actually lifts the pieces of ground and throws them at the opponent. Being a ninjutsu, this uses chakra instead of brute strength to perform, unlike its taijutsu variations. Rank:A
Dosekiryuu no Jutsu (Rock Avalanche Technique) Description: The user must be near the side of a mountain. A powerful technique, the user molds his chakra to cause an avalanche off the side of a mountain, destroying everything in its path. There is the chance that the user can get caught in the avalanche as well. Rank:A
Yougan Eisha no Jutsu (Lava Swimmer Technique) Description: The Shinobi is able to swim through lava unharmed, though they can not do so for extended periods of time. Rank:A
Sekkai Keibou (Stone Guard Creation) Description: This technique creates a phalanx of semi animate stone figures with large shields, tiger heads, and giant pikes. The phalanx of monsters are as fast as a genin, but may only fight as a single unit. They can not stray more than 3 feet from one another. The performer of this technique must remain at the center of this phalanx or the phalanx will become immobile. Rank:A
Bouseki Take (Spinning Peak) Description: After either the Earth Mound Creation or Rock Hill Creation are used, the shinobi may perform this technique. This causes the mound of earth to spin rapidly making standing on it nigh unto impossible. Only the very peak, where the stone-nin is standing, remains immobile. Rank:A
Doton: Kukan no Sekkai Senshi (Earth Release: Body of the Stone Warrior) Description: The shinobi immerses themself within the earth and then rises out of it again covered in earth. The earth form a giant body of stone made to be formidable and defensible. It is almost as if the Stone-nin has gained another body. The body is usually at least 10 feet tall and comes complete with a large shield in one hand and a sword, spear, or pike in the other. Only the face of the Stone-nin can be seen. Other stone jutsus can be used after the performance of this jutsu from the stone of the warrior itself. As it stands on the ground it automatically replenishes its supply of stone. The shinobi cannot move, however, and the stone body can be destroyed by continuous attacks. Rank:A
Yougan Numa (Lava Pool) Description: The user of this technique summons lava from the depths of the earth and creates a large pool of it.This is most often used to place in a charging shinobi’s path as a means of greatly discouraging any frontal assault. For every rank, the pool is 5 feet across and 1 foot deep and can be performed ten feet away. Rank:A
Yougan Gou (Lava Moat) Description: Similar to the Mud Moat, this jutsu converts the area immediately surrounding the performer of it into a shallow moat full of lava. Due to the nature of the moat, water walking can not be performed on it. Only an area of 1½ feet in diameter remains of solid, dry land for the user to stand on. For every rank, the moat is 3 feet deep and 20 feet diameter. Rank:A
Yougan no Tate (Lava Shield) Description: The user of this jutsu summons lava from the center of the earth and creates a shield from it, surrounding him in a diameter of up to 2 meters. This jutsu defends against most fire, water and grass based attacks, though it consumes a great deal of chakra. Rank:A
Sekkai Bunshin: Shinogeru Inshou (Stone Clone: Protective Seal) Description: Defensive seal that protects an Earthen wall from all types of attacks. More than one seal must be used to be effective. Seals must be attacked to get past the incredible defense at which time they create a rock clone of whoever destroys the seal. Rank:A
Sekkai Zanchuu (Stone Pillar) Description: A stone pillar lifts the shinobi high in the air away from combat. The pillar comes equipped with small stone needles that shoot when touched. The creator of the stone pillar has a limited control over it that allows it to move very slowly. This is a great way to increase the distance between the defender and an attacker. The pillar rises up 30 feet into the air. Rank:A
Doton: Iwa Guntai Tate (Earth Release: Rock Army Shield) Description: A flat defensive slab of earth shoots out of the ground and forms walls that guards each member of your team. The maximum number of people that can be protected are four. The user of the technique decides which side of his/her allies the wall will be formed on. For every rank, the user can create shields in a 40 foot diameter. Rank:A
Rank: S
Doton Soseijutsu: Shishi Dojō-This technique is called the ultimate earth-element resuscitation technique. It resurrects a large numbers of slain people seemingly continuously, but with none of their rationality, physical prowess, or technique at their disposal and are fairly easy to destroy. If the technique is deactivated, the summonings will immediately turn to dust. Class:Ninjutsu,Kinjutsu Rank:S
Yougan Tsunami no Jutsu (Lava Tsunami Technique) Description: The user calls upon a substantially large amount of lava from the center of the earth. Due to the obvious distance, it takes quite some time for the lava to reach the face of the earth, but once it gets there, it becomes a furious tidal wave that burns and singes everything on its path. An extremely powerful and dangerous jutsu that should not be attempted unless the user is sure hisher allies will not be hurt by it. The tidal wave's size is about that of Suiton Daibakufu no jutsu and is fully controlled by the user. Rank:S
Yougan Ryuu Bakuha no Jutsu (Lava Dragon Explosion Technique) Description: Used mostly after the use of Yougan Tsunami no Jutsu, this jutsu enables the user to create a powerful current of Lava in the shape of a dragon. The dragon can move anywhere there is lava and can even leave the lava, but for only a short while. Rank:S
Doton: Iwa Finaru (Earth Release: Rock finale) Description: This jutsu uses up almost all of the shinobi’s chakra. It is highly destructive, and almost ascertains death. Rocks and debris materials, as well as chunks of the earth will continuously barrage at the opponent from all directions. As soon as each of the pieces of earth, rock or debris approaches the opponent, they will explode, causing a brutal destructive force with all the pieces exploding. Using this technique as mentioned will use up almost all of the ninja's chakra, meaning it can only be done once in a long time, and after using it, the ninja will be unable to perform anymore jutsus and will likely have to flee if there are more opponents. Rank:S
Doton Tsuchi Tsunami no Jutsu (Earth Release: Earth Giant Wave Technique) Description: After a long series of seals, the user puts his hand on the ground and molds a massive amount of chakra into it. A large, tsunami size wave of earth and rock rises up in front of the user and crashes forward, doing immense damage to the landscape. It is the same size as the Yougan Tsunami no Jutsu. Rank:S
Yama Souken (Mountain Creation) Description: A technique that literally changes a landscape incredibly, the user creates a small mountain, about 750 ft high. The mountain is made entirely of rock, dirt, and earth. When the mountain is created, it can totally destroy the area around it, ripping out trees and buildings from underneath. This may only be used once in a while and only when the jounin is at full strength, without having used any other jutsu. Afterward, the jounin cannot use any other jutsu due to sheer exhaustion. Rank:S
Sekkai Suke (Stone Shell) Description: Protects an ally or allies with a three sided stone shell, up to 3 can be created at once. This is basically the Army Shield technique only with a wider scope of defense. The user has a diameter of 100 feet. Rank:S
Sekkai Daichi Souzou (Stone Castle Creation) Description: A small fortress made of earth is created that can be filled with traps. After this jutsu is used then any trap related earth jutsu only requires 1 seal to perform when using the materials of the fort. Can only be used once in a while. The traps are simple, such as collapsing ceilings, closing walls etc. Rank:S
Yougan Kabe (Lava Wall) Description: Summoning lava from the depths of the earth, a large protective wall of lava is created. The wall is 60 feet across and 40 feet high. Rank:S
Yougan Kosui Souzou (Lava Lake Creation) Description: A large lake of lava is created. This is a highly deadly, highly destructive, and highly defensible technique that can only be used once in a while. An 80 foot diameter lake is created. Rank:S
Yougan Mori Souzou (Lava Forest Creation) Description: Lava is summoned from the depths of the earth and numerous pillars of lava are created making frontal assaults impossible. The pillars are 10 feet high and 5 feet wide. They come up within a 40 feet diameter, and disappear shortly. Rank:S
earth style : rising needle barage when used this jutsu cause the targeted area to erupt into huge earth needles this jutsu is extremly dagerous do to the massive amount of chakara it uses and also i f you are in the targeted area YOU WLL DIE
earth style :destructive fisure when used this jutsu casue a huge crak in the ground to rise and engulf anyone lucky enough to be in its path after the crack in gulfs something it will never get out and after a while the crack closes crushing anything it it
earth style: mudslide hydra a huge tornado of mud rises from the earth turinig into a 3 headed mud and rock hydra the hydra his a stone head a mud body and stone arms and legs as well as tail the hydra is controled by its user and the use can us it as an offensive or defensive jutsu do to its dence body tlike a hydra if one head gets cut of another one grows also this mud hydra spits mud that instantly hardens but cracks eventualy anyperson hit with the mudd will be hardend
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Posted: Mon Sep 20, 2010 6:42 pm
Fuuton ( Wind ) [ From lower ranks (top) to higher ranks (bottom) ]
Rank: E
Kaze Bunshin (Wind Clone) Description: Basically your typical clone, formed from wind. It is easily bested by any sort of skill, but this clone is still better than the average bunshin as it is able to attack and be attacked. Rank:E
Kaze Fuuchuufuyuu (Wind Levitation) Description: Utilising and controlling the wind, the user is able to force the wind beneath an object in order to force it to rise up from the ground. The effectiveness of this jutsu is very much dependant upon the weight of the object in question, so large objects will take longer to lift, while lighter objects can be quickly lifted. Additionally, as the jutsu works by forcing wind beneath the targeted object, the higher the object gets, the harder it is to raise it any higher. The users control affects the speed at which they may raise an object, so while a person with only 5 control would be slow to raise a rock the size of a persons head, someone with a control of 40 could lift enormous boulders without showing significant sign of slowing. Only inanimate objects can be levitated. Rank:E
Yadama Furooseigyo (Projectile Control Skill) Description: A basic skill for those learning to master the art of wind control. With the ability to control air currents the user can utilize them to their advantage when throwing projectiles such as kunai or shuriken, using the wind to aid the speed and trajectory of their weapon. Someone with a 5 in control would only be able to give it a slight boost in power, while someone with a control of 40 could make them fly twice as fast. Rank:E
Hanpatsu Kaze no Jutsu (Retrieving Wind Technique) Description: Creating a small gust of wind, the user utilizes it to push towards them instead of away, specifically to push nearby objects towards them. Those with a 5 or so in Power will only be able to push small objects about the size of a kunai or shuriken towards them, while someone with a 40 in Power can push large animals and even people. Rank:E
Rank: D
Spiraling Wind Ball-This jutsu allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small ball shape whirlwind. Then the user will shoot it at their opponent. This jutsu seems to be very fast and very powerful seeing as it is capable of smashing through thick rock. Class:Ninjutsu Rank biggrin
Boufuu Kyouzuu no Jutsu (Gale Surge) Description: A defensive jutsu at best. The user distils the air around him or her with his or her chakra and at the exact moment of attack releases a large burst of air. The blast of wind goes out three feet and knocks a victim back at least five feet and can stop projectiles. It is a defensive move that is usually used when the user is caught off guard. The wind can only be released in one direction however, and a cool down period of three posts is required before it can be used again. Rank biggrin
Kaze Bakuhatsu (Wind Explosion) Requirements: Kaze Bunshin Description: Wind is gathered with chakra into a swirling ball that is hurled towards the opponent. The blast explodes on impact, causing cuts on the target's body if a direct hit. The actual force of the explosion of the Kaze Bakuhatsu feels as if a Gouken Stage 2 Punch is hitting you. A cool down period of two posts is required before this jutsu can be used again. Rank biggrin
Yadama Henshin Bakuha (Projectile Deflection Blast) Description: Building up a great amount of air in their chest, the user distils chakra to expel a great gust of wind directly from their mouth. The wind is not strong enough to push back something as solid as a human body but can deflect light projectiles such as kunai and shuriken. Rank biggrin
Okuridashi Kaze (Propelling Winds) Description: Loosing a short blast of air from their hands, the user is able to propel themselves in the opposite direction with considerable force. This jutsu is ideally suited to Wind ninjutsu specialists, who often tend to favour avoidance of attacks rather than powerful defences, and can be used to either move very quickly to the side, or even propel themselves quite high into the air. Rank biggrin
Kamaitachi no Jutsu (Slashing Wind Skill) Requirement: Weapon, like a fan Description: The user uses chakra and a weapon usually to create large bursts of wind at an extent. In reality it is not an actual burst of wind but a tornado that came from the user. The wind slashes objects; at most it can cut tree branches. Like a real tornado, the wind expands as it goes farther and hits larger targets. The wind disappears after being shot for twenty feet and at most it widens to fifteen feet. If this hits you will be severely cut and knocked back, and most genin elemental jutsu are dispelled when they are hit by this jutsu. Rank biggrin
Fuuton: Shinkuutai Naihatsu (Wind Element: Air Pocket Bursts) Description: Focusing on the air around them, the user is capable of causing parts of the wind to “burst” suddenly, causing anything nearby to be knocked aside. The burst does not do any damage however, and its primary purpose is to interrupt and leave the enemy open for further attacks. However the bursts can only be created within a twenty metre radius of the user and only at spots they are able to see. Rank biggrin
Bouseki Tate no Kaze (Spinning Shield of Winds) Description: Focusing on an area in front of them about 5 feet wide and across, the user dispels chakra to cause the wind to spin rapidly in a circular motion, creating something akin to a shield. Instead of deflecting attacks however the shield will reflect whatever was thrown at them back towards the enemy at the same speed it was fired at. The degree of reflection depends on the user’s control stat; a 5 would only reflect small projectiles and stage one ninjutsu, while a 40 could repel fairly large thrown weapons and level 4 ninjutsu techniques. Rank biggrin
Kaze no Yoroi (Armor of Wind) Description: The user utilizes his chakra and the wind around him to create a whirlwind around himself. The wind forms a circle around the user, five feet in radius, so ten feet in diameter. The wind picks up debris and acts as armour for the user. The wind armour lasts for five posts. Debris on the ground strengthens the armour and projectiles thrown towards the wind also become part of the armour. A taijutsu user is useless against the armour. A genin who gets caught in the wind will become part of the armour, Chuunin will be knocked back five feet, and a Jounin will be knocked back two feet. An elemental jutsu is useless against the armour, but if one is used against the armour it weakens it greatly. Two posts after an elemental jutsu is used against the Kaze no Yoroi the armour is dispelled. Rank biggrin
Kamaitachi no Jutsu ( Cutting Whirlwind Technique ) Offensive, Short to mid-range (0-10m) Description: Using a fan, the user can create concentrated gusts of wind mixed with chakra, creating a windstorm that slices through objects in a targeted area. the user can control the windstorm with chakra, allowing them to catch there opponents in slicing tornadoes. Rank biggrin
