Custom Guilds!!
A magic based story, filled with many types of people and magical artifacts known as keepsakes. The world of Termina is filled with magic, spells, and the people who use them. Each person can run around a freelance magic user, but, for the most part most people are members of magic groups known as Guilds.
Throughout the course of the series, that this rp is based off of, a variety of guilds have been shown. Each of these guilds has their own set of codes, procedures, specific mandates, and they also offer various jobs that suit each person and gives you money and experience. Each person, of the guild, is ranked by their Master. There are five ranks of people in a guild: Apprentice, C-Rank, B-Rank, A-Rank, and S-Rank, with S-Rank being the highest and the rarest.
In most guilds, members are B-Rank or A-Rank. S-Rank are the members, that can replace the Guild Master, and C-Rank are either untested members, or members that don't go on missions. Apprentice members, are usually freelance members, or young children learning how to do magic.
Rules
1) All Guilds must have a title, a symbol, and a master, along with a brief history and the first character created for it. The symbol can be a description, and doesn't have to be a picture. The symbol, is tattooed on every member, once they join.
2) All Guilds have to have a hometown, or be near a town, unless they are classified as a roaming guild.
3) A roaming guild is a guild with a master, and either two RPC members or 1 RPC member and 3 IPCs, a title, and a symbol, but no hometown or no building to house their group.
4) A legal guild has to do missions, that are considered moral/good, and helpful to the world. A Dark Guild can do whatever they wish, usually involving death and destruction. They must also separate S-Rank missions, from lower ranked members. An S-Rank mission can only be taken on by an S-Rank mage or a group that includes a S-Rank mage.
5) A normal guild, can be created, as long as they follow all rules written above.