Zankūha ( Decapitating Air Wave) Offensive, Defensive, Short range (0-5m) Description: by taking wind chakra and forming it smell tight ball in the user hand full of wind chakra the user than punchers a smell hole in it that can blast a hole in wood. Rank biggrin
Zankūkyokuha (Extreme Decapitating Air Waves) Offensive, Defensive, Short range (0-25m) Description: by taking wind chakra and forming it smell tight ball in both of the user hands full of wind chakra than bring the hands totogether. the user than punchers a smell size hole in them it that can blast a hole in steel with a sharp wind spike. Rank biggrin
Rank: C
Kazekiri no Jutsu-This technique is used to divide and neutralize an incoming wind attack launched against the user and make it harmless. Two swords are normally needed to use this tecnique. Class:Ninjtsu,Kenjutsu Rank:C
Fūton: Jūha Shō-A powerful jutsu that uses large amounts of wind nature chakra that can cut and slash through any material. Class:Ninjutsu Rank:C
Fūton: Daitoppa-This technique creates a large explosion of wind from the user's location, easily leveling everything in its path. Class:Ninjutsu Rank:C
Fūton: Suiran Reppū-By using wind-based chakra, the user can infuse his/her chakra with bladed weapons from a distance and manipulate them. Class:Ninjutsu Rank:C
Fūton: Kazekiri-This technique creates a large blade of slicing wind which can cut through his opponent. This can be used to immobilize large targets. Class:Ninjutsu Rank:C
Daikamaitachi no Jutsu ( Great Cutting Whirlwind Technique ) Offensive, Defensive, All ranges Description: This jutsu is a more powerful version of the Cutting Whirlwind Technique. Rank:C
Kaze Shunshin no Jutsu (Wind Instantaneous Body Skill) Description: An ability which allows the user to transport from one area to another in a gust of wind. The user has to have been to the area before, and be able to sense the location with his own chakra before being able to transport himself there. This means that the distance is limited to about one mile. This jutsu can only be used to escape combat, and may not be used in the same post if the shinobi has attacked or defended. Rank:C
Daikamaitachi no Jutsu (Grand Slashing Wind Skill) Description: A much stronger form of Kamaitachi No Jutsu that creates a much larger gust of wind. This jutsu, because of its severity, has the power to be both an offensive and defensive move all at once. A much larger tornado is shot forth horizontally and instead of cutting mere branches down it has the capability of ripping the greatest of trees to shreds. As seen by Temari using this technique, the Daikamaitachi has the ability to blow chakra waves away. Rank:C
Fuuton: Furyuu no Jutsu (Wind Release: Wind Dragon) Description: Creates a dragon formed from wind. The dragon looks like a large serpent, a traditional Chinese dragon that is twenty feet long. The dragon has a red mane and the rest of his body borders light blue. The colour is not distinct because the wind manipulates it from its colour to transparency. The dragon can shoot Kaze Bakuhatsu from its mouth. Ranl:C
Fuuton: Tei Hakusha (Wind Release: Air Riding) Description: As wind ninjutsu is typically more focused on ranged combat rather than close combat such as what taijutsu specialists favour, it was necessary to create jutsu’s that made them as hard to hit as possible, as a result, the wind riding technique was created. The technique in essence has the user form a ball of rapidly swirling air beneath their feet, upon which they typically sit (some with exceptional balance may choose to stand). As a result the user is left hovering several feet above the ground, and is able to control the ball to move quickly in any direction, essentially allowing the user a high degree of speed and agility while they remain on the ball, and due to the hovering nature of the ball combined with its speed, it is quite natural for users of this technique to move across walls and ceilings. All of this makes this an excellent jutsu for wind ninjutsu users when forced into a corner, or even can be used when scouting is necessary. Additionally the user can use a platform of sorts to help keep their balance, such as a large fan. Rank:C
Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique) Description: This technique makes the air pressure in a room drop dramatically, causing anyone inside to fall asleep. It can only work in an enclosed area like a building or room. Rank:C
Kaze no Yaiba (Wind Sword) Description: The user summons a violent gust of wind, moving so fast that if caught within the blast an enemy will suffer blade like wounds from the wind slashing them so strongly. Due to it’s nature it’s difficult to block but can be avoided. The injuries look very much like that of a sword wound, which is where the name originated. Rank:C
Kaze Gyorai no Jutsu (Wind Torpedo) Description: The user gathers a large amount of wind into his lungs and expels it in a single blow, similar to the projectile deflection blast. This version however is significantly more devastating as the wind forms a torpedo that is near invisible that launches towards the opponent. Upon contact it explodes with the force of two exploding tags. Rank:C
Fuuton: Tatsumaki Wana (Wind Release: Tornado Trap) Description: The user creates a large tornado about ten feet high directly around their enemy wide enough so that they have little room to move. The opponent will find themselves trapped inside the eye of this tornado, unharmed by the winds but unable to move without touching the tornado. If they attempt to escape they will find the swirling winds will push them back inside the center, with several cuts and scratches due to the ferocity of the winds. However just as what’s inside cannot leave what is outside cannot enter; any attacks or projectiles will simply be deflected back out. The tornado lasts for two posts and has a three post cool down time. Rank:C
Rank: B
Fūton: Jūha Reppū Shō-This jutsu is somewhat of an enhanced version of the Fūton: Jūha Shō-A powerful . It used chakra to infused with and condense a mass amount of wind to form a massive demonic-like claw extending from the user’s dominant hand to strike and grab a target, as well as deflect any weapon or attack. In addition to making it a deadly short to mid-range weapon, the extending claw also carries tremendous force that can devastate anything in its path without affecting the user, making it useful for dislodging solid and heavy objects. Class:Ninjutsu Rank:B
Fūton: Renkūdan-This jutsu allows its user to shoot massive mound's of wind chakra from his/her's mouth.These mounds are strong enough to break through steel. Class:Ninjutsu Rank:B
Fūton:Yoridokoro Suraisu-The user places both hands onto the ground and massive wind's break through the ground charging for the enemy. Class:Ninjutsu Rank:B
Wind Kunai Blade-The user spits out a nice amount of wind chakra that form's on the kunai makind a wind blade that can cut through almost anything.However the user must have great concentration to keep the wind in place. Class:Ninjutsu,Kenjutsu Rank:B
Fūton: Shinkū Taigyoku-A stronger version of the Fūton: Shinkūgyoku, the user launches a large, explosive bullet of wind chakra from their mouth. Class:ninjutsu Rank:B
Fūton: Shinkūgyoku-The user takes a deep breath and exhales several small blasts of wind chakra. The blasts are capable of piercing into an opponent's flesh, similar to bullets. It is similar to Fūton: Shinkūha, but instead of shooting one large blast, it shoots several smaller ones. Class:Ninjutsu Rank:B
Fūton: Shinkūha-The user takes a deep breath and spins his body around while exhaling a large blade of wind. The resulting blast is large enough to slice through multiple targets, causing great damage. It is similar to Fūton: Shinkūgyoku, but it releases one large blade instead of several smaller blasts. Class:Ninjutsu Rank:B
Mugensajin Daitopa (Great Infinite Sandblast Breakthrough) Description: The user inhales deeply and then exhales a vicious stream of wind capable of holding back a small army of ninjas. The blast of wind is capable of uprooting trees and blowing down cheaply made houses. Any enemy caught within the blast will find it hard to stand up at all as they will be pushed back with the force. If used in the desert the wind is capable of stirring up enough sand to create a huge sand storm in their area. Rank:B
Fuuton: Kyoushu no Tosshin (Wind Release: Assassin’s Rush) Description: Expelling a great deal of chakra, the user forces a vast amount of wind out behind them. This blast of wind has two effects, first, anything behind the user will likely be knocked over by the blast, secondly it propels the user extremely quickly in their desired direction, and the user may use the wind to make continual adjustments to their trajectory during this short dash. The dash lasts for barely a second, but in that time the user can cover considerable distance, making this an excellent assassination jutsu as the name implies. After use the user must wait three posts before using it again. Rank:B
Rank: A
Fūton: Rasengan-The Fūton: Rasengan is a jutsu much like the Rasengan.The user must mix the wind element with the rasengan in order to use it.This is very difficult because of the skill and amounts of chakra needed to use in this jutsu.Most user's need atleast 2 other's to assist in the process of using this jutsu much like to clone's. Class:Ninjutsu Rank:A
Senpō: Fūton Sunabokori-The user spits out a massive cloud of dust from her mouth, the dust cloud is thick enough that it is capable of blocking the target's vision completely. The dust cloud is large enough to hide a summon as large as Gamabunta. Class:Ninjutsu,Senjutsu Rank:A
Fūton: Shinkū Renpa-The user takes a deep breath and exhales several blades of wind as he/she moves his/her head around. When used in conjunction with extreme suction,it is capable of slicing through Susanoo. Class:Ninjutsu Rank:A
Boufuu Bakuhatsu Bunshin no Jutsu (Wind Explosion Clone) Description: A deadly attack formed by modifying any bunshin that requires the usage of wind during creation. Upon its destruction, the wind that is used to create the being suddenly explodes outwards with great force. The results can be deadly, especially to those around the clone. There is virtually no way to tell the difference. The clone detonates with the force of three explosion tags, enough cause serious damage to anyone caught within the brunt of the blast without protection, requiring immediate medical attention. One clone may be made for every ten reserves of the user's. Rank:A
Kuchiyose: Kirikiri no Mai (Summoning: Execution Whirl) Description: After the user wipes their own blood on the area in front of them or on the offensive weapon they intend to use for the attack, Daikamaitachi No Jutsu is prepared as normal. But instead, when the wind is released, a large summoned weasel, as well as a long pole, two short sickles and a container becomes shaped out of the wind. This is a much more intensified gust of wind that is able to chop down trees with ease. Rank:A
Fuuton: Tatsu no Oshigoto (Wind Release: Severing Pressure) Description: This technique causes a tornado to descend on on a target, and was a hidden technique used by Temari in the battle with Kyaku of the Shiitenshounin. Like her primary technique Cutting Whirlwind Technique and most Wind Release techniques in general this technique requires no Hand seals and instead uses her fan. This technique can be set up as a fake as it does not immediately activate but has a delayed effect. Like Sasuke's Fire Release: Great Dragon Fire Technique the technique alters weather conditions temporarily and attacks from the sky rather than from the person, but there is no indication that this technique does not use the user's Chakra like Kirin. The storm clouds that create the attack dissipate immediately after the tornado begins while the tornado continues in a highly concentrated state. Rank:A
Kamikaze no Yaiba ( Blade of divine Wind ) Offensive, Short to mid-range (0-10m) Description: This jutsu creates a blade of wind. The blade is said to be impossible to block because of its intangible nature, although since it uses wind a fire attack of equal strength might be able to block it. Unlike the Cutting Whirlwind Technique, this jutsu requires no tool. Rank:A
Rank: S
Air Walk-The user can walk on the air by using a massive amount of chakra.The more chakra put into the jutsu the higher the user goes into the air. Class:Ninjutsu Rank:S
Air Board-The user first uses Air Walk,once done,the user can fly through the air as if they were on a board,again,this jutsu requires a massive amount of chakra. Class:Ninjutsu Rank:S
Fuuton: Renkuudan (Wind Release: Steroid Blanks) Description: The user collects chakra in his fist, summoning wind in a “blank round,” and then pounds it into his stomach, directing the chakra through his stomach and out his mouth as powerful blasts of swirling wind embedded with incredible amounts of chakra that can clear whole stretches of forestry. Rank:S
Fuuton: Kanketsusen Souzou (Wind Release: Geyser Creation) Description: Placing their hand against a flat surface, such as the ground the user can create a large hole in the ground about ten feet across and wide. At any time the user can cause it to erupt and send a colossal blast of steam and air shooting in the sky, sending anything caught within the blast flying high up in the air. Additionally the steam is quite hot in temperature, causing severe burns to anyone affected in the blast. The geyser has enough strength to break a building apart upon blasting, save for those made out of very strong materials. A good destructive jutsu, but hard to control. Rank:S
Sansai no Ketteiteki Shikiichi (Final Threshold of the Three Calamities of Fire, Flood and Storm) Description: When a tornado is formed it picks up debris and sometimes other elements. A hurricane is a tornado on the water that has taken up the storm and water below it. Using this jutsu, the user performs it like they would a daikamaitachi, swings their fan and the wind is shot forth. The tornado hits the required elements and takes up a new form. Each element and form is a calamity. -Flood: If the tornado hits a body of water a massive whirlpool-like tornado is sent towards the victim. When it hits the ground or victim a large flood is sent forward that could crush or drown the victim(s) -Fire: If the tornado hits a fire it would pick up the flames and still be shot forward towards the victim. The tornado would take flame qualities and a “flaming spin-cycle” would ensue. If it hit the ground or victim an explosion would occur and a large fire would be started. -Storm: If the tornado absorbs electricity or a cloud the tornado would turn gray with lightning flashes being seen in the tornado. It would be a thunder storm crossed with a tornado shot towards a victim. Can only be used once per battle thread. Rank:S
Kuchiyose: Kyoukan Fuusha (Summoning: Giant Windmill) Description: Not quite a normal summon but quite deadly nonetheless; the user creates a massive windmill the size of three story house that will rise from the ground. Once fully ascended from the ground the windmill’s blades will spin rapidly, forming a huge wind that will pull anything not nailed down forcibly into the spinning fans, which are actually in the shape of blades. Being caught in the blades means almost certain death, as anything caught within them will be chopped to pieces. Such high level destruction has it’s downsides; for one the user will have to find a way to secure themselves safety to the ground first to prevent themselves from being sucked into the windmill, secondly, due to the windmill’s great size it takes one post to fully retract from the ground which gives the opponent ample time to escape or prepare themselves. Rank:S
Fuuton: Reppusho (Wind Release: Violent Wind Palm) Description: A simple technique that sends a gust of concentrated wind at the opponent. When used with a weapon such as a shuriken the weapon can become fatal. Also if the technique is combined with another elemental ninjutsu such as fire, it becomes deadly. Rank:S
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Simplesapphire Vice Captain
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Simplesapphire Vice Captain
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Posted: Mon Sep 20, 2010 6:44 pm
Sato ( Sound ) [ From lower ranks (top) to higher ranks (bottom) ]
Rank: E
Issei no Jutsu (Shout Technique) By focusing chakra into the vocal chords, the user may amplify his or her voice. This may serve many purposes, such as suddenly giving off a loud cry to startle or distract enemies. It also might be useful to give off your location to allies, although any enemies in the area may overhear as well.
Hibiki no Jutsu (Noise Technique) This jutsu sends a small sound wave off in any direction, for about 20 feet. Upon reaching its destination, it dissipates, giving a small noise similar to crunching leaves or snapping twigs. It can be quite useful to distract the enemy for a decisive moment, or to lure him away from a certain area.
Myaku (Pulse) Using a minor amount of chakra to strengthen their lungs, the user can release a ball of compacted air that travels quickly up to 15 feet. When the ball impacts something, it hits with force equal to the user's punch. This jutsu is used to teach the basics of air manipulation.
Yobiko (Whistle) Unlike Shout, this jutsu actually imbues sound waves with chakra. At this level of skill, the user is only able to affect a very narrow range of frequencies, the frequency of a whistle just happening to fall in that range. The user manipulates the wave, increasing amplitude and frequency slightly, in order to make the whistle unusually loud and piercing. This jutsu is usually used to teach the basics of sound manipulation.
Zankyou (Echo) With slight chakra manipulation, the user is able to cause his or her voice (or other nearby sounds) to bounce off solid surfaces. This can be put to use to mask the user’s exact location, or to confuse an opponent. However, such a simple trick is likely not to work on someone of significantly higher intelligence.
Fusenmei (Blur) The user, by releasing chakra around himself, is able to slightly blur his own form. This can have several effects. If the user is wearing clothing of the proper color, he may hide himself effectively against a certain background. Secondly, this may make the user slightly more difficult to hit, especially when he or she moves. This jutsu may be held up as long as the user has the chakra to do so, but genin may not use any other jutsu while this is active.
Shizumaru (Quiet) By releasing a small amount of chakra in the area about himself, the user is able to slightly dampen any sounds given off in that area. This jutsu is highly effective for sneaking up on an unaware enemy. However, this jutsu does far from block out all sound. If an enemy is alert, he will most likely still hear the user’s movement.
Otokakimazeru (Sound Scramble) This is a rather interesting jutsu that can potentially wreak havoc with an unprepared enemy. Much like as in Quiet, the user releases chakra all about himself, but instead he allows it to become erratic. The effect is that all sounds in the area of effect (about a 20 foot radius) have their volume randomized. There is a limit to this, however. Sounds will not rise above 120 decibels, (not enough to cause physical pain) nor fall below 30 (the volume of breathing).
Rank: D
Kaze Senbon no Jutsu (Wind Needles Technique) This jutsu uses low frequency (below 20 Hz) sound waves to manipulate air particles. It increases the density of the air around the user’s hand into several small air pockets and then fires these pockets at high velocity toward a certain target. The wind is usually formed on top of the user’s finger and shot at will. It can be shot with dozens at the same time, and do not have to move in a straight line. However it is easier to spot than most needles due to the vacuum of air that it creates and lets the opponent see it.
Kinsei Hakai (Balance destroy) This jutsu grants the ability to control sound with chakra and direct it into the opponent’s ears. This causes somewhat of a disturbance in the eardrums. This opponent to lose his or her balance over the period of their next post. However, the jutsu must be done at a fairly close range (no more than 10 feet) since the effects of sound dissipate over distance.
Yubi Kausi No Jutsu (Finger Spike Technique) The user’s fingernails grow ten inches long and become quite sharp. They can then be used as slashing and cutting weapons in close combat. However, the nails are not strong enough to be used to block heavier weapons such as swords.
Onpa no Tenohira (Wave Palm) The user transmits chakra to his palm, causing the surface of the hand to vibrate. He or she then attempts to strike the enemy with the open palm. Should the attack hit, it would cause little to no physical damage, however the vibrations work their way into the enemy’s nerves, causing a great deal of local pain at the spot struck.
Zankuuha (Air Cutter) This technique gives one the basic ability to control his or her Arm Cannons. The user focuses chakra into the barrels implanted in their arms and then releases it with a blast. A high powered gust of wind then explodes from the user’s palms, knocking nearly anything weaker than trees flat that lies in its path.
Koukaon no Jutsu (Sound Effect Technique) Description: Using the Cannon and Glove in tangent, the user can create a sound effect of choice. The effect might be the sound of an explosion, an animal roaring, footsteps, etc., but cannot be a human voice speaking in sentences; the sound has to be simple.
Kaze no Sen (Wind harpoon) This jutsu is an upgrade of the technique Kaze Senbon. However, instead of shooting out multiple smaller needles, the user fires a large harpoon made of air from his/her palm.
Fukuwajutsu (Ventriloquism) This technique allows the user to transmit sound to a specific location. Through proper use of this jutsu, one would be able to cause changes in their own voice tone, or allow a message to travel a distance without distortion of the weakening of sound. For example, the user of his jutsu would be able to send a message to a hidden teammate’s ear, or similarly confuse an opponent by relaying an order to him in the voice of his team’s commander.
Jigoku no Mimi (Hell’s Ears) By concentrating chakra into the ears, the user is able to detect exact details of movement by the means of sound. This requires extreme concentration, therefore and all users must close their eyes in order for this jutsu to be properly performed. (including Jounin).
Onchou: Boutou (Harmony: Boom) This jutsu gathers chakra in the vocal cords, and subsequently releases it in a ball of sound. The ball is roughly the size of a baseball, and consequently is also as devastating. However, the ball loses cohesion over distance, and subsequently loses the ability to do harm to a target after twenty feet of travel.
Fukyouwaon: Unari (Dissonance: Howl) This jutsu concentrates on pushing out as much air as possible from the vocal cords of the user, therefore creating a blast of sound. The sound then spreads out from the mouth of the user in the shape of a cone of roughly 10 feet in length. The jutsu may target the upper or lower body of the foe. If it strikes the upper body, it knocks the wind from the victim, forcing him or her to double over as they attempt to regain their composure. Should it strike the lower body, the victim’s legs are swept out from under him, sending him to the ground.
Fukyouwaon: Wamekigoe (Dissonance: Yell) Wamekigoe is much higher pitched then Unari, and is also sung in a minor key to give it a sense of discord. All beings within 10 feet of the user are affected by the force of this attack, whether it is friend or foe. The scream that is emitted is just below the human threshold for sound tolerance, and extreme discomfort is felt by all those who fall within the radius of affect. Those who hear this scream often cringe as they are stunned by the magnitude of the sound, and more often than not seek to find a way to block the noise from their ears.
Kaku no Sen’you (Enhance Sense) By focusing chakra to a certain part of the body, the user may choose one of his five senses to enhance. Enhancing sight allows one to see clearly for around 100 yards further than the norm. Hearing allows one a broader range of detection and an enhanced range of roughly 50 feet. Smell allows one to detect familiar scents at distances 500 yards. Taste gives one a snake-like ability to ‘taste’ the air, giving one the ability to detect the presence, but not location, of a certain object within a radius of 100 yards. Touch gives one’s nerves a heightened sense of awareness, making dodging slightly easier in battle. However, one will also feel a greater degree of pain when enhancing touch. The effects last for up to three posts.
Rank: C
Kyoumeisen (Vibrating Sound Drill) A Ninjutsu technique in which the ninja uses sound waves above one hundred and fifty megahertz to disorient an opponent by attacking their inner ear, causing dizziness and sometimes sickness of the stomach. In some cases, damage to the eardrum can occur, creating a long-lasting advantage in battle. The sound is produced by a multi-toned metallic plate worn across the ninja's forearm, which, when tapped, can produce devastating vibrations. The attacking ninja takes a swing at their opponent intending to be dodged. Once the plate is directed towards the opponent, it is tapped, producing sound waves that the ninja then manipulates with chakra, guiding it to the ear drum of their opponent.
Yubi Kasui Teppoudama No Jutsu (Finger Spike Bullet Technique) The normal finger dagger technique must be learned before you are able to learn this upgraded technique. These nails can be used in close combat but can also be fired off in high speed from the user's fingertips. The user may freely choose how many he/she wants to shoot and can grow new nails if needed.
Mirimeetoruha (VHF – Very High Frequency Wave) By exercising further chakra control, the user is able to tighten the frequency of the sound waves emanating from his harmonic glove. They are able to do far more damage under these circumstances. Any glass in the immediate area will shatter when this jutsu is used and the target of the jutsu may experience debilitating vertigo, strong nausea, or even hallucinations, although they would be uncontrolled by the user. It would be extremely rare for at least one of these symptoms not to appear. In addition, the target will suffer temporary deafness for at least 3 posts.
Kaze no Yari (Wind Spears) This jutsu combines the principals of Kaze no Hari and Kaze no Sen. In effect, it creates multiple spears of wind that may be fired together or independently. The number of spears created is equal to 1/3 the user’s control and power combined, or (Power + Control)/3
Himei no Jutsu (Shriek) The user lets forth a loud scream, enhanced by chakra, usually loud enough to make people cover their ears and make their bodies numb due to high frequency sound waves. This jutsu should not be used overmuch, since it strains the user’s throat quite a bit.
Zankuukyokuha (Ultimate Air Cutter) This jutsu is simply large-scale version of Zankuuha, as the name suggests, which also requires hand seals as well as the implants. The blast can wreak havoc upon anything it touches, although it is also risky to use, as it opens up the user to attack, since it requires both hands to focus all the air pressure. Capable of destroying small boulders and clearing strips of land, its speed is constant with the user's abilities, making it difficult for those of equal rank to dodge it.
Kyokuchoutanpa (UHF – Ultra High Frequency Waves) With an incredible amount of chakra precision, the user refines his harmonic glove sound waves even further. This type of sound has the ability to be potentially very destructive to structures, able to weaken, or even collapse, nearly any solid structure that has some type of cavity in which the sound waves may resonate. If targeted against a person, it can be equally devastating, but in a different way. The victim becomes unable to stand with vertigo and vomits the entire contents of his or her stomach. The eardrums shatter, deafening the victim for the rest of the thread, unless treated by a medical nin. Permanent deafness has been known to occur, as well. Hallucinations are still a possibility, but again, are uncontrolled by the user.
Onsei: Tenshi (Voice: Angel) Tenshi focuses on using the voice to cause vibrations. The user creates a vibration that is sustained by holding out a long, tremulous note. The voice that comes forth is heavenly, and therefore soothes all that hear it. However, the sound of this jutsu must be directed towards one person, for if it is let out in too wide an area, the power will weaken and it will not have its full effect. The soothing affect of this jutsu lowers the reaction time of the person who hears it, sending them into a mentally relaxed state not dissimilar to being drunk for the duration of one post.
Onchou: Yasurau (Harmony: Relaxation) This jutsu takes some of the traits from Tenshi and amplifies them with Onchou’s strength of voice. This is a song that is directed to one person instead of many because unless the song is focused, it will not be performed to its proper effect. What this does is soothe the enemy with such a pleasing song that it lulls them to sleep. Closing your ears help dampen the sound but waking the person hit up involves something a little drastic unless the enemy is of higher rank. To wake up genin, closing their nose off so they don’t breathe can work, while chuunin (If the user is a genin) can just get a good punch in the face. Jounin are unaffected unless the user is a Jounin.
Onsei: Atsureki (Voice: Discord) This is one of the more popular choices for genin who follow this path. Combing the aura of majesty from Onsei: Tenshi with the ear ripping pain from Hebi-Metaru: Unari, Onsei: Atsureki is a potent deterrent against enemies. This releases an odd squeal of sorts. However, the sound that comes forth is simply horrifying to the human ear. As a result of the hearing of this terrifying sound, one is stricken with a sudden fear so powerful they are rendered utterly motionless for as long as they hear the sound. Chuunin are able to resist this with some difficulty unless the user is a Jounin, while jounin remain unaffected.
Onchou: Aijou (Harmony: Sadness) While this jutsu does not make the victim crawl on the floor in sadness, it does succeed in recreating that motion by emitting a sound that alters the center of gravity on all those who hear it. The sound is very low, and as a result paralyzes everyone within a 10 feet radius. The affects of this just feel as if someone is pulling on your insides in an attempt to drag you to the floor. Jounin have more physical strength then chuunins and are therefore able to escape this unless the user is also of jounin level. The paralysis of this song lasts for a single post, and an additional two posts is needed for the feel affect of this technique to subside.
Fukyouwaon: Kujiku (Dissonance: Crush) Requirements: Fukyouwaon: Wamekigoe Chakra control has moved a great deal since the genin levels. Now the user is able to control to a rather decent amount where the sound is traveling too. With this new power comes bold and painful new jutsu at their disposal. This sound is low pitched, and is controlled with chakra by the user. The sound waves target the abdomen of the opponent in an effort to bring about a sudden compression on the stomach of the foe. While the damage of this attack is only external, even the strongest of men will be brought to their knees by the sudden impact of this technique.
Gokan no Sen’you (Five Senses Enhancement) Requirements: Kaku no Sen’you This jutsu simply gives one the ability to perform all the feats listed in Kaku no Sen’you, although the user is free to pick and choose which abilities he or she wishes to employ.
Fukyouwaon: Doukoku (Dissonance: Wailing) Requirements: Fukyouwaon: Kujiku This jutsu creates a blast of sound that is enforced with enough chakra to bring about the minor cutting of flesh. The sound waves of this skill spread out to a cone of 18 feet in length and 10 feet in height. Obviously, the closer one is to the vortex of the sound, the more severe the rending of the flesh.
Rank: B
Kaze no Ransu (Wind Lance) In this new incarnation of the Kaze no Sen, the user creates a single, long air bolt of extreme density and power. It then is launched at high velocity toward a target. As it approaches the target, the user may choose to have the lance separate into several hundred needles much like those described in Kaze no Hari.
Jigoku Himei no Jutsu (Hell Shriek) An improved version of the himei no jutsu. The voice of the shriek is twice as high, enough to make enemies go deaf and destroy glass. It sounds so horrible as if it comes from hell itself, making enemies cower with fear and terror.
Nihyakuwari Zankuuha (200% Air Cutter) Concentrating an incredible amount of chakra into the arm cannons, the user expels an extreme blast of wind with power equal to a category five hurricane (155+ mph). This incredible destructive force is more than capable of leveling nearly any obstacle. A person that is directly hit by this technique will be seriously injured, so much so that he or she will be unable to participate further in the battle unless they are treated by a medical nin of basic jounin level or higher. In order to build up enough power, the user must charge chakra into his arms for one post prior to releasing the attack, during which, he or she may move, but cannot use chakra for any other purpose.
Kyoushin no Onpa (Resonance Wave) In this jutsu, the user works to achieve resonance behind the eardrum, severely damaging the inner ear. This causes such imbalance in the victim that he or she will be unable to stand until treated by a medical nin of basic jounin level or higher (or until the thread ends). This jutsu does not cause any other side effects, save for the considerable amount of pain caused by the rupturing of the inner ear.
Jishinha (Seismic Wave) This jutsu sends sound into the ground and causes a seismic wave that is similar to a earthquake in the surrounding area (about a 30 foot radius). Usually done to off-balance the opponent for an easy kill. Very deadly when combined with Kinsei Hakai, as it gives double the imbalance. However, the user must put at least one hand onto the ground. The jutsu will end, should the hand(s) be removed from the ground.
Kyuuon no Jutsu (Sound Absorption Technique) Description: Using the air cannon to draw environmental sound into the glove, the user can make his entire area lacking of any sound at all. Voices will not be heard. The sounds of explosions will vanish. There will be complete silence for a short amount of time, usually just enough to kill in silence... Rules: Genin can use this in a radius of 15 feet for a time of two posts. Chuunin can use this in a radius of 25 feet for a time of three posts. Jounin can use this in a radius of 50 feet for a time of five posts.
Shikon no Jutsu (Dead Soul Technique) Requirements: Ninjutsu Speciality This technique uses their to temporarily bring life back into the hearts of the deceased, creating the illusion that they are still alive while their bodies are controlled like puppets. An excellent jutsu when used as a distraction, and with the proper skills, it can make for an incredible escape plan.
Onchou: Oshi (Harmony: Push) Requirement: Onchou: Aijou This jutsu expels a large blast of sound to push back everyone within the maximum range of the blast. It flows forth from the mouth of the user, and hits all within ten feet of the user. The force sung out is enough to break boulders into pebbles. However, this is all external damage, and a living being struck by this attack would simply feel as if he had been hit by a heavy blunt object over the entirety of his body.
Onsei: Yure (Voice: Vibration) Requirements: Onsei: Atsureki This jutsu sends forth a force of sound from of the mouth of the user, and then directs the course of the sound towards the abdomen of the foe. Upon impact, it causes all of the internal organs to vibrate. Obviously, this brings about great pain, and those afflicted are often brought to their knees as agony overcomes their body. The sound travels in a straight line, and its path cannot be altered. Jounin have the innate sense to dodge against this attack more easily then chuunin.
Onchou: Chikara (Harmony: Force) Requirements: Onchou: Oshi This jutsu sends force a ball of sound energy roughly three feet in diameter at the foe. The affects of getting hit with this attack are two fold. The first, and most obvious, is the external damage of the attack, which is quite devastating to say the least. The impact of this attack is tremendous, and is the equivalent of a powerful blunt force striking the entirety of the body of the target. Furthermore, this attack resonates throughout the body, causing jolting in the body’s muscles. As a result of this, a victim struck by this jutsu is incapacitated for one post.
Sabaki no Rokkan (Six Senses Drain) This technique, with a little touch of direct bodily contact, (anything organic, hair, skin... etc) drains the target’s ability in all five senses. Senses will continue diminish throughout the fight every time the target is touched by this jutsu. Some rest and a good night’s sleep, a soldier pill, or a medical nin’s healing hands can fix this. Hearing is duller, eye sight is less sharp, touch is less noticed, taste is practically horrible, smell is less strong; chakra sense is weaker… etc, etc.
Rank: A
Onsei: Tanoshimi (Voice: Pleasure) Requirments: Onsei: Tenshi This jutsu creates a certain frequency and pitch of sound that is concentrated on a single target. This sound of this technique goes directly into the pleasure center of the brain, and then activates it through the vibration of the voice. This quickly debilitates the ninja, forcing him into blissful thoughts. This cannot be Kai’ed due to the fact it is not a genjutsu, but harming the afflicted ninja will cancel its affects. This technique lasts for two posts.
Seion Kado (Vocal Immoderation) Requirments: Fukuwajutsu This diabolical technique targets the victim's ability to control his own voice. This technique renders the target unable to control the volume of his own voice, and in turn forces them to loudly shout all things they say. Also, as the victim speaks, his voice will continue to grow louder and louder, eventually placing great strain on the vocal cords of the afflicted. Due to this, the victim usually chooses to silence himself rather than continue speaking, as the pain from the stretching of the cords can be quite excruciating. This is likely a wise choice, as continual speech while under the power of this jutsu can cause the victim's vocal cords to snap. This technique lasts for 8 posts.
Onsei: Shuukyouku (Voice: Finale) Requirments: Onsei: Tenshi This jutsu releases a certain sound that travel to one person. When the person is hit with the sound he or she is suddenly rendered immobile, as the sounds first target the nervous system of the body. Then, the technique proceeds to send forth a sound akin to a spear of sound through the temple. However, this does not cause any permanent damage. Other wise the shock to the brain throws off all of the synapses, thus confusing the body in how it can move. This jutsu lasts for three posts unless a jounin medical nin cures the victim.
Kyuushuu no Rokkan (Six Senses Absorption) Requirements: Sabaki no Rokkan This technique is simply an incarnation of the Sabaki no Rokkan. It’s faster, stronger and quite a bit more effective. Instead of simply draining the person of their ability at these senses, the user absorbs them to add to their own. The effect is only temporary, lasting only for three posts before the effects diminish in the user, forcing the user to repeatedly have to drain a target for the heightened sense of awareness. However, beware of overusing this technique. It has been known to lead to an almost drug like addiction in a user to the heightened sense effect. To heal the target's diminished senses, a Medical Nin of stage 4 or higher is required.
Rank: S
Kaze no Hitoame (Rain of Wind) The user once again compresses air using sound waves, only in this case, several Kaze no Ransu are created. The usual form of this jutsu involves the creation of these Ransu above the target's head and bringing them down on top of him. This form of attack is incredibly destructive to whatever it hits, and also gave the jutsu its name. In spite of this, the user may create and aim the Ransu anywhere, however they must all travel in the same direction.
Kuuatsu Bunshin (Air Pressure Clone) A powerful bunshin formed from Zankuuha Arm Cannons. Its strength though is directly proportional to the highest powered Zankuuha they are able to create. Having no Zankuuha techniques means the clone is at 10% the physical stats of the user. Zankuuha gives 25%, Zankuukyokuha gives 50%, Nihyakuwari Zankuuha gives 75%, and Boufuu Kyuutai gives 100%. They are like ordinary fighting clones, (no chakra) but when defeated they explode with the force of that Zankuuha. Only one clone may be created at a time.
Kekkai (Rupture) The user pours chakra into their vocal cords and screams, using more chakra to manipulate the sound to only travel in a cone forward. The intense fluctuations in pressure caused by the hyper-amplified sound will cause microscopic weaknesses in the skin of any enemy caught in the blast to shear apart, creating thousands of tiny surface wounds. Internal tissues are affected as well at ranges less than 20 feet, creating numerous internal wounds that can take weeks to heal without a shinobi medic's intervention.
Boufuu Kyuutai (Storm Sphere) An ultimate defense. Instead of shooting air pressure out from palms like the Zankuhaa technique, the user instead sends out air pressure from all over their bodies into all directions. Any nearby enemies and incoming projectiles gets blown away. Can also neutralize certain techniques such as fire elements. Requires very good chakra control. Since it requires so much chakra, it can only be used twice in battle.
Sakuhen (Splinter) Focusing their chakra in much the same manner as Kekkai, the user takes great care to produce nothing but a single frequency of sound that resonates perfectly within the calcium formations that make up a human skeleton. At this precise frequency of vibration, the marrow within the skeleton begins to expand and contract, putting extreme pressure on the bones. If exposed to this sound for a fraction of a second, a target will simply have their skeleton weakened such that it can barely support their own weight. Further exposure (on the order of 1 second total) will cause the target's skeleton to splinter apart within their body. In most circumstances, this will cripple a target, but in extreme cases, bone fragments have been known to enter the heart or brain, killing a target outright.
Onsei: Musubi (Voice: Ending) Requirements: Onsei: Shuukyouku, Description: This jutsu sends forth a wave of sound designed to stimulate the brain of the target. When afflicted by the waves of sound, the brain of the user is prompted to generate blissful images, tricking the target into believing the battle is over, and a happy ending has come. Due to this, all attempts at battle by the target will cease. However, this jutsu may be broken by any physical contact by either friend or foe, or until the duration of three posts has passed.
Shinkeigakomakai (Sensitive Touch) Requirements: Shikon no Jutsu This technique is a rather insidious one. By focusing and pouring chakra into a target, the user increases the sensitivity of the target’s nerve endings by a hundred-fold. This requires a direct line of sight, and a relatively short distance. (No more than 20 feet.) Even the softest touch becomes excruciating when under the effects of this jutsu. Targets that are standing experience a great amount of pain in the soles of their feet. Often times, they cast themselves upon the ground, only to writhe in greater agony. Some targets will try to tear off their clothing, finding the touch of their outer garments too much to bear. After experiencing only a few seconds of this torture, all but the toughest individuals will pass out. This jutsu lasts for one post. On the target’s next post, they will be incapacitated as their overloaded nervous system regains control. It should be noted that this is not a genjutsu and should not be treated as such.
Zenchi (Omniscience) Requirements: Kyuushuu no Rokkan Only a handful of shinobi ever attain the level of chakra control necessary to perform this complex jutsu. However, the effects can be very potent. Similar to the Gokan no Sen’you, the user first enhances his five physical senses, only to a much greater degree. At this level, the user is even able to control his nervous system minutely enough to avoid the side effect of increased pain. However, far more useful is the second effect. The user concentrates chakra about his brain, greatly increasing perception, reaction time, and memory. The user is able to analyze an opponent’s movements and discern how, where, and when he will attack next, and respond accordingly. It becomes very difficult to land a hit, and next to impossible to lie to a user of this technique. The effects last for up to four posts. Due to the mental strain this technique causes, it is only usable once per thread.
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Posted: Mon Sep 20, 2010 6:49 pm
U n i v e r s a l [ From lower ranks (top) to higher ranks (bottom) ]
Henge No Jutsu (Transformation Technique) Description: A user of this skill has the ability to transform their outer appearance to that of another form, which can be a person or object. However, due to the physical restrictions on the body, the user cannot transform into anything extremely smaller or larger than what they already are. Therefore one could not transform into a shuriken or a small animal. Neither can the user transform into an enlarged or distented form of anything (therefore no such thing as a small human-sized adult elephant, or a human-sized ant). Therefore the user must always be within the same proportions as the original form of the object. Also, the user does not gain any extra physical ability through Henge. (i.e. transforming into a cheetah will not give you a cheetah's speed) Henge is dispelled when the user is touched in an offensive matter. Thus after the user hits the target in their transformed state they revert. Rank:E
Kawarimi No Jutsu (Body Switch Technique) Description: A common jutsu - used to quickly replace a body with a close by object. Creates confusing among the opponent(s) - creating a chance to escape, or return with a larger strike. Useful for avoiding attacks, and hiding from potential enemies. Rank:E
Kakuremino No Jutsu (Magic Cloak Of Invisibility Technique) Description: A very basic skill utilizing a sheet to help the user in blending with the background. This is actually only used by Academy students. Rank:E
Nawanuke No Jutsu (Rope Untying Technique) Description: A basic skill that lets the user invest chakra into a rope or chain to push the knot in it in the right way, so it loosens. This is used to escape from a rope binding. Rank:E
Anrokku no Jutsu (Unlocking Technique) Description: A relatively easy-to-perform jutsu used mostly on stealth missions and when stealing. By concentrating chakra on a basic lock such as a door lock or on a safe, the user can force the mechanism to unlock even without the key or knowing the code. Nothing about the lock will have changed other than it will open once before it locks up again. This skill leaves no signs of tampering Rank:E
Chakra Kami Nawa (Chakra Hair Rope) Description: By laying down large amounts of hair, the user can create a chakra infused rope that can bind an opponent's legs to the ground. This leaves the enemy open to various kinds of attack since they are unable to move. In order to be effective, the opponent must be standing on the hair. System: The number of posts the enemy will be unable to move is equal to the user's Chakra Control. For each point more the enemy has in Chakra Power than the user does, the effect will diminish a post. The minimum remains at one, though, and can never be fully negated. Rank biggrin
Chakra Hikari no Jutsu (Chakra Light Technique) Description: This jutsu allows the user to make a ball of chakra that produces light. Although it can’t harm anyone it’s useful for when going in dark areas and good for letting your comrades know where you are if you get lost in a foggy place. Rank biggrin
Kinobori no Jutsu (Tree Walking Technique)/Kabenobori no Jutsu (Wall Walking Technique) Description: By focusing chakra into the feet and keeping it balanced, the user can walk up against vertical objects and cling to its surface. Rank biggrin
Kyou Masukingu No Jutsu (Sound Masking Technique) Description: This ninjutsu helps to cover up any sounds the user makes if they are on a mission that requires stealth. The user sends some chakra to the target’s ears and performs the needed hand seals. Any natural sounds in the area (running water, crickets, wind, ect…) are magnified slightly to mask any soft sounds that the user may make. Rank biggrin
Nin Shiki Kaado (Secret Information Cards) Description: A technique which conceals information of an individual on a card. The information is burned onto the cards with chakra and can only be revealed by the user's chakra. Of course, this technique can also be used to store information on a different object and conceal it, like a wall, a door, or scroll. This technique cannot be used to burn information to a card that your character does not actually know, or has known at some point in his or her life. In other words, if your character is to put information onto a card about a shinobi, then that character must have met this other shinobi (or studied him through some other means), and learned from him exactly what it is the other shinobi can do before that information can be put on the cards Rank biggrin
Hitoshizeru Bakuhatsu No Jutsu (Hidden Explosion Technique) Description: A simple yet effective technique that forces chakra out from the entire body, blowing out smoke and any small surrounding debris. This causes confusion, and allows the user to escape unnoticed. Useful for sneaky exits. This technique is basically the same as using a smoke bomb, and cannot be used for offensive purposes. It simply creates a large cloud of smoke to allow the user to escape. Rank:C
Ninpou Kawara Shuriken (Roof Tile Shuriken Technique) Description: By lifting objects with chakra, the user can launch small objects like roof tiles, small rocks and more at their enemy as if they were shuriken. Rank:C
Chakra Tsuitou no Jutsu (Chakra Hunting Technique) Description: During chase procedures, when the user has been closer to the target than 20 feet, and having had the ability to see the target clearly under those circumstances, the user can remember the target's chakra currents and distinguish these for a number of posts equal to the user's control divided by two. If the enemy uses a Genjutsu, or gains a difference of more than a mile, the user will lose track of the target. Rank:C
Nioi Ue Fuku no Jutsu (Smell Covering Technique) Description: This jutsu basically creates a layer of chakra that seals in scents. The user coats himself in a thin layer of chakra, creating an air tight seal that doesn’t allow any scents to escape. If they touch anything a scent is not left behind. (As if they are wearing chakra gloves.) This starts to take up a lot of chakra if used for long periods since a new coating must be applied every few minutes to keep it effective. The user cannot use this jutsu on other people. Rank:C
Suimen Hokou no Gyou (The Art of Water Walking) Prerequisites: Kinobori no Jutsu Description: A technique that enables the user to walk on the surface of water by concentrating chakra into the feet. It is also used for training; it allows an individual to learn how to control the release of chakra. Rank:C
Tessayose no Jutsu (Iron Chain Calling Technique) Description: With a range of the user’s sight in a general given area, the user slams their hand against a surface. Anywhere on the surface in plain sight for the user calls five separate chains to tie down a target. The chains are made of simple iron but are extremely thick and heavy, but dispel once the target is completely free. This jutsu was designed mainly to fight Taijutsu Human Tank users. The chains are helpless against Ninjutsu techniques. These chains are completely normal save that the user can control their movement. Rank:C
Saihen no Te (Hand of Debris) Description: By manipulating the users chakra around small surrounding objects, once can create a hand attached to the ground for defensive or offensive purposes. The size of the hand can vary; however the largest it can get is 5 feet tall. The hand can not move from the position on the ground, but it can bend and grasp. The main drawback though, is that the hand is only as strong as the materials used to make it, so while a hand made mostly out of stones and pebbles would be hard, a hand made mostly out of leaves would be easily broken. Rank:C
Kisousei Ninpou Kawara Shuriken (Homing Roof Tile Shuriken Technique) Prerequisites: Ninpou Kawara Shuriken (Roof Tile Shuriken Technique) Description: Much like the Roof Tile Shuriken Technique, but now, the objects will chase after the designated target for a length of 3 posts. The object can not make 90 degree turns, and can only veer left or right. This makes turning around possible, but not sudden. If the object hits something like a tree or rock it will stop. Rank:C
Doton: Shinjū Zanshu no Jutsu(Earth Style: Headhunter Jutsu) Description: The user, emerging from the ground below the target area, pulls down (or possibly swaps places with) the opponent so that only their head is above ground. Rank:C
Kage Bunshin No Jutsu (Shadow Clone Technique) Description: A forbidden jutsu that creates clones - which are not just plain illusions (like the normal Bunshin no Jutsu). Each clone is an exact replica of the user, capable of attacking. A direct hit causes the clone to disappear. Chakra is divided evenly between every clone and the original, so creating three clones would leave the user with one-fourth of his remaining chakra. These kage bunshin are also capable of using any jutsu the original shinobi knows (except Kuchiyose and bunshin jutsu), and each kage bunshin may use one jutsu. Rank:B
Hiritsuku Kasumi no Jutsu (Stinging Mist Technique) Description: The ninja inhales and sends out a spray of stinging substance from his mouth. The technique itself looks like the fine spray from a hose, with the droplets being a slightly yellowish color. However, anyone who is hit by this technique will feel as though the exposed parts of their skin has been rubbed with a powerful irritant. Rank:B
Soushuuha (Manipulate Advancing Blades) Description: This technique originated in the Sand and was actually utilized by the Suna shinobi Yashamaru in a failed assassination attempt. By focusing chakra into projectile weapons such as kunai or shuriken, the ninja can make those weapons hover in the air before sending them at his target with the same force he usually uses to manually throw them. Conceivably, the shinobi would be able to attack his enemy with much more ammo then he can hold in his hands. The hover effect can last up to three posts. Rank:B
Bakuretsu Ninpou Kawara Shuriken (Exploding Roof Tile Shuriken Technique) Prerequisites: Ninpou Kawara Shuriken Description: Much like the Roof Tile Shuriken Technique, but now, when the flying roof tiles or other small objects make contact with their target, they explode. The explosion is relatively small however, not nearly as great as that of an exploding tag, but more like the force of a smoke bomb. The flying objects will explode the moment they contact another solid surface regardless of whether it is the intended target or not. Rank:B
Shuriken Kage Bunshin No Jutsu (Shuriken Shadow Clone Technique) Prerequisites: Kage Bunshin + Ninpou Kawara Shuriken Description: Similar to Kage Bunshin no Jutsu except that it is used on projectiles and makes more copy of them during mid-flight. Rank:B
Tenkuu Hokou no Gyou (The Art of Walking on Air) Description: The art of walking on water and trees has long been known to many shinobi. However, although many have aspired to walk on the last frontier, the air itself, all but a handful of ninja have failed at doing such a thing. The first recorded instance of Tenkuu Hokou no Gyou was recorded long ago, in the Country of Wind, ironically. There, a famous ninja had discovered that by focusing his chakra into his feet and propelling it outward with utmost control, he could perform a sort of double-jump while airborne. This enabled him to jump almost twice as high as he normally could and in addition, it gave him utmost control of his body while airborne, making him a superb fighter. The technique was passed down through that fighter's family for years. The secret was well-kept and guarded carefully. However, the family's devotion with which they protected this secret ultimately led to their downfall. They were captured by a rival country and tortured endlessly in order to attain the secret technique. Nobody spoke and they were killed; their assailants figured that if they couldn't have the secret technique, nobody could. For awhile, the art of Tenkuu Hokou no Gyou was lost. Just recently, a resurgence of this forgotten art has been seen. A few grandmaster shinobi, having remembered stories of the ancient art, have learned to perform the art on their own. In addition, two scrolls containing information on the art have been dug up and been in circulation on the black market for several months, although most who have read the scrolls have been unable to learn the art. As of now, there are very few who know anything about the art and even fewer who can use it effectively. While airborne, the user can focus his chakra into his feet in order to make a sort of invisible stepping stone to push off of again. This can be used as a sort of double-jump commonly seen from, say, Mario, or be used to push off and change directions in midair. This technique can only be used once per jump, and the strength of the second jump is no greater than the strength of a normal jump. For instance, if your character has a five foot vertical leap, using this technique he could conceivably jump ten feet into the air. Rank:A
Togeyomi (Underworld Spines) Description: A technique that lengthens the hair and changes it to a coat of hardened spines which covers the body. This technique can be used both offensively and defensively. The spines are also varying in texture and strength, often times only able to weather one attack (either received or dealt). It should be noted that when this jutsu is used, the ninja cannot move until the hair has returned to its normal form. Rank:S
Shoushagan no Jutsu (Vanishing Facial Copy Technique) Description: A rather gruesome but useful jutsu. The user removes the face of a corpse and applies that face to his own, providing himself with a disguise more convincing than a simple Henge. Damage done to the shinobi’s face will be absorbed by the facial copy, but too much will cause it to disintegrate and slowly melt from the user’s face. It can be ripped off painlessly and discarded at any time. Rank:S
Shogiyomi (Underworld Spears) Prerequisites: Togeyomi Description: An upgraded version of the Togeyomi, this version instead creates long sharp spears of hair that extend to about double the arm’s length of the user. Not as fragile as the Togeyomi, the spears can both absorb one attack or make one. But after that, they break down and revert back to their original form. Rank:S
Bakuretsu Kage Bunshin No Jutsu (Exploding Shadow Clone Technique) Prerequisites: Kage Bunshin Description: A Ninjutsu technique where the ninja creates a suicidal Kage Bunshin (shadow clone). After creating it, the ninja can cause the clone to remotely detonate and explode in combat, taking anyone immediately surrounding it out. When used in close combat, without the enemy noticing, this technique can be quite deadly. This technique requires the user not just to evenly distribute his chakra, but to give a chakra edge to the exploding clone. For almost everybody, this costs so much it puts the user in a dangerous situation, so that one hit to them can be lethal if chakra isn't molded to perfection... Rank:S
Shukuchi (Reduced Earth) Description: Originally implemented by samurai, shinobi have learned to use chakra to perform this technique as well. By forcing chakra into the legs, the user is able to go from standstill to his highest speed instantaneously and crush the distance separating him from his opponent so quickly, all that can be seen is little craters left on the ground by his footsteps. Rank:S
Rasengan (Spiraling Sphere) Description: Developed by Yondaime Hokage and later adopted by Uzumaki Naruto as one of his signature techniques, Rasengan forms a spiral sphere of compact chakra in the palm of the user’s hand. It does not look like much, but it packs a tremendously uber punch, capable of blowing out holes in metal and blasting enemies through most surfaces, whether they be walls, ceilings, or rocks. In addition to the severe knockback power this possesses, the Rasengan is capable of dealing internal damage, making it a very valuable jutsu. Rank:S
Ōdama Rasengan(Great Ball Spiraling Sphere) Prerequisites: Kage Bunshin no jutsu(Shadow Clone Jutsu, Rasengan(Spiraling Sphere) Description: This is simply a larger and more powerful version of the Spiraling Sphere, but also more unstable. The user needs a clone to form and control the energy. It would take a master of the technique to be able to create it with one hand. Note: To master the technique, one must train in the art of preforming all others. Meaning only a Fire/Wind-based user can master it. Rank:S
Rasengan Nirentotsu(Twin Spiraling Sphere) Prerquistisites: Katon:Rasengan(Fire Release: Spiraling Sphere), Kage Bushin no Jutsu(Shadow Clone Jutsu)or from a friend, Fūton: Rasengan(Wind Release: Spiraling Sphere) Description: By the help of two shadow clones or a friend the user can two Rasengans(Spiraling Spheres) in both hands this is the Hardest of all the Spiraling Spheres to learn. In one hand it will be wind chakra and in the other will be fire. Rank:S
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Simplesapphire Vice Captain
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Simplesapphire Vice Captain
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Posted: Mon Sep 20, 2010 6:54 pm
Medical Jutsu [ From lower ranks (top) to higher ranks (bottom) ]
Rank: E
Shindan (Diagnosis) Description: The first step in treatment is understanding the problem. With this skill a shinobi uses their hands to carefully probe a patient for problems. This technique is preformed by kneeling over a patient and slowly running both hands over their body, looking for signs of injury that may not be visible to the naked eye. It can detect things such as internal injury, improper heart rate, non-apparent bone fractures, poisoning, and disease. A ninja of higher rank has learned to use this technique to perform a rudimentary examination of a body to determine cause and time of death. A Genin using this skill takes several minutes of work to determine the nature of a problem, a Chuunin takes less than a minute and a Jounin requires only a few seconds.
Kiyomaru (Cleanse) Description: It is not always possible for a medical nin to practice basic hand washing and other procedures. This technique has the effect of instantly removing bacteria, dirt, blood, and other contaminants from the user’s hands, lower arms, and face. It also insures that any breath that comes from the user’s body will be free of any bacteria or infectious disease. This technique can also be used to clean the wounds of others in order to prevent infection from bacteria. It the event that the medical nin is using this technique to prevent infection of an injury that has been inflicted upon them, it is used as if the shinobi were using it on somebody else.
Shiatsu (Massage) Description: For a variety of reasons, muscles, tendons, and ligaments can become overworked and painful. This may be because of some type of injury or it may simply be the result of too much work without enough rest. By applying the proper amount of pressure at the right points and using small amounts of chakra a medical nin is able to relieve pain and help the patients body recover more quickly. A strain or sprain can seriously hinder the effectiveness of a shinobi and as such this technique really can make a difference.
Teikouryoku (Power of Resistance) Description: A medical nin must always be aware of becoming a victim of whatever their patient is suffering from. With this technique a medical nin temporarily increases their resistance to diseases and poisons. It has no effect on diseases or poisons already affecting the medical nin. This technique improves as the medical nin grows in power and affords greater resistance to a wider range of diseases and poisons.
Tekishutsu (Extraction) Description: When a patient’s body has a foreign object in it, such as the point of a shuriken, a senbon needle, or an arrow, it is important to remove the object without further harming the patient. Using this technique the medical nin places their hands on either side of the injured area and uses chakra to very carefully manipulate the surrounding tissues in order to remove the object without causing any further damage. Depending on the severity of the wound and nature of the object, it can take anywhere from a few seconds to a few minutes to remove it.
Rank: D
Gantai no Jutsu (Bandage Skill) Description: Bandages can mean the difference between life and death but unfortunately bandages can run out. Medical nin have learned to make temporary bandages from their surroundings. Objects such as grass, sand, water and many others can be woven together over a wound to create a temporary bandage. The bandage lasts for about five minutes without a supply of chakra from the medical nin.
Sansokyoukyuu (Oxygen Supply) Description: While it is possible for anyone to do CPR without chakra, this technique is an improvement. By holding their hands over a patient’s chest a shinobi is able to use chakra to very carefully massage the heart and lungs in to functioning. This technique is not effective if for some reason the air passage is blocked, it does not provide oxygen or blood, only forces air in and out of the lungs and makes the heart continue to beat. A Chuunin is able to perform this technique on two patients at once if the need should arise. This technique requires that patients be unconscious and still before it will work and as such it will not work to disrupt the breathing and heart rate of anyone who is awake.
Keksuki Gyouko (Blood Coagulation) Description: A simple healing technique. The user uses his chakra on a wound to make the blood there coagulate and stop bleeding. This is primarily used as a preliminary treatment option as it does not close wounds. The bleeding from superficial wounds can easily be stopped but deep wounds can require several minutes to stop.
Jokyo Dokubutsu (Poison Removal) Description: This technique does not cure a poisoning; it simply extracts a portion of the poison and prevents immediate death. This technique allows a medical nin enough time to prepare an antidote for the poison. This technique can also be used to slow down the effects of a poison used against the medical nin so as to give them time to escape or prepare an antidote for themselves. A patient will still die from a lethal poison even if this technique is used if the poison is not treated. This technique is less effective against highly advanced poisons.
Rank: C
Chiyute No Jutsu: Karui (Healing Hands Technique: Minor) Description: The user concentrates chakra into their hands creating a ball of healing chakra. This chakra when concentrated will repair physical damage to another person. This is the first stage of Chiyute taught to all Medical Nin, it is not possible to advance past stage three without this technique. The effects of this technique are limited to superficial cuts and injuries though it can reduce the severity of more serious injuries.
Ondochousetsu (Temperature Control) Description: Normal body temperature can be disrupted for one reason or another and this technique is used to restore it. It can be used to treat abnormally high or low body temperatures either by using chakra to infuse the patients body with heat or by using chakra to siphon off excess heat. It is not required for the medical nin to continue to use this technique in order for it to be effective but unless the cause of the abnormal body temperature is solved then it will occur again over time.
Summon Medical Tools Requirements: Scroll Description: This technique allows a medical nin to summon some of the tools of their trade. It is not practical to carry around mortar, pestle, and other tools but a scroll that can be used to summon these and other similar objects is both practical and convenient. A higher ranking nin can use this technique to summon more specialized and advanced tools for poison creation and ninja medicine creation but at this level it is only good for medicine creation.
Kigusuri Souzou (Medicine Creation) Requirements: Summon Medical Tools Description: A medical nin has learned to study the effects of various naturally occurring compounds on the human body and how they can be combined in order to create medicine. In spite of increased knowledge of medical techniques there are times when mixing a medicine is the only solution to a problem. Medicine creation has a variety of uses, such as creating poison antidotes, healing ointments, and disease fighting. Medicines can also be used to treat minor every day ailments such as an upset stomach or cold. A Genin using this skill has only rudimentary knowledge and often requires a small guide in order to find and create basic medicines. A Chuunin will know how to prepare a medicine for any normal injury, poison, or disease. Advanced and highly specialized medicines, such as those needed to counteract the negative effects of the Akimichi 3 color pills, require the knowledge of a Jounin who has learned more through experience than could be found in any book.
Chishio Tensou no Jutsu (Blood Transfusion Skill) Description: Loss of blood is a serious condition, and not very uncommon one in the shinobi battlefield. When a person reaches such a dangerous state, a medical nin can ease their symptoms by using this jutsu. First, the medical nin places a surgically precise cut on the patient and then another cut on the donor. The donor and the recipient must have their respective cuts within six inches of each other; this is typically accomplished by cutting their opposing arms and having them lay beside each other. The medical nin then forms a sphere of chakra between the two cuts drawing out blood from both patients and altering it so that the blood type of the donor matches that of the recipient. It is important to remember that taking more than 1 pint of blood from a donor is extremely dangerous, even with the loss of only 1 pint of blood the donor may suffer from dizziness and fatigue.
Chiyute no Jutsu (Healing Hands Technique) Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of healing chakra. This chakra, when concentrated, can repair physical damage to another person. This is the more advanced level of Chiyute no Jutsu, used by Chuunin and is required to advance to level five. A Chuunin has learned to use Chiyute no Jutsu with greater control and efficiency and it is now possible to treat deep serious injuries that might otherwise result in death from bleeding.
Chakra Enjintou (Chakra Scalpel) Description: A Ninjutsu technique used, primarily, for field surgery. The ninja concentrates a powerful aura of chakra around their hand, creating a blade capable of tearing through muscles and arteries, or breaking bone, without actually breaking the skin of the person they're using it on. This technique can also be used to repair the chakra system in a patient if for some reason it has been damaged. When used offensively, in combat, it is difficult to concentrate on the length and power of the scalpel, making it harder to successfully hit an enemy's arteries, ensuring a kill.
Zesshi Nensan (Fanged Tongue Acid) Description: A very corrosive acid which is expelled from the mouth. It is capable of being projected far distances, with the strength to even dissolve rocks. However, being as acidic as it is, it must be spat very cautiously from the mouth, making it a very slow attack that will not succeed unless your opponent's speed is hindered.
Souzou Dokubutsu (Poison Creation) Requirements: Summon Medical Tools Description: Just as there are many naturally occurring substances that can be combined in order to heal, there are many naturally occurring substances that can be used to harm. Using their knowledge of plants and minerals a medical nin is able to mix together a variety of drugs and poisons that can range from disabling to deadly. It is not always the case however that it is used to harm. This skill is required to create anesthetics and other drugs required to treat patients. Chuunin are able to create poisons that can be ingested or used to coat sharp objects but more advanced poisons such as skin contact poisons require a Jounin.
Rank: B
Hone Chiyu no jutsu (Bone Healer Skill) Description: A variation of Chiyute no jutsu. When an ally has broken or fractured a bone. The ideal way to use this technique is to prepare a concentrated calcium pill with medicine creation but in the absence of the pill it is possible to force the patient’s bones to release higher concentrations of calcium in to the body than normal. Using the extra calcium, Chiyute no Jutsu is activated, but uses less chakra since the user already has the calcium to work with, but will only work on bone tissue. It is important to remember that bones must be properly and often painfully set back in place before they are repaired. It is not possible to treat bones that have been shattered in to small pieces (comminuted fracture, or ‘What Gaara did to Lee’) with this technique.
Hekirekite no Jutsu (Thunder Hands Technique) Description: A ninjutsu in which the user focuses the chakra in his hands so that they can create an electric shock able to give a sufficient enough to make the heart start beating again in the event it has stopped. To use this technique, a medical nin places one hand on the patient’s upper right chest, just below the shoulder and the other hand on the left side of the patients chest, several inches below the arm and to the left of the chest. It is important that the patient be dry as possible when this technique is used and that no other person is touching.
Satsugaite no Jutsu (Killing Hands Technique) Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of killing chakra, which is the complete opposite of the Chiyute no Jutsu (Healing Hands Technique). Through concentrating their chakra in a manner opposing the Chiyute, instead of rebuilding and restoring another person's cells, this jutsu intends to destroy and unravel another person's cells.
Rank: A
Chuusuusei Shikeikiden (Central Nervous System Electrical Shock) Description: A Ninjutsu technique where the ninja turns their chakra into an electrical pulse which is transmitted into an enemy's body by striking the base of their neck. The electrical impulse travels up their brain stem and disrupts the flow of electricity in the nervous system. The brain cannot work like this, thus all communication between the brain and body are confused, causing a person to move their arm when they should be moving their leg, and generally debilitating them. Only an unusually skilled ninja would be able to overcome such a handicap.
Chiyute No Jutsu: Ichidanto (Healing Hands Technique: Major) Description: A Ninjutsu technique where the ninja focuses chakra into the palms of their hands, creating a small ball of healing chakra. This chakra, when concentrated, can repair physical damage to another person. With this level of technique, a Jounin has reached the end of what can be accomplished without the aid of a hospital. All but the most critical injuries can be healed and in some cases even injuries that would otherwise lead to a swift death can be reduced just enough to transport the patient to a hospital.
Ninja Kigusuri Souzou (Ninja Medicine Creation) Description: Ever wonder who exactly makes something like a soldier pill or a blood replenishment pill? The answer is a medical nin with extremely advanced knowledge of how to make medicine. With this skill a medical nin is able to create beneficial tools for allies and team mates using naturally occurring substances. Most medicines are closely guarded secrets in villages and in some cases they are only passed down directly from master to student. Unlike normal medicine creation, this technique is not possible ‘in the field’ and requires a medical nin to at least set up a makeshift medicine lab in order to create the desired medicine.
Saisei no Saibou (Cell Regeneration) Description: A Ninjutsu technique where the ninja focuses all of their chakra into one part of their body just before an attack. The moment that attack connects, the chakra activates the natural regeneration of the body's cellular makeup, repairing the damage done by an attack the moment after it is done. An extremely powerful jutsu, and at all times it uses almost all of the ninja's chakra, pretty much ending the battle for the user.
Biransei no Jutsu (Poison Gas Technique) Description: Technique creates a cloud of poisonous gas that erupts from the ninja’s mouth in a stream. The cloud clears a distance between the ninja and their enemy, as not to capture the ninja himself within its area of effect. Any enemy caught within its area of effect will succumb to the poison’s effects.
Shinzou no Suiryoku no Jutsu (Heart thrust skill) Description: Using chakra at the fingertips, the medical nin is able, with a direct and accurate blow to an opponent's thorax, to cause a slight heart attack, and other serious heart conditions such as VT, VF and so on. The blow must be very accurate and done with exactly two fingers, the chakra at the tips of said fingers travels upon impact to the heart and the arteries surrounding it. The possibilities are quite endless at that point, as the destructive chakra is capable of ripping a part one or two arteries, fracture the heart muscle and even force the coronary veins to tighten, resulting in a mild heart attack
Rank: S
Shinreitejutsu (Psychic Surgery) Description: This skill is used to perform major surgical procedures. Unlike normal surgery this skill does not require instruments. The medical nin literally inserts their bare hands in to the patient and attempts repair. The difficulty of this procedure depends greatly on the exact kind of operation being performed. It is even possible to remove an organ with this procedure in the event that it has been too severely damaged to repair. Most surgery require hours of exhausting work by the medical nin and only when there is no other choice should such a procedure be attempted in the field.
Saisei (Regeneration) Description: A healing technique is useless when a portion of a patient’s body has been destroyed. Burns from fire or acid, nerve damage from toxin, lung damage from some diseases, all simply can’t be healed away because the body has literally no means to correct them. This technique remedies the problem. By using healthy skin, muscle and other tissues, portions of a patient’s body can be reconstructed. This technique can correct most forms of damage but requires great effort on the part of the medical nin and in the case of injuries that have gone unhealed for too long, the technique is only partially effective. Some portion of the damaged area must be remaining in order to reconstruct it so it is not possible to reconstruct missing limbs with this technique.
Shinkeitsuu (Neuralgia) Description: This technique creates unbearable pain. In order to use this technique a medical nin first gathers chakra in their hand and then touch any point on the victims body, the nerves in the immediate area will be assaulted with a pain so severe that it’s debilitating. It is not possible to withstand this pain and targets of this technique will often desperately clutch at the inflicted area while screaming. The pain inflicted by this technique fades but the area affected remains extremely sore for at least a day.
Circle of Enlightenment Type: Hijutsu (Secret medical jutsu) Description: One of the most powerful jutsus ever known to shinobi, this one requires at least 5 medical nins who are willing to lend their healing chakra to the user in order for the technique to succeed. First and foremost, this jutsu requires a preparation of one hour in which the user writes down intricate seals on the floor. These will be used as medium for healing chakra. Then, a severely wounded creature (can be an animal) will be placed in the center of the intricate drawing. Now comes the most important part, when on each of the 4 corner of the complex drawing, a medical nin will sit, ready to push in chakra while the user of the jutsu will stand near its side. The fifth medical nin will sit at one of the drawing's sides and will have the key role in the jutsu, as he or she are responsible for harnessing the other medical nins' healing chakras and diverting it towards the accelerated healing. Then, it begins- Healing chakra is pushed forward in an amazing rate, with the seals acting as medium for the chakra to pass through to the patient's body. The mass amount of healing chakra combined with a sample of the patient's DNA has a stunning effect- Even the most mortal of wounds are able to heal in a matter of minutes. The same goes for ailments, poisons and deceases; the jutsu also has a cleansing effect on the body. After the jutsu is done, most times users will require a great deal of rest after using so much chakra. Obviously, this jutsu is impossible to use during combat, and should only be preformed in a hospital, where other medical nins are present to oversee the procedure and to help out if things go wrong.
Souzousaisei (Genesis Rebirth) Description: A Ninjutsu technique that only those with the Souseki Fuuin (Genesis Seal) can perform. By gathering chakra into their seal over a period of time, they can then use that gathered chakra by releasing the seal. The chakra accelerates the production of various enzymes in their body, causing almost instant cellular reformation, healing absolutely any mortal wound, including extensive damage to internal organs. However, the number of times cells can multiply is limited, so using this technique takes away from the total life span of the ninja using it.
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Posted: Mon Sep 20, 2010 6:58 pm
Forbidden Jutsu
__________________________ Chiyo's Tensei Technique (Unnamed) Character Use: Chiyo Rank: Unknown Range: Close (0m ~ 5m) Type: Supplementary
This unnamed Resurrection technique is a secret Ninjutsu ability developed by Chiyo. With this technique, Chiyo can transfer her life in exchange for one who is already dead. Chiyo claims she can even breathe life back into a hitokugutsu with this technique. This technique thereby allows Chiyo to save the life of those too badly damaged for typically medical treatment jutsu like Shousen.
If the target of the jutsu is not dead, Chiyo will not transfer all her life essence in exchange. Thus allowing her to barely live, and stabilize the gravely injured just recipient.
_____________________________________________________________ Edo Tensei - Resurrection to the Impure World Character Use: Orochimaru Rank: S Range: - Type: Supplementary
Kuchiyose • Edo Tensei is a Ninjutsu technique which had been forbidden because of its dark nature. The technique involves the summoning of dead souls from the afterlife back into the real world. Normally Kuchiyose (summoning) involves the use of the caster's blood as compensation for summoning, Edo Tensei is different though. The ninja will first sacrifice a living person to provide the vessel that the dead soul will inhabit. The dead body will then be incased in ash and dirt to resemble the soul of the person that was resurrected. When the ninja wishes to recall the souls, a portal will open in the ground and the caskets holding the bodies will appear. When the caskets open the bodies will be grey and in a state of minor decay. At this point the dead souls are able to remember their past life, but they are at the command of the one who summoned them. One final act will fully wipe out their conscious and make them under the command of the one who summoned them. The ninja will place a fuda (charm/tag) of some form into the head of the body. This will then give vitality back to the body and make it a pure killing machine.
When a portion of the dead body is damaged, the ash and dust will merely return and fix the damaged body part. The only way currently known to stop the resurrected person, is to utilize the Shiki Fuujin technique and remove the soul from the body.
_____________________________________________________________ Fushi Tensei - Living Corpse Reincarnation Character Use: Orochimaru Rank: S Range: - Type: Supplementary
Fushi Tensei was a specially developed Ninjutsu technique developed by Orochimaru. The technique prevents death by allowing the caster to leave his body and inhabit the body of another. This allows one to remain in the world forever as they are not restrained by the age limits placed on ones physical body. When Orochimaru takes over the body the original individual is not totally wiped out, a small piece of them remains behind to become a part of Orochimaru's subconscious. Orochimaru wished to use this technique to take over the body of an Uchiha clan member, this would allow him greater ability to fulfill his goal of learning all the jutsu of the world. When Orochimaru switches bodies, he is forced to inhabit that body for a period of years before he will be able to use the technique again.
_____________________________________________________________ Shiki Fuujin - Corpse Spirit Sealing Method Character Use: Fourth Hokage, Third Hokage Rank: S Range: Close (0m ~ 5m) Type: Attack
Shiki Fuujin is a Fuuinjutsu technique developed by the Fourth Hokage. A variation of this technique was used to seal the Kyuubi within Naruto. The technique was taught to the Third Hokage who later used it in battle. After calling forth the Shinigami (Death God) with the proper handseals, the user will hand over their soul in exchange for the Death God removing the soul from his target. The ultimate sacrificial jutsu, this technique can be used by a Kage Bunshin, but the Death God will still remove the original caster's soul.
With the jutsu activated, a spectral form of the caster will appear in front of the Death God. The Death God will push his arm through this spectral body, and the arm will extend from the chest of the real caster. This forces the caster to be close or grasping his target. The arm will reach out into the body of the target, and draw their soul from their body. If the Death God is unable to remove the whole soul because of the near death of the caster, it can remove it's knife and merely slice off a portion of the spectral form's soul to consume. This will render the targets corresponding body part dead and useless. The soul portion removed will then be sealed within the chest of the caster. Both the soul of the target and the caster will never pass into the afterlife. They will be condemned to suffer in the Death God's stomach for all eternity, locked in a hated combat, never to escape.
_____________________________________________________________ Infuuin • Kai - Secret Mark Seal • Release Character Use: Tsunade Rank: S Range: - Type: Supplementary
Infuuin • Kai is a Fuuinjutsu technique developed by Tsunade that allows her to use the Souzou Saisei technique. Over a period of time, Tsunade will focus and build up chakra in the seal mark on her forehead. The release command will disperse the seal and allow the stored chakra to pump back into her body.
_____________________________________________________________ Juin Jutsu - Cursed Seal Technique Classification: Ninjutsu Technique Character Use: Orochimaru Rank: A
_____________________________________________________________ Omote Renge - Front Lotus Character Use: Rock Lee, Hatake Kakashi Rank: B Range: Close (0m ~ 5m) Type: Attack
Omote Renge is a Taijutsu technique which was forbidden due to the strain it puts on a ninja's body. By opening the first of the Celestial Gates, the Initial Gate, the ninja is able to release the restraints in the brain and push the body farther. In Lee's case, he was able to increase his speed and power. To utilize the Omote Renge, Lee first loosens the bandages around his arm. With a quick dash he is suddenly below his target and a quick upward kick sends his opponent skyward. Lee then jumps into the air to place his chest to the back of his opponent. He then wraps his arms and the bandages around his opponent to prevent escape. As the pair begin their fall back to earth, Lee begins to spin downwards at a high rate of speed, driving his opponent head first into the ground. At the last moment Lee himself releases the bandages and jumps to the clear. Though the technique injures his opponent, it also takes its toll on Lee's body as well.
_____________________________________________________________ Rasen Shuriken - Spiral Shuriken Character Use: Uzumaki Naruto Rank: S Range: Close (0m ~ 5m) Type: Attack
Fuuton • Rasen Shuriken is a Ninjutsu technique utilizing the Wind Element. Rasen Shuriken was developed by Uzumaki Naruto out of the original Fuuton • Rasengan. This spiraling Wind attack has only been seen in a half completed state. But even in this incomplete form, it has wrought massive destruction. With the aid of clones Naruto will form Rasengan and add the Wind Element. Though called "shuriken" the attack is not thrown. The trick name along with the aid of clones who act as a feint allow Naruto to get in close and strike his opponent. The attack itself can only be maintained in his hands for a few seconds time.
Rasen Shuriken is formed by enumerable miniscule small blades which slice into every cell of his target, severing the chakra circulatory channels connecting all the vital points on the body. Once it connects the highly dangerous attack will envelop the target in a massive sphere of destruction. The attack hits the opponent in such a way that it is even beyond the abilities of the Sharingan to copy. Due to its channel severing nature, the result on the body resembles a fast acting poison more than an outright attack. Unfortunately this same damage is done to Naruto's arm. For that reason Tsunade declared it forbidden.
_____________________________________________________________ Souja Sousai no Jutsu - Twin Snake Double Assassination Technique Classification: Ninjutsu Technique Character Use: Mitarashi Anko Rank: A See also: Orochimaru
Souja Sousai no Jutsu is a ninjutsu technique which had been forbidden because of its dark nature. The technique involves the user forming a special hand seal with their target, this allows them to then kill themself and their target at the same time. This technique is usually used as a last resort, when the ninja absolutely needs to kill their target at all costs.
Souzou Saisei - Creation Rebirth Character Use: Tsunade Rank: S
Souzou Saisei is a Ninjutsu technique developed by the Sannin Tsunade. It is said this technique will prevent Tsunade's falling in battle. Over time Tsunade will concentrate chakra to a spot on her forehead that takes the form of a diamond. When she releases the seal on the jutsu, the chakra disperses and stimulates the proteins of her body to increase the speed of cell division and reconstruction of cells. This allows her to recreate all organs and tissues. The technique itself does not regenerate the old cells, rather it hastens the creation of new ones through division. Unfortunately a body's cells can only split a certain number of times in a lifetime. By speeding up this process Tsunade is shortening her life. She may not die in battle, but she can die by speeding up its natural lifespan.
Another potential side effect of this technique is her body losing its youthful form. After using this jutsu in battle, the effects will show as her body regains it's natural older form. It is only after rest that she can cause her body to regain its false youth.
_____________________________________________________________ Tajuu Kage Bunshin no Jutsu - Multiple Shadow Clone Technique Classification: Ninjutsu Character Use: Uzumaki Naruto, Hatake Kakashi Rank: A
Tajuu Kage Bunshin no Jutsu is an advanced variation of the Kage Bunshin Ninjutsu technique which was banned by the First Hokage. This has not stopped many Jounin-level ninja from learning the technique however. Instead of creating several clones, several hundred clones are created. Depending upon the level of skill of the ninja, the amount of chakra required to create the clones will vary. Ninja who do not have good chakra control like Naruto, will have to utilize a lot more chakra to be able to create this number. Ninja with good chakra control like Hatake Kakashi can create numerous clones but not have to use as much chakra.
_____________________________________________________________ Ura Renge - Reverse Lotus Classification: Taijutsu Technique Character Use: Rock Lee Rank: A
Ura Renge is a Taijutsu technique which was forbidden due to the strain it puts on a ninja's body. To complete the technique, Lee had to open the first five of the Celestial Gates. By opening the first of the Celestial Gates, the Initial Gate, the ninja is able to release the restraints in the brain and push the body farther. In Lee's case, he was able to increase his speed and power. By opening the second gate, the Heal Gate, Lee was able to temporarily increase his stamina. With the opening of the Third Gate, the Life Gate, Lee's body turns a shade of red and he is able to perform the Ura Renge. When Lee performed the technique though, he also opened the fourth gate, the Harm Gate, and the fifth gate, the Limit Gate. Opening the gates removes the limiters placed on the body, and by opening these gates Lee was given a great increase in power in speed. The technique was forbidden though because as each subsquent gate is opened, the body faces more and more strain. When Lee opened the fifth gate, his muscles began to snap.
To utilize the Ura Renge, Lee will open the first three Celestial Gates. Then, like Omote Renge, he quickly moves beneath the target and kicks them upwards. While in the air Lee will then pummel his opponent throughout the air with high speed Taijutsu attacks to weaken them. Then at the apex of his attack he will strike his opponent in the chest towards the ground. Lee then moves in close to his opponent and attaches his bandage. Lee will then allow his opponent to get some distance, he then pulls his target back to his body and does a hard downward palm strike to their chest causing them to crash into the ground with massive damage.
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Simplesapphire Vice Captain
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Simplesapphire Vice Captain
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Posted: Mon Sep 20, 2010 7:00 pm
Genjutsu
E-Rank Genjutsu Kokohi no Jutsu - False Place Technique Art: Genjutsu Rank: E Type: Supplementary Modifier Range: Any Chakra: 3 Description: Kokohi no Jutsu is a simple Genjutsu technique which changes the appearance of a nearby object. Limit: Does not cost an action to use.
D-Rank Genjutsu
Kahen Tonsou no Jutsu – Flower Petal Escape Technique Art: Genjutsu Rank: D Type: Supplementary Modifier Range: Close (0-5m) Chakra: 5 Description: If the user comes under attack, they can use this technique to cover their escape. After forming the needed hand seals, the user’s body will disperse into a shower of flower petals. These petals will confuse and distract the opponent while they escape or hide. Other variations of this technique use other mediums besides flowers as a distraction. Limit: Does not cost an action to use.
Kasumi Juusha no Jutsu - Mist Servant Technique Art: Genjutsu Rank: D Type: Supplementary Per Turn Range: Close (0-5m), Mid (5-10m) Chakra: 7 Per Turn Description: Kasumi Juusha no Jutsu is a Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real, the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servant’s illusion body, usually causing them to multiply. Limit: None
Magen • Narakumi no Jutsu - Demonic Illusion • Hell Viewing Art: Genjutsu Rank: D Type: Supplementary Range: Close (0-5m) Chakra: 7 Description: Narakumi no Jutsu is a Genjutsu technique that causes its target to see a horrifying vision. The ninja will use the serpent hand seal to cause a circle of leaves to spin and envelop the target and then fall away. Once cast, the world will appear normal to the target until they see the illusion, playing on that shinobi’s worst fears. The effects of the technique could debilitate a person for some time. Limit: None
C-Rank Genjutsu
Kai – Release Art: Genjutsu Rank: C Type: Supplementary Chakra: Equal to the Genjutsu Dispelled Description: After forming the needed hand seals, the Genjutsu technique will not affect the ninja. The ninja can also use the technique on another individual who was unable to avoid the attack. After forming the needed hand seals, the ninja touches the one affected to end the affect of the spell. *Note: Success of the Release depends on Genjutsu skill and judge discretion. Must be close in Genjutsu stat to opponent. Limit: None
Kori Shinchuu no Jutsu - Sly Mind Affect Technique Art: Genjutsu Rank: C Type: Supplementary Range: Mid (5-10m), Far (10+m) Chakra: 23 Description: Kori Shinchuu no Jutsu is a Genjutsu technique, which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over. Limit: None
Jinmon no Jutsu – Interrogation Technique Art: Genjutsu Rank: C Type: Supplementary Range: Close (0-5m) Chakra: 23 Description: Jinmon no Jutsu is an interrogation Genjutsu used to extract information from an opponent. By placing their hand upon the target’s head, they will induce a sensory spell that will force them to answer truthfully to any question. Only an incredibly strong will and knowledge of Genjutsu will allow one to resist its effects. Limit: None
Utakata – Ephemeral Art: Genjutsu Rank: C Type: Supplementary Range: Close (0-5m) Chakra: 23 Description: The user will start this technique by using only one finger on their hand. A glance at the hand itself will be enough to cause the illusion to take effect. Once inside the illusion, the user can control the visions the ninja sees. This illusion can also be used to play on the fears of the target. The effects of this technique are very similar to the Demonic Hell Viewing Genjutsu; however, initiating this technique is much simpler and used by practitioners of greater skill. Limit: None
Jigoku Gouka no Jutsu - Hell Fire Technique Art: Genjutsu Rank: C Type: Supplementary Modifier Range: Close (0-5m), Mid (5-10m) Chakra: 11 Description: Jigoku Gouka no Jutsu is a Genjutsu technique that causes its target to see a vision of fire. After Yoroi forms the needed hand seals, a huge ball of fire will descend from the sky to envelope his target. The victims of the Genjutsu will believe they are being engulfed by a torrent of fire and flee their location for safety. The technique is generally used as a distraction for a follow up technique, though some victims have sworn they were burning. Limit: Does not cost an action to use.
B-Rank Genjutsu
Jubaku Satsu - Tree Binding Death Art: Genjutsu Rank: B Type: Supplementary Modifier Range: Close (0-5m) Chakra: 25 Description: After forming the needed hand seals, the user will disappear and approach their target. Once near the target, a tree will grow at their feet, and its branches will bind them so they can no longer move. Once the illusion makes them believe they are captured, the user will take the opportunity to strike the bound opponent. The effects generally wear off once the opponent is hurt, given they are not already dead. Other variations of this technique include other types of plants rising up to bind the opponent, such as vines. Limit: Does not cost an action to use.
Kokuangyou Satsu no Jutsu – Journey into the Darkness of Death Art: Genjutsu Rank: B Type: Attack Range: Close (0-5m), Mid (5-10m) Chakra: 200 Description: The user will cause the area around the target to be enveloped by darkness. Once inside the black space, the target will see grotesque figures said to be previous tortured victims of the technique. These grotesqueries will reach out and grab a hold of the target. They will then be thrown into the void to the mercy of a spectral dragon. The horrifying Oni can even extend from the targets own body to attack them. All aimed at transfixing the victim with fear and shock while the user chokes and kills the target in real life with the use of chakra imbued ninja wire. Limit: Ninja Wire.
Mateki • Mugen Onsa - Demon Flute • Illusion Tune Chains Art: Genjutsu Rank: B Type: Supplementary Modifier Range: Any Chakra: 25 Description: When the user plays the music for this illusion on the Mateki (Demon Flute), the opponent’s mind enters a barren wasteland. While in this illusion, the ninja feels retrained by chains, which bind the user as their skin and muscle begins to melt off their bones. Because they feel restrained in the illusion, they are retrained in real life as well. Limit: Mateki. Does not cost an action to use.
Kahen Dizorubu no Jutsu - Flower Petal Dissolve Technique Art: Genjutsu Rank: B Type: Counter Range: Close (0-5m) Chakra: 1.5x the Chakra of the Genjutsu Countered Description: If the user becomes trapped in a Genjutsu or wants to appear to be trapped, they can disperse into a shower of flower petals to escape once their opponent believes them to be caught. The petals will fly out and consume the surprised opponent, dissolving their body away. In reality, their body is fine but the mental shock can debilitate an opponent. *Note: Possible for a counter Genjutsu to counter a superior ranked Genjutsu technique if the opponent’s Genjutsu skill is greater. Limit: None
A-Rank Genjutsu Kokuangyou no Jutsu - Journey into Black Darkness Technique Art: Genjutsu Rank: A Type: Supplementary Per Turn Range: Close (0-5m), Mid (5-10m) Chakra: 65 Per Turn Description: Kokuangyou no Jutsu is a Genjutsu technique, which causes the ninja’s opponent to be enveloped in total darkness. While in the black void, the ninja will be unable to see any incoming attack or threat. Limit: None
Nehan Shouja no Jutsu - Temple of Nirvana Technique Art: Genjutsu Rank: A Type: Supplementary Modifier Range: Any Chakra: 50 Description: Nehan Shouja no Jutsu is a Genjutsu technique that allows the caster to place a large body of people into an unconscious state. The targets will generally not wake up unless the technique is dispelled or they are physically injured in real life.
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Posted: Mon Sep 20, 2010 7:06 pm
Seal Jutsu
___________________________________ Bijuu (Tailed Beast) Attachment (Chiyo Version - Unnamed) Character Use: Chiyo Rank: Unknown Range: - Type: Supplementary
This unnamed Fuuinjutsu technique attached the Shukaku Ichibi to Gaara's unborn body. Shukaku was attached to two Sand ninja previously by Chiyo, presumably using this same technique. To attach the demon, the technique must bring the two beings into synch, both bijuu and human. As a consequence of the attachment, Gaara's mother Karura lost her life. Akatsuki has termed the attachment of demons to an individual and the resulting loss of life a "Jinchuuriki," literally "the power of human sacrifice." Such a technique will grant the human portions of the demons power. Kazekage hoped this would create an ultimate ninja, who would have near unlimited chakra from the demon. As a result of Shukaku's attachment, the demon protects Gaara with nearby sand.
_____________________________________________________________ Chikamatsu Puppet Sealing Technique (Unnamed) Character Use: Chiyo Rank: - Range: Close (0m ~ 5m) Type: Supplementary
This unnamed Fuuinjutsu technique is created by one of the ten Chikamatsu puppets. This seal prevents the one sealed from manipulating chakra. There are two methods for this seal.
In the first, the puppet will expel a hazy orb from its mouth which can be thrown. While flying through the air, the orb will lose it's haze and grow in size to a huge gaping beast-like head. The large teeth can grab ahold of the person it hits and pin them to a wall. Once the it impacts the wall, it will immediately release the seal onto the surface.
In the second form, the main puppet will expel the seal from its mouth onto a surface it is touching.
_____________________________________________________________ Fuuja Houin - Evil Sealing Method Character Use: Hatake Kakashi Rank: A Range: Close (0m ~ 5m) Type: Supplementary
Fuuja Houin is a Fuuinjutsu technique used to counter-act the effects of a cursed seal. The ninja writes the needed seal characters on the ground and body of the person cursed with the seal. The ninja then forms the needed hand seals and places his hand over the cursed seal and then activates the written seal. The seal characters will then retreat to surround the cursed seal in a circular seal. Though the Fuuja Houin can work well against lesser seals, it will not be able to fully stop a cursed seal placed by a powerful, skilled ninja.
_____________________________________________________________ Fuuka Houin - Fire Sealing Method Character Use: Jiraiya Rank: B Range: Close (0m ~ 5m) Type: Supplementary
Fuuka Houin is a Fuuinjutsu technique that allows the ninja to seal away a nearby fire. After unrolling a scroll to hold the fire, the ninja writes the needed sealing incantation onto the scroll. Then by forming the needed handseals, a vapor will emanate from the scroll to encompass the fire and take it back to the scroll for sealing.
_____________________________________________________________ Fuukoku Houin - Dark Sealing Method Character Use: Sakon Rank: B Range: Close (0m ~ 5m) Type: Supplementary
Fuukoku Houin is a Fuuinjutsu technique utilized by the Sound Four. This seal is used in conjunction with the Shikokumujin. After the Sound Four seal the individual in the container, they further add this seal as another layer of protection. To create the seal, the Sound member will write the incantation in blood on the sealing paper and then attach it to the container. Finally the Sound member will form the needed hand seal and activate it.
_____________________________________________________________ Genryuu Kyuu Fuujin - Complete Nine Mystical Dragon Seal Character Use: Akatsuki (Zetsu, Uchiha Itachi, Hoshigaki Kisame, Deidara, Sasori, etc.) Rank: Unknown Range: - Type: Supplementary
Genryuu Kyuu Fuujin is a Fuuinjutsu technique utilized by Akatsuki. To further their goals, they seek to capture all the "jinchuuriki," literally "the power of human sacrifice" a.k.a. demon possessors such as Uzumaki Naruto and Gaara. Akatsuki seeks to use the bijuu (tailed demon beasts) for their unique abilites. Once they capture one of the jinchuuriki, they will bring them to a hidden location. All nine members need not be physically present, they can use their astral projection technique to transport a spectral form of themselves into the cave.
The members will first summon the huge "king of hell" statue. This statue has its mouth bound and eyes covered. Once they begin the technique, the mouth binding will fall away and nine spectral dragons will emerge from its mouth to strike the jinchuuriki. This will then begin the extraction process. With the absence of Orochimaru, the process will take three straight day and nights. During this period the members will release the same exact amount of power as that of the bijuu, this synchronization will thus allow its removal. As the extraction continues, the statues eyes will open to reveal the current status of previous jinchuriki captures, with irises appearing in the eyes to apparently represent a capture.
_____________________________________________________________ Gofuu Kekkai - Five Seal Barrier Character Use: Akatsuki (Zetsu, Uchiha Itachi, Hoshigaki Kisame, Deidara, Sasori, etc.) Rank: Unknown Range: - Type: Defense, Attack
Gofuu Kekkai is a Fuuinjutsu technique utilized by Akatsuki. The five "kin" (prohibition) seals act together to form a barrier to the entrance of their cave. The cave door itself is marked with one tag, and four other tags are located within a few hundred meters of each other. To remove the barrier, all five tags must be removed at the same moment.
Knowing that the barrier has this weakness, Akatsuki added a further protection. When the four surrounding tags are removed, a doppelganger of the person who removed it will emerge from the ground and battle them. The doppelganger can utilize all the same moves as the original, even bloodline techniques.
_____________________________________________________________ Gogyou Fuuin - Five Elements Seal Character Use: Orochimaru Rank: A Range: Close (0m ~ 5m) Type: Supplementary Note: These are the five elements in Chinese philosophy
Gogyou Fuuin is a Fuuinjutsu technique used by the Sannin Orochimaru. Orochimaru forms an elemental seal on each of his fingers, one for each of the following five "elements": water, metal, earth, fire and wood. He used this odd numbered seal to disrupt the affects of the even numbered Shishou Fuuin placed on Naruto's stomach by the Fourth Hokage. The Gogyou Fuuin would disrupt the Shishou Fuuin's ability to let the Kyuubi's chakra blend into Naruto's chakra.
_____________________________________________________________ Gogyou Kaiin - Five Elements Unseal Character Use: Jiraiya Rank: A Range: Close (0m ~ 5m) Type: Supplementary Note: These are the five elements in Chinese philosophy
Gogyou Kaiin is a Fuuinjutsu technique used by the Leaf Sannin Jiraiya. Jiraiya forms an elemental unseal on each of his fingers, one for each of the follwoing five "elements": water, metal, earth, fire and wood. He then applies his hand with force to the Gogyou Fuuin to remove it.
_____________________________________________________________ Hakke no Fuuin Shiki - Eight Divination Signs Seal Style Character Use: Fourth Hokage Rank: - Range: Close (0m ~ 5m) Type: Supplementary
Hakke no Fuuin Shiki was a Fuuinjutsu technique used by the Fourth Hokage. The Hakke no Fuuin Shiki was used in conjunction with the Shiki Fuujin technique to seal the Kyuubi demon within the stomach of Naruto. The Hakke no Fuuin Shiki allows the two Shishou Fuuin to leak the Kyuubi chakra back into Naruto's own chakra.
_____________________________________________________________ Infuuin • Kai - Secret Mark Seal • Release Character Use: Tsunade Rank: S Range: - Type: Supplementary
Infuuin • Kai is a Fuuinjutsu technique developed by Tsunade that allows her to use the Souzou Saisei technique. Over a period of time, Tsunade will focus and build up chakra in the seal mark on her forehead. The release command will disperse the seal and allow the stored chakra to pump back into her body.
_____________________________________________________________ Juin Jutsu - Cursed Seal Technique Character Use: Orochimaru, Hyuuga Main House Rank: A Range: Close (0m ~ 5m) Type: Supplementary
____________________________________________________________ Kyuubi Chakra Seal (Unnamed) Character Use: Jiraiya, Hatake Kakashi Rank: - Range: Close (0m ~ 5m) Type: Supplementary
This unnamed Kyuubi chakra sealing tag was given to Hatake Kakashi by the Sannin Jiraiya. When Jiraiya and Naruto left to train for two and a half years, Naruto began to further develop his ability to call on the chakra of the Kyuubi. Unfortunately the power of the Kyuubi would become too much, turning Naruto more feral and animalistic than ever before. When Naruto would lose control, the Kyuubi chakra would pour forth, and a tail would appear as the Kyuubi chakra increased. This special tag is placed on Naruto's forehead to stop this process. It will quickly begin to weaken Naruto and cut off the intense power of the Kyuubi.
_____________________________________________________________ Shiki Fuujin - Corpse Spirit Sealing Method Character Use: Fourth Hokage, Third Hokage Rank: S Range: Close (0m ~ 5m) Type: Attack
Shiki Fuujin is a Fuuinjutsu technique developed by the Fourth Hokage. A variation of this technique was used to seal the Kyuubi within Naruto. The technique was taught to the Third Hokage who later used it in battle. After calling forth the Shinigami (Death God) with the proper handseals, the user will hand over their soul in exchange for the Death God removing the soul from his target. The ultimate sacrificial jutsu, this technique can be used by a Kage Bunshin, but the Death God will still remove the original caster's soul.
With the jutsu activated, a spectral form of the caster will appear in front of the Death God. The Death God will push his arm through this spectral body, and the arm will extend from the chest of the real caster. This forces the caster to be close or grasping his target. The arm will reach out into the body of the target, and draw their soul from their body. If the Death God is unable to remove the whole soul because of the near death of the caster, it can remove it's knife and merely slice off a portion of the spectral form's soul to consume. This will render the targets corresponding body part dead and useless. The soul portion removed will then be sealed within the chest of the caster. Both the soul of the target and the caster will never pass into the afterlife. They will be condemned to suffer in the Death God's stomach for all eternity, locked in a hated combat, never to escape.
_____________________________________________________________ Shikoku Mujin - Four Dark Mist Array Character Use: Jiroubou, Kidoumaru, Sakon, Tayuya Rank: B Range: - Type: Supplementary
Shikoku Mujin is a Fuuinjutsu technique utilized by the Sound Four. This special barrier jutsu is used in conjunction with the Seishingan drug. Normally the drug causes death, but the barrier softens the effect to a temporary coma. This forceably allows the body to be able to handle a level two cursed seal.
_____________________________________________________________ Shishou Fuuin - Four Image Seal Character Use: Fourth Hokage Rank: Unknown Range: Close (0m ~ 5m) Type: Supplementary
Shishou Fuuin was a Fuuinjutsu technique used by the Fourth Hokage. The Shishou Fuuin was used in conjunction with the Shiki Fuujin technique to seal the Kyuubi demon within the stomach of Naruto. The Hakke no Fuuin Shiki was used to make the two Shishou Fuuin allow the escape of the Kyuubi's chakra back into Naruto's own chakra. This allows Naruto to draw on the chakra of the Kyuubi and still keep the Kyuubi itself imprisoned. Naruto can access this chakra whenever he experiences heightened emotions or when his own chakra is drained.
_____________________________________________________________ Susanoo - God of the Sea and Storms Character Use: Uchiha Itachi Rank: - Note: Special Bloodline Technique Range: Close (0m ~ 5m), Mid (5m ~ 10m) Type: Attack, Defense, Supplementary
Susanoo, named for the God of the Sea and Storms, is a technique which uses the Mangekyou form of the Sharingan eye to create a sword wielding spectral form which will surround the user. This jutsu is generated by both Mangekyou eyes. Susanoo will first form around the user as a skeleton. This skeletal form will then generate muscle and armor for battle and wield both a sword and shield.
The sword is formed out of the sake in the gourd it holds, meaning the sword has no true physical form. This legendary weapon, known as Totsuka's Sword and the Sakegari (Sake Cutting) Long Sword, utilizes the main ability of the jutsu. Anyone or anything cut by the blade will be sealed away into a Genjutsu of blissful oblivion until the end of time. It is said the sword is thus the ultimate counter to Orochimaru's Kusanagi Sword. The shield is known as Yata's Mirror. It is said this shield can defend against any attack. Together the sword and shield will make the Susanoo user nearly invincible. Like other Mangekyou techniques, usage of Susanoo will damages the eyes and health of the user. ________________________________________________________________________________
Blocking Technique Absorption Seal Name: Blocking Technique Absorption Seal (封術吸印, Fūjutsu Kyūin) Type: No rank, Defensive, Short range (0-5m) User: Pain (Preta Path) Debut (Manga): Chapter 377 A highly advanced sealing technique that is capable of absorbing any chakra, regardless of any spacial or nature transformation, and dispersing it within one's body by spinning the chakra within one's body in the opposite direction. As a result, this technique can absorb any ninjutsu technique, regardless of power, without harming the user. This technique also has an offensive use. Should the user get close enough to grab the opponent, the barrier can absorb chakra right out of an individual's body, effectively draining them. ___________________________________________________________ Three-Tails Sealing Technique Name: Unknown Type: Fūinjutsu, Scroll Sealing Users: Shizune, Sakura Haruno, Hinata Hyuga, and Ino Yamanaka altogether. Mentioned (Anime): Shippūden Episode 100 This technique is designed to seal demons. Shizune mentioned that good chakra control is needed to perform the sealing technique. To use this technique, a scroll is needed to seal the numerous amounts of chakra. This technique is apparently supposed to seal the Three-Tailed Beast in its own dimension, permenantly.
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Simplesapphire Vice Captain
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